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fhana - Kimi to Iu Tokuiten [singular you]

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Topic Starter
rbby
This beatmap was submitted using in-game submission on Wednesday, July 13, 2016 at 1:02:19 PM

Artist: fhana
Title: Kimi to Iu Tokuiten [singular you]
Tags: ケセラセラ Outside of Melancholy lantis Junichi Sato yuxuki waga kevin mitsunaga towana
BPM: 175
Filesize: 15539kb
Play Time: 05:12
Difficulties Available:
  1. Melody (5.95 stars, 1391 notes)
Download: fhana - Kimi to Iu Tokuiten [singular you]
Information: Scores/Beatmap Listing
---------------
Hitsounding in progress
-Latias-
From my resurrected Modding Queue, :D

singular you
Somethings to point out before the actual circles it self

- Disable Enable countdown, which can be found in Song setup under Design
-Consider adding the source of song, you can use other people's sources if you really can't find it
- imo, please put caps for difficulty
-Do ctrl+shift+a and it tells you somethings wrong with the map

00:06:231(2) put even space between the slider and 4
00:06:745(5) move this slightly more down for even spacing
00:14:974(6) no need for a jump here, music is calm
00:15:488(1,2,3,4,5,6,7,8,9,10,11,12) should just connect these, would sound better
00:18:574(2,3,4,5,6,7) make these jumps equal space, feels better with music
00:20:117(2) imo should move to left by very little, would just feel more right
00:21:317(2) move closer to slider to make it more like blanket
00:30:917(2) move this to 00:31:088
00:39:145(2,3,4,5,6) no need for such big jumps at a quiet part of song
00:41:031(5) it would feel better if 5 was on 3
00:42:060(3,4,5) remove this and add a repeating slider
00:46:688(5) move to where 3 is
00:53:888(1,2,3,4,1,2,3) no need for big jumps
01:08:117(4,5,6,7) try to put something else here instead of the jumps
01:10:345(1,2,3,4,5,6,7) should just continue the stream until 01:11:374 leading the end of stream to be at the slider beginning
01:11:374 should start kiai here instead of 01:11:545
01:16:345(3,5) either make it to be stacked on 3 or 5, doesn't look good and not great gameplay
01:55:945(2,6) ^^^
01:56:117(3,7) ^^^
01:59:203(6,8)^^^
02:02:803(2,4,6) looks ugly, try to make it more in a line
02:27:145(1,2,3,4,1,2,3) unnecessary big jumps, you can make it so its in a pattern like Airman(https://osu.ppy.sh/s/24313)
02:38:545 you can still continue stream by adding a note and changing 6's position
03:11:888 this stack feels off, maybe add a repeating slider instead ?
03:29:888(1,2,1,2,1) these jumps are too big for this part of the song
03:48:574 to 03:49:774 this is all mappable, should add stuff here
05:12:401 idk but i feel like there could be a really short repeating slider here

I hope this mod helps ! :D
Topic Starter
rbby

captainlatias wrote:

From my resurrected Modding Queue, :D

singular you
Somethings to point out before the actual circles it self

- Disable Enable countdown, which can be found in Song setup under Design
-Consider adding the source of song, you can use other people's sources if you really can't find it No source
- imo, please put caps for difficulty Gonna keep it as is. In the other ranked sets they have the same capitalization
-Do ctrl+shift+a and it tells you somethings wrong with the map

