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t+pazolite - Intro - Dockaaaahhhnnn!!

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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Saturday, July 09, 2016 at 5:09:53 PM

Artist: t+pazolite
Title: Intro - Dockaaaahhhnnn!!
Tags: Kenran Kensou Orient C.H.S 絢爛喧騒オリエント tpaz tpz
BPM: 180
Filesize: 3127kb
Play Time: 01:10
Difficulties Available:
  1. Easy (1.44 stars, 57 notes)
  2. Expert (4.99 stars, 214 notes)
  3. Hard (3.42 stars, 154 notes)
  4. Insane (4.41 stars, 208 notes)
  5. Normal (2.05 stars, 90 notes)
Download: t+pazolite - Intro - Dockaaaahhhnnn!!
Information: Scores/Beatmap Listing
---------------
#1

MP3 Taken from Kiki Iki's Taiko Mapset ~ Go Check it out! ~ BG by Euny ~ Thanks owo~

ByBy13
ByBy13
Karen

If u wanna continue this song , Play Fort's awesome map for better hardcore experience

For hardcore meme experience , Play this map

Also check out TheOnlyLeon's Set

Fanteer
Hi

Easy
00:37:974 (1) - I think you can put 4 notes after spinner

Normal
00:37:974 (1) - ^
01:02:307 (2,3) - that the spacing ?

Hard
00:17:308 (5,1) - REMOVE OVERLAP :)
Expert
00:41:974 (1,1,1,1) - to make it more diverse so you can do http://puu.sh/pllN1/efea05d380.jpg

I'm sorry for the VERY little mod, All I could - wrote
Topic Starter
DeRandom Otaku

Fanteer wrote:

Hi

Easy
00:37:974 (1) - I think you can put 4 notes after spinner That would be unrankable cuz i need spinner recovery time for newbies

Normal
00:37:974 (1) - ^ ^
01:02:307 (2,3) - that the spacing ? Theres nothing wrong with it ~ or?

Hard
00:17:308 (5,1) - REMOVE OVERLAP :) Didnt remove overlap since its easily readable but changed it a little
Expert
00:41:974 (1,1,1,1) - to make it more diverse so you can do http://puu.sh/pllN1/efea05d380.jpg That would become too easy ~ i dont want pros to DT this xd

I'm sorry for the VERY little mod, All I could - wrote
Thanks~
MisakiAN
hy!~
Quick Mod
[Easy]
Perfect :D
[Normal]
00:54:641 (2) - i guess this repeat slider should put on white tick
00:55:974 (4) - this slider can be like that too if you want.

[Expert]
00:40:641 (1) - put Normal sampleset?
00:43:974 (4,5) - i dont know why,i think the placement in here is uncomfortable

sorry im mod it little.your map is like perfect :D
and sorry for bad english
Topic Starter
DeRandom Otaku

misakiakill wrote:

hy!~
Quick Mod
[Easy]
Perfect :D
[Normal]
00:54:641 (2) - i guess this repeat slider should put on white tick Nope ~ They are supposed to be this way
00:55:974 (4) - this slider can be like that too if you want. ^

[Expert]
00:40:641 (1) - put Normal sampleset? you might have noticed but i didnt put normal here in all difficulties cuz there is no kick sound
00:43:974 (4,5) - i dont know why,i think the placement in here is uncomfortable well ~ its completely rankable , i will change it if someone else notices it

sorry im mod it little.your map is like perfect :D
and sorry for bad english
Thanks~
-Zeraora
M4M!

