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Breaking Benjamin - The Diary of Jane

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Topic Starter
FCL
okay, changed cs in easy to 3.2
also changed cs in normal to 3.6 for better spread
Squichu
Rebubbled! :3
Sieg
Requalified! :3
_DT3
Gratz FCL!
Namki
поздравляю!
Kalibe
Grats! :3
domSaur
this song was my jam 4-5 years ago before i became a weeb ayy

grats
Makeli
ready for BNs!
Topic Starter
FCL
thank you all
DeRandom Otaku
Oh Grats!
Macy
[Extreme]


02:26:502 (4,5,1) - Stack this??
-Mo-

Talli wrote:

[Extreme]
02:26:502 (4,5,1) - Stack this??

FCL wrote:

Well, this is one of my typical tricks with broken staks, I did same in my ranked diff https://osu.ppy.sh/s/456524 to make stacks more variativity. There's no confusing or something, belive me, I testplayed my diff much times and never get confusing by this stuff. And yes, this have reason, since sound at white tick sounds stronger
Oh boy lol. It's fineee.
Topic Starter
FCL
^ This, I did it intentionally
IamKwaN
Mind giving me your reference for the title?

I could only find The Diary of Jane on the web.

https://www.youtube.com/watch?v=DWaB4PXCwFU
https://breakingbenjamin.com/music/phobia/
Topic Starter
FCL
I used this title from the downloaded album and it was named like The Diary Of Jane
But seems all sources are saying it's The Diary of Jane, so yeah, it was my mistake
IamKwaN
Please fix it.
Topic Starter
FCL
fixed
IamKwaN
I can't requalify until I am home several hours later. If you are in hurry, please poke the BNs involved in previous nomination.
Topic Starter
FCL
nah, Sieg will be busy until october, so I'll wait you for requalify instead
IamKwaN
Let's have it back!
Bearizm
Great song.

Extreme
  1. 00:21:292 (3) - why is this a jump? 00:21:112 (2,3,4) - sounds pretty much the same to me.
  2. 00:25:963 (1,2,3,4) - why is the difference between 1-2 and 3-4 so high when the song doesn't really call for that big of an intensity change?
  3. 00:32:430 (4) - couldn't you change this to a circle then a slider instead to follow your hitsounds better?
  4. 00:41:232 (4) - 00:49:855 (5) - there's no 1/8 beats in these times. apply this to any similar parts of the song if you change this. idk why you have this to begin with.
  5. 00:41:053 (3,4,5) - and 00:49:675 (4,5) - inconsistencies despite the fact that there aren't any difference in the song. 00:41:592 (5) - and 00:50:214 - both has vocals and you for some reason decided to skip the second one?
  6. 00:58:118 - for some reason you skipped a kick drum here. Whether if this is all intentional or not, this plays 420% better with a circle at this tick rather than having an awkward stop when there's a kick drum on it.
  7. 00:59:735 (3) - I noticed you changed your emphasis towards the vocals when 00:59:196 (1,2) - is 100% focused on the instruments. I feel that these change of emphasis aren't needed and it ruins the tap rhythm completely. Not to mention that the slider end has a kick drum sound in it...
  8. 01:00:993 - again with the drum kicks. you're heavily undermapping this, considering that this is the hardest and final difficulty available in this mapset.
  9. considering that you put a lot of (i would say) random anti-jumps, why isn't 01:04:765 (5) - one? It definitely calls for it.
  10. 01:04:765 (5) - audible drum kick sound here... is it honestly worth skipping? for 01:07:280 (4,5,6,7) - I would suggest you to use this click rhythm instead
  11. 01:10:514 (1) - why not a circle and a slider here? following the vocal is so bad here because it gives 01:10:873 (2) - no point to exist at all. There's no reason to have this circle as the song doesn't actually have anything strong in particular to deserve it.
  12. 01:11:592 (5) - why is this jump SO BIG when there's no drum or strong sounds here?
  13. 01:16:442 (1,2) - I'm still wondering why you would place a circle at 1 instead of a slider.. 01:17:340 (5) - this is fine however, because there's that piano or guitar sound or whatever in the background.
  14. 01:29:915 (4,5) - refer to my fourth point. I know now that this is intentional but it simply doesn't call for it... it just becomes a matter of inconsistency despite having the same pattern in the previous one.
  15. 01:38:358 - again with the drum kick here.
  16. 01:41:232 - ^
  17. 01:43:029 (6) - why not 2 circles instead? the slider start isn't following the vocals or anything so might as well?
  18. 02:09:077 (3,4) - You know this is overmapped lol. why not a simple 3/4? some things don't need any of these edgy stuff.
  19. 02:14:825 (3,4) - ^
  20. 02:34:586 (2,3,4,5) - Mind explaining why you started to increase the DS by quite a bit from 2 and 3 when the sound of the guitar is lower and lower?
  21. 02:35:843 - kick.
  22. 02:52:190 (6) - I don't understand why you would use a slider here when the vocal at the slider end is so strong.
  23. 02:54:166 (1) - consider changing this to a slider because of the vocal that you skip at 02:54:346 -
  24. 02:55:963 - kick.
  25. 03:03:867 (6,7,1) - nice one! I like this tbh, but can you please make it more so that it looks intentional? if you just place it a tiny bit in the left it looks like it was unintentional which i'm sure it wasn't...

