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CHiCO with HoneyWorks - 11 Gatsu no Ame

posted
Total Posts
57
Topic Starter
William K
This beatmap was submitted using in-game submission on Friday, September 22, 2017 at 6:21:06 PM

Artist: CHiCO with HoneyWorks
Title: 11 Gatsu no Ame
Tags: November Sekai wa i ni Michiteiru Juuichi 十一 世界はiに満ちている Gom cake Oji Rokoru ろこる ziro おじ
BPM: 74
Filesize: 16549kb
Play Time: 01:54
Difficulties Available:
  1. Rain (3.63 stars, 297 notes)
Download: CHiCO with HoneyWorks - 11 Gatsu no Ame
Download: CHiCO with HoneyWorks - 11 Gatsu no Ame (no video)
Information: Scores/Beatmap Listing
---------------


Please Re-download if you downloaded this beatmap before October 10 2016


Slow song with Insane symbol >w< I still love this :V

Thx -Nitrous for editing the video. :3
Thx Janpai for the banner XD
Thx Time Capsule and Yahuri helping me hitsounding this.
brdzxh
quick irc mod
2016-06-10 18.18 William K: if it's 5, I can't do anything. I surrender :V
2016-06-10 18.18 brdzxh: haha
2016-06-10 18.18 William K: btw are the notes good? for a beginner like me at least XD
2016-06-10 18.19 brdzxh: most of it is fine
2016-06-10 18.19 brdzxh: to be honest
2016-06-10 18.19 William K: yeah
2016-06-10 18.19 brdzxh: you should maybe add some tags
2016-06-10 18.19 brdzxh: and source if there is one
2016-06-10 18.19 William K: tbh :V I know there're many honest people
2016-06-10 18.19 William K: I'll add that later
2016-06-10 18.19 William K: source is youtube orz
2016-06-10 18.19 William K: XD
2016-06-10 18.20 brdzxh: nah
2016-06-10 18.20 brdzxh: you dont need to add
2016-06-10 18.20 brdzxh: youtube as a source
2016-06-10 18.20 brdzxh: just thought if it were from some anime
2016-06-10 18.20 William K: yeah yeah
2016-06-10 18.20 brdzxh: but i think it isnt
2016-06-10 18.20 William K: no, it's not an anime
2016-06-10 18.20 brdzxh: alright
2016-06-10 18.20 brdzxh: if its supposed to be a 4 star
2016-06-10 18.20 William K: I think they just made the animation
2016-06-10 18.20 brdzxh: I think it can be od7
2016-06-10 18.21 brdzxh: maybe ar8
2016-06-10 18.21 brdzxh: hp is fine
2016-06-10 18.21 William K: noo T_T XD
2016-06-10 18.21 William K: I love 8.5 AR :V is it fine?
2016-06-10 18.21 William K: lol
2016-06-10 18.21 brdzxh: depends on the star diff ;P
2016-06-10 18.21 brdzxh: you dont really need to change that now
2016-06-10 18.21 William K: yea
2016-06-10 18.21 brdzxh: increase sample sound
2016-06-10 18.21 William K: rekt the option first
2016-06-10 18.21 brdzxh: its currnetly at 0% V_V
2016-06-10 18.22 William K: I'll make it 50-100% when I get the hitsounds
2016-06-10 18.22 brdzxh: :C
2016-06-10 18.22 brdzxh: I couldnt acc it Xd
2016-06-10 18.22 William K: :3
2016-06-10 18.22 William K: no issues about the spacings and anglings? btw
2016-06-10 18.22 brdzxh: you also might want to add some more clearer colors and not just gray
2016-06-10 18.22 brdzxh: i will be getting to that later
2016-06-10 18.23 brdzxh: you dont really see any difference between the grays
2016-06-10 18.23 William K: lol I just thought out about "the color of rain" if it's color :V
2016-06-10 18.23 brdzxh: yeah
2016-06-10 18.23 brdzxh: I see what you are getting it
2016-06-10 18.23 William K: may I ask for another color? lol
2016-06-10 18.23 William K: XDDDD
2016-06-10 18.23 brdzxh: but its just for visibility
2016-06-10 18.23 brdzxh: blue
2016-06-10 18.23 brdzxh: blue and grey
2016-06-10 18.23 William K: ohh blue
2016-06-10 18.23 brdzxh: I think they are fine
2016-06-10 18.23 William K: light blue, a very light one?
2016-06-10 18.23 brdzxh: light blue yeah
2016-06-10 18.24 brdzxh: but not very bright
2016-06-10 18.24 William K: XD
2016-06-10 18.24 brdzxh: also
2016-06-10 18.24 William K: *I just thought of making it bright until it's white :V
2016-06-10 18.24 brdzxh: disable countdown :p
2016-06-10 18.25 William K: ummhum
2016-06-10 18.25 William K: just disabled it, just remembered :V
2016-06-10 18.25 brdzxh: :D
2016-06-10 18.25 William K: this song is beautiful T_T wtf
2016-06-10 18.25 William K: light blue
2016-06-10 18.26 William K: ACTION is still searching for colors
2016-06-10 18.26 brdzxh: the song is fine to me :D
2016-06-10 18.26 brdzxh: haha
2016-06-10 18.26 brdzxh: you dont really have to use a lot of time and energy on the colors
2016-06-10 18.26 brdzxh: :D
2016-06-10 18.26 brdzxh: actually
2016-06-10 18.26 brdzxh: put it to ar8
2016-06-10 18.26 William K: what about 74 red 74 blue 255 yellow
2016-06-10 18.26 brdzxh: meh
2016-06-10 18.26 William K: oops
2016-06-10 18.27 William K: get it wrong
2016-06-10 18.27 brdzxh: I dont know much about the colors V_V
2016-06-10 18.27 William K: 74 red 74 green 255 blue
2016-06-10 18.27 brdzxh: just pick something that looks good to you
2016-06-10 18.27 William K: okay AR 8 is fine :D
2016-06-10 18.27 William K: hmm okay (instincts) :V
2016-06-10 18.28 brdzxh: ar8.5 is a bit too fast for such a slow song >-<
2016-06-10 18.28 William K: XD
2016-06-10 18.28 William K: what about the slider velocity?
2016-06-10 18.28 brdzxh: I think its a bit too slow in the beginning
2016-06-10 18.28 brdzxh: but it shouldnt really matter
2016-06-10 18.29 brdzxh: 00:05:224 (1) - ctrl+g and move this a bit to the left
2016-06-10 18.29 brdzxh: not very far
2016-06-10 18.29 brdzxh: but a bit
2016-06-10 18.29 brdzxh: :)
2016-06-10 18.30 William K: x:312 y:272
2016-06-10 18.30 William K: is it fine?
2016-06-10 18.30 brdzxh: yep
2016-06-10 18.30 brdzxh: 00:09:076 (4) - ctrl+g this too
2016-06-10 18.31 William K: fixed
2016-06-10 18.31 brdzxh: ^^
2016-06-10 18.32 William K: ^^
2016-06-10 18.32 William K: I'm still bad at spacing and angling orz
2016-06-10 18.32 brdzxh: nah its alright
2016-06-10 18.32 brdzxh: you have to start somewhere :D
2016-06-10 18.32 William K: oh yeah the timing sections, are they fine? I added it because they're not fit
2016-06-10 18.33 William K: hmm
2016-06-10 18.33 brdzxh: so
2016-06-10 18.33 brdzxh: what I would do
2016-06-10 18.33 brdzxh: 00:10:089 (1,2) -
2016-06-10 18.33 brdzxh: I would ctrl+g these
2016-06-10 18.33 brdzxh: and make this
2016-06-10 18.33 brdzxh: 00:11:711 (3) -
2016-06-10 18.34 brdzxh: a single note
2016-06-10 18.34 brdzxh: and add a spinner
2016-06-10 18.34 brdzxh: i think
2016-06-10 18.34 brdzxh: I feel like 00:11:711 (3) - ends a bit weird
2016-06-10 18.34 William K: add a spinner okay :D
2016-06-10 18.36 William K: are my blanketings good enough?
2016-06-10 18.36 brdzxh: most of it yeah
2016-06-10 18.36 brdzxh: delete the first red timing point
2016-06-10 18.36 brdzxh: it isnt really necessary
2016-06-10 18.36 brdzxh: :D
2016-06-10 18.36 William K: most of it..
2016-06-10 18.36 brdzxh: dw
2016-06-10 18.36 brdzxh: we will get to that
2016-06-10 18.36 brdzxh: :D
2016-06-10 18.36 William K: which one lol
2016-06-10 18.37 William K: 00:14:168 -
2016-06-10 18.37 William K: this one?
2016-06-10 18.37 brdzxh: ye
2016-06-10 18.37 brdzxh: not needed
2016-06-10 18.37 brdzxh: :D
2016-06-10 18.37 brdzxh: and just move this 00:14:954 (1) -
2016-06-10 18.37 brdzxh: green timing point
2016-06-10 18.37 brdzxh: to this note
2016-06-10 18.37 brdzxh: 00:14:954 (1) -
2016-06-10 18.38 brdzxh: and just move everything to their new position
2016-06-10 18.38 William K: if I delete that one
2016-06-10 18.38 William K: would it fit the beat?
2016-06-10 18.38 brdzxh: so its not like this
2016-06-10 18.38 brdzxh: http://puu.sh/pnRh1/847e1cfda9.jpg
2016-06-10 18.38 brdzxh: yeah
2016-06-10 18.38 brdzxh: dw
2016-06-10 18.39 William K: because the others are also in 1/16 of the distance
2016-06-10 18.39 William K: ah if you know what I mean
2016-06-10 18.39 brdzxh: im not sure
2016-06-10 18.39 William K: oh yea
2016-06-10 18.39 brdzxh: V_V
2016-06-10 18.39 William K: I know what you mean
2016-06-10 18.39 brdzxh: just snap them accordingly
2016-06-10 18.40 William K: oops it's 1/32 wtf
2016-06-10 18.40 brdzxh: :O
2016-06-10 18.41 William K: since I'm a mania mapper long ago :V
2016-06-10 18.41 brdzxh: ah
2016-06-10 18.41 brdzxh: no worries
2016-06-10 18.41 William K: I focused the timing section
2016-06-10 18.41 brdzxh: 00:15:765 (3) -
2016-06-10 18.41 brdzxh: ctrl g this
2016-06-10 18.41 brdzxh: and make it more like this
2016-06-10 18.41 brdzxh: http://puu.sh/pnRvK/d59db3090c.jpg
2016-06-10 18.41 brdzxh: it would fit the flow better
2016-06-10 18.41 brdzxh: in my opinion
2016-06-10 18.41 William K: 00:14:168 (1,2,3,4,1) -
2016-06-10 18.42 William K: this one...
2016-06-10 18.42 William K: it'll not be snapped
2016-06-10 18.42 brdzxh: what
2016-06-10 18.42 brdzxh: ?
2016-06-10 18.42 brdzxh: 00:14:143 (1,2) -
2016-06-10 18.42 brdzxh: switch their places
2016-06-10 18.43 William K: https://osu.ppy.sh/ss/5357846
2016-06-10 18.43 William K: ?
2016-06-10 18.43 brdzxh: https://osu.ppy.sh/ss/5357848
2016-06-10 18.43 brdzxh: like this
2016-06-10 18.43 William K: wtf why is it still 1/32 in my ears
2016-06-10 18.44 William K: wtf that cat
2016-06-10 18.44 brdzxh: :D
2016-06-10 18.44 William K: is it not a problem to std mappers?
2016-06-10 18.44 brdzxh: no
2016-06-10 18.44 brdzxh: you shouldnt really place them of 1/4
2016-06-10 18.45 brdzxh: because its usually correct
2016-06-10 18.45 brdzxh: it might sound off
2016-06-10 18.45 brdzxh: but then the offset might be wrong
2016-06-10 18.45 brdzxh: I meant outside of 1/4*
2016-06-10 18.45 William K: mm I understand
2016-06-10 18.45 brdzxh: you are fine mapping this in 1/4
2016-06-10 18.46 William K: and 1/8
2016-06-10 18.46 William K: in the reff
2016-06-10 18.46 brdzxh: maybe
2016-06-10 18.46 brdzxh: I havent listened through it >-<
2016-06-10 18.46 brdzxh: 00:16:576 (1) -
2016-06-10 18.46 brdzxh: make it like this
2016-06-10 18.46 William K: ah I made through it
2016-06-10 18.46 brdzxh: https://osu.ppy.sh/ss/5357870
2016-06-10 18.47 William K: what about blanketing ._.
2016-06-10 18.47 brdzxh: wut
2016-06-10 18.47 William K: rotate 20 degrees?
2016-06-10 18.47 brdzxh: you mean spacing?
2016-06-10 18.47 brdzxh: or what
2016-06-10 18.47 brdzxh: yeah
2016-06-10 18.47 William K: the note
2016-06-10 18.47 brdzxh: you can just curve it
2016-06-10 18.47 brdzxh: i suppose
2016-06-10 18.48 brdzxh: yeah the blanketing is fine
2016-06-10 18.48 William K: https://osu.ppy.sh/ss/5357881
2016-06-10 18.48 brdzxh: yeah thats better
2016-06-10 18.48 William K: okay :D
2016-06-10 18.49 William K: my sister wants to play ._. owh shit
2016-06-10 18.49 William K: we must make it fast now T_T
2016-06-10 18.49 brdzxh: alright
2016-06-10 18.49 William K: may I add you as a friend? :V
2016-06-10 18.49 brdzxh: sure
2016-06-10 18.49 brdzxh: go ahead
2016-06-10 18.49 William K: thx~
2016-06-10 18.49 brdzxh: there arent really a lot issues with it
2016-06-10 18.49 brdzxh: i mean
2016-06-10 18.49 brdzxh: there are some minor issues
2016-06-10 18.50 William K: minor ones
2016-06-10 18.50 William K: I'm bad at spacings rip
2016-06-10 18.50 brdzxh: but its fine in general
2016-06-10 18.50 brdzxh: alright
2016-06-10 18.50 brdzxh: if you got to go soon
2016-06-10 18.50 William K: anglings?
2016-06-10 18.50 brdzxh: I will just take the most important stuff
2016-06-10 18.50 brdzxh: then
2016-06-10 18.50 William K: okay :D
2016-06-10 18.50 brdzxh: 00:22:049 (4,5,6,7,8) -
2016-06-10 18.50 brdzxh: you might want this to flow upwards
2016-06-10 18.50 brdzxh: instead to the right
2016-06-10 18.50 brdzxh: because
2016-06-10 18.50 brdzxh: 00:22:252 (5) -
2016-06-10 18.51 brdzxh: is under the previous slider
2016-06-10 18.51 brdzxh: people might misread it
2016-06-10 18.51 William K: oh
2016-06-10 18.51 William K: stackings
2016-06-10 18.51 William K: so where should I put it
2016-06-10 18.52 brdzxh: you should figure it out yourself :P
2016-06-10 18.52 brdzxh: im just pointing out things
2016-06-10 18.52 William K: okay :D my sis wants to play :V
2016-06-10 18.52 William K: bye bye
2016-06-10 18.52 brdzxh: and its up to
2016-06-10 18.52 brdzxh: you change it
2016-06-10 18.52 William K: thx~
2016-06-10 18.52 brdzxh: I will just log this
2016-06-10 18.52 William K: ok
2016-06-10 18.52 brdzxh: and post it on the thread
2016-06-10 18.52 brdzxh: :D
2016-06-10 18.52 William K: ok
2016-06-10 18.52 brdzxh: have a nice day~

