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Foreground Eclipse - You May Not Want To Hear This But [OsuM

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Topic Starter
Fubukicat

ajeemaniz wrote:

pro 6K not really

[Insane]
00:15:726 (15726|1,15726|4,15883|0,15883|3) - i'd jack these double than 00:16:040 (16040|1,16197|1) - for transition nice catch here
00:20:595 (20595|1,20909|1) - to 4

00:41:720 (41720|3) - 00:44:234 (44234|4) - missing 1?

01:23:893 (83893|4) - add 1 for downbeat?
01:26:406 (86406|1) - ^ etc etc
01:28:919 (88919|4) - ^

01:33:946 (93946|3,93946|5,94103|5,94103|3,94260|5,94260|3,94417|5,94417|3,94574|5,94574|3,94731|5,94731|3,94888|5,94888|3,95045|5,95045|3,95202|5,95202|3) - classic, i love these
;^)

02:31:590 (151590|3) - i'd jack this for hi hat tbh


very well

Everything applied thanks :D
[Hard]
General : consider to not to use Storyboard sample where there's a note in each 1/4, they can be unrankable because i saw them a lot
fixed all of the hitsound where there was notes to add hitsounds to instead of SB'ing them (wa rip english)

00:03:867 (3867|0) - ayy ghost loooool good job , my brain tricked me here I think
00:15:412 (15412|2) - make single stream to reduce gap between unforgotten and hard?
00:25:071 (25071|3) - ^ add
00:25:857 (25857|2,26014|1) - you can reduce the 1/4 chains with removing these
01:11:014 (71014|0,71171|5) - make stream instead of 1/2? transition to stronk

01:33:789 (93789|0) - remove, to emphasize each 1/1 in 01:33:631 (93631|4,93946|4) -


01:38:972 (98972|2,98972|5,99129|1,99286|4,99443|1,99600|4,99757|1,99914|4,100071|1) - 01:40:228 (100228|4,100385|0,100542|3,100700|0,100857|3,101014|0) - you can map / introduce some 1/2 jack on these before next section
02:59:548 (179548|3,179705|1,179862|3,180019|1,180176|3,180333|1,180490|3,180647|1) - 03:00:804 (180804|4,180961|2,181118|4,181275|2,181433|4,181590|2,181747|4,181904|2) - ^

^ I like the idea to 'introduce' some jack for the upcoming Diff , the thing is I don't really know how to put it in a way that dosn't break the whole map concept
as of now i'll think about it , leaving it as it is for now


03:32:375 (212375|1,212532|5,212689|2) - feel missing without 1/4

03:34:574 (214574|5) - last kiai can be really fun with all jack, if you apply my suggestion below, it will creates some kind of climax in the last chorus
^ same as previously , Idk how to make that work well for now , but noted :3

:33

[Normal]

generally clean normal diff

in second half kiai, like 03:04:417 (184417|1) - , how about adding some 1/2 in red line to variate the structure? https://puu.sh/rxkx5/4598748793.png
04:00:333 (240333|0) - and make this LN stop like in Hard & Unforgotten

nalie & steins pro 6K *3*
Thanks for the mod Ajee ! :3

UPDATED
Another Lie
Sorry, etlie. I can't mod this map of yours. My ears can't work with "too loud" music or "too slow" music. :cry: :cry:
As exchange, i will give stars
Kruzon
yooohooooo LA hogwarts

hard
00:51:223 (51223|5,51380|3) - ctrl + gundam
00:54:836 (54836|2,54836|1) - long lost brother to 00:54:050 (54050|5,54050|1) - please understand (rip)
01:31:433 (91433|4,91433|0) - 2-4 = handsome?
01:40:857 (100857|3) - THREE
01:58:605 (118605|1,118762|3) - ctrl + GYAAAHHHH
02:09:600 (129600|4) - https://gyazo.com/ba300dcedb26a21218ad01248cdbb648 VS 02:11:014 (131014|1,131171|4) - I WIN
02:44:155 (164155|5,164155|4) - damn stranger, kick one of them out of the white hou-- O WAIT DATT BOII, man picture is so convenient https://gyazo.com/7025bf37bc858d008a12ecfcfd038ae1
02:58:134 (178134|0) - send him to far east
03:01:590 (181590|2,181590|1,181747|5,181747|4) - spam burst P P A P one note

Desuwa

Topic Starter
Fubukicat

Kruzon wrote:

yooohooooo LA hogwarts

hard
00:51:223 (51223|5,51380|3) - ctrl + gundam Gundam command applied
00:54:836 (54836|2,54836|1) - long lost brother to 00:54:050 (54050|5,54050|1) - please understand (rip) Roger that
01:31:433 (91433|4,91433|0) - 2-4 = handsome? 2 - 6
01:40:857 (100857|3) - THREE FOUR FIVE SIX SEVEN EIGHT NINE TEN ELEVEN TWELVE THIRTEEN FOURTEEN FIFTEEN ...... If everyone is not special myabe you can be what you want to be
01:58:605 (118605|1,118762|3) - ctrl + GYAAAHHHH NGYAAAAAAAAAH , I think I kept this one xD
02:09:600 (129600|4) - https://gyazo.com/ba300dcedb26a21218ad01248cdbb648 VS 02:11:014 (131014|1,131171|4) - I WIN rearanged somewhing here
02:44:155 (164155|5,164155|4) - damn stranger, kick one of them out of the white hou-- O WAIT DATT BOII, man picture is so convenient https://gyazo.com/7025bf37bc858d008a12ecfcfd038ae1 Dammmn ,good catch , I didn't realized even the hardest diff has only simples here lol
02:58:134 (178134|0) - send him to far east far east is samurai nyahos , far west is another side story (moved)
03:01:590 (181590|2,181590|1,181747|5,181747|4) - spam burst P P A P one note Ughhh streams

Desuwa

handsome desune~


Another Lie wrote:

Sorry, etlie. I can't mod this map of yours. My ears can't work with "too loud" music or "too slow" music. :cry: :cry:
As exchange, i will give stars
That's allright :3 Thanks for the star nother me~

Replying to the gozaruu kruzon nyahowgarts soon
Kaito-kun
You have been blessed with a mod from the Roasted Macaroni Modding Queue