[General]
  1. I recommend being able to "hit" the last spinner across all difficulties. Like putting a hitcircle for example.
[E]
  1. 00:23:307 (1) - I suggest making this face the other way.
  2. 00:24:641 (2) - I think you forgot to change the white anchor to a red anchor here.
  3. 00:49:974 (3,1) - (Minor) Avoid overlaps (slider-heads of each sliders).
[N]
  1. 00:11:974 (2,1) - Fix Blanket.
  2. 00:16:641 (3) - Curve this less? I guess? Then you could just fix 00:17:641 (4) - afterwards.
  3. 00:28:641 (1) - Position this in a way that the slider kinda forms a triangle with 00:27:974 (5) - . I can't describe it well ._.
  4. 00:29:974 (3,4) - Fix blanket.
  5. 00:45:974 (1,2,3,4) - For a symmetrical-ish look, position them like this:
  6. 00:51:307 (1) - Put this a little bit to the left for a better flow.
[H]
  1. I'm not quite sure about the AR here .-.
  2. 00:19:974 (3,4) - For a hard diff., unstacking these is a good idea imo.
  3. 00:22:641 (3,4) - Blanket these.
  4. 00:25:307 (3,4) - Unstack.
  5. 00:27:307 (1,2) - Blanket these.
  6. 00:30:641 (3,4) - Unstack.
  7. Kiai seems pretty good. :3
[I]
  1. 00:22:641 (3) - I suggest curving this upwards instead.
  2. 00:23:307 (1) - Same as above, but to the right instead.
  3. 00:40:641 (1,2,3,4,5) - Make this jump more symmetrical.
  4. 00:38:641 (4,6) - Blanket.
  5. 00:46:307 (2,4) - Fix blanket.
  6. 00:47:807 (3,4,5) - Fix stack lol
[X]
  1. 00:43:974 (4,5) - I'm not quite sure about how 00:44:307 (5) - is positioned. But if you'd like to keep it, just fix ze blanket :3.
  2. 00:53:974 (1,2,3) - lol that ds. Consider decreasing the distance.
  3. Nothing much to point out on this diff.

Sorry for the noob mod.
I hope it helped tho :D
Topic Starter
DeRandom Otaku
owo thanks for the mod , i will check it when i get on my pc

-Harpuia- wrote:

M4M!

[General]
  1. I recommend being able to "hit" the last spinner across all difficulties. Like putting a hitcircle for example. Its not a big deal but i might do it in i/x if someone else says about it
[E]
  1. 00:23:307 (1) - I suggest making this face the other way. ok
  2. 00:24:641 (2) - I think you forgot to change the white anchor to a red anchor here. nah , i did that on purpose :3
  3. 00:49:974 (3,1) - (Minor) Avoid overlaps (slider-heads of each sliders). ok
[N]
  1. 00:11:974 (2,1) - Fix Blanket. Making blanket there wasnt my intention lo but i will think about it
  2. 00:16:641 (3) - Curve this less? I guess? Then you could just fix 00:17:641 (4) - afterwards. i dont see anything wrong with the current pattern
  3. 00:28:641 (1) - Position this in a way that the slider kinda forms a triangle with 00:27:974 (5) - . I can't describe it well ._. i understood but didnt change it for now
  4. 00:29:974 (3,4) - Fix blanket. Ok sir
  5. 00:45:974 (1,2,3,4) - For a symmetrical-ish look, position them like this: They already look like that .-. or?
  6. 00:51:307 (1) - Put this a little bit to the left for a better flow. ok
[H]
  1. I'm not quite sure about the AR here .-. whats wrong with it? owo seems fine to me
  2. 00:19:974 (3,4) - For a hard diff., unstacking these is a good idea imo. well its not that bad of a thing since i have seen it in millions of Hard ranked diffs
  3. 00:22:641 (3,4) - Blanket these. ok
  4. 00:25:307 (3,4) - Unstack. same as above
  5. 00:27:307 (1,2) - Blanket these. ok
  6. 00:30:641 (3,4) - Unstack. same as above
  7. Kiai seems pretty good. :3
[I]
  1. 00:22:641 (3) - I suggest curving this upwards instead. ok
  2. 00:23:307 (1) - Same as above, but to the right instead. nope :3
  3. 00:40:641 (1,2,3,4,5) - Make this jump more symmetrical. wow how did they get messed up .-.
  4. 00:38:641 (4,6) - Blanket. ok
  5. 00:46:307 (2,4) - Fix blanket. Blanket there wasnt my intention and if i fix it , it will ruin this 00:46:307 (2,3,5,6,1,2) - rectangular patter
  6. 00:47:807 (3,4,5) - Fix stack lol idk what was wrong with it but i remapped that thing
[X]
  1. 00:43:974 (4,5) - I'm not quite sure about how 00:44:307 (5) - is positioned. But if you'd like to keep it, just fix ze blanket :3. Fixed blanket
  2. 00:53:974 (1,2,3) - lol that ds. Consider decreasing the distance. That was intended :3
  3. Nothing much to point out on this diff.