I'm sure these aren't the only problems here... this feels so inconsistent by just looking at these. Not only that, it look like some objects are very randomly placed in terms of DS. I'm not going to check in detail for the other difficulties but someone definitely should. I'm sure there's more things to work on.

BOUYAA's diff is really nice btw. Good luck. :)
Namki
Kinda weird suggestions. The most of them are just senseless, especially 1/8 stuff and overmap.
By the way, you have said about kick skipping and inconsistent patterns. And it makes sense for me tho:
Kiai starts — skipped thing 00:58:118 - / 01:38:358 - / 02:35:843 - .
Sometimes skipping in kiais but still makes sense — 01:00:993 - / 01:41:232 - / 02:53:089 - .
I can agree with few suggestions only. Will look what FCL answers, by the way.
owo
Topic Starter
FCL

Bearizm wrote:

Great song.

Extreme
  1. 00:21:292 (3) - why is this a jump? 00:21:112 (2,3,4) - sounds pretty much the same to me. but they don't sound same for me, the guitar is doing a more stronger pitch at white and red ticks
  2. 00:25:963 (1,2,3,4) - why is the difference between 1-2 and 3-4 so high when the song doesn't really call for that big of an intensity change? because the main melody gradually increasing, as you might notice , and i am following on it
  3. 00:32:430 (4) - couldn't you change this to a circle then a slider instead to follow your hitsounds better? nah, I want to follow guitar
  4. 00:41:232 (4) - 00:49:855 (5) - there's no 1/8 beats in these times. apply this to any similar parts of the song if you change this. idk why you have this to begin with. the sounds like 00:41:232 are definitely 1/8, these drum guitars were ended at yellow ticks, you also can notice it if you are listening attentively
  5. 00:41:053 (3,4,5) - and 00:49:675 (4,5) - inconsistencies despite the fact that there aren't any difference in the song. 00:41:592 (5) - and 00:50:214 - both has vocals and you for some reason decided to skip the second one? the spacing is really being inconsistent a bit, but they not so different to it was an important issue. I skipped 00:50:214 because I want to make emphasize to bass guitar more than vocal. And it is pretty successively, I did same at 01:30:454
  6. 00:58:118 - for some reason you skipped a kick drum here. Whether if this is all intentional or not, this plays 420% better with a circle at this tick rather than having an awkward stop when there's a kick drum on it. your option is also could work, but I prefer to skip first drums to make easier entering in the kiai after the stream
  7. 00:59:735 (3) - I noticed you changed your emphasis towards the vocals when 00:59:196 (1,2) - is 100% focused on the instruments. I feel that these change of emphasis aren't needed and it ruins the tap rhythm completely. Not to mention that the slider end has a kick drum sound in it... I don't want to follow one logic in the map, like "following to only vocal or following to only instrumentals", I prefer to alternate both ways of mapping, and I don't see something bad in this
  8. 01:00:993 - again with the drum kicks. you're heavily undermapping this, considering that this is the hardest and final difficulty available in this mapset. yes, what is bad in undermapping, even if it's a hight diff. I just emphasised the vocal, and this couldn't have happened if you map these drums
