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posted

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Change "orien" to "orient" (metadata from Youtube)

Easy

  1. 00:11:345 (1) - 1/8 isn't allowed in Easy-diffs, lol. but its allowed in my map xd
  2. 00:20:970 (4) - nc?
  3. 00:21:970 (5) - make sliderpoints a bit away from each other sorry i like the current shape
  4. 00:24:637 (2) - strange slider... (just a suggestion, tbh it's normal slider xdxd) Yea its fine
  5. 00:57:637 (2) - move a bit down for better flow

Normal

  1. Change OD to 4
  2. 00:11:970 (2) - move to x=332 y=164 for better blanket
  3. 00:14:637 (3,2) - stack (your pattern isn't a stack)
  4. 00:22:970 (5,1) - move 5 a bit down and 1 a bit right

Hard

  1. 00:25:137 (2,3) - stack here and don't stack 00:25:303 (3,4)
  2. 00:30:637 (3,4) - ^ Both are fine imo
  3. 00:56:303 (5) - move a bit right
  4. 01:04:637 - add note here and start slider from 01:04:720 (suggestion) i will think about it
Good luck!
{end of mod}
No reply = fixed

Thanks!~
posted
Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me
  2. Inconsistency in Kiai Times:
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637


[Hitsounds]
  1. seem alright


[Timing]
  1. seems ok



[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg


seems good
posted

C00L wrote:

Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd
  2. Inconsistency in Kiai Times: oh yes , thanks . fixed
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637


[Hitsounds]
  1. seem alright


[Timing]
  1. seems ok



[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo imo its not needed
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg ok sir


seems good
Thanks ouo
posted

DeRandom Otaku wrote:

C00L wrote:

[General]
[list]
[*]your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd aaaah yes your right totally forgot about that x-x


seems good
Thanks ouo
posted
Hello!
Mod from my queue!

00:13:970 (2) - Move it a bit up, cause it looks old
00:24:637 (2) - It looks weird O.o. Make second tick to red
00:45:303 (3,1) - Improve blanket
00:58:637 (4) - Move it a bit to left
00:53:970 (1,2,3) - Weird pattern
Nice diff m8!
00:13:304 (3) - White tick on x:41 y:143 looks better
00:15:970 (2,3) - Blanket improve
00:27:970 (3) - End tick to x:443 y:58
00:56:303 (5) - CTRL + H look better imo
00:46:303 (2,4) - Blanket improve
00:57:303 (5,6) - ^
01:03:970 (1,2,3,4,5,6,7,8) - (It's my sugestion you can leave it) What do you think at make four 1/4 sliders here??


END!
Sorry for short mod!
Good luck!
posted

C00L wrote:

aaaah yes your right totally forgot about that x-x
Its oki mate!~

Chalwa wrote:

Hello!
Mod from my queue!

00:13:970 (2) - Move it a bit up, cause it looks old Its fine :3
00:24:637 (2) - It looks weird O.o. Make second tick to red
00:45:303 (3,1) - Improve blanket
00:58:637 (4) - Move it a bit to left umm nope owo
00:53:970 (1,2,3) - Weird pattern its oki
Nice diff m8!
00:13:304 (3) - White tick on x:41 y:143 looks better
00:15:970 (2,3) - Blanket improve
00:27:970 (3) - End tick to x:443 y:58 That makes blanket worse imo
00:56:303 (5) - CTRL + H look better imo i made antiflow there on purpose
00:46:303 (2,4) - Blanket improve
00:57:303 (5,6) - ^
01:03:970 (1,2,3,4,5,6,7,8) - (It's my sugestion you can leave it) What do you think at make four 1/4 sliders here?? that wont be necessary


END!
Sorry for short mod!
Good luck!
No reply = fixed

Thanks!~
posted
Hey Ren ;)

As promised here's my mod now :3

[General]
  1. maybe you could find out what music genre this is and add it to the tags
  2. I suggest to add a custom normal hitwhistle because the default sounds weird
  3. the rest seems fine ;)


