I'd recommend HD
if you can get 99% acc on AR8-9 maps, there isn't any point to learning HD if you currently have problems reading the maps with nomod. If you do decide to learn HD, just play either AR8.0 or 9.0. Playing 7 or lower is a bad idea to start out with as you have to wait longer between seeing a circle and the beat that circle represents actually happening. It will probably take you a month before you can read HD properly as you have to get used to memorizing the positions of the circles then aiming for them, as well as reading the difference between whole, 1/2, 1/4 notes, etc. with just the time the hit circle appears and disappears as a guide.
DT is also fine and is probably the best choice if you can't get good accuracy yet, just keep the AR and OD 2 levels below what you play nomod.
EZ is also fine to pick up, just prepare to suffer as your brain adapts to the higher level of density in the map...along with lower CS (the mod was originally implemented back when CS6+ was popular, so it doesn't really work as an "easy" mod anymore).
As far as I'm aware, it's never too early to play FL, but like EZ, it changes the map completely and you need to memorize instead of read.
HR is a waste of time until you can handle AR10 OD10, if you play it now, you'll find you reach a point where you can't progress because of the jump from AR8.4 and OD6 to AR9.8 and OD8.4.
silmarilen wrote:
You should stay away from HR until you can already consistently fc 5+ star maps and get good acc on them (only a few 100s, 99.5% acc or something).
Bear in mind this ^ refers to more difficult maps. I can easily 99% FC 5.0 - 5.5 TV sizes with 99+% acc, however I cannot FC the more difficult maps in the same range, nor can I read any higher than about AR9.5 properly or even get good acc on most OD9 maps
Edit:-
Khelly wrote:
I don't think it's applying to technical maps because then you'd never touch hr ever.
Yeah, not sure why I wrote "technical"...I meant higher BPM, AR and OD