路过
修正了一些._.有些QQ沟通完了Sumisola wrote:
好吧这是我第一次写modding....
[Walking]
00:17:500 (1) - 感觉如果这里放第一拍的话跟后面的节奏就不连贯了,不用刻意从唱词的第一个字开始,我建议第一个note删了或者放00:17:750
00:29:750 - 既然前面都是隔一个1/1拍的长度为什么这里突然空了一个?我建议加个note
00:53:250 (4,5) - (nazi)没对齐
01:12:250 (7) - (nazi)这slider有点扭曲
01:12:250 (7) - 尾部遮住了
02:18:250 (1,2) - 这种slider不那么美观而且还叠起来了......怎么办
02:25:000 - 建议这个加一个note
02:41:000 - 同上
02:41:250 (1,2,3) - 懒鬼~这种突然的1/2来回slider很坑新手...自己想办法改改(或者QQ找我
02:50:250 (1,2,3,4,5,6,7,8,9,10,11,12) - 这只是建议...这里是歌曲的平流段...可以不用弄那么多的circle...可以考虑删掉所有单数note
02:56:250 (13) - 可以弄点变化
03:13:000 - 建议加一个circle
不知道有没说全,下面说说hitsound
hitsound的话,我自己试着听过几遍这首歌,发现这首歌的hitsound应该加custom sample....如果你不懂的话,不,我觉得你要是真的打算改音效你QQ直接找我吧,这样写下去我怕帖子太长OTZ(其实是我不愿意打字....
[Jogging]
我不知道你这个Jogging是打算弄Normal 还是弄 Hard....因为从难度显示的话是hard...可是作为hard就太简单,作为normal的话太难
00:20:750 (10,1,2) - 这个spacing问题,不解释,作图请开Tiny grip
00:23:250 (6) - 偶数来回有时会坑到别人...
00:33:250 (6,7) - 建议删去然后这样加:00:33:500 加一个1/2 slider
00:44:250 (7,8) - 这slider可以弄漂亮点
00:57:750 (2,3,4,5,6,7) - 如果你打算做无意义的跳就别改,否则就是spacing问题
01:00:250 (1,2,3,4,5,6,7) - 同上
01:05:250 (10) - 如果这个normal的话太鬼畜,如果你打算是hard的话无视之
01:07:250 (2) - 偶数来回...上面讲了
01:16:250 (3) - 同上
01:32:250 (5) - normal 改 hard 无视
01:32:250 (5,1) - 要不加个note 要不就成spacing问题了
01:36:250 (5) - 上面说了
01:40:250 (5) - .......
01:48:250 (7) - 好吧这问题不再说(不严重,放心
01:50:250 (4) - 偶数......
02:12:250 (3,4,5,6,1,2,3,4,5,6,7,8) - normal请把中间的某些删去或者改成slider,太累了,hard的话无视
02:20:250 (7,8,9) - spacing
02:21:250 (10,11,1) - 同上
02:47:250 (1) - 到这里就结束了?EZ到这里还有馅儿哦~别偷懒
你这个难度是徘徊于Normal跟Hard的问题 如果你打算弄normal的话就改大circle size
还有hitsound也有问题,要改的话QQ找我
[Jameskong1's Walk!!]
首先难度设定太高了...HP-1 OD-1
这图打着挺好的,就是排图潇洒了一点...然后我发觉很多三连都白线起手,不过打着没什么不舒服我就不说什么了,下面说的是小问题
00:45:750 (4,5) - 这里,既然前面重叠的是1/2的音,这里突然重叠1/4的音,会造成读图错误
00:56:000 (5,6,7,8) - 个人感觉这种排列影响读图,要不加个new combo?
01:28:250 (1,2,3) - 这里遮掩
03:03:750 (2,3) - 这个图的大部分slider重叠都是1/2的重叠然后这里突然重叠1/4的...你懂的
然后是关于hitsound的.......咦?怎么没hitsound呢?这图
[Hiking]
Insane要说问题有时有很大但很多可以不改,不过总感觉.......连打太多
01:30:250 (1,2,3,4,5,6,7) - 弄点变化吧....太无聊了
01:34:000 (2,3,4) - 请调一下连打的DS....太宽了...