we didnt get that far but I hope it helps :)
Topic Starter
William K

brdzxh wrote:

quick irc mod
2016-06-10 18.18 William K: if it's 5, I can't do anything. I surrender :V
2016-06-10 18.18 brdzxh: haha
2016-06-10 18.18 William K: btw are the notes good? for a beginner like me at least XD
2016-06-10 18.19 brdzxh: most of it is fine
2016-06-10 18.19 brdzxh: to be honest
2016-06-10 18.19 William K: yeah
2016-06-10 18.19 brdzxh: you should maybe add some tags
2016-06-10 18.19 brdzxh: and source if there is one
2016-06-10 18.19 William K: tbh :V I know there're many honest people
2016-06-10 18.19 William K: I'll add that later
2016-06-10 18.19 William K: source is youtube orz
2016-06-10 18.19 William K: XD
2016-06-10 18.20 brdzxh: nah
2016-06-10 18.20 brdzxh: you dont need to add
2016-06-10 18.20 brdzxh: youtube as a source
2016-06-10 18.20 brdzxh: just thought if it were from some anime
2016-06-10 18.20 William K: yeah yeah
2016-06-10 18.20 brdzxh: but i think it isnt
2016-06-10 18.20 William K: no, it's not an anime
2016-06-10 18.20 brdzxh: alright
2016-06-10 18.20 brdzxh: if its supposed to be a 4 star
2016-06-10 18.20 William K: I think they just made the animation
2016-06-10 18.20 brdzxh: I think it can be od7
2016-06-10 18.21 brdzxh: maybe ar8
2016-06-10 18.21 brdzxh: hp is fine
2016-06-10 18.21 William K: noo T_T XD
2016-06-10 18.21 William K: I love 8.5 AR :V is it fine?
2016-06-10 18.21 William K: lol
2016-06-10 18.21 brdzxh: depends on the star diff ;P
2016-06-10 18.21 brdzxh: you dont really need to change that now
2016-06-10 18.21 William K: yea
2016-06-10 18.21 brdzxh: increase sample sound
2016-06-10 18.21 William K: rekt the option first
2016-06-10 18.21 brdzxh: its currnetly at 0% V_V
2016-06-10 18.22 William K: I'll make it 50-100% when I get the hitsounds
2016-06-10 18.22 brdzxh: :C
2016-06-10 18.22 brdzxh: I couldnt acc it Xd
2016-06-10 18.22 William K: :3
2016-06-10 18.22 William K: no issues about the spacings and anglings? btw
2016-06-10 18.22 brdzxh: you also might want to add some more clearer colors and not just gray
2016-06-10 18.22 brdzxh: i will be getting to that later
2016-06-10 18.23 brdzxh: you dont really see any difference between the grays
2016-06-10 18.23 William K: lol I just thought out about "the color of rain" if it's color :V
2016-06-10 18.23 brdzxh: yeah
2016-06-10 18.23 brdzxh: I see what you are getting it
2016-06-10 18.23 William K: may I ask for another color? lol
2016-06-10 18.23 William K: XDDDD
2016-06-10 18.23 brdzxh: but its just for visibility
2016-06-10 18.23 brdzxh: blue
2016-06-10 18.23 brdzxh: blue and grey
2016-06-10 18.23 William K: ohh blue
2016-06-10 18.23 brdzxh: I think they are fine
2016-06-10 18.23 William K: light blue, a very light one?
2016-06-10 18.23 brdzxh: light blue yeah
2016-06-10 18.24 brdzxh: but not very bright
2016-06-10 18.24 William K: XD
2016-06-10 18.24 brdzxh: also
2016-06-10 18.24 William K: *I just thought of making it bright until it's white :V
2016-06-10 18.24 brdzxh: disable countdown :p
2016-06-10 18.25 William K: ummhum
2016-06-10 18.25 William K: just disabled it, just remembered :V
2016-06-10 18.25 brdzxh: :D
2016-06-10 18.25 William K: this song is beautiful T_T wtf
2016-06-10 18.25 William K: light blue
2016-06-10 18.26 William K: ACTION is still searching for colors
2016-06-10 18.26 brdzxh: the song is fine to me :D
2016-06-10 18.26 brdzxh: haha
2016-06-10 18.26 brdzxh: you dont really have to use a lot of time and energy on the colors
2016-06-10 18.26 brdzxh: :D
2016-06-10 18.26 brdzxh: actually
2016-06-10 18.26 brdzxh: put it to ar8
2016-06-10 18.26 William K: what about 74 red 74 blue 255 yellow
2016-06-10 18.26 brdzxh: meh
2016-06-10 18.26 William K: oops
2016-06-10 18.27 William K: get it wrong
2016-06-10 18.27 brdzxh: I dont know much about the colors V_V
2016-06-10 18.27 William K: 74 red 74 green 255 blue
2016-06-10 18.27 brdzxh: just pick something that looks good to you
2016-06-10 18.27 William K: okay AR 8 is fine :D
2016-06-10 18.27 William K: hmm okay (instincts) :V
2016-06-10 18.28 brdzxh: ar8.5 is a bit too fast for such a slow song >-<
2016-06-10 18.28 William K: XD
2016-06-10 18.28 William K: what about the slider velocity?
2016-06-10 18.28 brdzxh: I think its a bit too slow in the beginning
2016-06-10 18.28 brdzxh: but it shouldnt really matter
2016-06-10 18.29 brdzxh: 00:05:224 (1) - ctrl+g and move this a bit to the left
2016-06-10 18.29 brdzxh: not very far
2016-06-10 18.29 brdzxh: but a bit
2016-06-10 18.29 brdzxh: :)
2016-06-10 18.30 William K: x:312 y:272
2016-06-10 18.30 William K: is it fine?
2016-06-10 18.30 brdzxh: yep
2016-06-10 18.30 brdzxh: 00:09:076 (4) - ctrl+g this too
2016-06-10 18.31 William K: fixed
2016-06-10 18.31 brdzxh: ^^
2016-06-10 18.32 William K: ^^
2016-06-10 18.32 William K: I'm still bad at spacing and angling orz
2016-06-10 18.32 brdzxh: nah its alright
2016-06-10 18.32 brdzxh: you have to start somewhere :D
2016-06-10 18.32 William K: oh yeah the timing sections, are they fine? I added it because they're not fit
2016-06-10 18.33 William K: hmm
2016-06-10 18.33 brdzxh: so
2016-06-10 18.33 brdzxh: what I would do
2016-06-10 18.33 brdzxh: 00:10:089 (1,2) -
2016-06-10 18.33 brdzxh: I would ctrl+g these
2016-06-10 18.33 brdzxh: and make this
2016-06-10 18.33 brdzxh: 00:11:711 (3) -
2016-06-10 18.34 brdzxh: a single note
2016-06-10 18.34 brdzxh: and add a spinner
2016-06-10 18.34 brdzxh: i think
2016-06-10 18.34 brdzxh: I feel like 00:11:711 (3) - ends a bit weird
2016-06-10 18.34 William K: add a spinner okay :D
2016-06-10 18.36 William K: are my blanketings good enough?
2016-06-10 18.36 brdzxh: most of it yeah
2016-06-10 18.36 brdzxh: delete the first red timing point
2016-06-10 18.36 brdzxh: it isnt really necessary
2016-06-10 18.36 brdzxh: :D
2016-06-10 18.36 William K: most of it..
2016-06-10 18.36 brdzxh: dw
2016-06-10 18.36 brdzxh: we will get to that
2016-06-10 18.36 brdzxh: :D
2016-06-10 18.36 William K: which one lol
2016-06-10 18.37 William K: 00:14:168 -
2016-06-10 18.37 William K: this one?
2016-06-10 18.37 brdzxh: ye
2016-06-10 18.37 brdzxh: not needed
2016-06-10 18.37 brdzxh: :D
2016-06-10 18.37 brdzxh: and just move this 00:14:954 (1) -
2016-06-10 18.37 brdzxh: green timing point
2016-06-10 18.37 brdzxh: to this note
2016-06-10 18.37 brdzxh: 00:14:954 (1) -
2016-06-10 18.38 brdzxh: and just move everything to their new position
2016-06-10 18.38 William K: if I delete that one
2016-06-10 18.38 William K: would it fit the beat?
2016-06-10 18.38 brdzxh: so its not like this
2016-06-10 18.38 brdzxh: http://puu.sh/pnRh1/847e1cfda9.jpg
2016-06-10 18.38 brdzxh: yeah
2016-06-10 18.38 brdzxh: dw
2016-06-10 18.39 William K: because the others are also in 1/16 of the distance
2016-06-10 18.39 William K: ah if you know what I mean
2016-06-10 18.39 brdzxh: im not sure
2016-06-10 18.39 William K: oh yea
2016-06-10 18.39 brdzxh: V_V
2016-06-10 18.39 William K: I know what you mean
2016-06-10 18.39 brdzxh: just snap them accordingly
2016-06-10 18.40 William K: oops it's 1/32 wtf
2016-06-10 18.40 brdzxh: :O
2016-06-10 18.41 William K: since I'm a mania mapper long ago :V
2016-06-10 18.41 brdzxh: ah
2016-06-10 18.41 brdzxh: no worries
2016-06-10 18.41 William K: I focused the timing section
2016-06-10 18.41 brdzxh: 00:15:765 (3) -
2016-06-10 18.41 brdzxh: ctrl g this
2016-06-10 18.41 brdzxh: and make it more like this
2016-06-10 18.41 brdzxh: http://puu.sh/pnRvK/d59db3090c.jpg
2016-06-10 18.41 brdzxh: it would fit the flow better
2016-06-10 18.41 brdzxh: in my opinion
2016-06-10 18.41 William K: 00:14:168 (1,2,3,4,1) -
2016-06-10 18.42 William K: this one...
2016-06-10 18.42 William K: it'll not be snapped
2016-06-10 18.42 brdzxh: what
2016-06-10 18.42 brdzxh: ?
2016-06-10 18.42 brdzxh: 00:14:143 (1,2) -
2016-06-10 18.42 brdzxh: switch their places
2016-06-10 18.43 William K: https://osu.ppy.sh/ss/5357846
2016-06-10 18.43 William K: ?
2016-06-10 18.43 brdzxh: https://osu.ppy.sh/ss/5357848
2016-06-10 18.43 brdzxh: like this
2016-06-10 18.43 William K: wtf why is it still 1/32 in my ears
2016-06-10 18.44 William K: wtf that cat
2016-06-10 18.44 brdzxh: :D
2016-06-10 18.44 William K: is it not a problem to std mappers?
2016-06-10 18.44 brdzxh: no
2016-06-10 18.44 brdzxh: you shouldnt really place them of 1/4
2016-06-10 18.45 brdzxh: because its usually correct
2016-06-10 18.45 brdzxh: it might sound off
2016-06-10 18.45 brdzxh: but then the offset might be wrong
2016-06-10 18.45 brdzxh: I meant outside of 1/4*
2016-06-10 18.45 William K: mm I understand
2016-06-10 18.45 brdzxh: you are fine mapping this in 1/4
2016-06-10 18.46 William K: and 1/8
2016-06-10 18.46 William K: in the reff
2016-06-10 18.46 brdzxh: maybe
2016-06-10 18.46 brdzxh: I havent listened through it >-<
2016-06-10 18.46 brdzxh: 00:16:576 (1) -
2016-06-10 18.46 brdzxh: make it like this
2016-06-10 18.46 William K: ah I made through it
2016-06-10 18.46 brdzxh: https://osu.ppy.sh/ss/5357870
2016-06-10 18.47 William K: what about blanketing ._.
2016-06-10 18.47 brdzxh: wut
2016-06-10 18.47 William K: rotate 20 degrees?
2016-06-10 18.47 brdzxh: you mean spacing?
2016-06-10 18.47 brdzxh: or what
2016-06-10 18.47 brdzxh: yeah
2016-06-10 18.47 William K: the note
2016-06-10 18.47 brdzxh: you can just curve it
2016-06-10 18.47 brdzxh: i suppose
2016-06-10 18.48 brdzxh: yeah the blanketing is fine
2016-06-10 18.48 William K: https://osu.ppy.sh/ss/5357881
2016-06-10 18.48 brdzxh: yeah thats better
2016-06-10 18.48 William K: okay :D
2016-06-10 18.49 William K: my sister wants to play ._. owh shit
2016-06-10 18.49 William K: we must make it fast now T_T
2016-06-10 18.49 brdzxh: alright
2016-06-10 18.49 William K: may I add you as a friend? :V
2016-06-10 18.49 brdzxh: sure
2016-06-10 18.49 brdzxh: go ahead
2016-06-10 18.49 William K: thx~
2016-06-10 18.49 brdzxh: there arent really a lot issues with it
2016-06-10 18.49 brdzxh: i mean
2016-06-10 18.49 brdzxh: there are some minor issues
2016-06-10 18.50 William K: minor ones
2016-06-10 18.50 William K: I'm bad at spacings rip
2016-06-10 18.50 brdzxh: but its fine in general
2016-06-10 18.50 brdzxh: alright
2016-06-10 18.50 brdzxh: if you got to go soon
2016-06-10 18.50 William K: anglings?
2016-06-10 18.50 brdzxh: I will just take the most important stuff
2016-06-10 18.50 brdzxh: then
2016-06-10 18.50 William K: okay :D
2016-06-10 18.50 brdzxh: 00:22:049 (4,5,6,7,8) -
2016-06-10 18.50 brdzxh: you might want this to flow upwards
2016-06-10 18.50 brdzxh: instead to the right
2016-06-10 18.50 brdzxh: because
2016-06-10 18.50 brdzxh: 00:22:252 (5) -
2016-06-10 18.51 brdzxh: is under the previous slider
2016-06-10 18.51 brdzxh: people might misread it
2016-06-10 18.51 William K: oh
2016-06-10 18.51 William K: stackings
2016-06-10 18.51 William K: so where should I put it
2016-06-10 18.52 brdzxh: you should figure it out yourself :P
2016-06-10 18.52 brdzxh: im just pointing out things
2016-06-10 18.52 William K: okay :D my sis wants to play :V
2016-06-10 18.52 William K: bye bye
2016-06-10 18.52 brdzxh: and its up to
2016-06-10 18.52 brdzxh: you change it
2016-06-10 18.52 William K: thx~
2016-06-10 18.52 brdzxh: I will just log this
2016-06-10 18.52 William K: ok
2016-06-10 18.52 brdzxh: and post it on the thread
2016-06-10 18.52 brdzxh: :D
2016-06-10 18.52 William K: ok
2016-06-10 18.52 brdzxh: have a nice day~

