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Sayuri - Sore wa Chiisana Hikari no Youna

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Topic Starter
xasuma
This beatmap was submitted using in-game submission on Tuesday, January 16, 2018 at 6:49:49 PM

Artist: Sayuri
Title: Sore wa Chiisana Hikari no Youna
Source: 僕だけがいない街
Tags: boku dake ga inai machi erased ending tv size anime
BPM: 144
Filesize: 2909kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.54 stars, 84 notes)
  2. Hard (3.09 stars, 233 notes)
  3. Insane (3.79 stars, 259 notes)
  4. Normal (1.86 stars, 130 notes)
  5. xfrac's Extra (4.4 stars, 255 notes)
Download: Sayuri - Sore wa Chiisana Hikari no Youna
Information: Scores/Beatmap Listing
---------------
~
Skairul
Crap unrequested mod here :p


General
  1. Should use timing point offset 622 (or 620) since there are notes before your first timing point
  2. I'm assuming you haven't hitsounded the difficulties? But I'll just say to lower the hitsound volume :p
  3. Insane has Kiai, but the other two do not?
Normal
  1. Usually for this difficulty, Distance Snap is highly recommended, especially since you don't have an Easy difficulty. Use a smaller distance spacing too
  2. Try not to have objects partially overlapping each other, it could confuse newer players, either have them fully overlapped or not overlapped at all
  3. Flow is also an issue at certain parts. This is especially important in this difficulty since newer players react slower to incoming notes. For example, in 00:11:872 (2,3,4) - , newer players might get confused since both circle 3 and 4 appear while they are holding on slider 2, as a result, some might click 4 instead of 3.
Hard
  1. Take note of the blanketing in your map, quite a number of them are not properly blanketed
  2. Just like Normal, partially overlapping things makes it look rather unappealing to the eye
  3. 00:00:622 (1) - Is this supposed to end after the white tick?
  4. 00:15:831 (5,6,7,8,9) - This part is rather messy, consider spacing them apart so it's easier to read.
  5. 00:19:164 (5,6,7,8,9) - ^
  6. Generally, this map could use more polishing. Some notes are placed in a rather messy arrangement.
Insane
  • Can't say too much about this difficulty because this is above my level of expertise... This difficulty is cleaner as compared to the other two difficulties though. However, things like blanketing is an issue in the map, so keep an eye out for that.
Sorry if this mod is too general and harsh.
I think that this map could get ranked, but it still needs a bit of work.
Good luck!
Topic Starter
xasuma

SkairulGames wrote:

Crap unrequested mod here :p


General
  1. Should use timing point offset 622 (or 620) since there are notes before your first timing point Fixed
  2. I'm assuming you haven't hitsounded the difficulties? But I'll just say to lower the hitsound volume :p I'll tinker with it
  3. Insane has Kiai, but the other two do not?Fixed


Normal
  1. Usually for this difficulty, Distance Snap is highly recommended, especially since you don't have an Easy difficulty. Use a smaller distance spacing too Fixed
  2. Try not to have objects partially overlapping each other, it could confuse newer players, either have them fully overlapped or not overlapped at all Fixed
  3. Flow is also an issue at certain parts. This is especially important in this difficulty since newer players react slower to incoming notes. For example, in 00:11:872 (2,3,4) - , newer players might get confused since both circle 3 and 4 appear while they are holding on slider 2, as a result, some might click 4 instead of 3. I made big changes to this difficulty, so hopefully it is better now
Hard
  1. Take note of the blanketing in your map, quite a number of them are not properly blanketed Fixed (well, at least I tried)
  2. Just like Normal, partially overlapping things makes it look rather unappealing to the eye Hopefully is better now
  3. 00:00:622 (1) - Is this supposed to end after the white tick? Fixed
  4. 00:15:831 (5,6,7,8,9) - This part is rather messy, consider spacing them apart so it's easier to read. Changed it
  5. 00:19:164 (5,6,7,8,9) - ^^
  6. Generally, this map could use more polishing. Some notes are placed in a rather messy arrangement. Might be better now
Insane
  • Can't say too much about this difficulty because this is above my level of expertise... This difficulty is cleaner as compared to the other two difficulties though. However, things like blanketing is an issue in the map, so keep an eye out for that.
    I will work on the blanketing
Sorry if this mod is too general and harsh. That's just what I needed
I think that this map could get ranked, but it still needs a bit of work. :)
Good luck!
thank you for the mod! :D
GIDZ
Heya m4m ~

General
  1. Timing is wrong, the song is in waltz not in 4/4 time signature , Change it to 3/4 and offset is slightly too fast. Osffset:624 should do.
  2. Countdown is unnecessary on this map pls switch it off

Normal
  1. Strongly strongly strongly recommend using 1 consistent distance for Normal diff for beginners to catch patterns easily
  2. 00:01:249 (2) - I'd rather put the note next to slider tail, cuz it flows better and looks better.
  3. 00:01:870 (3,4) - Similar to previous, the overlap looks bad aesthetically
  4. 00:03:120 (1,2) - ^
  5. 00:05:633 (1,2) - The flow of this is not good because the slider end points upwards while the note is down. It just isnt comfortable for beginners to play on.
  6. 00:06:466 (2,3) - Slight blanket error
  7. 00:06:466 (2,4) - Overlapping looks ugly :(
  8. 00:07:716 (4,2) - ^ Some thing like http://puu.sh/skp6l/58e97529f6.jpg flows way better and its an easy pattern to make and play :)
  9. 00:11:440 (2,3) - Ctrl G and rearrange placement? I think the vocal at 00:11:453 - is strong enough for a note.
  10. 00:15:203 (1,3) - Overlap looks nad
  11. 00:17:287 (5,1) - ^
  12. 00:18:120 (1,2) - Blanket
  13. 00:22:691 (4,5,6) - Blankets are good but the flow here is meh, cuz players have to move in a 'M' shape to hit all the notes. Just stick with wat I have screenshot above and the map should be fine.
  14. 00:30:398 (1,2) - Flow issue here. In the easier diffs, just place notes after the slider's tail.
  15. 00:33:941 (8) - More than 1 reverse arrow is strongly not recommended in Normal diff
  16. 00:39:508 - Vocal stands out here so a 1/2 slider replacing 00:39:357 (4) - would work out
  17. 00:39:774 (5) - Same slider issue
  18. 00:43:107 (1,3) - overlapp :vv
  19. 00:45:399 (4,5) - This rhythm is rather misleading because 00:43:107 (1,2,3) - are all snapped in 1/1s but suddenly 00:45:399 (4,5) - becomes 1/2 in the same combo, which is not clearly recognizable as a pattern.
  20. 00:48:107 (1,3) - Overlap
  21. 00:49:149 (2,3) - Same rhythm issue here
  22. 00:52:274 (7) - Overlap + reverses :v
  23. 00:55:606 (2) - reverses
  24. 00:58:107 (4) - ^
  25. 01:01:857 (8) - Overlap
  26. 01:07:274 (4) - reverses
  27. 01:10:607 (4) - uhh wat? Simple slider shapes will do in Normal diff. Gimmicky sliders are used to emphasize an irregular sound in a part of the music so pls dun misuse them. Especially on easier diffs.
  28. 01:15:191 (2,3,4) - The flow is weird here, place objects after slider end.
  29. 01:17:691 (7) - reverses
  30. 01:20:399 (1,2,1,2,3) - Just following vocals is a bit of a waste imo when there is music in the background that u could map to.

    This diff needs a rework tbh, the NCs are pretty random and the rhythm choice is questionable as well. Try to use 1 distance for the whole Normal diff and place objects with optimal flow (smooth cursor movement).

Hard
  1. 00:00:622 (1,1,1,3,1) - Sliders like these are not necessary imo. Simple curved sliders work perfectly for slow music imo.
  2. 00:05:206 (5,1) - Anti flow. Slider 5 curves to the left creating momentum for players to get ready for next object to be at the left, however the object turns out to be on the right :(
  3. 00:06:247 (2,3,4,5,6) - Rhythm is really dense for the calmest part of a slow song :<
  4. 00:07:081 (5,7) - Overlap
  5. 00:08:747 (3,4,5,6,7) - These sliders dun follow anything. The guitar sounds come 1/2 a beat later if ur intention was that.
  6. 00:10:831 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Again the rhythm is really dense for no reason at all.
  7. 00:24:372 (6) - Why is this one longer the the other 2 sliders?
  8. And it goes on ~

    This diff is similar to the normal I've just modded, it has inconsistent spacing and questionable rhythm choices too. The rhythm is very dense for a slow song which isnt good, since a map's purpose is to express the music in the form of circles and sliders. I think the map here shows more of spamming notes to force some kinda map out, which is worrying imo.