01:35:750 (7,8,9) - 这里也是,同上
01:38:000 (2,3,4) - 同上
01:40:000 (8,9,10) - ....
01:42:000 (2,3,4) - .....
01:44:000 (8,9,10) - ......我说一句...其实你要提升难度不一定要这样
02:58:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 其实我是觉得这一堆打的不那么舒服...不过我还没想到怎么改...就先提个醒吧
好了,insane都不错,不过hitsound........你QQ找我吧
希望对你有点帮助......
尼玛我在mapper界就是个who are you好吗CCHV-16 wrote:
MOD没几次,压力,请随意看看- -
walking
01:12:250 (7) - 这个有点不美观- -
03:13:500 (8) - 这个是不是应该收尾在03:15:000 - 这里- -
没有KIAI真的没问题吗
jogging
00:22:750 (5) - 是不是漏clap了。。。
总觉得应该换成大圈比较好?
01:31:250 (3) - 前后距离差异有点明显= =
01:39:250 (3,4) - 这个距离好像也有点问题。。。
walk
00:44:750 (2) - 个人觉得这个单独的跳没必要
01:40:000 (1) - 取消new combo= =
02:21:000 (3) - 这个跳好像有点欠妥?
03:21:750 (5) - 这个reverse感觉到03:22:250 - 就可以了= =
hiking
00:23:750 (11) - 这个clap漏了?
00:33:500 (9,11,13) - +上3个clap效果似乎不错= =
00:48:500 (4) - clap
01:13:250 (7) - ^
01:20:500 (2) - ^
01:21:000 (5,6) - 两个滑条结尾clap
01:54:000 (8) - 这个横向放置?
02:34:000 (5) - clap
02:34:250 (1) - 开头clap
02:58:625 (1) - 最密网格左一格
总觉得clap声音有点响。。。
膜拜膜姐神触神MAPPER
00:21:750 (5) -
00:26:250 (9) -
00:36:250 (3) -
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00:50:750 (1) -
00:52:250 (4) -
01:06:250 (10) -
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01:58:000 (11) -
02:03:250 (1) -
02:20:250 (5) -
02:23:000 (1) -
02:24:500 (9) -
02:25:000 (1) -
02:27:750 (1) -
02:28:250 (3) -
02:30:250 (11) -
02:30:750 (1) -
02:32:250 (4) -
02:52:750 (8) -
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02:54:750 (5) -
03:00:250 (8) -
03:04:250 (9) -
03:12:250 (5) -
Gomo Psivarh wrote:
菲姐早HERE'S SOME NAZI擦这么多星我还以为已经mod的差不多了...
[general]
tag不用加chinese 加上Jameskong1...source空着就行... ._.fixed
标题直接写Peng You Chu Qu Zou Zou 我去 改标题 OSU直接当我传新图了 差点SP都木有了T T。还好deepsea给我删了。要不我**********【和谐】
Friend lets go for a hike可以写在creater's word里... 嘛这个再说吧
[walking]
红线位置不对...调到750... 。。。我一直是750没错啊。。
很多地方感觉需要加nc...不过歌我不会断节所以不会弄
AR调高些...调到3吧... fixed
00:17:750 (1,2,3,4) - 3,4距离有点不对...123右移5-6格(grid 4) fixed
00:22:250 (6,7,8,9,10,11) - 这几个不太好看...摆成等腰三角形或者正三角形吧... fixed
00:46:250 (1) - 把clap换成finish? fixed
01:20:250 (1) - 在1:21:750 end fixed
01:30:250 (1,2,3,4,5,6) - 全放clap不太好听... 隔一个放一个吧(1-4只保留尾部clap, 56保留第2和第4个clap)取消clap总觉得缺了点什么。我只把音量调小了。
其他地方比如02:10:250 (1,2,3,4,5,6,7,8,9,10) 也是隔一个note放一个clap比较好 同上
话说02:10:250 (1,2,3,4,5,6,7,8)note距离也不对... fixed
[jogging]
红线位置不对...。。。我这还是 750的没问题
00:25:500 (3) - 头去掉clap 尾加clap fixed
01:20:250 (1) - 去掉clap spinner开始加绿线 音量打到50以下 fixed
01:36:250 (5) - 末尾去掉clap 有finish就够了... fixed
[jameskong1]
AR8...OD7...
