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kors k - Programmed Sun

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Topic Starter
_Stan
This beatmap was submitted using in-game submission on 2016年7月5日 at 19:59:40

Artist: kors k
Title: Programmed Sun
Source: beatmania IIDX 17th Sirius
Tags: beatmania IIDX 17th Sirius trance kors k
BPM: 144
Filesize: 3530kb
Play Time: 02:02
Difficulties Available:
  1. Another (4.1 stars, 406 notes)
  2. Beginner (1.29 stars, 95 notes)
  3. Hyper (3.23 stars, 287 notes)
  4. Normal (1.94 stars, 179 notes)
Download: kors k - Programmed Sun
Information: Scores/Beatmap Listing
---------------
Programmed Series
part.2 programmed Sun
--------------------------------------------
part.1 Programmed World
part.3 Programmed Life ( not yet )
Background image by me.

Easy done by: _stan
Normal done by: _stan
Hyper done by: _stan
Another done by: _stan

History of corrections
06/02 finish the basic and medium
06/05 finish the hyper
06/17 update fixed
06/21 add diff Insane
06/25 partially remap Hyper
07/04 all finished (<- now )

I can speak Chinese and English
I can make image or background if you need, pm me.
Nyanaro
dudududu amazing mod

Hyper

00:10:128 (4) - Overlaps a little with 00:10:961 (2) - Doesn't matter much but i decided to mention it.
00:13:045 (3) - Same here with 00:11:378 (3,4) - Try moving the 00:13:045 (3) - a little to the right maybe.
00:38:253 (4,1) - There should be a note at the blue tick. This is a very akward pattern, try changing the repeatslider into a stream perhaps.
00:40:128 (2) - Try using a 1/8 repeatslider here instead, it would fit nicely with the spinner.
01:24:295 (3,4) - There should be a note at the white tick in between these two.
01:25:961 (3,4) - Same here ^
01:27:628 (3,4) - And again ^
01:35:545 (2) - Overlaps the slider after it, try moving it a little.
01:36:586 (5) - Overlaps 01:37:003 (1) -
Same with these two 01:36:795 (6) - 01:37:420 (2) -
01:51:795 (1) - Just stack this with the #2 Slider under it, it's a little off.
01:56:795 (6) - Same here with the red slider #3
01:58:461 (1) - And again with the blue slider #2

I hope this helped!
roshan117
From my modding queue!

Beginner
00:35:336 (1,1) - Remove the 1 hitcircle that comes after the spinner, and then make the spinner end to where that hitcircle was. having a long spinner and then only 1 hitcircle feels pointless.
Normal
00:02:628 (1) - do NOT nc here
00:03:670 (1) - Do NOT nc here either
00:05:961 (1) - DONT nc here
00:07:003 (1) - DONT nc here
00:08:878 (1) - DONT nc here
00:15:545 (1,2,3,4) - work on the timing of your sliders here, they all come in too early (offbeat)
01:02:003 (1) - don't nc here
01:03:461 (1) - don't nc here
01:04:920 (1) - don't nc here
01:06:795 (1) - don't nc here
01:07:836 (1) - don't nc here
01:36:795 (1) - don't nc here
01:39:920 (1) - don't nc here
01:42:003 (1) - don't nc here
01:43:461 (1) - don't nc here
01:50:753 (1) - don't nc here
01:53:253 (1) - don't nc here
01:56:795 (1) - don't nc here
Overall
Your mapping is really good, and so is the song. However, you gotta stop with all the new combos next to each other. Wel, I hope my modding helped :D
Topic Starter
_Stan

Nyanaro wrote:

dudududu amazing mod

Hyper

00:10:128 (4) - Overlaps a little with 00:10:961 (2) - Doesn't matter much but i decided to mention it. keep
00:13:045 (3) - Same here with 00:11:378 (3,4) - Try moving the 00:13:045 (3) - a little to the right maybe. yeah~ fixed it in another way.
00:38:253 (4,1) - There should be a note at the blue tick. This is a very akward pattern, try changing the repeatslider into a stream perhaps. ok
00:40:128 (2) - Try using a 1/8 repeatslider here instead, it would fit nicely with the spinner. ok
01:24:295 (3,4) - There should be a note at the white tick in between these two. no, it's a beat not music
01:25:961 (3,4) - Same here ^ ^
01:27:628 (3,4) - And again ^ ^
01:35:545 (2) - Overlaps the slider after it, try moving it a little. fixed
01:36:586 (5) - Overlaps 01:37:003 (1) -
Same with these two 01:36:795 (6) - 01:37:420 (2) - fixed
01:51:795 (1) - Just stack this with the #2 Slider under it, it's a little off. keep
01:56:795 (6) - Same here with the red slider #3
01:58:461 (1) - And again with the blue slider #2
I hope this helped!
thanks in advance, :) :)

roshan117 wrote:

From my modding queue!