Insane
  1. Again rhythm is very dense for a slow song :<
  2. NC patterning is inconsistent
  3. Map structure

The map needs a lot of work if you want it ranked, but dun be discouraged by my mod. Rather learn what you'll need to get a map ranked. I think Pishifat has some great videos on mapping that u can take references on~ https://www.youtube.com/user/Pishifat

Also dun hesitate to pm me in-game if u need any help with the map! Good luck~
Topic Starter
xasuma

- G I D Z - wrote:

Heya m4m ~

General
  1. Timing is wrong, the song is in waltz not in 4/4 time signature , Change it to 3/4 and offset is slightly too fast. Osffset:624 should do. Fixed, and I ll trust you on the waltz since I have no idea how that works.
  2. Countdown is unnecessary on this map pls switch it off Fixed

Normal
  1. Strongly strongly strongly recommend using 1 consistent distance for Normal diff for beginners to catch patterns easily Fixed
  2. 00:01:249 (2) - I'd rather put the note next to slider tail, cuz it flows better and looks better. Fixed
  3. 00:01:870 (3,4) - Similar to previous, the overlap looks bad aesthetically Fixed
  4. 00:03:120 (1,2) - ^^
  5. 00:05:633 (1,2) - The flow of this is not good because the slider end points upwards while the note is down. It just isnt comfortable for beginners to play on.Tried a fix
  6. 00:06:466 (2,3) - Slight blanket error Fixed
  7. 00:06:466 (2,4) - Overlapping looks ugly :( Changed
  8. 00:07:716 (4,2) - ^ Some thing like http://puu.sh/skp6l/58e97529f6.jpg flows way better and its an easy pattern to make and play :) Fixed
  9. 00:11:440 (2,3) - Ctrl G and rearrange placement? I think the vocal at 00:11:453 - is strong enough for a note. I changed it
  10. 00:15:203 (1,3) - Overlap looks nad I changed it
  11. 00:17:287 (5,1) - ^I changed it
  12. 00:18:120 (1,2) - Blanket I changed it
  13. 00:22:691 (4,5,6) - Blankets are good but the flow here is meh, cuz players have to move in a 'M' shape to hit all the notes. Just stick with wat I have screenshot above and the map should be fine. I changed it slightly
  14. 00:30:398 (1,2) - Flow issue here. In the easier diffs, just place notes after the slider's tail. I like it how it is
  15. 00:33:941 (8) - More than 1 reverse arrow is strongly not recommended in Normal diff Fixed
  16. 00:39:508 - Vocal stands out here so a 1/2 slider replacing 00:39:357 (4) - would work out Tried to Fix
  17. 00:39:774 (5) - Same slider issue Fixed
  18. 00:43:107 (1,3) - overlapp :vv I changed it
  19. 00:45:399 (4,5) - This rhythm is rather misleading because 00:43:107 (1,2,3) - are all snapped in 1/1s but suddenly 00:45:399 (4,5) - becomes 1/2 in the same combo, which is not clearly recognizable as a pattern. Fixed
  20. 00:48:107 (1,3) - Overlap Changed
  21. 00:49:149 (2,3) - Same rhythm issue here Changed
  22. 00:52:274 (7) - Overlap + reverses :v Fixed
  23. 00:55:606 (2) - reverses Fixed
  24. 00:58:107 (4) - ^ Fixed
  25. 01:01:857 (8) - Overlap Changed
  26. 01:07:274 (4) - reverses Fixed
  27. 01:10:607 (4) - uhh wat? Simple slider shapes will do in Normal diff. Gimmicky sliders are used to emphasize an irregular sound in a part of the music so pls dun misuse them. Especially on easier diffs. Fixed
  28. 01:15:191 (2,3,4) - The flow is weird here, place objects after slider end. Changed
  29. 01:17:691 (7) - reverses Fixed
  30. 01:20:399 (1,2,1,2,3) - Just following vocals is a bit of a waste imo when there is music in the background that u could map to. Changed

    This diff needs a rework tbh, the NCs are pretty random and the rhythm choice is questionable as well. Try to use 1 distance for the whole Normal diff and place objects with optimal flow (smooth cursor movement). 1 distance used now, made it flow better , but the NCs might still be messed up. I have a hard time with those :(

Hard
  1. 00:00:622 (1,1,1,3,1) - Sliders like these are not necessary imo. Simple curved sliders work perfectly for slow music imo. Fixed
  2. 00:05:206 (5,1) - Anti flow. Slider 5 curves to the left creating momentum for players to get ready for next object to be at the left, however the object turns out to be on the right :( I like it as it is. Is not too hard for this difficulty imo
  3. 00:06:247 (2,3,4,5,6) - Rhythm is really dense for the calmest part of a slow song :< You are probablly right, but I need to come to terms before changing it.
  4. 00:07:081 (5,7) - Overlap Fixed
  5. 00:08:747 (3,4,5,6,7) - These sliders dun follow anything. The guitar sounds come 1/2 a beat later if ur intention was that.Attempted a fix
  6. 00:10:831 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Again the rhythm is really dense for no reason at all.
  7. 00:24:372 (6) - Why is this one longer the the other 2 sliders? Tried making it the same length, but I feels it ends too early this way. I ll change it and see what others think
  8. And it goes on ~ you know it

    This diff is similar to the normal I've just modded, it has inconsistent spacing and questionable rhythm choices too. The rhythm is very dense for a slow song which isnt good, since a map's purpose is to express the music in the form of circles and sliders. I think the map here shows more of spamming notes to force some kinda map out, which is worrying imo. That's true, but I like it slightly dense. Otherwise is not fun for me. I might change it in the future though.

Insane
  1. Again rhythm is very dense for a slow song :<
  2. NC patterning is inconsistent I dont know how to NC even after watching pishifat's vid. :(
  3. Map structure

The map needs a lot of work if you want it ranked, but dun be discouraged by my mod. Rather learn what you'll need to get a map ranked. I think Pishifat has some great videos on mapping that u can take references on~ https://www.youtube.com/user/Pishifat

Also dun hesitate to pm me in-game if u need any help with the map! Good luck~
Thank you for the mod! :D
Kami-senpai
Heyo M4M~ sorry for lateness ;-;

General
Jeezuz turn down the hitsound volume >_< it's earshattering at 100%!! Maybe somewhere around 50% for buildup parts and 60% for kiai is perfectly fine
Don't forget to hitsound as well. I suggest adding a light hi hat sound for the hitnormal

Easy
00:05:624 (3) - NC
00:06:457 (4,1) - Blanket
00:15:207 (1,3) - Yea this won't do. Move them in a way so that theres a blanket
00:17:707 (3,2) - Stack these properly
00:18:124 (1,2) - Make these symmetric (via copy and pasting, ctrl-h ctrl-j)
00:20:624 (1,2) - Too close
00:27:707 - there's a sound here. Please map to it
00:30:207 - ^
00:39:790 (2,1) - Why no note in between these?
00:52:290 (2) - Don't make a repeating slider end on a big white tick. Since it's a down beat, it must be clickable
00:56:874 (3,1) - Stack
00:58:124 (1,3) - Too close and there's a slight overlap, separate them
01:12:290 (1) - NC off
01:13:123 (2) - NC on
01:15:832 (3,2) - This overlap is bad

Try to map to the music more than the vocals. This is a rhythm game after all, not karaoke ;)

Hard

This is where all the notes in your map are placed. Try to spread your notes around the perimeter more instead of focusing all in the center

00:10:624 (8) - NC
00:12:916 (1) - NC off
00:13:124 (3) - NC on
00:15:416 (4) - Make this a single note and make the downbeat clickable

Quick tip: unless it's easy diff or maayybeee normal, NEVER EVER end a slider a on a big white tick (some special exceptions for weird dubsteppy songs). It doesn't sound good, doesn't play well, doesn't fit music theory rules...just don't do it :^) Naturally, change your map everywhere that does it

00:20:624 (6) - Don't repeat so many times in Hard difficulties
00:32:499 (6,1) - Bad overlap
00:34:999 (3,4) - Blanekt
00:36:874 (5,2) - Bad overlap
00:36:874 (5) - NC
00:39:374 (2) - NC

