Ashes Remain - Change My Life

posted
Total Posts
48
Topic Starter
Aihuro
This beatmap was submitted using in-game submission on 09 February 2017 at 18:14:14

Artist: Ashes Remain
Title: Change My Life
Tags: full version christian god faith grace What I've Become refaller
BPM: 87
Filesize: 3881kb
Play Time: 02:48
Difficulties Available:
  1. Advanced (2.02 stars, 254 notes)
  2. Hard (3.49 stars, 428 notes)
  3. ReFaller's Normal (1.59 stars, 168 notes)


Download: Ashes Remain - Change My Life
Information: Scores/Beatmap Listing
---------------
I’m still awake tonight
broken up inside
I wanna run
but I don’t know where to go
I’m calling Your name
through the pain
Will You turn Your face to me
I’m crying out
I need a miracle

If You could make the sun burn through the night
And You could make the dead man come alive
If You could make the oceans all run dry
Then I know You can change my life
I know You can change my life

I wanna know who You are
that You can fix my heart
And I don’t have to run anymore
Open my eyes
let me see
Give me hope and set me free
Cause I don’t wanna be the way I was before

Give me something to believe in
Something worth fighting for
Something that I can’t ignore
You could make the sun burn through the night
You could make the oceans all run dry...

I need you to change my life
I need you to change my life


A beautiful Christian song! ♥
Found it from an AMV.

ReFaller's Normal - (Done by ReFaller)
Advanced - (Done by me.)
Hard - (Done by me.)
_handholding
Hard
  1. 00:19:871 (2) - blanket could be neater
  2. 00:21:940 - the pause here feelings really awkward and forced especially as there is an audible sound here. Try filling the gap, it would feel smoother to play
  3. 00:27:802 (1) - How about moving this so 00:26:422 (4,5,6,7,1) form a pentagon https://osu.ppy.sh/ss/6709608 . The current pattern doesn't have any real structure to it and I feel like this would make it look better
  4. 00:32:629 (8) - add clap on head
  5. 00:53:664 (4) - making this a 1/2 slider plays better imo
  6. 01:02:112 (5) - blanket would look better if it was a bit less curvy
  7. 01:16:078 (4,5,6,7,8) - the rhythm of this doesn't flow as good as it could do. Because you have 01:16:250 and 01:16:422 as passive beats and there's and emphasized sound on them when you compare it to 01:16:078 . and then 01:16:767 (5,6,7,8) seem to be way to many clickable objects when you have used one object for the 2 emphasized beats I stated earlier.
  8. 01:38:491 (6) - how about using this rhythm? The extended slider matches the vocals better and get's rid of the pause which you don't really want in a chorus http://puu.sh/sBQbN/b23c0bed27.jpg
  9. 01:39:526 (1) - I don't see a reason why a 3/2 would play better than a 1/2 sider here
  10. 02:01:595 (1) - Personally I think it would be more fitting to end the spinner at 02:07:112 When playing if does have a better feel to end on the start of the break and it does it does fir the song too. Before the spinner was a bit too short and the end spot lacked impact
  11. 02:41:595 (3) - I think this rhythm is more fitting for a number of reasons, the main 2 are flow and consistency with 02:36:078 (3) http://puu.sh/sBQzZ/d1374ad8f0.jpg
Topic Starter
Aihuro

Kisses wrote:

Hard
  1. 00:19:871 (2) - blanket could be neater Tried my best o improve it
  2. 00:21:940 - the pause here feelings really awkward and forced especially as there is an audible sound here. Try filling the gap, it would feel smoother to play Oki, did something there
  3. 00:27:802 (1) - How about moving this so 00:26:422 (4,5,6,7,1) form a pentagon https://osu.ppy.sh/ss/6709608 . The current pattern doesn't have any real structure to it and I feel like this would make it look better Yep, fixed
  4. 00:32:629 (8) - add clap on head Added
  5. 00:53:664 (4) - making this a 1/2 slider plays better imo Okii
  6. 01:02:112 (5) - blanket would look better if it was a bit less curvy Yep
  7. 01:16:078 (4,5,6,7,8) - the rhythm of this doesn't flow as good as it could do. Because you have 01:16:250 and 01:16:422 as passive beats and there's and emphasized sound on them when you compare it to 01:16:078 . and then 01:16:767 (5,6,7,8) seem to be way to many clickable objects when you have used one object for the 2 emphasized beats I stated earlier. Okii tried to do improve the rhythm
  8. 01:38:491 (6) - how about using this rhythm? The extended slider matches the vocals better and get's rid of the pause which you don't really want in a chorus http://puu.sh/sBQbN/b23c0bed27.jpg Oki
  9. 01:39:526 (1) - I don't see a reason why a 3/2 would play better than a 1/2 sider here I'm following the vocals here
  10. 02:01:595 (1) -Personally I think it would be more fitting to end the spinner at 02:07:112 When playing if does have a better feel to end on the start of the break and it does it does fir the song too. Before the spinner was a bit too short and the end spot lacked impact Okii
  11. 02:41:595 (3) - I think this rhythm is more fitting for a number of reasons, the main 2 are flow and consistency with 02:36:078 (3) http://puu.sh/sBQzZ/d1374ad8f0.jpg Oki
Thanks for the mod Kisses~ :)
William K
Hi, from my queue~

