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Loos - Koi Yomi Zakura [Osu|Taiko]

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Cyril Scarlet
really nicve map <3333333333
Snowy Dream

S i R i R u wrote:

really nicve map <3333333333
yooooooooooooo
bakaru =w=
spboxer3
...我沒加過星?
補上!!!
Topic Starter
MisakaMikoto

spboxer3 wrote:

...我沒加過星?
補上!!!
lol
Katsuri
Another

01:14:947 Snap this green timing section OR REMOVE IT, Because there is no kiai on the other diffs.
01:19:233 Other not snapped section.


Since, If another is not taiko/guest diff, make the kiai times consistent would be the best thing to do, but whatever, Just snap the sections.

This map is good, Star'd~
Call me for a recheck later please.
Cirno
Call you for a reckeck? If you added this line just to trick someone into thinking you're a MAT/BAT, something must be wrong with you. Stop this silly trick Katsuri, no one would ever believe it nor would it do good to your reputation.
Sakura
I dont mind green lines since they affect all notes ahead of them so it doesnt matter if they arent snapped i do agree however that
01:15:036 - Snap this kiai section to the next long white tick (a.k.a 1/4 later)

Edit: Fixed popped bubble icon
Topic Starter
MisakaMikoto

Katsuri wrote:

Another

01:14:947 Snap this green timing section OR REMOVE IT, Because there is no kiai on the other diffs. fix
01:19:233 Other not snapped section. fix


Since, If another is not taiko/guest diff, make the kiai times consistent would be the best thing to do, but whatever, Just snap the sections.

This map is good, Star'd~
Call me for a recheck later please.
thank you but i don't think it's very Important

Sakura Hana wrote:

I dont mind green lines since they affect all notes ahead of them so it doesnt matter if they arent snapped i do agree however that
01:15:036 - Snap this kiai section to the next long white tick (a.k.a 1/4 later) fix
ok thank
Ibuki Suika
这期节目的标题是<走进科学------薛定谔的Bubbled>
Topic Starter
MisakaMikoto

Ibuki Suika wrote:

这期节目的标题是<走进科学------薛定谔的Bubbled>
远古遗迹----遗失的bubbled
Daiguren
悲剧
                                                                       
Sakura
Ok, finally time to give this a proper mod:

[Another]
01:16:465 - Dont see a reason for kiai on this section, its just a buildup for something else.
01:42:358 - Lower volume in this section it's too loud.
01:45:036 (1) - I recommend extending this spinner by 1/2

[Hyper]
00:05:036 (1,2) - Swap new combo.
00:08:429 (4) - Remove whistle, add Clap.
00:09:322 (1) - Add a repeat here to keep the same rythm than the next slider, also i recommend you continue the hitsound pattern you had earlier and use claps on the start and repeat, then whistle at the end.
00:09:858 (2) - Same hitsound suggestion as above.
00:10:572 (1,2,3) - Use C1 claps here.
00:10:929 (4,5,6,7) - Whistle on all these fits the song better imo.
00:11:822 (8) - A louder whistle than the previous notes for the change in pitch.
00:18:072 (X) - A note with a whistle here could be added and complements your pattern better.
00:32:000 (2,3,4,5,6,7) - These anti-stacks (notes larger spaced stacked than unstacked) are quite frustrating to play.
00:43:965 (2,3) - Increase hitsound volume on these 2 notes because of the increase in pitch.
00:55:036 (1) - I would suggest a default soft finish here, the cymbal sound would enphasis this end of the spinner a lot more.
01:09:143 (1,2) - Kinda weird 2 notes in middle of a break, i recommend you just finish the break here and map it more or something.
01:26:643 (2,4) - I dont recommend stacking these, i think a pattern like this is better (same for the other side), basically the same thing but without the stacking.
02:03:965 (1,2,3) - Ehh whistle instead of clap here, fits the song better imo.
02:05:393 (1,2,3) - ^