02:56:250 (3) - 这个之后把音量调大...可以考虑用N
[hiking]
送分图啊
以下这些没nc的加nc 已经加的去掉nc (仅供参考...这歌不好断节...所以只能大概提一下...)00:21:750 (5) -等我晚上有时间会改的然后明早再传
00:26:250 (9) -
00:36:250 (3) -
00:46:250 (5) -
00:50:250 (11) -
00:50:750 (1) -
00:52:250 (4) -
01:06:250 (10) -
01:32:250 (5) -
01:58:000 (11) -
02:03:250 (1) -
02:20:250 (5) -
02:23:000 (1) -
02:24:500 (9) -
02:25:000 (1) -
02:27:750 (1) -
02:28:250 (3) -
02:30:250 (11) -
02:30:750 (1) -
02:32:250 (4) -
02:52:750 (8) -
02:53:250 (1) -
02:54:750 (5) -
03:00:250 (8) -
03:04:250 (9) -
03:12:250 (5) -
BONUS 80000!
謝謝><chungskale wrote:
offset 需要再調整一下><
另外隨感覺給點建議~~~~
[hiking]
01:21:750 - 這裡加上clap--fixed clap的聲音順便調小了點
01:22:250 (9) - 這個換上finish--改成了clap+finish
01:50:750 (3) - 也可加上clap--加了 lol
[james]
你真是不喜歡下hitsound 呢~ 哈哈
03:29:750 (1) - 短一點吧~----等他回來再說
不用kudo了。。玩起來很舒服 ---這算某種意義的……M4M……吧 :3
星星><
这是个不好意思找MAT的图xykbear wrote:
这是个坑吧?这绝对是个坑吧!
被老师mod了好……好羞涩>/////////////////////////////<Alace wrote:
+25ms to your offset (275) in all diffs
you need to move all of your timing lines to +25ms and resnap all notes
PS:喂喂 還有兩個難度Offset不同 lol---fixed
<Hiking>
其實我覺得soft音效整體合適一些,softclap 打起來滿帶感的,也許副歌段落才用normalhit會比較有層次感點?
有些地方的一次連放太多whistle,其實不是那麼好聽,比如01:52:500 (2,3,4,5,6,7,8),像這兒也有點串過頭了XD
整體上來說可玩性沒問題,不過因為物件塞了很多,也許該考慮一下音效的下法hmmmm......fixed[其实这mod建议性太强了我只能尽量改掉。。]
<Jameskong1's Walk!!>
整體音量太低了,欠缺打擊感,沒有break time這點實在太鬼畜啦!!! 另外整首歌下了那麼多note卻完全沒有加音效 XD
new combo設置有點亂,沒有跟著音樂的變換設定,感覺要盯著譜看才能打好[已经告诉他了233]
ziin wrote:
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
Sallad4ever wrote:
ok then
[General]
- The bitrate of your mp3 is 258kb which is unrankable. Try to change the bitrate to 192kb fixed
- No tags ? if there's a guest diff on the map you should include the creator's name on the diff e..it's not any GDs..
- The offset should be on the downbeat which is 00:16:275. Move the offset to that time fixed
- Usually the harder the diff, the slider velocity (SV) becomes faster too. So I found it funny when the 3 easier diff have same SV but manage to give an accurate start rating =D :O..
- Most of the diffs are using the sof-hitwhistle on the slider slide, but frankly it doesn't sounds good. I suggest to remove them all together fixed. and added a silence S:C1 sliderside
[Waking]sry it's too confused with fix that. and i found it plays no sense with boring clicks so deleted this diff.
- Well I'm not fond with the random hitsound here, but I won't blame you cause this diff has less object so it'll be hard to make a fixed pattern. But I do hope you can at least make the hitsound consistent though
- And the combo are very random too
Wise man adviceThat's the gist of itziin wrote:
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.- Another thing that I found it bugs me on this diff is the long slider that shaped as numbers. It looks good but some of them totally doesn't fit the music. They are:
- 01:18:275 (5) - Hmm are you following the lyric here? if it is, shouldn't this slider ends on 01:20:275 ?
