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Kanon Wakeshima - Tsukinami

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CaffeAmericano
Star Storm


  • 00:10:961 (1,3) - I think it would be better if you avoid this overlap? ( http://puu.sh/q45Em/4321c686f7.jpg )

    00:11:794 (3,4,5,1) - I don’t really understand the emphasis here. 3 has bass drum, 5 has snare drum, and 1 is downbeat with strong piano sound. 4 has vocal, but not very strong. So I’d expect the jump distance to be 1>>>5>3>4 to emphasize strong sound in the music. However, it looks like 4 has largest jump distance

    00:15:294 (2,4) - Not a perfect stack > <

    00:16:294 (1,2) - I think this blanket could be improved to bring mathematicians joy ( http://puu.sh/q45Yt/2a88599bec.jpg )

    00:19:794 (4,6) - ^

    00:21:628 (1,3) - Stack could be betterrrrr

    00:31:544 - 00:35:544 - Pretty strong drum beat not to map :3 On the other hand, 00:34:378 (4) - 00:45:044 (5) - look overmapped

    00:44:961 (4,5,6,2) - I think it would look neater if you keep same distance between all four notes ( http://puu.sh/q46k5/ce316b3243.jpg )

    01:00:128 (5,6,4,6) - I don’t think this overlap looks good. Maybe stack 01:00:794 (4,6) - to either of 01:00:128 (5,6) - ?

    01:12:294 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I think using similar pattern all the way through this part is not the best idea, maybe start this pattern at 01:12:961 - where drum is strong?
I hope this helps a bit <3

Good luck!
Topic Starter
TenkaiPalm

CaffeAmericano wrote:

Star Storm


  • 00:10:961 (1,3) - I think it would be better if you avoid this overlap? ( http://puu.sh/q45Em/4321c686f7.jpg )
    Ahhh okay changed!

    00:11:794 (3,4,5,1) - I don’t really understand the emphasis here. 3 has bass drum, 5 has snare drum, and 1 is downbeat with strong piano sound. 4 has vocal, but not very strong. So I’d expect the jump distance to be 1>>>5>3>4 to emphasize strong sound in the music. However, it looks like 4 has largest jump distance
    Ahh okay. I see your point. I'll try to rearrange.

    00:15:294 (2,4) - Not a perfect stack > <
    Changed~

    00:16:294 (1,2) - I think this blanket could be improved to bring mathematicians joy ( http://puu.sh/q45Yt/2a88599bec.jpg )
    LOL Mathematicians^ I'll try to make it better~

    00:19:794 (4,6) - ^
    I hate this blanket. I've changed it so many times. Here's another attempt^

    00:21:628 (1,3) - Stack could be betterrrrr
    Changed~

    00:31:544 - 00:35:544 - Pretty strong drum beat not to map :3 On the other hand, 00:34:378 (4) - 00:45:044 (5) - look overmapped
    Ah okay. Added a note to where I hear the drum and changed positioning.
    Also I plan to scale things down. I've been getting a lot of comments about it.

    00:44:961 (4,5,6,2) - I think it would look neater if you keep same distance between all four notes ( http://puu.sh/q46k5/ce316b3243.jpg )
    Changed.

    01:00:128 (5,6,4,6) - I don’t think this overlap looks good. Maybe stack 01:00:794 (4,6) - to either of 01:00:128 (5,6) - ?
    Yeah.. Changed.

    01:12:294 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I think using similar pattern all the way through this part is not the best idea, maybe start this pattern at 01:12:961 - where drum is strong?
    I feel like.. that's kind of weird, however, I do see your point. For now I'll just adjust the volume to gradually increase here like the drums do.
I hope this helps a bit <3
Yeah! It did! <3

Good luck!
Thank you for the mod!!! :!: :!:
Some other things I plan to do in this mod:
Reduce spacing where it doesn't need to be over spaced/over mapped.
6.04 SR to 5.97 SR
Kujinn
Yo~

I really feel you need to revise over some sliders and triples as you are way too repetitive with them.

Star Storm
00:17:628 (1) - You can make this straight, or curved, Having a sharp bend makes it look weird.
00:20:128 (6) - ^ same here, weird slider shape.
00:21:628 (1,2) - blanket?
00:25:628 (6,7,8,9,10,1,2,3,4,5,6,7,8) - placing 00:25:628 (6) - there ruins the flow after the jumps. I find 00:26:128 (10) - to be too close to the stream or just place in an uncomfortable spot
00:27:461 (2) - ctrl g
00:29:628 (1,2,3,4,5,6,7) - You can use ctrl alt r to rotate 00:30:128 (4,5,6,7) - slightly anti clockwise as it looks too still. Also curve 00:30:128 (4,5,6,7) - just to help with flow
00:34:128 (2) - Position it around x161y 29, to keep it in line with 00:33:628 (1) -
00:35:961 (6,7,1,2) - if you had continued it the way you mapped 00:34:961 (1,2,3,4,5) - it would of the nice flow. Maybe its just me.
00:36:628 (3) - curve it like 00:37:294 (5) -
00:41:461 (1,2) - Try this https://i.gyazo.com/6f7e3f6c7d9b049199d ... 9beae8.jpg flows better with the stream after.
00:44:961 (4,5,6) - You should try curving some of your triples or just stacked without distance or a simple 1/4 repeat slider. Having the same thing over and over can be boring for a player
00:47:794 (6,7,8) - If you listen to the music, the triple would be best placed here 00:47:461 (4) -
00:51:294 (2,3) - circle should be before slider
00:53:628 (1,2,3,4,5) - blanket pls
00:58:628 (6,1) - 00:58:628 (6,1) - need to fix these so that they flow
01:27:128 (6,7) - ._ ., well if you have 01:27:128 (6) - the same as 01:27:794 (8) - except ctrl g it'll look better
01:32:461 (1,2,3,4,5,6,7) - cmon man, you broke the flow with this combo. I suggest, make 01:30:961 (1,2,3,4,5,6,7,8,9) - similar to like what you did here so that it doesn't seem off with the new combo.
01:33:628 (1) - try this https://i.gyazo.com/41c9e178191cc033c9c ... 2baa16.jpg
01:38:128 (5,6,7) - stack without DS, its gonna cause some breaks like that
01:40:294 (1,2,3,4,5,6,7,8) - Huge Jumps here! Why?? ctrl alt s, scale it down a bit.
01:56:294 (1,2,3,4,5,6,7,8) - ctrl g

Good Luck :D
Topic Starter
TenkaiPalm

Panda King wrote:

Yo~

I really feel you need to revise over some sliders and triples as you are way too repetitive with them.

Star Storm
00:17:628 (1) - You can make this straight, or curved, Having a sharp bend makes it look weird.
I know what you mean, but I kind of wanted to keep this for the same reason I have this bended: 00:12:294 (1) I don't want it to play the same way for the whole map so I thought something different would be nice. If anything, I'm kind of tempted to change 00:22:961 (1) to a bend^^
00:20:128 (6) - ^ same here, weird slider shape.

Tenkaipalm wrote:

00:19:794 (4,6) - ^
I hate this blanket. I've changed it so many times. Here's another attempt^
I'm not sure even what to do here anymore. I've tried blanketing it to 4, but people still don't seem to like it ;-;
00:21:628 (1,2) - blanket?
Tried my best~
00:25:628 (6,7,8,9,10,1,2,3,4,5,6,7,8) - placing 00:25:628 (6) - there ruins the flow after the jumps. I find 00:26:128 (10) - to be too close to the stream or just place in an uncomfortable spot
Hm. I changed the slider you spoke of. Hopefully that helps. As for that second part, I don't agree. I think it's fine to be honest.
00:27:461 (2) - ctrl g
Um. I wanted it to play like that. Clockwise from the stream, into counterclockwise sliders
00:29:628 (1,2,3,4,5,6,7) - You can use ctrl alt r to rotate 00:30:128 (4,5,6,7) - slightly anti clockwise as it looks too still. Also curve 00:30:128 (4,5,6,7) - just to help with flow
I don't think I agree. It might seem static somewhat, but when I rotate, it feels odd to play a bit. Also about the slider, I don't see any direction the curve could go in without looking/playing weird.
00:34:128 (2) - Position it around x161y 29, to keep it in line with 00:33:628 (1) -
Moved to somewhere close^^
00:35:961 (6,7,1,2) - if you had continued it the way you mapped 00:34:961 (1,2,3,4,5) - it would of the nice flow. Maybe its just me.
I mean I liked it how it is. Using the same angle over and over for these jumps kinda feels stale.
00:36:628 (3) - curve it like 00:37:294 (5) -
All directions (of curving) kind of feel weird.
00:41:461 (1,2) - Try this https://i.gyazo.com/6f7e3f6c7d9b049199d ... 9beae8.jpg flows better with the stream after.
I like what I have tbh. The ones in the picture feel so cliché
00:44:961 (4,5,6) - You should try curving some of your triples or just stacked without distance or a simple 1/4 repeat slider. Having the same thing over and over can be boring for a player
Hmm. I see what you mean, but I wanted the style to be consistently sharp triplet turns, but I do want some diversity. I'll see what I can do in the near future.
00:47:794 (6,7,8) - If you listen to the music, the triple would be best placed here 00:47:461 (4) -
Ah. Good point~
00:51:294 (2,3) - circle should be before slider
Ahh yeah^
00:53:628 (1,2,3,4,5) - blanket pls
1 and 4 are already blanketed to 2
00:58:628 (6,1) - 00:58:628 (6,1) - need to fix these so that they flow
Hmm. I agree that it doesn't flow amazingly, but I like the way it does after.. Maybe I'm just wrong, hopefully someone afterwards can confirm^
01:27:128 (6,7) - ._ ., well if you have 01:27:128 (6) - the same as 01:27:794 (8) - except ctrl g it'll look better
Ah moved stuff.
01:32:461 (1,2,3,4,5,6,7) - cmon man, you broke the flow with this combo. I suggest, make 01:30:961 (1,2,3,4,5,6,7,8,9) - similar to like what you did here so that it doesn't seem off with the new combo.
The whole point was to do so. I wanted a fun jump pattern for the build up and so this was made. Honestly I found it fun myself, but if others don't think so.. I suppose I'll change it.
01:33:628 (1) - try this https://i.gyazo.com/41c9e178191cc033c9c ... 2baa16.jpg
Yeah this is better^
01:38:128 (5,6,7) - stack without DS, its gonna cause some breaks like that
I like the way it plays. Stacking it feels weird^
01:40:294 (1,2,3,4,5,6,7,8) - Huge Jumps here! Why?? ctrl alt s, scale it down a bit.
Whoops I didn't update the map.
01:56:294 (1,2,3,4,5,6,7,8) - ctrl g
Changed~ why not

