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Kumagai Eri(cv.Seto Asami) - Back to Marie

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Total Posts
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Topic Starter
Yunomi
This beatmap was submitted using in-game submission on Tuesday, August 16, 2016 at 11:38:14 AM

Artist: Kumagai Eri(cv.Seto Asami)
Title: Back to Marie
Source: 音楽少女
Tags: electro.muster adore deetz sukinathan ongaku shoujo taishi cosmic record
BPM: 178
Filesize: 10470kb
Play Time: 05:15
Difficulties Available:
  1. Catharsis (5.29 stars, 1234 notes)
Download: Kumagai Eri(cv.Seto Asami) - Back to Marie
Information: Scores/Beatmap Listing
---------------
Together for 2 years and counting,
Being with you kept me from frowning,
I've finally made my decision that,
I want to marry you, alacat.


Give your girlfriend a hug. If you're not one for affection, just say you felt like it.
We never know when a goodbye will be the last one we get to say.



Collab with Arjun and Nathan. We did evens and odds.
dedicated to my wife, alacat <3


ask sukinathn for background source
Nathan
OSHIE → TE
ac8129464363
agree
Kaifin
adores first ranked map
Topic Starter
Yunomi
quit w
Asahina Momoko

Yunomi wrote:

おじいさんはおばあさんのけつを食べる
VINXIS
-12ms offset tbh

also add spinner starting from 00:11:165 -
Topic Starter
Yunomi

VINXIS wrote:

-12ms offset tbh

also add spinner starting from 00:11:165 -
thanks i changed, and added 2 spinners
RLC
artist shud b Kumagai Eri : /
uzzi

xlni wrote:

artist shud b Kumagai Eri : /
No change, thanks for mod!
Topic Starter
Yunomi

xlni wrote:

artist shud b Kumagai Eri : /
Eri Kumagai - MyAnimeList.net
myanimelist.net › Ch[im g]a[/imgracters
Looking for information on the anime or manga charac[*]ter Eri Kumagai? On MyAnimeList you can Learn more about their role in the anime and manga industry.


IT SAY HERE IN SOURC THT ANIME GIRL ERI KUMAGAI -, LIO[list]K [/listTHIS
6.43 Ranked #5374Popularity #3564Members 5,444 WTF WHY Its rank that low? wen the girl has the Voice Of an An glel[ url][/url
http://myanimelist.net/character/125230/Eri_Kumagai
Eri Kumagai (熊谷絵里)
http://myanimelist.net/character/125230/Eri_Kumagai also here in the snophyis Synopsis
Eri, a girl who likes to stay indoors, meets a mysterious but enthusiastic transfer student named Haru. Eri used to love to sing and Haru loves Eri's singing. The story follows the two during one summer of their high school life as their love sometimes overlaps and sometimes passes by each other.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Cle[bold] ./ [centre Welcome to my userapacege] Cealry here u Can See tht It sa ys Eri, not Kumagai

(Source: ANN)DetailsPictures Clubs
Top > Characters > Eri Kumagai
Genres: Music, Slice of Life
Project by Studio Deen announced to be part of Anime Mirai 2015.
RLC
i'm sry but that's not a valid source becaus i can't load MAL on cn internet
Service Unavailable