Yo ETernalie :3

1|2|3|4|5|6

[Stein's Normal]
You may not want to hear this but.......I don't like at all your diff. I would consider it more of an easy or low Hard rather than a Normal. Some patterns feel more like a Hard, and by the end of it, only thing that makes me think it's a "Normal" is the Star Rating (which we all know it's not perfect at all). Anyways, most of these suggestions will be to make the patterns more comfortable and fluent, rather than "nerfing", since I consider the main difficulty spike comes from the patterning, not the layering:
00:05:988 - Starting here, I feel all of the LNs out of place. I played the map, and didn't quite understood what it standed for, and then went on editor, and I have yet to understand the true meaning of the LN. I can only guess it's to represent the guitar. And if it's like that, I find it unnecesary. You are already mapping guitar with the single notes, there's no meaning behind adding those LNs other than increase difficulty for the player (remember new players are not used to hitting notes while holding a LN). So my suggestion would be to remove those LNs, and replace them with notes, since you are already representing the guitar with those.
00:26:092 (26092|3,26249|3,26563|4,26720|4,27035|2,27192|2,27506|3,27663|3) - I'm honestly not very fond of these jacks, tho I will admit they are not as hard as they look. Tho I would prefer it to be a 2-note stairs instead of a jack
00:35:516 (35516|1,35830|1) - Dunno if it's intentional or not. But it would fit both the song and the whole section if it were not one on top of the other. Best suggestion I could think of is doing this: https://osu.ppy.sh/ss/6307307
00:37:087 (37087|2,37401|2) - Same as above, I'm not sure if it's intentional or not, but it fits the song more if it's not one on top of the other. Suggestion: https://osu.ppy.sh/ss/6307319
After going throught the map a bit more, I noticed these keep repeating themselves, so I consider you are indeed patterning it like that on purpose. I also noticed why you are putting them like that, but it would fit more to move them isntead of having them one of top of the other. I testplayed it 3 times before modding, and I only noticed the reason why it's patterned like that 30 minutes into the mod, so keep that in mind.
I don't know if you noticed this, but the 4th column is empty from 00:36:459 - up to 00:40:857 - (around 4 seconds :v). To fix that (and make the map more comfortable to play), do this: https://osu.ppy.sh/ss/6307494
00:47:925 (47925|2,48082|4,48082|5,48239|2,48396|4,48396|5,48553|2) - Oh dear god. You sure about this one? This is uncomfortable to play for me, I wouldn't want to imagine how a player in this skill level would feel. Yes, I know it fits the song, but considering the difficulty of the map as a whole (not talking about SR), I think this is a bit too much. Something like this would be best, or at least what I can think of atm
00:48:710 (48710|3,49024|3,49338|3,49652|3,49967|3,50281|3) - Instead of following the drums to make such tedious pattern (for a Normal), why not follow the guitar to some extent and do something like this: https://osu.ppy.sh/ss/6307569. It's more comfortable and feels like you are following the guitar, while keeping the drums beat.
00:58:134 (58134|1,58291|0) - Not pointing out an actual problem, just more of a warning. Be careful with these type of notes (one-handed 1/2 stairs I would call it, even tho it's not precisely a stair since it's just 2 notes lol)
01:13:527 (73527|5) - Would be better if you move this to the 5th column, makes a nicer pattern
01:16:668 (76668|3,76982|3,77296|3,77611|3,77925|3,78239|3,78553|3,78867|3,79181|2,79495|2,79809|2,80124|2) - I highly disagree with this type of patterning for a Normal, tho I honestly can't think of anything that you would accept (you can always go with making stairs and such, but I doubt you want that, or even accept it). This is my best bet at reaching a middle ground (What I did is move the notes with cymbal to another column, to sort of emphasize them without having to add notes)
By the start of the 1st kiai, you emphasize way too much the left side of the playfield, so maybe move some notes over to the right side to give it some love. (Also, move 01:37:087 (97087|4) - to the 6th column, it's way too empty at that section lol)
01:41:485 (101485|2,101485|1,101642|3,101799|1,101799|2,101956|3,102113|1,102113|2) - Nice 3 you got there. Unfortunately, I don't always tend to get 300s with these pattern, considering how sudden it is compared to the rest of the map. Repatterned the whole section to make things more fluent and comfortable.
02:12:113 (132113|1,132427|1,132741|1,133056|1) - I don't find meaning for this tbh. I think I have an idea of what you were trying to do here, but it came out wrong, or at least that's how I see it. Did some repatterning and made it more relevant to the music.
02:14:155 - Same as the start, no meaning for having LNs when you are already mapping the guitar with single notes, it just confuses into thinking there's another sound.
02:34:260 - Oh god those 1/1 jackhammers. Not hard to hit, don't misunderstand me, but not as easy to time properly for those around this difficulty (asked a friend to test this specific section out, got MAX at the start, then it started going down up to 100s). (Also, I pointed out that I disagree with it, but you may not care at this point lmao).
02:41:799 (161799|0,161956|1,162113|0,162427|0,162584|1,162741|0) - Ok, this is too much. A [1][2][1] trill isn't the most comfortable pattern to play on 6k, let alone for this level of difficulty. At the very least, move 02:41:956 (161956|1,162584|1) - to column 4 to make this comfortable to play.
02:49:024 (169024|1,169338|2,169338|1,169652|2) - Ok, I don't know if this was intentional, but I find no reason for this to be patterned like that.
02:52:166 (172166|5,172166|4,172794|5,172794|4) - wouldn't it be better to move this to columns 1 & 2, and make this a simple trill?
02:53:108 (173108|2) - Also, move this note to the 4th column
02:58:762 (178762|4,178762|5,179077|4,179077|3) - I consider this to be too much strain on the right side, best to move one of the 2 double to the left side. Something like this is what I have in mind
03:01:904 (181904|4,181904|3,182061|2,182218|3,182218|4,182375|2,182532|3,182532|4) - Same things stated 2 times already.
03:14:469 - I honestly don't know what to say to this, I find this [1][3][1][4][1][whatever other column] pattern way too much for a Normal
03:58:919 (238919|3,238998|4,239077|5) - Very careful with this stair, it's the only place in the whole map that you use 1/4, which may throw off most players the first time.

This is all for now, I only checked Stein's diff, but if you want me to check your diffs ETernalie, you can catch me in-game and we can do an IRC :3
Topic Starter
Fubukicat
Daaaaaamn , that's a mod lol , thanks
well again stein is away for an undertermined length of time , so idk when that would be applied or replied
^^'a
Adiopulse
Adiopulse's Dino Dynasty Mod


stien
02:51:851 at a single at the red lines, it would better emphasize the drums

02:53:265 at a note here

Hard
00:27:977 (27977|4,27977|0) make this lns 3 ticks long

00:55:778 add notes for the snare gallop

01:16:354 keep the ln doubles going
03:54:679 ^ ln doubles

unforgotten
I dont know what to do here

beep boop :roll:
Aras
I'm a ninja, throw star shaped shuriken
*saa sssaa saaaa*
Topic Starter
Fubukicat

Adiopulse wrote:

Adiopulse's Dino Dynasty Mod


stien
02:51:851 at a single at the red lines, it would better emphasize the drums

02:53:265 at a note here

Hard
00:27:977 (27977|4,27977|0) make this lns 3 ticks long hmmm , i'll keep as simple I intendly didn't make this LN from the begining cause I think it would be awkward to press

00:55:778 add notes for the snare gallop Made some fancy chords here , I might change to a stream later tho idk

01:16:354 keep the ln doubles going well I can't simply because either my hand balancing or my patterning goes down with that, so it's fiar to keep this as one imo
03:54:679 ^ ln doubles Here however I tried something , idk how that would result but sounds quite okay thanks :3

unforgotten
I dont know what to do here

beep boop :roll:
Nyaho nyaho~ Eternalie nyaho~ boop beep~
Thanks for the Mod :33

Aras25 wrote:

I'm a ninja, throw star shaped shuriken
*saa sssaa saaaa*
Why is there a star in the wall O _o ? (thanks for starrys \:3/)
Soul Evans
Soul's Modding
1 / 2 / 3 / 4 / 5 / 6

General


  1. Nothing to suggest
    [Unforgotten]
  2. 00:04:574 - I think these three LNs should have one more note because sound is a little strong
  3. 00:10:385 - I think you should add a note for the loud drum
  4. 00:09:129 - So basically, i'm gonna point out that you should add a third note to this type of sound because you used 2 notes for everything,so using a third note for the high sound would make sense
  5. 00:15:412 - Maybe you should change this pattern choice to make it more playable maybe ?
  6. 00:18:082 (18082|0,18082|4,18239|5,18239|1,18396|4,18396|0) - CTRL+H may play out better while moving 00:17:925 (17925|1) - To 1
  7. 00:21:851 - Maybe theres another way you can rearrange this pattern to play out better
  8. 00:25:857 (25857|2) - I can't hear any sound for this one, maybe remove?
  9. 00:25:935 - I was thinking about making this somewhat like a jumptrill across the columns
  10. 00:39:207 (39207|5,39207|3,39286|2,39286|4) - Instead of making it like that i suggest making them chords to be easier to hit and to follow conssistency with the other parts
  11. 00:48:082 - Try densing this up by 1 note for each timestamp because of that heavy sound
  12. 00:51:851 (51851|2,51851|0,52008|1,52166|0,52166|2,52323|1,52480|2,52480|0) - I think this is a bit complex to hit for a MX
  13. 01:00:804 (60804|5,60883|4,60961|5,61040|3,61118|4,61197|2,61275|3) - This kinda looks random with everything else, consider changing it maybe?
  14. 01:02:218 (62218|3,62375|3,62375|4) - Maybe note? lol
  15. 01:16:197 (76197|5,76275|3) - I know you have one of the notes near the LN but i think making it closer to these two to represent the heavy drum would give it more feel that you're hitting that
  16. 01:23:815 (83815|1,83893|2,83893|0,84050|0) - Consider moving this around? it kinda feels off somehow to me
  17. 01:38:029 (98029|1,98029|2,98344|4,98344|5) - This is gonna be a little tough to hit along side those anchor thingy maybe spread it?
  18. 01:43:448 (103448|2,103605|2,103684|3,103762|2) - This is a little eh for me i think changing it would give better flow
  19. 03:02:689 (182689|3) - Maybe make this outside to hit better?
  20. 03:29:552 - This and 03:30:804 - Can be played waay better instead of that, maybe doing something like an X or a (123)(456) stream imo
  21. 03:33:317 - Maybe you can transition this from that pattern and chord trills to have a nice feel for it?
Topic Starter
Fubukicat