00:06:231(2) put even space between the slider and 4
00:06:745(5) move this slightly more down for even spacing
00:14:974(6) no need for a jump here, music is calm The music has the same pattern but I see what you're saying. I just decreased the spacing of it.
00:15:488(1,2,3,4,5,6,7,8,9,10,11,12) should just connect these, would sound better This goes with the music. The drums in the background go the same way these do
00:18:574(2,3,4,5,6,7) make these jumps equal space, feels better with music
00:20:117(2) imo should move to left by very little, would just feel more right
00:21:317(2) move closer to slider to make it more like blanket
00:30:917(2) move this to 00:31:088 Just made it a 1/8 slider to keep flow
00:39:145(2,3,4,5,6) no need for such big jumps at a quiet part of song
00:41:031(5) it would feel better if 5 was on 3 I think the current pattern is fine
00:42:060(3,4,5) remove this and add a repeating slider Just stacked the triple to make it less intense
00:46:688(5) move to where 3 is I think the overlap is fine
00:53:888(1,2,3,4,1,2,3) no need for big jumps
01:08:117(4,5,6,7) try to put something else here instead of the jumps Why? This is the most intense part of this section so it makes sense to have jumps
01:10:345(1,2,3,4,5,6,7) should just continue the stream until 01:11:374 leading the end of stream to be at the slider beginning Didn't continue the stream cause it doesn't fit the music but instead I added a kickslider to the end of it and made the circles after into 1/8 sliders
01:11:374 should start kiai here instead of 01:11:545 The kiai starts on the red tick before cause that's when the chorus starts. It's just the way the song is laid out
01:16:345(3,5) either make it to be stacked on 3 or 5, doesn't look good and not great gameplay In testplaying I didn't see a problem with these
01:55:945(2,6) ^^^ Fixed
01:56:117(3,7) ^^^ Fixed
01:59:203(6,8)^^^ Not Fixed
02:02:803(2,4,6) looks ugly, try to make it more in a line
02:27:145(1,2,3,4,1,2,3) unnecessary big jumps, you can make it so its in a pattern like Airman(https://osu.ppy.sh/s/24313)
02:38:545 you can still continue stream by adding a note and changing 6's position Did the same thing as earlier
03:11:888 this stack feels off, maybe add a repeating slider instead ? Put two kicksliders
03:29:888(1,2,1,2,1) these jumps are too big for this part of the song
03:48:574 to 03:49:774 this is all mappable, should add stuff here Since there aren't any breaks in the song I kinda like the pause. It's basically the only break in the song.
05:12:401 idk but i feel like there could be a really short repeating slider here Made a small 1/8 kickslider. A repeating slider would cause a lot of breaks off of the big jumps

I hope this mod helps ! :D
No reply = fixed
Blue = fixed but tweaked the idea a bit
Red = not fixed

Thanks for the mod! ~
sorry if i rejected a lot of things :S
tatemae
yo

00:54:745 (2,1) - Can you blanket better?
04:03:316 (6,1) - ^
04:55:773 (1,2) - ^
04:56:287 (2,3,1,2,1,2,1,2,1,2,1,2,3) - Too small imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps.
You can make all streamsmore interestingly?

Good luck. Good \:d/
Topic Starter
rbby

SherryCherry wrote:

yo

00:54:745 (2,1) - Can you blanket better?
04:03:316 (6,1) - ^
04:55:773 (1,2) - ^
04:56:287 (2,3,1,2,1,2,1,2,1,2,1,2,3) - Too small imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps.
You can make all streamsmore interestingly? I think the streams are fine personally

Good luck. Good \:d/
Thanks for mod :D

No reply = Fixed
-Liddell
mod from my queue t/462074/start=0

SPOILER
Melody

Isn't OD 9 a little bit hight for a 5.9* map? I think 8.5 is enough
Try moving note 00:47:888 (6) a bit to the left or maybe slider 00:48:231 (1) to the right for blanket
Try moving slider 01:12:917 (1) a bit upward and to the right to blanket note 5 (image below)

I think these notes 03:29:374 (2,2,2,3,4) should also be moving to the left as the other four points also expand
Put a note here at 03:34:860 for the "sayonara" vocal part. Or maybe put a returning slider there and remove note 03:35:031 (3) (image below)

