okay, changed cs in easy to 3.2
also changed cs in normal to 3.6 for better spread
also changed cs in normal to 3.6 for better spread
Talli wrote:
[Extreme]
02:26:502 (4,5,1) - Stack this??
Oh boy lol. It's fineee.FCL wrote:
Well, this is one of my typical tricks with broken staks, I did same in my ranked diff https://osu.ppy.sh/s/456524 to make stacks more variativity. There's no confusing or something, belive me, I testplayed my diff much times and never get confusing by this stuff. And yes, this have reason, since sound at white tick sounds stronger
Hope you understand my positon...Bearizm wrote:
Great song.Extreme
- 00:21:292 (3) - why is this a jump? 00:21:112 (2,3,4) - sounds pretty much the same to me. but they don't sound same for me, the guitar is doing a more stronger pitch at white and red ticks
- 00:25:963 (1,2,3,4) - why is the difference between 1-2 and 3-4 so high when the song doesn't really call for that big of an intensity change? because the main melody gradually increasing, as you might notice , and i am following on it
- 00:32:430 (4) - couldn't you change this to a circle then a slider instead to follow your hitsounds better? nah, I want to follow guitar
- 00:41:232 (4) - 00:49:855 (5) - there's no 1/8 beats in these times. apply this to any similar parts of the song if you change this. idk why you have this to begin with. the sounds like 00:41:232 are definitely 1/8, these drum guitars were ended at yellow ticks, you also can notice it if you are listening attentively
- 00:41:053 (3,4,5) - and 00:49:675 (4,5) - inconsistencies despite the fact that there aren't any difference in the song. 00:41:592 (5) - and 00:50:214 - both has vocals and you for some reason decided to skip the second one? the spacing is really being inconsistent a bit, but they not so different to it was an important issue. I skipped 00:50:214 because I want to make emphasize to bass guitar more than vocal. And it is pretty successively, I did same at 01:30:454
- 00:58:118 - for some reason you skipped a kick drum here. Whether if this is all intentional or not, this plays 420% better with a circle at this tick rather than having an awkward stop when there's a kick drum on it. your option is also could work, but I prefer to skip first drums to make easier entering in the kiai after the stream
- 00:59:735 (3) - I noticed you changed your emphasis towards the vocals when 00:59:196 (1,2) - is 100% focused on the instruments. I feel that these change of emphasis aren't needed and it ruins the tap rhythm completely. Not to mention that the slider end has a kick drum sound in it... I don't want to follow one logic in the map, like "following to only vocal or following to only instrumentals", I prefer to alternate both ways of mapping, and I don't see something bad in this
- 01:00:993 - again with the drum kicks. you're heavily undermapping this, considering that this is the hardest and final difficulty available in this mapset. yes, what is bad in undermapping, even if it's a hight diff. I just emphasised the vocal, and this couldn't have happened if you map these drums
- considering that you put a lot of (i would say) random anti-jumps, why isn't 01:04:765 (5) - one? It definitely calls for it. there's strong guitar, I guess
- 01:04:765 (5) - audible drum kick sound here... is it honestly worth skipping? for 01:07:280 (4,5,6,7) - I would suggest you to use this click rhythm instead
vocal emphasize, as I said above- 01:10:514 (1) - why not a circle and a slider here? following the vocal is so bad here because it gives 01:10:873 (2) - no point to exist at all. There's no reason to have this circle as the song doesn't actually have anything strong in particular to deserve it. I just want to follow to the vocal for consistency with previous sliders, this option works as well
- 01:11:592 (5) - why is this jump SO BIG when there's no drum or strong sounds here? cuz main intensity of the song is really give me a room to make a jump there. And as you can notice.
- 01:16:442 (1,2) - I'm still wondering why you would place a circle at 1 instead of a slider.. 01:17:340 (5) - this is fine however, because there's that piano or guitar sound or whatever in the background. cuz the guitar has the most intense on the red tick
- 01:29:915 (4,5) - refer to my fourth point. I know now that this is intentional but it simply doesn't call for it... it just becomes a matter of inconsistency despite having the same pattern in the previous one. ^^^
- 01:38:358 - again with the drum kick here. ^^^
- 01:41:232 - ^ ^^^
- 01:43:029 (6) - why not 2 circles instead? the slider start isn't following the vocals or anything so might as well? the emphasis was switched to vocal, as I like to do
- 02:09:077 (3,4) - You know this is overmapped lol. why not a simple 3/4? some things don't need any of these edgy stuff. no, the guitar sounds like 1/4 there, same as in 00:49:855 (5) -
- 02:14:825 (3,4) - ^ ^
- 02:34:586 (2,3,4,5) - Mind explaining why you started to increase the DS by quite a bit from 2 and 3 when the sound of the guitar is lower and lower? I wouldn't say that guitar is sounding lower and lower, It more like it sounds same
- 02:35:843 - kick. ...
- 02:52:190 (6) - I don't understand why you would use a slider here when the vocal at the slider end is so strong. 1st I switched the priority to the guitar, being ignoring the volal. And second, I don't want to add extra two notes there
- 02:54:166 (1) - consider changing this to a slider because of the vocal that you skip at 02:54:346 - there's priority on the instrumentals
- 02:55:963 - kick. you know
- 03:03:867 (6,7,1) - nice one! I like this tbh, but can you please make it more so that it looks intentional? if you just place it a tiny bit in the left it looks like it was unintentional which i'm sure it wasn't... it looks like intentionally enough
I'm sure these aren't the only problems here... this feels so inconsistent by just looking at these. Not only that, it look like some objects are very randomly placed in terms of DS. I'm not going to check in detail for the other difficulties but someone definitely should. I'm sure there's more things to work on.
BOUYAA's diff is really nice btw. Good luck.
_DT3 wrote:
Gratz FCL!