Connection reset by peer
Reference #54.ddb2c823.ddb2c8ee.1465723665
Topic Starter
Yunomi
case closed, no kd
byfar
Cx in the chat
Rohit6
better than vinxis
Sing
mod
2016-06-15 11:16 Yunomi: t/465756
2016-06-15 11:16 Yunomi: can u mod this
2016-06-15 11:16 Yunomi: when u have time
2016-06-15 11:16 Yunomi: like anytime this week
2016-06-15 11:16 Yunomi: doesnt have to be a good mod
2016-06-15 11:16 Yunomi: just quick
2016-06-15 11:16 Sing: i can irc rn
2016-06-15 11:16 Yunomi: o ok
2016-06-15 11:16 Sing: lemme tesptlay it 1st tho then ill giv u thots
2016-06-15 11:17 Yunomi: ok
2016-06-15 11:17 Yunomi: its kinda aids
2016-06-15 11:17 Yunomi: i gotta get rid of that repeat slidr
2016-06-15 11:17 Yunomi: thing
2016-06-15 11:17 Yunomi: on vblue dtick
2016-06-15 11:17 Yunomi: xd
2016-06-15 11:18 Sing: nice diff name
2016-06-15 11:18 Yunomi: need new one
2016-06-15 11:24 Sing: how many maps hav u made
2016-06-15 11:24 Sing: b4 this
2016-06-15 11:24 Yunomi: wel i made 1 map bak over a year ago
2016-06-15 11:24 Yunomi: and then lik 20 seconds of 2 other maps
2016-06-15 11:24 Yunomi: xdddddd
2016-06-15 11:24 Sing: jeus
2016-06-15 11:24 Sing: chirst
2016-06-15 11:24 Sing: thisi s
2016-06-15 11:24 Sing: so good
2016-06-15 11:25 Yunomi: maybe sukinthan and deetz parts covers up mine lol
2016-06-15 11:25 Sing: just noticed tho
2016-06-15 11:25 Sing: the first kiai
2016-06-15 11:25 Sing: has really big jumps
2016-06-15 11:25 Sing: and then the 2nd and 3rd dont
2016-06-15 11:25 Sing: so thats a difficulty problem imo
2016-06-15 11:26 Yunomi: hmm ok
2016-06-15 11:26 Sing: yeah liek t he end jumps for the first kiai r huge
2016-06-15 11:26 Sing: and they never appear in the next kiais agan
2016-06-15 11:26 Sing: also 02:56:911 (4) - kindam essed me up
2016-06-15 11:26 Yunomi: iw il buff others xD
2016-06-15 11:26 Sing: ok fdor sure
2016-06-15 11:26 Yunomi: fuking dets.
2016-06-15 11:27 Sing: 00:30:872 (5,6) - nc this
2016-06-15 11:27 Sing: u nced the sectrion of ti b4 so
2016-06-15 11:27 Sing: 00:36:265 (6,7,8) - same it\with this
2016-06-15 11:27 Sing: the first section shud porob b nced all the same since its repetitive
2016-06-15 11:27 Sing: so id either nc those sections that ocme
2016-06-15 11:27 Sing: or just not nc the first section
2016-06-15 11:28 Sing: 00:26:827 (1,2,3) -
2016-06-15 11:28 Yunomi: when u mean nc
2016-06-15 11:28 Yunomi: do u mean the first note
2016-06-15 11:28 Yunomi: of the HL
2016-06-15 11:28 Yunomi: so the 5
2016-06-15 11:28 Yunomi: of the 5 , 6
2016-06-15 11:29 Sing: the red ticks