[Sakura]
Imo, rename this to [Standard] since you're not using custom diff names for the rest of the difficulties.
00:18:786 (3) - Feels better with N:C2 whistles on both start and end imo.
00:19:322 (4,5,6) - Feels better with N:C1 Finishes
00:20:215 (7) - If you did N:C2 whistles at (3) do the same here for consistency.
00:31:108 (1,3) - Whistle to continue the pattern you were using?
00:32:179 (4) - N:C1 Finish?
Oh well i dont have much time so i'll tell you hitsounds need more work here too, i think Alace wanted to help with hitsounds but i dont remember
01:38:965 (X) - Add a note, this hole in here is breaking the rythm flow
01:40:750 - Hitsounds too loud, lower volume.

[Beginner]
00:25:929 (1) - 3/2 is a bit misleading, i'd sugest to start this slider 1/2 earlier and end at the same spot
01:06:108 (3) - Extend by 1/2.
01:12:893 - Map this break, it's really awkward to have such a short break.
01:30:339 - ^

Good Luck! dont forget to call me back when fixed and everything since i really want to see you get this ranked ^^
NatsumeRin
[Another]
00:37:000 (2,3,4,5) - 看这里,玩时会叠的很二.某傻逼不会玩所以他mod时肯定看不到这个.趁机改一下
01:23:608 (3) - 这位置略丑
don't kud.
Cirno

Sakura Hana wrote:

[Hyper]
00:05:036 (1,2) - Swap new combo. ok
00:08:429 (4) - Remove whistle, add Clap. I'd rather let the players decide which sound better
00:09:322 (1) - Add a repeat here to keep the same rythm than the next slider, also i recommend you continue the hitsound pattern you had earlier and use claps on the start and repeat, then whistle at the end. filling every blank with hitsounds don't always sound better than leaving it blank, at least for me. Still I'd rather let the players decide which is better
00:09:858 (2) - Same hitsound suggestion as above.^
00:10:572 (1,2,3) - Use C1 claps here. added C1 clap on 00:10:572 (1), imo this is better than spamming C1 clap because too much C1 clap can sound too heavy, at least on my headphones that were not bass-heavy ones
00:10:929 (4,5,6,7) - Whistle on all these fits the song better imo. the pitch of the first two notes and last two notes in the music are going down while the third note is quite independent from them. This is why I didn't whistle 00:11:108 (5)
00:11:822 (8) - A louder whistle than the previous notes for the change in pitch. Used a 95% C2 clap to achieve the effect you mentioned instead
00:18:072 (X) - A note with a whistle here could be added and complements your pattern better. There's nothing in the music here..? Too much notes can cancel the emphasizing effect of stacks
00:32:000 (2,3,4,5,6,7) - These anti-stacks (notes larger spaced stacked than unstacked) are quite frustrating to play. imo this is a matter of player skills, but since this is a Hard reversed positions of 00:32:536 (4,5)
00:43:965 (2,3) - Increase hitsound volume on these 2 notes because of the increase in pitch.ok
00:55:036 (1) - I would suggest a default soft finish here, the cymbal sound would enphasis this end of the spinner a lot more. increased hitsound volume to 100% instead, imo this is enough and a cymbal sound is sort of over-emphasizing
01:09:143 (1,2) - Kinda weird 2 notes in middle of a break, i recommend you just finish the break here and map it more or something.These are sort of paying a tribute to this map.
01:26:643 (2,4) - I dont recommend stacking these, i think a pattern like this is better (same for the other side), basically the same thing but without the stacking. ok
02:03:965 (1,2,3) - Ehh whistle instead of clap here, fits the song better imo.
02:05:393 (1,2,3) - ^
whistled 02:04:322 (2) and 02:05:750 (2,3), fits the song better than spamming whistle imo
Thanks, updated