Try slowing down the SV here 03:46:003 (2) to match the changing pitch(?) of the vocalist
Isn't 03:48:574 a better preview point?
Try turning this slider 04:00:401 (1,2,3,4,5,6) to a mirrored (vertical) 03:59:973 (2,3,4,5,6) to make it wavy since a curve-straight stream doesn't feel right imo. It may vary the spacing so just try to adjust the succeeding one (image below)

This pattern 04:53:544 (2,3,1,2,1,2,1,2,1,2,1,2,3) feels forced and dull. Try replacing it with the expanding horizontals or verticals for consistency
This one 04:56:287 (2,3,1,2,1,2,1,2,1,2,1,2,3) should also expand imo since the other ones are expanding, it feels weird to have this one constantly spaced
Uhm isn't a single note better here? 05:12:230 (7) O.O

Remarks

Since this is the last map I'll mod for today, I'm honestly tired and all. BUT HEY, THIS MAP IS REALLY FUN (+maybe because the song is sooooo good). I'm not the best modder out there to point out all the possible suggestions so I only get to see a few ones. The map is already polished imo and really well mapped. I'm not sure if the jumps are dull or repetitive since I can't point out a better option (which makes the jumps an obvious answer). This map is one of my favorite modded map and I will really look forward to seeing this map ranked. Good luck! :D
Topic Starter
rbby

-Liddell wrote:

mod from my queue t/462074/start=0

SPOILER
Melody

Isn't OD 9 a little bit hight for a 5.9* map? I think 8.5 is enough I think OD 9 is a bit much, but OD 8.5 is a bit low.. changed to 8.8
Try moving note 00:47:888 (6) a bit to the left or maybe slider 00:48:231 (1) to the right for blanket
Try moving slider 01:12:917 (1) a bit upward and to the right to blanket note 5 (image below)

I think these notes 03:29:374 (2,2,2,3,4) should also be moving to the left as the other four points also expand
Put a note here at 03:34:860 for the "sayonara" vocal part. Or maybe put a returning slider there and remove note 03:35:031 (3) (image below)
This part isn't really following the vocals completely. It's supposed to follow the background. So if I put a slider for that, then I would have to follow the vocals in the whole section.
Try slowing down the SV here 03:46:003 (2) to match the changing pitch(?) of the vocalist
Isn't 03:48:574 a better preview point?
Try turning this slider 04:00:401 (1,2,3,4,5,6) to a mirrored (vertical) 03:59:973 (2,3,4,5,6) to make it wavy since a curve-straight stream doesn't feel right imo. It may vary the spacing so just try to adjust the succeeding one (image below) Personally I like the current stream. It changes because there is a spacing difference between the curve and the straight, and that shows that. It makes it easier to read/

This pattern 04:53:544 (2,3,1,2,1,2,1,2,1,2,1,2,3) feels forced and dull. Try replacing it with the expanding horizontals or verticals for consistency
This one 04:56:287 (2,3,1,2,1,2,1,2,1,2,1,2,3) should also expand imo since the other ones are expanding, it feels weird to have this one constantly spaced
Uhm isn't a single note better here? 05:12:230 (7) O.O

Remarks

Since this is the last map I'll mod for today, I'm honestly tired and all. BUT HEY, THIS MAP IS REALLY FUN (+maybe because the song is sooooo good). I'm not the best modder out there to point out all the possible suggestions so I only get to see a few ones. The map is already polished imo and really well mapped. I'm not sure if the jumps are dull or repetitive since I can't point out a better option (which makes the jumps an obvious answer). This map is one of my favorite modded map and I will really look forward to seeing this map ranked. Good luck! :D Thanks! :D
No reply = fixed
Blue = fixed but tweaked the idea a bit
Red = not fixed

