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posted
posted
aaaaa no it's DQ'd ;_; . . im here and i can give you just some suggestion KFC ♥ feel free reject

[SPECIAL]

00:33:471 - This parts shield and 1/6 really tiresome to catch, just my feel xD

:arrow:

00:48:098 - Your LN following something ? maybe ups noise ?

00:55:672 - Add note ? I hear 1/8 still continue here too

01:18:695 - You should keep that quad + jacks

:arrow:

01:24:739 (84739|2) - This LN end from here 01:24:963 ?

okay thats all, re-qualfy pls
posted
clever
posted
Just my two cents but whether or not there are definitive 1/8 sounds on some of the wubs does not mean that the 1/8 is unintuitive and much less that it plays bad. I think mania is probably the only game mode that can actually make this play well and properly represent certain wubs.

Also note that the ranked standard version of this same song uses several 1/8 kick and repeat sliders to get that same buzz effect and while you can argue that they're passive objects you cannot deny that the 1/8 buzzing adequately represents the wub sounds.

btw I've never played a VSRG other than osumania so no SM background and I think those 1/8 bursts feel fine to play even if I'm still not at the level to play 4* consistently. IMO this is probably the most expected way to play these kinda sounds and if nothing more they make more sense than altale (OMG HE MENTIONED A MAP RANKED IN 2015 AND WANTS TO USE THAT AS AN ARGUMENT PURGE HIM AND DEEM HIS OPINION MEANINGLESS!1!!11ONEN!!)


Edit:
posted
Wating for new RC
posted
previous maps mapped 1/4 & 1/8 with wubs should've been DQ'd as well.. hmm
posted
that was a very long time
You want to get re rank it back?
posted

Feerum wrote:

Hello.

I would like also say few things.

First of all: If you start to need a audio edit program to justify your pattern there is already something wrong. You don’t need a program to justify why there’s a certain snap on a sound where you can’t pinpoint the snap even with 25% playback. Using ⅛ on dubstep sounds is not a valid way to pattern them out since they don’t have a snap to begin with.

Next point is. All point listed by Blocko seems legit to me:

00:21:531 - This is one long sound with a 1/2 hihat. - ok
00:23:769 - Two different long sounds, both 1/2 beat long again with 1/2 hihat - I can hear hihat on 00:23:769 - 00:23:844 - 00:23:919 - 00:23:993 - so mapped with 1/4 and LN
00:28:993 - Same like above. Two 1/2 beat long sounds with 1/2 hihat. ok
00:31:083 - One long sound with 1/2 hihat. ok
00:33:172 - Same sounds like above but suddenly LN's? 00:33:322 - 00:33:396 - 00:33:471 - 00:33:545 - hihat so mapped with 1/4 and ln
00:37:948 - Here we have two 1/2 sounds with 1/2 hihats. ok
00:48:322 - Also only one long sound here
00:55:336 - Again only one long sound.
01:17:426 - Only one long sound.

You being very inconsistent with mapping these woob sounds. Few you mapped with 1/8 and the other you mapped with simply one or two LN's.
Also you should never say something like "inconsistency patterns are intended because they're not unrankable". Just because something is not unrankable it doesn’t mean you can map the song inconsistently and get it ranked with that aspect. A little bit of it is fine if you are emphasizing a point of section, but not when it is all over the place, lowering the overall quality and making it rather unpredictable to play through.

I really have to agree here with Blocko. You used a ton of Ghost Notes in this difficult what is clearly not okay. You have create a "dump" chart.
Using long notes like Blocko said would be here the best solution simply to create the missing consistency. It can not be that you mapped exactly the same sounds once with a LN and then with 1/8. Everyone could be like this and then we would have a ton of dump charts in the Ranked section.

I simply gonna drop a Mod here because i really think this Map needs way more discussion and polishing.

[SPECIAL]
I won’t mention the points above again because i think i said already to them what i want to say.

00:23:769 (23769|3,23807|2,23844|1,23881|0) - are complete ghost notes because this sound still belongs to the LN of 00:23:620 (23620|0) - .
Means this should be in best case mapped as two LN's. explained on above, there definitely have 1/4 hihat

00:34:217 (34217|0) - This LN should be 1/4 beat longer. The sound ends 00:34:366 - followed 1/6 piano instead

00:40:933 - You have here 100% a LN missing, on 4. in 1/4 beat. It's exactly the same like 00:21:904 (21904|3,22053|3,22202|3) - .
00:45:710 - Same thing here. fixed

00:48:098 (48098|3) - What is this LN following? Every sound which it could follow ends already at 00:48:247 - . removed

01:00:635 (60635|0,60635|1) - I highly recommend to let one LN end at 01:00:933 - since one long sound ends already here.
Same thing with 01:03:023 (63023|2,63023|3) - . The most audible long sound ends already at 01:03:322 - ok

01:15:187 (75187|1) - This LN makes rather less sense here. The LN sound ends already at 01:15:262 - but for playability i would recommend to make something like:

01:15:784 (75784|2) - Same thing with this here. - fixed with just 1/4 lns instead

01:17:053 - Why you suddenly ignore this 1/6 here when you mapped all other 1/6 sounds? as you can see I just emphasis'd bass only on there

01:24:739 (84739|2) - This Long Note starts with nothing. There is not sound which begins here.
There 4 1/2 beat sounds here which can also be mapped with two 1/1 beat notes. For consistency with your chart i would recommend to use the 1/2 long notes like these:


there's definitely has main synth like same sounds with 01:24:739 (84739|2) -

01:27:501 (87501|1,87501|0,87501|3) - and 01:28:695 (88695|1,88695|0,88695|2) - play pretty uncomfortable because you used the same jack pattern like before although the sound is different.
My suggestion would be to move 01:27:501 (87501|1) - to 3 and either 01:28:695 (88695|2) - to 4 or 01:28:695 (88695|1) - to 4. - rearranged this part

And like Blocko already said i recommend to add 01:32:277 - a note for consistency. ok
01:32:277 (92277|3) - Also i think this LN should be only 1/2 because the loud LN sound ends already at 01:32:426 - and here an other LN sound begins. ok


That's all from my side.

With this said i gonna disqualify this map for now. The points listed by Blocko above seems legit to me and it needs clearly more work and discussion before we can let this beatmap pass.
posted

SpectorDG wrote:

aaaaa no it's DQ'd ;_; . . im here and i can give you just some suggestion KFC ♥ feel free reject

[SPECIAL]

00:33:471 - This parts shield and 1/6 really tiresome to catch, just my feel xD

:arrow:

00:48:098 - Your LN following something ? maybe ups noise ?

00:55:672 - Add note ? I hear 1/8 still continue here too

01:18:695 - You should keep that quad + jacks

:arrow:

01:24:739 (84739|2) - This LN end from here 01:24:963 ?

okay thats all, re-qualfy pls
got this mod, thanks somethings are applied.
posted
Camellia - Chirality [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Asymmetry)

Congratulations!

I supposed this map doesn't need more changes anymore, as the 1/8 rrrr was removed too. Good luck
posted
Requalified :)
posted
;_;
alaska salmon
posted
I didn't think this glorious day would come :o
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