we didnt get that far but I hope it helps :)
Thx~ It helped a lot xD
Come[Back]Home
Topic Starter
William K

Come[Back]Home wrote:


lololol I felt so stupid XD thx btw LOLOLOL
Electoz
IRC
12:23 *Electoz is editing [http://osu.ppy.sh/b/999294 CHiCO with Honeyworks - Juuichi Gatsu no Ame [Rain]]
12:23 William K: lol my map's with you? :V
12:23 Electoz: this one right?
12:23 William K: yeah
12:23 William K: how'd you know XD
12:24 Electoz: I just take a look at your profile
12:24 Electoz: and see which one is the latest update
12:24 Electoz: among your pending maps
12:24 William K: ohh
12:24 William K: okay :D
12:25 Electoz: so
12:25 Electoz: I don't think I'll be any much help with Insane
12:25 Electoz: but I guess I'll try anyway
12:25 William K: sure
12:25 William K: slow song with insane symbol >w<
12:27 Electoz: no bg?
12:27 Electoz: well I saw it has a bg file on the listing page
12:27 William K: there is, I think
12:27 Electoz: but it doesn't show up in the game
12:27 Electoz: for some reason
12:27 William K: ._.
12:28 William K: why :V
12:28 Electoz: oh right
12:28 Electoz: now I get it
12:28 Electoz: your bg file name has kanji I guess
12:28 Electoz: not all ppl have jap on their pc lol
12:28 William K: wtf
12:28 William K: only because of that? :V
12:28 Electoz: so better use english only for a file name
12:29 Electoz: yea
12:29 William K: okay XD
12:29 Electoz: so
12:29 Electoz: have you map any "insane" before this one?
12:29 William K: yeah
12:29 William K: and it's a mess
12:30 Electoz: pfft
12:30 Electoz: lol
12:30 William K: I think mine nowadays is better
12:30 William K: pfft
12:30 Electoz: I just kinda want to know how much you're familiar with it
12:30 William K: XD
12:30 William K: is this map a mess? :V
12:31 Electoz: lemme play it
12:31 Electoz: gimme a few mins
12:31 William K: okay
12:37 Electoz: let's see
12:37 William K: let's see :D
12:38 Electoz: I played only until the end of first kiai
12:38 William K: wai ._.
12:38 Electoz: some place are like
12:38 Electoz: didn't get emphasized properly
12:38 Electoz: btw if you don't understand anything then ask me right away
12:39 William K: okay :D
12:39 William K: is it the first reff that's messed
12:39 William K: ?
12:40 Electoz: some places like 01:22:860 (9,1) - 01:32:590 (4,1) - 00:22:455 (6,7) - 00:40:698 (8,1) - and so on didn't get a proper emphasis
12:40 Electoz: no offense but
12:41 Electoz: should I explain how emphasis works?
12:41 Electoz: just in case you don't understand
12:41 William K: please :D
12:41 Electoz: let's see
12:42 Electoz: have you ever map Easy/Normal before?
12:42 William K: nope
12:42 William K: I found it hard to map those :V
12:42 Electoz: alright then
12:42 Electoz: thing is
12:42 William K: XD
12:42 Electoz: in most songs each beats always landed on different instruments
12:42 Electoz: like drums, cymbals, vocals and so on
12:43 William K: mm
12:43 Electoz: take a look at 01:32:590 (4,1) - for example
12:43 Electoz: if you listen closely, there's a cymbal sound on 01:32:793 -
12:43 Electoz: if you can't hear it then use the 25% playback thing
12:43 Electoz: that'll help
12:44 Electoz: basically, when a cymbal/drum lands
12:44 William K: yeah
12:44 William K: long cymbal?
12:44 Electoz: you will have to make a higher spacing than the one before
12:44 Electoz: long cymbal?
12:44 William K: yeah it's cymbal XD
12:45 Electoz: well IT IS a cymbal
12:45 Electoz: whatever
12:45 Electoz: now thing is
12:45 William K: nevermind me LOL I'm bad at instruments
12:45 Electoz: cymbal/drum is prominent
12:45 Electoz: so you have to use a "higher" spacing to emphasise it
12:45 Electoz: now you can see that 01:32:387 (3,4) - has a higher spacing than 01:32:590 (4,1) -
12:45 William K: I understand
12:46 Electoz: actually it should be the other way around
12:46 William K: I see...
12:46 Electoz: the ones I mentioned before are just a few
12:46 William K: so I should take the number 3 and then place it near 4
12:46 Electoz: that I picked up
12:46 Electoz: mmmm
12:46 Electoz: not really
12:46 Electoz: more like
12:47 Electoz: well that would work
12:47 Electoz: cbut
12:47 Electoz: *but
12:47 Electoz: you see there's a drum or whatever sound on 01:32:590 (4) - as well
12:47 Electoz: so it should have a higher spacing than 01:32:184 (2,3) - but less than 01:32:590 (4,1) -
12:48 Electoz: in music sense we prioritize cymbals>drums
12:48 Electoz: vocal is subjective in most cases, depends on how strong it is
12:48 William K: cymbals>drums
12:48 Electoz: cymbal is more important than drum
12:48 Electoz: let's put it this way
12:49 William K: so the DS for cymbals is higher than drums
12:49 Electoz: yup
12:50 Electoz: actually you just emphasise any beats that you feel it's strong
12:50 William K: if it's not strong enough, we may just put it near...
12:51 Electoz: yea
12:51 Electoz: that will do
12:51 William K: https://osu.ppy.sh/ss/5431170
12:51 William K: LOL WTF
12:51 Electoz: 9.99* honeyworks confirmed
12:52 Electoz: oh right
12:52 William K: XDDD
12:52 William K: LOL
12:52 Electoz: just gonna say that strong sounds, especially cymbals
12:52 Electoz: should be clickable
12:52 Electoz: well the same emphasis reasoning
12:52 William K: click
12:52 Electoz: *it's the same
12:52 William K: lemme try
12:52 Electoz: huh?
12:53 William K: I'll test it first :D
12:53 Electoz: lol
12:54 William K: lol
12:54 William K: 01:14:549 (7,1,2,3,4,1,2,3,4,1,2,3,4,5) -
12:54 William K: btw any problems on emphasis here?
12:54 William K: :V
12:54 William K: I love these orz XD
12:56 Electoz: 01:15:563 (4,1) - 01:16:374 (4,1) - spacing
12:57 William K: ah I purposely make that lol before I know emphasis thing
12:57 William K: should I remake this song? :V
12:57 Electoz: uhhh
12:58 Electoz: let's see
12:58 Electoz: regardless of my opinion
12:58 William K: 01:29:347 (4,5) - btw is something like this a problem? :V
12:58 Electoz: fixing emphasis stuff mostly cost a remap anyway
12:58 Electoz: it's fine I guess
12:58 Electoz: in Insane
12:58 Electoz: it's just nothing much different than a triplet
12:58 William K: emphasis?
12:58 William K: oh
12:58 Electoz: it's fine
12:58 Electoz: I mean
12:59 William K: yeah okay
12:59 Electoz: we have many ways to emphasise stuff
12:59 Electoz: higher spacing is just one way of them to do it
12:59 Electoz: *a way
12:59 Electoz: or whatever it is
12:59 William K: XD
12:59 Electoz: where are we again
12:59 Electoz: oh right
12:59 Electoz: I can smell remap inc
12:59 William K: LOL
13:00 William K: smell...
13:00 Electoz: so I'll point some general stuff then I guess?
13:00 William K: XD
13:00 Electoz: ALRIGHT
13:00 Electoz: SENSE
13:00 Electoz: NOT SMELL
13:00 Electoz: OKAY
13:00 William K: XDDD
13:00 Electoz: anyways
13:00 Electoz: 00:58:536 (9,1) -
13:00 William K: lolol
13:00 Electoz: this is pretty much a no-go
13:00 Electoz: for stacking an reverse arrow
13:01 William K: hmm
13:01 Electoz: and I also noticed that some hitsounds are missing lol
13:01 William K: misread
13:01 William K: lol my laziest thing is just hitsounds LOLOLOL
13:01 Electoz: https://osu.ppy.sh/wiki/Ranking_Criteria
13:02 Electoz: hitsound isn't that hard I guess?
13:02 Electoz: depends on the song
13:02 Electoz: but effort is the most important thing
13:02 William K: mm
13:02 Electoz: actually
13:02 Electoz: approval maps are easier to make hitsounds
13:02 Electoz: easier than a normal mapset
13:03 Electoz: ^just my opinion
13:03 William K: okay :D
13:03 Electoz: gimme a few mins I'll try playing the later parts
13:03 Electoz: to see if I can find anything
13:04 William K: okay
13:04 William K: I learnt a thing today.
13:04 Electoz: 03:00:563 - wtf I clearly heard "ru" or sth on this
13:05 Electoz: also slider supports cymbals better compared to circles
13:05 Electoz: mainly because it will make you drag along with it
13:05 William K: okay
13:06 William K: GG
13:06 William K: I love emphasizing
13:06 William K: :V
13:07 William K: 04:44:752 (5,6,7,8,9,10) - triplets like these
13:08 William K: oh yeah I forgot to ask a question
13:08 William K: 04:46:171 (2,3,1,2,3,4) -
13:08 William K: what if, the sound of drums are repeated
13:10 Electoz: repeated drums?
13:10 Electoz: depends
13:10 William K: yeah
13:10 Electoz: if they are like, 1/4 beat spacings apart or so
13:10 William K: like.. I dunno how to explain >.<
13:11 Electoz: you can just do a triplet or sth
13:11 Electoz: but if it's like 1/2 or more apart
13:11 Electoz: you can just give it the same spacing to the one before
13:11 Electoz: if the one before is a drum ofc
13:11 Electoz: *is also a drum
13:11 William K: if the one before isn't a drum, we must make it longer.
13:11 William K: the spacing
13:11 Electoz: let's say
13:12 Electoz: I have 1-->2-->3
13:12 William K: 04:46:171 (2,3,1,2,3,4) -
13:12 William K: like this..?
13:12 William K: okay
13:12 Electoz: 1 is a normal beat, 2 and 3 are a drum
13:12 William K: so 2 and 3 must be longer
13:12 Electoz: I would give the same spacing for 2 and 3
13:12 William K: than 1-2
13:12 Electoz: nope
13:13 Electoz: alright
13:13 Electoz: 04:46:171 (2,3,1,2,3,4) -
13:13 Electoz: let's go with this one
13:13 Electoz: 04:46:171 (2,3,1) - should have the same spacing
13:13 William K: yup
13:13 Electoz: because they are all drums
13:14 William K: mhm
13:14 Electoz: and
13:14 Electoz: 04:46:576 (1,2) - should have a smaller spacing, increasing it on 04:46:779 (2,3) - and lower it on 04:46:982 (3,4) - and blablabla
13:14 Electoz: so on
13:15 Electoz: let's see, when I used to map before
13:15 Electoz: I do it like this
13:15 Electoz: I give 1.5 spacing for normal beats
13:15 Electoz: 1.7 for drums
13:15 Electoz: and 2.0 for cymbals
13:15 Electoz: btw they're just a random number don't mind them
13:15 William K: XD wtf
13:16 Electoz: but yeah I gave a specific spacing for each elements in the song
13:16 William K: 04:46:982 (3) -
13:16 William K: is a normal one
13:16 William K: so I must make it shorter
13:16 Electoz: 04:46:779 (2) - is a normal one
13:16 Electoz: 04:46:982 (3) - and here's the drum
13:16 William K: 04:47:184 (4) - this one is stronger
13:16 William K: uh?
13:16 Electoz: mmm
13:16 William K: I think my hitsound is wrong :V
13:17 William K: maybe you heard the hitsound
13:17 William K: XD
13:17 Electoz: yea
13:17 Electoz: I was too lazy to listen all of them
13:17 William K: LOLOLOLOL
13:17 Electoz: so I judged by your hitsound
13:17 Electoz: OKAY
13:17 Electoz: ENOUGH EMPHASIS
13:17 William K: XDD
13:17 Electoz: BLAME HITSOUNDING
13:17 William K: enough emphasis :V
13:17 William K: LOL blame hitsounding
13:17 William K: eh? blame hitsounding? lolol
13:17 Electoz: lololol
13:17 Electoz: anyways
13:18 William K: ?
13:18 Electoz: just a few things left I guess
13:18 Electoz: let's see
13:18 William K: I understood most emphasis :D move topics
13:18 Electoz: 00:49:820 (1,3) - stuff like this
13:18 William K: yea
13:18 Electoz: well stacking them is not bad
13:18 Electoz: but
13:18 William K: ah double
13:18 Electoz: it works better if the song is repeating itself
13:19 Electoz: while at this point of time it isn't
13:19 Electoz: not sure how to explain properly so yeah
13:19 William K: yeah I understand again :V
13:19 Electoz: last thing I guess
13:19 William K: gg I love emphasis, it makes my SR high
13:19 William K: I got to go now ._.
13:19 William K: owh shit. Course
13:19 Electoz: lol
13:19 William K: last thing
13:20 William K: sure :D
13:20 Electoz: alright then last thing
13:20 Electoz: 01:57:725 (7,8,9,1) - you can see the flow here
13:20 William K: last onee
13:20 Electoz: it's a circular one
13:20 Electoz: doing a "flowbreak" aka breaking the flow or whatever it is
13:20 William K: yeah I purposely make it
13:20 Electoz: is also one of the way to emphasis stuff
13:20 Electoz: like
13:20 Electoz: breaking the flow on 01:58:536 (9,1) - can be another way to emphasis as well
13:21 William K: flow flow flow XD
13:21 Electoz: ok I'm done
13:21 William K: okay XD
13:21 Electoz: since you seem to be in a hurry
13:21 Electoz: alright then hope this helps
13:21 William K: what'd you mean by breaking the flow
13:21 Electoz: mmmm
13:21 William K: sure I'll ask that later
13:21 Electoz: let's see
13:21 Electoz: nvm
13:21 William K: LOL
13:21 Electoz: I'll explain it in the thread
13:21 Electoz: so that'll save ur time
13:21 William K: I'll add you as a friend, okay :D
13:21 Electoz: and ensure my kudosu(?)
13:21 William K: okay okay
13:21 Electoz: oh sure
13:21 William K: bye bye :D
13:21 William K: ensure XD
13:21 Electoz: yea
Did an IRC mod with the mapper, we mainly talked about emphasis and few minor stuff
Good luck~!
Topic Starter
William K