Good Luck :D
Thank you for the mod <3
SR down to 5.9 from 5.97.
Kyuukai
Hey, NM request from my modding queue !

Star Storm
00:23:961 (4,1) - Blanket
00:28:627 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hitsounds maybe ?
00:29:628 (1,2) - Make a slider instead, transition of the rhythm there, I think that jump 00:28:627 (1,2,3,4,5,6,1,2,3) - is too long
00:44:794 (3,4) - - Spacing is too high, reduce it
01:18:628 (6,7) - Same
01:21:128 (5,1) - Too close, space them more
01:38:294 (7,8) - Reduce the spacing
01:40:294 (1,2,3,4,5,6,7,8) - Spacing problems, Distance Snap them
01:42:294 (4,5) - Way too spaced, reduce it
01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Irregular spacing
02:04:128 (5,1) - Too close, space them
02:07:294 (2,3,4,5,6,7) - I don't like that jump, it looks like a star jump, but not really one

Overall, I like the map, but you can do a lot better in my opinion. Good luck !
Ongaku
hi, from my queue~

omg わけしまかのん~

[General]

Might want to add tags to your difficulties, since Star Storm is the only one that has tags.

The SR difference between Easy and Normal are a bit too small. Either nerf Easy or buff Normal.

Also, try looking for a better mp3, this one is... a bit too quiet. If you need work on the mp3, pm me in forums.

Please, please, PLEASE, figure out a better pattern for you hitsounds, its just everywhere, and near the end, its not even fully hitsounded. Please work on the hitsounds.

Onto the mod.

[Star Storm]

- 00:11:461 (2) - Slider ends on an emphasis point, which isn't really a good thing.

- 00:13:628 (1) - Not really a necessary reverse slider, and that includes 00:18:961 (1) - too.

- 00:27:961 (3,4) - Do something here that'll make the DS distinctive, people will confuse it as a 1/2.

- 00:30:628 (6,7) - Why not lower it a bit like what you did with 00:30:462 (5) - ?

- 00:39:461 (3,4) - DS suddenly got closer, weird transition.

- 00:42:294 (4,1) - Adapt to the overlap, please.

- 00:56:294 (1) - Should be the same as 00:53:628 (1) - , to keep consistency.

- 01:16:128 (5) - Why did you put a reverse slider when you could just triple 01:16:128 - ?

- 01:21:128 (5,1) - Too close, awkward transition.

- 01:42:294 (4) - Reverse slider kind of ruins momentum and excitement in kiai, try something else.

- 01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Just feels very unreasonable to add cross jumps here, they emphasize anything, other than the increase in SR. Please do something here that'll give players a better experience of the song.

- 01:46:794 - You missed a note here.

- 01:50:961 (6) - Should be starting 01:50:794 - . You're also missing 01:51:128 - .

- 02:07:628 - This is 1/6, so map it in 1/6.

[Extra]

First of all, here are the unsnapped notes:

- 01:40:128 (2) -
- 01:53:961 (2) -
- 01:54:294 (3) -

Back to the mod.

- 00:15:544 - Missed a note here.

-00:24:294 (1,2) - Sudden change in DS here.

- 00:26:128 (9,1) - Again, another sudden change in DS here.

- 00:52:878 - Missed another note here.

- 01:11:128 - Missed a huge emphasis point here.

- 01:54:628 (4,5,1) - Inconsistent DS.

- 01:56:294 (1,2,3,4,5,6,7,8) - Do a better job of blanketing 01:55:961 (5) - .

- 02:07:628 - Similar to Snow Storm, these are 1/6.

[Conclusion]

Its a... decent map. Theres still a lot of work needed, a lot more polishing, and a lot more clean up. Too many inconsistencies that it'll become redundant. Please, take another look at the hitsounds and fix them up. They're not following much and isn't helping the song.

Other than that, good luck.
Topic Starter
TenkaiPalm

yaleufeu wrote:

Hey, NM request from my modding queue !

Star Storm
00:23:961 (4,1) - Blanket
Fixed a bit I suppose~
00:28:627 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hitsounds maybe ?
aaaa I don't know why there isn't any here changed.
00:29:628 (1,2) - Make a slider instead, transition of the rhythm there, I think that jump 00:28:627 (1,2,3,4,5,6,1,2,3) - is too long
Changed
00:44:794 (3,4) - - Spacing is too high, reduce it
Aaaa changed
01:18:628 (6,7) - Same
Changed
01:21:128 (5,1) - Too close, space them more
Control-G
01:38:294 (7,8) - Reduce the spacing
Aaa changed too.
01:40:294 (1,2,3,4,5,6,7,8) - Spacing problems, Distance Snap them
I made it to be like this on purpose ;-;
01:42:294 (4,5) - Way too spaced, reduce it
Changed~
01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Irregular spacing
I literally used the polygon tool to make this, they're literally all the same distance.
02:04:128 (5,1) - Too close, space them
I feel like this plays fine though.
02:07:294 (2,3,4,5,6,7) - I don't like that jump, it looks like a star jump, but not really one
Changed to a star weeeeeee

Overall, I like the map, but you can do a lot better in my opinion. Good luck !
Yay thank you for the mod!
I literally have no idea why these were left like this, but I fixed these two notes. 00:33:294 (4,5) .
Also I'm a little bit busy, so I'll have to apply the other mod a bit later^
Also I need help with hitsounds ;-;
Topic Starter
TenkaiPalm

Ongaku wrote:

hi, from my queue~

omg わけしまかのん~
yay :) :)

[General]

Might want to add tags to your difficulties, since Star Storm is the only one that has tags.
Ah. I was wonder what was wrong with that. Changed.

The SR difference between Easy and Normal are a bit too small. Either nerf Easy or buff Normal.
Oh. If anything I'm gonna ask for a GD as I don't want to remap/I don't want to make another one. Literally made all six of these myself. :< (but I think this is fine to be ranked on it's own.)

Also, try looking for a better mp3, this one is... a bit too quiet. If you need work on the mp3, pm me in forums.
I've been getting this comment ;-; I might contact you if I can't find anything~

Please, please, PLEASE, figure out a better pattern for you hitsounds, its just everywhere, and near the end, its not even fully hitsounded. Please work on the hitsounds.
I suk at hitsounds :< I'll go over them all again in the near future.

Onto the mod.

[Star Storm]

- 00:11:461 (2) - Slider ends on an emphasis point, which isn't really a good thing.
Hmm. Changed it up a bit.

- 00:13:628 (1) - Not really a necessary reverse slider, and that includes 00:18:961 (1) - too.
Took forever to change, but changed.

- 00:27:961 (3,4) - Do something here that'll make the DS distinctive, people will confuse it as a 1/2.
Changed, but idk if that's any good.

- 00:30:628 (6,7) - Why not lower it a bit like what you did with 00:30:462 (5) - ?
Aaaa changed

- 00:39:461 (3,4) - DS suddenly got closer, weird transition.
changed a lot ;-;

- 00:42:294 (4,1) - Adapt to the overlap, please.
Changed.

- 00:56:294 (1) - Should be the same as 00:53:628 (1) - , to keep consistency.
Weee changed

- 01:16:128 (5) - Why did you put a reverse slider when you could just triple 01:16:128 - ?
wooooo changed

- 01:21:128 (5,1) - Too close, awkward transition.
Changed/moved

- 01:42:294 (4) - Reverse slider kind of ruins momentum and excitement in kiai, try something else.
Changed.

