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LiPPS - Tulip

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Topic Starter
Komeiji Yuki
This beatmap was submitted using in-game submission on 2018年3月3日 at 下午 09:24:50

Artist: LiPPS
Title: Tulip
Source: THE iDOLM@STER Cinderella Girls Starlight Stage
Tags: デレステ アイマス
BPM: 154
Filesize: 6298kb
Play Time: 02:04
Difficulties Available:
  1. Chu lip (4.12 stars, 437 notes)
  2. Hard (3.25 stars, 303 notes)
  3. Normal (2.2 stars, 178 notes)
Download: LiPPS - Tulip
Information: Scores/Beatmap Listing
---------------


Normal - Done

Hard - Done

Chu lip (Insane)- Done

Storyboard - Done
YTYuyu
oh my looks like you revived this map o.o i'll see what i can find to improve this set.

[General]
Your tags in normal aren't the same as the ones in Hard and Chu lip. make it the same so that it's consistent throughout the set.
is it possible to make the BG 1280x768 or 1280x720? there's a chance that it might not be rankable due to your current aspect ratio imo.

[Normal]
00:02:707 (1) - i'm curious as to why this isn't a curved like the other sliders. if you ask me, it breaks consistency with the general pattern you're going for.
00:03:876 (3,1) - you stacked it on 00:02:317 (3,1) - so why not do it here as well? it follows the same guitar riff in this part, so the consistency is already gone at this point.
00:05:434 (3,1) - here as well. if you wanna make it consistent, either unstack it or stack it so that it can be consistent during gameplay.
00:10:499 (1,1) - just a concern of mine but because this is the easiest diff, many players might not react to this in time....is there any way to fix this if possible. if not then leave it as is.
00:18:486 (1,2,3) - hmm...idk if you're following the vocals or the BGM, but if you're following the BGM, try this. it flows really nicely to the BGM during gameplay. personally i find this comfortable to follow than the 1/2 sliders since it could likely throw off players during gameplay.
00:37:772 (1) - i think it'd be better if you replace this for 2 circles stacked on the slider for that build up emphasis with the vocals.
00:42:252 (2) - can you align this on the slider end of (1) for that symmetry? not tot mention to make the slider look like (1) for that effectiveness during gameplay?
00:44:785 (1,2) - try this code down below and tell me what you think? no offense but i found that this was done last second. basically this tells me that you ran out of ideas when doing this x_x
SPOILER
167,151,44785,6,0,P|253:81|304:64,1,150,4|0,0:0|0:0,0:0:0:0:
372,100,45369,2,0,L|372:272,1,150,4|0,0:0|0:0,0:0:0:0:
224,352,46149,6,0,P|143:351|60:336,1,150,4|0,0:0|0:0,0:0:0:0:
40,256,46733,2,0,P|31:218|40:164,1,75
72,100,47123,2,0,P|145:88|220:87,1,150,8|8,0:0|0:0,0:0:0:0:
00:52:772 (1,2) - i got a better idea for this for emphasis in the vocals. try this rhythm instead. it's more effective and more direct to the vocals than your previous pattern. the (1) is basically the setup for the "chu" , the (2) follows up the "chu chu" , and the (3) follows "chu lips". to me that feels more comfortable and it gives players a really good experience when playing this. :D
01:05:239 (1,2) - same idea here, but i suggest giving some variety here if possible, if not then use the pattern stated above.
01:25:304 (1,1) - same as 00:10:449 -
01:34:655 (1,2,1,2,3) - same idea as 00:44:785 -
01:40:889 (1,2) - i understand the shape and your intention, but this can throw off players that aren't familiar with distance snapping as they can hit it far too early...my only suggestion is to stack it on (1), and replace (2,3) for a 1/1 slider to make it more effective and more readable for players during gameplay.
01:45:759 (1,2) - same as 00:44:785 -
01:55:109 (1,2) - ^
the patterns aren't my taste, but it's acceptable :D