2016-06-15 11:29 Sing: bc on the first section of the map u nced it
2016-06-15 11:29 Sing: but then never nced the rest of the similar sections that come aftr
2016-06-15 11:31 Yunomi: gh
2016-06-15 11:31 Yunomi: i think he w as going by measure
2016-06-15 11:31 Sing: mb
2016-06-15 11:31 Sing: idk
2016-06-15 11:31 Sing: 03:41:069 - also why is the break stretched to thios
2016-06-15 11:32 Yunomi: oh i didn kno u could stretch break
2016-06-15 11:32 Yunomi: lol
2016-06-15 11:32 Sing: r all odf the ppl tagged part of this map
2016-06-15 11:32 Sing: xd
2016-06-15 11:32 Yunomi: no
2016-06-15 11:32 Yunomi: LOLOLO
2016-06-15 11:32 Sing: nice meme
2016-06-15 11:32 Sing: is it just u and deetz
2016-06-15 11:32 Sing: or sukinathan too
2016-06-15 11:32 Yunomi: and nathna
2016-06-15 11:32 Sing: k ye
2016-06-15 11:33 Sing: its actually pretty hard for me to see who did which part
2016-06-15 11:33 Sing: so nice blend
2016-06-15 11:33 Sing: 10/10 coffee
2016-06-15 11:33 Sing: did u all do a kiaia each
2016-06-15 11:34 Yunomi: yes
2016-06-15 11:34 Sing: ok well deetz did the first one
2016-06-15 11:34 Sing: so i guessing u did 2nd
2016-06-15 11:34 Sing: and sukinathan did 3rd?
2016-06-15 11:35 Yunomi: i did the first one
2016-06-15 11:35 Sing: 04:56:996 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i dont understand y u gota put such diff spike at quiet part on the end
2016-06-15 11:35 Sing: o ok
2016-06-15 11:36 Yunomi: is th at diff spik lol
2016-06-15 11:36 Yunomi: its just not even jumps
2016-06-15 11:36 Yunomi: i thot it flows well
2016-06-15 11:36 Yunomi: since low bpm
2016-06-15 11:36 Sing: itsj ust rhythm
2016-06-15 11:36 Sing: tho
2016-06-15 11:36 Sing: u tire out the player i gus
2016-06-15 11:36 Sing: like youd do that in kiai\
2016-06-15 11:36 Yunomi: well i did vocals mapped in that section and then
2016-06-15 11:36 Sing: imo
2016-06-15 11:37 Sing: still it seemsl ike diff spike in rhythm
2016-06-15 11:37 Sing: i tihkn itd b okay i guess if the map was harder
2016-06-15 11:37 Sing: like how i mentyioned earlier if u added those jumps from the first kiai
2016-06-15 11:37 Sing: to the other kiais
2016-06-15 11:37 Yunomi: bt its so prety..
2016-06-15 11:38 Sing: but yeha
2016-06-15 11:38 Sing: thats prtty much it
2016-06-15 11:38 Sing: cuz everything else loooks good imo
2016-06-15 12:08 Yunomi: ttanks
2016-06-15 12:08 Sing: ok i post in forum l8r
2016-06-15 12:09 Yunomi: ok
Topic Starter
Yunomi
thx sing, nerfed first kiai and shud ask d eetz wat he wants to do with combo clrs fok
Spaghetti
Four Dimensions pls dont