[General]

I'm not sure that the music starts at 00:01:595 - , The offset should've been at 00:00:215 - . Since kiais are usually starting at downbeats.
[Hard]

  1. 00:06:422 (3,4,5) - The fixed triangle could be better.
  2. 00:09:181 (4) - I don't know what you're following here, but a 1/2 slider would'nt really fit imo. You mapped the 1/4 at 00:08:491 (1,2,3) - but why not at 00:09:181 (4) - which has a strong sound at 00:09:353 - .
  3. 00:38:146 (7) - Why's this a single note? It has a pretty similar sound as 00:32:629 (8,9) - , it should've been a 1/4 slider.
  4. 01:39:526 (1) - If it's the vocals you're following for here, why not at 01:34:009 (1,2) - too?
  5. 01:01:940 (4,5,6,7,8) - How about avoiding the tricky parts here? I think Hard players would think that the next note from 01:02:112 (5) - is 01:02:629 (7) - since it's not really covered and have a good flow with (5) . Consider making it a bit easier to read.
  6. 01:04:871 (6,7) - How about a CTRL+G-ed rhythm here? It's rare to see you to make a drum a single note at this diff. And a single note at 01:05:388 - would be more fitting imo to the vocals.
  7. 01:53:319 (1,2) - Should be a bit hard for Hard players to notice that they've a 1/4 gap. And I don't think 01:53:319 (1) - really goes with anything, how about changing it into 1/2 slider and a single note?
  8. 02:33:491 (5,6,7) - If you put these notes for drums, but why not at 02:34:009 (8) - ? How about 02:34:009 (8,9) - into 2 1/4 sliders to keep intensity up and to follow the drums?

That's all from me, GL~
polka


[General:]
  • angsty
    bg feels super unrelated : /

[Normal:]

  • 00:22:284 (29) - Flip upside down for better flow.
    00:34:698 (49) - scoot one to the right
    00:55:388 - No break? :o
    01:08:491 (106) - Shape is pointless, simplify to curve
    [list:1337]01:39:526 (155) -

01:33:836 (146,147) -Make linear for better flow.

[Hard:]

  • 00:20:388 (3,4,5) - Ehhh remove overlaps.
    [list:1337]01:01:940 (4,5,6,7,8) - ^
    02:17:284 (2,3,4,5) - ^

01:57:802 (4,5) - Fix blanket.
  • 01:59:871 (4,5) - ^

02:00:905 (7) - NC
02:47:112 (6) - Slider shape is kind of unsightly. I would neaten this up.

[Afteword:]

  • You sir, are an amazing mapper. Looking forward to a full set from you!
Topic Starter
Aihuro
Thanks you guys for the mods !
I will reply to them tomorrow
Topic Starter
Aihuro

William K wrote:

Hi, from my queue~

[General]

I'm not sure that the music starts at 00:01:595 - , The offset should've been at 00:00:215 - . Since kiais are usually starting at downbeats. Oops fixed.
[Hard]

  1. 00:06:422 (3,4,5) - The fixed triangle could be better. Tried my best to improve the triangle.
  2. 00:09:181 (4) - I don't know what you're following here, but a 1/2 slider would'nt really fit imo. You mapped the 1/4 at 00:08:491 (1,2,3) - but why not at 00:09:181 (4) - which has a strong sound at 00:09:353 - . Yeah, I didn't really follow anything specific there. . so I changed the rhythm a bit.
  3. 00:38:146 (7) - Why's this a single note? It has a pretty similar sound as 00:32:629 (8,9) - , it should've been a 1/4 slider. Yep
  4. 01:39:526 (1) - If it's the vocals you're following for here, why not at 01:34:009 (1,2) - too? Yeah, good point.
  5. 01:01:940 (4,5,6,7,8) - How about avoiding the tricky parts here? I think Hard players would think that the next note from 01:02:112 (5) - is 01:02:629 (7) - since it's not really covered and have a good flow with (5) . Consider making it a bit easier to read. I did something there to make it more predictable.
  6. 01:04:871 (6,7) - How about a CTRL+G-ed rhythm here? It's rare to see you to make a drum a single note at this diff. And a single note at 01:05:388 - would be more fitting imo to the vocals. Yeah, it sounds better.
  7. 01:53:319 (1,2) - Should be a bit hard for Hard players to notice that they've a 1/4 gap. And I don't think 01:53:319 (1) - really goes with anything, how about changing it into 1/2 slider and a single note? No change, I like it the way it is. If other modders also complain about this then I will change it.
  8. 02:33:491 (5,6,7) - If you put these notes for drums, but why not at 02:34:009 (8) - ? How about 02:34:009 (8,9) - into 2 1/4 sliders to keep intensity up and to follow the drums? Okii did something there.

That's all from me, GL~
Thanks for the mod William K~!

PolkaMocha wrote:



[General:]
  • angsty
    bg feels super unrelated : / Yep, wanted to add a video but decided to leave it.