[Easy]
  1. most easy maps use HP 1 or 2 pls use HP 2
  2. no DS problems according to AiMod! good job ;)
  3. 00:11:345 (1) - I'm not sure about this circle... it's snapped but there's not even a rhythm it's just a random
    circle. I wouldn't map this start mapping here 00:11:970 - or here 00:12:637 - (last one recommended because the cadence starts there)
  4. 00:24:637 (2) - I don't like this slider shape here, because the white bos doesn't make sense,
    maybe use sth like this
  5. 00:25:970 (3) - NC for consistency
  6. 00:27:303 (1) - no NC, same reason
  7. 00:28:637 - I suggest to make this clickable because a NC is needed here and it's also a strong beat
  8. 00:50:637 (4) - mt (move to) 44/232, and fix DS to 1 after that
  9. 01:00:303 (2,3) - change position


[Normal]
  1. 00:11:345 (1) - same like in easy
  2. 00:11:970 (2,1) - maybe you could blanket 1 with 2's slider start
  3. 00:16:637 (3) - this super curvy slider looks a bit messy and lonely q.q xD try to make a blanket or
    change the shape. A suggestion ofc this needs some workaround ;)
    http://puu.sh/ppULO/1cf9f1f647.jpg
  4. 00:19:304 (2) - changes to this slider would be necessary if you apply the previous suggestion
  5. 00:27:970 (5) - convert to curvy slider, cause straight is boring ;P
  6. 00:29:970 (2,3) - sth tells me that the blanket is not correct
    lol
  7. 00:32:637 (1) - move a bit down that it's an accurate triangle with 2 and 1
  8. 00:43:970 (2,3) - flow could be a bit nicer
  9. 00:46:637 (2,3,4) - triangle pls
  10. 00:53:970 (1,3) - this is a bit overlappy :P
  11. 00:56:637 (1,2,3,1,2,3) - why suddenly changing the comboing? either you use this
    00:53:970 (1,2,3,4,5) - or make it consistent and add NC here 00:55:303 (3) -
  12. 00:56:637 (1,2) - not a nice flow, 2 should be moved down
  13. 00:54:637 (2,5) - this patterns are not consistent with 00:57:303 (2,3,1) - 00:58:637 (2,3,1) -


[Hard]
  1. AR>8 for a hard?!, pls use 8
  2. Increase HP to 5.5, because that's not an easier hard map (according to the high AR)
  3. 00:11:345 (1) - ~
  4. 00:24:637 (1,2) - fix blanket
  5. 00:27:970 (3,4) - same
  6. 00:38:303 (2,3,4) - DS 1.8 is a bit hard for a hard map, try to lower it a bit for this part
  7. 00:39:303 (1,2,3) - this triplett is not sooo obvious that I would map it in a hard
  8. 00:43:303 - It feels like the DS is a bit to huge for a hard map
  9. 00:43:970 (3,4) - there's no jump
  10. 00:59:303 (1,2) - fix DS
    Small tipp for your next hard maps: try to create difficulty by adding some small jumps for example when a NC starts.
    It's not a good idea to use that high DS and slider velo to make your diff harder


[Insane]
  1. CS 3.8 is a bit... hmm xD but if it fits ...
  2. 00:15:304 (4) - NC
  3. 00:21:970 (3) - keep an eye on your comboing, it should be consistent -> NC
  4. 00:17:970 (1,2) - I recommend to change the pattern that it's the same like here 00:12:637 (1,2,3) -
    I was a bit confused while playing
  5. 00:49:970 (1,2,3) - blanket
  6. 00:50:470 (4,5,6,7) - this feels strange while playing because it's a pattern for an expert,
    try using this pattern only one times pic
  7. 00:55:470 (2,3) - this sounds not that dominant that this jump is possible here
  8. generelly the slider velo seems a bit to high, which makes the map harder than it should be, but maybe it's just me...