00:33:232 (3,4,5) - this stack could be polished
00:45:872 (4) - diagonal sliders trigger me
00:54:636 (1,2) - ctrl g would kill that uncomfterable antiflow
01:48:232 (1,2,6,7) - why so close to eachother looks d

rest of the map looks good gl!!1!!

have some stars
Sing
mod v2:

00:16:546 spinner here
Topic Starter
Yunomi

Spaghetti wrote:

Four Dimensions pls dont

00:33:232 (3,4,5) - this stack could be polished fixed
00:45:872 (4) - diagonal sliders trigger me fixed
00:54:636 (1,2) - ctrl g would kill that uncomfterable antiflow fixed
01:48:232 (1,2,6,7) - why so close to eachother looks d becus its fading out so wanted less spacing

rest of the map looks good gl!!1!!

have some stars
thanks spaghet
Iceskulls
im here

[general]
  1. uncheck widescreen support xd
  2. Audio file bitrate is too high.
    audio.mp3 319kbps

    Ranking Criteria - Audio
    The song's audio file must be of reasonable quality. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
[same]
  1. 00:33:737 (6,7) - the low spacing here pretty much kill a bit of the impact of the beat here 00:33:906 - somehow , I would increase spacing here a bit ,try move 00:33:906 (7) - to around x208 y376 ?
  2. 01:14:692 (2,1) - I think the current angle make the things here play pretty weird imo , how about try this placement instead , I think it would make angle flow better
  3. 01:23:793 (6,1) - I think it would good if u buff the spacing here a bit so that the spacing will emphasis this cymbal 01:23:962 - better , try move it to around x360 y152
  4. 01:28:175 (2,1) - I think higher spacing the way u do here 01:25:310 (1,2,1,2,1,2) - just feel better for this one lol , try move 01:28:344 (1) - to around x216 y340 ?
  5. 01:29:355 (1) - tbh I think it looks better if this http://puu.sh/puU7B/d547946986.jpg is not touching each other
  6. 01:48:232 (1,2,3) - can u make spacing a bit more consistent ? i think it would play and looks better that way
  7. 01:48:905 (5,6,7) - a same
  8. 02:30:366 (1) - mm i don't think this nc really necessary lo
  9. 02:44:861 (1,2) - sound like 1/6 here even at 100% speed :()
  10. 02:47:558 (1,2) - this looks pretty inconsistent with others jumps and it make this pretty awkward and weird :l since it pretty low spacing jumps here compare with the other slider to triplet jumps , I suggest u to increase spacing here a bit
  11. 02:52:951 (1,2) - 02:53:456 (1,2) - tbh stack pretty kill the movement for the flow here and not really fit with the music here much I would just spacing them instead of stack
  12. 03:22:614 (4) - nc this instead of 03:22:951 (1) - ?
  13. 03:10:479 (3,1) - transition here is pretty awkward imo since the blue tick at the end of (1) doesn't sound that dominant so it would be just weird to decide to do transition there, ending 03:10:479 (3) - at white tick instead would make transition here a lots better
  14. 04:53:288 (5,1) - maybe it just me but i think the angle flow here feel a bit weird somehow lo , I would try to move 04:53:456 (1,2,3,4,5) - to around x29 y144 for better snapping jumps 04:53:288 (5,1) - here
  15. 05:12:164 (2,3,4,5) - the pattern aaaaa I think it looks not good in-game http://puu.sh/puXbI/a6c6ced9a8.jpg because of the auto stack at 05:12:333 (3,4,5) - so i suggest u to move 05:12:333 (3,4,5) - to around x165 y277 ?
buce
Topic Starter
Yunomi

CelsiusLK wrote:

im here

[general]
  1. uncheck widescreen support xd
  2. Audio file bitrate is too high.
    audio.mp3 319kbps

    Ranking Criteria - Audio
    The song's audio file must be of reasonable quality. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
[same]
  1. 00:33:737 (6,7) - the low spacing here pretty much kill a bit of the impact of the beat here 00:33:906 - somehow , I would increase spacing here a bit ,try move 00:33:906 (7) - to around x208 y376 ?
  2. 01:14:692 (2,1) - I think the current angle make the things here play pretty weird imo , how about try this placement instead , I think it would make angle flow better
  3. 01:23:793 (6,1) - I think it would good if u buff the spacing here a bit so that the spacing will emphasis this cymbal 01:23:962 - better , try move it to around x360 y152
  4. 01:28:175 (2,1) - I think higher spacing the way u do here 01:25:310 (1,2,1,2,1,2) - just feel better for this one lol , try move 01:28:344 (1) - to around x216 y340 ?
  5. 01:29:355 (1) - tbh I think it looks better if this http://puu.sh/puU7B/d547946986.jpg is not touching each other
  6. 01:48:232 (1,2,3) - can u make spacing a bit more consistent ? i think it would play and looks better that way
  7. 01:48:905 (5,6,7) - a same
  8. 02:30:366 (1) - mm i don't think this nc really necessary lo
  9. 02:44:861 (1,2) - sound like 1/6 here even at 100% speed :()
  10. 02:47:558 (1,2) - this looks pretty inconsistent with others jumps and it make this pretty awkward and weird :l since it pretty low spacing jumps here compare with the other slider to triplet jumps , I suggest u to increase spacing here a bit
  11. 02:52:951 (1,2) - 02:53:456 (1,2) - tbh stack pretty kill the movement for the flow here and not really fit with the music here much I would just spacing them instead of stack
  12. 03:22:614 (4) - nc this instead of 03:22:951 (1) - ?
  13. 03:10:479 (3,1) - transition here is pretty awkward imo since the blue tick at the end of (1) doesn't sound that dominant so it would be just weird to decide to do transition there, ending 03:10:479 (3) - at white tick instead would make transition here a lots better
  14. 04:53:288 (5,1) - maybe it just me but i think the angle flow here feel a bit weird somehow lo , I would try to move 04:53:456 (1,2,3,4,5) - to around x29 y144 for better snapping jumps 04:53:288 (5,1) - here
  15. 05:12:164 (2,3,4,5) - the pattern aaaaa I think it looks not good in-game http://puu.sh/puXbI/a6c6ced9a8.jpg because of the auto stack at 05:12:333 (3,4,5) - so i suggest u to move 05:12:333 (3,4,5) - to around x165 y277 ?
buce
fixed all points, also will replace mp3 later when i have a lower quality. thanks !
ac8129464363