Also don't NC at random times. Big white tick = NC (in general). Use that in tandem to the previous tip

00:48:958 (4,1,3,5,7) - Stack problems everyyyywheeerreee
01:08:124 (1,1,1,1) - MC spam unnecessary
01:13:541 (2,4) - Too close
01:18:124 (3,4) - Blanket

In general, you probably should remap this to be more musically...connected? Idk, but just make sure your sliders don't end on big white ticks and you spread your mapping out more so it doesn't seem so cramped

Insane
Same deal with the overlaps and sliders ending on big white ticks for this diff, as well as the cramped mapping

00:20:624 (8) - NC

It's insane, come on, you need some SV! If you don't know what that is, please brush up on slider velocity

00:32:708 (1) - NC off
NC

your kiai parts seem just randomly mapped with a bunch of sliders and triplets that don't really go along with the music. I suggest complete remap after you brush up on some mapping, if you really are planning to rank

Sorry for the harsh mod. Keep it up and practice mapping more dudz x)
Ender_Sword
Hey M4M here little late lol

M4M
[Normal]

-Lower AR to 3?
00:12:290 (3) - you're following the voice so idk why this note is here I'd replace 00:12:290 (3,4) - with a slider
00:13:124 (1,2,3) - this pattern could be too difficult for someone who plays normals maps :p
00:27:915 (4) - although this is correct, the sudden change to red ticks could throw a lower level player off
00:30:415 (1) - ^
00:37:915 (1) - ^
00:59:790 (3) - move to x:296 y:132 or so
cant mod normal too well so i hope this is good enough xd

[Hard]

00:12:915 (1,2,3,1,2,3) - these triples seem out of place, its the calm part of the song
00:12:915 (1,2,3,1,2,3) - ^
00:23:541 (4,5,6) - this just plays weird
00:29:999 (2,3,4) - this is slightly more correct because the song speeds up a bit
00:37:916 (3,4,5) - ^
00:40:624 - the slider should stop here, since you're following the voice
01:08:124 (1,1,1,1) - seems random compared to what was previous
01:15:624 (6) - are you following the voice or the background??
01:23:124 (8) - missing a note here
01:23:332 - spinner should start here instead

[Insane]

- Pretty low SR for an insane?
00:09:166 (4) - move to x:388 y:224?
00:12:916 (3,5) - random triple
00:49:583 (1,2,3,4) - this pattern is a bit weird for a 3.52* map imo
01:03:541 (10,11) - holy moly that ds change

think that's it, needs some work but has potential :)
Good luck with rank!!

srry if bad mod D;
Topic Starter
xasuma

Kami-senpai wrote:

Heyo M4M~ sorry for lateness ;-;

General
Jeezuz turn down the hitsound volume >_< it's earshattering at 100%!! Maybe somewhere around 50% for buildup parts and 60% for kiai is perfectly fine Fixed
Don't forget to hitsound as well. I suggest adding a light hi hat sound for the hitnormal I will once I know how, lol

Easy
00:05:624 (3) - NC Fixed
00:06:457 (4,1) - Blanket Fixed
00:15:207 (1,3) - Yea this won't do. Move them in a way so that theres a blanket Fixed
00:17:707 (3,2) - Stack these properly Fixed
00:18:124 (1,2) - Make these symmetric (via copy and pasting, ctrl-h ctrl-j) Fixed
00:20:624 (1,2) - Too close They have the same distance as the rest of the map
00:27:707 - there's a sound here. Please map to it Fixed
00:30:207 - ^ Fixed
00:39:790 (2,1) - Why no note in between these? Fixed
00:52:290 (2) - Don't make a repeating slider end on a big white tick. Since it's a down beat, it must be clickable Fixed
00:56:874 (3,1) - Stack Fixed
00:58:124 (1,3) - Too close and there's a slight overlap, separate them Fixed
01:12:290 (1) - NC off Fixed
01:13:123 (2) - NC on Fixed
01:15:832 (3,2) - This overlap is bad Keeping it for now, not sure why it is bad.

Try to map to the music more than the vocals. This is a rhythm game after all, not karaoke ;) I will consider that for the future. The lyrics was the easiest "instrument" to follow for me atm.

Hard

This is where all the notes in your map are placed. Try to spread your notes around the perimeter more instead of focusing all in the center Noted, will see what I can do later (short on time)

00:10:624 (8) - NC Fixed
00:12:916 (1) - NC off Fixed
00:13:124 (3) - NC on Fixed
00:15:416 (4) - Make this a single note and make the downbeat clickable Fixed

Quick tip: unless it's easy diff or maayybeee normal, NEVER EVER end a slider a on a big white tick (some special exceptions for weird dubsteppy songs). It doesn't sound good, doesn't play well, doesn't fit music theory rules...just don't do it :^) Naturally, change your map everywhere that does it I didn't know this. This explains a lot! I have been making random NCs and such because I never knew this ^^

00:20:624 (6) - Don't repeat so many times in Hard difficulties Keeping it, players should be good enough for it.
00:32:499 (6,1) - Bad overlap Fixed
00:34:999 (3,4) - Blanekt Fixed? (maybe, not sure what you meant)
00:36:874 (5,2) - Bad overlap Fixed
00:36:874 (5) - NC Fixed
00:39:374 (2) - NC Fixed

Also don't NC at random times. Big white tick = NC (in general). Use that in tandem to the previous tip I now know ;)

00:48:958 (4,1,3,5,7) - Stack problems everyyyywheeerreee Attempted fix
01:08:124 (1,1,1,1) - MC spam unnecessary Fixed
01:13:541 (2,4) - Too close Fixed maybe?
01:18:124 (3,4) - Blanket Changed

In general, you probably should remap this to be more musically...connected? Idk, but just make sure your sliders don't end on big white ticks and you spread your mapping out more so it doesn't seem so cramped

Insane
Same deal with the overlaps and sliders ending on big white ticks for this diff, as well as the cramped mapping

00:20:624 (8) - NC

It's insane, come on, you need some SV! If you don't know what that is, please brush up on slider velocity I might add some x0.75 in the beginning, other than that I think its ok for this song.

00:32:708 (1) - NC off
NC

your kiai parts seem just randomly mapped with a bunch of sliders and triplets that don't really go along with the music. I suggest complete remap after you brush up on some mapping, if you really are planning to rank I will try. And me trying to rank is just a way to learn what it takes to make a ranked map.

Sorry for the harsh mod. Keep it up and practice mapping more dudz x) Thank you for the mod! :D

E n d wrote:

Hey M4M here little late lol

M4M
[Normal]

-Lower AR to 3? Keeping it as ar4
00:12:290 (3) - you're following the voice so idk why this note is here I'd replace 00:12:290 (3,4) - with a slider Fixed
00:13:124 (1,2,3) - this pattern could be too difficult for someone who plays normals maps :p Fixed
00:27:915 (4) - although this is correct, the sudden change to red ticks could throw a lower level player off Fixed
00:30:415 (1) - ^ Fixed
00:37:915 (1) - ^ Fixed
00:59:790 (3) - move to x:296 y:132 or so Fixed

cant mod normal too well so i hope this is good enough xd good enough :)

[Hard]

00:12:915 (1,2,3,1,2,3) - these triples seem out of place, its the calm part of the song Fixed
00:12:915 (1,2,3,1,2,3) - ^ I think you mean the next set of triples, Fixed
00:23:541 (4,5,6) - this just plays weird Keeeping it
00:29:999 (2,3,4) - this is slightly more correct because the song speeds up a bit
00:37:916 (3,4,5) - ^
00:40:624 - the slider should stop here, since you're following the voice Fixed
01:08:124 (1,1,1,1) - seems random compared to what was previous Keeping the notes, I like them lol. Got rid of NC's though
01:15:624 (6) - are you following the voice or the background?? Music I guess..I know it is inconsistent, I just really did not like following the voice in this part of the song.
01:23:124 (8) - missing a note here Fixed
01:23:332 - spinner should start here insteadFixed


[Insane]

- Pretty low SR for an insane? Fixed? I dont really understand what SR does. But I changed it, lol
00:09:166 (4) - move to x:388 y:224? I changed this
00:12:916 (3,5) - random triple Fixed
00:49:583 (1,2,3,4) - this pattern is a bit weird for a 3.52* map imo Changed it slightly
01:03:541 (10,11) - holy moly that ds change 1.9 ? Most of the kiai time is 1.9

think that's it, needs some work but has potential :)
Good luck with rank!!

srry if bad mod D;
Thank you for the mod! :D

(hmm my changes to this were not saved.. I had to do all the changes twice lol
Antalf
Dont really know if this will help but i hope it does! Like the map.