Sorry for the noob mod.
I hope it helped tho :D
Thanks c:
6th
Hey

[Easy]
00:16:641 (3) - Bad idea. It makes 00:17:308 - 00:17:974 - unclickable even if they are clickable earlier.
00:20:974 (2) - Minor spacing issue that would make the pattern look better if fixed.
00:22:974 (4) - ^, etc
00:45:307 (3,1) - Having a different flow from 00:44:974 (2,3) - would be nice since they sound different

[Normal]
00:25:974 (1,2,3) - Make spacing between them the same, like http://osu.ppy.sh/ss/5358065
00:29:807 (2) - First time you're using 1/2. Using stack will confuse 99% of beginners considering the fact that it has not been mapped before lol
00:31:307 (1) - Rotate it 90° anti-clockwise to add some movement
00:49:307 (2) - Everything looks tidy and clear so try to make it symmetrical http://osu.ppy.sh/ss/5358080
00:53:307 - The song gets less intense here so try moving 00:53:307 (5,6) - down or up.
00:57:557 - Why do you suddenly skip it ?
01:01:974 (1,2,3,4) - Wow, getting to 1,5x from 1,2x in Normal is a bit... harsh. And tbh I don't get how it can be more spaced than 01:03:307 (1,2,3,4) - which is much more intense lol

[Hard]
00:16:641 - Feels so empty, it ruins the flow. Tbh, everything gets really slow here 00:15:308 (1,2,3) - and it's kind of boring ):
00:19:807 (2,3) - Place it further from previous object because of the stack
00:28:307 - looks soso.
00:38:307 (2,3) - Don't make the flow horizontal. It sounds the same as 00:37:974 (1,2) - which uses diagonal. + why circles here 00:38:641 (3,4) - instead of slider ?
00:45:641 (5,1) - Not connected that well
00:59:307 (1) - Increase spacing
01:01:641 (5) - Dropoff makes it bad to play. Make it follow previous slider's tail

[Insane]
wow
00:49:974 (1,2) - I hate pointing blankets out
00:49:307 (5) - Stack with (1) like you did with 00:45:974 (1,4) - ?
00:47:307 (1,2) - No reason to be stacked with previous circles or even to follow previous pattern's flow since it sounds totally different


[Expert]
00:13:308 (3,3) - Needs some emphasize in hardest diff.
00:25:641 (5) - should blanket with (4) as (1) does with (2). Move it to (x;300)
00:50:807 (7) - NC if you want to make it harder
00:48:141 (8) - ^
00:53:974 (1,2,3) - Pretty fast compared to next patterns.
01:03:641 (1,2,1,2) - Those sliders ruin the momentum imo

Good luck, really cool map
Topic Starter
DeRandom Otaku

6th wrote:

Hey

[Easy]
00:16:641 (3) - Bad idea. It makes 00:17:308 - 00:17:974 - unclickable even if they are clickable earlier. fixed it , i guess
00:20:974 (2) - Minor spacing issue that would make the pattern look better if fixed. Fixed
00:22:974 (4) - ^, etc Fixed
00:45:307 (3,1) - Having a different flow from 00:44:974 (2,3) - would be nice since they sound different i didnt understand what u r trying to say , maybe u linked the wrong time .w.

[Normal]
00:25:974 (1,2,3) - Make spacing between them the same, like http://osu.ppy.sh/ss/5358065 Fixed
00:29:807 (2) - First time you're using 1/2. Using stack will confuse 99% of beginners considering the fact that it has not been mapped before lol Changed pattern i guess
00:31:307 (1) - Rotate it 90° anti-clockwise to add some movement its not necessary anymore since i changed the last pattern
00:49:307 (2) - Everything looks tidy and clear so try to make it symmetrical http://osu.ppy.sh/ss/5358080 Fixed
00:53:307 - The song gets less intense here so try moving 00:53:307 (5,6) - down or up. this will make me move all the notes after it again , so idk . i will think about it
00:57:557 - Why do you suddenly skip it ? u might not have noticed but i did the same with the same pattern~ well it was intended
01:01:974 (1,2,3,4) - Wow, getting to 1,5x from 1,2x in Normal is a bit... harsh. And tbh I don't get how it can be more spaced than 01:03:307 (1,2,3,4) - which is much more intense lol i seriously dont know how that happened lol but its fixed