Electoz wrote:

IRC
12:23 *Electoz is editing [http://osu.ppy.sh/b/999294 CHiCO with Honeyworks - Juuichi Gatsu no Ame [Rain]]
12:23 William K: lol my map's with you? :V
12:23 Electoz: this one right?
12:23 William K: yeah
12:23 William K: how'd you know XD
12:24 Electoz: I just take a look at your profile
12:24 Electoz: and see which one is the latest update
12:24 Electoz: among your pending maps
12:24 William K: ohh
12:24 William K: okay :D
12:25 Electoz: so
12:25 Electoz: I don't think I'll be any much help with Insane
12:25 Electoz: but I guess I'll try anyway
12:25 William K: sure
12:25 William K: slow song with insane symbol >w<
12:27 Electoz: no bg?
12:27 Electoz: well I saw it has a bg file on the listing page
12:27 William K: there is, I think
12:27 Electoz: but it doesn't show up in the game
12:27 Electoz: for some reason
12:27 William K: ._.
12:28 William K: why :V
12:28 Electoz: oh right
12:28 Electoz: now I get it
12:28 Electoz: your bg file name has kanji I guess
12:28 Electoz: not all ppl have jap on their pc lol
12:28 William K: wtf
12:28 William K: only because of that? :V
12:28 Electoz: so better use english only for a file name
12:29 Electoz: yea
12:29 William K: okay XD
12:29 Electoz: so
12:29 Electoz: have you map any "insane" before this one?
12:29 William K: yeah
12:29 William K: and it's a mess
12:30 Electoz: pfft
12:30 Electoz: lol
12:30 William K: I think mine nowadays is better
12:30 William K: pfft
12:30 Electoz: I just kinda want to know how much you're familiar with it
12:30 William K: XD
12:30 William K: is this map a mess? :V
12:31 Electoz: lemme play it
12:31 Electoz: gimme a few mins
12:31 William K: okay
12:37 Electoz: let's see
12:37 William K: let's see :D
12:38 Electoz: I played only until the end of first kiai
12:38 William K: wai ._.
12:38 Electoz: some place are like
12:38 Electoz: didn't get emphasized properly
12:38 Electoz: btw if you don't understand anything then ask me right away
12:39 William K: okay :D
12:39 William K: is it the first reff that's messed
12:39 William K: ?
12:40 Electoz: some places like 01:22:860 (9,1) - 01:32:590 (4,1) - 00:22:455 (6,7) - 00:40:698 (8,1) - and so on didn't get a proper emphasis
12:40 Electoz: no offense but
12:41 Electoz: should I explain how emphasis works?
12:41 Electoz: just in case you don't understand
12:41 William K: please :D
12:41 Electoz: let's see
12:42 Electoz: have you ever map Easy/Normal before?
12:42 William K: nope
12:42 William K: I found it hard to map those :V
12:42 Electoz: alright then
12:42 Electoz: thing is
12:42 William K: XD
12:42 Electoz: in most songs each beats always landed on different instruments
12:42 Electoz: like drums, cymbals, vocals and so on
12:43 William K: mm
12:43 Electoz: take a look at 01:32:590 (4,1) - for example
12:43 Electoz: if you listen closely, there's a cymbal sound on 01:32:793 -
12:43 Electoz: if you can't hear it then use the 25% playback thing
12:43 Electoz: that'll help
12:44 Electoz: basically, when a cymbal/drum lands
12:44 William K: yeah
12:44 William K: long cymbal?
12:44 Electoz: you will have to make a higher spacing than the one before
12:44 Electoz: long cymbal?
12:44 William K: yeah it's cymbal XD
12:45 Electoz: well IT IS a cymbal
12:45 Electoz: whatever
12:45 Electoz: now thing is
12:45 William K: nevermind me LOL I'm bad at instruments
12:45 Electoz: cymbal/drum is prominent
12:45 Electoz: so you have to use a "higher" spacing to emphasise it
12:45 Electoz: now you can see that 01:32:387 (3,4) - has a higher spacing than 01:32:590 (4,1) -
12:45 William K: I understand
12:46 Electoz: actually it should be the other way around
12:46 William K: I see...
12:46 Electoz: the ones I mentioned before are just a few
12:46 William K: so I should take the number 3 and then place it near 4
12:46 Electoz: that I picked up
12:46 Electoz: mmmm
12:46 Electoz: not really
12:46 Electoz: more like
12:47 Electoz: well that would work
12:47 Electoz: cbut
12:47 Electoz: *but
12:47 Electoz: you see there's a drum or whatever sound on 01:32:590 (4) - as well
12:47 Electoz: so it should have a higher spacing than 01:32:184 (2,3) - but less than 01:32:590 (4,1) -
12:48 Electoz: in music sense we prioritize cymbals>drums
12:48 Electoz: vocal is subjective in most cases, depends on how strong it is
12:48 William K: cymbals>drums
12:48 Electoz: cymbal is more important than drum
12:48 Electoz: let's put it this way
12:49 William K: so the DS for cymbals is higher than drums
12:49 Electoz: yup
12:50 Electoz: actually you just emphasise any beats that you feel it's strong
12:50 William K: if it's not strong enough, we may just put it near...
12:51 Electoz: yea
12:51 Electoz: that will do
12:51 William K: https://osu.ppy.sh/ss/5431170
12:51 William K: LOL WTF
12:51 Electoz: 9.99* honeyworks confirmed
12:52 Electoz: oh right
12:52 William K: XDDD
12:52 William K: LOL
12:52 Electoz: just gonna say that strong sounds, especially cymbals
12:52 Electoz: should be clickable
12:52 Electoz: well the same emphasis reasoning
12:52 William K: click
12:52 Electoz: *it's the same
12:52 William K: lemme try
12:52 Electoz: huh?
12:53 William K: I'll test it first :D
12:53 Electoz: lol
12:54 William K: lol
12:54 William K: 01:14:549 (7,1,2,3,4,1,2,3,4,1,2,3,4,5) -
12:54 William K: btw any problems on emphasis here?
12:54 William K: :V
12:54 William K: I love these orz XD
12:56 Electoz: 01:15:563 (4,1) - 01:16:374 (4,1) - spacing
12:57 William K: ah I purposely make that lol before I know emphasis thing
12:57 William K: should I remake this song? :V
12:57 Electoz: uhhh
12:58 Electoz: let's see
12:58 Electoz: regardless of my opinion
12:58 William K: 01:29:347 (4,5) - btw is something like this a problem? :V
12:58 Electoz: fixing emphasis stuff mostly cost a remap anyway
12:58 Electoz: it's fine I guess
12:58 Electoz: in Insane
12:58 Electoz: it's just nothing much different than a triplet
12:58 William K: emphasis?
12:58 William K: oh
12:58 Electoz: it's fine
12:58 Electoz: I mean
12:59 William K: yeah okay
12:59 Electoz: we have many ways to emphasise stuff
12:59 Electoz: higher spacing is just one way of them to do it
12:59 Electoz: *a way
12:59 Electoz: or whatever it is
12:59 William K: XD
12:59 Electoz: where are we again
12:59 Electoz: oh right
12:59 Electoz: I can smell remap inc
12:59 William K: LOL
13:00 William K: smell...
13:00 Electoz: so I'll point some general stuff then I guess?
13:00 William K: XD
13:00 Electoz: ALRIGHT
13:00 Electoz: SENSE
13:00 Electoz: NOT SMELL
13:00 Electoz: OKAY
13:00 William K: XDDD
13:00 Electoz: anyways
13:00 Electoz: 00:58:536 (9,1) -
13:00 William K: lolol
13:00 Electoz: this is pretty much a no-go
13:00 Electoz: for stacking an reverse arrow
13:01 William K: hmm
13:01 Electoz: and I also noticed that some hitsounds are missing lol
13:01 William K: misread
13:01 William K: lol my laziest thing is just hitsounds LOLOLOL
13:01 Electoz: https://osu.ppy.sh/wiki/Ranking_Criteria
13:02 Electoz: hitsound isn't that hard I guess?
13:02 Electoz: depends on the song
13:02 Electoz: but effort is the most important thing
13:02 William K: mm
13:02 Electoz: actually
13:02 Electoz: approval maps are easier to make hitsounds
13:02 Electoz: easier than a normal mapset
13:03 Electoz: ^just my opinion
13:03 William K: okay :D
13:03 Electoz: gimme a few mins I'll try playing the later parts
13:03 Electoz: to see if I can find anything
13:04 William K: okay
13:04 William K: I learnt a thing today.
13:04 Electoz: 03:00:563 - wtf I clearly heard "ru" or sth on this
13:05 Electoz: also slider supports cymbals better compared to circles
13:05 Electoz: mainly because it will make you drag along with it
13:05 William K: okay
13:06 William K: GG
13:06 William K: I love emphasizing
13:06 William K: :V
13:07 William K: 04:44:752 (5,6,7,8,9,10) - triplets like these
13:08 William K: oh yeah I forgot to ask a question
13:08 William K: 04:46:171 (2,3,1,2,3,4) -
13:08 William K: what if, the sound of drums are repeated
13:10 Electoz: repeated drums?
13:10 Electoz: depends
13:10 William K: yeah
13:10 Electoz: if they are like, 1/4 beat spacings apart or so
13:10 William K: like.. I dunno how to explain >.<
13:11 Electoz: you can just do a triplet or sth
13:11 Electoz: but if it's like 1/2 or more apart
13:11 Electoz: you can just give it the same spacing to the one before
13:11 Electoz: if the one before is a drum ofc
13:11 Electoz: *is also a drum
13:11 William K: if the one before isn't a drum, we must make it longer.
13:11 William K: the spacing
13:11 Electoz: let's say
13:12 Electoz: I have 1-->2-->3
13:12 William K: 04:46:171 (2,3,1,2,3,4) -
13:12 William K: like this..?
13:12 William K: okay
13:12 Electoz: 1 is a normal beat, 2 and 3 are a drum
13:12 William K: so 2 and 3 must be longer
13:12 Electoz: I would give the same spacing for 2 and 3
13:12 William K: than 1-2
13:12 Electoz: nope
13:13 Electoz: alright
13:13 Electoz: 04:46:171 (2,3,1,2,3,4) -
13:13 Electoz: let's go with this one
13:13 Electoz: 04:46:171 (2,3,1) - should have the same spacing
13:13 William K: yup
13:13 Electoz: because they are all drums
13:14 William K: mhm
13:14 Electoz: and
13:14 Electoz: 04:46:576 (1,2) - should have a smaller spacing, increasing it on 04:46:779 (2,3) - and lower it on 04:46:982 (3,4) - and blablabla
13:14 Electoz: so on