Thanks for the mod!
Kui
[*]
Melody
All of your blankets are inconsistent and it makes the map look a little bad imo.
Here are a few as examples.
00:04:860 - http://puu.sh/pLUqs/0105ce81de.jpg
00:13:774 - http://puu.sh/pLUzb/a6a9e40e2d.jpg
00:18:055 - http://puu.sh/pLUBm/b1922a0afb.jpg
00:19:688 - http://puu.sh/pLUCx/3bcb09f10d.jpg
00:21:231 - http://puu.sh/pLUEd/909f295956.jpg
00:25:517 - http://puu.sh/pLUHy/1b2e6113d8.jpg

nokds because this probably isn't even a mod and is just me being picky.
Naxess
M4M From Queue

[ Melody]
SPOILER
00:40:174 - Stronger vocal and instrumental impact than 00:40:003 - , makes no sense to lift your finger here. Consider making it clickable, that way you can also NC it.
How about something like this?


01:04:860 (5) - NC; new measure, strong beat.
01:05:546 (1) - Remove NC, see no reason for it to be here.

01:10:860 (6,7) - Not going to make them symmetrical by using the same shape?

01:21:145 (5,1) - Swap NC, (5) is syncopated from the downbeat and is also why it's stronger. Plus it leads into a new measure.
^ 01:28:003 (8,1) -
Compare with 02:48:917 (1,2) - 01:26:631 (1,2) - 01:25:260 (1,2) - , for example.

02:18:231 (3) - Consider flipping this using Ctrl+J and moving it to the same position (313; 107), for consistency with 00:50:117 (2,3,4) - . Think it looks better this way as well.


03:18:488 - Consider mapping this sound for consistency. 03:17:117 - 03:15:745 - 03:14:374 - 03:13:003 - 03:19:860 - 03:21:231 -
There's actually other sounds on blue ticks that you might've missed in this part, if you feel that you'd like to map them:
03:23:974 - 03:25:345 - 03:26:717 - 03:29:460 -

03:36:231 - It's a bit strange how you're intentionally missing the drums here, but still rely on them for the consistency of your pattern such as at 03:34:688 - , where no strong beat is heard other than from the drums.
To solve this you could easily just make 03:36:060 - a 1/2 slider to cover the drum sound on the red tick.
That way you could also hitsound the drums with greater consistency because of the slider end object.
^ 03:38:974 -
^ 03:41:717 -
^ 03:44:460 -

03:47:888 (4) - Could NC this with reason of syncopation and distinct sound.

04:33:744 - I'd recommend silencing slider ends like these that lead directly into another slider. Plus there's no sound here in the song.

04:34:601 - 04:35:973 - I'm guessing ignoring these was intentional
^ 04:37:344 -

05:03:316 - So here it's really confusing me... There's no vocals, so it has to follow instruments.
Problem is, whichever instrument 05:03:144 - is following (guitar, drums, etc.), this beat has on it as well, so I see no reason for it not to be mapped.
^ 05:04:687 -
^ 05:06:058 -
^ 05:08:801 -
Care to explain?

Well, that's all I could find; it's really well mapped already. Other than the last suggestion, and some NC inconsistencies, I see no major problems.
This is probably the most fault-free 5 minute map I've seen so far of the one's I've modded.

But... you might want to check your blankets xD

When you're modding mine, feel free to skip two or three difficulties, since this mod was relatively small.

[ General]
SPOILER
Some of your overlapping timing points change other things than just SV, consider unifying the settings (other than SV, since uninherited lines can't hold SV), because currently it's unrankable and will cause problems within the beatmap.
This one changes the hitsound sampleset, for instance.

And this one also changes the sampleset, as well as kiai, unlike the uninherited line.

osu!wiki, Ranking Criteria - Timing wrote:

An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
This'd be pretty simple to solve:
For this one, change the sampleset to soft custom 10, to match the inherited line.

And for this one, change the sampleset to normal custom 1, and add kiai.


The filesize of your beatmap far exceeds 10 MB. The reason it's above 10 MB is because your custom hitsounds take up a lot of excessive space. Consider compressing your hitsounds, as they're of relatively high quality at the moment.

I see hitsounding is in progress, so I won't mention timing line volume settings, but they're a bit loud at the moment in comparison with the song imo.