[Hard]
00:16:641 - Feels so empty, it ruins the flow. Tbh, everything gets really slow here 00:15:308 (1,2,3) - and it's kind of boring ): added circle in meedle
00:19:807 (2,3) - Place it further from previous object because of the stack Fixed
00:28:307 - looks soso. made blanket there
00:38:307 (2,3) - Don't make the flow horizontal. It sounds the same as 00:37:974 (1,2) - which uses diagonal. + why circles here 00:38:641 (3,4) - instead of slider ? Fixed
00:45:641 (5,1) - Not connected that well Fixed
00:59:307 (1) - Increase spacing ok
01:01:641 (5) - Dropoff makes it bad to play. Make it follow previous slider's tail i dont get what u r trying to say here again ;w;

[Insane]
wow
00:49:974 (1,2) - I hate pointing blankets out Fixed XD
00:49:307 (5) - Stack with (1) like you did with 00:45:974 (1,4) - ? instead of that i made blanket there
00:47:307 (1,2) - No reason to be stacked with previous circles or even to follow previous pattern's flow since it sounds totally different i did it on purpose owo


[Expert]
00:13:308 (3,3) - Needs some emphasize in hardest diff.i dont understand what u r trying to tell me here , i will ask u ingame xD
00:25:641 (5) - should blanket with (4) as (1) does with (2). Move it to (x;300) That will ruin the zigzag pattern but still i will think about this
00:50:807 (7) - NC if you want to make it harder having a 3 notes combo would be lame i guess
00:48:141 (8) - ^ ^
00:53:974 (1,2,3) - Pretty fast compared to next patterns. Not really
01:03:641 (1,2,1,2) - Those sliders ruin the momentum imo i will consider about this

Good luck, really cool map
Thanks alot ~ these are the kind of mods i need
kwk
m4m

Normal

  1. 00:25:974 (1,2,3) - keep these same gap
  2. 00:31:307 (1) - curve this?
  3. 00:43:307 (1,2) - suggest you change these to curves so it goes into 00:44:641 (3,4,5) - smoothly
  4. 00:53:641 (6,1) - this isnt very nice, probably ctrl+h and center it between 5 and 6

Hard

  1. 00:19:308 (1,2,3,4) - flows better if (2,3) is above 1 and not a fan of stacking notes on both slider start and end..
  2. 00:27:974 (3,4,1) - probably could make 3 blanket 4
  3. 00:38:307 (2,3,4) - move 4 to x:348 y
  4. 00:37:974 (1,2,4,5,1,2,3,4) - decide on a spacing and keep these consistent
  5. 00:44:807 (2,3) - these and all the subesquent end on a downbeat and they feel rather unsatisfying to play. suggest you use triplets and/or note+note+1/2 sliders

Insane

  1. 00:15:308 (4) - remove NC?
  2. 00:17:308 (4) - slider+note instead?
  3. 00:18:641 (2) - angle this?
  4. 00:21:974 (1) - remove NC?
  5. 00:23:307 (1) - flows slightly better if u ctrl+h
  6. 00:53:974 (1,2,3) - maybe better to space 2 in between (1,3)
  7. 00:59:307 (1,2,3) - have your blanket spacing be the same between (1,2) and (2,3)
  8. 00:56:141 - not sure if you want to intentionally skip this beat since its rather significant
  9. 00:50:224 (2,3) - 00:57:974 (1,2,3) -00:57:307 (5,6) - for these should use the same blanket spacing as this 00:58:641 (6,7) - its more visually appealing/consistency

Expert

  1. 00:14:641 (3,1) - curve these?
  2. 00:19:308 (1) - curve? flows better into next pattern
  3. 00:46:307 (2,3) - smaller jump since i dont think its emphasised that much and its the biggest jump in ur map..
looks solild though
Topic Starter
DeRandom Otaku

kwk wrote:

m4m

Normal

  1. 00:25:974 (1,2,3) - keep these same gap Pattern was changed from last mod
  2. 00:31:307 (1) - curve this? oki
  3. 00:43:307 (1,2) - suggest you change these to curves so it goes into 00:44:641 (3,4,5) - smoothly oki
  4. 00:53:641 (6,1) - this isnt very nice, probably ctrl+h and center it between 5 and 6 oki


