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boa - duvet TV sized

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Monstrata
Mir's Insane

00:05:083 (3) - Ctrl+G fits your sharp angle flow pretty well, compare it with 00:02:346 (2,3) - 00:03:634 (3,4) - . You lack emphasis here unnecesarily.
00:13:297 (1,2) - Feels a bit too close together for your regular structure. Consider 1's placement in relation to 00:13:941 (3) - and try and reposition 2 to respect this visual distance.
00:21:027 (1,2,3) - You curved the sliders too much and its causing the blanket to be off.
00:31:334 (5,2) - object-border overlap is really unpolished imo...
00:31:495 (1,2) - Eh, overlap
01:09:075 (2,1) - 3/10 blanket
01:15:517 (2,3,4) - I feel like 3+4 could have stacked with 2 or something. Like in my head, the overlap seems unnecessary, and also there are cleaner patterns that could potentially be set up with this arrangement, thats why i point it out

Polka's Hyper

00:32:140 (1,1) - This sliderborder overlap triggers me xd.
00:35:038 (5) - NC
00:52:004 (1) - I would remove NC here and NC beginning on 00:52:648 (3) - then NC on 00:55:063 (2) - here instead. This is a good place to highlight the 5 repeat sliders as their own individual combo and one of the few examples of where i'd really recommend deviating from the standard NC rhythm cuz it just works better visually xD.
01:11:329 (1,2) - I would make this a 2/3 slider instead so you can begin the stream on a more natural note (red tick). Beginning on a 2/3 note is quite awkward for players.

Mk's Hard

00:16:357 (5) - Okay this is really hard to read especially with the overlaps.
00:22:477 (1,2) - If you bend slider 1 a bit more you can do something like:00:24:731 (7,1) - Blanket?
00:47:494 (2,3,4) - Doesn't flow well imo.
01:04:243 (6) - Stack with 01:04:565 (1) - to avoid the anti-jump

Normal

00:58:445 (3,4) - Blanket
01:00:378 (2,3) - ^

Pretty clean. Go through ti for blankets one more time though thanks.

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever.
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head.

Renbery's Beginner

00:55:225 (3,1) - The spacing is too big. Compare it to 01:00:378 (2) - .

[]

Pretty clean patterns overall. I think the set could still benefit from some minor polishing, like fixing blankets, avoiding unnecessary / unclean overlaps, etc... feel free to ask for another mod or two, or go over the set yourself and self-mod. You can call me back when you feel the set is ready, but I won't be happy if I see blanket issues still, cuz they're not something I should be pointing out :P.
mardoka

Monstrata wrote:

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever. Going to leave it as is. Spent some time trying to figure out any potential fixes but couldn't think of anything that wouldn't require a complete rework of the pattern/remap on a good portion of the map. Dw something like this won't appear in any of my future maps xD
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head. Applied your suggested fix. Thanks
Thanks!
easy
osu file format v14

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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:nubery's Easy
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
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Topic Starter
Renumi

Monstrata wrote:

Mk's Hard mk 5 mnth dead

00:16:357 (5) - Okay this is really hard to read especially with the overlaps. reworked pattern
00:22:477 (1,2) - If you bend slider 1 a bit more you can do something like: tried to :d00:24:731 (7,1) - Blanket? reworked pattering from this section onward, thus removing the blanket,, i feel as though it'd still pose the same playability while progressing through the map all the same
00:47:494 (2,3,4) - Doesn't flow well imo. tried my hardest to work into something better, didn't agree with the angled sliders though
01:04:243 (6) - Stack with 01:04:565 (1) - to avoid the anti-jump rightttt

Normal

00:58:445 (3,4) - Blanket im so dum
01:00:378 (2,3) - ^ e

Pretty clean. Go through ti for blankets one more time though thanks. gfghsdgfdsgsdfg yeah went through the diff, hopefully there's nothing macro

Renbery's Beginner

00:55:225 (3,1) - The spacing is too big. Compare it to 01:00:378 (2) - . zzz sure