[Normal:]

  • 00:22:284 (29) - Flip upside down for better flow. Nah, imo the flow is alright.
    00:34:698 (49) - scoot one to the right Oki
    00:55:388 - No break? :oYep :P
    01:08:491 (106) - Shape is pointless, simplify to curve Alright
    [list:1337]01:39:526 (155) - mm. . I want to keep this one. To make my map more "creative"

01:33:836 (146,147) -Make linear for better flow. Okii~

[Hard:]

  • 00:20:388 (3,4,5) - Ehhh remove overlaps. Nah, keeping it. Will wait what other modders think.
    [list:1337]01:01:940 (4,5,6,7,8) - ^ ^
    02:17:284 (2,3,4,5) - ^ ^

01:57:802 (4,5) - Fix blanket. Tried my best to improve it~
  • 01:59:871 (4,5) - ^ ^

02:00:905 (7) - NC Okii
02:47:112 (6) - Slider shape is kind of unsightly. I would neaten this up. Changed the shape of the slider to make it look more neater.

[Afteword:]

  • You sir ma'am ;) , are an amazing mapper. Looking forward to a full set from you! Thank you soo much~! :oops:
Thanks for the mod PolkaMocha!
Del05
Hi
Nice and great song :D, i like the song
Sorry if this mod not helpful xD (this is my second mod after long hiatus on modding xD)

[Normal]
  1. 00:01:594 - unused green line delete this
  2. 00:06:422 (2) - 00:09:181 (2) - 00:11:940 (3) - put clap on head and tail, to make it short xD please check HS
  3. 00:07:802 (5) - 00:10:560 (4) - 00:13:319 (5) - 00:14:698 (2) - 00:15:215 (3) - put clap on head, , to make it short xD please check HS
  4. 00:16:078 (5) - add clap
  5. 00:17:974 (3,4) - improve blanket, now blanket well. If it is not blanket, please blanket it
  6. 00:31:250 (4) - ^^
  7. 00:39:526 (2,3,4) - try this --> http://puu.sh/tc1sV/e12c8926a9.jpg or http://puu.sh/tc1zF/a7a3e0978d.jpg <-- i tried to follow the vocal more
  8. 00:48:836 (4,5) - 01:54:698 (3,4) - DS issue, too far from previous object
  9. 01:40:215 (2,3) - improve blanket, now blanket well
  10. 02:20:215 (1) - make it become 1/2 slider and add circle at 02:20:904 (to make it consistent with the first kiai)
  11. 02:25:733 (1,2) - blanket ??
  12. 02:29:871 (2,3,4) - try this --> http://puu.sh/tc1Ll/96a9fe0872.jpg
  13. 00:27:802 (1) - 00:38:836 (1) - 00:44:353 (1) - 00:49:871 (1) - 01:17:457 (1) - 01:28:491 (1) - 01:34:009 (1) - 01:39:526 (1) - 02:18:146 (1) - 02:29:181 (1) - 02:34:698 (1) - 02:40:215 (1) - add finish on head

    check the hitsound for clap sound
[Hard]
  1. 00:34:698 (5) - ctrl+h to make the flow better
  2. 00:35:733 (8) - i would like to ctrl+g this slider
  3. 00:44:009 (7,8,1) - you can use jump for this part since 7 8 build the rhythm for 1
  4. 01:16:767 (7,8,1) - why you dont use jump for 8 to 1 ?? instead use jump for 7 to 8 and not use jump for 8 to 1 better to use jump for 8 to 1 or jump both of them (7 to 8 and 8 to 1)
  5. 01:33:664 (8,9,1) - same with 00:44:009 (7,8,1)
  6. 02:01:422 (4) - move to x:27;y:258. Better to use jump for this part because the rhythm in this part is build up so better to add a or some jump
  7. 02:17:284 (2,3,4,5,1) - you can use jump here ^^
  8. 02:28:836 (8,9,1) - same with 00:44:009 (7,8,1)
  9. 00:36:767 (3,4) - not blanket well
  10. 01:20:043 (8,1) - 01:26:422 (4,5) - 01:57:802 (4,5) - 02:37:284 (4,1) - ^^
Topic Starter
Aihuro

Del05 wrote:

Hi
Nice and great song :D, i like the song I also love the song~!
Sorry if this mod not helpful xD It was, thank you~ (this is my second mod after long hiatus on modding xD)