Other than that I think it's fine.

Good luck!
Yumikoi
Hi no real mod just wanted to voice that I didn't like the change from the regular jumps to kickslider jumps in the last version, mainly the jumps near the end.
It made it almost impossible to read where to jump at those for me, where as before i could somehow hit them in peripheral vision and whatnot.
I mean mostly these http://puu.sh/pPR5L/e5b0ed500e.mp4 (@10sec in the vid) and then those 1-2s in various places.

Might just be that I'm just not good enough, but the slider really make it confusing for me now (´・ω・`)
Topic Starter
rbby

SteveRowland wrote:

Hi no real mod just wanted to voice that I didn't like the change from the regular jumps to kickslider jumps in the last version, mainly the jumps near the end.
It made it almost impossible to read where to jump at those for me, where as before i could somehow hit them in peripheral vision and whatnot.
I mean mostly these http://puu.sh/pPR5L/e5b0ed500e.mp4 (@10sec in the vid) and then those 1-2s in various places.

Might just be that I'm just not good enough, but the slider really make it confusing for me now (´・ω・`)
I had a bad feeling this would happen

I changed the SV to 0.75x for the kicksliders to see if that helps. If the problem stays I guess I'll just have to remap the jumps with triples.
Topic Starter
rbby

Naxess wrote:

M4M From Queue

[ Melody]
SPOILER
00:40:174 - Stronger vocal and instrumental impact than 00:40:003 - , makes no sense to lift your finger here. Consider making it clickable, that way you can also NC it.
How about something like this?


01:04:860 (5) - NC; new measure, strong beat.
01:05:546 (1) - Remove NC, see no reason for it to be here.

01:10:860 (6,7) - Not going to make them symmetrical by using the same shape?

01:21:145 (5,1) - Swap NC, (5) is syncopated from the downbeat and is also why it's stronger. Plus it leads into a new measure.
^ 01:28:003 (8,1) -
Compare with 02:48:917 (1,2) - 01:26:631 (1,2) - 01:25:260 (1,2) - , for example.

02:18:231 (3) - Consider flipping this using Ctrl+J and moving it to the same position (313; 107), for consistency with 00:50:117 (2,3,4) - . Think it looks better this way as well.


03:18:488 - Consider mapping this sound for consistency. 03:17:117 - 03:15:745 - 03:14:374 - 03:13:003 - 03:19:860 - 03:21:231 -
There's actually other sounds on blue ticks that you might've missed in this part, if you feel that you'd like to map them:
03:23:974 - 03:25:345 - 03:26:717 - 03:29:460 -

03:36:231 - It's a bit strange how you're intentionally missing the drums here, but still rely on them for the consistency of your pattern such as at 03:34:688 - , where no strong beat is heard other than from the drums.
To solve this you could easily just make 03:36:060 - a 1/2 slider to cover the drum sound on the red tick.
That way you could also hitsound the drums with greater consistency because of the slider end object.
^ 03:38:974 -
^ 03:41:717 -
^ 03:44:460 -

03:47:888 (4) - Could NC this with reason of syncopation and distinct sound.

04:33:744 - I'd recommend silencing slider ends like these that lead directly into another slider. Plus there's no sound here in the song.

04:34:601 - 04:35:973 - I'm guessing ignoring these was intentional
^ 04:37:344 -

05:03:316 - So here it's really confusing me... There's no vocals, so it has to follow instruments.
Problem is, whichever instrument 05:03:144 - is following (guitar, drums, etc.), this beat has on it as well, so I see no reason for it not to be mapped.
^ 05:04:687 -
^ 05:06:058 -
^ 05:08:801 -
Care to explain?

Well, that's all I could find; it's really well mapped already. Other than the last suggestion, and some NC inconsistencies, I see no major problems.
This is probably the most fault-free 5 minute map I've seen so far of the one's I've modded.