- 01:44:128 (1,2,3,4,5,6,7,8,9,10,11) - Just feels very unreasonable to add cross jumps here, they emphasize anything, other than the increase in SR. Please do something here that'll give players a better experience of the song.
Oh. I see. I'll have to change this later then cause I'm running out of time atm. ;-;

- 01:46:794 - You missed a note here.
Was trying to emphasize the violin part there

- 01:50:961 (6) - Should be starting 01:50:794 - . You're also missing 01:51:128 - .
Changed. But I don't understand what you're saying is missing.

- 02:07:628 - This is 1/6, so map it in 1/6.
AH. It is, but dang this makes it hard.

[Extra]

First of all, here are the unsnapped notes:

- 01:40:128 (2) -
- 01:53:961 (2) -
- 01:54:294 (3) -
whooooops

Back to the mod.

- 00:15:544 - Missed a note here.
Changed.

-00:24:294 (1,2) - Sudden change in DS here.
Changed a bit.

- 00:26:128 (9,1) - Again, another sudden change in DS here.
ehhhh I think it's fine

- 00:52:878 - Missed another note here.
I hear the what you mean, but I don't want to add another triplet here

- 01:11:128 - Missed a huge emphasis point here.
I kind of liked that pause there, but I added a note. For now.

- 01:54:628 (4,5,1) - Inconsistent DS.
Doing this allows me to blanket the silder :<

- 01:56:294 (1,2,3,4,5,6,7,8) - Do a better job of blanketing 01:55:961 (5) - .
Changed

- 02:07:628 - Similar to Snow Storm, these are 1/6.
I feel like what's there fits fine, also that makes it a lot harder than it needs to be.

[Conclusion]

Its a... decent map. Theres still a lot of work needed, a lot more polishing, and a lot more clean up. Too many inconsistencies that it'll become redundant. Please, take another look at the hitsounds and fix them up. They're not following much and isn't helping the song.
Aaaaaaaa thank you for the feedback. I'm not so great at hitsounding, but I'll see what I can do.

Other than that, good luck.
Thank you for the mod <3
On a side note other changes were made in the other difficulties too.
Also there's something I don't completely agree with and that's: 02:07:628 (4,5,6,7) -
If others could agree/disagree with what's there, that'd be really helpful! :!:

Update: Okay. After playing this multiple times. I can't find something that fits better than what's already there. Changing the map to what I had before the ending.
Topic Starter
TenkaiPalm
Change Log: (8/12/16)

I finally got around to changing some things, and there are a lot so here's a list of what I can remember~
  1. New MP3 was added (Louder, better ending.)
  2. Star Storm was mostly remapped.
  3. Unnecessary slider velocities were taken out.
  4. Hitsounds were majorly changed.
  5. New hitsounds were added
  6. Keysounds were added at the piano section
  7. Every beatmap difficulty had minor changes
Hitsounding Notes for Reference
01:16:332 - F#
01:16:999 - B5
01:17:332 - A5
01:17:666 - G5?
01:18:499 - B4
01:18:666 - E5
01:18:832 - G5

01:19:332 - F#5
01:19:499 - G5
01:19:666 - F#5
01:19:832 - D5
01:19:999 - B4

01:20:332 - E4
01:20:666 - G4
01:21:166 - G4
01:21:666 - F#4
01:22:332 - B4
01:22:666 - A4
01:22:999 - G4
01:24:666 - B C D 4

01:25:666 - C#4
01:28:332 - B4
01:29:332 - D4
01:29:666 - C#4
01:30:499 - C#4

A4 soft-hitwhistle3
A5 soft-hitwhistle4
B4 soft-hitwhistle5
B5 soft-hitwhistle6
C4 soft-hitwhistle7
D4 soft-hitwhistle8
D5 soft-hitwhistle9
E4 soft-hitwhistle10
E5 soft-hitwhistle11
F#4 soft-hitwhistle12
F#5 soft-hitwhistle13
G4 soft-hitwhistle14
G5 soft-hitwhistle15
C#5 soft-hitwhistle16
C5 soft-hitwhistle17

That being said, PLEASE Re-Download the mapset for the new mp3 and the hitsounds!
Vespirit
hey, here is for the m4m :)
[General]
  1. I think you should change offset to 324, sounds better to me imo
[ Easy]
  1. 00:21:666 (1,2,3,1) - I can see this being a little hard for beginners to read, and you shouldn't have overlaps in easy diffs
  2. 01:46:332 (4,5) - ^
  3. 00:47:666 (1) - I think you should have a slider and then a circle instead of a reverse slider here, because 00:48:332 is a strong note and I think should be clicked
  4. 01:06:666 (1) - circle then slider instead of reverse slider? for reason that the reverse part of the slider is strong
  5. 01:57:999 (2) - looks a little out of place, no reasoning behind making a fancy slider here, also doesn't go with flow
  6. 02:00:999 (2,3) - could make these 2 circles into a slider, it fits the music and also, this is the only part of the map (as far as I remember) with 3 circles in a row
[ Normal]
  1. 00:18:666 (3) - try moving it further away from 00:17:666 (1), it doesn't look very nice as it is
  2. 00:30:332 (5) - slightly overlaps with 00:31:666 (7)
  3. 00:49:999 (5) - slightly overlaps with 00:50:999 (1)
  4. 00:41:832 (1,2,3) - not sure about this for a normal diff, but idk you might want to get a second opinion
  5. 01:34:166 (2) - there is a vocal note halfway through this slider (01:34:166), so might want to consider mapping it
[ Hard]
  1. 00:15:999 (7) - why not have the player click on the end of this slider?
  2. 00:36:332 (1) - doesn't have the same spacing as between (4) and (5), please fix (there are a few parts of this section with the problem)
[ Insane]
  1. 00:43:499 (2) - why does before this circle have larger spacing than after the note? I would say to give larger spacing to after the note, or keep it the same spacing
  2. 01:17:666 (1) - clap sounds weird on the reverse
  3. 01:19:999 (3) - why is the red tick halfway through this slider not mapped? there is a vocal there
  4. 01:41:832 (1) - pretty sure slider wasn't intended to be so short
[ Star Storm]
  1. 01:16:666 (1,2) - I think you should switch it around so a slider comes first then a circle, and obviously change grid positions, it fits music better because you click on the end of (2)

That's all I have, couldn't find anything for extra :) Good luck and thanks for m4m
Topic Starter
TenkaiPalm

HydroCannon13 wrote:

hey, here is for the m4m :)
[General]
  1. I think you should change offset to 324, sounds better to me imo
    Uh really? I slowed it down and it sounds fine as is
[ Easy]
  1. 00:21:666 (1,2,3,1) - I can see this being a little hard for beginners to read, and you shouldn't have overlaps in easy diffs
    Ahh yeah fixed
  2. 01:46:332 (4,5) - ^
    I think this is fine^
  3. 00:47:666 (1) - I think you should have a slider and then a circle instead of a reverse slider here, because 00:48:332 is a strong note and I think should be clicked
    Well, I think if I followed that logic I would have to move almost all my sliders because not all of them are clickable on that beat
  4. 01:06:666 (1) - circle then slider instead of reverse slider? for reason that the reverse part of the slider is strong
    Ah changed
  5. 01:57:999 (2) - looks a little out of place, no reasoning behind making a fancy slider here, also doesn't go with flow
    Well I suppose that's true
  6. 02:00:999 (2,3) - could make these 2 circles into a slider, it fits the music and also, this is the only part of the map (as far as I remember) with 3 circles in a row
    Aaaa why not
[ Normal]
  1. 00:18:666 (3) - try moving it further away from 00:17:666 (1), it doesn't look very nice as it is
    changed~
  2. 00:30:332 (5) - slightly overlaps with 00:31:666 (7)
    aaaaaa
  3. 00:49:999 (5) - slightly overlaps with 00:50:999 (1)
    aaaaa
  4. 00:41:832 (1,2,3) - not sure about this for a normal diff, but idk you might want to get a second opinion
    I mean I thought it was okay
  5. 01:34:166 (2) - there is a vocal note halfway through this slider (01:34:166), so might want to consider mapping it
    Ah this slider has the wrong length whoops
[ Hard]
  1. 00:15:999 (7) - why not have the player click on the end of this slider?
    I think I changed
  2. 00:36:332 (1) - doesn't have the same spacing as between (4) and (5), please fix (there are a few parts of this section with the problem)
    Yeah I noticed I'll get back to checking all the spacing
[ Insane]
  1. 00:43:499 (2) - why does before this circle have larger spacing than after the note? I would say to give larger spacing to after the note, or keep it the same spacing
    Ahh idk why it was like this
  2. 01:17:666 (1) - clap sounds weird on the reverse
    Changed that slider already whoops
  3. 01:19:999 (3) - why is the red tick halfway through this slider not mapped? there is a vocal there
    I don't think it HAS to be, I think it sounds fine as is actually ;-; I'll get a second opinion
  4. 01:41:832 (1) - pretty sure slider wasn't intended to be so short
    Yeah.. that's my bad
[ Star Storm]
  1. 01:16:666 (1,2) - I think you should switch it around so a slider comes first then a circle, and obviously change grid positions, it fits music better because you click on the end of (2)
    Hmm I'll try something out