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4 / 5 / 6

General


  1. Nothing to suggest
    [Unforgotten]
  2. 00:04:574 - I think these three LNs should have one more note because sound is a little strong okay nice catch
  3. 00:10:385 - I think you should add a note for the loud drum
  4. 00:09:129 - So basically, i'm gonna point out that you should add a third note to this type of sound because you used 2 notes for everything,so using a third note for the high sound would make sense okay for thoose, I intendly made the snare and the kick doubles , later one snare becomes triple
    the reason behind that is just random , but it wasn't planned to be mapped with 3 as snare so the early part is intendly a 2 note chord no matter the sound
    and making it 3 would break like every pattern in here and I don't really feel like adding more jack in this diff tham there is already xD
  5. 00:15:412 - Maybe you should change this pattern choice to make it more playable maybe ? Reworked
  6. 00:18:082 (18082|0,18082|4,18239|5,18239|1,18396|4,18396|0) - CTRL+H may play out better while moving 00:17:925 (17925|1) - To 1
  7. 00:21:851 - Maybe theres another way you can rearrange this pattern to play out better Thanks I remind about Zen's advice now, inside patterns are easier to play Just reversed this to make it go from outside to inside (6 to 4 , 1 to 3)
  8. 00:25:857 (25857|2) - I can't hear any sound for this one, maybe remove? damn nice catch , I was sure there was a sound here lol
  9. 00:25:935 - I was thinking about making this somewhat like a jumptrill across the columns You gave me interesting ideas here , however again i'm considering the diff 'okay' in overall difficulty and adding some stream here might break that flow I intended to make on that part (however that's really neat as an idea sorry if I steal that for another map later :P tee hee~)
  10. 00:39:207 (39207|5,39207|3,39286|2,39286|4) - Instead of making it like that i suggest making them chords to be easier to hit and to follow conssistency with the other parts No idea what you mean here, 'doubles' are chord ? I think... or well i'm not sure to catch up your idea here sorry
  11. 00:48:082 - Try densing this up by 1 note for each timestamp because of that heavy sound Okay
  12. 00:51:851 (51851|2,51851|0,52008|1,52166|0,52166|2,52323|1,52480|2,52480|0) - I think this is a bit complex to hit for a MX hmm they looks decent imho , it's maybe slightly tricky but I think it's managable
  13. 01:00:804 (60804|5,60883|4,60961|5,61040|3,61118|4,61197|2,61275|3) - This kinda looks random with everything else, consider changing it maybe?
    okay , this is maybe 'weird' but definitely not random (still really weird lol) What I intended to make
  14. 01:02:218 (62218|3,62375|3,62375|4) - Maybe note? lol ? sorry I don't get it lol
  15. 01:16:197 (76197|5,76275|3) - I know you have one of the notes near the LN but i think making it closer to these two to represent the heavy drum would give it more feel that you're hitting that not sure about the overall idea , but I made the notes be near the left LN (wich is what I understand)
  16. 01:23:815 (83815|1,83893|2,83893|0,84050|0) - Consider moving this around? it kinda feels off somehow to me Made some change here
  17. 01:38:029 (98029|1,98029|2,98344|4,98344|5) - This is gonna be a little tough to hit along side those anchor thingy maybe spread it? hmm okay
  18. 01:43:448 (103448|2,103605|2,103684|3,103762|2) - This is a little eh for me i think changing it would give better flow Re-arranged , man I think I find something cool for this ay
  19. 03:02:689 (182689|3) - Maybe make this outside to hit better? re-arranged
  20. 03:29:552 - This and 03:30:804 - Can be played waay better instead of that, maybe doing something like an X or a (123)(456) stream imo
    hmm okay , the idea is probably nice , however I do like the feeling of the actual pattern it has some 'intensity' as in it intentionally feels sudden aaaaa idk how to explain but basically I like them
  21. 03:33:317 - Maybe you can transition this from that pattern and chord trills to have a nice feel for it? no idea what you meant here , as in for me this is trills so not really sure what you mean , 6 1 6 1 and 4 3 4 3 I mean to me that's definitely trills so
Thanks for mod Souly~~ :3

UPDATED
juankristal
Hi Eter!

Lets see if we can do something great here. Posting the first IRC log for the first 2 mins.