CelsiusLK wrote:

00:33:737 (6,7) - the low spacing here pretty much kill a bit of the impact of the beat here 00:33:906 - somehow , I would increase spacing here a bit ,try move 00:33:906 (7) - to around x208 y376 nope, i don't want any emphasis on that beat lol
02:44:861 (1,2) - sound like 1/6 here even at 100% speed :() i guess it's 1/6 for now we'll see if that plays weird
02:47:558 (1,2) - this looks pretty inconsistent with others jumps and it make this pretty awkward and weird :l since it pretty low spacing jumps here compare with the other slider to triplet jumps , I suggest u to increase spacing here a bit idk what changed here so i'll leave it as is xd
02:52:951 (1,2) - 02:53:456 (1,2) - tbh stack pretty kill the movement for the flow here and not really fit with the music here much I would just spacing them instead of stack rearranged to something that fits in the same way without killing vocal emphasis
03:10:479 (3,1) - transition here is pretty awkward imo since the blue tick at the end of (1) doesn't sound that dominant so it would be just weird to decide to do transition there, ending 03:10:479 (3) - at white tick instead would make transition here a lots better i need something to start on the white tick and be nc'd there to set up for 03:26:322 (1) - . however i can agree that this is weird to play so i changed it to something that should b easier to read
thx for modding dad
Nakano Itsuki
i came.
random mod

[g.]
00:25:142 (4,5,6) - angle seems a bit too sharp to play, perhaps move 00:25:142 (4) - a bit towards the left? something like this i guess
00:54:636 (1,2) - ctrl g these 2? makes it more interesting to play imo
01:48:232 (1,2,3,4,5,6,7) - space these out a bit? looks too clumped up imo
01:49:580 (1,2,3,4,5,6,7) - ^
02:41:659 (6,7) - this jump feels too wide, and doesn't seem to be emphasizing stuff in the song.. maybe move it upwards (something like x461 y280 i guess)
03:47:220 (2,3,4,5) - purely aesthetic suggestion, stacking the circles on sliderends seem more interesting
03:58:175 (3) - i would ctrl g this, just to keep a similar feeling to the pattern 03:56:827 (3,4,5) -

idk how to mod lol, the map looks k
gl!
Topic Starter
Yunomi

StarrStyx wrote:

i came.
random mod

[g.]
00:25:142 (4,5,6) - angle seems a bit too sharp to play, perhaps move 00:25:142 (4) - a bit towards the left something like this i guess @deetz
00:54:636 (1,2) - ctrl g these 2? makes it more interesting to play imo @deetz
01:48:232 (1,2,3,4,5,6,7) - space these out a bit? looks too clumped up imo fixed
01:49:580 (1,2,3,4,5,6,7) - ^ fixed
02:41:659 (6,7) - this jump feels too wide, and doesn't seem to be emphasizing stuff in the song.. maybe move it upwards (something like x461 y280 i guess) @deetz
03:47:220 (2,3,4,5) - purely aesthetic suggestion, stacking the circles on sliderends seem more interesting fixed
03:58:175 (3) - i would ctrl g this, just to keep a similar feeling to the pattern 03:56:827 (3,4,5) - fixed