[]

Pretty clean patterns overall. I think the set could still benefit from some minor polishing, like fixing blankets, avoiding unnecessary / unclean overlaps, etc... feel free to ask for another mod or two, or go over the set yourself and self-mod. You can call me back when you feel the set is ready, but I won't be happy if I see blanket issues still, cuz they're not something I should be pointing out :P. right, thanks a lot!
@mir, @polkamocha; i hope i don't come off as condescending or rude but i'd appreciate it if you guys could do some self-modding on top of monstrata's mod, hopefully it's not asking too much and i hope my tone doesn't sound stern or anything >.<
anywho thanks monstrata for the check and star! i'll get more mods to polish the set up and etc (also redownload)
Togetic
welcome
mir's
Right off the bat i can't help but feel that there is some pretty drastic spacing in the beginning that is more unwarranted than not. Ex: 00:02:346 (2,3) 00:07:499 (2,3) 00:11:847 (5,6,7,1) Just to name a few. The reason i find this more of a problem is because the intensity of the song is a lot more mellow and calm in this section, and these points with high spacing go against that quite a bit. The majority of the beginning section has fairly consistent and rational spacing, so i think it may be a good idea to accommodate the spacing between some of these parts with the song.
00:29:885 (5,6,1) - The spacing between these objects is kinda short compared to the patters similar. I recommend adjusting the spacing just a bit to keep consistent.
00:34:716 (3,4) - Personally, i feel that a slider is more appropriate to use here instead of two stacked circles. I think a slider would accommodate the vocals better.
00:52:648 (2) - The beginning of this section right here has very prominent vocals but the rhythms you mapped to seem to brush it off quite a bit. I feel that the vocals deserved to be mapped more than the other rhythms present at this part ending at around here 00:54:902 (1).
01:03:599 (1,2,3) - Not a big deal, but this looks a bit cluttered and could possibly create some sort of unintentional reading difficulty.
01:15:517 (2,3,4) - Similar to the last point I tried to make. This time it kinda seems that too many things are trying to be blanketed and it ends up creating the same thing I mentioned before.

polka's
00:32:140 (1,1) - The fact that the slider end slightly overlaps with the next slider's body bothers me for some reason. It's pretty petty but I just felt like pointing it out, haha.
00:39:065 (3,4) - The circle into this slider is kinda awkward because it does not necessarily flow into its body. It looks kinda of strange on top of that. I know the slider is also parallel to 00:40:192 (1), but for the sake of aesthetics and keeping a flow consistent to the rest of the map, I think it may be nice to consider editing these sliders a bit.

I hope this was able to help at least a bit, haha. Good luck on this mapset! It really deserves rank, especially after so long. :]
ErunamoJAZZ
HYPE
Mir

Monstrata wrote:

Mir's Insane

00:05:083 (3) - Ctrl+G fits your sharp angle flow pretty well, compare it with 00:02:346 (2,3) - 00:03:634 (3,4) - . You lack emphasis here unnecesarily.
00:13:297 (1,2) - Feels a bit too close together for your regular structure. Consider 1's placement in relation to 00:13:941 (3) - and try and reposition 2 to respect this visual distance.
00:21:027 (1,2,3) - You curved the sliders too much and its causing the blanket to be off.
00:31:334 (5,2) - object-border overlap is really unpolished imo...
00:31:495 (1,2) - Eh, overlap
01:09:075 (2,1) - 3/10 blanket
01:15:517 (2,3,4) - I feel like 3+4 could have stacked with 2 or something. Like in my head, the overlap seems unnecessary, and also there are cleaner patterns that could potentially be set up with this arrangement, thats why i point it out
Fixed all and edited hitsounds along with changed a pattern to follow vocals better.