Unforgotten
14:48 Eternalie: JUAN CHECK MY MAP
14:48 Eternalie: lmao I had to, sorry ;^)
14:48 juankristal: LOL
14:48 juankristal: xDDD
14:48 juankristal: which map is it? :^)
14:49 Eternalie: nai nai you ain't doing stuff for me
14:50 Eternalie: good luck :V
14:50 juankristal: I am totally ranking your maps if you want to
14:50 juankristal: I mean, as long as it is like
14:50 juankristal: at least decent xD
14:50 Eternalie: julie might bubble it this month
14:50 juankristal: link it!
14:50 Eternalie: well atleast 'checking'
14:51 Eternalie: b-but gder didn't apply mods yet :(
14:51 Eternalie: mahwell
14:51 juankristal: but I want to at least hear the song xD
14:51 *Eternalie is listening to [https://osu.ppy.sh/b/997734 Foreground Eclipse - You May Not Want To Hear This But]
14:51 juankristal: oh
14:51 juankristal: foreground eclipse
14:52 *juankristal is listening to [https://osu.ppy.sh/b/363662 Foreground Eclipse - I Bet You'll Forget That Even If You Noticed That]
14:52 juankristal: I like that song
14:52 Eternalie: you may not want to hear this but
14:52 Eternalie: I like you
14:52 Eternalie: lmao that timming
14:52 juankristal: lmao
14:52 juankristal: oh its 6k
14:52 juankristal: niceeee
14:52 Eternalie: yaaa antimeta era
14:52 Eternalie: is the thing
14:56 Eternalie: lol
14:56 juankristal: wtf
14:56 juankristal: i legit closed my windows user
14:56 juankristal: somehow
14:56 juankristal: wtfffffffff
14:56 juankristal: xDDDD
14:56 Eternalie: uwa
14:57 Eternalie: ET
14:57 juankristal: -35 +15
14:57 juankristal: lemao
14:57 Eternalie: oh boy
14:58 Eternalie: that accu
14:58 Eternalie: > ratio speaking
14:58 juankristal: well
14:58 juankristal: if it was 4k I could probably 20:1 that one xD
14:58 Eternalie: :u
14:58 Eternalie: so your opinion ?
14:58 Eternalie: aside the 'massive anchors huwa '
14:58 juankristal: it felt cool tho
15:00 juankristal: this might sound stupid but
15:00 juankristal: I forgot what anchor mean
15:00 juankristal: lmfao
15:00 juankristal: (pls dont kill)
15:00 Eternalie: oh boooooy
15:00 Eternalie: like > alot of note in 4 or 1 or 5
15:01 Eternalie: consecutively
15:01 Eternalie: but not jacks
15:01 Eternalie: just an heavy focus on a certain collumn
15:01 juankristal: oh
15:01 juankristal: I call that just jacks
15:01 Eternalie: :thinking:
15:02 juankristal: I mean
15:02 juankristal: I call it 1/1 jacks
15:02 juankristal: which should be like
15:02 juankristal: the same thing
15:02 Eternalie: yea pretty much
15:02 Eternalie: that's cool if you liked it tho
15:02 Eternalie: that map has a 'special' meaning to me
15:03 juankristal: why is it? :o
15:03 Eternalie: You may not want to hear this but 'I love you'
15:03 Eternalie: I made the whole map to kinda move on to something else
15:03 Eternalie: from some heartache stuff stuff
15:04 Eternalie: das why 'unforgotten' and also the whole song lyrics and the description and bla and bla
15:04 Eternalie: i'm actually kinda picky on stuff I map (seriously I mean)
15:04 juankristal: mmh, I see
15:04 juankristal: well, thats a good thing
15:04 juankristal: or at least is not a bad one
15:05 Eternalie: let's say it's baka
15:05 Eternalie: that's suits me well :P
15:05 juankristal: are you in the editor tho?
15:05 *Eternalie is editing [https://osu.ppy.sh/b/997734 Foreground Eclipse - You May Not Want To Hear This But [Unforgotten]]
15:05 Eternalie: poi
15:05 juankristal: 00:51:223 -
15:05 juankristal: I am a bit concerned about why you decided to not do the 1/2 jacks there
15:06 Eternalie: are you ready for eter's crazy brain conception
15:06 juankristal: 00:51:851 - of course for this particular parts its not really needed since its kinda heavy layered
15:07 Eternalie: 00:51:223 (51223|4,51380|5) - not same pitch
15:07 Eternalie: 01:01:275 (61275|1,61433|1) - not same layering
15:07 Eternalie: that's basically it
15:08 juankristal: I mean
15:08 juankristal: 00:49:967 (49967|0,50124|0) - psure that sounds exactly the same as the one I pointed
15:08 Eternalie: yeaaah , not same layering
15:09 Eternalie: that kinda 'not' correct
15:09 Eternalie: I admit
15:09 juankristal: I mean, its fine
15:09 juankristal: but just wanted to know why :P
15:10 Eternalie: but like this one little section separated from the other one is following the guitar riff , meanwhile the previous and next follow that jacky guitar thingy
15:10 Eternalie: reason : eeeeeeeeeeer idk
15:10 Eternalie: it sounds more cool
15:10 Eternalie: and it's less repetitive
15:10 Eternalie: or something
15:10 juankristal: h
15:10 juankristal: fug
15:11 juankristal: I broke os
15:11 juankristal: again
15:11 Eternalie: gdi
15:11 Eternalie: two time in less tham 10 mins
15:11 Eternalie: how do you even ?_?
15:11 juankristal: magic
15:11 Eternalie: are you really that lucky ????
15:11 Eternalie: I thought that was a myth
15:12 juankristal: well
15:12 juankristal: you kinda see now why I can curse stuff
15:12 juankristal: so lets see, from the beggining
15:12 Eternalie: LOL
15:12 juankristal: 00:15:333 -
15:12 juankristal: there is a drum there, isnt it?
15:12 Eternalie: oh boy
15:12 Eternalie: right
15:13 juankristal: you could split that double into 2 simples
15:13 juankristal: or just rearrange the pattern a bit
15:13 juankristal: up to you there
15:14 juankristal: also 00:16:354 (16354|5) - that one feels like a double tbh, not sure if you also need to hitsound it
15:15 Eternalie: mgith indeed be cool
15:15 Eternalie: might lakjer
15:15 juankristal: lakjer?
15:16 Eternalie: sorry typo and kinda snapped lol
15:16 juankristal: loool
15:16 juankristal: you probably have to add in col 3 if you want to do so
15:16 juankristal: and also with this ones 00:17:453 (17453|3,19967|2,19967|1) -
15:16 juankristal: some sort of conflict there
15:16 Eternalie: that's what I did
15:17 juankristal: I like the idea of those being simple notes
15:17 juankristal: kinda like a break from the 1/4 pattern
15:17 juankristal: up to you as well anyways tho, just a matter of keeping it consistent. My personal opinion is go for simple note
15:18 Eternalie: same tbh
15:18 juankristal: 00:21:851 (21851|0,21851|4) -
15:18 Eternalie: that first one looks cool
15:18 juankristal: that one as well
15:20 juankristal: still there? :P
15:21 Eternalie: yaaaap
15:21 Eternalie: worry about the actual 'time' I have left for this
15:21 juankristal: so well, before going to the next anchor section
15:21 juankristal: oh well, thats fine
15:21 juankristal: I dont mind if you catch me in game other day
15:21 juankristal: we just leave a mark were we ended up being and we continue later :P
15:22 *Eternalie takes note that juan is too cool
15:22 Eternalie: l OL
15:22 juankristal: but before going to the anchor part, maybe you could anchor this a bit more for guitar, thats a super risky move since you have everything mostly there for flow I feel
15:22 juankristal: but hey, worth pointing out
15:23 juankristal: 00:33:631 (33631|5,33631|1,33631|3) - kinda feel that one should be different to the previous one since is a different sound
15:23 Eternalie: hmm
15:23 juankristal: maybe just move 00:33:631 (33631|5) - to 3
15:23 juankristal: (kinda rip for left hand tho)
15:23 juankristal: but I think its fine anyways
15:23 Eternalie: hmmm
15:24 juankristal: maybe moving this 00:33:317 (33317|3) - to 3 instead
15:24 Eternalie: I've seen worse
15:24 juankristal: would be better
15:24 Eternalie: Iguess so it's okay
15:24 juankristal: it kinda respects the fact of the previous triplet as well
15:24 juankristal: which has the same sound as well
15:24 Eternalie: > kinda forced
15:25 juankristal: or just 00:33:631 (33631|1) - that to 3
15:25 juankristal: idk, just move something to 3 there, from any of those 6 notes xD
15:25 Eternalie: xD
15:27 Eternalie: guess I found something relatively okay for hand balance and stuff
15:27 juankristal: sweet
15:29 juankristal: 00:48:082 (48082|3,48396|3) - not sure about those triples either
15:30 juankristal: and something like this http://osu.ppy.sh/ss/6481584 I meant in the guitar part there
15:30 juankristal: kinda rip for left hand too tho
15:31 Eternalie: brb renaming my diff to RIP YOUR LEFT HAND BOY
15:31 juankristal: which could be fixed by just inverting 00:52:480 (52480|2,52637|2,52794|3,52951|3,53108|2,53422|2,53579|3,53736|2) -
15:31 juankristal: LOL
15:31 juankristal: https://osu.ppy.sh/ss/6481595
15:31 Eternalie: > magic
15:31 juankristal: would end up something like that
15:31 Eternalie: owo
15:32 juankristal: idk its just that I fell that part deserves more guitar emphasys than this 01:01:275 -
15:32 Eternalie: hmhm icy
15:34 Eternalie: kinda rearranged that section
15:34 Eternalie: it now have some cool jacky jack
15:34 Eternalie: and should be balance enough
15:34 juankristal: sweet
15:34 juankristal: 01:23:344 (83344|2,83422|1,83501|4,83579|5) - so here
15:34 juankristal: any reason why you stop the trill motion there?
15:35 Eternalie: hm
15:35 Eternalie: idk it played cool
15:36 Eternalie: > best reason ever
15:36 Eternalie: LOL
15:37 juankristal: well, I just played it again
15:37 juankristal: it feels cool yeah
15:37 juankristal: 01:30:097 (90097|1,90176|2) -
15:37 juankristal: its more that one than any other one
15:37 juankristal: and maybe 01:28:841 (88841|3,88919|2) - that
15:38 Eternalie: any suggestion ?
15:38 juankristal: 01:30:097 (90097|1,90176|2,90412|2,90569|1,90726|2,90883|1,91040|2,91197|1,91354|2,91433|1) - ctrl + h that
15:38 juankristal: and move to right
15:38 juankristal: maybe that works
15:38 juankristal: and 01:28:841 (88841|3,88919|2) - ctrl+h tha
15:39 Eternalie: hmhm
15:39 juankristal: like
15:40 juankristal: 01:30:019 (90019|3,90097|2) - that one is the problem now
15:40 juankristal: xD
15:40 juankristal: I would ctrl+h that one as well but it kinda breaks the anchor theme
15:40 Eternalie: ayy lamao
15:40 Eternalie: uhm
15:41 juankristal: also wtf
15:41 Eternalie: move it to 3 ?
15:41 juankristal: https://osu.ppy.sh/ss/6481656
15:41 juankristal: thats clearly a bug right
15:41 Eternalie: 01:29:705 (89705|3,90019|2,90333|1) -
15:41 Eternalie: YEAH
15:41 Eternalie: what is that even
15:42 juankristal: it should look somehow like this https://osu.ppy.sh/ss/6481664
15:43 Eternalie: owh
15:43 juankristal: the trill motion works really well, but so I gues is better to prior that instead of the anchor theme at the end
15:44 Eternalie: have to admit the trill work way better tham what I thought
15:44 juankristal: yup
15:44 juankristal: you feel like a drummer, thats probably why
15:44 juankristal: as a drummer you strike the drum with both hands when you do 1/4
15:44 juankristal: so using a trill motion kinda replicates that feel
15:45 juankristal: so that probably is why
15:45 *Eternalie genius
15:45 juankristal: :D
15:45 Eternalie: wait, have you ever played drum :o ?
15:45 juankristal: nope
15:45 juankristal: I mean, I did, but never learned how
15:46 juankristal: not that I never touched a drum in my life xD
15:46 Eternalie: lmao same
15:46 juankristal: horray
15:46 juankristal: we did 1:30 miins
15:46 juankristal: thats equal a TV size
15:46 Eternalie: two more tv size to go
15:47 Eternalie: ayy lamao
15:47 juankristal: xD
15:47 juankristal: how much "time" you have left?
15:47 Eternalie: it's 10:47 PM
15:47 Eternalie: I should sleep near 11 PM
15:47 juankristal: mmh, we might have to cut it here then
15:47 Eternalie: however i'd prefer to have a 'calm' time before sleeping
15:47 Eternalie: yeah
15:48 juankristal: also
15:48 juankristal: 01:42:113 -
15:48 juankristal: those long notes are fantastic
15:48 Eternalie: :o
15:48 juankristal: maybe 01:42:113 (102113|1,102113|0,102113|4) - those one should be cut off but the other ones are super good
15:48 juankristal: (or just use 01:41:799 (101799|1,101799|0,101799|4) - those as ln as well)
15:49 Eternalie: added more LN
15:49 Eternalie: casue more LN is good
15:49 Eternalie: ahah
15:49 juankristal: of course
15:49 juankristal: more LN = more fun
15:49 Eternalie: glad you like them , patterning them is hard D:
15:49 juankristal: I know, LNs are hard xD
15:50 Eternalie: aawlright Tankyou juan !
15:50 juankristal: no problem
15:50 juankristal: almost forgot to save the irc
15:50 juankristal: LOL

Will be back... SoonTM
Dellvangel
Hi, Eter-chi and Steins-chi!
Umm, this map, right? Seems Juan will bubble this map, so i will do the heart after Juan. lol
Topic Starter
Fubukicat
Haaaaaaaaaaaaa~ G-guys , i'm glad and all but Yulie said she would check ;w;
I dunno I must ask her first it would be kinda 'bad' to just go with
like I asked her so long ago D: ettto I'd prefer asking her first tbh ;w;
Dellvangel

Eternalie wrote:

Haaaaaaaaaaaaa~ G-guys , i'm glad and all but Yulie said she would check ;w;
I dunno I must ask her first it would be kinda 'bad' to just go with
like I asked her so long ago D: ettto I'd prefer asking her first tbh ;w;
Ok, no problem, idk if Julie will check this at first since you asked me in discord too lol (or may be i misread your chat?). I also kinda feel bad now, let Julie check this map. Good luck :)
Julie
Hey don't feel bad about it, I don't mind if you want to icon, I'll still mods the map as a BN to help out :D!!! I really don't care about who is going to icon, most important is to help out /o/
Topic Starter
Fubukicat
Okay ,Steins just told me to apply mods on the GD
so I guess i'll try to do that whithout somewhat ruining it aaa
@ w@)a

Okaysu ! that's done eeeeeew it's hard to keep someone's style while still seeing things objectively aaa
so here goes nothing...