13:15 Electoz: let's see, when I used to map before
13:15 Electoz: I do it like this
13:15 Electoz: I give 1.5 spacing for normal beats
13:15 Electoz: 1.7 for drums
13:15 Electoz: and 2.0 for cymbals
13:15 Electoz: btw they're just a random number don't mind them
13:15 William K: XD wtf
13:16 Electoz: but yeah I gave a specific spacing for each elements in the song
13:16 William K: 04:46:982 (3) -
13:16 William K: is a normal one
13:16 William K: so I must make it shorter
13:16 Electoz: 04:46:779 (2) - is a normal one
13:16 Electoz: 04:46:982 (3) - and here's the drum
13:16 William K: 04:47:184 (4) - this one is stronger
13:16 William K: uh?
13:16 Electoz: mmm
13:16 William K: I think my hitsound is wrong :V
13:17 William K: maybe you heard the hitsound
13:17 William K: XD
13:17 Electoz: yea
13:17 Electoz: I was too lazy to listen all of them
13:17 William K: LOLOLOLOL
13:17 Electoz: so I judged by your hitsound
13:17 Electoz: OKAY
13:17 Electoz: ENOUGH EMPHASIS
13:17 William K: XDD
13:17 Electoz: BLAME HITSOUNDING
13:17 William K: enough emphasis :V
13:17 William K: LOL blame hitsounding
13:17 William K: eh? blame hitsounding? lolol
13:17 Electoz: lololol
13:17 Electoz: anyways
13:18 William K: ?
13:18 Electoz: just a few things left I guess
13:18 Electoz: let's see
13:18 William K: I understood most emphasis :D move topics
13:18 Electoz: 00:49:820 (1,3) - stuff like this
13:18 William K: yea
13:18 Electoz: well stacking them is not bad
13:18 Electoz: but
13:18 William K: ah double
13:18 Electoz: it works better if the song is repeating itself
13:19 Electoz: while at this point of time it isn't
13:19 Electoz: not sure how to explain properly so yeah
13:19 William K: yeah I understand again :V
13:19 Electoz: last thing I guess
13:19 William K: gg I love emphasis, it makes my SR high
13:19 William K: I got to go now ._.
13:19 William K: owh shit. Course
13:19 Electoz: lol
13:19 William K: last thing
13:20 William K: sure :D
13:20 Electoz: alright then last thing
13:20 Electoz: 01:57:725 (7,8,9,1) - you can see the flow here
13:20 William K: last onee
13:20 Electoz: it's a circular one
13:20 Electoz: doing a "flowbreak" aka breaking the flow or whatever it is
13:20 William K: yeah I purposely make it
13:20 Electoz: is also one of the way to emphasis stuff
13:20 Electoz: like
13:20 Electoz: breaking the flow on 01:58:536 (9,1) - can be another way to emphasis as well
13:21 William K: flow flow flow XD
13:21 Electoz: ok I'm done
13:21 William K: okay XD
13:21 Electoz: since you seem to be in a hurry
13:21 Electoz: alright then hope this helps
13:21 William K: what'd you mean by breaking the flow
13:21 Electoz: mmmm
13:21 William K: sure I'll ask that later
13:21 Electoz: let's see
13:21 Electoz: nvm
13:21 William K: LOL
13:21 Electoz: I'll explain it in the thread
13:21 Electoz: so that'll save ur time
13:21 William K: I'll add you as a friend, okay :D
13:21 Electoz: and ensure my kudosu(?)
13:21 William K: okay okay
13:21 Electoz: oh sure
13:21 William K: bye bye :D
13:21 William K: ensure XD
13:21 Electoz: yea
Did an IRC mod with the mapper, we mainly talked about emphasis and few minor stuff
Good luck~!
Thanks Electoz :D I'll remap it.
Zallies
IRC
2016-07-19 16:44 William K: heyy
2016-07-19 16:44 William K: I finished my mapp :3
2016-07-19 16:44 zeroallies: np
2016-07-19 16:44 William K: ACTION is editing [https://osu.ppy.sh/b/999294 CHiCO with Honeyworks - Juuichi Gatsu no Ame [Rain]]
2016-07-19 16:44 William K: I'm doing hitsounding now :3
2016-07-19 16:46 zeroallies: nice
2016-07-19 16:51 William K: I finished it yay
2016-07-19 16:51 William K: :V
2016-07-19 16:52 zeroallies: 04:56:306 (2) - fix hitsound
2016-07-19 16:53 William K: fixed~
2016-07-19 16:54 zeroallies: 03:41:205 (5,6,7,8,9,1,2,3,4,5,6,7,8) - make it less.
2016-07-19 16:54 zeroallies: 03:42:421 (8,1) -
2016-07-19 16:55 zeroallies: 03:52:049 - feels empty add circle
2016-07-19 16:56 William K: where should I put it orz
2016-07-19 16:56 William K: hmm
2016-07-19 16:56 William K: stack 3 i think is okay...
2016-07-19 16:57 zeroallies: 03:40:495 (3) - just do curve.
2016-07-19 16:57 William K: 03:39:887 (2) - I purposely parallel it to this one
2016-07-19 16:57 zeroallies: 03:39:887 (2) - imrpove
2016-07-19 16:57 zeroallies: centre the red
2016-07-19 16:58 William K: improve what >w<
2016-07-19 16:58 zeroallies: centre the red line
2016-07-19 16:58 William K: okay~
2016-07-19 16:58 zeroallies: weird if u make that, i recommend, make only on 1/2
2016-07-19 16:59 zeroallies: or curve on 03:39:887 (2) -
2016-07-19 16:59 William K: make what?
2016-07-19 16:59 William K: but i liked the slider T_T
2016-07-19 16:59 William K: I'll change when the other also said it :D
2016-07-19 17:00 zeroallies: 04:08:063 (2) - i think this will be not overlap
2016-07-19 17:01 zeroallies: 04:19:820 (5) - nc
2016-07-19 17:01 William K: it's fine :3
2016-07-19 17:01 zeroallies: no lmao
2016-07-19 17:01 William K: lmao I liked it af
2016-07-19 17:02 zeroallies: other modder will dat eh .-.
2016-07-19 17:02 William K: T_T
2016-07-19 17:02 zeroallies: 04:04:414 (2,3,4) - improve triangle
2016-07-19 17:03 zeroallies: and yeah i like the this part of mapping
2016-07-19 17:03 William K: 04:04:414 (2) - emphasis lol
2016-07-19 17:04 zeroallies: uh make it larger ehh
2016-07-19 17:04 William K: why? it doesn't look like emphasis? XD
2016-07-19 17:05 zeroallies: again modder will say dat too .---.
2016-07-19 17:05 William K: >w<
2016-07-19 17:06 zeroallies: 02:07:657 (5,6,7,8) - idk this.
2016-07-19 17:07 zeroallies: 02:23:468 (5,6,7,8) - no sounds like others have it
2016-07-19 17:08 William K: yeah I purposely made it :V
2016-07-19 17:08 William K: cuz the stronger part is at the back
2016-07-19 17:08 William K: I think
2016-07-19 17:08 William K: XD
2016-07-19 17:08 zeroallies: players will get confuse.
2016-07-19 17:08 zeroallies: 02:44:144 - add a circle then spinner.
2016-07-19 17:09 zeroallies: 02:47:387 (1,3) - uhh
2016-07-19 17:09 zeroallies: imrpovements
2016-07-19 17:09 William K: XD
2016-07-19 17:09 William K: nono don;t mind dat one
2016-07-19 17:09 William K: XDDD
2016-07-19 17:09 zeroallies: wew
2016-07-19 17:09 William K: breaking flow
2016-07-19 17:10 zeroallies: yeah some modder--.
2016-07-19 17:10 William K: it can be a way to emphasis too, but yeah...
2016-07-19 17:10 William K: :V
2016-07-19 17:10 William K: I love my map's pattern aaaa
2016-07-19 17:10 William K: XD I love kiai 3
2016-07-19 17:10 William K: :V
2016-07-19 17:10 William K: which kiai you like? lol
2016-07-19 17:11 zeroallies: all the kiai parts. make all the same
2016-07-19 17:11 zeroallies: look stupid eh
2016-07-19 17:11 William K: lol
2016-07-19 17:11 William K: yeah look stu[od
2016-07-19 17:11 William K: stupid*
2016-07-19 17:11 zeroallies: so the last part is beautiful then the first part looks newbie eh
2016-07-19 17:11 zeroallies: try remapping
2016-07-19 17:11 William K: what stupid btw :V
2016-07-19 17:11 William K: NOOO
2016-07-19 17:11 William K: I won't remap it again
2016-07-19 17:11 William K: LOL
2016-07-19 17:11 zeroallies: 01:26:306 (1,1) - unlike this
2016-07-19 17:12 William K: for a 5 min map to remap 2 times orz
2016-07-19 17:12 William K: :V
2016-07-19 17:12 William K: ah leave that
2016-07-19 17:12 William K: someone said it's rankable :V
2016-07-19 17:12 William K: * the first part is a newbie orz
2016-07-19 17:13 zeroallies: nope
2016-07-19 17:13 zeroallies: XD
2016-07-19 17:13 William K: what nope XD
2016-07-19 17:14 zeroallies: 04:21:239 (10,1) - so this part then 02:59:347 (7,8) - then 01:31:779 (4,5) - this part.
2016-07-19 17:14 zeroallies: looks weird.
2016-07-19 17:14 William K: leave it :V
2016-07-19 17:15 zeroallies: Leave it?
2016-07-19 17:15 William K: lololol
2016-07-19 17:15 William K: yeah XDDD
2016-07-19 17:15 William K: I didn't know what I do
2016-07-19 17:15 zeroallies: dude
2016-07-19 17:15 William K: 04:21:441 (1) -
2016-07-19 17:15 William K: ah about this one
2016-07-19 17:15 William K: I didn't make it blanket cuz' it will be weird :V
2016-07-19 17:15 zeroallies: theres is no music on 04:21:340 - pls
2016-07-19 17:16 zeroallies: same all the kiais part
2016-07-19 17:16 William K: there's pls
2016-07-19 17:16 William K: :V
2016-07-19 17:16 William K: hear it
2016-07-19 17:17 William K: there's drum
2016-07-19 17:17 zeroallies: then why other parts dont have?
2016-07-19 17:17 William K: kiai 3 is an exception :V
2016-07-19 17:17 William K: btw why ask me, ask chico XD
2016-07-19 17:18 zeroallies: huh?
2016-07-19 17:18 William K: yeah the other parts don't have drums there
2016-07-19 17:18 zeroallies: whos chico?
2016-07-19 17:18 William K: T_T
2016-07-19 17:18 William K: it's the artist
2016-07-19 17:19 zeroallies: moving on.
2016-07-19 17:19 William K: :V
2016-07-19 17:19 zeroallies: 04:42:117 (4) - remove this, becuase theres no hitsounds and the players will get comfuse
2016-07-19 17:19 zeroallies: i mean replace ehh
2016-07-19 17:20 zeroallies: 04:42:320 - lets start from here to get the emphasis
2016-07-19 17:21 zeroallies: 04:57:117 - this part make it smaller to bigger, becuase of the music making big (idk :c)
2016-07-19 17:21 zeroallies: meh done
2016-07-19 17:21 zeroallies: gonna post this on ur forum
and thus William K will keep ignore all my mods.