Togetic wrote:

welcome
mir's
Right off the bat i can't help but feel that there is some pretty drastic spacing in the beginning that is more unwarranted than not. Ex: 00:02:346 (2,3) 00:07:499 (2,3) 00:11:847 (5,6,7,1) Just to name a few. The reason i find this more of a problem is because the intensity of the song is a lot more mellow and calm in this section, and these points with high spacing go against that quite a bit. The majority of the beginning section has fairly consistent and rational spacing, so i think it may be a good idea to accommodate the spacing between some of these parts with the song. - the song is fairly consistent in it's intensity so the spacing is pretty much the same everywhere, the only thing that changes is rhythm density
00:29:885 (5,6,1) - The spacing between these objects is kinda short compared to the patters similar. I recommend adjusting the spacing just a bit to keep consistent. - it's fine how it is, ithis 00:17:001 (5,6,1) - is also shorter spacing
00:34:716 (3,4) - Personally, i feel that a slider is more appropriate to use here instead of two stacked circles. I think a slider would accommodate the vocals better. - having another circle makes the snap to the slider stronger, and it's not too bad imo
00:52:648 (2) - The beginning of this section right here has very prominent vocals but the rhythms you mapped to seem to brush it off quite a bit. I feel that the vocals deserved to be mapped more than the other rhythms present at this part ending at around here 00:54:902 (1). - The vocals are prominent yes, but very boring compared to the drums that are going on. They work well as background vocals but mapping them would mean ignoring the much more interesting drums
01:03:599 (1,2,3) - Not a big deal, but this looks a bit cluttered and could possibly create some sort of unintentional reading difficulty. - it's fine, trust me
01:15:517 (2,3,4) - Similar to the last point I tried to make. This time it kinda seems that too many things are trying to be blanketed and it ends up creating the same thing I mentioned before. - fixed previously
Update: https://pastebin.com/raw/46aMSYL5 (please do background thing)
Kyouren

ErunamoJAZZ wrote:

HYPE
polka

Monstrata wrote:

Polka's Hyper
00:32:140 (1,1) - This sliderborder overlap triggers me xd. :arrow: omfgggg fiiiiiiine
00:35:038 (5) - NC :arrow: breaks nc consistency
00:52:004 (1) - I would remove NC here and NC beginning on 00:52:648 (3) - then NC on 00:55:063 (2) - here instead. This is a good place to highlight the 5 repeat sliders as their own individual combo and one of the few examples of where i'd really recommend deviating from the standard NC rhythm cuz it just works better visually xD. :arrow: lool I get it dw changed changed
01:11:329 (1,2) - I would make this a 2/3 slider instead so you can begin the stream on a more natural note (red tick). Beginning on a 2/3 note is quite awkward for players. :arrow: That's a good idea. Done.
Thx monstertata

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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:Polka's Regular Neck Hyper
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
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Topic Starter
Renumi
regular neck hyper lmfao
updated (thanks all for expressing your hype!!)
Mir
Hi I forgot you.

Bluekrait wrote:

[Mir's Insane]
  1. 00:05:406 (4,1,2) - Try slider slider circle instead to match vocals. 00:07:982 (4,1,2) - circle slider slider fits better in these parts because the vocal isn't adding anything. So by alternating slider slider circle and circle slider slider in these respective parts, you can create some nice variation!
  2. 00:10:559 (4,1,2) - ^
  3. 00:15:713 (4,1,2) - ^ - Not trying to follow vocals for any of these lol
  4. 00:16:679 (4,5) - Fix blanket
  5. 00:52:004 (1) - hithistle is jarring >.<
  6. 01:03:518 (4,1) - Placing 4 above 1 instead of below creates better flow from 01:03:277 (3) - doesn't make much of a difference
  7. 01:11:437 (2) - I would add a drum hitsound on this phantom note just for the sake of continuity.
  8. 01:11:974 (1,2,3,4,5) - Nitpicking aesthetics here, can you make this stream more curvy? As it is right now, the curve on 01:12:403 (5) doesn't match the stream preceding it. Also would be nice if you could make it blanket 01:12:618 (1) - adjusted
Everything not replied to was fixed previously.

https://pastebin.com/raw/ZKHAr8CT
Joe Castle
i dont even want to talk about this map or give my mod/opinion about some things because i have the fear is going to be useless :s

im going to leave a star.
polka

Renumi wrote:

regular neck hyper lmfao
updated (thanks all for expressing your hype!!)
Gottem
CucumberCuc
Hi :3

[Easy]
00:01:255 (2,1) x1.13 far
00:41:078 maybe put circle?