Beginner
00:35:336 (1,1) - Remove the 1 hitcircle that comes after the spinner, and then make the spinner end to where that hitcircle was. having a long spinner and then only 1 hitcircle feels pointless. fixed
Normal
00:02:628 (1) - do NOT nc here
00:03:670 (1) - Do NOT nc here either fixed
00:05:961 (1) - DONT nc here fixed
00:07:003 (1) - DONT nc here fixed
00:08:878 (1) - DONT nc here fixed
00:15:545 (1,2,3,4) - work on the timing of your sliders here, they all come in too early (offbeat) ?
01:02:003 (1) - don't nc here fixed
01:03:461 (1) - don't nc here fixed
01:04:920 (1) - don't nc here fixed
01:06:795 (1) - don't nc here fixed
01:07:836 (1) - don't nc here fixed
01:36:795 (1) - don't nc here fixed
01:39:920 (1) - don't nc here fixed
01:42:003 (1) - don't nc here fixed
01:43:461 (1) - don't nc here fixed
01:50:753 (1) - don't nc here fixed
01:53:253 (1) - don't nc here fixed
01:56:795 (1) - don't nc here fixed
Overall
Your mapping is really good, and so is the song. However, you gotta stop with all the new combos next to each other. Wel, I hope my modding helped :D
thx~ :) :) :) :) thank you for your mod :)
Down
M4M from your queue

[General Setting]
Unsnapped timing line
01:08:677

[Beginner]
■ 00:17:420 (4,1) - Check the spacing.
■ 00:56:170 (2,3) - This spacing is too big on whole map. You must make it approximate 1.00x
■ 01:32:003 (5,1) - Please make the triangle more perfectly. https://osu.ppy.sh/ss/5401821

[Normal]
■ 00:12:211 (6) - NC here.
■ 01:33:670 (3,4,5,6,7) - This pattern is kinda too hard for this diff, consider make it easier.
Oh.. Looks fine~

[Hyper]
■ 00:04:295 (2,3) - Looks very closely. How do you think about it adjust like this? http://osu.ppy.sh/ss/5401999
■ 00:14:503 - Set the volume by 5%
■ 00:41:586 - Is this timing line necessary? I think that it does not function in here.
■ 01:06:170 (3) - NC? like front parts.
■ 01:15:336 (1) - You dispose it in the middle of square. https://osu.ppy.sh/ss/5401912
■ 01:08:461 (1) - Is this NC needed?

This mapset is neat! I can't find any problem.
Good luck!
Topic Starter
_Stan

Down wrote:

M4M from your queue

[General Setting]
Unsnapped timing line
01:08:677

[Beginner]
■ 00:17:420 (4,1) - Check the spacing. yeah
■ 00:56:170 (2,3) - This spacing is too big on whole map. You must make it approximate 1.00x yeah
■ 01:32:003 (5,1) - Please make the triangle more perfectly. https://osu.ppy.sh/ss/5401821 yeah

[Normal]
■ 00:12:211 (6) - NC here. yeah
■ 01:33:670 (3,4,5,6,7) - This pattern is kinda too hard for this diff, consider make it easier. maybe but i wanna keep it
Oh.. Looks fine~

[Hyper]
■ 00:04:295 (2,3) - Looks very closely. How do you think about it adjust like this? http://osu.ppy.sh/ss/5401999 yeah
■ 00:14:503 - Set the volume by 5% yeah
■ 00:41:586 - Is this timing line necessary? I think that it does not function in here. yeah
■ 01:06:170 (3) - NC? like front parts. yeah
■ 01:15:336 (1) - You dispose it in the middle of square. https://osu.ppy.sh/ss/5401912 yeah
■ 01:08:461 (1) - Is this NC needed? yeah

This mapset is neat! I can't find any problem.
Good luck!
helpful~ thx a lot :) :) :) :)
sodarose
[Hyper]
00:08:670 (1,1) - 间距离得太近了,你前面都不是这样的
01:12:003 (1,2,3,4,5,1,2,3) - 这串节奏下的不是很好的感觉,我没有好的建议orz

[Normal]
01:11:378 (6,1,2,3,4,5,6) - 这段跟鼓比较好
01:33:670 (3,4,5,6) - 建议换成滑条,我比较反对Normal放长单点
01:52:003 (1,2,3) - 可以换成1/2折返

[Beginner]
01:10:336 (3) - 节奏建议 https://osu.ppy.sh/ss/5424658

呃,好像没了。我不怎么会引诱曲抱歉 :?
Topic Starter
_Stan

sodarose wrote:

[Hyper]
00:08:670 (1,1) - 间距离得太近了,你前面都不是这样的 fixed
01:12:003 (1,2,3,4,5,1,2,3) - 这串节奏下的不是很好的感觉,我没有好的建议orz 暂时keep把

[Normal]
01:11:378 (6,1,2,3,4,5,6) - 这段跟鼓比较好 这段抓的主音也挺明显的
01:33:670 (3,4,5,6) - 建议换成滑条,我比较反对Normal放长单点 前面有人提过,我保留了,不过大多modder都这样认为,fixed
01:52:003 (1,2,3) - 可以换成1/2折返 fixed

[Beginner]
01:10:336 (3) - 节奏建议 https://osu.ppy.sh/ss/5424658 fixed

呃,好像没了。我不怎么会引诱曲抱歉 :?


