00:17:628 (1) - You can make this straight, or curved, Having a sharp bend makes it look weird.
I know what you mean, but I kind of wanted to keep this for the same reason I have this bended: 00:12:294 (1) I don't want it to play the same way for the whole map so I thought something different would be nice. If anything, I'm kind of tempted to change 00:22:961 (1) to a bend^^00:20:128 (6) - ^ same here, weird slider shape.
Tenkaipalm wrote:
00:19:794 (4,6) - ^
I hate this blanket. I've changed it so many times. Here's another attempt^
I'm not sure even what to do here anymore. I've tried blanketing it to 4, but people still don't seem to like it ;-;00:21:628 (1,2) - blanket?
Tried my best~00:25:628 (6,7,8,9,10,1,2,3,4,5,6,7,8) - placing 00:25:628 (6) - there ruins the flow after the jumps. I find 00:26:128 (10) - to be too close to the stream or just place in an uncomfortable spot
Hm. I changed the slider you spoke of. Hopefully that helps. As for that second part, I don't agree. I think it's fine to be honest.00:27:461 (2) - ctrl g
Um. I wanted it to play like that. Clockwise from the stream, into counterclockwise sliders00:29:628 (1,2,3,4,5,6,7) - You can use ctrl alt r to rotate 00:30:128 (4,5,6,7) - slightly anti clockwise as it looks too still. Also curve 00:30:128 (4,5,6,7) - just to help with flow
I don't think I agree. It might seem static somewhat, but when I rotate, it feels odd to play a bit. Also about the slider, I don't see any direction the curve could go in without looking/playing weird.00:34:128 (2) - Position it around x161y 29, to keep it in line with 00:33:628 (1) -
Moved to somewhere close^^00:35:961 (6,7,1,2) - if you had continued it the way you mapped 00:34:961 (1,2,3,4,5) - it would of the nice flow. Maybe its just me.
I mean I liked it how it is. Using the same angle over and over for these jumps kinda feels stale.00:36:628 (3) - curve it like 00:37:294 (5) -
All directions (of curving) kind of feel weird.00:41:461 (1,2) - Try this
https://i.gyazo.com/6f7e3f6c7d9b049199d ... 9beae8.jpg flows better with the stream after.
I like what I have tbh. The ones in the picture feel so cliché00:44:961 (4,5,6) - You should try curving some of your triples or just stacked without distance or a simple 1/4 repeat slider. Having the same thing over and over can be boring for a player
Hmm. I see what you mean, but I wanted the style to be consistently sharp triplet turns, but I do want some diversity. I'll see what I can do in the near future. 00:47:794 (6,7,8) - If you listen to the music, the triple would be best placed here 00:47:461 (4) -
Ah. Good point~00:51:294 (2,3) - circle should be before slider
Ahh yeah^00:53:628 (1,2,3,4,5) - blanket pls
1 and 4 are already blanketed to 200:58:628 (6,1) - 00:58:628 (6,1) - need to fix these so that they flow
Hmm. I agree that it doesn't flow amazingly, but I like the way it does after.. Maybe I'm just wrong, hopefully someone afterwards can confirm^01:27:128 (6,7) - ._ ., well if you have 01:27:128 (6) - the same as 01:27:794 (8) - except ctrl g it'll look better
Ah moved stuff.01:32:461 (1,2,3,4,5,6,7) - cmon man, you broke the flow with this combo. I suggest, make 01:30:961 (1,2,3,4,5,6,7,8,9) - similar to like what you did here so that it doesn't seem off with the new combo.
The whole point was to do so. I wanted a fun jump pattern for the build up and so this was made. Honestly I found it fun myself, but if others don't think so.. I suppose I'll change it.01:33:628 (1) - try this
https://i.gyazo.com/41c9e178191cc033c9c ... 2baa16.jpgYeah this is better^01:38:128 (5,6,7) - stack without DS, its gonna cause some breaks like that
I like the way it plays. Stacking it feels weird^01:40:294 (1,2,3,4,5,6,7,8) - Huge Jumps here! Why?? ctrl alt s, scale it down a bit.
Whoops I didn't update the map.01:56:294 (1,2,3,4,5,6,7,8) - ctrl g
Changed~ why not