[Normal]
00:16:679 (4,1) slightly are close
00:38:581 (3,1) slightly far
00:55:225 (2,4) and 00:59:090 (4,1) different range

[Hard]
00:17:967 (2,3) do slightly close

[Hyper]
00:56:191 (10) NC?
01:11:329 (9) ^

[Insane]
00:02:990 (4,1) ctrl+g?
00:39:548 (2,3) make curve?

P.S. If it's not much help the map - i gave kudosu
Mir

CucumberCuc wrote:

[Insane]
00:02:990 (4,1) ctrl+g? - why? ruins flow
00:39:548 (2,3) make curve? - again for what reason?
At least put in the effort to explain yourself and your points, most of your mods just consist of "far" or "too close" or "curve?" and it doesn't explain anything about why to the mapper. In my case, I don't see what your point is so I don't wanna do it.

Thanks for trying.

EDIT: That being said I did more self-modding, here https://pastebin.com/raw/E0iYJxvz
mardoka

CucumberCuc wrote:

[Easy]
00:01:255 (2,1) x1.13 far It's fine. The offset changes there so visual distance is a better indicator here
00:41:078 maybe put circle? prefer not to
Thanks for checking
Red Star
rank this plz ;w; I love it
Ancelysia
a d for effort
Aisha
Hi! Mod as requested on my queue. I really feel the mapset good enough (also I could say ready for rank) but I still can give you some little suggestions that could help.
Also don't worry about moding my map, I'm still waiting for the GD but ty anyways :P

Just a comment: What about the name? Idk if it's from some TV program but if it's the case you should use (TV Size) instead. Other case you should try Short Ver.

[Renbery's Beginner]
  1. 00:12:170 (1) - use whistle+finish at hitsounding on this cause you used on 00:01:863 (1) -
  2. 00:21:832 (1) - NC prob? Spacing between the before one and this is a little huge
  3. 00:32:140 (1) - ^
    I think nothing more to point out, nice diff and consistent
[nubery's Easy]
  1. Lol why OD 1,9 xD using 2,0 shouldn't be that brutal (?)
  2. I think SV is a little high... I'm considering it's a 90~bpm song but there are someparts that are still hard to follow for newest players
  3. Hmm it's totally up to you, but you could delete 00:00:289 (1,2) - and let the voice mapping for higher diffs. I've tested the Beginner one and this and I think this could better without these two sliders cause I felt them a little unnecesary :c
  4. 00:17:967 (2) - this reverse slider is a little hard. I know you're making this a little more interesting than the beginner one but you should still follow the Easy criteria about this kind of sliders :3
  5. 00:53:292 (3) - considering the SV on the diff I think these reverses are a little hard to follow for novice players, consider they're not familiarized with this kind of sliders and could easily get a slider break on there. Try using slider + circle instead :P
  6. 01:13:906 (3) - Same comment about reverses, also this slider is a little strange for new players D:
    That's all, I think diff is nice about consistency and DS using, but some sliders are a little hard (considering the SV)
[Normal]
  1. 00:04:278 (5,1) - I feel this overlap is a little unnecesary, maybe try using DS to make them separated :P
  2. 00:06:855 (5,1) - ^
    Well it depends on you, but it's not that recomendable on this diffs I think :c. Maybe instead changing all of them you could alternate cause they're a kind of repetitive through the song (also I'm not pointing everyone cause I think you got the point <3)
  3. 00:40:192 (3) - use finish here probably :P
    That's all I think ^^
[Mir's Insane]