@Adio
Nothing applied, the suggestions are quite cool and i'd apply them if that was my NM , but it's not and the 1/1 Jack is quite nicely made and intended to be that way so not adding anything in between , tanks for the mod :3

Aste- wrote:

......

eter plz.... this beatmap is hard to mod lol

-general

no serious problem found

-mod

Before i start.. please do apologies but it's been a while i mod someone map... and my modding skill is a bit rusty lol

[Stein's]

tbh.. i quite confuse with this part.. do you follow the Drum kick with snare or the 2nd guitar that have short sound... my mod here are for following the drum properly (please do apologize if i'm wrong)

00:12:584 (12584|2,12741|1) - i believe that you are following the Drum in this part, and i hear the first kick are over here 00:12:427 - , the second kick over here 00:12:584 - . and guitar here 00:12:741 - . so if you are following the drum . you should move 00:12:741 (12741|1) - to 00:12:427 -

Rearranged this, changed the only first pattern as it sounds really better that way indeed, however kept the doubles and the 1/2 rythms after that


00:13:056 - i hear kick sound here.. intended?

00:06:773 - kick sound here too

00:07:087 - ^

00:07:401 - ^
now that's something that concern me aswell I just copied hitsounds from unforgotten I might need to ask if it's okay to add thooose

and so on. it's okay thou for nm to follow the kick drum properly and skipping the drum roll like this 00:03:474 (3474|0,3631|1,3789|2) - still sane and playable, just.. use only 1 note.

00:05:281 - it's okay to add more here. not too hard if you use simple stair and not use dual here 00:05:359 (5359|4) -

00:14:940 (14940|5,14940|2) - it.. not very fit with the drum and other instrument.. and only makes it a bit confusing if you do following drum on the earlier part, how about 00:14:940 (14940|2) - move this to 00:15:097 - for the crash, and then 00:14:940 (14940|5) - change it to LN and end it here 00:15:097 -

for 00:15:412 (15412|3,15569|2,15726|1,15883|0) - this part... it's same as above. just add LN here 00:15:255 - and end it here 00:15:412 - , don't worry... it still sane for NM if you put the LN on the right hand (so the Left can focus on this 00:15:569 (15569|2,15726|1,15883|0) - )
^ both of thoose , The simples here are fairly nicely made imho , and LN wouldn't do that well unless they follow the exact guitar riff wich is hard to play with the simples , so no change here

00:16:040 (16040|5) - till 00:26:092 (26092|3) - quite same as the earlier part. follow all the kick and snare of the drum and only use 1 note for that

00:39:207 - add note here. less confusing

00:40:464 - this too

00:41:720 - this too and so on

I disagree with that one, 1/4 (kinda) rythms here are really more confusing tham just 1/1 it's probably more catchy but that would need to repattern the whole section and again since it's not my diff I won't allow myself to do that as it wasn't the main intention of this section

00:47:453 (47453|5,47453|3,47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - the way you skip the drum roll aren't really nice. how about following the vocal instead? more clear and less confusing
hmm , tbh I think that's okay
01:43:213 (103213|4) - add one more note. it feel a bit empty since you use dual on here 01:42:584 (102584|5,102584|3,102898|3,102898|5) - and suddently using single there

and about this one 01:43:370 (103370|0,103527|1,103684|2,103841|3) - why not using LN instead to skip the drumroll? you can do it like this http://puu.sh/rkewe/0550c26a6c.jpg

you can apply that LN here too 01:33:003 (93003|1,93160|2,93317|3,93474|4) -

00:47:611 (47611|0,47768|1,47925|2,48082|5,48082|4,48239|2,48396|4,48396|5,48553|2) - (well this is optional)

02:33:317 - i still hear snare here. intended?

02:35:673 (155673|0) - this and other similar with this.. i dont really get this note. if it's the crash. you should put it here instead 02:35:359 - since the clear crash are there. plus i dont hear any sound 02:35:673 - here and other place that similar with this. please re-consider
I firstly thought you were right here, however I think that's really nicely done , that little hit is barely audible but does have a certain' style' that I kinda like x3

i guess i already point the critical part on this diff... you can check the rest using this mod as the guide

last word for you. it's okay to use 1/4 snap for something like this 02:43:056 (163056|1,163213|2,163370|3) - or this 00:27:820 - . if longer than that. either follow the vocal or use LN to skip it

GL ETER-NYAN~
Replied what I didn't forget about , hope I mainly replied them aaaaa

Kaito-kun wrote:

You have been blessed with a mod from the Roasted Macaroni Modding Queue


Yo ETernalie :3

1|2|3|4|5|6

[Stein's Normal]
You may not want to hear this but.......I don't like at all your diff. I would consider it more of an easy or low Hard rather than a Normal. Some patterns feel more like a Hard, and by the end of it, only thing that makes me think it's a "Normal" is the Star Rating (which we all know it's not perfect at all). Anyways, most of these suggestions will be to make the patterns more comfortable and fluent, rather than "nerfing", since I consider the main difficulty spike comes from the patterning, not the layering:
00:05:988 - Starting here, I feel all of the LNs out of place. I played the map, and didn't quite understood what it standed for, and then went on editor, and I have yet to understand the true meaning of the LN. I can only guess it's to represent the guitar. And if it's like that, I find it unnecesary. You are already mapping guitar with the single notes, there's no meaning behind adding those LNs other than increase difficulty for the player (remember new players are not used to hitting notes while holding a LN). So my suggestion would be to remove those LNs, and replace them with notes, since you are already representing the guitar with those.
Thoose actually follow the guitar 'bass' sound really well , aside the last LN that just needed a little snapping snap so keeping thoose
00:26:092 (26092|3,26249|3,26563|4,26720|4,27035|2,27192|2,27506|3,27663|3) - I'm honestly not very fond of these jacks, tho I will admit they are not as hard as they look. Tho I would prefer it to be a 2-note stairs instead of a jack
thoose are actually really cool in term of pitch and we all know I love pitchy chan so no change, beside it's still 'okay' imho and that was the intention of it
eventho stairs might be easier no changey~

