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Camellia - K.Y.A.F.A. [OsuMania]

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DomaUMR0
Topic Starter
Wonki

DomaUMR0 wrote:

불렀음 기다리는중 나가
Topic Starter
Wonki

REUSE-ABLE wrote:

WONKI!!! I love u!
Rank this baby >w<
:3
Garalulu
난이도 점점 올라가는 거 보소
Topic Starter
Wonki

Garalulu wrote:

난이도 점점 올라가는 거 보소
부순다.
Garalulu
[C.H.I.C.K.E.N.]
00:35:698 - 드럼 노트 하나 빠졌오
02:14:630 - 여기도 노트가 있어야 한다고 생각하오. 02:12:448 (132448|2) - 02:21:175 (141175|1) - 여기 두개는 존재하오.
02:16:811 - ^
02:18:993 - ^
03:48:039 - 03:56:766 - 딜레이 뷁 어렵땅 롤보다는 1/4, 1/8 각자 구분되게 배치해서 더 읽기 쉽게 만드는 건 어떻오?

노트 없지만 SV 있는 부분 제외.

checked only pattern consistency.
Good luck.
[ Gyuso ]
[C.H.I.C.K.E.N.]
  1. 00:18:584 - 여기 2번에 하나두는게 좋을듯
  2. 00:27:311 - 여기도 똑같이 심벌음인데 하나 더 둬서 강조하는것도 좋을듯
  3. 00:32:902 (32902|3,33039|3) - 여기 두곳 같은음인거 같은데 밑에꺼 하나 추가해도될듯
  4. 00:35:698 - 여기 음하나 빠졌어요 루루님이랑 같은곳 지적했네요.
  5. 00:57:493 (57493|0,57493|1,57493|2,57675|0,57675|2,57675|1) - 얘들은 베이스 음인데 밑에 스네어랑 다르게 위치좀 바꾸는게 어떨가 싶음
  6. 01:02:630 - 여기 베이스음있는데 일부러 비워두신거면 넘어가곘습니다.
  7. 01:06:380 - 여기도 베이스음 있긴한데 넣으면 좀 그럴꺼 같긴 하지만 적어두겠습니다
  8. 01:07:743 - 보컬?음따라 가신거 같은데 여기 신디?소리인지 뭔지 하나있는데 넣으시는게 어떨까 싶음
  9. 01:13:130 - 베이스음 2개씩 쓰시다가 여긴 3개됬네요 의도하신거면 넘어가죠
  10. 01:22:948 - 4번에 하나 넣어도 될듯
뒷부분은 괜찮은듯 하네요 퀼도 높아서 잡아내기도 힘들었고, 잡은것도 영 .. 치킨님 맵 퀄리티는 인정합니다.
원기야 랭 만들어라 꼭
Topic Starter
Wonki
둘다 고마워
artaban
This should be ranked, hope you can do it soon.

Good luck, and great job :).
Topic Starter
Wonki

artaban wrote:

This should be ranked, hope you can do it soon.

Good luck, and great job :).
Thk :D
eyes
add "kyafa" tag for easier searching
Topic Starter
Wonki
Thanks :D
REUSE-ABLE
More star penis for u. BNs will fu*k this map.
Luv the song any way
/=3=)/ ~* +1
Aruel
Topic Starter
Wonki

Fresh Chicken wrote:

https://puu.sh/uDMDN/42704d11c5.zip

Self mod
알겟다
GalluZ
Hi, there. I want to make a diff on this map. Is that ok?
I just started mapping few songs, so consider me as a noob, but i'll try my best :D :P
Aaaand I don't know how to make a guest beatmap :(
Topic Starter
Wonki

NarendraAIM wrote:

Hi, there. I want to make a diff on this map. Is that ok?
I just started mapping few songs, so consider me as a noob, but i'll try my best :D :P
Aaaand I don't know how to make a guest beatmap :(

hello.
First, Thank you for your interested in my map.
Sadly this map is already request for bubble. So i don't take any GD request.
Protastic101
Incomplete for now but posting to show that I'm actually working on it lol