Normal
83332,-100,4,1,0,20,0,0 - The kiai that ends there i would recommend to end it here in this note 01:23:124 (3) - , not much of a deal but it looks nicer.

Hard
From here 00:11:040 (2) - to here 00:20:416 (4) - Try using some repeat sliders just to give some variety to that section, seems like a very straight foward pattern but it really feels like the same, try changing it up a bit and itll feel more fun and comfortable.

00:39:374 (1,2) - Try using a slider there instead of those single notes.

01:23:332 (1) - End the spinner at 01:25:624 -

*GENERAL*


In general, i saw many combos past 10, i don recommend this even tho its a hard diff, for example, this huge combo 00:43:124 (1,2,3,4,5,6,7,8,9,10,11,12,13) - when you could had ended it at 00:45:208 (7) - and start a new one. Try keeping this in mind since itll help with the cleanness of the map a lot. (Im not saying you cant add long combos just beware of how big they are)

Insane
Didnt see much problems in this diff, looks like you really had big effort on it nice!

Try setting the slider tick rate at the begining different because some of those ticks are totally of time and sound odd in some ocations. EX: 00:00:624 (1) - try either changing SV or the tick rate, itll sound better.


00:59:374 (1,1) - Lol, whats with that combo?

01:22:916 (8) - Set that note here 01:23:124 (8) - , and the spinner move it here 01:23:332 (1) - and end it here 01:25:624 - . This will sound a lot better in my opinion ant itll pump up the sounds a bit more, like here 01:23:124 (8) - you can clearly hear 2 sounds while you had the spinner there instead.

Thats all i have to give! Hoping for it to hit ranked, good luck!
Topic Starter
xasuma

Antalf wrote:

Dont really know if this will help but i hope it does! Like the map.

Normal
83332,-100,4,1,0,20,0,0 - The kiai that ends there i would recommend to end it here in this note 01:23:124 (3) - , not much of a deal but it looks nicer. Fixed

Hard
From here 00:11:040 (2) - to here 00:20:416 (4) - Try using some repeat sliders just to give some variety to that section, seems like a very straight foward pattern but it really feels like the same, try changing it up a bit and itll feel more fun and comfortable. Good idea, done.

00:39:374 (1,2) - Try using a slider there instead of those single notes. Fixed

01:23:332 (1) - End the spinner at 01:25:624 - Fixed

*GENERAL*


In general, i saw many combos past 10, i don recommend this even tho its a hard diff, for example, this huge combo 00:43:124 (1,2,3,4,5,6,7,8,9,10,11,12,13) - when you could had ended it at 00:45:208 (7) - and start a new one. Try keeping this in mind since itll help with the cleanness of the map a lot. (Im not saying you cant add long combos just beware of how big they are) I am in the middle of fixing my downbeat notes thats why my NC's are a little messed up. I just need a little more time to finish it. ^^

Insane
Didnt see much problems in this diff, looks like you really had big effort on it nice!

Try setting the slider tick rate at the begining different because some of those ticks are totally of time and sound odd in some ocations. EX: 00:00:624 (1) - try either changing SV or the tick rate, itll sound better. I changed the sv in the beginning. I think that's what you meant.


00:59:374 (1,1) - Lol, whats with that combo? Fixed

01:22:916 (8) - Set that note here 01:23:124 (8) - , and the spinner move it here 01:23:332 (1) - and end it here 01:25:624 - . This will sound a lot better in my opinion ant itll pump up the sounds a bit more, like here 01:23:124 (8) - you can clearly hear 2 sounds while you had the spinner there instead.Fixed, made all difficulties consistent with the spinner also.

Thats all i have to give! Hoping for it to hit ranked, good luck!
Thank you for the mod! :D
iYiyo
-20offset
2016-12-12 23:46 iYiyo: mm
2016-12-12 23:46 iYiyo: vi algunas cosas que me llamaron la atención
2016-12-12 23:46 iYiyo: mind doing an irc mod mister xasuma?
2016-12-12 23:48 xasuma: yap :p
2016-12-12 23:49 iYiyo: de primeras
2016-12-12 23:50 iYiyo: en normal y hard deberías sacar el widescreen support
2016-12-12 23:50 iYiyo: ya que no usas video ni sb
2016-12-12 23:50 iYiyo: usarás solo esas 3 diffs?
2016-12-12 23:51 xasuma: sip , y ok (aunque no estoy seguro que widescreen support hace exactamente)
2016-12-12 23:51 iYiyo: no te preocupes, eso es para los videos y cosas
2016-12-12 23:51 iYiyo: yap, el gap que tienes actualmente es un poc desbalanceado
2016-12-12 23:51 iYiyo: entre la hard y la insane hay muy poca diferencia
2016-12-12 23:52 iYiyo: mientras hard y normal es muy grande
2016-12-12 23:52 iYiyo: quizás hacer la hrd 2.6~2.7 podría ser mejor
2016-12-12 23:54 xasuma: oh la insane mas dificil, verdad? 1 de las 2
2016-12-12 23:54 iYiyo: si
2016-12-12 23:54 iYiyo: también es una posibilidad
2016-12-12 23:54 iYiyo: insane de 4.3
2016-12-12 23:54 iYiyo: por ahí
2016-12-12 23:54 iYiyo: 4.4
2016-12-12 23:54 xasuma: ok probablemente baje la hard un poco y suba la insane un poco :p
2016-12-12 23:55 iYiyo: ACTION is editing [https://osu.ppy.sh/b/999771 Sayuri - Sore wa Chiisana Hikari no Youna [Insane]]
2016-12-12 23:55 iYiyo: 00:05:208 (3,4,1) -
2016-12-12 23:55 iYiyo: encuentro que el movimiento es un poco unnatural ya que va en contra del flow que vienes formando en el triangulo
2016-12-12 23:57 iYiyo: 00:06:874 (1,3) - no soy muy fan de este tipo de estructura, aunque están con buena distancia entre objetos, como que carece de structura imo
2016-12-12 23:57 iYiyo: podrías hacer que estén un poco más separados
2016-12-13 00:01 iYiyo: 00:05:624 (1,1,1) - Hastá acá venías haciendo sliders de 1/1 pero luego empiezas a poner circulos, lo cual hace que sea un poco inconsistente esta sección
2016-12-13 00:02 iYiyo: 00:13:124 - 00:13:540 - 00:13:957 - siento que estos ticks son más worth it de hacerlos clickable ya que ahí se da más énfasis
2016-12-13 00:03 iYiyo: para ello podrías usar sliders de 1/2 en cada, no quedaría mal
2016-12-13 00:03 iYiyo: 00:13:332 (6,7) - Empezar sliders en red ticks aveces no queda muy bien, en este caso creo que quedarían mejor en los ticks blancos
2016-12-13 00:03 iYiyo: (dime si voy muy rápido)
2016-12-13 00:05 iYiyo: 00:12:290 (2,3) - 00:16:666 (9,1) - este spacing es super inconsistente con respecto a toda la sección, diría que son un poco random D:
2016-12-13 00:06 xasuma: dale no mas estoy cambiando cosas :p
2016-12-13 00:06 iYiyo: cualquier cosa me preguntai nomás
2016-12-13 00:07 iYiyo: 00:15:624 (5,6) - este es otro caso donde podrías empezar 00:15:624 - con un slider en vez de circulo y despues slider en red tick
2016-12-13 00:07 iYiyo: 00:18:124 (1,2) - ^
2016-12-13 00:08 iYiyo: 00:23:124 (1,2,3,4) - hazle ctrl+g y dime qué tal el ritmo (no cómo están puestas las notas, sino el ritmo que lleva, obviamente tendrías que mover algunas cosas)
2016-12-13 00:09 iYiyo: 00:25:624 - podrías agregar una linea verde acá y darle audio 50%
2016-12-13 00:09 iYiyo: ya que aumenta harto la música, pero menos que la sección kiai xd
2016-12-13 00:09 xasuma: el mensaje que me mandaste a las xx:01 , es porque empieza la voz ahi, por eso comienzan los circulos, o si no no entiendo a que te referias
2016-12-13 00:10 iYiyo: 00:05:624 (1,1,1) -
2016-12-13 00:10 iYiyo: eso?
2016-12-13 00:10 xasuma: si
2016-12-13 00:10 iYiyo: es que, si te fijas 00:06:874 (1,1) - esas notas, son similares a 00:09:374 (1,1) -
2016-12-13 00:10 iYiyo: en términos de la canción
2016-12-13 00:11 iYiyo: encuentro que sería mejor si fueses consistente ahí y los hicieras todos 1/1
2016-12-13 00:11 iYiyo: ya que son todas partes igual enrealidad xd
2016-12-13 00:12 xasuma: pero son iguales o no ? :o jaja
2016-12-13 00:12 iYiyo: según yo si xd
2016-12-13 00:12 iYiyo: creo que pasas de seguir vocales, a seguir instrumento
2016-12-13 00:12 iYiyo: xd
2016-12-13 00:13 iYiyo: 00:09:374 - hasta acá sigues vocales
2016-12-13 00:13 iYiyo: luego instrumento xd
2016-12-13 00:13 xasuma: ahhh , ya entendi, eso es malo? deberia seguir instrumento desde el principio?
2016-12-13 00:13 iYiyo: yo preferiría seguir vocales
2016-12-13 00:14 iYiyo: es más natural
2016-12-13 00:14 iYiyo: y se juega mejor
2016-12-13 00:14 iYiyo: pero sí, deberías ser consistente con un instrumento por así decirlo
2016-12-13 00:14 xasuma: ok
2016-12-13 00:16 iYiyo: sigo entonces
2016-12-13 00:18 xasuma: dale nomas ;)
2016-12-13 00:18 iYiyo: 00:41:874 (5,6,7) - Esta parte podrías hacerlo con puros slider, seguiría mejor las vocales, quizás algo así -> http://puu.sh/sNCfx/e154701ab7.jpg ?
2016-12-13 00:19 iYiyo: 00:47:083 (2,3,4,5) - parecido a lo anterior, es algo personal, pero no me gusta cuando están tan cerca las notas aunque estén a distancias más largas en la linea de tiempo
2016-12-13 00:21 iYiyo: 01:16:874 (1,2,3) - ^parecido, por ejemplo acá yo haría algo asi... http://puu.sh/sNCpk/41e53fcbd9.jpg
2016-12-13 00:23 iYiyo: 01:19:791 (2,3,4,5,1) - también algo así se vería más estructurado imo, http://puu.sh/sNCtW/be3ae1aea6.jpg
2016-12-13 00:24 iYiyo: Esas cosas que mencioné sería lo que más me llamaron la atención, en general se podría decir que algunas se repiten
2016-12-13 00:25 iYiyo: No está mal, pero aún tiene cosas que puedes seguir puliendo
2016-12-13 00:28 xasuma: oki , voy re lejos aun arriba ^ pero leere todo cuidadosamente y lo arreglare :D
2016-12-13 00:28 iYiyo: No tranqui, léelo con calma
2016-12-13 00:28 iYiyo: Cualquier cosa me preguntas nomás
2016-12-13 00:30 xasuma: ok, y gracias! :D
2016-12-13 00:30 iYiyo: ^^
2016-12-13 00:43 xasuma: :O mindblow con este 00:23:124 (1,2,3,4) ctrl+g
2016-12-13 00:44 iYiyo: xDDD
2016-12-13 00:44 iYiyo: aveces te pierdes ritmos que son geniales de seguir
2016-12-13 00:44 iYiyo: a mí antes me pasaba harto al menos xd
2016-12-13 00:45 xasuma: a todo esto, como agregas puntos adicionales a un slider que ya esta hecho ?
2016-12-13 00:45 xasuma: pregunta random ^ lol
2016-12-13 00:45 iYiyo: cctrl + click izq
2016-12-13 00:45 iYiyo: teniendo seleccionado 1 slider
2016-12-13 00:46 xasuma: ty!
2016-12-13 00:48 iYiyo: np!
2016-12-13 00:57 xasuma: una pregunta, a que te refieres con que las notas esten muy cerca aqui? 00:47:083 (2,3,4,5) -
2016-12-13 00:57 iYiyo: 00:47:083 (2,4) - y 00:47:291 (3,5) -
2016-12-13 00:57 iYiyo: no es tan grave, pero no me gusta cuando están taaan cerca
2016-12-13 00:57 xasuma: oohh, como que estan amontonadas en una parte chiquitita del area de juego ?
2016-12-13 00:57 iYiyo: claro
2016-12-13 00:58 xasuma: ya entiendo ;)
2016-12-13 00:58 iYiyo: :b
Topic Starter
xasuma