Hard

  1. 00:19:308 (1,2,3,4) - flows better if (2,3) is above 1 and not a fan of stacking notes on both slider start and end.. i changed the pattern there a bit
  2. 00:27:974 (3,4,1) - probably could make 3 blanket 4 already did that from previous mod
  3. 00:38:307 (2,3,4) - move 4 to x:348 y Pattern was changed from previous mod
  4. 00:37:974 (1,2,4,5,1,2,3,4) - decide on a spacing and keep these consistent ^
  5. 00:44:807 (2,3) - these and all the subesquent end on a downbeat and they feel rather unsatisfying to play. suggest you use triplets and/or note+note+1/2 sliders Its not that big of a deal but i will consider about this

Insane

  1. 00:15:308 (4) - remove NC? oki
  2. 00:17:308 (4) - slider+note instead? i m not pretty sure what u maent to say here
  3. 00:18:641 (2) - angle this? oki
  4. 00:21:974 (1) - remove NC? oki
  5. 00:23:307 (1) - flows slightly better if u ctrl+h changed the pattern alittle to my own accord
  6. 00:53:974 (1,2,3) - maybe better to space 2 in between (1,3) i like the current pattern more here
  7. 00:59:307 (1,2,3) - have your blanket spacing be the same between (1,2) and (2,3) thats not necessary , also if i do that i will have a really ugly looking overlap to take care of
  8. 00:56:141 - not sure if you want to intentionally skip this beat since its rather significant I did the same in many sections in both insane and extra and that was intended
  9. 00:50:224 (2,3) - 00:57:974 (1,2,3) -00:57:307 (5,6) - for these should use the same blanket spacing as this 00:58:641 (6,7) - its more visually appealing/consistency its not that big of a deal , sometime stacks make it look less spaced and the intensity of the song is not same everywhere anyway

Expert

  1. 00:14:641 (3,1) - curve these? nope :3
  2. 00:19:308 (1) - curve? flows better into next pattern Did and made blanket there ~ nice suggestion owo
  3. 00:46:307 (2,3) - smaller jump since i dont think its emphasised that much and its the biggest jump in ur map.. lol yes , thanks for pointing this , idk why i did this and what was i thinking while doing this .-.
looks solild though
Thanks~
Yahuri
From queue~
doing 3 diffs cuz i couldnt find many errors XD

General
ya need more custom hitsounds dude

Easy
00:56:641 (1,2) - 2 looks too close to the body of slider 1
00:59:307 (1,2) - DS

Normal
00:11:974 (2,1) - blanket?

Hard
00:21:307 (3) - need clap?
00:45:974 (1,3) - blanket
00:57:974 (1,2) - sliders look too close to each other for this section of the music

well, dont really see much wrong with what i've seen of the mapset
Good luck!
Topic Starter
DeRandom Otaku

Yahuri wrote:

From queue~
doing 3 diffs cuz i couldnt find many errors XD

General
ya need more custom hitsounds dude Not having custom hitsounds is rankable owo~

Easy
00:56:641 (1,2) - 2 looks too close to the body of slider 1 Fixed
00:59:307 (1,2) - DS Fixed

Normal
00:11:974 (2,1) - blanket? Fixed

Hard
00:21:307 (3) - need clap? Fixed
00:45:974 (1,3) - blanket Fixed
00:57:974 (1,2) - sliders look too close to each other for this section of the music They only look close but in reality they are far away :3 xd

well, dont really see much wrong with what i've seen of the mapset
Good luck!
Thanks!~
nathaniel noble
Hiya~

So here is my promised mod :P

General

I noticed during my testplays that every single time I was a bit late on the error meter so I looked at the offset and increasing it by 4 worked and the metronome sounded more in sync with the music ( just listen to it with the music slowed down to 25% ) so I suggest you increasing it too ( so it would be 11,312 )

Easy
This one is already pretty good ^_^
00:53:641 (4,1) - I suggest blanketing these just because i think it would look better

I couldn't really find any issues in Normal and Hard...