That's all I have, couldn't find anything for extra :) Good luck and thanks for m4m
Thank you for the m4m <3
Plaudible
NM from my queue~ ^_^/ sup t/462483&start=0

_____________

Easy
  • 00:10:999 (1,2,3,4) - I know this is nitpicking, but double check the distance between 4 and 1 to make sure this diamond shape fits nicely.
    00:17:332 (2,3) - A tip for blankets, you can use the approach circle to make it easier. Position at 00:17:082 and then blanket 3 around that.
    00:18:666 (4,5) - ^ Don't want this to be a blanket mod, gonna let you find the rest xd I want you to look through your difficulties and fix them with that method. No more blankets from here.
    00:25:666 (1) - I feel this is more appropriate: http://puu.sh/qAmyv/b8bb2733d4.jpg the curve is less harsh which may be less difficult for new players and the curve compliments the vocals rather than a rigid straight slider.
    00:24:999 (2,3,1) - Maybe triangle these.
    00:27:999 (4,1) - No point in not blanketing these, it'll only help.
    00:28:999 (1,4) - Ugh, this overlap is pain. Maybe do a ribbon slider.
    00:31:666 (5) - Line up the anchor point with the slidertick so it's rhythmically accurate.
    00:33:666 (4) - ^
    00:53:332 (4,2,3) - This overlap. Maybe make 00:53:332 (4,1,2,3) a diamond shape then stack 00:53:332 (4,4).
    01:14:999 (1,2,3) - This can be better. Make the end of 3 be the same distance to the end of 1 as the heads are, and make sure 3 is just as close as 1 is.

    General: Little bit of neglect for aesthetics. Definitely could improve on spots. A lot of sliders don't really compliment each other. Also, watch out for how notes stack like at 01:41:666 (4,4), for example. Either avoid it or make it intentional by being consistent and making it look nice. Great hitsounding and following rhythm, though.
Normal

  • 00:11:666 (2,3) - Overlap looks odd. Here's what I did to fix: http://puu.sh/qAnaG/cb8c28b95c.jpg 00:13:332 (3) is under 00:11:666 (2).
    00:18:332 (2,3) - Avoid overlaps like this.
    00:19:999 (3,1) - ^
    00:22:666 (3,1) - ^ not gonna point out more, I suggest tweaking areas you find overlap in though. Slowing down AR can help catch them.
    00:31:666 (7) - Align anchor w/ white tick
    00:40:999 (7,1,2,3) - Very confusing spacing here... please keep as you have been mapping 1/1s.

    So far, into this difficulty, it seems to lack a lot of structure. Look at this again for example: http://puu.sh/qAnaG/cb8c28b95c.jpg as you can see, all the notes are equally far from each other. Doing things like this not only enhances visuals but makes the map easier to read and more playable, which helps at a normal level. Not saying your whole map needs to do this, but changing certain parts can help to make it better. For example, here at 01:41:332 (2,3,1,2,3) you use triangle patterns but the next pattern ruins it and makes it look odd.

    01:38:666 (6,1) - On a normal difficulty, it's fine to have 1/2s. The vocals on the red tick between these, pull the slider back and extend, then stack notes. I feel like this rhythm feels more accurate: http://puu.sh/qAnxc/a9a5e98c24.jpg
Bleh.. not feeling like modding all the difficulties. Gonna pass on Hard/Insane, srry :<


Extra
  • 00:11:499 (2,4,2) - I'd stack these. Builds structure.
    00:11:499 (2,3) - Sliders like these really look odd against each other. I'd just ctrl j + ctrl h (3) and use for (2).

    Extras and stuff need extra work due to being such fast maps. You have to focus a lot more on structure. Overlaps like 00:12:832 (2,5) stick in a player's head and will look bad. Another example is 00:15:332 (2,8,2). I want you to look through your difficulties and fix structural issues like aforementioned, because they ruin the map aesthetically. Improving this will make it infinitely better. Won't pinpoint more, shouldn't be too hard to find. I suggest using AR 5 temporarily and going through the difficulty to fix issues.
    00:21:666 (1) - Improve pls http://puu.sh/qAnXe/48af440bf4.jpg
    00:26:915 (8,1) - DS snap these and move (1) lower, no need to increase.
    00:30:999 (1,2,3,4,5,6,7) - love this!
    00:41:165 (4,1) - Waaaay too close. Adjust 00:41:832 (2) accordingly.
    01:35:166 (2,3,4,5,6,7,8,9,10,11,12) - You can improve this. Make a wavy slider like you have before then ctrl+shift+f.
    01:44:166 (1,2,3,4,1,2,3,1,2,3,4) - Well structured here, just make sure they're all equally distant from the stack. Honestly, you could just ctrl+shift+d to make better hexagons then make a second one which is bigger behind it.
    02:07:499 (2,3,4,5,6,7) - Oh god this is a mess, please use ctrl+shift+d, make a proper one :)

    I love your jumps in this difficulty. Your sense of rhythm in the map is great, but your aesthetics need a lot of work. Work on the structure by:
    -Avoid poor overlaps, they will ruin your maps aesthetically single-handedly. Again, go through with AR 5 and tweak these.
    -Watch how sliders affect others, try to make them compliment each other.
    -Blankets are friend.
Star Storm

  • Again, no real issue I could find rhythmically. But please look into aesthetics on this with tools and tactics aforementioned. Good luck, love the song!
Topic Starter
TenkaiPalm
Hi, finally got the time to do this mod :) Here goes~
Also just to note, Normal through Extra was 'remaped' kinda so some parts of this mod might not be applicable.


Plaudible wrote:

NM from my queue~ ^_^/ sup t/462483&start=0

_____________

Easy
  • 00:10:999 (1,2,3,4) - I know this is nitpicking, but double check the distance between 4 and 1 to make sure this diamond shape fits nicely.
    Yeah, I tried to fix what I saw
    00:17:332 (2,3) - A tip for blankets, you can use the approach circle to make it easier. Position at 00:17:082 and then blanket 3 around that.
    Yeah, I didn't know that when I mapped it, but I already changed it~
    00:18:666 (4,5) - ^ Don't want this to be a blanket mod, gonna let you find the rest xd I want you to look through your difficulties and fix them with that method. No more blankets from here.
    I lov u <3
    00:25:666 (1) - I feel this is more appropriate: http://puu.sh/qAmyv/b8bb2733d4.jpg the curve is less harsh which may be less difficult for new players and the curve compliments the vocals rather than a rigid straight slider.
    Hmm. Changed it a bit.
    00:24:999 (2,3,1) - Maybe triangle these.
    Sure
    00:27:999 (4,1) - No point in not blanketing these, it'll only help.
    Already did~
    00:28:999 (1,4) - Ugh, this overlap is pain. Maybe do a ribbon slider.
    I mean, it disappears by the time the other one appears ;-; If someone else says something I'll change
    00:31:666 (5) - Line up the anchor point with the slidertick so it's rhythmically accurate.
    Sure~
    00:33:666 (4) - ^
    o changed
    00:53:332 (4,2,3) - This overlap. Maybe make 00:53:332 (4,1,2,3) a diamond shape then stack 00:53:332 (4,4).
    Well I changed it
    01:14:999 (1,2,3) - This can be better. Make the end of 3 be the same distance to the end of 1 as the heads are, and make sure 3 is just as close as 1 is.
    Well I mean I set them to be a straight line between the end of one to two to three.

    General: Little bit of neglect for aesthetics. Definitely could improve on spots. A lot of sliders don't really compliment each other. Also, watch out for how notes stack like at 01:41:666 (4,4), for example. Either avoid it or make it intentional by being consistent and making it look nice. Great hitsounding and following rhythm, though.
    aaaaaaa i try
Normal

  • Just gonna skip stuff that doesn't apply anymore D:
    00:11:666 (2,3) - Overlap looks odd. Here's what I did to fix: http://puu.sh/qAnaG/cb8c28b95c.jpg 00:13:332 (3) is under 00:11:666 (2).
    00:18:332 (2,3) - Avoid overlaps like this.
    00:19:999 (3,1) - ^
    00:22:666 (3,1) - ^ not gonna point out more, I suggest tweaking areas you find overlap in though. Slowing down AR can help catch them.
    00:31:666 (7) - Align anchor w/ white tick
    00:40:999 (7,1,2,3) - Very confusing spacing here... please keep as you have been mapping 1/1s.