[Hard]
00:03:097 (2,3) - you made it curved at 00:01:147 (1,2) - why not do something similar here for consistency?
00:06:213 (2) - i think it'd be more fitting to make this slider look like (1) but flipped so that the transition and flow feels a lot smoother to follow during gameplay.
00:24:915 (2) - i think that spacing this out would keep the flow steady during gameplay. personally stacking it in this case halts the flow completely and it could make players feel uncomfortable as they play this.
00:28:421 (4) - a bit of a nazi but do a manual stack like you did at 00:26:863 (3) - for consistency.
00:34:655 (4) - ^
00:36:798 (6) - replace this for a circle. it feels really unfitting to follow since the vocal range for "mo" doesn't extend 1/2. it just comes to a sudden halt so the circle makes it more effective instead during gameplay.
01:15:759 - you should extend the break to the big white tick. if you don't understand extend it till 01:15:954 - since that's where the guitar starts, and it feels more comfortable to play during gameplay.
01:29:200 (2,1) - ik this is a hard diff, but don't you think that players might not reach this in time considering the pace you're giving and where it's placed? if so consider stacking the end if (1) at the end of (2) to make it more comfortable fo them to follow during gameplay.
01:41:278 (2) - this repeat is unnecessary. you're forcing the rhythm in this case since the vocals clearly follow 1/1. if you're following both the vocals and that kick in the drum, then remove the repeat and add a circle, or you can keep the repeat. but decrease the volume for that sliderend so that it can match with the kick in the drum.
01:42:642 (1,2) - same idea as normal, but this is a hard diff, so you can do a lot here. this is one example. if you don't like it, try something similar.
01:57:837 (3,1,2) - this can be misread to the average player as they can mistake it for a 1/2 pattern. you know the "chu" extends 1/1 so use that to your advantage. something like this should work as it emphasizes the vocals more effectively during gameplay.
02:03:291 (2,3) - the vocals follow the same phrase, so make the sliders look the same for symmetry and neatness during gameplay.
02:04:850 (4) - you could make this a NC since it follows a different part in the vocals, and the fact that the pace in this bit comes to a complete halt, i'd mention the slider slowing down but i'm sure you know that already :P

[Chu lip]
00:01:735 (3,4,5) - space out (3,4). players can easily mistake this for a triplet considering the pace you're giving here during gameplay.
00:07:774 (2,3) - stick to the music, because this feels forced as it barely follows anything in the music ;w;. remove (3) and extend (2) by 1/4.
00:10:891 (2,3) - ^
00:12:060 (1,2,3) - space it out like you did in hard. if it's this close, players can misread this easily for a 1/2 pattern during gameplay.
00:18:488 (2) - i think it'd look more appealing if you can make the top part of the slider blanket (1). just a suggestion of mine.
00:24:917 (2,3) - is it possible to move this closer? as it stands it feels really forced and uncomfortable to follow during gameplay.
00:36:800 (1) - same idea as hard.
00:46:151 (1,2,3) - this part really confused me as there's too much going on. you should stick to what the music allows and take advantage of that.
00:53:358 (4) - the first 3 1/4 sliders i have no problem with. it's this one that concerns me. the "chu" extends here so extend it by 1/2 to emphasize it.
00:56:475 (4) - ^
01:05:826 (4) - ^
01:08:943 (4) - ^
01:10:891 (6) - you could make this a NC since the vocals change in this part.
01:15:761 - same idea as hard.
01:21:800 (1,2) - why don't you make this go in the opposite direction? i find that it makes more sense and more fun for players to follow. if you don't understand, like this
01:53:358 (1) - this spinner is unnecessary in this case. it ruins the momentum and pace you're giving in this diff, so add notes to keep that pace going and steady.
01:56:865 (1) - ^
01:58:813 (4,5,6) - this could be a concern for players as they're playing this. think you can make it more readable and comfortable for them to follow during gameplay?
02:00:761 (6) - same as 01:10:891 -
02:04:852 (4) - same as hard.
This diff is what i'm concerned about. i can agree that the set is balanced in paper, but that can easily be deceiving due to the pace you're giving here. consider that when you rank this please :(

that's all i can find. i really like this song so GL :D
Topic Starter
Komeiji Yuki

YTYuyu wrote:

oh my looks like you revived this map o.o i'll see what i can find to improve this set.