Procrastination at its finest
No kudosu, modded this a while ago

*boop*
[General]
  1. Only the top diff may have a custom diff name, so J.A.K.A and K.Y.A.F.A must be renamed to something that describes their actual difficulty.
  2. 02:46:880 - Why is the preview point 1/4 before the actual kiai? It'd make more sense to just put it at 02:46:948 - imo
  3. The background is .png which is cool and all but it's also 1.65 mb, so I've changed it to jpg for you to reduce file size http://puu.sh/uuqvq.jpg
  4. chork.wav is unrankable as it is less than 100 ms, so here's the fix http://puu.sh/uuqOm.wav
  5. Feel like you could use a harder bass kick for this. Try this sample instead? http://puu.sh/uurst.wav
  6. Your soft-hitnormal is really difficult to hear, so I amplified it a bit here http://puu.sh/uYvFs.wav
  7. In all difficulties that have a note at 00:17:970 - , it should be moved up to the 1/6 above at 00:17:993 -
  8. 02:28:880 - Same as above, all difficulties that have a note here should be moved up to 02:28:902 -
[Normal]
00:18:039 - Since this is a normal diff, I would try to make this pattern a bit more linear so that it's easier to read for lower leveled players, like so https://osu.ppy.sh/ss/7485025
00:27:311 - Add another note here for the crash
01:00:039 (60039|0) - Feel like you should move this to 3 to avoid the 3 note stack at 01:00:039 (60039|0,60584|0,61130|0) -
01:05:766 (65766|1,65902|0) - I would flip note direction here and make it 1 - 2 so that the 2/3 starting at 01:06:039 - looks visually different from the 1/2
01:18:311 - Starting here, I would consider using 1/2 ministacks to represent the repetitive alarm kind of sound, like so https://osu.ppy.sh/ss/7525285
01:40:675 (100675|1) - I'd put this note on the other hand so that it physically feels different from 01:40:402 (100402|0) - , like this https://osu.ppy.sh/ss/7525295
01:54:311 (114311|0,114584|0) - I don't really see the point of having this stack here.
02:28:948 - Since this is 220 bpm 1/3, I would definitely make the roll here a bit more linear so that it's easier to hit and flows a bit more naturally for the player at this level, like so https://osu.ppy.sh/ss/7525310
02:46:948 (166948|0,166948|3,166948|1) - Despite this being the entrance to the kiai and thus really accented, you've used mostly singles up until this point, with minimal usage of jumps, so you can't honestly expect to place a triple and have the player hit it. It's unexpected because you've never once hinted at using larger chords in this chart.
03:11:766 - Similarly to what I suggested a while ago, I would also use some ministacks here to represent the repetitive synth, like this https://osu.ppy.sh/ss/7525323
03:17:698 (197698|0,197766|2) - Tbh, at this tempo, I don't think using 1/4 is a good idea in the normal. The highest snap you've used so far has simply been 1/3, and that only occurred once, so the player is most likely not going to be expecting this 1/4 here. I'd just remove it and keep the 1/1 note at 03:17:766 (197766|2) - , but moved to 1
03:18:789 (198789|3,198857|1,199198|0,199266|1,199880|0,199948|3,200425|3,200493|2) - Similar to the above. It makes reading confusing due to the 3/4 spaces that the player isn't expecting.
03:26:016 (206016|3) - I would consider putting this in 1 to avoid what looks like a linear roll with 03:25:675 (205675|1,205811|2,206016|3) - but isn't
03:34:539 (214539|2) - Similar to the above, I would put this in 1 and 03:34:743 (214743|1) - in 3
03:52:948 (232948|2,233220|1) - Control H to keep the note at 03:52:948 (232948|2) - solely contained on the left hand

Hitsounds
00:18:311 (18311|1) - Missing bassS
00:18:584 (18584|1) - Add crash2
00:36:039 (36039|3) - ^
00:44:766 (44766|3) - ^
01:10:948 (70948|3) - ^
01:18:311 (78311|2) - Missing bassS
01:28:402 (88402|3) - add crash2
02:25:539 (145539|1,146357|1,147720|0) - add clap
02:29:493 (149493|2) - Add crash2
03:11:493 (191493|0,191766|1,192039|1) - Missing bassS
03:13:948 (193948|2) - add crash2
03:39:311 (219311|3) - ^
03:39:311 (219311|3) - add bassS