  • fun diff I enjoyed at playing
  1. 00:11:847 (5,6) - why both claps? maybe use deleting the first clap
  2. 00:17:001 (5,6,1) - hmmm this feels a little strange. This rest the smooth through the whole map, maybe you could make the spacing between 00:17:001 (5,6) - a little closer
  3. 00:29:885 (5,6,1) - ^ just a little more could be enough imo
  4. 00:40:192 (1) - use finish + clap at the end of the slider
  5. 01:16:805 (2,3,4,5) - the jump between them is fun, but could make a little more closer 4 and 5 to don't break the calm flow through the song
    nothing more, nice one
Well nothing more to point out, really nice song and quiet so I enjoyed ^^ best of lucks and hope this can helps!
Mir

xfraczynho wrote:

[Mir's Insane]

  • fun diff I enjoyed at playing - thanks!
  1. 00:11:847 (5,6) - why both claps? maybe use deleting the first clap - it's just some added flair I think, I didn't do the hitsounds but I don't think it's bad
  2. 00:17:001 (5,6,1) - hmmm this feels a little strange. This rest the smooth through the whole map, maybe you could make the spacing between 00:17:001 (5,6) - a little closer
  3. 00:29:885 (5,6,1) - ^ just a little more could be enough imo
  4. 00:40:192 (1) - use finish + clap at the end of the slider - no clap, finish is a good idea tho
  5. 01:16:805 (2,3,4,5) - the jump between them is fun, but could make a little more closer 4 and 5 to don't break the calm flow through the song
    nothing more, nice one
Well nothing more to point out, really nice song and quiet so I enjoyed ^^ best of lucks and hope this can helps!
Thanks! https://pastebin.com/raw/ZxrTV07U
Topic Starter
Renumi

PolkaMocha wrote:

Renumi wrote:

regular neck hyper lmfao
updated (thanks all for expressing your hype!!)
Gottem

CucumberCuc wrote:

Hi :3 yo~

[Normal]
00:16:679 (4,1) slightly are close mmh
00:38:581 (3,1) slightly far reeee
00:55:225 (2,4) and 00:59:090 (4,1) different range reeee e

Mir wrote:

At least put in the effort to explain yourself and your points, most of your mods just consist of "far" or "too close" or "curve?" and it doesn't explain anything about why to the mapper. In my case, I don't see what your point is so I don't wanna do it.
P.S. If it's not much help the map - i gave kudosu eeeeep thanks for checking though o: (i apreciate the kudosu a lot, thanks for that too!)
also understand that i can't give you kd in this situation since no change was really applied, i appreciate the look through nonetheless!

xfraczynho wrote:

Hi! Mod as requested on my queue. I really feel the mapset good enough (also I could say ready for rank) but I still can give you some little suggestions that could help.
Also don't worry about moding my map, I'm still waiting for the GD but ty anyways :P "waiting for the gd",, pm me in-game im a bit confuzzled on that >.<

Just a comment: What about the name? Idk if it's from some TV program but if it's the case you should use (TV Size) instead. Other case you should try Short Ver. metadata check in description please look eee ;;

[Renbery's Beginner]
  1. 00:12:170 (1) - use whistle+finish at hitsounding on this cause you used on 00:01:863 (1) - the first whistle thing was to emphasize the start of the song, and i wanted to save that combo for later on in the song >.< (i'm replying to this cause i did hitsounds hh)
    I think nothing more to point out, nice diff and consistent thank you!
[Normal]
  1. 00:04:278 (5,1) - I feel this overlap is a little unnecesary, maybe try using DS to make them separated :P hmmm, can't really do that :c
  2. 00:06:855 (5,1) - ^ eeep
    Well it depends on you, but it's not that recomendable on this diffs I think :c. Maybe instead changing all of them you could alternate cause they're a kind of repetitive through the song (also I'm not pointing everyone cause I think you got the point <3) yeah i got you but ;w;" it's not unrankable or considered "bad" to use overlaps in normal difficulties! a lot of them utilize such more often than not; like i hope i don't sound stern, but, open up any normal diff in a recently ranked map and you'll see what i mean sdfsaf
  3. 00:40:192 (3) - use finish here probably :P wanted to save the finish for other stronger stuff in the song ;w;
    That's all I think ^^ thank you for checking, i appreciate it!
Well nothing more to point out, really nice song and quiet so I enjoyed ^^ best of lucks and hope this can helps! thank youuuuuuuuuu!!
updated everything recent~ (thank you all!)
mardoka

xfraczynho wrote:

[Renbery's Beginner]
  1. 00:12:170 (1) - use whistle+finish at hitsounding on this cause you used on 00:01:863 (1) -
  2. 00:21:832 (1) - NC prob? Spacing between the before one and this is a little huge
  3. 00:32:140 (1) - ^
    I think nothing more to point out, nice diff and consistent
uh I'll let renumi reply to this


[nubery's Easy]
  1. Lol why OD 1,9 xD using 2,0 shouldn't be that brutal (?) it doesn't really make a difference
  2. I think SV is a little high... I'm considering it's a 90~bpm song but there are someparts that are still hard to follow for newest players Trust me, it's fine. The song is 93 bpm mapped as 186 bpm so a high base SV is required. In the end it's the same effective SV as most easy diff's of this range
  3. Hmm it's totally up to you, but you could delete 00:00:289 (1,2) - and let the voice mapping for higher diffs. I've tested the Beginner one and this and I think this could better without these two sliders cause I felt them a little unnecesary :c
    I prefer how it currently is. Mapping it doesn't add any extra difficulty to the map itself so it's just a design decision
  4. 00:17:967 (2) - this reverse slider is a little hard. I know you're making this a little more interesting than the beginner one but you should still follow the Easy criteria about this kind of sliders :3 It's just holding down a key, there's nothing difficult about that. So trust me, it's fine.
  5. 00:53:292 (3) - considering the SV on the diff I think these reverses are a little hard to follow for novice players, consider they're not familiarized with this kind of sliders and could easily get a slider break on there. Try using slider + circle instead :P What about those sliders makes them difficult? Do you mean the fact they're 1/2 ? Again this is fine because it's mapped double bpm. So they're effectively white tick to white tick reverses
  6. 01:13:906 (3) - Same comment about reverses, also this slider is a little strange for new players D: same as above
    That's all, I think diff is nice about consistency and DS using, but some sliders are a little hard (considering the SV)
No changes but thanks for checking.
But I think it's time to stop treating new players like babies :v) They can handle this. Maybe the fact that it's mapped on blue ticks is throwing you off. However I guarantee you that those reverses are fine.
Aisha
Sadly new players are babies, I always consider 'if my dog can't do this then it's hard'. Well I remember when I started playing and I hadn't any idea about the game it was really hard for me to get sliders and I was like wtf when I saw these reverses. Also I'm really respecting your denys but wanted to comment this ^^. Anyways goodluck! :3
Topic Starter
Renumi
moved to pending
Mint
finally this song is getting somewhere on osu
maybe you can add 'bôa' to the tags, because thats their official band name (you can still keep boa as artist tho)
present day, heh, present time, AHAAHAHAHAhAaHAHhAHHAHAHhHAhhahHAHHAHhA
that sb is amazing
Monstrata
Polka's Regular Neck Hyper

What is this diff name? Unless you have a good reason for using it, please change it to something else. Polka's Hyper is fine.
HP 6 instead. Current HP is too high for the skill required to play this map :P.
00:00:289 (1) - Unsnapped

Mk's Hard

HP 5. HP 5.7 is pretty high for a Hard especially at this BPM.

Normal

HP and OD are too high imo

HP3 and OD 4 please.