Insane
00:49:978 (1,2,3,4,5,6,7,8) - This pattern here was really confusing for me. It took me literally 6 tries just to read it right and even than I got a few 100s. Even if it's just happens to me, that patters is surely a moderate difficulty spike at least. I suggest you to try something different.

Expert
This diff is easier than it should be. It should be higher than 5.25 stars otherwise this is just another Insane ( you could rename it to Another too if you want or make it harder ).
00:53:978 (1,2,3) - I think this huge increasae of DS here is really unnecessary. You used a good DS here for example 00:49:311 (5,6,7) - and the songs pace is the same in both situations. Using 1.0x DS would make it look like this: http://puu.sh/poJN4/829152fc0c.jpg After applying this and testing it out it worked for me so i suggest you to do this too.
01:03:307 (1,2,3,4,1,2,1,2,3,4,1,2) - This spacing here also a big difficulty spike for no reason. Decreasing the distance between the circles worked like magic for me ( DS 1.0x ).

Overall this mapset is pretty good already so good job! Sorry that this mod is really short :/

Good luck!~
Topic Starter
DeRandom Otaku

Merhur wrote:

Hiya~

So here is my promised mod :P

General

I noticed during my testplays that every single time I was a bit late on the error meter so I looked at the offset and increasing it by 4 worked and the metronome sounded more in sync with the music ( just listen to it with the music slowed down to 25% ) so I suggest you increasing it too ( so it would be 11,312 ) It was 11313 before xd but thanks , changed to 11312

Easy
This one is already pretty good ^_^
00:53:641 (4,1) - I suggest blanketing these just because i think it would look better oki

I couldn't really find any issues in Normal and Hard...

Insane
00:49:978 (1,2,3,4,5,6,7,8) - This pattern here was really confusing for me. It took me literally 6 tries just to read it right and even than I got a few 100s. Even if it's just happens to me, that patters is surely a moderate difficulty spike at least. I suggest you to try something different. its a pattern i stole from skystar's mapping xd and theres nothing really wrong with it so i will leave it as it is for now

Expert
This diff is easier than it should be. It should be higher than 5.25 stars otherwise this is just another Insane ( you could rename it to Another too if you want or make it harder ). Thats not a problem , the map is only 40 seconds long ~ it would be alot harder with same spacing if the map was long so yea dont worry about this
00:53:978 (1,2,3) - I think this huge increasae of DS here is really unnecessary. You used a good DS here for example 00:49:311 (5,6,7) - and the songs pace is the same in both situations. Using 1.0x DS would make it look like this: http://puu.sh/poJN4/829152fc0c.jpg After applying this and testing it out it worked for me so i suggest you to do this too. it wasnt really that hard , idk why was everyone complaining about it . well i did something about it
01:03:307 (1,2,3,4,1,2,1,2,3,4,1,2) - This spacing here also a big difficulty spike for no reason. Decreasing the distance between the circles worked like magic for me ( DS 1.0x ). well ~ That spacing matches the intensity of the song at that point

Overall this mapset is pretty good already so good job! Sorry that this mod is really short :/

Good luck!~
Thanks!~
-Nya-
Hey~ M4M here.

General:
  1. The BG has to be 1366X768. It’s an easy fix.
  2. You can add a hitsound file to silence the sliderslides: http://puu.sh/poNW5/77b6159dac.wav

Expert:
  1. 00:11:345 (1) –This circle isn’t snapped correctly. Snap it to 00:11:304 –
  2. 00:12:637 (1) –I suggest placing a small jump here to emphasize the beat on the head of the slider.
  3. 00:17:970 (1) –A small jump would be nice here as well. This is an Expert diff afterall
  4. 00:19:970 (3,4) –I usually discourage stacks like this since it disrupts flow. Rather unstack. There might be other places as well.
  5. 00:26:637 (2,4) –Try to avoid this overlap? Just place 00:27:637 (4,5) – somewhere else (lower it)
  6. 00:28:637 (1) –A small jump here would be nice as well.
  7. 00:31:303 (1) –Remove NC here to be consistent with 00:20:637 (5,6) –
  8. 00:46:970 (5) –The tail of this slider might be overlapping the body of the slider too much, making it hard to distinguish the shape. I suggest changing the shape entirely:
    Not sure if you’ll like my shape >.< But your current shape may be an issue.
  9. 00:49:637 (7) –Be careful with sliders like this as well.
  10. 00:50:803 (7) –Not a pretty shape. It looks a bit crammed to me. Either straighten it or curve it.
  11. 00:58:637 (6) –I think it can be a nice pattern if you shorten this slider to this tick: 00:58:803 – and then add a circle here: 00:58:887 –
  12. 01:00:803 (2,6,7,8) –This overlap doesn’t look that good. Try to avoid the overlap for neatness reasons.
  13. 01:04:637 (1) –If you listen to the music/vocals closely, you’ll hear that it actually ends here: 01:10:387 – This applies to all diffs with this slider at the end.