感谢~ 已经修改完了。
Topic Starter
_Stan
update

add a diff: Another
kanor
[Normal]
00:30:336 (4,5) - AI里的DS问题
00:08:670 - 这里开始的节奏不合曲,具体私聊
00:28:253 - 这个音真的不压?
00:30:336 (4,5) - 这里不太明白具体是什么样的节奏.....normal最好认准一个节奏就跟到死
感觉Normal问题还有点大......
[Hyper]
00:08:670 (1,1) - Ctrl+G感觉节奏更舒服
00:12:211 (1,2,3) - 3还是不要这么摆吧......逆flow感觉很容易断滑条尾,同向的滑条不行嘛?
00:13:670 - 这个地方建议放NOTE,转盘缩短一格,重音还是用有打击感的物件更舒服,你觉得呢?
00:28:878 (2,3,4) - 这里flow不是很舒服,感觉把2 ctrl+G一下,再顺flow摆要舒服点
00:32:211 (2,3) - 这里之前同样的节奏明明放得挺开的,这里一下子很挤,感觉有些不明所以
00:35:336 (1,2,1,2,1,2) - 不推荐放这样的梗.......这么放体现不出节奏感和停顿
00:33:670 (1,2,3,4) - 这个地方不明所以,为什么突然不压红线的音了呢?
01:23:253 (5,6) - 感觉6可以直接叠在5上,感觉更有节奏感点?01:24:920 (5,6) - 这个也是
01:40:336 (1,2) - 这里感觉切flow了,两个滑条左右翻转一下感觉更舒服
[Another]
00:35:961 (1) - 这个音和Hyper下的地方不一样,你看看是哪边错了
不怎么摸得动......感觉有些跳比较奇怪,不太看得懂为什么要放跳.........
GL :)
Topic Starter
_Stan

kanor wrote:

[Normal]
00:30:336 (4,5) - AI里的DS问题 之前弄过scale想弄到2.0+ 结果还是放弃了 可能拖动的时候改变了一些滑条的长度 fixed
00:08:670 - 这里开始的节奏不合曲,具体私聊 没有看太明白呢
00:28:253 - 这个音真的不压?done
00:30:336 (4,5) - 这里不太明白具体是什么样的节奏.....normal最好认准一个节奏就跟到死 done
感觉Normal问题还有点大......
[Hyper]
00:08:670 (1,1) - Ctrl+G感觉节奏更舒服 done
00:12:211 (1,2,3) - 3还是不要这么摆吧......逆flow感觉很容易断滑条尾,同向的滑条不行嘛? done
00:13:670 - 这个地方建议放NOTE,转盘缩短一格,重音还是用有打击感的物件更舒服,你觉得呢?done
00:28:878 (2,3,4) - 这里flow不是很舒服,感觉把2 ctrl+G一下,再顺flow摆要舒服点done
00:32:211 (2,3) - 这里之前同样的节奏明明放得挺开的,这里一下子很挤,感觉有些不明所以done
00:35:336 (1,2,1,2,1,2) - 不推荐放这样的梗.......这么放体现不出节奏感和停顿 我觉得还可以唉
00:33:670 (1,2,3,4) - 这个地方不明所以,为什么突然不压红线的音了呢?done
01:23:253 (5,6) - 感觉6可以直接叠在5上,感觉更有节奏感点?01:24:920 (5,6) - 这个也是done
01:40:336 (1,2) - 这里感觉切flow了,两个滑条左右翻转一下感觉更舒服done
[Another]
00:35:961 (1) - 这个音和Hyper下的地方不一样,你看看是哪边错了done
不怎么摸得动......感觉有些跳比较奇怪,不太看得懂为什么要放跳.........
GL :)
感谢~ 全部修改了 :)
Topic Starter
_Stan

kanor wrote:

[Normal]
00:30:336 (4,5) - AI里的DS问题 之前弄过scale想弄到2.0+ 结果还是放弃了 可能拖动的时候改变了一些滑条的长度 fixed
00:08:670 - 这里开始的节奏不合曲,具体私聊 没有看太明白呢
00:28:253 - 这个音真的不压?done
00:30:336 (4,5) - 这里不太明白具体是什么样的节奏.....normal最好认准一个节奏就跟到死 done
感觉Normal问题还有点大......
[Hyper]
00:08:670 (1,1) - Ctrl+G感觉节奏更舒服 done
00:12:211 (1,2,3) - 3还是不要这么摆吧......逆flow感觉很容易断滑条尾,同向的滑条不行嘛? done
00:13:670 - 这个地方建议放NOTE,转盘缩短一格,重音还是用有打击感的物件更舒服,你觉得呢?done
00:28:878 (2,3,4) - 这里flow不是很舒服,感觉把2 ctrl+G一下,再顺flow摆要舒服点done
00:32:211 (2,3) - 这里之前同样的节奏明明放得挺开的,这里一下子很挤,感觉有些不明所以done
00:35:336 (1,2,1,2,1,2) - 不推荐放这样的梗.......这么放体现不出节奏感和停顿 我觉得还可以唉
00:33:670 (1,2,3,4) - 这个地方不明所以,为什么突然不压红线的音了呢?done
01:23:253 (5,6) - 感觉6可以直接叠在5上,感觉更有节奏感点?01:24:920 (5,6) - 这个也是done
01:40:336 (1,2) - 这里感觉切flow了,两个滑条左右翻转一下感觉更舒服done
[Another]
00:35:961 (1) - 这个音和Hyper下的地方不一样,你看看是哪边错了done
不怎么摸得动......感觉有些跳比较奇怪,不太看得懂为什么要放跳.........
GL :)
感谢~ 全部修改了 :)
celerih
Hey, here for some sweet M4M from your queue.


Normal
00:08:878 (1) – This slider isn’t on any sound. Replacing the slider before it by a circle, and then moving back the slider by half a tick (onto the white tick) fits the song better.
00:09:711 (2,3,4,1,2) – Also, moving back all of these by half a tick makes them match up better with the song, so that they match with the weird alarm sound.

Another
HP8 -> HP6, HP8 for a 4* map is too high, adn with HR, HP10 is just ridiculous for a map of this difficulty.