    So far, into this difficulty, it seems to lack a lot of structure. Look at this again for example: http://puu.sh/qAnaG/cb8c28b95c.jpg as you can see, all the notes are equally far from each other. Doing things like this not only enhances visuals but makes the map easier to read and more playable, which helps at a normal level. Not saying your whole map needs to do this, but changing certain parts can help to make it better. For example, here at 01:41:332 (2,3,1,2,3) you use triangle patterns but the next pattern ruins it and makes it look odd.
    Hopefully all this was fixed in the remap <3

    01:38:666 (6,1) - On a normal difficulty, it's fine to have 1/2s. The vocals on the red tick between these, pull the slider back and extend, then stack notes. I feel like this rhythm feels more accurate: http://puu.sh/qAnxc/a9a5e98c24.jpg
    Not sure if I wanna put that in since I've already changed it to what it is ;-;
Bleh.. not feeling like modding all the difficulties. Gonna pass on Hard/Insane, srry :<
That's okay :)


Extra
This diff was also 'remapped' so some structural parts of the mod can't apply I believe
  • 00:11:499 (2,4,2) - I'd stack these. Builds structure.
    00:11:499 (2,3) - Sliders like these really look odd against each other. I'd just ctrl j + ctrl h (3) and use for (2).

    Extras and stuff need extra work due to being such fast maps. You have to focus a lot more on structure. Overlaps like 00:12:832 (2,5) stick in a player's head and will look bad. Another example is 00:15:332 (2,8,2). I want you to look through your difficulties and fix structural issues like aforementioned, because they ruin the map aesthetically. Improving this will make it infinitely better. Won't pinpoint more, shouldn't be too hard to find. I suggest using AR 5 temporarily and going through the difficulty to fix issues.
    Hopefully this was fixed with the remap thing
    00:21:666 (1) - Improve pls http://puu.sh/qAnXe/48af440bf4.jpg
    00:26:915 (8,1) - DS snap these and move (1) lower, no need to increase.
    00:30:999 (1,2,3,4,5,6,7) - love this!
    LOL hopefully I didn't screw it up
    00:41:165 (4,1) - Waaaay too close. Adjust 00:41:832 (2) accordingly.
    Distance snapping wise, they're too close. :< Am I wrong here? Someone pls tell me D:
    01:35:166 (2,3,4,5,6,7,8,9,10,11,12) - You can improve this. Make a wavy slider like you have before then ctrl+shift+f.
    I tried
    01:44:166 (1,2,3,4,1,2,3,1,2,3,4) - Well structured here, just make sure they're all equally distant from the stack. Honestly, you could just ctrl+shift+d to make better hexagons then make a second one which is bigger behind it.
    Actually that's what I did. Used the polygon tool and scaled the hexagon behind it.
    02:07:499 (2,3,4,5,6,7) - Oh god this is a mess, please use ctrl+shift+d, make a proper one :)
    Yeah I did :)

    I love your jumps in this difficulty. Your sense of rhythm in the map is great, but your aesthetics need a lot of work. Work on the structure by:
    -Avoid poor overlaps, they will ruin your maps aesthetically single-handedly. Again, go through with AR 5 and tweak these.
    -Watch how sliders affect others, try to make them compliment each other.
    -Blankets are friend.
    I tried~ We'll see how it goes^
Star Storm

  • Again, no real issue I could find rhythmically. But please look into aesthetics on this with tools and tactics aforementioned. Good luck, love the song!
    yay thanks <3

    Thank you for the mod <3
Yamicchi
From queue :3
[General]

  • • You might wanna change combo colour 3 of "Star Storm" diff to 45,139,255 so it's the same with the other diffs
    • Any source for the map?
[Star Storm]

  • • I would never recommend boosting up the AR and HP to increase the SR of a diff. With HP6.9 and HR mod, the last spinner would be a total killer. HP6.5 and AR9.2 would be just fine. Trust me owo
    • 00:18:249 - oh look at that, a missing beat o3o?
    • 00:15:916 (5) - I'm sure this circle represents nothing but quiet, overmap for short. Remove it?
    • 00:19:832 (4) - move this a bit to the right, then fix the 00:20:832 (3,4,5) - spacing and stack (3) with 00:19:832 -
    • 00:27:999 (3) - should be 1/2?
    • 00:36:166 (7) - low pitch note should have lower spacing I think
    • 00:49:999 (1,2,3,1,2) - looks great but the large spacing makes no sense since the rhythm isn't strong or high enough to receive that kind of heaven spacing. Fix it
    • 00:53:499 (6) - I suggest X128 Y168
    • 00:54:332 (3,4) - Ctrl + G to make the big clap clickable
    • 00:55:832 (5) - weird giant spacing again
    • 01:46:666 (6) - this suggestion would make the pattern way more harder but I think at (5), the violin stopped suddenly, so stack (6) with (5) to show the cut-off flow would be nice
    • 01:56:916 (8) - I'd use a 1/4 slider
[Extra]

  • • 00:26:166 (9,1) - confusing DS. Move it somewhere else?
    • 00:28:332 (1,2,3,4,5,6,7) - Try something else, since you're following the piano, you can't just a complex vocal - instru following like this.

    • 00:31:666 (6) - NC?
    • 00:48:332 (1) - strong beat using low spacing would never be my good idea. Fix?
    • 00:49:999 (1,2,3) - same weird giant spacing
I'd like to mod more but rip, busy irl. Good luck on the map :3 if I have some free time I'll check it again~
Topic Starter
TenkaiPalm

Yamicchi wrote:

From queue :3
I haven't had a mod on this in so long <3 ilu
[General]

  • • You might wanna change combo colour 3 of "Star Storm" diff to 45,139,255 so it's the same with the other diffs
    idk, different bg means different colors right?
    • Any source for the map?
    Acutally there isn't, or at least as far as I know there isn't^
[Star Storm]

  • • I would never recommend boosting up the AR and HP to increase the SR of a diff. With HP6.9 and HR mod, the last spinner would be a total killer. HP6.5 and AR9.2 would be just fine. Trust me owo
    Yeah I agree with the HP change, didn't really get any complaints about the AR though.
    • 00:18:249 - oh look at that, a missing beat o3o?
    Acutally I was kind of mapping parts of the piano and drums as I kept the long sliders like these: 00:16:332 (1) but still mapped the drums~ I liked how it sounded so yea ;-;
    • 00:15:916 (5) - I'm sure this circle represents nothing but quiet, overmap for short. Remove it?
    Yeah.. I should huh
    • 00:19:832 (4) - move this a bit to the right, then fix the 00:20:832 (3,4,5) - spacing and stack (3) with 00:19:832 -
    I didn't move it because I wanted these two 00:19:666 (3,4,6) - to be parallel but I did change to stack etc
    • 00:27:999 (3) - should be 1/2?
    Was trying to fit the vocals ish here :<
    • 00:36:166 (7) - low pitch note should have lower spacing I think
    Well I'm not sure if I'd agree with that, but I just wanted to make a fun pattern that fit the chorus
    • 00:49:999 (1,2,3,1,2) - looks great but the large spacing makes no sense since the rhythm isn't strong or high enough to receive that kind of heaven spacing. Fix it
    I.. like this as is tbh..
    • 00:53:499 (6) - I suggest X128 Y168
    I want these 3 to be in a line though 00:52:999 (3,5,6) -
    • 00:54:332 (3,4) - Ctrl + G to make the big clap clickable
    I mean, I've done this in other places and it seems fine to me.
    • 00:55:832 (5) - weird giant spacing again
    Changed~
    • 01:46:666 (6) - this suggestion would make the pattern way more harder but I think at (5), the violin stopped suddenly, so stack (6) with (5) to show the cut-off flow would be nice
    Not a bad idea but yeah.. I found that really hard to read ;-;
    • 01:56:916 (8) - I'd use a 1/4 slider
    "Silence Speaks Stronger Than Words" er sliders. :)
[Extra]

  • • 00:26:166 (9,1) - confusing DS. Move it somewhere else?
    Honestly I thought it was fine
    • 00:28:332 (1,2,3,4,5,6,7) - Try something else, since you're following the piano, you can't just a complex vocal - instru following like this.
    Well actually I was following the lyrics there :< I thought it was fun ;-; I'll change it if someone else brings it to my attention though (as with all of these changes actually)