[Hana's Hard]
00:14:220 (14220|3) - I'd remove a note here since the current structure of this section has been only jumps + singles
00:33:857 - This whole burst is kind of an ass to hit due to all the direction changes imo. I'd try something like this instead https://osu.ppy.sh/ss/7657555
01:01:675 (61675|0) - I would make this a single note only to emphasize the "silence" of that beat.
02:43:402 (163402|2,163470|3,163539|2,163607|1,163675|0,163743|1,164493|1,164561|0,164630|1) - Direction changes at walls are rather annoying to hit imo because the player has already gathered up some momentum just by playing a single directional roll, and the one handed minitrill at the outer columns just brings that to a sudden halt. I'd try this instead https://osu.ppy.sh/ss/7657597
03:00:448 (180448|2,180516|3,180584|2,180925|1,180993|0,181061|1,181539|1,181607|0,181675|1,182016|2,182084|3,182152|2) - All these direction changes aaaa. I would really try using a more linear pattern here instead where the notes all flow in one direction, i.e all notes flow from 1 -> 4 or 4 -> 1 in a single burst.


[Insane]
00:17:698 (17698|1,17970|3) - I would remove these notes since the bursts all end on the 1/2 after they start.
00:31:130 (31130|1) - Would consider moving to 3 to make this a complementary chord with 00:31:311 (31311|0,31311|1,31493|0,31493|1) -
01:08:766 - The first half of this burst is pretty good imo, but I think the second half starts to break momentum which makes it harder than necessary to hit.
I'd try this instead https://osu.ppy.sh/ss/7657644
01:33:175 (93175|3,93243|1,93311|3,93311|2) - I would try to connect these notes together since the first two beats of this 1/4 burst give a fluid structure kind of feel to the player. So maybe try this https://osu.ppy.sh/ss/7657653
01:34:402 - Ok, second half of the burst here. STAIRS! No one likes them because of how many direction turns there are so the player can never just start rolling their fingers. I'd do this instead https://osu.ppy.sh/ss/7657661
03:00:448 (180448|2,180516|3,180584|2,181539|2,181607|3,181675|2) - Similarly, I'd try to avoid these too. Maybe something like this might work https://osu.ppy.sh/ss/7657691
03:46:539 (226539|3) - Dont think this note is necessary? There's no real sound to justify it being there imo
Topic Starter
Wonki

Protastic101 wrote:

Incomplete for now but posting to show that I'm actually working on it lol
lol

Procrastination at its finest
No kudosu, modded this a while ago

*boop*
[General]
  1. Only the top diff may have a custom diff name, so J.A.K.A and K.Y.A.F.A must be renamed to something that describes their actual difficulty.
  2. 02:46:880 - Why is the preview point 1/4 before the actual kiai? It'd make more sense to just put it at 02:46:948 - imo
  3. The background is .png which is cool and all but it's also 1.65 mb, so I've changed it to jpg for you to reduce file size http://puu.sh/uuqvq.jpg
  4. chork.wav is unrankable as it is less than 100 ms, so here's the fix http://puu.sh/uuqOm.wav
  5. Feel like you could use a harder bass kick for this. Try this sample instead? http://puu.sh/uurst.wav
  6. Your soft-hitnormal is really difficult to hear, so I amplified it a bit here http://puu.sh/uYvFs.wav
  7. In all difficulties that have a note at 00:17:970 - , it should be moved up to the 1/6 above at 00:17:993 -
  8. 02:28:880 - Same as above, all difficulties that have a note here should be moved up to 02:28:902 -
ALL changed