[Expert]
  1. 00:25:470 (4,5) - this could be a blanket
  2. 00:54:637 (4,5) - this seems a bit unnatural for me, ofc this jump is possible, but with this pattern?! hmm it
    rather looks like a 1/2 jump
  3. I think you know better what to do in an expert or not ;)... that's it


Nice map! :)
Good luck with it ^^ I wanna see it ranked soon :P xD
posted
Easy

00:11:304 (1) - This one seems not to be snappe properly
01:04:637 (1) - Shouldnt this one end here 01:10:387 - ?

Normal

00:11:304 (1) - Unsnapped I guess, thats not allowed in Easys or Normals
01:01:970 (1,2,3,4,1,2,3,4) - I would add some sliders here, having only circles to click in a long row is kinda boring in Normals.

Hard

00:22:637 (3,4) - I rarely point out blanks, but this one can be clearly improved.
00:27:970 (3,4) - ^
00:39:470 (3,5) - This overlap might be too confusing in a Hard, please place (5) somewhere else.
00:59:303 (1,2,3) - The flow here is akward since (2) doesnt go well with (1).

Insane

00:50:470 (4,5,6,7) - Kickslider and circles afterwards are okay Insanes, but not like that, the arrangement of the objects makes the whole pattern really confusing in an Insane. Please try to rearrange them.

Expert

Cool Extra

Good Luck. And I think that the first hc in every diff is snapped wrong
posted

NazuSan wrote:

Hey Ren ;)

As promised here's my mod now :3

[General]
  1. maybe you could find out what music genre this is and add it to the tags will do maybe
  2. I suggest to add a custom normal hitwhistle because the default sounds weird will do this aswell . i feel lazy atm
  3. the rest seems fine ;)


[Easy]
  1. most easy maps use HP 1 or 2 pls use HP 2 2.5 makes no big difference
  2. no DS problems according to AiMod! good job ;)
  3. 00:11:345 (1) - I'm not sure about this circle... it's snapped but there's not even a rhythm it's just a random
    circle. I wouldn't map this start mapping here 00:11:970 - or here 00:12:637 - (last one recommended because the cadence starts there) The cymbal sound is important to be mapped
  4. 00:24:637 (2) - I don't like this slider shape here, because the white bos doesn't make sense, was fixed from the previous mod
    maybe use sth like this
  5. 00:25:970 (3) - NC for consistency
  6. 00:27:303 (1) - no NC, same reason
  7. 00:28:637 - I suggest to make this clickable because a NC is needed here and it's also a strong beat
  8. 00:50:637 (4) - mt (move to) 44/232, and fix DS to 1 after that changed it in a different way
  9. 01:00:303 (2,3) - change position theres nothing wrong with the current pattern


[Normal]
  1. 00:11:345 (1) - same like in easy ~~
  2. 00:11:970 (2,1) - maybe you could blanket 1 with 2's slider start not a big deal
  3. 00:16:637 (3) - this super curvy slider looks a bit messy and lonely q.q xD try to make a blanket or
    change the shape. A suggestion ofc this needs some workaround ;)
    http://puu.sh/ppULO/1cf9f1f647.jpg
  4. 00:19:304 (2) - changes to this slider would be necessary if you apply the previous suggestion
  5. 00:27:970 (5) - convert to curvy slider, cause straight is boring ;P
  6. 00:29:970 (2,3) - sth tells me that the blanket is not correct
    lol
  7. 00:32:637 (1) - move a bit down that it's an accurate triangle with 2 and 1
  8. 00:43:970 (2,3) - flow could be a bit nicer
  9. 00:46:637 (2,3,4) - triangle pls nope , made pattern like this on purpose
  10. 00:53:970 (1,3) - this is a bit overlappy :Pwell yea but its fine
  11. 00:56:637 (1,2,3,1,2,3) - why suddenly changing the comboing? either you use this
    00:53:970 (1,2,3,4,5) - or make it consistent and add NC here 00:55:303 (3) -
  12. 00:56:637 (1,2) - not a nice flow, 2 should be moved down
  13. 00:54:637 (2,5) - this patterns are not consistent with 00:57:303 (2,3,1) - 00:58:637 (2,3,1) - Intended