[Normal]
  1. 00:01:594 - unused green line delete this Oops, fixed~
  2. 00:06:422 (2) - 00:09:181 (2) - 00:11:940 (3) - put clap on head and tail, to make it short xD please check HS
  3. 00:07:802 (5) - 00:10:560 (4) - 00:13:319 (5) - 00:14:698 (2) - 00:15:215 (3) - put clap on head, , to make it short xD please check HS
  4. 00:16:078 (5) - add clap
  5. 00:17:974 (3,4) - improve blanket, now blanket well. If it is not blanket, please blanket it Tried my best to improve~
  6. 00:31:250 (4) - ^^ ^
  7. 00:39:526 (2,3,4) - try this --> http://puu.sh/tc1sV/e12c8926a9.jpg or http://puu.sh/tc1zF/a7a3e0978d.jpg <-- i tried to follow the vocal more Okay, followed your second suggestion.
  8. 00:48:836 (4,5) - 01:54:698 (3,4) - DS issue, too far from previous object Oops! Fixed both >.<
  9. 01:40:215 (2,3) - improve blanket, now blanket well Lol, improved~
  10. 02:20:215 (1) - make it become 1/2 slider and add circle at 02:20:904 (to make it consistent with the first kiai) Yeah, sounds better~
  11. 02:25:733 (1,2) - blanket ?? Wasn't really my intention to blanket here but alright then
  12. 02:29:871 (2,3,4) - try this --> http://puu.sh/tc1Ll/96a9fe0872.jpg Yeah sounds great~
  13. 00:27:802 (1) - 00:38:836 (1) - 00:44:353 (1) - 00:49:871 (1) - 01:17:457 (1) - 01:28:491 (1) - 01:34:009 (1) - 01:39:526 (1) - 02:18:146 (1) - 02:29:181 (1) - 02:34:698 (1) - 02:40:215 (1) - add finish on head

    check the hitsound for clap sound

For the hitsounds, I forgot to add them. My plan is to copy the hitsounds from my hard diff :p But thanks anyway for the hitsound mod !

[Hard]
  1. 00:34:698 (5) - ctrl+h to make the flow better Yeah, fixed
  2. 00:35:733 (8) - i would like to ctrl+g this slider Mhm followed your suggestion.
  3. 00:44:009 (7,8,1) - you can use jump for this part since 7 8 build the rhythm for 1 Yeah, tried adding a jump there~
  4. 01:16:767 (7,8,1) - why you dont use jump for 8 to 1 ?? instead use jump for 7 to 8 and not use jump for 8 to 1 better to use jump for 8 to 1 or jump both of them (7 to 8 and 8 to 1) Yeah, lol XD Not really used to adding jumps in hard.
  5. 01:33:664 (8,9,1) - same with 00:44:009 (7,8,1) Yep ^
  6. 02:01:422 (4) - move to x:27;y:258. Better to use jump for this part because the rhythm in this part is build up so better to add a or some jump Yeah nice one~
  7. 02:17:284 (2,3,4,5,1) - you can use jump here ^^ Yep, tried my best~
  8. 02:28:836 (8,9,1) - same with 00:44:009 (7,8,1) Yep
  9. 00:36:767 (3,4) - not blanket well Tried my best to improve it~
  10. 01:20:043 (8,1) - 01:26:422 (4,5) - 01:57:802 (4,5) - 02:37:284 (4,1) - ^^ Tried to improve them
Thanks for the useful mod~ :)
AlfredPros
Good map! keep it up!
Topic Starter
Aihuro

AlfredPros wrote:

Good map! keep it up!
Thanks !
Yahuri
alrighty return m4m

General
-Normal is above 2 stars, you need an Easy diff. i suggest you buff up Normal then add Easy so that the diff gap between Hard and Normal isn't so high.

Normal
-since you said this isnt hitsounded i will ignore that
-i noticed that a lot of your sliders (single white anchor such as this 01:11:940 (1) ) had different curvatures. it technically isnt wrong, but making the curvatures consistent is a good way to keep things neat, especially for blankets. use copy/paste.
00:11:940 (3) - i think this would work better if you change it into a reverse slider and delete 4. there isn't anything important on 00:12:628 - and i assume you dont want to start 4 on a blue tick or have a 3/4 gap.
00:17:974 (3,4) - fix blanket
00:20:215 (2,3) - alternative rhythm: turn 2 into a repeat slider and delete 3 to avoid a 3/4 gap
00:22:974 (2,3) - ^
00:30:905 (3,4,5) - fix blanket
00:31:250 (4,6) - blanket?
00:33:319 (1) - i think you should end this slider here 00:33:663 - because thats where the vocals cut off
00:35:388 (5) - 00:35:732 - ^
00:39:526 (2,3) - flow is weird here. its (sort of) back and forth, but nothing really important happens on 3. i suggest putting 3 on the right of 2 instead of the left.
00:46:422 (5) - end slider here 00:46:766 - for vocals and kick drum
00:57:112 (3) - ok youre not really mapping guitar consistently in this section. how about turning 00:56:078 (2) - into a repeat slider and deleting 3?
01:07:112 (2,3) - reverse slider thing again
01:14:697 - remove clap
00:31:250 (4,5,6) - rhythm not consistent with 01:20:905 (3,4,5) has same vocal pattern
01:24:353 (3) - end slider here for kick drum 01:24:697
01:46:422 (3) - 01:46:766 - ^
01:47:802 (1) - 01:47:802 (1) - ^ vocals are very strong here
01:30:560 (4) - end slider here for vocals + other soft instrument thing 01:30:904
01:34:009 (1,2) - dont like flow very much here, 2 is in the opposite direction of where 1 is facing
01:49:871 (5,6,1) - fix DS
02:25:733 (1,2) - blanket
02:29:181 (1,2) - curvature of 2 is noticeably different from 1 and 02:28:491 (5) which makes it seem out of place
02:35:732 - add circle?
02:41:249 - ^