- 01:58:275 (7) - This sounds fit at first but the repeat are totally out of sync with the song. Remove the repeat will make this sounds better. You can add another slider or circle to fill in the empty space
- 02:18:275 (1) - even though the beginning and the end are somehow sync with the lyric beside this slider is similar with 01:07:275 (1) so shouldn't have the same length too?
The idea of using a number shaped slider are great but please consider if it fit the song or not.- 02:35:275 (1) - the same with 01:58:275 (7)
- 02:46:275 (4) - now this totally fits the song
- 00:50:275 (1) - add finish at the beginning
- 01:21:275 (1) - this spinner doesn't fit the song it's it ends awkward too. And just like other diffs the break should start after 01:22:275
- 03:14:275 (1,2,3,4,5,6,1,2,3,4) - too many finish consider too reduce some of them
terribly sry about it.
[Walking][Jogging]
- The same combo problem as above, please take a look at the quote on the box fixed
- 00:44:275 (4) - the 1/4 repeat sounds very awkward. Lengthen this slider repeat to 00:44:275. As for the spinner just move it to 00:46:400 fixed.
- 01:06:275 (1,2,1) - sorry to say this but all this finish is too much. Try to use it only on the start of the lyric only (01:06:275) fixed.
- 01:06:025 - umm I don't see the point of lowering the volume to half of the previous section. This part are still the chorus of the song so halving the volume on the middle of it is very hard to understand fixed
- 01:32:275 (1,1,1) - these spinner are to short and they didn't fit the music at all. Changing them to slider will make it easier for the player change it to sliders.
- 02:18:275 (1,2,3,4) - same as 01:06:275 (1,2,1) fixed
- 02:26:275 (7,9) - ^ ^
- 02:34:275 (5,6,7,8) - ^ ^
- 02:34:275 ~ 02:49:775 - another inconsistency that bugs me. This is the only place that use normal hitsample even though it is the same chorus. I suggest to use soft hitsample here or change the every chorus into normal hitsample fixed
- Please use the finish hitsound in moderation OK.
reset hitsounds and combo colours.
- You're using too many hitsounds on the first half of this diff. On to be honest it's bad, it's so bad I almost stop modding. Thank god the second half are great, but it still problem which is using finishes way too much (02:06:275 (1,2,3,4) - 02:32:275 (1,2,3,4,5) - ). Anyway consider to tone down the hitsound on the first half of the song
- Another thing about this diff is how you change from soft hitsample to normal then change again to soft. If you're trying to use a normal hitsample then it's better to use it on the last chorus of the song as that place is near the end and have greater intensity than the other chorus
[Hiking]The biggest problem I see are the random combo and overuse of hitsound, the rest are not bad but it's better if you improved them (especially the Waking diff)
- The best diff out of the other, but it still have some flaws
- Decreas HP to 6. 8 is too harsh for this kind of song OK. although i suggest it to be 7
- The combo are still a mess, it might not be easy but try to make them consistent. Try to follow a fixed pattern just like the on the quote fixed
- 01:19:275 (5) - this circle almost covered by the hitburst from the previous objects so it's quite confusing to read. Try moving it somewhere else fixed
- 01:30:275 (1) ~ 01:44:275 (10) - It'll be nice if you would use 1.5 slider speed not only on this place but maybe on the last chorus too. But seeing it's already this far you don't have to change it if you don't want too thanks.
- 02:02:275 (1) ~ 02:15:775 (2) - you're suddenly using so many whistle here. It's too much it's not good so try to remove some of them e...reduced its volume. will it helps? it'sounds not so awkward.
- 02:17:275 - this break is too short might as well delete it fixed
- 02:40:525 (1,2,3,1,2,3,1,2,3,4,5,6,7) - stacking the beginning of the stream make it confusing to read them. Maybe spread them all fixed
thanks!:D
Good Luck
thanks!>_<Gonzvlo wrote:
Hi,
Okay, this is what I got:
Good luck!