Good Luck.
Topic Starter
William K

zeroallies wrote:

IRC
2016-07-19 16:44 William K: heyy
2016-07-19 16:44 William K: I finished my mapp :3
2016-07-19 16:44 zeroallies: np
2016-07-19 16:44 William K: ACTION is editing [https://osu.ppy.sh/b/999294 CHiCO with Honeyworks - Juuichi Gatsu no Ame [Rain]]
2016-07-19 16:44 William K: I'm doing hitsounding now :3
2016-07-19 16:46 zeroallies: nice
2016-07-19 16:51 William K: I finished it yay
2016-07-19 16:51 William K: :V
2016-07-19 16:52 zeroallies: 04:56:306 (2) - fix hitsound
2016-07-19 16:53 William K: fixed~
2016-07-19 16:54 zeroallies: 03:41:205 (5,6,7,8,9,1,2,3,4,5,6,7,8) - make it less.
2016-07-19 16:54 zeroallies: 03:42:421 (8,1) -
2016-07-19 16:55 zeroallies: 03:52:049 - feels empty add circle
2016-07-19 16:56 William K: where should I put it orz
2016-07-19 16:56 William K: hmm
2016-07-19 16:56 William K: stack 3 i think is okay...
2016-07-19 16:57 zeroallies: 03:40:495 (3) - just do curve.
2016-07-19 16:57 William K: 03:39:887 (2) - I purposely parallel it to this one
2016-07-19 16:57 zeroallies: 03:39:887 (2) - imrpove
2016-07-19 16:57 zeroallies: centre the red
2016-07-19 16:58 William K: improve what >w<
2016-07-19 16:58 zeroallies: centre the red line
2016-07-19 16:58 William K: okay~
2016-07-19 16:58 zeroallies: weird if u make that, i recommend, make only on 1/2
2016-07-19 16:59 zeroallies: or curve on 03:39:887 (2) -
2016-07-19 16:59 William K: make what?
2016-07-19 16:59 William K: but i liked the slider T_T
2016-07-19 16:59 William K: I'll change when the other also said it :D
2016-07-19 17:00 zeroallies: 04:08:063 (2) - i think this will be not overlap
2016-07-19 17:01 zeroallies: 04:19:820 (5) - nc
2016-07-19 17:01 William K: it's fine :3
2016-07-19 17:01 zeroallies: no lmao
2016-07-19 17:01 William K: lmao I liked it af
2016-07-19 17:02 zeroallies: other modder will dat eh .-.
2016-07-19 17:02 William K: T_T
2016-07-19 17:02 zeroallies: 04:04:414 (2,3,4) - improve triangle
2016-07-19 17:03 zeroallies: and yeah i like the this part of mapping
2016-07-19 17:03 William K: 04:04:414 (2) - emphasis lol
2016-07-19 17:04 zeroallies: uh make it larger ehh
2016-07-19 17:04 William K: why? it doesn't look like emphasis? XD
2016-07-19 17:05 zeroallies: again modder will say dat too .---.
2016-07-19 17:05 William K: >w<
2016-07-19 17:06 zeroallies: 02:07:657 (5,6,7,8) - idk this.
2016-07-19 17:07 zeroallies: 02:23:468 (5,6,7,8) - no sounds like others have it
2016-07-19 17:08 William K: yeah I purposely made it :V
2016-07-19 17:08 William K: cuz the stronger part is at the back
2016-07-19 17:08 William K: I think
2016-07-19 17:08 William K: XD
2016-07-19 17:08 zeroallies: players will get confuse.
2016-07-19 17:08 zeroallies: 02:44:144 - add a circle then spinner.
2016-07-19 17:09 zeroallies: 02:47:387 (1,3) - uhh
2016-07-19 17:09 zeroallies: imrpovements
2016-07-19 17:09 William K: XD
2016-07-19 17:09 William K: nono don;t mind dat one
2016-07-19 17:09 William K: XDDD
2016-07-19 17:09 zeroallies: wew
2016-07-19 17:09 William K: breaking flow
2016-07-19 17:10 zeroallies: yeah some modder--.
2016-07-19 17:10 William K: it can be a way to emphasis too, but yeah...
2016-07-19 17:10 William K: :V
2016-07-19 17:10 William K: I love my map's pattern aaaa
2016-07-19 17:10 William K: XD I love kiai 3
2016-07-19 17:10 William K: :V
2016-07-19 17:10 William K: which kiai you like? lol
2016-07-19 17:11 zeroallies: all the kiai parts. make all the same
2016-07-19 17:11 zeroallies: look stupid eh
2016-07-19 17:11 William K: lol
2016-07-19 17:11 William K: yeah look stu[od
2016-07-19 17:11 William K: stupid*
2016-07-19 17:11 zeroallies: so the last part is beautiful then the first part looks newbie eh
2016-07-19 17:11 zeroallies: try remapping
2016-07-19 17:11 William K: what stupid btw :V
2016-07-19 17:11 William K: NOOO
2016-07-19 17:11 William K: I won't remap it again
2016-07-19 17:11 William K: LOL
2016-07-19 17:11 zeroallies: 01:26:306 (1,1) - unlike this
2016-07-19 17:12 William K: for a 5 min map to remap 2 times orz
2016-07-19 17:12 William K: :V
2016-07-19 17:12 William K: ah leave that
2016-07-19 17:12 William K: someone said it's rankable :V
2016-07-19 17:12 William K: * the first part is a newbie orz
2016-07-19 17:13 zeroallies: nope
2016-07-19 17:13 zeroallies: XD
2016-07-19 17:13 William K: what nope XD
2016-07-19 17:14 zeroallies: 04:21:239 (10,1) - so this part then 02:59:347 (7,8) - then 01:31:779 (4,5) - this part.
2016-07-19 17:14 zeroallies: looks weird.
2016-07-19 17:14 William K: leave it :V
2016-07-19 17:15 zeroallies: Leave it?
2016-07-19 17:15 William K: lololol
2016-07-19 17:15 William K: yeah XDDD
2016-07-19 17:15 William K: I didn't know what I do
2016-07-19 17:15 zeroallies: dude
2016-07-19 17:15 William K: 04:21:441 (1) -
2016-07-19 17:15 William K: ah about this one
2016-07-19 17:15 William K: I didn't make it blanket cuz' it will be weird :V
2016-07-19 17:15 zeroallies: theres is no music on 04:21:340 - pls
2016-07-19 17:16 zeroallies: same all the kiais part
2016-07-19 17:16 William K: there's pls
2016-07-19 17:16 William K: :V
2016-07-19 17:16 William K: hear it
2016-07-19 17:17 William K: there's drum
2016-07-19 17:17 zeroallies: then why other parts dont have?
2016-07-19 17:17 William K: kiai 3 is an exception :V
2016-07-19 17:17 William K: btw why ask me, ask chico XD
2016-07-19 17:18 zeroallies: huh?
2016-07-19 17:18 William K: yeah the other parts don't have drums there
2016-07-19 17:18 zeroallies: whos chico?
2016-07-19 17:18 William K: T_T
2016-07-19 17:18 William K: it's the artist
2016-07-19 17:19 zeroallies: moving on.
2016-07-19 17:19 William K: :V
2016-07-19 17:19 zeroallies: 04:42:117 (4) - remove this, becuase theres no hitsounds and the players will get comfuse
2016-07-19 17:19 zeroallies: i mean replace ehh
2016-07-19 17:20 zeroallies: 04:42:320 - lets start from here to get the emphasis
2016-07-19 17:21 zeroallies: 04:57:117 - this part make it smaller to bigger, becuase of the music making big (idk :c)
2016-07-19 17:21 zeroallies: meh done
2016-07-19 17:21 zeroallies: gonna post this on ur forum
and thus William K will keep ignore all my mods.

Good Luck.
"and thus William K will keep ignore all my mods." Thx~
karstgalvis
hello!
Rain:
00:22:049 (2,3,4,5,6,1) - star pattern could be done better and (1) doesn't match the flow :D
00:23:671 (2,3,4,5,6) - same goes here, just adjusting
00:29:347 (4,7) - beware of these kind of overlaps.
00:37:657 (1,2) - ugly overlap :C
00:57:016 (9) -(optional) adjust, so it's more linear, if done so, 00:57:117 (1) - can be moved after that.
00:58:536 (4) - ctrl+g and move off the slider for a little bit of spice for the map :D
01:29:448 (4,1) - this can have more space.
01:31:779 (4) - needs adjusting (for square 01:31:171 (1,2,3,4))
01:38:874 (3) - ctrl+g for consistency
02:07:049 (2,3,4,5,6,7,8) - for 4* player could be hella confusing to play through these overlaps
02:28:434 (2,3,4,5) - probably grid snapped stream. it's uneven
02:33:299 (2,3,4,5) - same goes here
02:33:806 (6,7,8,9) - again, could be hella confusing.
04:33:299 (6,7,8) - *3 notes here*
04:40:901 (1,2,3,4,1,2,3) - idk about this place. i suppose you follow drums and 4th slider doesn't fit there, if so.

otherwise, well done. good luck! :)
Topic Starter
William K

snoopeh wrote:

hello!
Rain:
00:22:049 (2,3,4,5,6,1) - star pattern could be done better and (1) doesn't match the flow :D Ah,00:22:252 (3) - This one is about emphasis. I make it longer. (1) is not a problem, I think :D
00:23:671 (2,3,4,5,6) - same goes here, just adjusting ^
00:29:347 (4,7) - beware of these kind of overlaps. Okay, I'll be aware.
00:37:657 (1,2) - ugly overlap :C Owh shit, I don't have pattern in my mind. But yeah I know it's ugly XD I'll change it if other mappers say it.
00:57:016 (9) -(optional) adjust, so it's more linear, if done so, 00:57:117 (1) - can be moved after that.
00:58:536 (4) - ctrl+g and move off the slider for a little bit of spice for the map :D 00:58:536 (4) - I'll leave this.
01:29:448 (4,1) - this can have more space. Okay. I'll put a little more :V
01:31:779 (4) - needs adjusting (for square 01:31:171 (1,2,3,4)) Fixed.
01:38:874 (3) - ctrl+g for consistency I purposely make this. It's insane though, spacing doesn't matter. I hate spacings.
02:07:049 (2,3,4,5,6,7,8) - for 4* player could be hella confusing to play through these overlaps But it's a good one. It's not 4 star though, it's 3.99* XD
02:28:434 (2,3,4,5) - probably grid snapped stream. it's uneven It's fine :D
02:33:299 (2,3,4,5) - same goes here ^
02:33:806 (6,7,8,9) - again, could be hella confusing. I think it's not.
04:33:299 (6,7,8) - *3 notes here* LOL
04:40:901 (1,2,3,4,1,2,3) - idk about this place. i suppose you follow drums and 4th slider doesn't fit there, if so.Changed it. I'll ask another modder :D

otherwise, well done. good luck! :)
Thanks for modding! I only fixed a few though. XD For the confusing parts, when it's played it's not that confusing imo.
Slips
Short mod because I'm inexperienced with modding maps like this but I'll give you what I found so you can take a look.

RAIN - These are just suggestions so don't do them if you don't feel the need!

00:19:414 (5,7) - Not perfectly blanketed.
00:36:441 (5,6) - Not perfectly inline with eachother. Move 6 to the right slightly.
02:47:184 (5) - Move to x:268 y:220 so it's blanketed properly with 02:47:387 (1) -
00:37:657 (1,2) - Overlap look odd, stack 2 behind the start of 1.
00:41:711 (3) - The curve on this slider's a bit messy.

That's all I found, but I hope it helps. Good luck with the map : )
Topic Starter
William K

Sliproads wrote:

Short mod because I'm inexperienced with modding maps like this but I'll give you what I found so you can take a look.

RAIN - These are just suggestions so don't do them if you don't feel the need!

00:19:414 (5,7) - Not perfectly blanketed. Fixed :3
00:36:441 (5,6) - Not perfectly inline with eachother. Move 6 to the right slightly. Alright.
02:47:184 (5) - Move to x:268 y:220 so it's blanketed properly with 02:47:387 (1) - 268-220 is also not blanketed perfectly, but I fixed it.
00:37:657 (1,2) - Overlap look odd, stack 2 behind the start of 1. Sure. I've been so confused about this
00:41:711 (3) - The curve on this slider's a bit messy. It's fixed

That's all I found, but I hope it helps. Good luck with the map : )
*I used blue color other than red color cuz' osu is lack of blue :3 Thx for modding. Applied all of it~
Eyenine
I really think this needs some sort of remap. The map uses so many SV changes, a lot of which doesn't make sense, like:

  1. 00:14:954 - 00:27:927 - Why map this intro slower than the vocal sections? If anything, the following vocal verse is calmer than this intro section.
  2. The kiai sections (too lazy to paste time sections here). Considering the instrumental background is very similar to the intro, there's no need to speed up SV.
Slower sections (0.3x and 0.65x sections) can be left as slower sections, but using a single SV for both sections would be better. 0.3x is just too slow. The rest of the map can be mapped at 1.00x SV. No need for anything faster; I hear nothing in the music that warrants anything faster than 1.00x. And while you're at it, check your spacing in some sections, like:

  1. 00:34:414 (1,2) - Having these two sliders close to each other makes them very uncomfortable to play. It's better that you keep them apart.
  2. 00:47:387 (1,2) - ^
  3. 01:14:955 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Too much space for a vocal line that's pretty calm.
  4. 01:43:739 (3,4,5,6,7,8,1) - Caught me off-guard. More than likely the 80k players will be as well. Actually, this rhythm would be better: http://puu.sh/qeUqV/bc8c1ca7af.png
  5. Too lazy to point out anything else
Good luck with your map.