Download: Loos - Koi Yomi Zakura (MisakaMikoto) [Hyper].osu
Sakura
Well those hitsounds do still need some fixing im asking Alace if he can check them as for the diffs they play pretty well now, just a couple things, the kiai in [Another] on the build up section still looks awkward also cut down on combo length for [Beginner] since it's the easiest diff it's weird to have combos that go so long up to the 9s.
No_Gu
request from my queue
感觉后面俩颜色太接近了
最低难度超3星了
[Another]
00:06:286 (2) - 没stack好
01:42:358 - 01:44:858 可以试试静音
[Hyper]
00:06:465 (1,2,3,5,1,2) - slider音太重了。。
01:14:947没用的线
01:32:179 (1,2,3,5,1,2) - slider音太重了。。
02:06:822 02:07:536加note可能好点
[Standard]
00:47:536 (3) - 跟2放一条直线
01:47:000 (2) - 间距

不换个好点的video吗._.
Cirno
咦 又活了

EDIT:

No_Gu wrote:

[Hyper]
00:06:465 (1,2,3,5,1,2) - slider音太重了。。 85 -> 70
01:14:947没用的线 k del
01:32:179 (1,2,3,5,1,2) - slider音太重了。。 85 -> 70
02:06:822 02:07:536加note可能好点 或许我不这么想...
Download: Loos - Koi Yomi Zakura (MisakaMikoto) [Hyper].osu
thanks

顺便骗kd
[General]
馒头卡改名了请把所有tag里aaa123456改为Madoka

...ok ignore this
KayeSara
Mod 泡图顶着巨大压力

[Beginner]
  1. 00:15:751 (1,2,3,4,5) - 可以再好看点
  2. 00:30:393 (1) - 喂喂注意DS啊,太近了很容易按快
  3. 01:37:893 - 总感觉空了不少
[Standard]
  1. 01:36:465 (1,2,3,4,5) - 做个好看的吧
[Hyper]
  1. 为毛时难时简单._. 节奏感觉就像几个人做的一样,不流畅呢
[Another]
  1. 00:19:322 (3,4) - 这两个slider位置调换下吧,就像前面的00:17:893 (1,2)
  2. 01:16:465 (1) - 。。。
骗KD完毕,潜水,泡图没什么可讲的,赶快找戳你泡的人rebubble吧
Cirno

KayeSara wrote:

[Hyper]
  1. 为毛时难时简单._. 节奏感觉就像几个人做的一样,不流畅呢
我so渣毁歌抱歉remap无力creator不喜删thx
SPOILER
Wed Feb 16, 2011 2:59 pm (over 11 months ago)
edit 444th post
kanpakyin
我看這圖都放在pending很久了,而且也被pop了...需要recheck的forum pm 通知一下哈
Topic Starter
MisakaMikoto

kanpakyin wrote:

我看這圖都放在pending很久了,而且也被pop了...需要recheck的forum pm 通知一下哈
懒得找那谁谁
Cirno

MisakaMikoto wrote:

kanpakyin wrote:

我看這圖都放在pending很久了,而且也被pop了...需要recheck的forum pm 通知一下哈
懒得找那谁谁
Baka,kpy那是让你找他recheck啊
Snowy Dream
都泡了还不rank?
kanpakyin
Rechecking.