idk how to mod lol, the map looks k
gl!
thanks for mod :D
Asphyxia
[Catharsis]
  1. 00:16:546 - Weird to have this not mapped in any way, maybe consider starting another spinner here or even a note into a spinner?
  2. 00:25:142 (4,5,6) - Movement feels bad here due to the sharp angle, maybe consider 00:25:142 (4) - placing at x: 256 y: 208?
  3. 00:31:546 (2,1) - Could stack properly, not a huge thing though.
  4. 00:45:366 (3) - Doesn't look good, and the blanket isn't good either. Maybe try something like this instead? It'd improve both the shape and the blanket.
  5. 01:18:232 (1,2,3) - The spacing decrease here feels really odd, especially because the sound at 01:18:232 - is quite strong so I feel like it should be emphasized more with a spacing increase.
  6. 01:20:591 (5,6) - Here the spacing feels odd too, it just doesn't really fit with the rest of the spacing you have going around in my opinion. You could stack 01:20:591 (5) - with 01:21:097 (8) - 's head so the pattern gets way more movement?
  7. 01:31:715 - Note here could be fitting but it's understandable if you only wanted to follow those long vocals.
  8. 01:31:883 (1) - Loop doesn't look good. Maybe this instead?
  9. 01:49:580 (1,7) - Slider ends are unsnapped.
  10. 01:50:085 (3,4,5) - If you wanted to stay consistent with the previous pattern, shouldn't these be stacked?
  11. 01:59:018 (1) - Maybe move this a little more to the left so the blanket gets perfect with 01:58:681 (2) - ?
  12. 02:35:423 (1) - Not symmetrical, the right bump is bigger compared to the left.
  13. 02:44:861 (1) - Small spacing reduce here could be fitting so that the people can realise that this is an 1/6 slider.
  14. 04:00:704 (1,1) - So close to being a stack ;x
Gl~
ac8129464363

Asphyxia wrote:

[Catharsis]
  1. 00:25:142 (4,5,6) - Movement feels bad here due to the sharp angle, maybe consider 00:25:142 (4) - placing at x: 256 y: 208?
  2. 00:31:546 (2,1) - Could stack properly, not a huge thing though. those are too far apart to matter lol
  3. 00:45:366 (3) - Doesn't look good, and the blanket isn't good either. Maybe try something like this instead? It'd improve both the shape and the blanket. looks good to me, though i bumped the circle around a bit
  4. 02:35:423 (1) - Not symmetrical, the right bump is bigger compared to the left. yup, it isn't symmetrical and that's how I meant it :d
  5. 02:44:861 (1) - Small spacing reduce here could be fitting so that the people can realise that this is an 1/6 slider.
Gl~
@starr: didn't do the ctrl-g cuz that would make the flow sharper than I want for that pattern, i want the transition to the blue 1 to feel important

no reply = fix

thanks everyone
Topic Starter
Yunomi

Asphyxia wrote:

[Catharsis]
  1. 00:16:546 - Weird to have this not mapped in any way, maybe consider starting another spinner here or even a note into a spinner?
  2. 00:25:142 (4,5,6) - Movement feels bad here due to the sharp angle, maybe consider 00:25:142 (4) - placing at x: 256 y: 208?
  3. 00:31:546 (2,1) - Could stack properly, not a huge thing though.
  4. 00:45:366 (3) - Doesn't look good, and the blanket isn't good either. Maybe try something like this instead? It'd improve both the shape and the blanket.
  5. 01:18:232 (1,2,3) - The spacing decrease here feels really odd, especially because the sound at 01:18:232 - is quite strong so I feel like it should be emphasized more with a spacing increase.
  6. 01:20:591 (5,6) - Here the spacing feels odd too, it just doesn't really fit with the rest of the spacing you have going around in my opinion. You could stack 01:20:591 (5) - with 01:21:097 (8) - 's head so the pattern gets way more movement?
  7. 01:31:715 - Note here could be fitting but it's understandable if you only wanted to follow those long vocals.
  8. 01:31:883 (1) - Loop doesn't look good. Maybe this instead?
  9. 01:49:580 (1,7) - Slider ends are unsnapped.
  10. 01:50:085 (3,4,5) - If you wanted to stay consistent with the previous pattern, shouldn't these be stacked?
  11. 01:59:018 (1) - Maybe move this a little more to the left so the blanket gets perfect with 01:58:681 (2) - ?
  12. 02:35:423 (1) - Not symmetrical, the right bump is bigger compared to the left.
  13. 02:44:861 (1) - Small spacing reduce here could be fitting so that the people can realise that this is an 1/6 slider.
  14. 04:00:704 (1,1) - So close to being a stack ;x
Gl~
fixed all my parts, even the point for sukintathan since it was a minor blanket issue "01:59:018 (1) - Maybe move this a little more to the left so the blanket gets perfect with 01:58:681 (2) - ?"

thanks assfix <3
-Atri-
Odd, i downloaded the map and it doesn't play the music properly, i gonna plan to mod this but i can't sure does it really following the music at all
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