    • 00:31:666 (6) - NC?
    I don't think it's necessary
    • 00:48:332 (1) - strong beat using low spacing would never be my good idea. Fix?
    Tried moving it a bit more
    • 00:49:999 (1,2,3) - same weird giant spacing
    I don't even think it's as bad as you're making it out to be ._.
I'd like to mod more but rip, busy irl. Good luck on the map :3 if I have some free time I'll check it again~
yeah same I understand~
Thanks for the mod <3 really hoping to get this ranked :o
x incoming
General
  1. Hello from my modding queue!
  2. Sorry for the harsh mod, I really like this song and feel like the difficulties could be improved a lot
  3. You should test more with hitsounds off, the beats should flow with the music and nothing should feel too forced except maybe in the highest difficulties
Easy
  1. 00:28:999 (1) - Not sure about this slider here, I think it would work better as a circle then a shorter slider
  2. 00:31:666 (5) - I think you should separate the vocals from the song here, shorten the slider and add a circle after
  3. 00:52:332 (3) - This reverse slider seems a bit out of place, compare them to the ones that come straight after
  4. 01:12:332 (1) - I don't like this spinner at all, loads of drumming in the background which should be mapped
  5. 01:14:999 (1) - Cymbal sound here, should be a circle at this point followed by a slider for the drum
  6. 01:17:666 (4) - to 01:30:999 (1) - I feel like this section needs to be remapped, for an easy difficulty it's confusing that for this section you're now mapping to the vocals instead of the song. It should still be easy to follow with hitsounds turned off
  7. 01:49:666 (5) - This slider feels off but I don't know how to improve it
Normal
  1. 00:56:999 (2) - Slider ends on a significant sound
  2. 01:54:332 (2) - This one too, they deserve their own note
  3. 01:56:666 (5) - Reverse slider sounds odd here, this is why you should be mapping more to the song because parts like this get cut up
  4. Rest seems fine to me
Hard
  1. A lot of what I want to say I've already mentioned in Easy so I'm just gonna skip this difficulty
Insane
  1. 00:30:332 (1,2,3) - Can't hear a triple, only two beats
  2. 00:30:666 (4,5,6) - A stream would be really good here though, and end it on 00:31:666 (1) - but remove (2)
  3. 00:34:332 (4) - Don't think this slider fits well here
  4. 00:46:166 (3,4,1) - and 00:46:832 (3,4,5) - I can't hear these triples
  5. 01:04:832 (2,3,4) - Map to the kicks here instead, the double after the slider is so awkward
  6. 01:27:499 (5,6) - Same here
  7. 01:41:832 (1) - Can't hear this slider start, if it's supposed to be the piano it's too late
  8. 01:43:499 (6,7,8) - Shouldn't be a triple here
  9. 01:49:166 (8,9,1) - Nor here, listen to the song and near the end of (1) you can hear a perfect place for a triple
  10. 01:51:332 (2,3,4) - I can only hear two beats here
  11. 01:56:166 (1,2,3,4,5,6,7,8,9) - I can't hear (3), I think you should delete it and then space (2) above (1) like: https://imgur-archive.ppy.sh/fYZzsvz.jpg
  12. 02:03:498 (3,4) - Should be more here, either a triple or a short stream, I haven't played around with it so I can't say which for sure
  13. 02:04:999 (2,3,4) - I can't hear (3)
  14. 02:07:498 (2,3,4,5,6) - I feel like a triple belongs here too followed by a short gap then a stream, would sound much better to me
Star Storm
  1. Short mod because the song is too hard for me to play test confidently
  2. 00:16:166 (7) - Can't hear this note
  3. 00:44:999 (4,5,6) - Can't hear (5)
  4. 00:45:666 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - This section feels so odd, why not map to the drum instead?
  5. 00:47:499 (4,5,6,7,8) - This bit is fine though
  6. 00:52:832 (2,3) - Put a triple here
  7. 00:54:999 (1,2,3) - Can't hear (2)
  8. 00:57:499 (4,5,6) - and 00:58:499 (4,5,6) - shouldn't be triples
  9. 01:00:166 (5,6,1) - Nor this
  10. 01:05:666 (4,5) - Can't hear (5)
  11. 01:07:499 (3,4,5) - Can't hear (3) or (4)
  12. 01:12:499 (5) - Can't hear this note
  13. 01:28:999 (4,5,6) - I can't hear a triple here
  14. 01:30:999 (1,2,3,4) - These notes really don't fit in the jump section... you should map this differently and let the jumps start when the drumming gets faster at (5) because right now the song isn't intense enough for the jumps to seem natural
  15. 01:43:499 (4,5,6) - Can't hear this triple
  16. 01:54:332 (3,4,5,6) - I hear a short stream in the song but it isn't mapped
  17. 01:56:416 (2) - I can't hear this note, check my notes for the same time in the Insane difficulty for a suggestion on how to improve this
  18. 02:01:999 (2,3) - There should be a triple here
  19. 02:03:499 (3,4) - This part should be mapped to the drums
  20. 02:07:332 (2,3,4,5,6,7,8) - Really doesn't sound like there should be a jump section here either... streams would fit the song much better
Topic Starter
TenkaiPalm

Toehoe wrote:

General
  1. Hello from my modding queue!
    Hi
  2. Sorry for the harsh mod, I really like this song and feel like the difficulties could be improved a lot
    Nah you're good, I need some criticism~ Also thanks :)
  3. You should test more with hitsounds off, the beats should flow with the music and nothing should feel too forced except maybe in the highest difficulties
    aaaaa
Easy
  1. 00:28:999 (1) - Not sure about this slider here, I think it would work better as a circle then a shorter slider
    I agree, this slider sounds weird here. Changed to what you suggested.
  2. 00:31:666 (5) - I think you should separate the vocals from the song here, shorten the slider and add a circle after
    I think I like what I have, the slider edge changing directions at the vocal change seems okay to me.
  3. 00:52:332 (3) - This reverse slider seems a bit out of place, compare them to the ones that come straight after
    But the reverse sliders here come after that one..?
  4. 01:12:332 (1) - I don't like this spinner at all, loads of drumming in the background which should be mapped
    Okay~
  5. 01:14:999 (1) - Cymbal sound here, should be a circle at this point followed by a slider for the drum
    I'll add a cymbal sound here, but not sure I'll add that other part.
  6. 01:17:666 (4) - to 01:30:999 (1) - I feel like this section needs to be remapped, for an easy difficulty it's confusing that for this section you're now mapping to the vocals instead of the song. It should still be easy to follow with hitsounds turned off
    Well. um. I thought it was fine rhythmically. Asthetically, I think this diff is prob one lower ones, but idk. We'll see.
  7. 01:49:666 (5) - This slider feels off but I don't know how to improve it
    Most likely it sounds odd because she stops singing at 01:50:499 - instead of 01:50:332 - . I won't end it at where she sings or else that'd be too hard for an easy. idk.
Normal
  1. 00:56:999 (2) - Slider ends on a significant sound
    Okay
  2. 01:54:332 (2) - This one too, they deserve their own note
    ^^^
  3. 01:56:666 (5) - Reverse slider sounds odd here, this is why you should be mapping more to the song because parts like this get cut up
    I thought this fits to account for the drums in the background. Changed to single notes though.
  4. Rest seems fine to me
Hard
  1. A lot of what I want to say I've already mentioned in Easy so I'm just gonna skip this difficulty
Insane
  1. 00:30:332 (1,2,3) - Can't hear a triple, only two beats
    same.
  2. 00:30:666 (4,5,6) - A stream would be really good here though, and end it on 00:31:666 (1) - but remove (2)
    Yeah I was about to put a stream, but the music doesn't exactly fit that. Take a look at the star storm diff
  3. 00:34:332 (4) - Don't think this slider fits well here
    Okay
  4. 00:46:166 (3,4,1) - and 00:46:832 (3,4,5) - I can't hear these triples
    Removed
  5. 01:04:832 (2,3,4) - Map to the kicks here instead, the double after the slider is so awkward
    sure
  6. 01:27:499 (5,6) - Same here
    yeah
  7. 01:41:832 (1) - Can't hear this slider start, if it's supposed to be the piano it's too late
    I agree. This is odd. I'll change it.
  8. 01:43:499 (6,7,8) - Shouldn't be a triple here
    I believe to the vocals there are 3. "すうが" I think Nope I was wrong, changed
  9. 01:49:166 (8,9,1) - Nor here, listen to the song and near the end of (1) you can hear a perfect place for a triple
  10. 01:51:332 (2,3,4) - I can only hear two beats here
    Changed
  11. 01:56:166 (1,2,3,4,5,6,7,8,9) - I can't hear (3), I think you should delete it and then space (2) above (1) like: https://imgur-archive.ppy.sh/fYZzsvz.jpg
    Aaaaaaa okay
  12. 02:03:498 (3,4) - Should be more here, either a triple or a short stream, I haven't played around with it so I can't say which for sure
    I feel like.. I wanna keep it. I like mapping the way I would drum myself to the song, as odd as that sounds. If that's wrong though.. I'll change it. That applies to all of the ones you mentioned but I still changed some because I know they were a bit over bearing.
  13. 02:04:999 (2,3,4) - I can't hear (3)
    ^
  14. 02:07:498 (2,3,4,5,6) - I feel like a triple belongs here too followed by a short gap then a stream, would sound much better to me
    Changed, but not to what was suggested, what I hear are 3 triplets, but yeah..
Star Storm
  1. Short mod because the song is too hard for me to play test confidently
    rip this is the longest one
  2. 00:16:166 (7) - Can't hear this note
    Awkward silence without it, plus the quarter note still exists whether or not the drum plays it
  3. 00:44:999 (4,5,6) - Can't hear (5)
    Changed it up a bit
  4. 00:45:666 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - This section feels so odd, why not map to the drum instead?
    I think its prob okay
  5. 00:47:499 (4,5,6,7,8) - This bit is fine though
    8-)
  6. 00:52:832 (2,3) - Put a triple here
    I like it how it is
  7. 00:54:999 (1,2,3) - Can't hear (2)
    It's from the strings. I believe.
  8. 00:57:499 (4,5,6) - and 00:58:499 (4,5,6) - shouldn't be triples
    okay
  9. 01:00:166 (5,6,1) - Nor this
    i lik tis doe
  10. 01:05:666 (4,5) - Can't hear (5)
    I like how it sounds with the strings tho
  11. 01:07:499 (3,4,5) - Can't hear (3) or (4)
    fixed I think
  12. 01:12:499 (5) - Can't hear this note
    not gonna leave an awkward silence there, also I like the jumps there
  13. 01:28:999 (4,5,6) - I can't hear a triple here
    Gonna keep it
  14. 01:30:999 (1,2,3,4) - These notes really don't fit in the jump section... you should map this differently and let the jumps start when the drumming gets faster at (5) because right now the song isn't intense enough for the jumps to seem natural
    I don't think I agree. The verse ended and I think it's fine :<
  15. 01:43:499 (4,5,6) - Can't hear this triple
    I believe it's a two syllable すう I think. I need to check the lyrics huh. either way I think its okay
  16. 01:54:332 (3,4,5,6) - I hear a short stream in the song but it isn't mapped
    added, I think I'll add these to the other diffs too when I get the time as well as that other short stream (even if I said no eariler^)
  17. 01:56:416 (2) - I can't hear this note, check my notes for the same time in the Insane difficulty for a suggestion on how to improve this
    yea changed
  18. 02:01:999 (2,3) - There should be a triple here
    I think its okay
  19. 02:03:499 (3,4) - This part should be mapped to the drums
    I think its okay as well
  20. 02:07:332 (2,3,4,5,6,7,8) - Really doesn't sound like there should be a jump section here either... streams would fit the song much better
    I changed it.. and I kind of don't like how that plays, this seems like its fine as is tbh
Sorry for not applying some of the triplet stuff :< I didn't want to map a (exact) carbon copy of the song, but instead to accompany it. (is that allowed?) The triplets I placed seemed liked they fit well, however I do agree that I did go overboard sometimes. :o Hopefully this is good enough~