00:07:003 (1) - and 00:05:232 (6,1) - Both time there is the same sound, bu they are both mapped differently. Maybe add a circle the second time or remove it the first

00:23:461 (5,1,2) - Spacing here is a bit weird, maybe use distance snap to make it more equal between the 5-1 and 1-2.

00:35:336 (1,2,1,2,1,2,1,2,3) - This section is quite confusing if you don't know the song before playing. The spacing should better reflect the distance between the notes in the song. For example, 00:35:336 (1,2) - and 00:37:211 (2,1) - Have the same distance in the song, but in the map, they are completely different. In a section where the rhythm becomes weird, having consistency with note placement is important. You increase the distance between these notes 00:36:066 (1,2) - and decrease the distance between those two 00:35:336 (1,2) - . This should help make that part of the map clearer.
00:59:295 (4,1) – Here it feels weird to come to a sudden stop after a jump,. The flow of the map would be better if there were more distance between the 4-1

01:51:899 (9,1) – When listening to the song, it can understand the two doubles before, but I don’t hear anything that would justify putting a double here, a lone circle should be fine there.

I didn’t find a lot of things in your map, and it was really well made, good luck on ranking this if you’re trying. For the M4M, since this isn’t a huge mod, feel free to mod what you feel is appropriate on my map. Any mod is good to me. https://osu.ppy.sh/s/458964
Nitrousdragon
for M4M

This mapset could look better visually, but nonetheless, it is rankable and pretty much ready for a bubble. I honestly like this mapset.

[General]
01:35:336 - 02:00:336 - Shouldn't kiai time be here as well? I would place kiai time there if I were the mapper, because this part is more intense than the others. Keep the first kiai time, but either add on to that or make a whole new section.

[Beginner]
Beginner looks good.

[Normal]
00:18:878 (1,2,3,4,1,2,3,4) - I have a feeling this may be a bit too intimidating, especially for players who just start playing these coming onto this part. Leave 4 circles and use 2 sliders to replace the other 4.

[Hyper]
Hyper looks absolutely beautiful.

[Another]
00:04:295 (3,4) - I'd prefer these sliders to flow in the same direction.
00:18:461 (5,1) - Things like these could be replaced with normal triples, but if you prefer these kind of streams, I'm fine with it.
00:29:399 (5,6) - If you're going to do this, please increase the DS between the two objects, along with whatever object overlaps what.
00:40:961 (3) - Ctrl+G
00:56:170 (1,2) - Why is the DS so low between the sliders and circles, but not between one circle and another? That doesn't make much sense.
01:07:003 (1,2,3,4,5) - A straight line looks better to me.
01:23:461 (7,1) - Anything like this should have the slider and then a double (two circles on 1/4 beats, close together obviously)
Topic Starter
_Stan

CeleriLord wrote:

Hey, here for some sweet M4M from your queue.


Normal
00:08:878 (1) – This slider isn’t on any sound. Replacing the slider before it by a circle, and then moving back the slider by half a tick (onto the white tick) fits the song better. yeah, but there has a sound, I'll keep
00:09:711 (2,3,4,1,2) – Also, moving back all of these by half a tick makes them match up better with the song, so that they match with the weird alarm sound.keep

Another
HP8 -> HP6, HP8 for a 4* map is too high, adn with HR, HP10 is just ridiculous for a map of this difficulty. ok

00:07:003 (1) - and 00:05:232 (6,1) - Both time there is the same sound, bu they are both mapped differently. Maybe add a circle the second time or remove it the first ok

00:23:461 (5,1,2) - Spacing here is a bit weird, maybe use distance snap to make it more equal between the 5-1 and 1-2. fixed

00:35:336 (1,2,1,2,1,2,1,2,3) - This section is quite confusing if you don't know the song before playing. The spacing should better reflect the distance between the notes in the song. For example, 00:35:336 (1,2) - and 00:37:211 (2,1) - Have the same distance in the song, but in the map, they are completely different. In a section where the rhythm becomes weird, having consistency with note placement is important. You increase the distance between these notes 00:36:066 (1,2) - and decrease the distance between those two 00:35:336 (1,2) - . This should help make that part of the map clearer. sure! fixed it.
00:59:295 (4,1) – Here it feels weird to come to a sudden stop after a jump,. The flow of the map would be better if there were more distance between the 4-1 emm keep it if ohter modder think so, I'll change it

01:51:899 (9,1) – When listening to the song, it can understand the two doubles before, but I don’t hear anything that would justify putting a double here, a lone circle should be fine there. actully it's match with the music

I didn’t find a lot of things in your map, and it was really well made, good luck on ranking this if you’re trying. For the M4M, since this isn’t a huge mod, feel free to mod what you feel is appropriate on my map. Any mod is good to me. thx very much!!! https://osu.ppy.sh/s/458964

Nitrousdragon wrote:

for M4M

This mapset could look better visually, but nonetheless, it is rankable and pretty much ready for a bubble. I honestly like this mapset. appreciate~

[General]
01:35:336 - 02:00:336 - Shouldn't kiai time be here as well? I would place kiai time there if I were the mapper, because this part is more intense than the others. Keep the first kiai time, but either add on to that or make a whole new section.

[Beginner]
Beginner looks good. :) :) yeah~

[Normal]
00:18:878 (1,2,3,4,1,2,3,4) - I have a feeling this may be a bit too intimidating, especially for players who just start playing these coming onto this part. Leave 4 circles and use 2 sliders to replace the other 4. but I'll keep this for this moment.