I stopped mapping it due to some reasons
but now i finish mapping and wanna keep it going

[General]
Your tags in normal aren't the same as the ones in Hard and Chu lip. make it the same so that it's consistent throughout the set.
is it possible to make the BG 1280x768 or 1280x720? there's a chance that it might not be rankable due to your current aspect ratio imo.

fix both
(also found the preview time of normal is different to the others :roll: )



[Normal]
00:02:707 (1) - i'm curious as to why this isn't a curved like the other sliders. if you ask me, it breaks consistency with the general pattern you're going for.

I think it's fine because 00:05:824 (1) is also a straight one

00:03:876 (3,1) - you stacked it on 00:02:317 (3,1) - so why not do it here as well? it follows the same guitar riff in this part, so the consistency is already gone at this point.

you are right

00:05:434 (3,1) - here as well. if you wanna make it consistent, either unstack it or stack it so that it can be consistent during gameplay.

same as ^


00:10:499 (1,1) - just a concern of mine but because this is the easiest diff, many players might not react to this in time....is there any way to fix this if possible. if not then leave it as is.

I would keep it imo it's better than break or put hitcircle for the spinner (or spinners )

00:18:486 (1,2,3) - hmm...idk if you're following the vocals or the BGM, but if you're following the BGM, try this. it flows really nicely to the BGM during gameplay. personally i find this comfortable to follow than the 1/2 sliders since it could likely throw off players during gameplay.

it's better I change to this

00:37:772 (1) - i think it'd be better if you replace this for 2 circles stacked on the slider for that build up emphasis with the vocals.

>>> you mean 2 circles stacked on 00:38:551 (2) :?:

00:42:252 (2) - can you align this on the slider end of (1) for that symmetry? not tot mention to make the slider look like (1) for that effectiveness during gameplay?

it's fine imo but the other modders think so as yours I will change it

00:44:785 (1,2) - try this code down below and tell me what you think? no offense but i found that this was done last second. basically this tells me that you ran out of ideas when doing this x_x
SPOILER
167,151,44785,6,0,P|253:81|304:64,1,150,4|0,0:0|0:0,0:0:0:0:
372,100,45369,2,0,L|372:272,1,150,4|0,0:0|0:0,0:0:0:0:
224,352,46149,6,0,P|143:351|60:336,1,150,4|0,0:0|0:0,0:0:0:0:
40,256,46733,2,0,P|31:218|40:164,1,75
72,100,47123,2,0,P|145:88|220:87,1,150,8|8,0:0|0:0,0:0:0:0:

Actually I was confused mapping here
and you teach me a lesson :oops: (why you know this ?)



00:52:772 (1,2) - i got a better idea for this for emphasis in the vocals. try this rhythm instead. it's more effective and more direct to the vocals than your previous pattern. the (1) is basically the setup for the "chu" , the (2) follows up the "chu chu" , and the (3) follows "chu lips". to me that feels more comfortable and it gives players a really good experience when playing this. :D

it's better catching the rhythm :3 I change to this

01:05:239 (1,2) - same idea here, but i suggest giving some variety here if possible, if not then use the pattern stated above.

same as ^ , to make the vareity so I make 00:55:889 (1) (and so on) a bit change

01:25:304 (1,1) - same as 00:10:449 -

the same reason

01:34:655 (1,2,1,2,3) - same idea as 00:44:785 -

Done this
01:40:889 (1,2) - i understand the shape and your intention, but this can throw off players that aren't familiar with distance snapping as they can hit it far too early...my only suggestion is to stack it on (1), and replace (2,3) for a 1/1 slider to make it more effective and more readable for players during gameplay.