00:35:516 (35516|1,35830|1) - Dunno if it's intentional or not. But it would fit both the song and the whole section if it were not one on top of the other. Best suggestion I could think of is doing this: https://osu.ppy.sh/ss/6307307
00:37:087 (37087|2,37401|2) - Same as above, I'm not sure if it's intentional or not, but it fits the song more if it's not one on top of the other. Suggestion: https://osu.ppy.sh/ss/6307319
After going throught the map a bit more, I noticed these keep repeating themselves, so I consider you are indeed patterning it like that on purpose. I also noticed why you are putting them like that, but it would fit more to move them isntead of having them one of top of the other. I testplayed it 3 times before modding, and I only noticed the reason why it's patterned like that 30 minutes into the mod, so keep that in mind.
Thoose are actually kind of conflict for me , they are nice cause I think I understood the main reason of the use , well i'll ask that to Purple guys later on
I don't know if you noticed this, but the 4th column is empty from 00:36:459 - up to 00:40:857 - (around 4 seconds :v). To fix that (and make the map more comfortable to play), do this: https://osu.ppy.sh/ss/6307494
00:47:925 (47925|2,48082|4,48082|5,48239|2,48396|4,48396|5,48553|2) - Oh dear god. You sure about this one? This is uncomfortable to play for me, I wouldn't want to imagine how a player in this skill level would feel. Yes, I know it fits the song, but considering the difficulty of the map as a whole (not talking about SR), I think this is a bit too much. Something like this would be best, or at least what I can think of atm
Re arranged things here while keeping pattern but using simples and crash emphasis at the end
00:48:710 (48710|3,49024|3,49338|3,49652|3,49967|3,50281|3) - Instead of following the drums to make such tedious pattern (for a Normal), why not follow the guitar to some extent and do something like this: https://osu.ppy.sh/ss/6307569. It's more comfortable and feels like you are following the guitar, while keeping the drums beat.
no change here for now
00:58:134 (58134|1,58291|0) - Not pointing out an actual problem, just more of a warning. Be careful with these type of notes (one-handed 1/2 stairs I would call it, even tho it's not precisely a stair since it's just 2 notes lol)
slightly moved a note here
01:13:527 (73527|5) - Would be better if you move this to the 5th column, makes a nicer pattern
01:16:668 (76668|3,76982|3,77296|3,77611|3,77925|3,78239|3,78553|3,78867|3,79181|2,79495|2,79809|2,80124|2) - I highly disagree with this type of patterning for a Normal, tho I honestly can't think of anything that you would accept (you can always go with making stairs and such, but I doubt you want that, or even accept it). This is my best bet at reaching a middle ground (What I did is move the notes with cymbal to another column, to sort of emphasize them without having to add notes)
By the start of the 1st kiai, you emphasize way too much the left side of the playfield, so maybe move some notes over to the right side to give it some love. (Also, move 01:37:087 (97087|4) - to the 6th column, it's way too empty at that section lol)
01:41:485 (101485|2,101485|1,101642|3,101799|1,101799|2,101956|3,102113|1,102113|2) - Nice 3 you got there. Unfortunately, I don't always tend to get 300s with these pattern, considering how sudden it is compared to the rest of the map. Repatterned the whole section to make things more fluent and comfortable.
slightly re-arranged here aswell
02:12:113 (132113|1,132427|1,132741|1,133056|1) - I don't find meaning for this tbh. I think I have an idea of what you were trying to do here, but it came out wrong, or at least that's how I see it. Did some repatterning and made it more relevant to the music.
it plays good and apparently was intended so no change as of now
02:14:155 - Same as the start, no meaning for having LNs when you are already mapping the guitar with single notes, it just confuses into thinking there's another sound.
02:34:260 - Oh god those 1/1 jackhammers. Not hard to hit, don't misunderstand me, but not as easy to time properly for those around this difficulty (asked a friend to test this specific section out, got MAX at the start, then it started going down up to 100s). (Also, I pointed out that I disagree with it, but you may not care at this point lmao).
moved two notes here, and kept the jacks cause that was planned to be like that so don't want to really 'change' the style
02:41:799 (161799|0,161956|1,162113|0,162427|0,162584|1,162741|0) - Ok, this is too much. A [1][2][1] trill isn't the most comfortable pattern to play on 6k, let alone for this level of difficulty. At the very least, move 02:41:956 (161956|1,162584|1) - to column 4 to make this comfortable to play.
re arranged something here , mostly Ctrl+H and a note move
02:49:024 (169024|1,169338|2,169338|1,169652|2) - Ok, I don't know if this was intentional, but I find no reason for this to be patterned like that.
re arranged here
02:52:166 (172166|5,172166|4,172794|5,172794|4) - wouldn't it be better to move this to columns 1 & 2, and make this a simple trill?
i'd go with a trill, but the jack is obviously intended and same reason as above I don't want to 'change' the style of the GD eventho i'm assigned to apply things here
02:53:108 (173108|2) - Also, move this note to the 4th column Fair enough
02:58:762 (178762|4,178762|5,179077|4,179077|3) - I consider this to be too much strain on the right side, best to move one of the 2 double to the left side. Something like this is what I have in mind
I actually kinda like this pattern , it may be a bit tricky but yolo x3
03:01:904 (181904|4,181904|3,182061|2,182218|3,182218|4,182375|2,182532|3,182532|4) - Same things stated 2 times already.
03:14:469 - I honestly don't know what to say to this, I find this [1][3][1][4][1][whatever other column] pattern way too much for a Normal
that does look 'intimidating' however it's kinda cool, asked suggestion and re-arranged it slightly to make hand balance (and no the 1/1 jack didn't move a single inch xd) that's really cool and unique in my opinion , also it reminds me TTFAF and Deadbolt in Guitar hero so i'm double okay with it ahah
03:58:919 (238919|3,238998|4,239077|5) - Very careful with this stair, it's the only place in the whole map that you use 1/4, which may throw off most players the first time.
re-arranged and made it cute, however the 1/4 remains present

This is all for now, I only checked Stein's diff, but if you want me to check your diffs ETernalie, you can catch me in-game and we can do an IRC :3
Allright here goes . Thanks for mods Guys , and Hope I didn't butcher the GD, shouldn't have and it keeps pretty loyal to what stwein intended imho
juankristal
So lets see, part 2/X of checks with juan: (no kudos)

Unforgotten
01:41:799 (101799|4,101799|0,101799|1) - How about using that triple as LN as well?

01:44:940 (104940|3) - Would move this to 2 and 01:45:097 (105097|1,105176|2) - ctrl+g this. Give more stuff for the right hand so it balances with the previous left oriented pattern.

01:49:181 (109181|1,109338|5,109495|1) - Could be a ctrl+h and move to right. I find those 01:48:867 (108867|1,108867|4,109181|1,109181|4) - being in the same coulms quite meh.

01:52:480 - Why there isnt any jack over here? D: https://osu.ppy.sh/ss/6586077 that perhaps?

02:13:527 (133527|5,133527|0,133684|2,133684|3) - I think jacks for those and 02:13:841 (133841|0,133841|5,133998|3,133998|2) - those are better choices.

02:25:700 (145700|2) - This one confuses me as well. Should be on white tick? Or red? Or both?! 02:30:647 - Like here?

I get why this is a jack 02:38:972 (158972|0,159129|0) - and 02:38:658 (158658|0,158815|1) - isnt but I feel its better to be both jacks or none jacks at all.

03:02:218 (182218|2,182218|4,182218|1) - Same LN thing!

03:13:684 (193684|2,193762|1,193841|0) - Ctrl+g? The drums here goes a bit wild so changing the flow is a good idea.

03:18:867 (198867|1,198867|5,198867|0,199024|5,199024|0,199024|1) - If jack, why not jack 03:18:239 (198239|2,198239|5,198239|4,198396|0,198396|1,198396|3) -

03:43:056 - I cry no LNs... :'(


To be continued... (dinner time)
Topic Starter
Fubukicat

juankristal wrote:

So lets see, part 2/X of checks with juan: (no kudos)

Unforgotten
01:41:799 (101799|4,101799|0,101799|1) - How about using that triple as LN as well?

01:44:940 (104940|3) - Would move this to 2 and 01:45:097 (105097|1,105176|2) - ctrl+g this. Give more stuff for the right hand so it balances with the previous left oriented pattern.

01:49:181 (109181|1,109338|5,109495|1) - Could be a ctrl+h and move to right. I find those 01:48:867 (108867|1,108867|4,109181|1,109181|4) - being in the same coulms quite meh. I didn't even noticed thoose two things being same collumn ahue , ok moved

01:52:480 - Why there isnt any jack over here? D: https://osu.ppy.sh/ss/6586077 that perhaps? let's try that

02:13:527 (133527|5,133527|0,133684|2,133684|3) - I think jacks for those and 02:13:841 (133841|0,133841|5,133998|3,133998|2) - those are better choices. sounds cool indeed !

02:25:700 (145700|2) - This one confuses me as well. Should be on white tick? Or red? Or both?! 02:30:647 - Like here? duuuuuuuude nice , I missed the
absence of drum roll here (or I imaginated it I guess) , ma bad lol


I get why this is a jack 02:38:972 (158972|0,159129|0) - and 02:38:658 (158658|0,158815|1) - isnt but I feel its better to be both jacks or none jacks at all.
I get the idea, made them non jack for both of them i'm not too fan of the idea to make jacks too focused on the left hand while pressing and releasing LN thingys at same time

03:02:218 (182218|2,182218|4,182218|1) - Same LN thing! hawaawawawawawa okaysu

03:13:684 (193684|2,193762|1,193841|0) - Ctrl+g? The drums here goes a bit wild so changing the flow is a good idea. that would make some variety in the pattern so yup

03:18:867 (198867|1,198867|5,198867|0,199024|5,199024|0,199024|1) - If jack, why not jack 03:18:239 (198239|2,198239|5,198239|4,198396|0,198396|1,198396|3) - good call

03:43:056 - I cry no LNs... :'( I firstly tried to remenber why I didn't make this the same as the two other chorus, and imho they don't sound the same
here drums is kinda calling ya know , xD , well I can eventually change that yeh ,kept for now


To be continued... (dinner time)
Thanks for the modsu again , I MUST RESIST NOT GIVING KUDOSU AAAAAA
:blamejuan: (xd) :3

unreplied things are just applied
juankristal
Part 3/X

Steins
00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better.

00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.

00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it.

00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run.

00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.

01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)

01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand

02:08:501 (128501|5,128815|5) - triggered


02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right

it might need some more touches in general but we will see

I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.
Topic Starter
Fubukicat
Tanks , will see with Stein if she can update it or if I have to u _u
juankristal
Part 4/X

Hard
00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.

00:33:631 - Rip anchors?, 00:36:145 (36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.

Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.


01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.

01:48:867 (108867|4,108867|5) - Shouldnt be a single note?

01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there

01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too.

As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.


02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff.

03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead?

03:21:694 (201694|3) - Missing double.

03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me.
Topic Starter
Fubukicat

juankristal wrote:

Part 4/X

Hard
00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.
Changed that
00:33:631 - Rip anchors?, 00:36:145
(36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.
I don't quite get what you pointed out here (or partly but i'm not sure)

Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.


01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.
Imho they aren't so hard , but i'll note it

01:48:867 (108867|4,108867|5) - Shouldnt be a single note? fixed

01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there nice catch

01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too. gud idea, I did use it later one at the end of the map aswell

As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.
fixed with a downstair here

02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff. fair enough

03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead? Moved but i'm not too sure why I added a note here to begin with :THINKING:

03:21:694 (201694|3) - Missing double. added

03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me. allright
Thanks for that, will try to see for stein's diff when like there is nothing else to check
juankristal
News on Steins? I dont mind waiting to be fair but I just want to know :P
Topic Starter
Fubukicat
Should happen one day tbh '_>'
stein being quite busy she'll probably do that at a point :

UPDATE : Stein just allowed me to make some change for her on her diff, so here goes I guess

juankristal wrote:

Part 3/X

Steins
00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better. sounds legit

00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.
okay
00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense this first one seems intended and in a repeated scheme so no
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it. kept that one or the same reason as above, but changed the others

00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run. fair enough

00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.