Thank you for the mod <3 This was really helpful!
Luel Roseline
From my queue.
Light mod

[Star Storm]
00:27:999 (3,4) - Ugly blanket.
00:41:832 (2) - Add NC
00:48:832 (2,3) - Same as 00:27:999 (3,4)
Topic Starter
TenkaiPalm

S A V E R Y wrote:

From my queue.
Light mod

[Star Storm]
00:27:999 (3,4) - Ugly blanket.
00:41:832 (2) - Add NC
00:48:832 (2,3) - Same as 00:27:999 (3,4)
Changed everything~
This really was a light mod lol
Thank you though <3
MisterDinner
nm

[Hard]
00:37:666 (1,2) - this doesnt really look appealing
00:40:166 (3,5) - reduce the leniency by 1, these are stacking from 2 bars away and causing spacing errors.
00:48:666 (2,4) - i know im kind of nit picking but these dont look perfectly aligned with eachother.
01:20:166 (3) - put this closer so the bend properly wraps around the previous slider, and so it doesnt cause uneven spacing.
01:21:499 (3) - the end of this is a bit too bent.
01:44:332 (2,3,4) - it would look much nicer if these wrapped eachother better.

Mostly aesthetics, but this diff looks kind of messy and the rhythm is really weird it sounds and looks like you arent following a single part of the song, maybe its just me.

[Insane]
There are a lot of unnecessary spacing changes in this one, like 01:08:999 (6,7) - theres really nothing to justify the spacing reduction.
00:58:999 (1,2,3,4,5,1,2,3,4,5) - this pattern is hell to read.
01:22:166 (1,2) - align these properly

This one was better.

[Extra]
00:19:832 (4,5) - these arent on time
00:34:666 (4) - when doing patterns like this where theres a slider going the complete opposite direction of the flow, you need to slow down the slider.
00:55:832 (5) - this note isnt on time
01:16:166 (4) - theres no reason to not put the triple here when you have mapped every single one throughout the diff.
01:34:999 (1) - remove nc
01:35:332 (4,8,12) - add nc so the player can read how many notes there are per measure also A E S T H E T I C S
01:35:332 (4,8,12,5) - add nc, same reason

This was fine.

[Star Storm]
This also just doesnt flow, its an interesting style but imo theres a tooth grinding lack of flow, use the thing I mentioned above with the sv, itll most likely help and make this better since the rhythm implies it heavily.
I even asked a very high ranked friend of mine to play this (who is a very big fan of this artist) he said it wasnt really enjoyable (in a very blunt way that i would assume would hurt anyones feelings)
edit: since you stated in one of the mods you need some criticism, he said something along the lines of wtf is this map, it feels shitty to play.
Other than that I dont see anything alarming, this one is good.

Hope this helps
Topic Starter
TenkaiPalm

MisterDinner wrote:

nm

[Hard]
00:37:666 (1,2) - this doesnt really look appealing
Yeah I agree.
00:40:166 (3,5) - reduce the leniency by 1, these are stacking from 2 bars away and causing spacing errors.
okay
00:48:666 (2,4) - i know im kind of nit picking but these dont look perfectly aligned with eachother.
Okay
01:20:166 (3) - put this closer so the bend properly wraps around the previous slider, and so it doesnt cause uneven spacing.
yea
01:21:499 (3) - the end of this is a bit too bent.
mmhmm
01:44:332 (2,3,4) - it would look much nicer if these wrapped eachother better.
yea

Mostly aesthetics, but this diff looks kind of messy and the rhythm is really weird it sounds and looks like you arent following a single part of the song, maybe its just me.
Honestly I never liked how this diff turned out. I'll probly end up redoing this one.

[Insane]
There are a lot of unnecessary spacing changes in this one, like 01:08:999 (6,7) - theres really nothing to justify the spacing reduction.
changed a bit I suppose. I like the way I did it idk
00:58:999 (1,2,3,4,5,1,2,3,4,5) - this pattern is hell to read.
changed rip
01:22:166 (1,2) - align these properly
did

This one was better.
weeeeee

[Extra]
00:19:832 (4,5) - these arent on time
What do you mean? They're literally on the quarter notes. unless you meant they need to be on the eighth notes?
00:34:666 (4) - when doing patterns like this where theres a slider going the complete opposite direction of the flow, you need to slow down the slider.
Why? Seems fine in my opinion. Also if it's difficulty wise, this isn't supposed to be a hard or insane, it's challenging for a reason ;-; Even then it's not even that hard I think
00:55:832 (5) - this note isnt on time
????
01:16:166 (4) - theres no reason to not put the triple here when you have mapped every single one throughout the diff.
sure why not
01:34:999 (1) - remove nc
removed, but still put it before stream
01:35:332 (4,8,12) - add nc so the player can read how many notes there are per measure also A E S T H E T I C S
I'm not exactly sure why I would need to do so as players can judge on their own on how to play a stream. I'm sure this isn't their first one. Although I'll change it I guess.
01:35:332 (4,8,12,5) - add nc, same reason
I think its okay, also because you didn't link the right time

This was fine.
woooooo

[Star Storm]
This also just doesnt flow, its an interesting style but imo theres a tooth grinding lack of flow, use the thing I mentioned above with the sv, itll most likely help and make this better since the rhythm implies it heavily.
I even asked a very high ranked friend of mine to play this (who is a very big fan of this artist) he said it wasnt really enjoyable (in a very blunt way that i would assume would hurt anyones feelings)
edit: since you stated in one of the mods you need some criticism, he said something along the lines of wtf is this map, it feels shitty to play.
Other than that I dont see anything alarming, this one is good.
aaaaaaaaaa

Hope this helps
Yea it did, thank you for the mod~
Hey there, thanks for being honest about the star storm diff, (although it still feels crappy to be told something you worked hard on sucks :( ) but I just wanted to make some comments on what you had to say. I'm not too sure I agree. (which I'm sure doesn't make much sense because judging my own work is biased.) I'm saying this because of what others have had to say about my map. I've asked plenty of high ranking players to try out my map and give me their opinion, and they've said they liked it. Like, I even asked Andrew who's #379, to play it on his stream and he said it was really fun. If anything, I'd like to know what specifically your friend didn't like. I know I'm not an amazing mapper, but I can't get better unless I know what's specifically not good. I honestly aimed for my style to not be typical, I tried for it to not be like everyone else's, although I guess that wasn't good enough? Aaahhh sorry for the paragraph, but yeah.

Thanks again for the mod tho <3
Cerulean Veyron
Hello! From queue, sorry for the delay

[- - General - -]
  • - Not sure about how you use the widescreen support option. But the only diff that has it unchecked is the Easy diff.
    - There's nothing to be found here, GJ!