make it to the slider symmetry to 01:43:226 (1)

01:45:759 (1,2) - same as 00:44:785 -

Done

01:55:109 (1,2) - ^

Done

the patterns aren't my taste, but it's acceptable :D

[Hard]
00:03:097 (2,3) - you made it curved at 00:01:147 (1,2) - why not do something similar here for consistency?

change 00:03:097 (2) only , I prefer (3) being straight

00:06:213 (2) - i think it'd be more fitting to make this slider look like (1) but flipped so that the transition and flow feels a lot smoother to follow during gameplay.

adjust a bit

00:24:915 (2) - i think that spacing this out would keep the flow steady during gameplay. personally stacking it in this case halts the flow completely and it could make players feel uncomfortable as they play this.

remapping from 00:24:915 (2) to 00:26:084 (1) I think it's more smoother now

00:28:421 (4) - a bit of a nazi but do a manual stack like you did at 00:26:863 (3) - for consistency.
00:34:655 (4) - ^

Done both
00:36:798 (6) - replace this for a circle. it feels really unfitting to follow since the vocal range for "mo" doesn't extend 1/2. it just comes to a sudden halt so the circle makes it more effective instead during gameplay.

Done

01:15:759 - you should extend the break to the big white tick. if you don't understand extend it till 01:15:954 - since that's where the guitar starts, and it feels more comfortable to play during gameplay.

I think it's fine

01:29:200 (2,1) - ik this is a hard diff, but don't you think that players might not reach this in time considering the pace you're giving and where it's placed? if so consider stacking the end if (1) at the end of (2) to make it more comfortable fo them to follow during gameplay.

I would keep a jump here but you are right , 2.71x jump for 0.5x speed is insane for the diff

01:41:278 (2) - this repeat is unnecessary. you're forcing the rhythm in this case since the vocals clearly follow 1/1. if you're following both the vocals and that kick in the drum, then remove the repeat and add a circle, or you can keep the repeat. but decrease the volume for that sliderend so that it can match with the kick in the drum.

I prefer the following one , since the others (in chorus) have repeat

01:42:642 (1,2) - same idea as normal, but this is a hard diff, so you can do a lot here. this is one example. if you don't like it, try something similar.

I wanna have a repeat here so

btw the 1/4 slider made the end better


01:57:837 (3,1,2) - this can be misread to the average player as they can mistake it for a 1/2 pattern. you know the "chu" extends 1/1 so use that to your advantage. something like this should work as it emphasizes the vocals more effectively during gameplay.

I think it's fine for the 2nd chorus since players get the thythm from the 1st

02:03:291 (2,3) - the vocals follow the same phrase, so make the sliders look the same for symmetry and neatness during gameplay.

Done

02:04:850 (4) - you could make this a NC since it follows a different part in the vocals, and the fact that the pace in this bit comes to a complete halt, i'd mention the slider slowing down but i'm sure you know that already :P

I wanna make 02:03:291 (2) - 02:04:850 (4) being the same color
well I will consider it

[Chu lip]
00:01:735 (3,4,5) - space out (3,4). players can easily mistake this for a triplet considering the pace you're giving here during gameplay.

Done

00:07:774 (2,3) - stick to the music, because this feels forced as it barely follows anything in the music ;w;. remove (3) and extend (2) by 1/4.

How about doing this :?:

00:10:891 (2,3) - ^
00:12:060 (1,2,3) - space it out like you did in hard. if it's this close, players can misread this easily for a 1/2 pattern during gameplay.
I think it's okay for the most hard diff but I extend distance a bit

00:18:488 (2) - i think it'd look more appealing if you can make the top part of the slider blanket (1). just a suggestion of mine.

no change here

00:24:917 (2,3) - is it possible to move this closer? as it stands it feels really forced and uncomfortable to follow during gameplay.

Done

00:36:800 (1) - same idea as hard.