01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)
both of this applied afai remenber ^
01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand
moved the first, but kept the second

02:08:501 (128501|5,128815|5) - triggered not changing , it's again very certainly what she meant to use there


02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right
The real question is , is it a hand as in 'he' or a hand as in 'she' , or maybe is it 'it' ? , not moved the jack thing , cause they really are okay imho seriously it looks quite empty on the left but it's kind of a charm to have thoose anw , as for the ctrl+h and move applied

it might need some more touches in general but we will see

I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.
So here goes nothing . hope I didn't kill her diff in the process lul
Aras
finally it's happenning :DDDDD
Topic Starter
Fubukicat
that's a nice cup you have mononosky arasy aras
juankristal
owo
Topic Starter
Fubukicat

juankristal wrote:

owo
uwu \:D/ Tank Juan (throw the kudos at the last post with a check as you wanted it to be)


EDIT : lmao I failed and gave it to a random post above, OWELL, , anyone who sees this please don't deny or anything plz xd
Feerum
Random Mod for Eternya~



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for you

General


Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -

Stein's Normal

00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB.
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence.
I highly suggest you to move this notes to 4 or to the other hand.

01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -

01:38:972 - Another Cymbal

02:26:720 - And again a missing note for cymbal.
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks.

03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - .

03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.

And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties.

That's all. I think the diff is overall pretty solid

Hard


So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.

01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.

02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing.
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds.

03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!

03:14:469 - // I really enjoyed playing this Part. Until the next Kiai.

03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER.

That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.

Unforgotten

Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.

I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.

00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.

01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps!

I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.

02:38:658 - Dem clap hitsounds again. See above in Hard/Normal

03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before.
03:29:548 - // Hello Diffspike!

That's all!
Interesting diff, especially the chorus.

You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.

When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.

You can probably call me back when everything is fixed and juan did re-bubble it ;)
Topic Starter
Fubukicat

Feerum wrote:

Random Mod for Eternya~



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for you

General


Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -

Stein's Normal

00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB. removed
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence. moved and re-arranged the next note to not really emphasis too much on the 4th collumn
I highly suggest you to move this notes to 4 or to the other hand.

01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -

01:38:972 - Another Cymbal

02:26:720 - And again a missing note for cymbal. ^ all of them added another note
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks. i'm not sure either why I added clap, but changed them with kick hopefully should be fine

03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - . re-arranged according to the doubles you sent at the end

03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.
triggeredru weeee, re-arranged aswell,

And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties. fixed

That's all. I think the diff is overall pretty solid

Hard


So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.

Actually I just though to add them here, as the higher diff is full of them , I don't especially thought about them being difficult tbf , I can eventually change them if there is an extreme need

01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.
Rechecked the diff entirely and get rid of potentially all of them that was uneeded

02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing. nice catch XD
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds. fixed

03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!
I did that on the hardest diff so WHY NOT !

03:14:469 - // I really enjoyed playing this Part. Until the next Kiai. <3

03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER. YES SIR YES !

That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.

Unforgotten

Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.

I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.

00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.
^ loved it , fixed all of thoose

01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps! IKR , I loveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it , like this thing is fuuuuuuuuuuuuuuuuuuun

I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.

02:38:658 - Dem clap hitsounds again. See above in Hard/Normal tee hee~ fixed again~

03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before. nice catch, removed one
03:29:548 - // Hello Diffspike! Hi , i'm diffspike, I look super hard but i'm actually really easy to play !

That's all!
Interesting diff, especially the chorus.

You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.
i'll find some nepgear in exchange or something ' _' tee hee~
When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.

You can probably call me back when everything is fixed and juan did re-bubble it ;)
Thanks Ferunya <3
Topic Starter
Fubukicat
Once upon a time ,
In a far far away land, everyone was happy and dealing with the daily things of their lives
as the sun was shining and the wind blowing , everything was perfect
when suddenly .
A terrible fate encountered the most beloved person of the land , they got cursed by the terrible and quite dangerous Impatience
what could have been worst tham that indeed ? , It was around that time that we saw the land destruct itself slowly and slowly
who could save us ? and stop this inner destruction , who could solve the problem and do the things that have to be done ?
unfotunately the legends of that time were not found back entirely or maybe they were not yet over

EDIT: Don't question why I do that, I don't know either , it sounded fun in the moment xd
juankristal
I will still question, why...

Sorry mang, tomorrow is my sis birthday and the day after that is mine birthday + SOFT and overall a hard week. Will try to get this done before wednesday. No promises.
Topic Starter
Fubukicat
I realized but despise my will to not actually make it sound bad, that story didn't quite went well eh :thinking: (i'm bad at text EH)
also , huppy birthday to the both of you , and once again I can wait, I mean it was more of a '' welp, now what ? '' more tham anything
if you can't you can't, what can we do about that /shruggy

anywa i'm failing to express myself again ww , tonikaku , have a nice week . w.
juankristal
00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties

hard:

01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here

owo
Topic Starter
Fubukicat

juankristal wrote:

00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties
Idk what happend to the HSs here . w. fixed
hard:

01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here
both of thoose should be more simple to read/press

owo

uwu
juankristal
ewe
Topic Starter
Fubukicat

juankristal wrote:

ewe
nwn (strange post number breaker eh) thankie~
Topic Starter
Fubukicat
Dead for an unknown amount of time



(probably forever)
Julie
Guess who's here...owo









































TA-DAAA!! HAPPY BIRTHDAY ETERN-TAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >w<!!!!!!!!!!



Is time to push this map to rank owo!



  • [General]
  1. Not sure if there a reason why the timing line don't start here 00:03:474 - , the metronome stay the same, unless there a reason for it. Note might be unsnap of less then 1 ms, so might have to resnap if you want to put the timing line there.


  • [Stein's Normal NOT DONE MODDING]
  1. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  2. 00:48:082 - Wow what happen here?! No more drum hitsound!! What happen? XD

  3. 00:48:710 - I find rpd fast.wav for solo hitsound, being more matchable, or add 2 hitsound like other difficulty.

  4. 01:01:275 - No finish hitsound here?

  5. 01:01:275 - Put some note on the 3rd column, there barely any : https://puu.sh/xZVmy/f29d813e9c.png

  6. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  7. 02:43:998 - Should be rpd fast.wav.

  8. 03:13:684 - Follow Insane mod.




  • [Hard]
  1. 00:03:553 (3553|2,3710|5) - Add rpd fast hitsound to follow the drum stream just like that max level

  2. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  3. 00:08:501 - + Might want to add note on 1st column :

  4. 00:09:443 - + Nearly no note on 3rd column

  5. 00:11:328 - + ^

  6. 00:13:684 - +Same reason but on 1st column , this one have a lots of note, should be easier to spread out

  7. 00:15:333 (15333|5) - Make this Wet Fast.wav, same drum as 00:15:255 - .

  8. 00:16:354 (16354|3) - Should have wet fast hitsound. Since most note prioritize the drum hitsound over the hitnormal hitsound.

  9. 00:24:207 (24207|3) - Move this to 2nd column. Lacking note on 2nd column but also easier to play and emphasize the loud drum more from tthose wet fast.

  10. 00:28:605 - Add wet fast hitsound like in the last difficulty?

  11. 00:28:605 - + Omg what happen with the 1st column and last, I understand one column going to have a repeat 1/2, but I think for the other notes, it might be too much in the middle, try to spread out

  12. 00:31:118 - + Your same column end up being on white tick instead of red tick compare to others.

  13. 00:33:631 - + Which one is the same column here?

  14. 00:36:145 (36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - Avoid this in hard, one same column is enough and keep it consistent with the previous one.

  15. 00:38:658 - + ^

  16. 00:41:171 - + ^

  17. 00:42:741 - miss a hitsound xP

  18. 00:49:652 - Missing a drum hitsound here.

  19. 00:55:307 (55307|0,55464|1,55621|2,55778|1,55935|0,56092|1,56249|2) - Might want to change a bit here? a bit to snak-ish on the left hand xD.

  20. 01:01:275 - No finish hitsound here?

  21. 01:20:124 - + I'm actually questionning your spread with Insane, not because is one LN with stream while insane have 2 LN mean that is easier. The one in hard is actually harder to read and harder to acc, due to index usually being the strongest finger, yet is on hold and the ring finger can be harder to manipulate then having the ring finger in hold, with index streaming.

  22. 01:33:710 -

  23. 01:53:893 (113893|5,113893|3) - Delete one of this, this is getting way too dense, is like as hard as the last difficulty.