EDIT: no kd
Topic Starter
William K

Eyenine wrote:

I really think this needs some sort of remap. The map uses so many SV changes, a lot of which doesn't make sense, like:

  1. 00:14:954 - 00:27:927 - Why map this intro slower than the vocal sections? If anything, the following vocal verse is calmer than this intro section. Hmm... I disagree, I heard that the vocal verse is way more intense than intro section.
  2. The kiai sections (too lazy to paste time sections here). Considering the instrumental background is very similar to the intro, there's no need to speed up SV. After I remapped, I made the kiai's SV 1.10x. I think the kiai sections are way more intense than the intro. Especially for kiai 3.
Slower sections (0.3x and 0.65x sections) can be left as slower sections, but using a single SV for both sections would be better. 0.3x is just too slow. The rest of the map can be mapped at 1.00x SV. No need for anything faster; I hear nothing in the music that warrants anything faster than 1.00x. And while you're at it, check your spacing in some sections, like:

  1. 00:34:414 (1,2) - Having these two sliders close to each other makes them very uncomfortable to play. It's better that you keep them apart. sure.
  2. 00:47:387 (1,2) - ^
  3. 01:14:955 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Too much space for a vocal line that's pretty calm. Yeah, I remapped it and lower the spacings for that. But it's still jumps.
  4. 01:43:739 (3,4,5,6,7,8,1) - Caught me off-guard. More than likely the 80k players will be as well. Actually, this rhythm would be better: http://puu.sh/qeUqV/bc8c1ca7af.png
  5. Too lazy to point out anything else
Good luck with your map. LOL Thanks for modding.

EDIT: no kd
Yahuri
we talked about stuff
01:36 William K: hi Yahuri may I ask for testplay?
01:36 Yahuri: uhhhh
01:37 Yahuri: im kinda busy
01:37 William K: nuu T_T okay then :3
01:37 Yahuri: send me the map and i might give it a go later
01:37 *William K is playing [https://osu.ppy.sh/b/1056803 CHiCO with Honeyworks - 11 Gatsu no Ame [Rain]]
01:37 William K: yay :3
01:37 Yahuri: ive never done a testplay before tho so idk XD
01:43 William K: XD
01:43 William K: you know the song? :3
01:43 William K: btw so it's your first testplay
01:43 Yahuri: dont know the song
01:44 Yahuri: but im familiar with the artists
01:44 William K: XD
01:44 William K: ofc
01:44 William K: Chico and Honeyworks are fames :V
01:48 Yahuri: oki ill do it now
01:49 William K: okay XD
01:49 William K: I'll take 2 opinions from 2 mappers then XD
01:51 Yahuri: ah
01:51 Yahuri: spectate me
01:51 William K: XDDD
01:51 William K: wait LV
01:51 William K: :V*
01:52 William K: I'm spectating XD I'll spec after this lololol
01:52 William K: I'm pretty sure I'm bad at mapping streams orz
01:53 Yahuri: ok
01:53 Yahuri: we'll see
01:53 William K: XD
01:53 Yahuri: ready?
01:53 William K: a bit more
01:54 William K: ok
01:54 William K: I'm ready
01:58 William K: wtf dat streams
01:59 William K: broke my map :V
02:00 Yahuri: seems aite
02:00 Yahuri: you needa hitsound it though
02:00 William K: yeah
02:00 William K: I haven't deal with that yet
02:01 Yahuri: streams look fine
02:01 William K: Good then XD
02:01 Yahuri: esp this one 03:41:204 (2,3,4,5,6,1,2,3,4,1,2,3,4)
02:02 William K: yeah
02:02 William K: that one I mean :V
02:02 William K: it's too hard to press
02:02 William K: am I correct?
02:02 Yahuri: too hard to press?
02:02 William K: yeah
02:02 William K: it's not good enough
02:03 William K: wait
02:03 Yahuri: well its longer than how i normally like my streams
02:03 William K: ... XD
02:03 Yahuri: but i cant say its harder to press
02:03 William K: oh especially
02:03 William K: XD sorry I'm not focused
02:03 Yahuri: also i think i slider broke somewhere in the middle
02:03 Yahuri: where was that>
02:04 William K: slider?
02:04 William K: 01:21:845 (2,1,3) - this?
02:04 Yahuri: dont think so
02:04 Yahuri: i think it was a kick slider
02:05 Yahuri: i just wanna check the timing
02:05 William K: (kick)?
02:05 Yahuri: 1/4 reverse slider
02:05 William K: oh wait I'll search
02:06 William K: 02:26:845 (7) - ?
02:06 William K: it's not 1/4
02:06 William K: though
02:06 Yahuri: hmm
02:06 Yahuri: i guess that might be it XD
02:07 William K: XD
02:07 Yahuri: i think you might wanna move it closer to 6 so people dont get confused, especially since it starts at a weird spot
02:07 William K: I'm following the sound
02:07 William K: weird spot XD
02:07 Yahuri: well
02:08 Yahuri: weird as in not on downbeat or offbeat
02:08 Yahuri: the 1/6 stuff
02:08 Yahuri: lol
02:09 William K: LOL
02:09 Yahuri: so yeah, move it closer cuz right now its follownig the same DS as 5-6
02:10 William K: done
02:10 William K: looks weird though, but yeah nvm XD
02:10 William K: I love jumps
02:11 William K: do you think the jumps're comfortable?
02:11 Yahuri: played fine 4 me
02:11 William K: :3
02:11 William K: ok~
02:11 Yahuri: diff probably too low for me to actually notice anything wrong lol
02:11 William K: WTF XD
02:11 William K: I'll make another diff then, 7 stars
02:12 Yahuri: lol gl with that
02:12 William K: XDD
02:12 Yahuri: i cant play 7 stars
02:12 Yahuri: :P
02:12 Yahuri: oh right
02:12 William K: :v
02:12 William K: thx~ XD
02:12 Yahuri: 00:03:603 (3,4,5) -
02:12 Yahuri: DS here might confuse some people
02:12 Yahuri: becuase of this DS 00:01:981 (1,2,3) -
02:13 William K: I'll lower it a bit then
02:13 William K: 0.98 :V
02:14 Yahuri: anyways flow and stuff is fine from player perspective, but i would tweak a few aesthetic stuffs
02:15 William K: hmm
02:17 William K: aesthetics...
02:18 Yahuri: like
02:18 Yahuri: object placement
02:18 William K: yeah
02:18 William K: but it's minor right?
02:18 Yahuri: yeah
02:18 Yahuri: you dont need to remap everything again lol
02:18 William K: XDDD
02:19 William K: yeah T_T
02:19 William K: I mapped this 3 times already T_T
02:19 Yahuri: :P
02:19 Yahuri: dont worry
02:19 Yahuri: ive had to remap an entire mapset twice
02:19 Yahuri: XD
02:20 William K: XDDD
02:22 Yahuri: anyways
02:22 Yahuri: gl with your map :D
02:22 William K: :D you too
02:22 William K: you have a map right? :3
02:22 Yahuri: map(s)
02:22 William K: XDDD
02:22 Yahuri: do you want me to post the chatlog?
02:22 William K: pending one lol
02:22 Yahuri: 3 pending
02:23 Yahuri: 2 active modding
02:23 Yahuri: XD
02:23 William K: it's completely up to you, but I'll still write you in modders list
02:23 William K: wtf XD

yey
Garden
bittersweet lovesong <33
[General]
  1. current total drain time is 4min59s999ms, idk how to handle the 1ms bug so i can only hope its fine
[Rain]
  1. 00:00:360 (1) - somehow u can make a cooler shape lol
  2. 00:00:360 (1,2,1) - try same distance as 00:01:981 (1,2,3) - , feels more consistent
  3. 00:11:711 - as spinner head isnt audible, consider adding a note here and put the spinner 1/4 after it, sounds better
  4. 00:14:143 (1,2,3,4) - maybe u can add some whistles for the guitar sounds
  5. 00:17:791 (2,1) - make the overlap clearer if thats what u intended
  6. 00:23:872 (1,2,3) - the visual distance looks kinda crowded compared with ur previous spacing, try sth like this? -> http://puu.sh/qQehx/72e3343d64.jpg
  7. 02:00:359 (1,2,3) - ^
  8. 00:32:589 (4,5,6,7,8) - u can make a decent star shape without overlapping tbh
  9. 01:14:954 (1,2,3,4,1) - ^
  10. 00:48:197 (2,4) - not a nice overlap pattern to me, and imo not overlapping here is better
  11. 00:54:683 (3) - sliderhead S:C2 clap fits better, its different drum from 00:54:278 (2) -
  12. 00:58:535 (2,3) - 03:08:264 (2,1) - etc... imo its not a nice choice even in a gimmicky map, consider doing sth else
  13. 01:00:764 (2,3,4) - continuous overlap here feels messy to me, consider move 4 away from 3
  14. 01:33:602 (3,4) - dont force overlap here, feels weird with ur general spacing this part
  15. 01:40:494 (5,6,1) - ds the triplet is neater
  16. 01:52:251 (1,2) - did sth like this? -> https://osu.ppy.sh/ss/5949513
  17. 02:53:062 (1) - 02:53:872 (1) - slider head seem to miss hitsound?
  18. 03:19:413 (2,3) - i dont see the point, why do u nerf volume here?
  19. 04:40:899 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,1) - try larger spacing the vocal gets more intense here
  20. 05:00:359 (1) - 5% is almost inaudible, 15% should work as well
Topic Starter
William K

Garden wrote:

bittersweet lovesong <33
[General]
  1. current total drain time is 4min59s999ms, idk how to handle the 1ms bug so i can only hope its fine LOL I hope I don't have to make a second diff for ranking.
[Rain]
  1. 00:00:360 (1) - somehow u can make a cooler shape lol Yeah, but I don't have the idea what kind of shape I'll make. Art sucks orz. But I'll make it cooler XD
  2. 00:00:360 (1,2,1) - try same distance as 00:01:981 (1,2,3) - , feels more consistent True.
  3. 00:11:711 - as spinner head isnt audible, consider adding a note here and put the spinner 1/4 after it, sounds better Yeah.
  4. 00:14:143 (1,2,3,4) - maybe u can add some whistles for the guitar sounds Since whistles have the same sound, it would sound awkward if I put whistles there.
  5. 00:17:791 (2,1) - make the overlap clearer if thats what u intended Okay :3
  6. 00:23:872 (1,2,3) - the visual distance looks kinda crowded compared with ur previous spacing, try sth like this? -> Sure.http://puu.sh/qQehx/72e3343d64.jpg
  7. 02:00:359 (1,2,3) - ^
  8. 00:32:589 (4,5,6,7,8) - u can make a decent star shape without overlapping tbh LOL yeah,
  9. 01:14:954 (1,2,3,4,1) - ^
  10. 00:48:197 (2,4) - not a nice overlap pattern to me, and imo not overlapping here is better But I liked the pattern XD.
  11. 00:54:683 (3) - sliderhead S:C2 clap fits better, its different drum from 00:54:278 (2) - Yeah, I used the wrong hitsound >w< Hitsound are a pain.
  12. 00:58:535 (2,3) - 03:08:264 (2,1) - etc... imo its not a nice choice even in a gimmicky map, consider doing sth else I'll use triplets here then gg Star rating rises! But some are fine.
  13. 01:00:764 (2,3,4) - continuous overlap here feels messy to me, consider move 4 away from 3 Maybe it's because of the SV that's low :V but yeah I found it messy too.
  14. 01:33:602 (3,4) - dont force overlap here, feels weird with ur general spacing this part Sure I'll stack it.
  15. 01:40:494 (5,6,1) - ds the triplet is neater Okay.
  16. 01:52:251 (1,2) - did sth like this? -> https://osu.ppy.sh/ss/5949513 No, I like this pattern.
  17. 02:53:062 (1) - 02:53:872 (1) - slider head seem to miss hitsound? Wow God ears XD.
  18. 03:19:413 (2,3) - i dont see the point, why do u nerf volume here? I lowered down the volume since the instruments sound is not strong.
  19. 04:40:899 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,1) - try larger spacing the vocal gets more intense here Yea, but I like those sliders :V I'll consider it..
  20. 05:00:359 (1) - 5% is almost inaudible, 15% should work as well
True.
Thanks for Modding Garden >w< ^It's colorful right :V
O-Moei
Hi !, Entah ini 🌀NM atau 💑M4M, padahal aku minta quick check aja, ngeyel sih >:3
ah sudahlah :3

✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Njayy ! INSTRUMENTAL VOCALZZZZ !!! LOVE THIS SONG AAAAAA !!!!!
Here we go...

General :
✨Itu banner nya mending dinaikin aja trus pake [centre] biar kayak iklan :3

Rain :
✨00:11:762 (1) - ni spinnernya pake 1/16 ? 1/8 juga cukup sebenernya

✨00:27:521 (4) - Ini kurang nge blanket ke 00:26:710 (2) -

✨01:43:737 (1,2,3) - Overlap buat ritme gini kurang menguntungkan buat para player loh :3
Trus re-blanket (3) dengan 01:44:954 (1) -

✨03:00:359 (3) - Ini ga di stack aj ama 02:59:143 (4) - ?

✨03:53:670 (4) - Cobain white dot akhirnya di x189y193 lebih keren (Soalnya kebanyakan slidertail mu menjauhi kombo selanjutnya). Biar konsisten aja

✨04:32:791 (5) - NC biar enak sama NCNC sebelumnya

Oke, that's all from me. All e best :3
aaaaaaaaaaa take me starrr
Topic Starter
William K

O-Moei wrote:

Hi !, Entah ini 🌀NM atau 💑M4M, padahal aku minta quick check aja, ngeyel sih >:3
ah sudahlah :3

✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Njayy ! INSTRUMENTAL VOCALZZZZ !!! LOVE THIS SONG AAAAAA !!!!! Samaaaa :3
Here we go...