No reply = fixed
[Normal]
00:18:039 - Since this is a normal diff, I would try to make this pattern a bit more linear so that it's easier to read for lower leveled players, like so https://osu.ppy.sh/ss/7485025 http://puu.sh/uYFFT/8ceb8e8dd5.jpg more good pattern i guess anyway changed
00:27:311 - Add another note here for the crash
01:00:039 (60039|0) - Feel like you should move this to 3 to avoid the 3 note stack at 01:00:039 (60039|0,60584|0,61130|0) -
01:05:766 (65766|1,65902|0) - I would flip note direction here and make it 1 - 2 so that the 2/3 starting at 01:06:039 - looks visually different from the 1/2
01:18:311 - Starting here, I would consider using 1/2 ministacks to represent the repetitive alarm kind of sound, like so https://osu.ppy.sh/ss/7525285
01:40:675 (100675|1) - I'd put this note on the other hand so that it physically feels different from 01:40:402 (100402|0) - , like this https://osu.ppy.sh/ss/7525295
01:54:311 (114311|0,114584|0) - I don't really see the point of having this stack here.
02:28:948 - Since this is 220 bpm 1/3, I would definitely make the roll here a bit more linear so that it's easier to hit and flows a bit more naturally for the player at this level, like so https://osu.ppy.sh/ss/7525310 same as 00:18:039 -
02:46:948 (166948|0,166948|3,166948|1) - Despite this being the entrance to the kiai and thus really accented, you've used mostly singles up until this point, with minimal usage of jumps, so you can't honestly expect to place a triple and have the player hit it. It's unexpected because you've never once hinted at using larger chords in this chart.
03:11:766 - Similarly to what I suggested a while ago, I would also use some ministacks here to represent the repetitive synth, like this https://osu.ppy.sh/ss/7525323
03:17:698 (197698|0,197766|2) - Tbh, at this tempo, I don't think using 1/4 is a good idea in the normal. The highest snap you've used so far has simply been 1/3, and that only occurred once, so the player is most likely not going to be expecting this 1/4 here. I'd just remove it and keep the 1/1 note at 03:17:766 (197766|2) - , but moved to 1 I'd like to focus on the music's feeling so i really cant change the pattern. so I want to challnge this. so keep it
03:18:789 (198789|3,198857|1,199198|0,199266|1,199880|0,199948|3,200425|3,200493|2) - Similar to the above. It makes reading confusing due to the 3/4 spaces that the player isn't expecting. same as above
03:26:016 (206016|3) - I would consider putting this in 1 to avoid what looks like a linear roll with 03:25:675 (205675|1,205811|2,206016|3) - but isn't
03:34:539 (214539|2) - Similar to the above, I would put this in 1 and 03:34:743 (214743|1) - in 3
03:52:948 (232948|2,233220|1) - Control H to keep the note at 03:52:948 (232948|2) - solely contained on the left hand

Hitsounds
00:18:311 (18311|1) - Missing bassS
00:18:584 (18584|1) - Add crash2
00:36:039 (36039|3) - ^
00:44:766 (44766|3) - ^
01:10:948 (70948|3) - ^
01:18:311 (78311|2) - Missing bassS
01:28:402 (88402|3) - add crash2
02:25:539 (145539|1,146357|1,147720|0) - add clap
02:29:493 (149493|2) - Add crash2
03:11:493 (191493|0,191766|1,192039|1) - Missing bassS
03:13:948 (193948|2) - add crash2
03:39:311 (219311|3) - ^
03:39:311 (219311|3) - add bassS

[Insane]
00:17:698 (17698|1,17970|3) - I would remove these notes since the bursts all end on the 1/2 after they start.
00:31:130 (31130|1) - Would consider moving to 3 to make this a complementary chord with 00:31:311 (31311|0,31311|1,31493|0,31493|1) -
01:08:766 - The first half of this burst is pretty good imo, but I think the second half starts to break momentum which makes it harder than necessary to hit.
I'd try this instead https://osu.ppy.sh/ss/7657644
01:33:175 (93175|3,93243|1,93311|3,93311|2) - I would try to connect these notes together since the first two beats of this 1/4 burst give a fluid structure kind of feel to the player. So maybe try this https://osu.ppy.sh/ss/7657653
01:34:402 - Ok, second half of the burst here. STAIRS! No one likes them because of how many direction turns there are so the player can never just start rolling their fingers. I'd do this instead https://osu.ppy.sh/ss/7657661 I want to keep 01:34:948 (94948|3,95016|2,95084|1,95152|0,95220|1,95289|2,95357|3,95425|2,95493|1,95561|0,95630|1,95698|2,95766|3,95834|1,95902|2,95970|3) - . this is so nice for this part. i guess :)
03:00:448 (180448|2,180516|3,180584|2,181539|2,181607|3,181675|2) - Similarly, I'd try to avoid these too. Maybe something like this might work https://osu.ppy.sh/ss/7657691
03:46:539 (226539|3) - Dont think this note is necessary? There's no real sound to justify it being there imomaybe my mistake lol
Topic Starter
Wonki
Hana's Hard Fixed
eyes
also you can add "kill you all fucking asshole hardcore electro" etc to tags haha
Topic Starter
Wonki