I would keep it to give players space since the previous 3 1/4-hitscircles then a big jump

00:46:151 (1,2,3) - this part really confused me as there's too much going on. you should stick to what the music allows and take advantage of that.

keep it temporarily When I have some idea

00:53:358 (4) - the first 3 1/4 sliders i have no problem with. it's this one that concerns me. the "chu" extends here so extend it by 1/2 to emphasize it.
00:56:475 (4) - ^
01:05:826 (4) - ^
01:08:943 (4) - ^

I will consider it

01:10:891 (6) - you could make this a NC since the vocals change in this part.

I would keep current

01:15:761 - same idea as hard.



01:21:800 (1,2) - why don't you make this go in the opposite direction? i find that it makes more sense and more fun for players to follow. if you don't understand, like this

make the 2nd to opposite
01:53:358 (1) - this spinner is unnecessary in this case. it ruins the momentum and pace you're giving in this diff, so add notes to keep that pace going and steady.
01:56:865 (1) - ^

I will consider it

01:58:813 (4,5,6) - this could be a concern for players as they're playing this. think you can make it more readable and comfortable for them to follow during gameplay?

I think it's fine for inasne diff ?

02:00:761 (6) - same as 01:10:891 -
02:04:852 (4) - same as hard.
This diff is what i'm concerned about. i can agree that the set is balanced in paper, but that can easily be deceiving due to the pace you're giving here. consider that when you rank this please :(

yep I know But making a "Light Insane" not in my schedule (Like Easy "+" / Normal "+" in the past)
so take it a try


that's all i can find. i really like this song so GL :D

I find that you haven't mod for a while but still spent your time modding my map
and it's helpful
I'm really appreciated :oops:
Recieve the kudosu ;)

YTYuyu

Komeiji Yuki wrote:

YTYuyu wrote:

00:37:772 (1) - i think it'd be better if you replace this for 2 circles stacked on the slider for that build up emphasis with the vocals.

>>> you mean 2 circles stacked on 00:38:551 (2) :?: Yea that's what i mean.

[Chu lip]

00:07:774 (2,3) - stick to the music, because this feels forced as it barely follows anything in the music ;w;. remove (3) and extend (2) by 1/4.

How about doing this :?: hmm...not what i had in mind, but that works o.o

I find that you haven't mod for a while but still spent your time modding my map
and it's helpful
I'm really appreciated :oops:
Recieve the kudosu ;)

aww np :D. no need to kd this since i'm confirming for you :D
Topic Starter
Komeiji Yuki

YTYuyu wrote:

00:37:772 (1) - i think it'd be better if you replace this for 2 circles stacked on the slider for that build up emphasis with the vocals.

>>> you mean 2 circles stacked on 00:38:551 (2) :?: Yea that's what i mean.

ok confirm change , thanks for your mod again : 3


aww np :D. no need to kd this since i'm confirming for you :D
PaRaDogi
Chu Lip diffc
00:04:073 (6) - same combo as 00:04:267 (1) - pls looks better
00:26:086 (1) - same combo as 00:25:988 (6) - pls looks better
00:30:371 (6) - same 00:30:566 (1) -
00:33:683 (3) - same 00:33:878 (1) -
00:34:462 (3) - new combo
00:39:722 (4) - little boring woud place sliders diffrentlie to make them play more comfortable
00:40:112 (1,2,3,4) - same do something else just 2 circle stacks is kinda uncreativ

00:43:423 (1,2,3,4,5,6,7,8) - looks realy good i like it
00:48:391 (4) - add a 3rd stack
00:49:657 (1,2,3,4) - kinda boring
01:12:644 (1,2) - change with 01:13:228 (1,2) - plays better if you change it.
01:14:008 (2,1,2,1,2) - fit the change to the change from befor
01:38:358 (1,1,1) - in my opennion doesnt realy reflect the music well
01:42:644 (1,2,3,4) - change to short fast sliders like 00:52:774 (1,2,3,4) - as example
01:50:241 (2,3) - like the heart slider fits realy nice
01:53:358 (1) - spinner is out of place realy destroys flow
01:56:475 (6,7,8) - realy weird
01:56:865 (1) - again the spinner
01:58:813 (4,5,6) - realy weird again


overall a nice map with a diffrent and creativ mapping style i can see this map being ranked if fixed and changed a little keep going :) owo
Topic Starter
Komeiji Yuki

