Thanks for mod!
CookieKivi wrote:Froм мy мoddιɴɢ qυeυe
αɴoтнer oғ тнooѕe нαreм αɴιмυ ѕoɴɢѕ.. αм ι rιɢнт?00:02:018 (5,6,7) - why not same pattern as 00:00:927 (1,2,3,4) - ? because those three notes are all emphasized where as before it seems there are accents 1&3
00:08:927 (3,4,5) - looks like a triple. try another pattern made it 2 and 2
00:14:382 (1) - maybe nonreversal. you're missing some beats there fine to me, the triple at 00:15:291 (2,3) - is enough lead in for a hard
00:23:109 (2,3) - more distance pls its fine this way, better expresses what I want the player to feel
00:25:110 (3) - move to x:480 y:187 it was something like this before, but read previous mod they say why not to and I somewhat agree with that so it's stacked, plus it will be consistent this throughout unless I missed something
00:28:928 (2,3) - more distance There isn't any issue I can think of with the current placement00:02:745 (2) - maybe just pure straight or hardly curved(unchanged) the flow it catches is good and the flow coming out is also good
00:14:382 (1) - nonrerversal ~ you're missing some beats there intentional, I did this in the hard too lol
00:24:928 - circle pls the note there is too weak for me to want to map it.
00:26:928 (5,6) - overmapped. stream isn't really needed follows guitar
00:30:019 (1) - nonreversal. you're missing a clap 00:30:564 - sure but I haven't been following the drums as much as the tonal sounds, no real reason to stop just to have player click the clap. I did this in the hard as well.
00:32:564 (6) - could be a triple true but it would make the flow kind of rigid when it doesn't need to be.
00:41:655 (1) - not so long. missing some beats again, following tonal sounds is more important to me, and i'm keeping that pretty consistent
00:49:837 (3,4,5) - symmetry ~ 00:50:019 (4) - move to x:208 y:173 I think you gave me the wrong something, because ???
00:59:474 (2) - nonreversal ~ you're missing some beats here intentional.
pretty well mapped~ty