  9. considering that you put a lot of (i would say) random anti-jumps, why isn't 01:04:765 (5) - one? It definitely calls for it. there's strong guitar, I guess
  10. 01:04:765 (5) - audible drum kick sound here... is it honestly worth skipping? for 01:07:280 (4,5,6,7) - I would suggest you to use this click rhythm instead
    vocal emphasize, as I said above
  11. 01:10:514 (1) - why not a circle and a slider here? following the vocal is so bad here because it gives 01:10:873 (2) - no point to exist at all. There's no reason to have this circle as the song doesn't actually have anything strong in particular to deserve it. I just want to follow to the vocal for consistency with previous sliders, this option works as well
  12. 01:11:592 (5) - why is this jump SO BIG when there's no drum or strong sounds here? cuz main intensity of the song is really give me a room to make a jump there. And as you can notice.
  13. 01:16:442 (1,2) - I'm still wondering why you would place a circle at 1 instead of a slider.. 01:17:340 (5) - this is fine however, because there's that piano or guitar sound or whatever in the background. cuz the guitar has the most intense on the red tick
  14. 01:29:915 (4,5) - refer to my fourth point. I know now that this is intentional but it simply doesn't call for it... it just becomes a matter of inconsistency despite having the same pattern in the previous one. ^^^
  15. 01:38:358 - again with the drum kick here. ^^^
  16. 01:41:232 - ^ ^^^
  17. 01:43:029 (6) - why not 2 circles instead? the slider start isn't following the vocals or anything so might as well? the emphasis was switched to vocal, as I like to do
  18. 02:09:077 (3,4) - You know this is overmapped lol. why not a simple 3/4? some things don't need any of these edgy stuff. no, the guitar sounds like 1/4 there, same as in 00:49:855 (5) -
  19. 02:14:825 (3,4) - ^ ^
  20. 02:34:586 (2,3,4,5) - Mind explaining why you started to increase the DS by quite a bit from 2 and 3 when the sound of the guitar is lower and lower? I wouldn't say that guitar is sounding lower and lower, It more like it sounds same
  21. 02:35:843 - kick. ...
  22. 02:52:190 (6) - I don't understand why you would use a slider here when the vocal at the slider end is so strong. 1st I switched the priority to the guitar, being ignoring the volal. And second, I don't want to add extra two notes there
  23. 02:54:166 (1) - consider changing this to a slider because of the vocal that you skip at 02:54:346 - there's priority on the instrumentals
  24. 02:55:963 - kick. you know
  25. 03:03:867 (6,7,1) - nice one! I like this tbh, but can you please make it more so that it looks intentional? if you just place it a tiny bit in the left it looks like it was unintentional which i'm sure it wasn't... it looks like intentionally enough

I'm sure these aren't the only problems here... this feels so inconsistent by just looking at these. Not only that, it look like some objects are very randomly placed in terms of DS. I'm not going to check in detail for the other difficulties but someone definitely should. I'm sure there's more things to work on.

BOUYAA's diff is really nice btw. Good luck. :)
Hope you understand my positon...
Bearizm
lol ok so i've read your reply.. I don't particularly agree with some of them, but more power to you buddy!
xxdeathx
man this song was like...my childhood
_DT3

_DT3 wrote:

Gratz FCL!
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