iYiyo wrote:

-20offset
2016-12-12 23:46 iYiyo: mm
2016-12-12 23:46 iYiyo: vi algunas cosas que me llamaron la atención
2016-12-12 23:46 iYiyo: mind doing an irc mod mister xasuma?
2016-12-12 23:48 xasuma: yap :p
2016-12-12 23:49 iYiyo: de primeras
2016-12-12 23:50 iYiyo: en normal y hard deberías sacar el widescreen support
2016-12-12 23:50 iYiyo: ya que no usas video ni sb
2016-12-12 23:50 iYiyo: usarás solo esas 3 diffs?
2016-12-12 23:51 xasuma: sip , y ok (aunque no estoy seguro que widescreen support hace exactamente)
2016-12-12 23:51 iYiyo: no te preocupes, eso es para los videos y cosas
2016-12-12 23:51 iYiyo: yap, el gap que tienes actualmente es un poc desbalanceado
2016-12-12 23:51 iYiyo: entre la hard y la insane hay muy poca diferencia
2016-12-12 23:52 iYiyo: mientras hard y normal es muy grande
2016-12-12 23:52 iYiyo: quizás hacer la hrd 2.6~2.7 podría ser mejor
2016-12-12 23:54 xasuma: oh la insane mas dificil, verdad? 1 de las 2
2016-12-12 23:54 iYiyo: si
2016-12-12 23:54 iYiyo: también es una posibilidad
2016-12-12 23:54 iYiyo: insane de 4.3
2016-12-12 23:54 iYiyo: por ahí
2016-12-12 23:54 iYiyo: 4.4
2016-12-12 23:54 xasuma: ok probablemente baje la hard un poco y suba la insane un poco :p
2016-12-12 23:55 iYiyo: ACTION is editing [https://osu.ppy.sh/b/999771 Sayuri - Sore wa Chiisana Hikari no Youna [Insane]]
2016-12-12 23:55 iYiyo: 00:05:208 (3,4,1) -
2016-12-12 23:55 iYiyo: encuentro que el movimiento es un poco unnatural ya que va en contra del flow que vienes formando en el triangulo
2016-12-12 23:57 iYiyo: 00:06:874 (1,3) - no soy muy fan de este tipo de estructura, aunque están con buena distancia entre objetos, como que carece de structura imo
2016-12-12 23:57 iYiyo: podrías hacer que estén un poco más separados
2016-12-13 00:01 iYiyo: 00:05:624 (1,1,1) - Hastá acá venías haciendo sliders de 1/1 pero luego empiezas a poner circulos, lo cual hace que sea un poco inconsistente esta sección
2016-12-13 00:02 iYiyo: 00:13:124 - 00:13:540 - 00:13:957 - siento que estos ticks son más worth it de hacerlos clickable ya que ahí se da más énfasis
2016-12-13 00:03 iYiyo: para ello podrías usar sliders de 1/2 en cada, no quedaría mal
2016-12-13 00:03 iYiyo: 00:13:332 (6,7) - Empezar sliders en red ticks aveces no queda muy bien, en este caso creo que quedarían mejor en los ticks blancos
2016-12-13 00:03 iYiyo: (dime si voy muy rápido)
2016-12-13 00:05 iYiyo: 00:12:290 (2,3) - 00:16:666 (9,1) - este spacing es super inconsistente con respecto a toda la sección, diría que son un poco random D:
2016-12-13 00:06 xasuma: dale no mas estoy cambiando cosas :p
2016-12-13 00:06 iYiyo: cualquier cosa me preguntai nomás
2016-12-13 00:07 iYiyo: 00:15:624 (5,6) - este es otro caso donde podrías empezar 00:15:624 - con un slider en vez de circulo y despues slider en red tick
2016-12-13 00:07 iYiyo: 00:18:124 (1,2) - ^
2016-12-13 00:08 iYiyo: 00:23:124 (1,2,3,4) - hazle ctrl+g y dime qué tal el ritmo (no cómo están puestas las notas, sino el ritmo que lleva, obviamente tendrías que mover algunas cosas)
2016-12-13 00:09 iYiyo: 00:25:624 - podrías agregar una linea verde acá y darle audio 50%
2016-12-13 00:09 iYiyo: ya que aumenta harto la música, pero menos que la sección kiai xd
2016-12-13 00:09 xasuma: el mensaje que me mandaste a las xx:01 , es porque empieza la voz ahi, por eso comienzan los circulos, o si no no entiendo a que te referias
2016-12-13 00:10 iYiyo: 00:05:624 (1,1,1) -
2016-12-13 00:10 iYiyo: eso?
2016-12-13 00:10 xasuma: si
2016-12-13 00:10 iYiyo: es que, si te fijas 00:06:874 (1,1) - esas notas, son similares a 00:09:374 (1,1) -
2016-12-13 00:10 iYiyo: en términos de la canción
2016-12-13 00:11 iYiyo: encuentro que sería mejor si fueses consistente ahí y los hicieras todos 1/1
2016-12-13 00:11 iYiyo: ya que son todas partes igual enrealidad xd
2016-12-13 00:12 xasuma: pero son iguales o no ? :o jaja
2016-12-13 00:12 iYiyo: según yo si xd
2016-12-13 00:12 iYiyo: creo que pasas de seguir vocales, a seguir instrumento
2016-12-13 00:12 iYiyo: xd
2016-12-13 00:13 iYiyo: 00:09:374 - hasta acá sigues vocales
2016-12-13 00:13 iYiyo: luego instrumento xd
2016-12-13 00:13 xasuma: ahhh , ya entendi, eso es malo? deberia seguir instrumento desde el principio?
2016-12-13 00:13 iYiyo: yo preferiría seguir vocales
2016-12-13 00:14 iYiyo: es más natural
2016-12-13 00:14 iYiyo: y se juega mejor
2016-12-13 00:14 iYiyo: pero sí, deberías ser consistente con un instrumento por así decirlo
2016-12-13 00:14 xasuma: ok
2016-12-13 00:16 iYiyo: sigo entonces
2016-12-13 00:18 xasuma: dale nomas ;)
2016-12-13 00:18 iYiyo: 00:41:874 (5,6,7) - Esta parte podrías hacerlo con puros slider, seguiría mejor las vocales, quizás algo así -> http://puu.sh/sNCfx/e154701ab7.jpg ?
2016-12-13 00:19 iYiyo: 00:47:083 (2,3,4,5) - parecido a lo anterior, es algo personal, pero no me gusta cuando están tan cerca las notas aunque estén a distancias más largas en la linea de tiempo
2016-12-13 00:21 iYiyo: 01:16:874 (1,2,3) - ^parecido, por ejemplo acá yo haría algo asi... http://puu.sh/sNCpk/41e53fcbd9.jpg
2016-12-13 00:23 iYiyo: 01:19:791 (2,3,4,5,1) - también algo así se vería más estructurado imo, http://puu.sh/sNCtW/be3ae1aea6.jpg
2016-12-13 00:24 iYiyo: Esas cosas que mencioné sería lo que más me llamaron la atención, en general se podría decir que algunas se repiten
2016-12-13 00:25 iYiyo: No está mal, pero aún tiene cosas que puedes seguir puliendo