PaRaDogi wrote:

Chu Lip diffc
00:04:073 (6) - same combo as 00:04:267 (1) - pls looks better
00:26:086 (1) - same combo as 00:25:988 (6) - pls looks better
00:30:371 (6) - same 00:30:566 (1) -
00:33:683 (3) - same 00:33:878 (1) -
00:34:462 (3) - new combo
00:39:722 (4) - little boring woud place sliders diffrentlie to make them play more comfortable
00:40:112 (1,2,3,4) - same do something else just 2 circle stacks is kinda uncreativ

00:43:423 (1,2,3,4,5,6,7,8) - looks realy good i like it
00:48:391 (4) - add a 3rd stack

it's messy

00:49:657 (1,2,3,4) - kinda boring

make the following stronger

01:12:644 (1,2) - change with 01:13:228 (1,2) - plays better if you change it.
01:14:008 (2,1,2,1,2) - fit the change to the change from befor
01:38:358 (1,1,1) - in my opennion doesnt realy reflect the music well
01:42:644 (1,2,3,4) - change to short fast sliders like 00:52:774 (1,2,3,4) - as example

it's really bad to change that

01:50:241 (2,3) - like the heart slider fits realy nice
01:53:358 (1) - spinner is out of place realy destroys flow

change a bit I need more suggestion

01:56:475 (6,7,8) - realy weird
01:56:865 (1) - again the spinner
01:58:813 (4,5,6) - realy weird again


overall a nice map with a diffrent and creativ mapping style i can see this map being ranked if fixed and changed a little keep going :)

owo
thanks for spending your time modding
Nikakis
~Hello Komeiji Yuki, from my modding queue!

General

  1. Timing is not consistent between the difficulties.You use 1.149 offset in
    ,and 1.151 offset in
  2. Unused files: SB_tulip\light_blue.png
    SB_tulip\light_pink.png
    SB_tulip\light_purple.png
    SB_tulip\pink-light.png
    SB_tulip\tulip.png
  3. Storyboard files not found:
    SB_tulip\lyric011.png
  4. Epilepsy warning is off in all difficulties.Please check for repetitive strobes, pulsing images, or flashing colors in storyboard.Maps that use repetitive strobes, pulsing images, or flashing colors in the storyboard must use the epilepsy warning.

Normal:
  1. CS is really high.The BPM is really low in order to put CS 4, especially for a Normal difficulty.CS 3 is a good choice if you ask me since you don't have an Easy difficulty on the mapset.
  2. Ctrl + A and then press Q twice.Then open Aimod to see Distance Snapping issues(except the stacks).
  3. 00:13:616 (1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,4) - : Your decision on just mapping the repeatable beats, in my opinion, is very monotonous based on rhythm.Why would you map the repeatable beats which they exist just for the metronome?You should definitely try on mapping some 1/2 and 1/1 sliders to avoid this type of monotony in this part of the song.Also, the newbie player will might lose some basic Accuracy cause he isn't that experienced on clicking repeatable circles, such like those.It will be much more comfortable for him to play with sliders.
  4. 00:45:954 - : Your decision on leaving this tick unmapped is too audible and it sounds quite weird on ignoring this strong finish.I would recommend to continue mapping 1/1 sliders to emphasize the strong finishes, such a similar concept like this 00:38:551 (1,2,3) - .
  5. 00:51:993 (3,1) - : I think a reverse 1/1 slider would represent the second ''chu'' sound better instead of having a circle there.
  6. 00:55:499 (3) - : Stacking that makes the circle feel really underemphasized because of how bigger vocal contrast it has comparing this 00:55:109 (2) - .
  7. 00:59:395 - 00:59:980 (1) - : Gaps like this in Kiai parts isn't the best choice.I would recommend to remove the reverse tick on this slider 00:58:616 (3) - and make one more 1/1 slider from 00:59:395 - to 00:59:785 - .After that, I would really recommend to not snap these 1/2 sliders on red ticks 01:00:174 (2,3,4) - because it gives an effect of an abrupt rhythm.The purpose that you should have in your mindset is to focus the high tone of ''suKIIIIII'' not just the ''su''.So with that being said, I recommend creating 1/1 sliders snapped on white ticks for a better presentation of the current rhythm ,for this difficulty https://imgur.com/a/wmOjs .
  8. 01:03:486 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - I won't adress the same concerns for the rest of the kiai since it's mapped almost in the same way so yeah, watch above for the same concerns for this part.Same for the second kiai 01:44:395 (1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5) - .
  9. 01:41:863 (2,1) - : Very weird slider art, i think it could be structured a lot better.
  10. 01:52:967 (3) - : Fix stack