Insane:
  1. Why is your HP higher than your Expert’s HP? I highly suggest lowering this HP for a better balanced spread.
  2. 00:11:345 (1) –This has to be snapped correctly as well.
  3. 00:14:470 (2,4) –Try to avoid this overlap.
  4. 00:41:637 (6,1) –This flow can be improved. Move the slider more to the left. Like this:
  5. 00:51:970 (4,1) –A stack here will look good.
  6. 00:49:303 (5,6,7) –This is the only place where you stacked a double-circle like this. I guess it isn’t really an issue but for consistency I guess unstacking would be good.

Hard:
  1. HP 6 for a Hard is a bit too high imo. 5 would fit better. Also for a better balanced spread.
  2. 00:11:345 (1) –Snap correctly.
  3. 00:19:970 (3,4) –Like I mentioned in the Expert, I usually discourage stacks like this. Unstacking this will result in a better flow.
  4. 00:47:303 (1,7) –You can try rearranging the pattern so these two objects stack.
  5. 00:58:220 –You can place a circle here to catch that beat.


Normal:
  1. Lift the HP a bit. Mappers usually use 3 for an Easy diff. Lift this one to 4.
  2. 00:11:345 (1) –Snap correctly.
  3. 00:52:637 (3,4,5,6) –Perhaps make this pattern a bit more exciting by placing it in a curve. A straight line is a bit meh.

Easy:
  1. Maybe AR 3? The current AR feels too low.
  2. 00:55:970 (4,1) –Not the best flow. It can be improved by doing something like this:

Great mapset~
Here’s a star~! :D
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Change "orien" to "orient" (metadata from Youtube)

Easy

  1. 00:11:345 (1) - 1/8 isn't allowed in Easy-diffs, lol.
  2. 00:20:970 (4) - nc?
  3. 00:21:970 (5) - make sliderpoints a bit away from each other
  4. 00:24:637 (2) - strange slider... (just a suggestion, tbh it's normal slider xdxd)
  5. 00:57:637 (2) - move a bit down for better flow

Normal

  1. Change OD to 4
  2. 00:11:970 (2) - move to x=332 y=164 for better blanket
  3. 00:14:637 (3,2) - stack (your pattern isn't a stack)
  4. 00:22:970 (5,1) - move 5 a bit down and 1 a bit right

Hard

  1. 00:25:137 (2,3) - stack here and don't stack 00:25:303 (3,4)
  2. 00:30:637 (3,4) - ^
  3. 00:56:303 (5) - move a bit right
  4. 01:04:637 - add note here and start slider from 01:04:720 (suggestion)
Good luck!
{end of mod}
Topic Starter
DeRandom Otaku

-Nya- wrote:

Hey~ M4M here.

General:
  1. The BG has to be 1366X768. It’s an easy fix. will do it
  2. You can add a hitsound file to silence the sliderslides: [url]http://puu.sh/poNW5/77b6159dac.wav not sure if it was necessary but i used it owo thanks[/url]