Hard
-how about changing the NC pattern to once every 2 beats instead of 4? the combos get quite long.
00:06:939 - add clap
00:09:180 - ^
00:12:456 - ^
00:13:146 (6,8,2) - the stacking here looks pretty iffy, considering there are 3 notes stacked on the "same" spot but only 00:13:836 (8) - is in a slightly different location
00:22:112 (8,1) - blanket?
00:43:663 - add clap
00:46:421 - how about altering the rhythm so you can get a click on this clap?
00:54:181 (5,6) - add claps
00:55:215 (9,1) - add small jump for the cymbal crash?
00:56:422 (4,6) - i dont see why these circles need to be stacked. 4 has vocals and a kick drum, and 6 is pretty much a ghost note.
01:04:870 - add clap
01:33:318 - ^
01:38:835 - ^
01:33:490 - could add some kind of drum finish here
01:55:388 (6,7) - ^
01:33:664 (8,9) - ^
02:33:491 (5,6,7,8) - ^
01:57:802 (4,5) - blanket
02:01:594 (1) - add finish?
02:01:766 (1) - change spinner to end here 02:07:111 also the auto hitsound doesnt sound good, silence the spinner end or put a different hitsound
02:24:352 - add clap
02:28:490 - ^
02:45:732 (5) - NC here to help mark the end of kiai

Good luck!
Topic Starter
Aihuro
Yeah, ReFaller is going to make the easy diff
Topic Starter
Aihuro

Yahuri wrote:

alrighty return m4m

General
-Normal is above 2 stars, you need an Easy diff. i suggest you buff up Normal then add Easy so that the diff gap between Hard and Normal isn't so highYeah, ReFaller is going to make the Easy diff.
Normal
-since you said this isnt hitsounded i will ignore that
-i noticed that a lot of your sliders (single white anchor such as this 01:11:940 (1) ) had different curvatures. it technically isnt wrong, but making the curvatures consistent is a good way to keep things neat, especially for blankets. use copy/paste. Will keep that in mind.
00:11:940 (3) - i think this would work better if you change it into a reverse slider and delete 4. there isn't anything important on 00:12:628 - and i assume you dont want to start 4 on a blue tick or have a 3/4 gap. Good idea
00:17:974 (3,4) - fix blanket Tried my best to improve it.
00:20:215 (2,3) - alternative rhythm: turn 2 into a repeat slider and delete 3 to avoid a 3/4 gap ^
00:22:974 (2,3) - ^ ^
00:30:905 (3,4,5) - fix blanket Tried my best
00:31:250 (4,6) - blanket? Not really my intentions but okay
00:33:319 (1) - i think you should end this slider here 00:33:663 - because thats where the vocals cut off Okay, fixed
00:35:388 (5) - 00:35:732 - ^ ^
00:39:526 (2,3) - flow is weird here. its (sort of) back and forth, but nothing really important happens on 3. i suggest putting 3 on the right of 2 instead of the left. Okay
00:46:422 (5) - end slider here 00:46:766 - for vocals and kick drum ^
00:57:112 (3) - ok youre not really mapping guitar consistently in this section. how about turning 00:56:078 (2) - into a repeat slider and deleting 3? There is an important beat here 00:57:111 - and 00:57:111 - and I really want to map this part. So no change
01:07:112 (2,3) - reverse slider thing again okay
01:14:697 - remove clap ^
00:31:250 (4,5,6) - rhythm not consistent with 01:20:905 (3,4,5) has same vocal pattern Uhm. . will hear from other modders
01:24:353 (3) - end slider here for kick drum 01:24:697 ^
01:46:422 (3) - 01:46:766 - ^ ^
01:47:802 (1) - 01:47:802 (1) - ^ vocals are very strong here Ok
01:30:560 (4) - end slider here for vocals + other soft instrument thing 01:30:904 Ok
01:34:009 (1,2) - dont like flow very much here, 2 is in the opposite direction of where 1 is facing Tried to improve the flow.
01:49:871 (5,6,1) - fix DS Okay fixed
02:25:733 (1,2) - blanket Not intentiont to but okay
02:29:181 (1,2) - curvature of 2 is noticeably different from 1 and 02:28:491 (5) which makes it seem out of place The slider is a copy of 02:28:491 (5) -
02:35:732 - add circle? ^
02:41:249 - ^ ^

Hard
-how about changing the NC pattern to once every 2 beats instead of 4? the combos get quite long. Yeah, but I will hear from other modders what they think.

00:06:939 - add clap Oops fixed.
00:09:180 - ^ ^
00:12:456 - ^ ^
00:13:146 (6,8,2) - the stacking here looks pretty iffy, considering there are 3 notes stacked on the "same" spot but only 00:13:836 (8) - is in a slightly different location I don't see (8) in a different location. .
00:22:112 (8,1) - blanket? Not my intention to blanket here so no.
00:43:663 - add clap ^
00:46:421 - how about altering the rhythm so you can get a click on this clap? Okay, did something there to make 00:46:421 - clickable.
00:54:181 (5,6) - add claps Okay added
00:55:215 (9,1) - add small jump for the cymbal crash? Okay, added a small jump here.
00:56:422 (4,6) - i dont see why these circles need to be stacked. 4 has vocals and a kick drum, and 6 is pretty much a ghost note. Uhm, going to hear what other modders have to say about this but other than that, no change.
01:04:870 - add clap ^
01:33:318 - ^ ^
01:38:835 - ^ ^
01:33:490 - could add some kind of drum finish here Nah
01:33:664 (8,9) - ^ ^
02:33:491 (5,6,7,8) - ^ ^
01:57:802 (4,5) - blanket Tried to improve that.
02:01:594 (1) - add finish? ^
02:01:766 (1) - change spinner to end here 02:07:111 also the auto hitsound doesnt sound good, silence the spinner end or put a different hitsound Oops, fixed
02:24:352 - add clap ^
02:28:490 - ^ ^
02:45:732 (5) - NC here to help mark the end of kiai Good idea