2016-12-13 00:28 xasuma: oki , voy re lejos aun arriba ^ pero leere todo cuidadosamente y lo arreglare :D
2016-12-13 00:28 iYiyo: No tranqui, léelo con calma
2016-12-13 00:28 iYiyo: Cualquier cosa me preguntas nomás
2016-12-13 00:30 xasuma: ok, y gracias! :D
2016-12-13 00:30 iYiyo: ^^
2016-12-13 00:43 xasuma: :O mindblow con este 00:23:124 (1,2,3,4) ctrl+g
2016-12-13 00:44 iYiyo: xDDD
2016-12-13 00:44 iYiyo: aveces te pierdes ritmos que son geniales de seguir
2016-12-13 00:44 iYiyo: a mí antes me pasaba harto al menos xd
2016-12-13 00:45 xasuma: a todo esto, como agregas puntos adicionales a un slider que ya esta hecho ?
2016-12-13 00:45 xasuma: pregunta random ^ lol
2016-12-13 00:45 iYiyo: cctrl + click izq
2016-12-13 00:45 iYiyo: teniendo seleccionado 1 slider
2016-12-13 00:46 xasuma: ty!
2016-12-13 00:48 iYiyo: np!
2016-12-13 00:57 xasuma: una pregunta, a que te refieres con que las notas esten muy cerca aqui? 00:47:083 (2,3,4,5) -
2016-12-13 00:57 iYiyo: 00:47:083 (2,4) - y 00:47:291 (3,5) -
2016-12-13 00:57 iYiyo: no es tan grave, pero no me gusta cuando están taaan cerca
2016-12-13 00:57 xasuma: oohh, como que estan amontonadas en una parte chiquitita del area de juego ?
2016-12-13 00:57 iYiyo: claro
2016-12-13 00:58 xasuma: ya entiendo ;)
2016-12-13 00:58 iYiyo: :b
I made a ton of changes from this, the only thing I did not change was 00:05:208 (3,4,1) - , which I liked the way it was. The rest was all fixed!
I will try and make the spread a little more proportional in difficulty and also need to decide in an offset :s

thank your for the mod! :) Very helpful!
Log Off Now
m4m from q

[Normal]

00:19:374 (3) - You could rotate it 35 degrees anticlockwise for a smoother flow and shape (remember to adjust the next note if you do this)
00:27:707 (4) - Make this stack on 00:25:624 (1) - ?
00:41:874 (1) - Remove NC, this breaks your current NC pattern and since the vocals are in the same phrase as the previous combo, theres no reason for an NC here
00:48:957 (2,3) - Distance spacing (also maybe try a shape like this for a better look)
00:55:624 (3,1) - This flow is very misleading, try readjusting the angle of 00:55:624 (3) - so the slider comes down towards the note rather than right above it
01:23:540 (1) - You can move the spinner to the red tick and then lengthen it to get a more accurate hold on the vocals. Time after a note before a spinner doesn't matter nearly as much as time after a spinner before a note (if that makes sense)

[Hard]

The main issue in this difficulty is consistency, and because if this it's hard to tell what part of the music you're following in places. I suggest splitting up the music into sections
Also noticed you're missing hitsounds in this diff?

00:06:874 (1,2) - Maybe swap this out for a 1/1 slider to follow the vocal like you did here 00:05:624 (1) - ?
00:20:624 (1) - Having this many repeats in when the vocal switches on 00:21:457 - is really confusing to play, maybe try splitting this into multiple sliders?
00:23:541 (2,3,4) - What sounds do these repeats actually follow? I can't hear anything in the music that would make it so having repeats here makes sense, I would have these as 3 indivdual circles so you get a lot of emphasis on the bell/whistle/triangle thing
00:40:832 - You're missing a circle here, I think you're trying to follow the vocals which is why you skipped it out, but your rhythm here 00:41:249 (4,5,1) - suggests you're following the drums.
01:08:124 (1,2,3,1,2,3,4) - This section feels really overmapped
01:15:624 (5) - Same comment as 00:20:624 (1) -

[Insane]

00:15:624 (1) - Just make this into a curved/straight slider XD, waves when they're this short don't look very good
00:48:332 (7) - This feels it should be 2 circles instead of a slider because of how strong the vocal is here
00:53:957 (8) - Stack on 00:52:499 (4) - ?
00:55:624 (6,8) - Fix stack
01:10:832 - Missing note?
01:21:874 (1,4) - Not a fan of this overlap, I would stack it on the slider head/end but not in the middle for a better look

[]

gl!
Topic Starter
xasuma

Log Off Now wrote:

m4m from q

[Normal]

00:19:374 (3) - You could rotate it 35 degrees anticlockwise for a smoother flow and shape (remember to adjust the next note if you do this) Keeping this because I like the symmetry with the previous slider, although I stacked things a little better
00:27:707 (4) - Make this stack on 00:25:624 (1) - ? Fixed
00:41:874 (1) - Remove NC, this breaks your current NC pattern and since the vocals are in the same phrase as the previous combo, theres no reason for an NC here Fixed
00:48:957 (2,3) - Distance spacing (also maybe try a shape like this for a better look) Good idea! and fixed the spacing
00:55:624 (3,1) - This flow is very misleading, try readjusting the angle of 00:55:624 (3) - so the slider comes down towards the note rather than right above it Fixed
01:23:540 (1) - You can move the spinner to the red tick and then lengthen it to get a more accurate hold on the vocals. Time after a note before a spinner doesn't matter nearly as much as time after a spinner before a note (if that makes sense) ok

[Hard]

The main issue in this difficulty is consistency, and because if this it's hard to tell what part of the music you're following in places. I suggest splitting up the music into sections
Also noticed you're missing hitsounds in this diff? Yea, I will add them soon.