[Hyper]
Hyper looks absolutely beautiful.

[Another]
00:04:295 (3,4) - I'd prefer these sliders to flow in the same direction. yes, and feel more fluent to play it
00:18:461 (5,1) - Things like these could be replaced with normal triples, but if you prefer these kind of streams, I'm fine with it. keep
00:29:399 (5,6) - If you're going to do this, please increase the DS between the two objects, along with whatever object overlaps what. yeah
00:40:961 (3) - Ctrl+G fixed
00:56:170 (1,2) - Why is the DS so low between the sliders and circles, but not between one circle and another? That doesn't make much sense.
01:07:003 (1,2,3,4,5) - A straight line looks better to me. the music has transition here so I make a diff direction
01:23:461 (7,1) - Anything like this should have the slider and then a double (two circles on 1/4 beats, close together obviously) thx~

thx very much and fixed the problems~ :) :) :) :) :)
thx guys, but I'm too busy these days cuz exam and final-term works to do. I'll mod about July 1st. Sorry really!!!!
Hikan
Hi, from VNO's modding queue ;)
Beginner
well, it looks fine, lol
Normal
01:05:336 (1) - This slider is too curvy, you should make it more softer
01:07:836 (4) - ^
01:30:336 (4,5,6) - https://osu.ppy.sh/ss/5500311 , just keep it if you want
Hyper
00:33:670 (1,2,3,4) - those rythms were changed so abrupt, keep the old rythm please.
00:39:503 (1,2,1,2) - this section should be highlighted, how about using higher distance? ( example: https://osu.ppy.sh/ss/5500543 )
01:52:003 (1,2) - Its not symmetric yet

Another
00:01:170 (1,2,3,4,5) - This need more curvy, because why not? xd
00:16:378 (4,5,1) - Check DS please
00:24:711 (4,5,6) - ^
00:41:586 (1,1) - https://osu.ppy.sh/ss/5501190 ( just keep if you want, its not too dangerous)
01:06:170 (2,3,1) - You should make the triangle more perfectly
01:06:586 (3,1,1) - ^
01:18:461 (7,1) - This is wrong, you must put it like this: https://osu.ppy.sh/ss/5501030
01:27:836 - Miss 1 beat right here, so you can put like this: https://osu.ppy.sh/ss/5500982
01:34:295 (4,1) - This is wrong too Dx , you must put like this: https://osu.ppy.sh/ss/5501086
Okay, daz all, just pm me if you need my recheck
good luck with ranked ;)
Topic Starter
_Stan

DosuRyouta wrote:

Hi, from VNO's modding queue ;)
Beginner
well, it looks fine, lol thx very much
Normal
01:05:336 (1) - This slider is too curvy, you should make it more softer done
01:07:836 (4) - ^ done
01:30:336 (4,5,6) - https://osu.ppy.sh/ss/5500311 , just keep it if you want done
Hyper
00:33:670 (1,2,3,4) - those rythms were changed so abrupt, keep the old rythm please.
00:39:503 (1,2,1,2) - this section should be highlighted, how about using higher distance? ( example: https://osu.ppy.sh/ss/5500543 )
01:52:003 (1,2) - Its not symmetric yet
all done

Another
00:01:170 (1,2,3,4,5) - This need more curvy, because why not? xd
00:16:378 (4,5,1) - Check DS please all done
00:24:711 (4,5,6) - ^ done
00:41:586 (1,1) - https://osu.ppy.sh/ss/5501190 ( just keep if you want, its not too dangerous) keep
01:06:170 (2,3,1) - You should make the triangle more perfectly done
01:06:586 (3,1,1) - ^ done
01:18:461 (7,1) - This is wrong, you must put it like this: https://osu.ppy.sh/ss/5501030 done
01:27:836 - Miss 1 beat right here, so you can put like this: https://osu.ppy.sh/ss/5500982 done
01:34:295 (4,1) - This is wrong too Dx , you must put like this: https://osu.ppy.sh/ss/5501086 emm it's same with hyper and I do not think there is wrong rhythm
Okay, daz all, just pm me if you need my recheck
good luck with ranked ;)
Really thx and it's so detailed and careful. thank you very much !! :)
Plus4j
Hey~~

M4M的

[Beginner]
這難度做得不錯但還是有小地方我就給一下建議
00:18:670 (1,2) - follow這樣接在移動上感覺不自在
00:20:336 (3) - 滑條改這樣如何?
00:30:336 (3,4) - blanket不整齊,有點小歪掉
00:33:253 (2,3) - 2接3這個滑條可以在順一點,把2往上移一點或許會比較好
01:00:128 (2) - 建議這滑條可以多做變化,拉這樣不太好看
01:05:336 (1) - good
01:05:336 (1,1) - 但這blanket也是不整齊
01:40:128 (3) - 建議這滑條可以多做變化,拉這樣不太好看
01:43:461 (3) - ^
01:43:461 (3,1) - 這follow不順暢
01:46:795 (2) - 建議這滑條可以多做變化
[Normal]
00:02:003 (1,3,1) - 這三個滑條都長得一模一樣但00:07:003 (4) - 這裡怎麼突然長的不一樣了,你聽一下,那4個滑條都在同一種音上
00:56:795 (3) - 這裡就拉得很漂亮其實不用像Beginner說的那樣改
[Hyper]
00:10:128 (4) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circle
00:11:795 (4) - ^
00:16:795 (5) - ^
00:18:461 (4) - ^
00:20:128 (4) - ^
00:23:461 (5) - ^
00:25:128 (4) - ^
01:34:503 (1) - 這滑條的blanket也不太好
01:46:795 (1) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circle
[Another]
00:11:795 (5) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circle
00:20:128 (5) - ^
00:33:461 (8,9) - 這是故意不壓在00:33:670 (1) - 上的嗎?如果不是就壓在開頭上吧

