oh my looks like you revived this map o.o i'll see what i can find to improve this set.
[General]
Your tags in normal aren't the same as the ones in Hard and Chu lip. make it the same so that it's consistent throughout the set.
is it possible to make the BG 1280x768 or 1280x720? there's a chance that it might not be rankable due to your current aspect ratio imo.
[Normal]
00:02:707 (1) - i'm curious as to why this isn't a curved like the other sliders. if you ask me, it breaks consistency with the general pattern you're going for.
00:03:876 (3,1) - you stacked it on 00:02:317 (3,1) - so why not do it here as well? it follows the same guitar riff in this part, so the consistency is already gone at this point.
00:05:434 (3,1) - here as well. if you wanna make it consistent, either unstack it or stack it so that it can be consistent during gameplay.
00:10:499 (1,1) - just a concern of mine but because this is the easiest diff, many players might not react to this in time....is there any way to fix this if possible. if not then leave it as is.
00:18:486 (1,2,3) - hmm...idk if you're following the vocals or the BGM, but if you're following the BGM, try
this. it flows really nicely to the BGM during gameplay. personally i find this comfortable to follow than the 1/2 sliders since it could likely throw off players during gameplay.
00:37:772 (1) - i think it'd be better if you replace this for 2 circles stacked on the slider for that build up emphasis with the vocals.
00:42:252 (2) - can you align this on the slider end of (1) for that symmetry? not tot mention to make the slider look like (1) for that effectiveness during gameplay?
00:44:785 (1,2) - try this code down below and tell me what you think? no offense but i found that this was done last second. basically this tells me that you ran out of ideas when doing this x_x
SPOILER167,151,44785,6,0,P|253:81|304:64,1,150,4|0,0:0|0:0,0:0:0:0:
372,100,45369,2,0,L|372:272,1,150,4|0,0:0|0:0,0:0:0:0:
224,352,46149,6,0,P|143:351|60:336,1,150,4|0,0:0|0:0,0:0:0:0:
40,256,46733,2,0,P|31:218|40:164,1,75
72,100,47123,2,0,P|145:88|220:87,1,150,8|8,0:0|0:0,0:0:0:0:
00:52:772 (1,2) - i got a better idea for this for emphasis in the vocals. try
this rhythm instead. it's more effective and more direct to the vocals than your previous pattern. the (1) is basically the setup for the "chu" , the (2) follows up the "chu chu" , and the (3) follows "chu lips". to me that feels more comfortable and it gives players a really good experience when playing this.
01:05:239 (1,2) - same idea here, but i suggest giving some variety here if possible, if not then use the pattern stated above.
01:25:304 (1,1) - same as 00:10:449 -
01:34:655 (1,2,1,2,3) - same idea as 00:44:785 -
01:40:889 (1,2) - i understand the shape and your intention, but this can throw off players that aren't familiar with distance snapping as they can hit it far too early...my only suggestion is to stack it on (1), and replace (2,3) for a 1/1 slider to make it more effective and more readable for players during gameplay.
01:45:759 (1,2) - same as 00:44:785 -
01:55:109 (1,2) - ^
the patterns aren't my taste, but it's acceptable
[Hard]
00:03:097 (2,3) - you made it curved at 00:01:147 (1,2) - why not do something similar here for consistency?
00:06:213 (2) - i think it'd be more fitting to make this slider look like (1) but flipped so that the transition and flow feels a lot smoother to follow during gameplay.
00:24:915 (2) - i think that spacing this out would keep the flow steady during gameplay. personally stacking it in this case halts the flow completely and it could make players feel uncomfortable as they play this.
00:28:421 (4) - a bit of a nazi but do a manual stack like you did at 00:26:863 (3) - for consistency.
00:34:655 (4) - ^
00:36:798 (6) - replace this for a circle. it feels really unfitting to follow since the vocal range for "mo" doesn't extend 1/2. it just comes to a sudden halt so the circle makes it more effective instead during gameplay.
01:15:759 - you should extend the break to the big white tick. if you don't understand extend it till 01:15:954 - since that's where the guitar starts, and it feels more comfortable to play during gameplay.
01:29:200 (2,1) - ik this is a hard diff, but don't you think that players might not reach this in time considering the pace you're giving and where it's placed? if so consider stacking the end if (1) at the end of (2) to make it more comfortable fo them to follow during gameplay.
01:41:278 (2) - this repeat is unnecessary. you're forcing the rhythm in this case since the vocals clearly follow 1/1. if you're following both the vocals and that kick in the drum, then remove the repeat and add a circle, or you can keep the repeat. but decrease the volume for that sliderend so that it can match with the kick in the drum.
01:42:642 (1,2) - same idea as normal, but this is a hard diff, so you can do a lot here.
this is one example. if you don't like it, try something similar.
01:57:837 (3,1,2) - this can be misread to the average player as they can mistake it for a 1/2 pattern. you know the "chu" extends 1/1 so use that to your advantage. something like
this should work as it emphasizes the vocals more effectively during gameplay.
02:03:291 (2,3) - the vocals follow the same phrase, so make the sliders look the same for symmetry and neatness during gameplay.
02:04:850 (4) - you could make this a NC since it follows a different part in the vocals, and the fact that the pace in this bit comes to a complete halt, i'd mention the slider slowing down but i'm sure you know that already
[Chu lip]
00:01:735 (3,4,5) - space out (3,4). players can easily mistake this for a triplet considering the pace you're giving here during gameplay.
00:07:774 (2,3) - stick to the music, because this feels forced as it barely follows anything in the music ;w;. remove (3) and extend (2) by 1/4.
00:10:891 (2,3) - ^
00:12:060 (1,2,3) - space it out like you did in hard. if it's this close, players can misread this easily for a 1/2 pattern during gameplay.
00:18:488 (2) - i think it'd look more appealing if you can make the top part of the slider blanket (1). just a suggestion of mine.
00:24:917 (2,3) - is it possible to move this closer? as it stands it feels really forced and uncomfortable to follow during gameplay.
00:36:800 (1) - same idea as hard.
00:46:151 (1,2,3) - this part really confused me as there's too much going on. you should stick to what the music allows and take advantage of that.
00:53:358 (4) - the first 3 1/4 sliders i have no problem with. it's this one that concerns me. the "chu" extends here so extend it by 1/2 to emphasize it.
00:56:475 (4) - ^
01:05:826 (4) - ^
01:08:943 (4) - ^
01:10:891 (6) - you could make this a NC since the vocals change in this part.
01:15:761 - same idea as hard.
01:21:800 (1,2) - why don't you make this go in the opposite direction? i find that it makes more sense and more fun for players to follow. if you don't understand, like
this01:53:358 (1) - this spinner is unnecessary in this case. it ruins the momentum and pace you're giving in this diff, so add notes to keep that pace going and steady.
01:56:865 (1) - ^
01:58:813 (4,5,6) - this could be a concern for players as they're playing this. think you can make it more readable and comfortable for them to follow during gameplay?
02:00:761 (6) - same as 01:10:891 -
02:04:852 (4) - same as hard.
This diff is what i'm concerned about. i can agree that the set is balanced in paper, but that can easily be deceiving due to the pace you're giving here. consider that when you rank this please
that's all i can find. i really like this song so GL