[- - Hard - -]
  1. 00:10:999 (1,2) - You've started up with notes that's spaced with 1.0x, but suddenly onto 1.2x on 00:11:832 (3,4) - . Well, just space out slider (1) a little more for some distance spacing consistency.
  2. 00:17:499 (2) - According to the rhythm timeline, most circles like these should've been on white ticks alike 00:12:166 (4,1) - or 00:20:999 (4,5) -. So I suggest adjusting this circle to 00:17:332 - for a better emphasized rhythm.
  3. 00:25:666 (4,5,1) - Well the overlap here screws up based on structure, so using a bit of distance spacing should do something here. Rather than stacking here, try flipping slider (1) and redo it to some pattern similar to this. I'm pretty sure it'd work much better than the current one, you can try a different way if you don't mind it.
  4. - I can see you have a lot of inconsistent spacings all over the diff, you've tried various of snaps but I can literally tell it didn't really work properly as in perspective. You should try giving more attention to distance spacing and placement of every objects once you're planning to remap some parts of this diff. The yellow text on the top right of the editor may help you measure the distance if you select a note. From here I should stop mentioning them and look elsewhere for other subjective issues.
  5. 01:00:332 (1,2) - You could perhaps turn this part into something more challenging. The kit sounding here really stands out and I personally wouldn't miss the chance to map that. Replacing these two sliders into something that can make the transition ease better, it'll bring a better play to the player imo.
  6. 01:37:832 (3,5) - I would recommend mapping the white ticks, especially the downbeats, that are very audible and tense which really deserves a click over it, since it lost consistency in what you follow in this part. The past objects are following the music pretty much okay, but until here it's breaking the rhythm transition that made the slider (5) sound very weird to me.
  7. 01:41:666 (7) - Probably the same as above.
  8. 02:00:499 (2,6) - This is quite some strange overlapping though, barely noticeable but flows pretty odd. At least a manual stacking on the slider tail or something similar.

[- - Insane - -]
  1. 00:42:332 (1,2,3,4) - You're going a bit too far with this kickslider patterning with some awkward border overlaps. Since this is a 1/4 rhythm, the spacing can also be a little surprise even in this kind of diff. It's also hard to play from my experience, I would recommend you splitting them a bit for visibility of it's path and increase a bit of the spacing.
  2. 00:51:499 (2,3,4,5,6,7) - This could have just been me, but the circles' placements and spacing here is very ambiguous to play imo. This from my point of view, I think switching (3),(5) and (6)'s placements would work much properly. Or at least increase the spacing to 1.7x for structure. I don't know a specific pattern that would be really suitable for this part, I guess because there are many ways ofc.
  3. 01:18:499 - I believe this inherited point is unused. Remove it.
  4. 01:32:332 (3,4,5,6,1,2,3,4) - I think you should start differing the shape of the patterning here, I feel like you added too much of the singletapping here in terms of flow. And I personally believe that none of them have this feeling of "intensity increment". I hope you'll change a few shapes into less boring rather than squares or something. Adding sliders/polygon formation would also help making the patterns more diverse, if you have trouble making them differently.
  5. 01:42:832 (4,5,6,7,8,1,2) - Well, not all of it. I probably think you should start changing the linear sliders into curve ones imo. You could maybe shift the angle or do make something else instead for repeating the full linear thing to make the structure more interesting.

Overall, I couldn't mod further while with the same issues being mentioned again and I didn't want to repeat myself, so you can simply reference it. I literally see most aspects are also not done correctly. Some are well executed like rhythm composition and consistency, but other subjective like spacing and patterning probably needs to be remapped on more to make itself work as a diff much accurately. And the things I've mentioned of structure felt a bit overmapped to be honest, so I've pointed out a few that bugged me the most, so yeah.

I think this may be all for this map, sorry if I'm quite a bit rude on some mods.
Good luck!
Topic Starter
TenkaiPalm

Cerulean Veyron wrote:

Hello! From queue, sorry for the delay

[- - General - -]
  • - Not sure about how you use the widescreen support option. But the only diff that has it unchecked is the Easy diff.
    Oh whoops my bad.
    - There's nothing to be found here, GJ!
    wooo

[- - Hard - -]
I think I'm gonna end up asking for a GD or redo-ing this one if people don't like it THAT much. We'll see I suppose :)
  1. 00:10:999 (1,2) - You've started up with notes that's spaced with 1.0x, but suddenly onto 1.2x on 00:11:832 (3,4) - . Well, just space out slider (1) a little more for some distance spacing consistency.
    Ah. Yeah I just didn't want the slider to overlap.
  2. 00:17:499 (2) - According to the rhythm timeline, most circles like these should've been on white ticks alike 00:12:166 (4,1) - or 00:20:999 (4,5) -. So I suggest adjusting this circle to 00:17:332 - for a better emphasized rhythm.
    Wait, are you saying I should move 00:12:166 (4) - to the white tic before it? As far as I know that's not how the drum sounds. Please correct me if I'm wrong ;-;
  3. 00:25:666 (4,5,1) - Well the overlap here screws up based on structure, so using a bit of distance spacing should do something here. Rather than stacking here, try flipping slider (1) and redo it to some pattern similar to this. I'm pretty sure it'd work much better than the current one, you can try a different way if you don't mind it.
    Mmm re did the whole thing there.
  4. - I can see you have a lot of inconsistent spacings all over the diff, you've tried various of snaps but I can literally tell it didn't really work properly as in perspective. You should try giving more attention to distance spacing and placement of every objects once you're planning to remap some parts of this diff. The yellow text on the top right of the editor may help you measure the distance if you select a note. From here I should stop mentioning them and look elsewhere for other subjective issues.
    Yeah unfortunately. I'm not sure what I was thinking at the time. Hopefully someone can make a gd or something for me ;-;
  5. 01:00:332 (1,2) - You could perhaps turn this part into something more challenging. The kit sounding here really stands out and I personally wouldn't miss the chance to map that. Replacing these two sliders into something that can make the transition ease better, it'll bring a better play to the player imo.
    ahh okay
  6. 01:37:832 (3,5) - I would recommend mapping the white ticks, especially the downbeats, that are very audible and tense which really deserves a click over it, since it lost consistency in what you follow in this part. The past objects are following the music pretty much okay, but until here it's breaking the rhythm transition that made the slider (5) sound very weird to me.
    Ah yeah okay, I'll get to that
  7. 01:41:666 (7) - Probably the same as above.
    Aaaa I thought this was fine actually ;-;
  8. 02:00:499 (2,6) - This is quite some strange overlapping though, barely noticeable but flows pretty odd. At least a manual stacking on the slider tail or something similar.
    Yeah, I understand what you mean^ I'll change it in the near future.

[- - Insane - -]
  1. 00:42:332 (1,2,3,4) - You're going a bit too far with this kickslider patterning with some awkward border overlaps. Since this is a 1/4 rhythm, the spacing can also be a little surprise even in this kind of diff. It's also hard to play from my experience, I would recommend you splitting them a bit for visibility of it's path and increase a bit of the spacing.
    Mm okay.
  2. 00:51:499 (2,3,4,5,6,7) - This could have just been me, but the circles' placements and spacing here is very ambiguous to play imo. This from my point of view, I think switching (3),(5) and (6)'s placements would work much properly. Or at least increase the spacing to 1.7x for structure. I don't know a specific pattern that would be really suitable for this part, I guess because there are many ways ofc.
    Ah yeah.
  3. 01:18:499 - I believe this inherited point is unused. Remove it.
    weeeee
  4. 01:32:332 (3,4,5,6,1,2,3,4) - I think you should start differing the shape of the patterning here, I feel like you added too much of the singletapping here in terms of flow. And I personally believe that none of them have this feeling of "intensity increment". I hope you'll change a few shapes into less boring rather than squares or something. Adding sliders/polygon formation would also help making the patterns more diverse, if you have trouble making them differently.
    Wait what. I did use the polygon tool ;-; Guess I'll change the jumps tho ._. I just didn't want the difficulty to be like super hard because of these jumps. (What's there right now will be changed, I just couldn't think of anything right now to change it to.)
  5. 01:42:832 (4,5,6,7,8,1,2) - Well, not all of it. I probably think you should start changing the linear sliders into curve ones imo. You could maybe shift the angle or do make something else instead for repeating the full linear thing to make the structure more interesting
    aaaa sure tried something there.

Overall, I couldn't mod further while with the same issues being mentioned again and I didn't want to repeat myself, so you can simply reference it. I literally see most aspects are also not done correctly. Some are well executed like rhythm composition and consistency, but other subjective like spacing and patterning probably needs to be remapped on more to make itself work as a diff much accurately. And the things I've mentioned of structure felt a bit overmapped to be honest, so I've pointed out a few that bugged me the most, so yeah.
Mmmmm okay I understand. There's some work to be done I suppose~

I think this may be all for this map, sorry if I'm quite a bit rude on some mods.
Nah you're good dw~ 8-)
Good luck!
Thank you for the mod <3

P.S. new bg :) (idk if these combo colors look good)
Topic Starter
TenkaiPalm
After about about 2 months or so, I'm back :)

For this update I just remapped the hard difficulty, and while doing so, I think I realized I might've neglected the easier difficulties.
So what I'll be doing is making changes / remapping over the course of a while to these difficulties.

Any mods on these difficulties would really be helpful :D
Topic Starter
TenkaiPalm
Updates coming soon :D

Edit: Might take a little longer than I thought.
[Meo]

TenkaiPalm wrote:

Updates coming soon :D
:O
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