加點hitsound吧=.=
Topic Starter
_Stan

Hey lululu wrote:

Hey~~

M4M的

[Beginner]
這難度做得不錯但還是有小地方我就給一下建議
00:18:670 (1,2) - follow這樣接在移動上感覺不自在
00:20:336 (3) - 滑條改這樣如何?
00:30:336 (3,4) - blanket不整齊,有點小歪掉
00:33:253 (2,3) - 2接3這個滑條可以在順一點,把2往上移一點或許會比較好
01:00:128 (2) - 建議這滑條可以多做變化,拉這樣不太好看
01:05:336 (1) - good
01:05:336 (1,1) - 但這blanket也是不整齊
01:40:128 (3) - 建議這滑條可以多做變化,拉這樣不太好看
01:43:461 (3) - ^
01:43:461 (3,1) - 這follow不順暢
01:46:795 (2) - 建議這滑條可以多做變化
ez的我部分remap了 以上问题在re里面全部注意了
[Normal]
00:02:003 (1,3,1) - 這三個滑條都長得一模一樣但00:07:003 (4) - 這裡怎麼突然長的不一樣了,你聽一下,那4個滑條都在同一種音上 ok
00:56:795 (3) - 這裡就拉得很漂亮其實不用像Beginner說的那樣改 ok
[Hyper]
00:10:128 (4) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circle 这里抓得是另外的音 所以这part不用
00:11:795 (4) - ^
00:16:795 (5) - ^
00:18:461 (4) - ^
00:20:128 (4) - ^
00:23:461 (5) - ^
00:25:128 (4) - ^
01:34:503 (1) - 這滑條的blanket也不太好done
01:46:795 (1) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circledone
[Another]
00:11:795 (5) - 滑條尾端應該不能壓在較長的白線上吧,或許你可以把滑條改掉換成2個circle keep
00:20:128 (5) - ^ keep
00:33:461 (8,9) - 這是故意不壓在00:33:670 (1) - 上的嗎?如果不是就壓在開頭上吧done

加點hitsound吧=.=
hitsound是有的!! 可能是声音太小了 我增加一下百分比把
Ayumiita
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

Another:

i would change something with the AR like 9,2 or 9,3 just test it out i think its better

you should add some hitsounds its really wierd to play with such quite hitsounds.

01:07:420 (5) - i would move the slider to let it look better in combination with the stream.

i would change the end to something like that (if you dont get what i mean np) puu.sh/pPTgK/b17639bfb1.jpg
Hikan
Hi, i came back ;) ,by you request, I hope my modding will help you again
Beginner
00:28:670 (1) - This slider too curvy, more smoother, can you? :3
01:05:336 (1,1) - This blanket isnt perfect yet
Normal
I absolutely cant find any problem, this diff was neat already xD
Hyper
00:05:336 (1,1,2,3) - I think this pattern will make this diff more exciting, anyway just keep old pattern if you want
00:18:461 (4,1) - blanket xd
01:01:378 (4) - hmm, it looks weird, can you Ctrl + G it?
01:33:045 (2,3,4) - You should make the triangle more perfectly
Another
00:38:253 (4) - NC
00:59:295 (4,1) - hmm, can you make the distance here? I think it is hard to recognize this stack ( example? )
01:37:003 (1,2,3) - I think you can make a slider trains here, just my opinion, just keep it if you want
01:40:336 (1,2,3) - I found something is strangle here, but i dont know what is it xd
01:46:378 (4,1) - those sliders should be the same
01:56:795 (4,1,1) - you should make this triangle more perfectly
Thats all, good luck with ranked ;)
Topic Starter
_Stan
Lucyyyyyyy's mod

Lucyyyyyyy wrote:

Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

Another:

i would change something with the AR like 9,2 or 9,3 just test it out i think its better

you should add some hitsounds its really wierd to play with such quite hitsounds.

01:07:420 (5) - i would move the slider to let it look better in combination with the stream.

i would change the end to something like that (if you dont get what i mean np) puu.sh/pPTgK/b17639bfb1.jpg
all fixed~ really thx! :)

DosuRyouta's mod

DosuRyouta wrote:

Hi, i came back ;) ,by you request, I hope my modding will help you again
[Beginner]00:28:670 (1) - This slider too curvy, more smoother, can you? :3
01:05:336 (1,1) - This blanket isnt perfect yet
[Normal]I absolutely cant find any problem, this diff was neat already xD
[Hyper]00:05:336 (1,1,2,3) - I think this pattern will make this diff more exciting, anyway just keep old pattern if you want
00:18:461 (4,1) - blanket xd
01:01:378 (4) - hmm, it looks weird, can you Ctrl + G it?
01:33:045 (2,3,4) - You should make the triangle more perfectly
[Another]00:38:253 (4) - NC
00:59:295 (4,1) - hmm, can you make the distance here? I think it is hard to recognize this stack ( example? )
01:37:003 (1,2,3) - I think you can make a slider trains here, just my opinion, just keep it if you want
01:40:336 (1,2,3) - I found something is strangle here, but i dont know what is it xd
01:46:378 (4,1) - those sliders should be the same
01:56:795 (4,1,1) - you should make this triangle more perfectly keep~
Thats all, good luck with ranked ;)
thank you so much that you can recheck and good idea that you come up to me. All problems fixed except one or two of it.
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
  1. Remove kors k from the tags, as they are already in the artist space.
  2. You might want to make the contrast between your light grey and darker grey a bit more severe. Because in the second kiai, they look basically the same. Causing the red combo colors to look really out of place.
  3. Keep your combo colors consistent through out all of the difficulties.
Hyper
  1. 00:02:003 - and 00:02:420 - Why have these two notes as two separate combos? There is no difference in sound or pattern between the two. I suggest removing the NC at 00:02:420 -
  2. 00:05:336 - and 00:05:753 - Same thing as above.
  3. 00:09:295 - ctrl+g. Having the same type of slider over and over is boring and tedious.
  4. 00:10:961 - ^
  5. 00:11:378 - ^ Both of these ctrl+g's make the pattern overall, a bit more interesting.
  6. 00:10:128 - and 00:10:545 - this overlap doesn't look too good aesthetically. A better spot would be at somewhere around x:388 and y:16
  7. In general, at 00:13:670 - this seems like a weird and kind of forced in spinner. But there is a sound at the beginning of the spinner, 00:13:670 - which should be clickable. (You mapped it in every other case. ie: 00:02:003 - , 00:03:670 - , 00:05:336 - , 00:07:003 - , and 00:08:670 - ) Also, the spinner doesn't really fit with the sound that's going on here. I think that having a slider from 00:13:670 - to 00:14:503 - would fit a lot better. (Or even a circle at
  8. 00:13:670 - then a slider at 00:13:878 - to 00:14:503 - if you wanted to follow the single sound then the drawn out sound before the quiet part.)
  9. I actually really like this part: 00:27:420 - , 00:27:732 - , and 00:28:045 -
  10. 00:33:045 - Change from a slider to a triplet. Because the volume becomes quieter here, and it should be clickable. (Since there's a slightly different sound in the background here.)
  11. 00:33:670 - , 00:34:086 - , 00:34:503 - , 00:34:920 - Shouldn't these be on the next red ticks? The sound on those ticks are a lot stronger than what you currently have them mapped to.
  12. 00:38:253 - and 00:38:670 - it looks messy having 00:38:670 - under 00:38:253 - to cause a stack there. It looks a lot cleaner having it under the endpoint of 00:37:420 - (And 00:38:670 - is basically invisible where you currently have it. Making it hard to hit.) (Also if you wanted to make this easier you could remove a reverse on 00:38:253 - )
  13. 01:07:836 - NC for this SV change.
  14. Basically from 01:22:003 - to 01:33:253 - this section will need a remap. Because of the really weird rhythm that you're trying to follow here, but it's just not working. Look at these pictures for what I think, fits a lot better and isn't overly hard for a hyper difficulty.

    Cursor at 01:23:670 -

    Cursor at 01:26:795 -

    Cursor at 01:30:128 -

    Cursor at 01:32:628 -
  15. 01:41:378 - and 01:41:795 - this overlap looks messy and unneeded. 01:41:795 - would looks better in front of 01:41:378 -
  16. 01:41:795 - Remove NC here. Doesn't really serve any purpose.
  17. 01:48:461 - Remove NC here too, same as above.
  18. 01:54:711 - and 01:55:128 - I think you know what I'm going to say about this overlap, since this is about the third time I have mentioned. 01:55:128 - should be in front of 01:54:711 - as well as remove the NC on 01:55:128 - refer to my reasoning with the other times, as well as in the General box.
  19. 01:57:420 - and 01:57:836 - Move these two sliders so the tails perfectly underlap with the tail of 01:57:003 - because frankly, they look quite messy as is.
  20. Also, with the above statement being done, I suggest switching 01:57:420 - and 01:57:836 - so that it flows better.
  21. 01:58:670 - and 01:59:503 - Why have these two touch, when 01:59:086 - and 01:59:920 - do not touch? Consider making the spacing here a bit more consistent.
Another
  1. 00:15:128 - This note could be removed completely. Because the sound you are following with the reverse slider at 00:14:920 - continues until the head of that slider. So if you really wanted to follow that whole sound, just add two more reverses to 00:14:920 - so it ends at 00:15:232 - , which will allow you to keep the note at 00:15:336 - at a good distance for someone to be able to accurately hit it. (Also make sure 00:14:920 - snaps correctly onto 00:15:232 - )
  2. I really like this part: 00:27:003 - , 00:27:211 - , and 00:27:420 -
  3. 00:29:399 - This note is uneccessary, remove. Instead, add a circle at 00:29:503 - to have a double before the oncoming slider.
  4. 00:40:128 - and 00:40:336 - This overlap is pretty bad. Please move 00:40:128 - somewhere else so you can at least see the head of 00:40:336 -
  5. 00:40:753 - NC for this SV change.
  6. 01:07:420 - Line this up with the end of your stream at 01:07:316 - so it doesn't look like 01:07:420 - was just lazily placed.
  7. 01:11:795 - Remove, the tail of this slider doesn't even have a sound to be following. There should only be a circle at 01:11:795 - since the sounds are strong at that point and 01:12:107 -
  8. 01:13:566 - Remove this too. There's no real important sound here.
  9. With the above statement, move 01:13:357 - to 01:13:461 - to follow the more important sound.
  10. 01:23:461 - Remove, there's no real sound here to call for a slider. Just have a circle at 01:23:461 -
  11. 01:27:628 - and 01:27:836 - On the first try, I doubt that anyone is going to be able to hit this accurately. I suggest trying to keep your spacing with these 1/4 sliders to be a bit more consistent.
  12. 01:28:045 - and 01:28:253 - Same as above.
  13. 01:28:461 - Remove this as well. Same as the last time, the sound here doesn't really call for a slider. Just a circle at 01:28:461 -
  14. From 01:50:336 - to 01:51:899 - Why follow the barely audible sounds here? They don't really make sense when trying to hit them. Consistency wise, it would be a lot better to keep following what you followed before this part.
  15. 01:58:878 - and 01:59:711 - Remove these NCs. Nothing really signals for a need to have a NC here, besides to make it look pretty. But it looks a lot better having a consistent combo from 01:58:670 - to 01:59:086 - and 01:59:503 - and 01:59:920 -
  16. Fix 02:01:170 - to properly blanket 02:01:586 -
Noffy
Ayyri signed me up for this but these difficultie are solid maps.