[]

Thats all. Call me back, forum pm or in-game are both fine.
Topic Starter
Renumi
waiting for a response from polka, applied the settings into normal and hard for the time being
polka

Monstrata wrote:

Polka's Regular Neck Hyper

What is this diff name? Unless you have a good reason for using it, please change it to something else. Polka's Hyper is fine :arrow: This things background used to be different. It had a girl with a big neck so I called it Polka's Big Neck Hyper. But then the bg changed so now regular neck..
HP 6 instead. Current HP is too high for the skill required to play this map :P. :arrow: k
00:00:289 (1) - Unsnapped :arrow: fixed
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 1
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:Polka's Regular Neck Hyper
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
BeatmapID:1241226
BeatmapSetID:466758

[Difficulty]
HPDrainRate:6.6
CircleSize:4.1
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"duvet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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504,256,52004,1,4,0:1:0:0:
348,96,52326,1,4,0:1:0:0:
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272,356,55225,2,0,P|208:336|116:372,1,140,8|0,0:0|0:0,0:0:0:0:
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116,236,63438,1,0,0:0:0:0:
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288,116,69558,1,0,0:0:0:0:
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254,180,72188,1,8,0:3:0:0:
240,182,72295,1,4,0:3:0:0:
227,187,72402,1,8,0:3:0:0:
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224,208,77449,2,0,L|252:312,1,70,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
Renumi
ok we redy
Ancelysia
is it time
Monstrata
it is time
Topic Starter
Renumi
thanks a million!
Mir
more like it's about time

thanks monstratos!
Ancelysia
oooH
tatatat
The background image is too big at 1336x768. The maximum allowed resolution is 1280x720.
oh no oh no oh no. I think I dun messed up
Topic Starter
Renumi

tatatat wrote:

The background image is too big at 1336x768. The maximum allowed resolution is 1280x720.
oh no oh no oh no. I think I dun messed up
it's not unrankable but i appreciate your concern >.<
LowAccuracySS
HOLY

GOGGOGOGOGO
Nevo
go ren
pishifat

appleeaterx wrote:

present day, heh, present time, AHAAHAHAHAhAaHAHhAHHAHAHhHAhhahHAHHAHhA
storyboard creepiness was enhanced a little too far when i saw july 6th in the bottom
i was wondering like "how does the storyboard know what day it is today"

your bass drum sample for soft-hitfinish.wav sucks when you use it in places more appropriate for a default soft finish lol
should just replace it with the soft-hitfinish4.wav file if you plan on using it to cover cymbal crashes
00:41:697 (1) - the only correct finish lolz
00:40:192 - could also use a finish on every diff

diffs that map the vocals-only intro bit at 00:00:289 - mess up the storyboard. like the tv thing just pops up while objects are fading in. should like make it appear earlier or fade in or whatever you storyboard folk do

supereasy
01:11:329 (1,1) - don't really need double new combos to show a special sound lol. can just use like some fancy slidershap e to separate it from everything else
01:12:618 (1) - got the wrong sampleset on head/tail

easy
01:20:026 (1) - default finish>drumfinish for cymbal crash : ((((((

hard
pls never make a hard diff where you use spacing more than double your regular distance snap
00:12:170 (1,2,3) - spacing so misleading tho. like 1 to 2 is smaller than regular distance snap, and 2 to 3 is more than double regular distance snap. can't tell the difference between 1/2 and 1/4 visually because of that. increase spacing between 1 and 2 or something
00:29:563 (5) - 00:51:359 (6) - 01:10:685 (3) - for pretty much same reasons, should go with bigger spacing for the 1/2 or smaller for the 1/4 in these places

insane
01:19:060 (1,2,3) - 00:39:226 (1,2,3) - steadily lowering sv with these = pretty cool

call
me
back
Nevo
go ren again
Bergy

pishifat wrote:

storyboard creepiness was enhanced a little too far when i saw july 6th in the bottom
i was wondering like "how does the storyboard know what day it is today"

diffs that map the vocals-only intro bit at 00:00:289 - mess up the storyboard. like the tv thing just pops up while objects are fading in. should like make it appear earlier or fade in or whatever you storyboard folk do
Yea I might just take out that flash cause it doesn't look good in the first place

And also July 6th is the day Serial Experiments Lain was released or something so I threw that in there as a thing
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