Good luck!
Thanks for the mod Yahuri~
riffy
Just look at this. A good song, meaningful lyrics and all packed neatly! Feel free to get back to me when the Easy is finished.

[General]
  1. Add the name of the album to the tags? What I've Become it is. If you want to make sure people find it you might as well add have as a separate tag.


[Normal]
  1. Try Slider Tick Rate 2 or even 4. I believe that the song is asking for more intense rhythm and the difficulty itself uses both 1/4 and 1/2 beats a lot.
  2. 00:13:319 (4) - try splitting this slider into a slider and a circle? So, there would be a circle on 00:14:008 - and this would let players have something clickable on a strong beat, making the map feel more accurate. Example // 02:25:733 (1) - and something similar here as well.
    Note: 00:31:250 (4) - this requires a 1/2 slider as well. So, the word "You" (which is extremely important here) has a circle and gets emphasized properly.
  3. 00:19:526 (1,2,3) - minor - the transition here feels quite broken. How about a softer movement/flow? example
    Note: this will require further readjustments, I'm sorry about that. Perhaps, you can figure something better as well?
  4. 00:56:077 (2,3) - the 3/4 gap feels quite tricky and out of the rhythm you have used previously. Is there any way to avoid that tricky gap? Perhaps like this?
  5. 01:25:733 (1) - minor - it is placed so low it overlaps with that thing that measures accuracy (whatever its name is). Can you place it a bit higher?
  6. 01:39:526 (1) - the curve kind of slows down the slider making it feel jumbled and pressed. Try to keep it straight or use a simple arc-shaped slider here. The vocals are intense, slider shoud be long and very clearly visible to match them.

    Wonderful. A few minor things herre and there, probably the difficulty could get even better from a couple of mods, but it works really well with the song.


[Hard]
  1. 00:06:939 (4,7) - minor - they could benefit from being parallel. Looks like you intended to make them this way and then something slipped.
    Note: 00:53:319 (3,4) - same here. Perhaps you should check and see if there are more patterns like this.
  2. 00:16:767 (1,3) - the aggressive curves make your flow feel crumpled here, they take the space away from player. It does not feel quite natural provided that the rest of the patterning is quite spacious and soft in terms of flow. Perhaps you could use just plain straight sliders instead of these two?
  3. 00:52:284 (8,1) - point (8) away as to create a more jumpy pattern? Some extra emphasis on (1) wouldn't hurt. example
  4. 01:32:629 (5,8) - minor - the overlap is visible for a very few moments. Perhaps, you should move the circle lower to prevent that?


    Some more emphasis on minor things like 00:57:284 (8,9,10,11) - the guitar appearing and disappearing here could help. It's good to have consistent drum-based rhythm, bu shifting towards stressing other instruments is quite an interesting option you should try for sure. There were also quite a few minor visual flaws. All these things aside you've done agreat job, though it can get even better!


Impressive mapping, quite simplistic yet matchin the song and representing it really well. What surprises me the most is the fact that you only have 2 ranked maps, God, we need more of your maps. This was a candy for my eyes, I do believe it could get better, but it's good even as it is.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ReFaller
Difficulty completed.

Contains only Bezier (old-style) sliders.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 26078
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 215,5732,27801,55387,66421,77456,105042,124008,127111,132628,138146,154697,165732
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Change My Life
TitleUnicode:Change My Life
Artist:Ashes Remain
ArtistUnicode:Ashes Remain
Creator:Aihuro
Version:ReFaller's Easy
Source:
Tags:full version christian god faith grace
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Stars-anime-stars.jpg",0,0
//Break Periods
2,55587,64981
2,127111,131188
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27801,-66.6666666666667,4,2,1,80,0,1
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165732,-66.6666666666667,4,2,1,80,0,0
166421,-66.6666666666667,4,2,0,30,0,0


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Combo2 : 181,106,255
Combo3 : 113,208,255
Combo4 : 64,128,128

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Topic Starter
Aihuro

ReFaller wrote:

Difficulty completed.

Contains only Bezier (old-style) sliders.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 26078
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Change My Life
TitleUnicode:Change My Life
Artist:Ashes Remain
ArtistUnicode:Ashes Remain
Creator:Aihuro
Version:ReFaller's Easy
Source:
Tags:full version christian god faith grace
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-Stars-anime-stars.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thanks ReFaller~!
Topic Starter
Aihuro

Bakari wrote:

Just look at this. A good song, meaningful lyrics and all packed neatly! Feel free to get back to me when the Easy is finished.