[Hard]
  1. AR>8 for a hard?!, pls use 8 i have seen Hards with AR 9 , dw about this . AR matches density of the map
  2. Increase HP to 5.5, because that's not an easier hard map (according to the high AR)
  3. 00:11:345 (1) - ~ ~~
  4. 00:24:637 (1,2) - fix blanket
  5. 00:27:970 (3,4) - same the blanket is perfect , looks bad cuz of the stack
  6. 00:38:303 (2,3,4) - DS 1.8 is a bit hard for a hard map, try to lower it a bit for this part Not really
  7. 00:39:303 (1,2,3) - this triplett is not sooo obvious that I would map it in a hard What
  8. 00:43:303 - It feels like the DS is a bit to huge for a hard map its ok
  9. 00:43:970 (3,4) - there's no jump There is
  10. 00:59:303 (1,2) - fix DS i didnt even us DS there lol
    Small tipp for your next hard maps: try to create difficulty by adding some small jumps for example when a NC starts.
    It's not a good idea to use that high DS and slider velo to make your diff harder


[Insane]
  1. CS 3.8 is a bit... hmm xD but if it fits ...
  2. 00:15:304 (4) - NC
  3. 00:21:970 (3) - keep an eye on your comboing, it should be consistent -> NC
  4. 00:17:970 (1,2) - I recommend to change the pattern that it's the same like here 00:12:637 (1,2,3) -
    I was a bit confused while playing Its not hard to read it , players can easily tell the length of slider
  5. 00:49:970 (1,2,3) - blanket
  6. 00:50:470 (4,5,6,7) - this feels strange while playing because it's a pattern for an expert, Its not hard it all :3 doesnt even affect the SR
    try using this pattern only one times pic
  7. 00:55:470 (2,3) - this sounds not that dominant that this jump is possible here Its completely fine
  8. generelly the slider velo seems a bit to high, which makes the map harder than it should be, but maybe it's just me...


[Expert]
  1. 00:25:470 (4,5) - this could be a blanket It will pretty much ruin the 00:25:137 (2,3,4,5) - zigzag pattern so no
  2. 00:54:637 (4,5) - this seems a bit unnatural for me, ofc this jump is possible, but with this pattern?! hmm it
    rather looks like a 1/2 jump well ~ its not that hard . Its an expert difficulty after all , i can be technical here
  3. I think you know better what to do in an expert or not ;)... that's it


Nice map! :)
Good luck with it ^^ I wanna see it ranked soon :P xD
Thanks alot owo
posted
Holy shit i m getting Mods while replying to previous mods wtf

Come[Back]Home wrote:

Easy

00:11:304 (1) - This one seems not to be snappe properly well its snapped on 1/8th tick since thats where it sounds good
01:04:637 (1) - Shouldnt this one end here 01:10:387 - ?

Normal

00:11:304 (1) - Unsnapped I guess, thats not allowed in Easys or Normals same reason as above
01:01:970 (1,2,3,4,1,2,3,4) - I would add some sliders here, having only circles to click in a long row is kinda boring in Normals. having sliders there will make it really easy actually and i guess circles there match the intensity of the song better

Hard

00:22:637 (3,4) - I rarely point out blanks, but this one can be clearly improved.
00:27:970 (3,4) - ^
00:39:470 (3,5) - This overlap might be too confusing in a Hard, please place (5) somewhere else. will fix this when i think about some other pattern
00:59:303 (1,2,3) - The flow here is akward since (2) doesnt go well with (1).