00:06:874 (1,2) - Maybe swap this out for a 1/1 slider to follow the vocal like you did here 00:05:624 (1) - ? Fixed, good call!
00:20:624 (1) - Having this many repeats in when the vocal switches on 00:21:457 - is really confusing to play, maybe try splitting this into multiple sliders? Fixed
00:23:541 (2,3,4) - What sounds do these repeats actually follow? I can't hear anything in the music that would make it so having repeats here makes sense, I would have these as 3 indivdual circles so you get a lot of emphasis on the bell/whistle/triangle thing Fixed
00:40:832 - You're missing a circle here, I think you're trying to follow the vocals which is why you skipped it out, but your rhythm here 00:41:249 (4,5,1) - suggests you're following the drums. Hmm I am keeping it because I think the sounds I mapped here are the stronger ones and the ones that make more sense to play for me, adding that note does not accentuate what I am trying to accentuate. I will keep it in mind though
01:08:124 (1,2,3,1,2,3,4) - This section feels really overmapped Fixed
01:15:624 (5) - Same comment as 00:20:624 (1) - Fixed

[Insane]

00:15:624 (1) - Just make this into a curved/straight slider XD, waves when they're this short don't look very good Fixed :(
00:48:332 (7) - This feels it should be 2 circles instead of a slider because of how strong the vocal is here I think 00:48:124 (6,7) - are more worthy of being clickeable so I am prioritizing those. I tried what you said, but I didn't like how it felt.
00:53:957 (8) - Stack on 00:52:499 (4) - ? Fixed
00:55:624 (6,8) - Fix stack Fixed
01:10:832 - Missing note? There is no sound there
01:21:874 (1,4) - Not a fan of this overlap, I would stack it on the slider head/end but not in the middle for a better look Rearranged the section a bit

[]

gl!
Thank you for the mod! :D
O-Moei
Hi !

  • General :
    Seems like here having BG issue, but idk, is that okay ?

    Hitsounds where? owo

    How about this for the circles colour
    Combo1 : 192,192,192
    Combo2 : 255,0,0
    Combo3 : 0,0,255
    Combo4 : 0,174,255

    Is it just me, or the hit circles feels earlier


    Normal :
    In the beginning, the NCs feels random. For Normal diff, I suggest keep the NCs every two measure, fit the song really much (PM if need some help, probably)

    00:25:624 (1,2,3) - Smoother the curvature, use 00:25:624 (1) -'s approach circle as the medium


    00:33:957 (3) - Try have this one stacked with 00:36:040 (2) - 's slidertail

    Since you extended the NC for this melody 00:40:624 (1,2,3,4,5) - , then it'll be better if you extend these too
    00:54:374 (1,2) - 01:09:374 (1,2) - 01:21:874 (1,2,3) -

    Hard :
    00:24:374 (1) - Guess no need to NC this one as an ending

    00:33:957 - Ignoring this ?. Doesn't feels like how you mapped this XP

    Okei, this cool

    Insein :
    Make this one 00:34:790 (2,3,4,5) - a perfect square OR make 00:34:790 (2,3,4,5,1) - a star flow feels better. But I prefer square due the pattern

    Great as well
Good luck ! I'll be waiting for yours x3
Topic Starter
xasuma

O-Moei wrote:

Hi !

  • General :
    Seems like here having BG issue, but idk, is that okay ? What issue? :o

    Hitsounds where? owo I will do them soon, I don't know how to hitsound really. I was practicing with the normal but it sucks so whenever I have time I ll try again ^^

    How about this for the circles colour
    Combo1 : 192,192,192
    Combo2 : 255,0,0
    Combo3 : 0,0,255
    Combo4 : 0,174,255

    How about this instead :D
    Combo1 : 131,131,131
    Combo2 : 250,45,55
    Combo3 : 230,230,50
    Combo4 : 0,174,245
    The teal is very pretty, and I like the gray Idea. Just made them a bit less bright and these combo 2 and 3 I like better. But ty, I had forgotten to put colors.

    Is it just me, or the hit circles feels earlier I changed the offset from 624 to 614, not sure if this is enough. Someone else above told me that, so since you confirmed I changed it a bit.


    Normal :
    In the beginning, the NCs feels random. For Normal diff, I suggest keep the NCs every two measure, fit the song really much (PM if need some help, probably) Fixed, I think

    00:25:624 (1,2,3) - Smoother the curvature, use 00:25:624 (1) -'s approach circle as the medium Fixed slightly


    00:33:957 (3) - Try have this one stacked with 00:36:040 (2) - 's slidertail ok

    Since you extended the NC for this melody 00:40:624 (1,2,3,4,5) - , then it'll be better if you extend these too
    00:54:374 (1,2) - 01:09:374 (1,2) - 01:21:874 (1,2,3) - I don't think 00:41:864 (4,5) - are worthy of their own NC, that's why I extended it. As for the others, to me the sounds are stronger than the ones at 00:40:624 (1,2,3,4,5) - and that's why I did it this way.

    Hard :
    00:24:374 (1) - Guess no need to NC this one as an ending Yea, I didn't know whether to Nc it or not,fixed.

    00:33:957 - Ignoring this ?. Doesn't feels like how you mapped this XP Fixed

    Okei, this cool

    Insein :
    Make this one 00:34:790 (2,3,4,5) - a perfect square OR make 00:34:790 (2,3,4,5,1) - a star flow feels better. But I prefer square due the pattern Square :)

    Great as well
Good luck ! I'll be waiting for yours x3
Thank you for the mod! :D and I will as soon as I can.
mraihani
[quote="mraihani at 02:30 UTC":1337]From m4m queue
general
Title:
それは小さな光のような
Artist:
さユり <-- still doubt this anyway

normal
00:00:624 change to 'soft' sampleset

note: i'm not done yet.
I'll continue modding after getting my keyboard back.
EDIT: i'll continue modding

for you: http://puu.sh/sSrep/4b6237a458.wav a guitar sound for first half of the song
(note that there are two sounds in one wav)
keep the name

m 4 m
normal
00:00:614 change to 'soft' sampleset
00:31:864 (3) - replace 'clap' with 'whistle' at slider head
00:34:364 - replace 'clap' with 'whistle'
00:35:197 (4) - replace 'whistle' with 'clap'
00:38:114 (1) - replace 'clap' with 'whistle' at slider head, and turn off 'clap' at slider tail
00:38:947 (2) - clap
00:39:364 (3) - clap at slider tail
00:41:864 (4) - clap at head
00:43:947 (2) - clap
00:44:364 (3) - turn off claps (head & tail) and replace both with whistle
00:45:197 (4) - replace 'whistle' with 'clap'
00:45:614 (1) - whistle at end
00:46:447 (2) - clap
00:46:864 (3,4) - swipe 'clap' and 'whistle' vice versa
00:48:114 (1) - whistle at end
00:48:947 (2) - clap
00:49:364 (3,4) - swipe 'clap' and 'whistle' vice versa
00:43:114 - volume 75%
01:23:114 - volume 5%

between 00:43:114 - and 01:23:114 -
. . . and so on
let there are 6 beats
whistle at: 1st, 2nd, 4th, 5th
finish at: 1st
clap at: 3rd, 6th
repeat until 01:23:114

hard
check this first before going down: http://puu.sh/sSrLx/ec98ace755.osu
note: this is not gd. this is the hard diff, with minor edit
00:43:114 - volume 75%
the hitsounds between 00:43:114 - and 01:23:114 - have same rule as ones in normal
01:23:114 - volume 5%

insane
the star rating is below 3.75.
hp 8
cs 4
ar 9
od 8
00:05:406 (4) - move to x=244 y=297
00:11:239 (3) - for insane diff i think you should move the (3) more further to up
x = 244, y = 46
00:24:572 - add spinner here? (for 1.5 beats)
the hitsounds between 00:43:114 - and 01:23:114 - have same rule as ones in normal
00:43:114 - volume 75%
01:23:114 - volume 5%

good luck!
Topic Starter
xasuma

mraihani wrote:

[quote="mraihani at 02:30 UTC":1337]From m4m queue
general
Title:
それは小さな光のような Fixed
Artist:
さユり <-- still doubt this anyway Fixed, you are correct

normal
00:00:624 change to 'soft' sampleset Not sure why, since auto defaults to SC:1

note: i'm not done yet.
I'll continue modding after getting my keyboard back.
EDIT: i'll continue modding

for you: http://puu.sh/sSrep/4b6237a458.wav a guitar sound for first half of the song I'll try to ask you in game about this, I am confused on how to use it/where to use it.
(note that there are two sounds in one wav)
keep the name

m 4 m
normal
00:00:614 change to 'soft' sampleset
00:31:864 (3) - replace 'clap' with 'whistle' at slider head
00:34:364 - replace 'clap' with 'whistle'
00:35:197 (4) - replace 'whistle' with 'clap'
00:38:114 (1) - replace 'clap' with 'whistle' at slider head, and turn off 'clap' at slider tail
00:38:947 (2) - clap
00:39:364 (3) - clap at slider tail
00:41:864 (4) - clap at head
00:43:947 (2) - clap
00:44:364 (3) - turn off claps (head & tail) and replace both with whistle
00:45:197 (4) - replace 'whistle' with 'clap'
00:45:614 (1) - whistle at end
00:46:447 (2) - clap
00:46:864 (3,4) - swipe 'clap' and 'whistle' vice versa
00:48:114 (1) - whistle at end
00:48:947 (2) - clap
00:49:364 (3,4) - swipe 'clap' and 'whistle' vice versa Up to this point, I did all the changes you mentioned for the hitsounds, thank you! :D
00:43:114 - volume 75% I am leaving it at 60%, I don't like it any higher.
01:23:114 - volume 5% Fixed

between 00:43:114 - and 01:23:114 -
. . . and so on
let there are 6 beats
whistle at: 1st, 2nd, 4th, 5th
finish at: 1st
clap at: 3rd, 6th
repeat until 01:23:114 Alright, I attempted it. Probably messed up in some but I tried

hard
check this first before going down: http://puu.sh/sSrLx/ec98ace755.osu thank you! , I added them to mine
note: this is not gd. this is the hard diff, with minor edit
00:43:114 - volume 75% Leaving at 60%
the hitsounds between 00:43:114 - and 01:23:114 - have same rule as ones in normal I suck at this :( I couldnt do it. Sounds funny when I try. Since the normal had less notes it sounds good, but when I did that here sounds too crowded with hitsounds. :(
01:23:114 - volume 5% Fixed

insane
the star rating is below 3.75. I'll see if I can bump a little
hp 8 hp7 is enough
cs 4 That's how it was initially, but I think 3.8 feels better for the map/difficulty
ar 9 AR8 is more fitting to the map I think
od 8 Raised to 7.5 , 8 is too high I think for what I am looking for.
00:05:406 (4) - move to x=244 y=297 I didn't like it, leaving as is
00:11:239 (3) - for insane diff i think you should move the (3) more further to up
x = 244, y = 46 Ok
00:24:572 - add spinner here? (for 1.5 beats) I don't want a spinner shorter than 2 beats.
the hitsounds between 00:43:114 - and 01:23:114 - have same rule as ones in normal I ll try :(
00:43:114 - volume 75% 60%
01:23:114 - volume 5% Fixed

good luck!


Thank you for the mod! :D
P.S: sorry for late reply, been busyyyy
Aisha
Voice Mod
2017-05-12 19:42 xasuma: demosle por voxz
2017-05-12 19:42 xfraczynho: puedes ahora?
2017-05-12 19:43 xasuma: si
2017-05-12 19:43 xfraczynho: oki me meto
2017-05-12 19:47 xfraczynho: 00:01:040 - clap
2017-05-12 19:50 xfraczynho: 00:01:040 -
2017-05-12 19:50 xfraczynho: 00:03:124 (1,1) -
2017-05-12 19:51 xfraczynho: 00:04:999 (2,3,4) -
2017-05-12 19:53 xfraczynho: http://osu.ppy.sh/ss/8071083
2017-05-12 19:55 xasuma: 00:05:624 (1) -
2017-05-12 19:56 xfraczynho: 00:08:957 (3,4) -
2017-05-12 19:57 xfraczynho: 00:10:624 (7) - NC
2017-05-12 19:57 xasuma: 00:10:624 (7) -
2017-05-12 19:59 xasuma: 00:13:124 (1) -
2017-05-12 19:59 xfraczynho: 00:16:457 -
2017-05-12 20:02 xasuma: 00:15:624 (1) -
2017-05-12 20:04 xfraczynho: 00:20:624 -
2017-05-12 20:04 xasuma: 00:17:499 (6,7,8,1) -
2017-05-12 20:08 xasuma: 00:23:124 (6,7,8,9) -
2017-05-12 20:10 xfraczynho: k d d d k d k
2017-05-12 20:15 xfraczynho: 00:25:624 -
2017-05-12 20:15 xfraczynho: 00:26:457 -
2017-05-12 20:15 xfraczynho: 00:26:040 -
2017-05-12 20:17 xasuma: 00:33:333 (7,8) -
2017-05-12 20:17 xfraczynho: 00:33:957 -
2017-05-12 20:24 xasuma: 00:39:374 (4,5,6,7,8,1,2,3,4,5,6,7) -
2017-05-12 20:24 xfraczynho: k d k d k k k
2017-05-12 20:31 xasuma: 00:49:374 (5,6,7,8,9,1,1,1) -
2017-05-12 20:31 xfraczynho: https://osu.ppy.sh/ss/8071303
2017-05-12 20:38 xfraczynho: 00:50:208 (8,9) - k
2017-05-12 20:38 xfraczynho: 00:49:374 (5) - k

focusing on hitsounds and stuff, good luck with this <3
Topic Starter
xasuma

xfraczynho wrote:

Voice Mod
2017-05-12 19:42 xasuma: demosle por voxz
2017-05-12 19:42 xfraczynho: puedes ahora?
2017-05-12 19:43 xasuma: si
2017-05-12 19:43 xfraczynho: oki me meto
2017-05-12 19:47 xfraczynho: 00:01:040 - clap
2017-05-12 19:50 xfraczynho: 00:01:040 -
2017-05-12 19:50 xfraczynho: 00:03:124 (1,1) -
2017-05-12 19:51 xfraczynho: 00:04:999 (2,3,4) -
2017-05-12 19:53 xfraczynho: http://osu.ppy.sh/ss/8071083
2017-05-12 19:55 xasuma: 00:05:624 (1) -
2017-05-12 19:56 xfraczynho: 00:08:957 (3,4) -
2017-05-12 19:57 xfraczynho: 00:10:624 (7) - NC
2017-05-12 19:57 xasuma: 00:10:624 (7) -
2017-05-12 19:59 xasuma: 00:13:124 (1) -
2017-05-12 19:59 xfraczynho: 00:16:457 -
2017-05-12 20:02 xasuma: 00:15:624 (1) -
2017-05-12 20:04 xfraczynho: 00:20:624 -
2017-05-12 20:04 xasuma: 00:17:499 (6,7,8,1) -
2017-05-12 20:08 xasuma: 00:23:124 (6,7,8,9) -
2017-05-12 20:10 xfraczynho: k d d d k d k
2017-05-12 20:15 xfraczynho: 00:25:624 -
2017-05-12 20:15 xfraczynho: 00:26:457 -
2017-05-12 20:15 xfraczynho: 00:26:040 -
2017-05-12 20:17 xasuma: 00:33:333 (7,8) -
2017-05-12 20:17 xfraczynho: 00:33:957 -
2017-05-12 20:24 xasuma: 00:39:374 (4,5,6,7,8,1,2,3,4,5,6,7) -
2017-05-12 20:24 xfraczynho: k d k d k k k
2017-05-12 20:31 xasuma: 00:49:374 (5,6,7,8,9,1,1,1) -
2017-05-12 20:31 xfraczynho: https://osu.ppy.sh/ss/8071303
2017-05-12 20:38 xfraczynho: 00:50:208 (8,9) - k
2017-05-12 20:38 xfraczynho: 00:49:374 (5) - k

focusing on hitsounds and stuff, good luck with this <3
Ty for the mod :)
Changes were made, and hitsounds have been started. I will finish them soon
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