eyes wrote:

also you can add "kill you all fucking asshole hardcore electro" etc to tags haha
Give me the link of what you're providing
eyes

Wonki wrote:

eyes wrote:

also you can add "kill you all fucking asshole hardcore electro" etc to tags haha
Give me the link of what you're providing
k.y.a.f.a. = kill you all fucking asshole
hardcore, electro are default genres of such songs (maybe),
also you can add: dubstep, house, japanese
source: https://www.last.fm/ru/music/Camellia/_ ... ng+Asshole)
Topic Starter
Wonki

eyes wrote:

k.y.a.f.a. = kill you all fucking asshole
hardcore, electro are default genres of such songs (maybe),
also you can add: dubstep, house, japanese
source: https://www.last.fm/ru/music/Camellia/_ ... ng+Asshole)
Add 'dupstep' and 'Hardcore'

I'll not add 'kill you all fucking asshole' due to QAT's opinion

Thank you!
riunosk
random mod passing through 1 2 3 4
Normal
03:17:493 (197493|2,197766|2) - might be a little bit hard to hit so move the second note to 2?
03:56:766 - feels weird not having a note here
solid diff, well done
Song Hana
00:54:380 (54380|1) - what is this note following? im not hearing any sound
00:56:561 (56561|2) - ^
00:58:198 (58198|1) - ^ // maybe move up to 00:58:334 - instead?
01:03:652 (63652|2) - ^
01:05:289 (65289|2) - ^so many ;w;
01:09:857 (69857|3,69857|2) - why not turn these to streams like the previous section to maintain consistency?
01:18:584 (78584|3,78720|3,78857|3,78993|3,79130|3) - i'd usually avoid this in a 3* difficulty
01:41:630 (101630|2,101766|2,101902|2,102039|2) - sounds similar to 01:42:311 (102311|1,102448|1,102584|3,102720|3) - yet they have different patterns? // applies to the next few as well
01:59:084 - same for these as well
02:08:766 (128766|2,129039|2,129311|2,129584|2,129857|2,130130|2,130402|2,130675|2,130948|2) - you might wanna rearrange some notes
02:48:380 (168380|2) - this stuff again, you should know what to do
02:50:016 (170016|1) - ^
02:50:561 (170561|1) - ^
02:52:198 (172198|1,172743|2) - ^
02:56:561 (176561|1,177107|2) - ^
02:58:743 (178743|1,179289|1) - ^
03:12:039 (192039|0,192175|0,192311|0,192448|0,192584|0) - same as before
03:12:857 - missing note?
pretty ok difficulty, with some anchor and missing note issues, other than that it has good streams
will continue mod at a later date , need to sleep t_t
Insane
- tbd -
DomaUMRo
- tbd -
chex lord
- tbd -
Ultimate
- tbd -
kudosu ples xd
Topic Starter
Wonki
Thanks for the mod but i currently don't receive mods anymore. I'll only receive the diffs you've done so far, thank you :D

I only want to do self modding
riunosk
aww sed
then i suggest you state that in the map description, if not other people might mod it
Ascendance
i love you my angel chicken <3
-mint-
jakads diff has a lot of SV that is overdone; some of the SV is good like on the long LN notes it should be fine but imo should be reduced during the jumpstream section
YaLTeR
Any updates on this? Sad to see this really fun mapset stagnate in unranked.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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