Insane

00:50:470 (4,5,6,7) - Kickslider and circles afterwards are okay Insanes, but not like that, the arrangement of the objects makes the whole pattern really confusing in an Insane. Please try to rearrange them. it aint that confusing imo , idk why is every one complaining about this but well i will change it later when i come up with a good pattern

Expert

Cool Extra Thanks :3

Good Luck. And I think that the first hc in every diff is snapped wrong well same reason as described above ;;
No reply = fix
Purple = meh ;;

Thanks alot owo
posted

came from my queue


  • Normal

  1. 00:13:970 (2,3) - better to change this for 2tempo slider like 00:17:970 (1,2) - them.
  2. 00:32:637 (1) - you think this NC really need for this diff?
  3. 00:58:637 (2,3,1,2,3,4,1) - placing feels really dizzy when play. try to replace them.
  4. 01:01:803 (3,1,2) - if you change (1,2) to 1/1 slider, players will more feels comfortable when play
  • Hard

  1. 00:25:803 (4) - same as insane. this one better to remove.
  2. 00:30:637 (3,4,1) - flow feels weird because each 1/2 objects are different one is overlapped, one is not, so its better to move 4 to 1 https://osu.ppy.sh/ss/5373847
  3. 01:00:637 (1,2,3) - i hope you map this part like 00:57:970 (1,2,3) - them. current one not fit to music.
  • Insane

  1. 00:25:803 (4) - this one better to remove.expert is fine since just slider end. but insane and hard is not fit with music i guess
  2. 00:31:137 (4) - how about move this like this? https://osu.ppy.sh/ss/5373721
  3. 00:41:970 (1,1,1,1) - dont need to care much ds for insane i guess. current your flow bit uncomfortable to play. if you agree with me, 00:42:303 (1,1) - swap them and ctrl G for each sliders.
  4. 00:47:470 (2,3,4,5) - better to swap (2) and (3,4,5) because 00:47:803 (3,4,5,6,7,8) - this feels too direct for play.
  5. 00:49:303 (5,6,7) - isnt better to spacing them like 00:48:637 (1,2,3) - ? since at the same combo.
  • Expert

  1. NC term weird for me. try to make set with same term.
  2. 01:03:637 (1,2) - too closer than 01:04:303 (1,2) - .feels bit weird when play.


easy looks good for me. just hope you remove NC for 00:32:637 (1) - here unless have special reason.
set looks really nice. just hope i can talk with you about BG.. :o


posted

Euny wrote:


came from my queue


  • Normal

  1. 00:13:970 (2,3) - better to change this for 2tempo slider like 00:17:970 (1,2) - them. imo its fine
  2. 00:32:637 (1) - you think this NC really need for this diff? Yes :3
  3. 00:58:637 (2,3,1,2,3,4,1) - placing feels really dizzy when play. try to replace them.
  4. 01:01:803 (3,1,2) - if you change (1,2) to 1/1 slider, players will more feels comfortable when play umm nope, the circles match intensity of the song better
  • Hard

  1. 00:25:803 (4) - same as insane. this one better to remove.
  2. 00:30:637 (3,4,1) - flow feels weird because each 1/2 objects are different one is overlapped, one is not, so its better to move 4 to 1 https://osu.ppy.sh/ss/5373847
  3. 01:00:637 (1,2,3) - i hope you map this part like 00:57:970 (1,2,3) - them. current one not fit to music.
  • Insane

  1. 00:25:803 (4) - this one better to remove.expert is fine since just slider end. but insane and hard is not fit with music i guess
  2. 00:31:137 (4) - how about move this like this? https://osu.ppy.sh/ss/5373721
  3. 00:41:970 (1,1,1,1) - dont need to care much ds for insane i guess. current your flow bit uncomfortable to play. if you agree with me, 00:42:303 (1,1) - swap them and ctrl G for each sliders. i didnt had DS turned on when i made this , i just made blankets there and i like my pattern more
  4. 00:47:470 (2,3,4,5) - better to swap (2) and (3,4,5) because 00:47:803 (3,4,5,6,7,8) - this feels too direct for play.
  5. 00:49:303 (5,6,7) - isnt better to spacing them like 00:48:637 (1,2,3) - ? since at the same combo. its no big deal
  • Expert