[General]
  1. Add the name of the album to the tags? What I've Become it is. If you want to make sure people find it you might as well add have as a separate tag. Sure, added.


[Normal]
  1. Try Slider Tick Rate 2 or even 4. I believe that the song is asking for more intense rhythm and the difficulty itself uses both 1/4 and 1/2 beats a lot. Okay, changed it to 2
  2. 00:13:319 (4) - try splitting this slider into a slider and a circle? So, there would be a circle on 00:14:008 - and this would let players have something clickable on a strong beat, making the map feel more accurate. Example // 02:25:733 (1) - and something similar here as well. Okay, followed you suggestion.
    Note: 00:31:250 (4) - this requires a 1/2 slider as well. So, the word "You" (which is extremely important here) has a circle and gets emphasized properly. ^
  3. 00:19:526 (1,2,3) - minor - the transition here feels quite broken. How about a softer movement/flow? example
    Note: this will require further readjustments, I'm sorry about that. Perhaps, you can figure something better as well? Np~ Followed your suggestion.
  4. 00:56:077 (2,3) - the 3/4 gap feels quite tricky and out of the rhythm you have used previously. Is there any way to avoid that tricky gap? Perhaps like this? Followed your suggestion.
  5. 01:25:733 (1) - minor - it is placed so low it overlaps with that thing that measures accuracy (whatever its name is). Can you place it a bit higher? Sure, placed the slider a bit higher above the bar.
  6. 01:39:526 (1) - the curve kind of slows down the slider making it feel jumbled and pressed. Try to keep it straight or use a simple arc-shaped slider here. The vocals are intense, slider shoud be long and very clearly visible to match them. Sure, straighten the slider.

    Wonderful. A few minor things herre and there, probably the difficulty could get even better from a couple of mods, but it works really well with the song.


[Hard]
  1. 00:06:939 (4,7) - minor - they could benefit from being parallel. Looks like you intended to make them this way and then something slipped. Changed (7) into a curved slider.
    Note: 00:53:319 (3,4) - same here. Perhaps you should check and see if there are more patterns like this. ^
  2. 00:16:767 (1,3) - the aggressive curves make your flow feel crumpled here, they take the space away from player. It does not feel quite natural provided that the rest of the patterning is quite spacious and soft in terms of flow. Perhaps you could use just plain straight sliders instead of these two? Yeah, agreed. I kinda thought these sliders were a little out of place.
  3. 00:52:284 (8,1) - point (8) away as to create a more jumpy pattern? Some extra emphasis on (1) wouldn't hurt. example Yeah, follwed your suggestion.
  4. 01:32:629 (5,8) - minor - the overlap is visible for a very few moments. Perhaps, you should move the circle lower to prevent that? Yeah sure. Lowered the circle a bit.


    Some more emphasis on minor things like 00:57:284 (8,9,10,11) - the guitar appearing and disappearing here could help. It's good to have consistent drum-based rhythm, bu shifting towards stressing other instruments is quite an interesting option you should try for sure. There were also quite a few minor visual flaws. All these things aside you've done agreat job, though it can get even better!


Impressive mapping, quite simplistic yet matchin the song and representing it really well. What surprises me the most is the fact that you only have 2 ranked maps, God, we need more of your maps. This was a candy for my eyes, I do believe it could get better, but it's good even as it is. Thanks Bakari~ It really means a lot :)

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the helpful mod Bakari~
Added Easy diff!
riffy
the Easy difficulty uses quite o few 3/4 beats which do work but can be easily replaced with 1/1 and 1/2 for the sake of simplicication. Both options are equally valid, and work well. For example, 00:29:180 - 00:29:008 - both could have some clickable beats and both sound uite reasonable, the difference is in the way how it feels. As 3/4 vocals are harder to pick, I would rather label this diffuclty as Normal (renaming the currend one to Advanced, in this case). This would keep the intended gameplay mechanics and utilize 3/4s fairly well.

Alternatively, we can introduce simplified rhythm, like this. Making it a lot more friendlier and lowering the star rating as well. This would require avoiding stacks and overhauling a lot of patterns. But that would not be the same difficulty and the ideas would be different.

I would personally just rename the whole thing to Normal / Advanced / Hard with some slihgght optional alterations to the difficulty settings. Personally I would highly recommend that.

[ReFaller's ?]
  1. 00:27:801 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - 01:34:008 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - combo length fluctuates through the difficulty, the two chains listed here are just examples. This is a minor thing, yet it definitely could benefit from being more consistent.
  2. 00:44:352 (1) - 00:49:870 (1) - these two follow identical lyrics and similar drum line. Perhaps, it would be a better idea to simplify things a little and use the same pattern in both cases.
    Note: 01:34:008 (1,1) - same here, I assume.
  3. 02:12:628 (1) - the spinner conflicts with the other difficulties, I would suggest either adding it to the harder ones or removing from here.
  4. 02:45:732 (1) - and perhaps this could function as a slider just to match the thing you were doing in the kiai.

    I love it, it's just the naming that a bit confuses me at this point.