[General]
  1. Offset試試746?感覺會準一點.
  2. 你差了個reversearrow.png 現在規定只要是有skin得都要加以防止甚麼bug的.你可以隨便加個自訂的下去
  3. Kiai真的不用統一麼?
  4. Remove letterbox during breaks due to your video.
[Beginner]
  1. Tick rate現在不能用0.5了,該成1把..
  2. 00:04:322 (3,1) - 這2個new combo都可以刪掉,因為這個pattern(5角形)是一組.
  3. 00:11:286 (4) - 在這裡加上clap然後在加上自訂的Soft hitsound.效果不錯,你可以試試
  4. 00:18:786 (3) - 在Slider的開始和結尾加上clap.我覺得出來的效果很好,你看看?
  5. 00:20:215 (3) - ^同
  6. 00:29:679 (x) - 這裡怎麼空了?你這段裡面都是在放1/1 突然空了感覺很詭異,而且這裡音樂節奏也密,空掉不太適合,至少也要在00:29:858 - 加音,和vocal對上
  7. 00:32:536 (x) - 我覺得從這裡開始就可以無腦的2.4拍clap下去直到00:46:108 - .記住要用default soft clap阿
  8. 01:11:465 (5) - 這裡加個new combo?這個combo有點長了,相比其他的.
  9. 01:20:750 (x) - 超強重音位,找不到不放note的原因.於是在這裡補上?再順帶加上finish?
  10. 01:29:322 (5) - New combo,原因同上
  11. 01:31:108 (9) - 其實我有點不明白這裡搞5個1/2來做甚麼...聽音樂3歌就足夠了,第4個01:31:643 - 這裡沒有音樂支持,我的話我直接變成 xxx (1/2) x這樣的節奏
  12. 01:37:893 (x) - 這裡空的有點過分了,少年= =還是把這段map掉把.而且這裡也不適合空掉啊.
[Standard]
  1. 00:11:286 (1,2) - 同樣的,把這個notes換去default的soft clap?感覺比現在的好
  2. 00:15:393 (4,1) - 開DS然後把這notes拉下一點?務求不要碰到slider (3)-
  3. 00:32:179 (4) - 我覺得這裡可以考慮一下new combo因為重音在這裡重新開始了
  4. 00:38:608 (5) - ^同
  5. 01:06:108 (5,6) - 這2個clap有違和感,強烈建議刪掉
  6. 01:20:750 (6) - New combo,原因同上
  7. 01:36:465 (1) - 沒重疊好,把grid snap關掉然後把DS調到x0.0 就可以修正
  8. 01:39:322 (3,4) - 怎麼spacing突然變大了?雖然說是normal但我還是不建議..
  9. 01:47:536 (1,2) - 沒節操的1/2跳在normal出現= = 蛋疼不解釋 (自行檢查後部分把.)
  10. 01:55:036 (1,2,3,4,5) - 不相等間距,其實在(2)- 上面放開spacing的用意是甚麼?
[Hyper]
  1. 00:03:429 (5,6,1) - 這裡不放大間距麼?可能會誤導一些player把...
  2. 00:09:322 (1,2) - 為甚麼不和前面一樣繼續用x0.5?我看這部分都適合這速度,突然變速感成x1.0覺怪怪的..
  3. 00:11:822 (8) - 其實這個note我覺得可以刪掉,在音樂後面其實沒有音樂來支持他,於是效果就不太好
  4. 00:15:215 (1,2,3) - 我覺得這裡放大DS會很爽
  5. 00:33:072 (6) - 刪掉這個note?有違和感..這裡應該是1拍才對啊..
  6. 01:37:893 (x) - 不明白為甚麼這裡要放spinner.這裡明明歌詞還在繼續阿.Map掉這部分?後面的spinner可以保留
    是個好diff 但不送分 D:
[Another]
之前沒mod過這diff...所以用格式來個詳細mod.