  1. NC term weird for me. try to make set with same term.
  2. 01:03:637 (1,2) - too closer than 01:04:303 (1,2) - .feels bit weird when play.i did that on purpose :3


easy looks good for me. just hope you remove NC for 00:32:637 (1) - here unless have special reason. Its oki cuz of break
set looks really nice. just hope i can talk with you about BG.. :o


Gonna re-work on all NCs in intro of all diffs

No reply=Fixed

Thanks !!~
posted
whaaa new page XD
from my queue

  • [Expert]
  1. 00:29:803 (4,5,1) - stack together for consistent
  2. 00:45:470 (8,9,10) - here should be a jump instead of triplet since the sound that you are following
  3. 00:48:137 (8) - well is just a suggestion, the pitch obviously got higher here, ill used a larger spacing triplet to express the sound here instead of a 1/4 kickslider, not like 00:53:470 (7,8) - , the pitch is going down so kickslider is pretty nice here
  • [Insane]
  1. 00:17:970 (1) - suggestion, change to 1/1 slider and put a note 00:18:470 - would fit much better, bur ofc is totally fine if you dont change it
  2. 00:47:803 (5) - "personally" i really dont like this kinda stuff in insane... and here is kiai part tho, is really intense so this might not fit that well
  3. 00:53:637 (9,1,2) - could look nicer
  4. 00:56:137 - you are missing a sound here, same 00:57:470 - 01:00:137 - 01:01:470 - , well is fine to skip these...tho, but i would map these either since is the insane diff
  5. 00:58:803 - ^ this is more obvious
:):):):):):):)
GL~
posted
hello ;D #modreqs m4m
easy diff:
00:11:970 (2) - what about giving it a curve?
00:15:304 (3,4,5) - http://puu.sh/prqXg/9dff73fdc6.png idk, give it a bit of flow :D
normal diff:
this diff is all fine! :D plays well
hard diff:
00:16:637 (3) - slider? feels more natural
00:20:971 (1,1,1) - NC's? the sound gets dimmer with each slider\
00:55:303 (5) - circle
00:55:470 (6,7,8) - triplet (listen to the beat)
insane:
00:13:887 (5) - remove circle? feels better
expert:
'00:40:637 (1,2,3) - space these
00:37:970 (1,2,3,4) - DS 0,5 space :D

that's it, good luck ranking this, song is good :D i'm out with my headache :c
posted

SnowNiNo_ wrote:

whaaa new page XD Hype! xdd
from my queue

  • [Expert]
  1. 00:29:803 (4,5,1) - stack together for consistent its fine eh
  2. 00:45:470 (8,9,10) - here should be a jump instead of triplet since the sound that you are following Theres a triplet there for that sound in the whole kiai
  3. 00:48:137 (8) - well is just a suggestion, the pitch obviously got higher here, ill used a larger spacing triplet to express the sound here instead of a 1/4 kickslider, not like 00:53:470 (7,8) - , the pitch is going down so kickslider is pretty nice here i will change it to your suggestion if someone else complains
  • [Insane]
  1. 00:17:970 (1) - suggestion, change to 1/1 slider and put a note 00:18:470 - would fit much better, bur ofc is totally fine if you dont change it
  2. 00:47:803 (5) - "personally" i really dont like this kinda stuff in insane... and here is kiai part tho, is really intense so this might not fit that well i dont wanna make this exactly similar the expert
  3. 00:53:637 (9,1,2) - could look nicer
  4. 00:56:137 - you are missing a sound here, same 00:57:470 - 01:00:137 - 01:01:470 - , well is fine to skip these...tho, but i would map these either since is the insane diff i followed that sound like this in the whole second kiais of both extra and insane
  5. 00:58:803 - ^ this is more obvious is this a mod? xd
:):):):):):):)
GL~
No reply = Fixed
Thank you!!~