Hard:
  1. CS 4 for a Hard difficulty is a bit questionable for me.CS 3,5 or 3,8 would be better if you ask me.
  2. 00:01:928 (3,4,5) - : You keep doing 1/2 sliders like it doesn't change anything when these specific sounds are shorter than the others and should be
    mapped in a different snapping way, such like circle + slider on blue tick or 1/4 reverse slider for example.
  3. 00:07:382 (1) - : Why you space this out like this?It's literally across to the other side of the screen for no reason, even that from this part the song is getting stronger.I would recommend to nerf the distance.
  4. 00:07:772 (2,3,4,5,6,7,8,9,10) - : You are mapping a bunch of triplets when there are no sounds of the song to actually let you do that.Even in your Insane difficulty you aren't mapping these triples on the start and you use some sliders and single circles, maybe do something similar here too.
  5. 00:13:811 (2,3) - , 00:15:759 (3,4) - , 00:16:733 (1,2) - , 00:21:993 (4,5) - : Usually in mapping, you stack something when both notes sound similar to each other, which it doesn't happen with these cases.By doing these stacks, every circle and slider lose their own contrast based on sound and ends up on being undermphasized.Τhe only stacking notes that are justified, in my opinion, are these 00:17:902 (4,1) - which both sound similar and should be stacked with each other like you are doing.I hope that you understood my point on how you should think when you are stacking two notes.
  6. 00:18:097 (1,2,3) - : They should have equal spacing, why you space the 2nd slider like that?
  7. 00:24:330 (1) - : Weird red square slider art, it could be structured better.
  8. 00:29:395 : This is a very strong vocal that shouldn't get ignored.Just put a circle.
  9. 00:31:343 (2,3) - : Again, you are stacking notes which they sound completely different from each other, why do you like stacking notes so much?
  10. 00:31:538 (3,4) - : Finally, the song lets you to map a short stream and you don't do it?Before, you mapped triplets which they didn't have much feedback based on sound and now what?I recommend doing this type of rhythm
  11. 00:36:213 (4) - : This totally deserves to be unstacked, it has louder contrast than the others.
  12. 00:38:551 (1,2,1,2,3,4,5) - : Very monotonous rhythm, why don't you spam some 1/2 sliders like you do in Insane?
  13. 00:51:019 (1) - : Weird overlapping, why don't you try to align it with the slidertail of 00:50:629 (2) - ?
  14. 00:58:616 (5) - , 01:11:084 (5) - , 01:48:486 (5) - , 02:00:954 (5) - : Please unstack them
  15. 01:02:123 (1) - : Fix stack
  16. 01:14:006 (2) - : Why you don't extend this till 01:14:785 - ?This specific vocal has longer duration than the others.
  17. 01:22:187 (1) - : Same concern from above about the distance, watch above.
  18. 01:43:226 (2) - : Really weird square placement, the direction isn't enough clear to read even that this type of effect that you are doing is small.
  19. 02:04:850 (4) - : I don't find this type of slider art creative, sorry if I sound subjective.

