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Disturbed - Haunted

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Topic Starter
AguzOr
This beatmap was submitted using in-game submission on jueves, 16 de junio de 2016 at 08:05:16 p.m.

Artist: Disturbed
Title: Haunted
Tags: disturbed metal tugfa sldg jump
BPM: 117
Filesize: 9099kb
Play Time: 04:37
Difficulties Available:
  1. Dishonored (7,95 stars, 1041 notes)
  2. Old version (7,81 stars, 1067 notes)
Download: Disturbed - Haunted
Information: Scores/Beatmap Listing
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yup




1st map c:
Nowaie
M4M


Honestly its a bit overmapped

Also you should read this article https://osu.ppy.sh/news/61334266941

It will help you to improve as a mapper overall (especially with sliders and patterns)

Dishonored

Aimod

00:47:064 - Two timing points exist at the same time

There isn't a preview point, i'd suggest that you add it to here 01:40:653 -

Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0. You can fix this in audacity and if you don't know how Click this for the tutorial

Mapping overall

Kiai times

From 01:40:653 - to 01:57:063 -
From 02:46:294 - to 03:02:704 -
From 04:04:242 - to 04:20:653 -

Timing

Offset +5 in my opinion

I don't like to totally crush others' mapping spirit (like most of the modders do) so i wont cry out loud about the patterns and shapes unless the flow is bad because of the shape or the pattern or the shape/pattern is boring to play overall

00:15:525 - You should add a note here

00:17:576 - Here is a spot for a note aswell but the slider would have to be removed or shortened and made it return once

00:19:628 - ^

00:21:679 - You should add a note here

00:28:602 (4,1,2) - The flow here is... interesting (You could add the DS between this note 00:29:115 (1) - and this slider 00:28:602 (4) - )

00:51:807 (4) - I'd strongly suggest to change the SV (or replace). Because it breaks the flow totally and shape the slider(s) to be a bit better because it's pretty annoying to hit this slider right after fast paced hell jumps (and continue with the jumps right after the slider) If you don't want this to be approved these changes aren't that necessary but if you want this map to see the light of approval (atleast on a some level) you should consider on changing them

Ill list the sliders that should be changed because of this ^ here v
Wall of text (Not for the faint hearted)
00:51:807 (4) -
00:53:346 (4) -
00:55:910 (3) -
00:57:448 (4) -
01:00:012 (3) -
01:01:551 (4) -
01:08:346 (3) -
01:09:756 (4) -
01:13:089 (4) -
01:17:192 (4) -
01:25:397 (4) -
01:29:499 (4) -
01:33:602 (4) -
01:36:807 (1,2) - Needs some replacing only
02:13:858 (4) -
02:15:397 (4) -
02:18:730 (4) -
02:22:833 (4) -
02:30:397 (3) -
02:31:807 (4) -
02:39:243 (4) -
02:42:191 (1) - This is not as bad as the others
03:48:217 (4) -
03:49:755 (4) -
03:52:448 (1) -
03:53:858 (4) -
03:57:191 (4) -
04:00:525 (3) -
04:04:755 (2) -
04:06:166 (4) -
04:10:268 (4) -
04:14:371 (4) -


For example this is better 01:16:422 (3) -

01:04:499 (1,2) - Weird slowdown here (nothing too big tho)

01:09:628 (3) - Suggestion : Move to x367|y:150

01:12:448 (1) - Remove NC maybe

01:19:756 (3,4) - You could make a jump out of this (its 7.95 stars duh)

01:42:192 (2,3,4,5,6,7) - This pattern seems a bit boring and undermapped compared to other parts of this difficulty, try replacing the notes


Try to be creative and let it show in your mapping (This not supposed to be an insult if you take it as one, but to help you understand that you have alot of potential). The one of the most important things on mapping is to find these kind of flaws by yourself, it can be tricky but anyone can do it. Just map more

01:55:525 (4,5,6) - This aswell is just a pattern three sliders without any flow try to make them look cool and awesome by yourself
01:58:089 (3,4,5) - Here too ^

02:22:191 (1,1) - If you want to try something interesting here try moving this note ( 02:22:191 (1) - (Remove NC aswell)) little bit to the right and stack 02:22:448 (1) - with it. Also increase the DS of these notes 02:22:576 (2,3) - and make it look overall pretty

02:33:089 (2) - Move this to right and a bit down

02:43:730 (1,2,3,4,5) - This is another pattern which needs a spoonful of creativity. Also there are alot of these kind of patterns (not the same type but like this one, lacking creativity overall). You should try to find them by yourself instead of me just straight up telling them to you. This will help you if you do continue mapping

02:58:217 (2,3,4) - Increase DS

03:03:635 - 03:08:743 - Insert break time

03:12:961 (1) - This slider looks a bit weird. Try re-curving it

Here 03:18:345 (2) - and here 03:22:448 (2) - it's not that bad but how its now may not be the best option to them

03:27:320 (1) - Same problem as 03:12:961 (1) -

03:30:653 (2) - The stacking with 03:30:396 (1) - looks a bit weird

03:35:530 (1) - This one isn't as bad as the ones mentioned above. It has some creativity and the placement isn't bad at all (Take this as an example what you could do to the other sliders mentioned before if i suggested you indirectly to re-curve/redo them)

04:04:247 (1,2,3) - This is a weird and way too quick change in the DS (And why is this chorus a hellhole of jumps when the others are calm (like in WWC)) You can try to upscale the stream before theses jumps to have higher DS or downscale the jumps right after the stream

For this part 04:20:914 (1,1,1,2,1,2,3,1,1,1,2,1,2,1,1,2,1,2,1,2,1,1,2,1,2,1,2,3,4) - Increase the SV and replace + re-curve the sliders, like i've said before the patterns lack creativity and the sliders look pretty boring aswell

For some reason 04:37:100 (4) -(and notes generally in the end) seems to be a bit off-time (About a bit over 30 ms before the last drum hit)




The map seems overall tho be really fun (even tho i cant play it) but it has a long way to go until it can be approved. Don't give up because this map is great has potential but needs hard work

Good Luck!
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