  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:42:179 (1,2) - (bad gameplay) 在沒有任何特別的情況下縮短間距..而且接走也不好認,我打了幾次都是在這裡斷的,於是你考慮一下修不修.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:07:893 (3,4) - 2條slider還沒有完全平衡,靠目測來放準一點?應該不太難
    2. 00:09:322 (3) - 沒有和00:08:608 (1) - 得尾巴完全重疊,重新擺放slider可以修好
    3. 00:11:465 (1) - (slider design) 這slider略醜,我覺得把折點放到頭和尾的中間會好看好多,或者做成2折點的像這樣也不錯:
      留意後面的spacing可能要調整
    4. 00:15:750 (5) - 這slider的第2個折點可以刪掉,還有把這slider拉下一點?看上去就像和(3.4)- 之前的間距一樣
    5. 00:19:858 (4) - 這slider....感覺有點長,而且把重要的重音略過了...好像不太好,於是這slider可以試試停在00:20:215 - 然後在00:20:393 - 加上note...可以是跳.
    6. 00:21:822 (1) - 加上new combo好辨認一點,同時也是對稱的pattern,看上去對比效果會好一點
    7. 00:25:572 (6) - 間距...拉大一點把
    8. 00:29:858 (5) - 真心的.2條slider合在一起很醜,於是在slider之間保留一些間距就可以保持一定的美觀度
    9. 00:30:929 (8) - 尾巴沒有完全重疊,修一下?
    10. 00:46:822 (1,2,3,4,5,6) - Note的稠密程度....放開一點啊
    11. 00:55:036 (3,4,5,6,7) - 這裡與其用規矩的排法倒不如做幾個jump?這裡的vocal/drum很燃,很適合jump.考慮3連也是個不錯的選擇
    12. 01:13:965 (2,3) - 間距阿間距
    13. 01:23:965 (5) - ^(後面的不列出來了,自行檢查把=__= )
    14. 01:27:893 (9) - 於是可以考慮在這裡加一個new combo.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:23:250 (7) - 可以考慮在這note加上whistle.
    2. 00:32:179 (1) - 我發覺這個note加上NC1的clap sound效果也不錯.你試試看?
    3. 00:57:893 (x) - 從這裡開始音樂就很靜,所以hitsound volume可以調小一點
    4. 02:04:858 (4) - 加一個whistle在這裡?
[Taiko Oni]
  1. 00:05:036 (21,22,23,24,25,26) - 這些都可以刪掉了 = = overmap了,背後沒有音樂..為甚麼放3連?
  2. 00:11:733 (66,67) - ^同
  3. 00:56:643 (323,324,325,326,327,328,329) - Remove finish sound?
  4. 01:31:286 (514,515,516,517) - 這裡其實沒啥必要要下2連.我覺得一般的1/2 加一些finish就很足夠了,效果已經很好了
  5. 01:45:036 (597) - Remove this note.
  6. 02:07:000 (x) - Add a note here?I prefer don.
  7. 02:12:983 (35) - This should be in 1/3 snap.Please fix it.
Change the pop bubble icon to star atm.
Cirno

kanpakyin wrote:

Rechecking.

[General]
@炮姐 general你统一改我不单改了

[Hyper]
  1. 00:03:429 (5,6,1) - 這裡不放大間距麼?可能會誤導一些player把... 这当年已经改大很多了... 没人hard里1/4会摆这种间距这读不错
  2. 00:09:322 (1,2) - 為甚麼不和前面一樣繼續用x0.5?我看這部分都適合這速度,突然變速感成x1.0覺怪怪的.. 好吧我觉得0.5x这slider太短了点玩看都略不好...有好想法的话再改>_>
  3. 00:11:822 (8) - 其實這個note我覺得可以刪掉,在音樂後面其實沒有音樂來支持他,於是效果就不太好 删掉后觉得这节奏略空...大概我听太惯了orz 暂时没打算删 在音樂後面其實沒有音樂 <- 绕口令...
  4. 00:15:215 (1,2,3) - 我覺得這裡放大DS會很爽
  5. 00:33:072 (6) - 刪掉這個note?有違和感..這裡應該是1拍才對啊.. 挪到00:32:893 - 了 或许更合适
  6. 01:37:893 (x) - 不明白為甚麼這裡要放spinner.這裡明明歌詞還在繼續阿.Map掉這部分?後面的spinner可以保留
    是個好diff 但不送分 D:
thanks
Download: Loos - Koi Yomi Zakura (MisakaMikoto) [Hyper].osu

前略,天国的泡君
Curisu
...@kanpakyin

在这图grave的时间里我重新做了一张tk oni(之前的是没经验 后来做了一段时间的次郎谱= =
所以想先让你看看这新做的 如果觉得可以的话就说一声
以前那张太2了不是很想用...麻烦你了;_;

Download: Loos - Koi Yomi Zakura (MisakaMikoto) [Taiko Oni].osu
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