Insane:
  1. 00:15:956 (4,5) - : Ctrl + G?
  2. 00:18:099 (1,2) - : I don't know what's the purpose behind of this ugly overlap, you aren't doing any similar overlaps in this difficulty, maybe restructure it?
  3. 00:27:839 (2,3) - : Well, the vocal's tone here is quite special here 00:27:839 (2) - and by putting just a 1/2 slider doesn't represent it that nicely.I recommend doing that
  4. 00:31:832 - : If you listen carefully the stream is starting from here, add one more circle.
  5. 00:37:774 (1,2,3,4,5,6,1,2,3,4) - : I'm sure that you were out of ideas and mapped these weird patterns, they have a really weird placement and wide flow.About these 00:38:553 (1,2) - , I would recommend on just mappping 1/2 circles since the song is getting intense from this part, like you do at 00:40:112 (1,2,3,4,1,2) - .
  6. 00:42:644 (2,3) - : Stack the slider properly on the slider head of 00:42:254 (1) - .
  7. 00:44:787 (1,2,3,4,5,6) - : Really weird rhythm, what do these even follow 00:45:079 (2,3,4,5) - ? You could do this rhythm
  8. 00:46:443 (2,3) - : I would read that as 1/4 spacing and not 1/2 because of the stack.Also, this whole part with the 1/4 sliders is really overmapped, idk. Maybe move the circle 00:46:443 (2) - on the red tick 00:46:443 (2) - ?
  9. 00:48:488 (1,1,1) - : The beats are really strong here and in my opinion you should map some spaced circles.
  10. 00:53:358 (4,5) - , 00:56:475 (4,5) - , 01:05:826 (4,5) - , 01:08:943 (4,5) - : 3/4 gaps in Kiais are really weird, try to avoid them.For example, you could map a 3/4 slider which it totally fits for the vocal.
  11. 00:54:138 (6,7,8) - : Overmapping.
  12. 00:57:644 (2,3) - : Ctrl + G sounds a lot better.Especially making one more 1/2 slider.
  13. 00:58:228 (4,5,1) - : Again overmapping, they don't follow anything.With my previous suggestion on ctrl + g, I recommend doing this rhythm from 00:57:644 (2) - till 00:59:202 -
  14. 01:06:605 (6,7,8) - : Overmapping.This can't called variety.
  15. For the rest of the Kiai watch my suggestions from above.
  16. 01:27:449 (3) - : This long slider doesn't follow anything clearly.You could map the beat plus the vocal by simply putting a circle at 01:27:449 - and a 1/1 slider at 01:27:644 - .
  17. 01:38:358 (1,1,1) - : As i said, in my opinion you should map these as circles for the intense beats.
  18. Watch the suggestions from above about the Kiai rhythm from above since the second Kiai is similar.
  19. 01:53:358 (1) - , 01:56:865 (1) - : These spinners felt really akward while playing, I would recommend to delete them and map something else.
  20. 01:56:475 (6,7,8) - : Hard to aim, I would recommend to make a regular line.
  21. 01:58:813 (4,1,2) - : VERY hard to read, I would really recommend to restructure this pattern.
  22. For the rest of the Kiai watch my suggestions from above.
  23. 02:02:514 (1,2,1,2) - : You are doing a full screen jump and then you are making a completely no spaced of a stacked circle followed by a slider?Isn't weird in the terms of how emphasizing is working on this part?
  24. 02:03:878 (3) - : Why no 2/1 slider?

  • Final Thoughts
  1. It's a fun mapset but you can still REALLY improve it aesthetically, visually, with more solid emphasizing.Also nice storyboard.GL!
Topic Starter
Komeiji Yuki
Busy for privacy and revive (fixing issues)
BanchoBot
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