But... you might want to check your blankets xD

When you're modding mine, feel free to skip two or three difficulties, since this mod was relatively small.

[ General]
SPOILER
Some of your overlapping timing points change other things than just SV, consider unifying the settings (other than SV, since uninherited lines can't hold SV), because currently it's unrankable and will cause problems within the beatmap.
This one changes the hitsound sampleset, for instance.

And this one also changes the sampleset, as well as kiai, unlike the uninherited line.

osu!wiki, Ranking Criteria - Timing wrote:

An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
This'd be pretty simple to solve:
For this one, change the sampleset to soft custom 10, to match the inherited line.

And for this one, change the sampleset to normal custom 1, and add kiai.


The filesize of your beatmap far exceeds 10 MB. The reason it's above 10 MB is because your custom hitsounds take up a lot of excessive space. Consider compressing your hitsounds, as they're of relatively high quality at the moment.

I see hitsounding is in progress, so I won't mention timing line volume settings, but they're a bit loud at the moment in comparison with the song imo.

Other than that I think it's fine.

Good luck!
Fixed everything. (I'll work on compressing the hitsounds later)

Thanks for the mod!~
Yumikoi

Frostt wrote:

I had a bad feeling this would happen

I changed the SV to 0.75x for the kicksliders to see if that helps. If the problem stays I guess I'll just have to remap the jumps with triples.
Hi I think that helped with those that were back and forth on high distance (or cross back and forth jumps)
Now its just mostly these 04:48:058 (2,3,1) - , 04:53:544 (2,3,1) - that go around it misleads to think its 1 beat delayed and for 04:56:287 (1,2,1) - it also feels weird.
Maybe the beginning of off the jump set could be a triple (so 04:48:230 (3,1) - , 04:53:716 (3,1) - etc) and the ending one kept as a slider (easier to follow once you are in the motion, rather than when it begins with it).
Plus4j
from my NM req

00:11:203 (1) - make a blanket or not
00:39:317 (3) - move to x413y68
01:30:745 (1) - not perfect blanket
01:34:517 (5) - ^
02:34:345 (1,2,3,4,5,6,1,2,3,4,5,6,7) - very bored jump,you can move some note
02:43:431 (1) - not perfect blanket
02:47:545 (1) - ^
03:11:203 (4) - NC
04:40:173 (8,9,10) - that should be stream

Nice map:D
but I can't FC cause I'm noob D:
Topic Starter
rbby

Hey lululu wrote:

from my NM req

00:11:203 (1) - make a blanket or not
00:39:317 (3) - move to x413y68
01:30:745 (1) - not perfect blanket
01:34:517 (5) - ^
02:34:345 (1,2,3,4,5,6,1,2,3,4,5,6,7) - very bored jump,you can move some note
02:43:431 (1) - not perfect blanket
02:47:545 (1) - ^
03:11:203 (4) - NC
04:40:173 (8,9,10) - that should be stream This is following the drums, not the violin in the background

Nice map:D
but I can't FC cause I'm noob D:

Thanks for mod :D

No reply = fixed
Topic Starter
rbby

SteveRowland wrote:

Frostt wrote:

I had a bad feeling this would happen

I changed the SV to 0.75x for the kicksliders to see if that helps. If the problem stays I guess I'll just have to remap the jumps with triples.
Hi I think that helped with those that were back and forth on high distance (or cross back and forth jumps)
Now its just mostly these 04:48:058 (2,3,1) - , 04:53:544 (2,3,1) - that go around it misleads to think its 1 beat delayed and for 04:56:287 (1,2,1) - it also feels weird.
Maybe the beginning of off the jump set could be a triple (so 04:48:230 (3,1) - , 04:53:716 (3,1) - etc) and the ending one kept as a slider (easier to follow once you are in the motion, rather than when it begins with it).
I'll keep it as is for now, I think it reads fine im too lazy to change it xd

If it comes up again then I will change it. kds because you helped with me changing them to .75x in the first place.
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