snoopeh wrote:

hello ;D #modreqs m4m
easy diff:
00:11:970 (2) - what about giving it a curve?
00:15:304 (3,4,5) - http://puu.sh/prqXg/9dff73fdc6.png idk, give it a bit of flow :D
normal diff:
this diff is all fine! :D plays well
hard diff:
00:16:637 (3) - slider? feels more natural its okay imo
00:20:971 (1,1,1) - NC's? the sound gets dimmer with each slider\ its not needed
00:55:303 (5) - circle umm circle? what circle?
00:55:470 (6,7,8) - triplet (listen to the beat) u might have not noticed but i skipped those beats many times since this is only Hard not an extra and i dont want to overmap it much
insane:
00:13:887 (5) - remove circle? feels better imo its fine
expert:
'00:40:637 (1,2,3) - space these i stacked them like this on purpose
00:37:970 (1,2,3,4) - DS 0,5 space :D^

that's it, good luck ranking this, song is good :D i'm out with my headache :c aww xc
No reply = fixed

i will get to your map tomorrow since its night here and i have to sleep x-x sorry for delaying

Thank you for the mod!
posted
NM from queue

[Easy]

looks good ~

[Normal]

00:15:970 (2) - slightly move this so that the end of it stacks with the end of 00:14:637 (3)

00:16:637 (3,4) - You have the end of 3 shaped for a blanket, I think, but then didn't position 4 properly to match the blanket? feels weird

[Hard]

Minor comment, but you have a triplet here 00:39:303 (1,2,3) but nowhere else in this little section, consider adding another one.

01:03:637 (2,4) - ctrl+g these?

01:04:637 (1) - I'd put a hit circle here and move the spinner to 01:04:720 or 01:04:803

[Insane]

No comments on this or Expert, couldn't find anything.

Nice mapset, gl! Sorry for short mod but this set looks pretty good. Don't kds if you don't apply anything c:
posted

Hobbes2 wrote:

NM from queue

[Easy]

looks good ~

[Normal]

00:15:970 (2) - slightly move this so that the end of it stacks with the end of 00:14:637 (3)

00:16:637 (3,4) - You have the end of 3 shaped for a blanket, I think, but then didn't position 4 properly to match the blanket? feels weird making blanket there wasnt my intention actually lol , i just made a random slider there that came to my mind out of nowhere

[Hard]

Minor comment, but you have a triplet here 00:39:303 (1,2,3) but nowhere else in this little section, consider adding another one. well yes , i put a triplet there since thats the strongest beat in that part . dont wanna use it much since its only a hard diff

01:03:637 (2,4) - ctrl+g these?

01:04:637 (1) - I'd put a hit circle here and move the spinner to 01:04:720 or 01:04:803 u might have noticed , but i did it in insane and extra but i dont wanna do it e/n/h since its not necessary imo

[Insane]

No comments on this or Expert, couldn't find anything.

Nice mapset, gl! Sorry for short mod but this set looks pretty good. Don't kds if you don't apply anything c:
No reply=fixed

Thanks!~
posted
rename expert
kds pls
posted
Meh

posted
from my queue~

This has too much unmapped space, you might have to cut the mp3 :P

00:45:970 (1) - maybe lower the first anchor point a little so it transitions a little bit better from the previous note?
00:46:303 (2) - ^following up on this; move it a bit to the right
the spaced streams towards the end were a bit unnecessary to me, but they are alright.
00:41:970 (1,1,1,1) - welp might be tough considering the star rating


Honestly, there were just those few things that I noticed while looking at them, considering this is just a nm
Very cool map, good luck with rank! :)
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