General :
✨Itu banner nya mending dinaikin aja trus pake [centre] biar kayak iklan :3 LOL oke.

Rain :
✨00:11:762 (1) - ni spinnernya pake 1/16 ? 1/8 juga cukup sebenernya Iya XD salah snap.

✨00:27:521 (4) - Ini kurang nge blanket ke 00:26:710 (2) - Fixed.

✨01:43:737 (1,2,3) - Overlap buat ritme gini kurang menguntungkan buat para player loh :3 Ane lebih suka yg ini :V
Trus re-blanket (3) dengan 01:44:954 (1) -

✨03:00:359 (3) - Ini ga di stack aj ama 02:59:143 (4) - ? Enggak, ane ngefollow pattern dari 02:59:548 (1,2,3) - , kalau buat overlap ga bakal keliatan di gameplay.

✨03:53:670 (4) - Cobain white dot akhirnya di x189y193 lebih keren (Soalnya kebanyakan slidertail mu menjauhi kombo selanjutnya). Biar konsisten aja Ga ah, ane suka yg bginian XD

✨04:32:791 (5) - NC biar enak sama NCNC sebelumnya Oke :3

Oke, that's all from me. All e best :3
aaaaaaaaaaa take me starrr
LOL makasih starnya xD

Thx for mod :3
Natsusaki Yomi
good map and song(

SPOILER
drain time: 4:59 (unrankable?) - -

00:20:426 (6,7,1) - like this? http://puu.sh/r1KYD/8708501466.jpg

00:43:940 (2,1) - imperfect blanket

00:52:251 (1,3) - move them a little right..

01:35:224 (7) - ctrl+j?

03:17:589 (2,3,4,5) - move to x:152
Topic Starter
William K

kpx-x wrote:

good map and song(

SPOILER
drain time: 4:59 (unrankable?) Yeah I hope I don't need to make a second diff for ranking. - -

00:20:426 (6,7,1) - like this? http://puu.sh/r1KYD/8708501466.jpg Good idea. Fixed

00:43:940 (2,1) - imperfect blanket Fixed

00:52:251 (1,3) - move them a little right.. No... I like mine better.

01:35:224 (7) - ctrl+j? No, I like this style better :3

03:17:589 (2,3,4,5) - move to x:152 No, it'll ruin the flow.
Thanks for modding :3
Shmiklak
m4m

[Diff]
  1. nazi suggestion. this slider 00:00:360 (1) - is really wry. move point to make it like here http://shmiklak.s-ul.eu/kV4MGebk
  2. since you did these clickable 00:04:616 (4,5) - this should be clickable too 00:04:414 - idk how will you do it, maybe you'll make slider shorter, or sth like that, but it should be clickable.
  3. how did you make NCing? you did nc after one 1/1 beat and then you make nc after 2 beats. that's not right. you should have consistent logic.
  4. uh really ugly overlap :v 00:18:197 (1,3) - what about move 00:19:008 (3) - to 176;32? it will be blanketing with 00:18:197 (1) - and also we'll avoid this overlap.
    also pls avoid all simillar overlaps. you have much of them in your map.
good luck
Topic Starter
William K

Shmiklak wrote:

m4m

[Diff]
  1. nazi suggestion. this slider 00:00:360 (1) - is really wry. move point to make it like here http://shmiklak.s-ul.eu/kV4MGebk Fixed. Nice catch XD.
  2. since you did these clickable 00:04:616 (4,5) - this should be clickable too 00:04:414 - idk how will you do it, maybe you'll make slider shorter, or sth like that, but it should be clickable. Fixed XD
  3. how did you make NCing? you did nc after one 1/1 beat and then you make nc after 2 beats. that's not right. you should have consistent logic. I thought I fixed them all
  4. uh really ugly overlap :v 00:18:197 (1,3) - what about move 00:19:008 (3) - to 176;32? it will be blanketing with 00:18:197 (1) - and also we'll avoid this overlap. Uhh... no, it'll break the flow from 3-4. And 4 is kinda calm, I'll leave it that way.
    also pls avoid all simillar overlaps. you have much of them in your map. But that's my style orz
good luck
Thanks for mod :3
Chihara Minori
this not a mod

simple review
you got a right sample set there but the hs not really consistent especially if you trying to follow the original beat of the song
i still offering my help for polishing (i will rehsing instead actually) base on original beat like what you actually trying to do
if you allow me to, i would also direct modding (this mean i suggest pattern and give the change details of part i change)
so the final form is hit sounded diff with my mod apply in it (tbh not much change needed for the patten)

medata
(原唱者)Original Artist:CHiCO with HoneyWorks
(作詞)Lyricist:Gom
(作曲)Composer:Gom.cake
add to tag? kek

take a star ~
good luck
Topic Starter
William K

Time Capsule wrote:

this not a mod

simple review
you got a right sample set there but the hs not really consistent especially if you trying to follow the original beat of the song
i still offering my help for polishing (i will rehsing instead actually) base on original beat like what you actually trying to do
if you allow me to, i would also direct modding (this mean i suggest pattern and give the change details of part i change)
so the final form is hit sounded diff with my mod apply in it (tbh not much change needed for the patten) Sure, I'm not good at hitsounding :v Teach me pls xD Btw, don't mod directly. Ask me first before changing :3 たのむぞ。:3

medata
(原唱者)Original Artist:CHiCO with HoneyWorks
(作詞)Lyricist:Gom
(作曲)Composer:Gom.cake
add to tag? kek xD oke wkwk besok aja :v

take a star ~ Thx for star :3
good luck
-NanoRIPE-
ok sesuai janjiku

[General]
  1. 00:00:360 (volume level)
    00:14:954 (volume level) (custom set number)

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

  2. hanya uneg2,hitsound clapnya (untuk drum) agak terlalu keras gitu,nggk terlalu sesuai dengan suara drum yg di musik
[Hujan]
00:03:603 (3) - lurusin slidernya plis (maksud saya itu ujung slidernya nggk sejajar dengan headnya)
00:04:414 (4,5,6) - nih tiga circle serangkai ini penempatannya terlalu kaku imo
00:09:076 (4) - kenapa reverse slider? gw nggk denger apa2 di 00:09:076 (atau telinga gw yg rusak ya) mungkin majukan slidernya ke 00:09:177 - dan juga jgn di reverse slidernya
00:10:900 (3) - turunin dikit lah,terlalu deket tuh dengan (1),slider aja deket masa hati gw nggk
00:11:711 (4) - nc disini? biar emphatize ke pianonya (kan juga ini marathon map)
00:22:656 (4) - ctrl j? biar enak flownya
00:48:197 (2,4) - overlap yg buruk bagiku
00:53:467 (2) - blanketnya nggk sempurna,coba pindahin ke (260,140) buat blanketnya perfecto
00:54:075 (1) - nih finish gunanya apa coba? nggk pas ke rhythm
01:25:089 (2) - mungkin sorong ke kanan dikit? biar kelihatan pergeraknnya antara slider (1) dan (2)?
01:31:575 (2,3) - knp di deketin?
01:39:886 (2,3,4,5) - nih pattern flownya terlalu edgy imo (coba di kasih variasi kalau bisa)
01:43:737 (1) - coba hindari overlapnya (rada aneh aja sih) mungkin kasih bentuk slidernya sejajar dan sama bentuknya slider 01:43:332 (1)
01:52:251 (1,2) - knp di deketin? agak aneh sih soalnya dsnya nggk consistent.gimana kalau circle (2) stack dengan slider (1) yg panjang 01:53:062 (1) terus geser slider (1) yg 01:52:251 (1) ke (448,96) biar enak penempatannya (aduhh maaf ya nggk bisa kirim gambarnya soalnya pc gw udah di ujung tanduk,udah mau deket ajal nih)
02:05:224 (1) - clapnya ngeganggu banget(atau whistlenya ya kwwkwk)
02:21:440 (3) - knp nggk finish? soalnya cymbalnya keras disini luh
02:23:872 (1,2) - terlalu kaku imo :3
02:49:818 (3,1) - overlap yg buruk imo
02:53:872 (1,3) - ^
03:00:359 (3) - why not finish?
03:19:008 (1,2,3) - terlalu dekat huehue
03:27:116 (2,1) - coba di deketin dkit soalnya agak kaget rhythmnya disini
04:03:399 (2) - lebih baik circle dulu baru slider biar nggk terlalu tiba2 slidernya kayak 04:06:643 (2,3)
04:19:008 (1,1) - nih overlap rada anu... :3
04:40:899 sampai 04:43:737 - kenapa hanya slider yg berbalik-balik? ada vocal knp nggk emohatize ke vocal aja? kalau gitu2 terus terlalu monoton
04:47:386 sampai 04:53:872 - ^

itu aja
ini mod hanya opini ku doang,jangan di masukin ke hati
sorry mod gw kek sampah (nggk ada gambar,cuma tulisan doang zzzzzz)

and GL !
Chihara Minori
please hold any mods after this post (including the one bofer this lol) while I working on timing points and hs
thanks
Topic Starter
William K

-NanoRIPE- wrote:

ok sesuai janjiku

[General]
  1. 00:00:360 (volume level)
    00:14:954 (volume level) (custom set number)ok

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    [/color]
  2. hanya uneg2,hitsound clapnya (untuk drum) agak terlalu keras gitu,nggk terlalu sesuai dengan suara drum yg di musik
[Hujan]
00:03:603 (3) - lurusin slidernya plis (maksud saya itu ujung slidernya nggk sejajar dengan headnya)Ngk ah, ane lbh suka yg ini.
00:04:414 (4,5,6) - nih tiga circle serangkai ini penempatannya terlalu kaku imo fixed.
00:09:076 (4) - kenapa reverse slider? gw nggk denger apa2 di 00:09:076 (atau telinga gw yg rusak ya) mungkin majukan slidernya ke 00:09:177 - dan juga jgn di reverse slidernya ada suara piano ._.
00:10:900 (3) - turunin dikit lah,terlalu deket tuh dengan (1),slider aja deket masa hati gw nggk Itu sengaja sih, tp oke lah turunin dikit. Kalo hatilu mah :V
00:11:711 (4) - nc disini? biar emphatize ke pianonya (kan juga ini marathon map) sip.
00:22:656 (4) - ctrl j? biar enak flownya ngk ane lebih suka yg ini.
00:48:197 (2,4) - overlap yg buruk bagiku oke oke XD ane rubah, soalnya ada yg ngetik ini jg.
00:53:467 (2) - blanketnya nggk sempurna,coba pindahin ke (260,140) buat blanketnya perfecto Fixed. Tapi bukan 260 140
00:54:075 (1) - nih finish gunanya apa coba? nggk pas ke rhythm oh oke. XD
01:25:089 (2) - mungkin sorong ke kanan dikit? biar kelihatan pergeraknnya antara slider (1) dan (2)? Ngk ah ane lbh suka yg ini xd
01:31:575 (2,3) - knp di deketin? Yang nomor 3 lebih pelan. Sama ditambah keinginan ane :V
01:39:886 (2,3,4,5) - nih pattern flownya terlalu edgy imo (coba di kasih variasi kalau bisa) Emng sengaja begitu, soalnya ane suka yg begini XD
01:43:737 (1) - coba hindari overlapnya (rada aneh aja sih) mungkin kasih bentuk slidernya sejajar dan sama bentuknya slider 01:43:332 (1) ok
01:52:251 (1,2) - knp di deketin? agak aneh sih soalnya dsnya nggk consistent.gimana kalau circle (2) stack dengan slider (1) yg panjang 01:53:062 (1) terus geser slider (1) yg 01:52:251 (1) ke (448,96) biar enak penempatannya (aduhh maaf ya nggk bisa kirim gambarnya soalnya pc gw udah di ujung tanduk,udah mau deket ajal nih) ane suka pattern yg ini :(
02:05:224 (1) - clapnya ngeganggu banget(atau whistlenya ya kwwkwk) clap.
02:21:440 (3) - knp nggk finish? soalnya cymbalnya keras disini luh ok
02:23:872 (1,2) - terlalu kaku imo :3 Sengaja XD
02:49:818 (3,1) - overlap yg buruk imo kayaknya itu gpp,
02:53:872 (1,3) - ^ ^
03:00:359 (3) - why not finish? kelewatan :V
03:19:008 (1,2,3) - terlalu dekat huehue kayaknya itu gpp, soalnya suaranya pelan.
03:27:116 (2,1) - coba di deketin dkit soalnya agak kaget rhythmnya disini gpp biar pada kaget. XD
04:03:399 (2) - lebih baik circle dulu baru slider biar nggk terlalu tiba2 slidernya kayak 04:06:643 (2,3) ngk ah, lebih demen yg ini.
04:19:008 (1,1) - nih overlap rada anu... :3 XD tp ane jg suka yg ini xd
04:40:899 sampai 04:43:737 - kenapa hanya slider yg berbalik-balik? ada vocal knp nggk emohatize ke vocal aja? kalau gitu2 terus terlalu monoton entar ane liat dulu deh. Tp sih ane lbh suka yg ini orz
04:47:386 sampai 04:53:872 - ^

itu aja
ini mod hanya opini ku doang,jangan di masukin ke hati
sorry mod gw kek sampah (nggk ada gambar,cuma tulisan doang zzzzzz) LOL

and GL !
Thanks for Mod XD
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