Once again, I absolutely love the way you design the set. I do find the difficulty naming a bit confusing, but the rest is quite impressive and the song is really good.
ReFaller

Bakari wrote:

[ReFaller's ? Yes, it will be Normal]
  1. 00:27:801 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - 01:34:008 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - combo length fluctuates through the difficulty, the two chains listed here are just examples. This is a minor thing, yet it definitely could benefit from being more consistent. maybe not NC every downbeat, but i fixed them for pattern cases or just more equal object count in eash combo
  2. 00:44:352 (1) - 00:49:870 (1) - these two follow identical lyrics and similar drum line. Perhaps, it would be a better idea to simplify things a little and use the same pattern in both cases. in first slider i focused on emphasize vocal line, in second case i limited slider to follow for drum line
    Note: 01:34:008 (1,1) - same here, I assume. #red_comment
  3. 02:12:628 (1) - the spinner conflicts with the other difficulties, I would suggest either adding it to the harder ones or removing from here. before i sterted mapping i'm putting bookmarks on my maps and markering special moments, when i set it in this place, i thought about spinner, so it was happened - and in my opinion this spinner is very suitable because drum hits are starting playing from bookmarked place
  4. 02:45:732 (1) - and perhaps this could function as a slider just to match the thing you were doing in the kiai. it's not kiai anymore, not intended to be consistent with them

    I love it, it's just the naming that a bit confuses me at this point.


Once again, I absolutely love the way you design the set. I do find the difficulty naming a bit confusing, but the rest is quite impressive and the song is really good.
All difficulty things except CS are raised +1 because difficulty rename

osu file format v14

[General]
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Title:Change My Life
TitleUnicode:Change My Life
Artist:Ashes Remain
ArtistUnicode:Ashes Remain
Creator:Aihuro
Version:ReFaller's Normal
Source:
Tags:full version christian god faith grace What I've Become
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268,124,117111,2,0,B|193:154|129:95,1,150.000005722046
61,155,118146,2,0,L|89:306,1,150.000005722046,8|0,0:0|0:0,0:0:0:0:
176,319,119180,5,0,0:0:0:0:
176,319,119525,2,0,L|249:305,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
337,324,120214,2,0,B|357:272|357:272|338:177,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
256,142,121249,1,8,0:0:0:0:
174,179,121594,5,4,0:1:0:0:
256,192,121766,12,0,124008,0:0:0:0:
256,192,132628,12,0,136766,0:2:0:0:
454,337,138146,6,0,B|375:356|316:296,1,150.000005722046,4|8,0:1|0:0,0:0:0:0:
417,205,139353,1,0,0:0:0:0:
318,114,139870,1,0,0:0:0:0:
318,114,140215,6,0,B|260:56|179:75,2,150.000005722046,8|0|8,0:0|0:0|0:0,0:0:0:0:
219,204,142111,2,0,L|102:210,1,112.500004291535
17,215,142973,1,8,0:0:0:0:
174,304,143663,6,0,B|256:326|316:258,1,150.000005722046,4|8,0:1|0:0,0:0:0:0:
211,173,144870,2,0,B|148:191|106:142,1,112.500004291535
179,89,145732,2,0,B|216:74|253:92,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
308,162,146422,6,0,B|368:105|348:25,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
179,89,147801,2,0,B|119:143|140:225,1,150.000005722046,4|12,0:0|0:0,0:0:0:0:
184,304,148835,1,0,0:0:0:0:
265,264,149180,6,0,B|326:238|326:238|408:257,1,150.000005722046,4|8,0:1|0:0,0:0:0:0:
314,354,150387,2,0,B|269:373|269:373|207:359,1,112.500004291535
141,299,151249,2,0,L|131:223,1,75.0000028610231,8|0,0:0|0:0,0:0:0:0:
214,187,151939,6,0,B|240:126|240:126|221:44,2,150.000005722046,0|8|8,0:0|0:0|0:0,0:0:0:0:
132,224,153663,1,8,0:3:0:0:
55,269,154008,2,0,L|46:343,1,75.0000028610231,4|4,0:3|0:3,0:0:0:0:
136,349,154697,6,0,B|198:316|241:340|241:340|286:366|356:341,1,225.000008583069,4|0,0:1|0:0,0:0:0:0:
314,260,156077,2,0,B|375:238|418:281,2,112.500004291535,8|8|0,0:0|0:0|0:0,0:0:0:0:
231,296,157456,2,0,B|170:318|127:275,2,112.500004291535
314,260,158835,1,8,0:0:0:0:
203,183,159352,1,8,0:0:0:0:
301,89,159870,1,0,0:0:0:0:
301,89,160214,6,0,L|418:80,2,112.500004291535,4|0|0,0:1|0:0|0:0,0:0:0:0:
211,89,161594,2,0,L|94:80,2,112.500004291535,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,166,162973,1,0,0:0:0:0:
138,233,163490,1,0,0:0:0:0:
256,300,164008,1,0,0:0:0:0:
328,246,164352,2,0,B|380:215|433:252,2,112.500004291535,8|8|4,0:0|0:0|0:3,0:0:0:0:
256,300,165732,5,4,0:1:0:0:
116,104,167111,2,0,B|159:72|218:72|256:102|256:102|297:136|351:135|395:105,1,300.000011444092
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