hopefully helpful m4m?

[General]
Hitsounds?
Why do beginner and normal have only 2 combo colors while hyper and another have 5? If there's no specific reason for this, it should be consistent among all diffs.

[Beginner]
00:17:420 (4,2) - The overlap here is a bit confusing as it can make it harder to notice (2). http://puu.sh/pRB4B/3c03b4cffa.jpg may be better positioning, though it will require slight re arrangement of the pattern before and after to still fit distance snap.
00:22:003 (1,2) - Are noticeably not parallel. I suggest copying and pasting 1 to make sure that they are at the same angle.
00:25:336 (1) - The spinner here doesn't fit well, as there is no significant held note that it is following. I suggest removing and replacing it with something else.
01:18:670 (1) - ^
01:40:128 (3) - A cleaner shape http://puu.sh/pRGBO/e66c87c6b.jpg could look nicer here.


[Normal]
00:24:711 (4,1,2,3,4) -
00:38:670 (1,2,3,4) - A rhythm like this may fit the building intensity better> http://puu.sh/pRCaW/0e226f1fb4.jpg as where the current place (4) ends is too intense to be mapped as only a slider end.
01:03:461 (4,5) - It may be better to have this as a single slider like 01:28:253 (6), as they are following the same sound, and it feels wrong for (4) to only partially follow the held note, making the slider end feel out of place despite landing on a beat.
01:27:836 (5) - Maybe make it a slider like 01:28:253 (6) - , as the sounds they are following are very similar.
01:39:920 (3) - Delete 3, as it destracts from the rhythm that 01:39:295 (2,4) are following.
01:53:253 (4) - ^ Same here, except delete 4.
Topic Starter
_Stan
Noffy‘s mod’

Noffy wrote:

Ayyri signed me up for this but these difficultie are solid maps.

hopefully helpful m4m?

[General]
Hitsounds? I have hitsounds maybe it's too soft, I'll increase the %
Why do beginner and normal have only 2 combo colors while hyper and another have 5? If there's no specific reason for this, it should be consistent among all diffs. fixed

[Beginner]
00:17:420 (4,2) - The overlap here is a bit confusing as it can make it harder to notice (2). http://puu.sh/pRB4B/3c03b4cffa.jpg may be better positioning, though it will require slight re arrangement of the pattern before and after to still fit distance snap. done
00:22:003 (1,2) - Are noticeably not parallel. I suggest copying and pasting 1 to make sure that they are at the same angle. change it in another way
00:25:336 (1) - The spinner here doesn't fit well, as there is no significant held note that it is following. I suggest removing and replacing it with something else. done
01:18:670 (1) - ^ keep
01:40:128 (3) - A cleaner shape http://puu.sh/pRGBO/e66c87c6b.jpg could look nicer here. uh, I'll keep mine right now


[Normal]
00:24:711 (4,1,2,3,4) -
00:38:670 (1,2,3,4) - A rhythm like this may fit the building intensity better> http://puu.sh/pRCaW/0e226f1fb4.jpg as where the current place (4) ends is too intense to be mapped as only a slider end. nope
01:03:461 (4,5) - It may be better to have this as a single slider like 01:28:253 (6), as they are following the same sound, and it feels wrong for (4) to only partially follow the held note, making the slider end feel out of place despite landing on a beat. keep
01:27:836 (5) - Maybe make it a slider like 01:28:253 (6) - , as the sounds they are following are very similar. done
01:39:920 (3) - Delete 3, as it destracts from the rhythm that 01:39:295 (2,4) are following. nope
01:53:253 (4) - ^ Same here, except delete 4.nope


Thank you very much~ :) :) :)
Topic Starter
_Stan
I`m too busy these days, so I'll fix the problems other day maybe Aug.? sorry
Zyl
From my Queue!

14 days ago... sorry...


Beginner


  1. 00:02:003 (1,1,1,1) - In this part try to create simple pattern and not this random jumping pattern.
  2. 00:15:336 (1,2) - Fix flow.
  3. 00:17:420 (4,2) - Overlaps ARE NOT permited on Easy/Beginner diffs.
  4. 00:28:670 (1,2) - Fix flow.
  5. 00:35:336 (1) - This spinner can be really hard for the new players because his leght so try to map more in that part and reduce the duration of the spinner.
  6. 00:56:795 (3) - Put this on the downbeat.
  7. 01:50:336 (3,1) - Overlaps ARE NOT permited on Easy/Beginner diffs.
Just a short mod...
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