  24. 02:22:951 - FIRST COLUMN

  25. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  26. 02:26:720 - no 2 note like here 02:29:234 - ?

  27. 02:34:260 - 10 SECOND!

  28. 02:43:998 - Should be rpd fast.wav.

  29. 03:01:590 (181590|0,181747|5) - no drum hitsound?

  30. 03:13:684 - Follow Insane mod.

  31. 03:04:417 - GRRRRRRRRRRRR, you really need to do something with other column, and your trill are not even equal x.x [img]https://puu.sh/y8Hrv/f6ecd91659.png
    [/img]

  32. 03:29:705 (209705|3,210019|1) - No drum hitsound? Your sample are there on the blue line.

  33. 03:33:317 (213317|2,213396|3,213474|2,213553|1,213631|5,213710|2,213789|4,213867|3,213946|1,213946|2) - STREAM SO DENSE SO HARD TO READ!! QAQ spread on 1st column too ;w;!

  34. 03:57:192 - Add finish here owo, like you did on the other difficulties.

  35. 04:00:333 - ^


  • [Unforgotten]
  1. 00:04:260 - I'm actually curious why this don't have the same hitsound as this 00:03:946 - , while they have the same drum.

  2. 00:08:029 (8029|3) - Move this to column 1? There a bit too much note on column 4 00:07:401 (7401|3,7715|3,8029|3,8344|3,8658|3) - and nearly none in column 1 xD https://puu.sh/xZU5M/7052ff9c13.png
    If you were really trying to match the guitar pitch, 00:07:558 - this have the same pitch as 00:08:029 (8029|3,8344|3) - , that's why I don't see why it would be bad to move it to column 1, since you're not 100% matching the guitar pitch from what I'm seeing xD.
    Unless you try here 00:07:401 (7401|3,7558|5,7715|3,7872|5,8029|3,8186|5,8344|3) - , but that's not how the guitar pitch work xD.

  3. 00:10:700 - Missing Rpd Fast.wav hitsound.

  4. 00:12:270 (12270|0) - Move this to column 5. Too much column 1 and nearly nothing in column 5 https://puu.sh/xZUdb/496c94f0a8.png.

  5. 00:15:333 (15333|5) - Make this Wet Fast.wav, same drum as 00:15:255 - .

  6. 00:15:490 (15490|2) - Should be Rpd Fast.wav, same drum as the whole stream just like you did in Hard.

  7. 00:17:453 - Why is this drum 1 note, you usually put 2 notes for them. And the guitar is still present, same pitch as 00:17:296 - .

  8. 00:19:967 (19967|2) - Same reason as above ^, but you also forgot Wet Fast.wav, same drum + you did it in other difficulty.

  9. 00:21:851 (21851|0) - Here too, the thing is I don't think is because after a triplet you do one note, since even here 00:22:480 (22480|0,22480|3) - , you do 2 notes after a triplet.

  10. 00:36:145 - I don't know if you wanna try something but like switching all the note on this section so the solo jacky part end up being on the right hand. So is like left, right, left, and now right. Since you can notice them pretty well in the gameplay.

  11. 00:39:129 (39129|1,39207|5,39207|3,39207|0,39286|2,39286|4) - I find this really fishy, because on the section before this, like the hype section that couldd be like a kiai, the drum stream never go 1-3-2, but usually 2-1-2 or like 1-1-2, something like that, I honestly don't like a 3 in the middle, mostly this part should be much easier then that part I mention. Probably want to make something that play more well, I don't mind if you want to keep that kind of drum a 3 notes, but maybe try to make something easier to play on this part, such as for example https://puu.sh/xZUOg/d27656f4b5.png, which avoid a small trills, or each drum each hand https://puu.sh/xZUPm/22c2a94d2d.png, but that might be too easy for your taste.
    Like hey, something like you did here 00:40:385 (40385|1,40464|5,40464|0,40464|2,40542|3,40542|4) - , which doesnt feel too trill on one hand :D.

  12. 00:40:385 (40385|1,40464|5,40464|0,40464|2,40542|3,40542|4) - ^ Same reason, maybe something like this https://puu.sh/xZUUS/2ea199b866.png to avoid the right hand mini trill

  13. 00:48:082 (48082|0,48082|2,48082|3,48160|4,48239|1,48317|5,48396|3,48396|0,48396|2,48474|4,48553|1,48631|4) - Wow what happen here?! No more drum hitsound!! What happen? XD

  14. 00:53:579 - Forgot a finisher here, since you have it in Hard. Unless you remove the hard one to keep it consistent. Since there is many part you didn't add a finisher xD. Like here 01:02:375 - that is totally the same sound.

  15. 01:01:275 - No finish hitsound here?

  16. 01:22:558 (82558|0) - You sure you hear a drum sound here from the song? Just want to make sure.

  17. 01:27:898 (87898|3,88684|0,88841|2) - What happen with these 3 notes not having rpd fast histound.

  18. 01:41:799 - No more drum hitsound here?

  19. 02:13:684 - and 02:13:998 - rather put these fast rpd for that drum sound.

  20. 02:22:637 - + screenshot start here, do you want to do something like this https://puu.sh/xZYjl/03f64f4d1e.png, it seem like a better flow to play the stream here 02:23:422 (143422|3,143501|2,143658|3,143736|2,143815|4,143893|5) - .

  21. 02:31:747 (151747|3,151904|5) - Switch these 2 notes to avoid that jack, since you barely have note jack in this section xD

  22. 02:33:867 (153867|2,153946|4,153946|3) - I personally would move these one time to the left xD.

  23. 02:35:359 - Just a suggestion, you don't need to accept, since this is last diff, and seeing such easy part can kinda be boring, was wondering if you want to maybe do something like this to match that chhhhh sound that is pretty clear : https://puu.sh/xZYEI/5de5725a83.png . WIll need one LN here 02:38:029 - if this is accept. 02:40:385 - + Here too

  24. 02:43:684 - Make this 2 notes like you did here 02:43:056 - ?

  25. 02:43:998 - Should be rpd fast.wav.

  26. 02:53:108 (173108|0,173186|1,173265|2,173344|4,173422|3,173422|5) - I find these stream kinda break the flow, I'm not sure why, maybe you try to avoid stairs? But still is kinda weird to avoid a stairs in this situation. https://puu.sh/xZYSv/d092ee6d9d.png Flow much better no? You might want to check out Hard if you fix that, so hard doesn't get harder then insane on the stream pattern xD.

  27. 02:53:736 - Add one more note like in Hard, or like you usually do at your beginning of long stream? xD.

  28. 02:54:993 (174993|0) - , 02:56:249 (176249|5) - , 02:57:506 (177506|1) - , 02:58:762 (178762|3) - , 03:00:019 (180019|0) -, 03:01:275 (181275|3) - I don't get why these notes don't have Wet Fast anymore, while in this part, those notes still does. 01:35:830 - . Probably because of that other drum being really clear, but this feel kinda unconsistent between the first kiai and this.

  29. 03:11:485 (191485|2,191485|0,191642|1,191799|0,191799|2,191956|1,192113|1,192270|2,192270|0,192427|1,192584|0,192584|2,192741|1,192898|1,193056|2,193056|0) - Hmmm left hand seem overhelm https://puu.sh/xZZ9F/56c2b7c7b7.png . 03:11:485 (191485|2,191485|0,191799|2,191799|0) - Different drum then the other 1|2 on the pic. Pretty sure you can fix that owo.

  30. 03:13:684 - I honestly dislike the no hitsound here, mostly when is a soft-hitnormal, put wet fast, since same drum as 03:13:762 - .

  31. 01:03:317 - 1st column?!?! 3-4 second with no note! https://puu.sh/y8FCr/0b1a9c234a.png

  32. 03:18:710 (198710|4,198710|3) - Not sure why this is 2 notes, while the other triple all start with 1 notes, drum still remain the same.

  33. 03:23:736 (203736|1) - Move to 3rd column, lacking note on that column and avoiding a random jack.

  34. 03:35:202 (215202|5) - Same reason as 02:54:993 (174993|0) . And so on owo.

  35. 03:44:626 (224626|2,224783|3) - Swap these 2, mostly to avoid the jack, but that's mostly because, holy crap your left hand is having so much notes compare to the right side!!!

  36. 03:46:040 (226040|0,226040|2,226197|1,226197|3,226354|2,226354|0,226511|1,226511|3,226668|0,226668|2) - Think you can at least fix that ;w;!! left hand T^T!! Doesn't fit the guitar pitch either ;w;

  37. 03:50:752 (230752|1,230752|0,230830|2,230909|3,230909|4) - How about this https://puu.sh/xZZRy/3e6f70733d.png, since you did a double stream here 03:48:239 (228239|5,228239|2,228317|1,228317|4,228396|0,228396|3) - (like is the only part with double stream triplet so far).

  38. 03:52:951 - No more 2 notes on this drum?


offtopic : 02:11:956 - I thought someone was about to do : AHHH-CHOO LOL.

Did you use a hitsound copier or something? Or you actually put each sample x.x?
I'm having trouble mentioning everything ;w;...
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