Expert:
  1. 00:11:345 (1) –This circle isn’t snapped correctly. Snap it to 00:11:304 – i did it on purpose in all diffs ~ if i snap it to 00:11:304 - it sounds too early so yea i used 1/8 grid for this , i will see what others say about it
  2. 00:12:637 (1) –I suggest placing a small jump here to emphasize the beat on the head of the slider.
  3. 00:17:970 (1) –A small jump would be nice here as well. This is an Expert diff afterall
  4. 00:19:970 (3,4) –I usually discourage stacks like this since it disrupts flow. Rather unstack. There might be other places as well. its fine imo
  5. 00:26:637 (2,4) –Try to avoid this overlap? Just place 00:27:637 (4,5) – somewhere else (lower it)
  6. 00:28:637 (1) –A small jump here would be nice as well.
  7. 00:31:303 (1) –Remove NC here to be consistent with 00:20:637 (5,6) –
  8. 00:46:970 (5) –The tail of this slider might be overlapping the body of the slider too much, making it hard to distinguish the shape. I suggest changing the shape entirely: changed it in a bit different way
    Not sure if you’ll like my shape >.< But your current shape may be an issue.
  9. 00:49:637 (7) –Be careful with sliders like this as well. i guess its fine
  10. 00:50:803 (7) –Not a pretty shape. It looks a bit crammed to me. Either straighten it or curve it.
  11. 00:58:637 (6) –I think it can be a nice pattern if you shorten this slider to this tick: 00:58:803 – and then add a circle here: 00:58:887 – this was on purpose and there are alot of patterns like that in the map
  12. 01:00:803 (2,6,7,8) –This overlap doesn’t look that good. Try to avoid the overlap for neatness reasons.
  13. 01:04:637 (1) –If you listen to the music/vocals closely, you’ll hear that it actually ends here: 01:10:387 – This applies to all diffs with this slider at the end. did it in this diff but idk about the rest , i dont want to overmap them much . i might do it in insane aswell but not in e/n/h

Insane:
  1. Why is your HP higher than your Expert’s HP? I highly suggest lowering this HP for a better balanced spread.
  2. 00:11:345 (1) –This has to be snapped correctly as well. same reason as above
  3. 00:14:470 (2,4) –Try to avoid this overlap.
  4. 00:41:637 (6,1) –This flow can be improved. Move the slider more to the left. Like this:
  5. 00:51:970 (4,1) –A stack here will look good.
  6. 00:49:303 (5,6,7) –This is the only place where you stacked a double-circle like this. I guess it isn’t really an issue but for consistency I guess unstacking would be good. its oki

Hard:
  1. HP 6 for a Hard is a bit too high imo. 5 would fit better. Also for a better balanced spread.
  2. 00:11:345 (1) –Snap correctly. same reason as above
  3. 00:19:970 (3,4) –Like I mentioned in the Expert, I usually discourage stacks like this. Unstacking this will result in a better flow.
  4. 00:47:303 (1,7) –You can try rearranging the pattern so these two objects stack.
  5. 00:58:220 –You can place a circle here to catch that beat.


Normal:
  1. Lift the HP a bit. Mappers usually use 3 for an Easy diff. Lift this one to 4.
  2. 00:11:345 (1) –Snap correctly. same reason as above
  3. 00:52:637 (3,4,5,6) –Perhaps make this pattern a bit more exciting by placing it in a curve. A straight line is a bit meh.

Easy:
  1. Maybe AR 3? The current AR feels too low.
  2. 00:55:970 (4,1) –Not the best flow. It can be improved by doing something like this:

Great mapset~
Here’s a star~! :D
No reply = fixed

Thanks alot for the mod and star!!~
Topic Starter
DeRandom Otaku

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Change "orien" to "orient" (metadata from Youtube)

Easy

  1. 00:11:345 (1) - 1/8 isn't allowed in Easy-diffs, lol. but its allowed in my map xd
  2. 00:20:970 (4) - nc?
  3. 00:21:970 (5) - make sliderpoints a bit away from each other sorry i like the current shape
  4. 00:24:637 (2) - strange slider... (just a suggestion, tbh it's normal slider xdxd) Yea its fine
  5. 00:57:637 (2) - move a bit down for better flow

Normal

  1. Change OD to 4
  2. 00:11:970 (2) - move to x=332 y=164 for better blanket
  3. 00:14:637 (3,2) - stack (your pattern isn't a stack)
  4. 00:22:970 (5,1) - move 5 a bit down and 1 a bit right

Hard

  1. 00:25:137 (2,3) - stack here and don't stack 00:25:303 (3,4)
  2. 00:30:637 (3,4) - ^ Both are fine imo
  3. 00:56:303 (5) - move a bit right
  4. 01:04:637 - add note here and start slider from 01:04:720 (suggestion) i will think about it
Good luck!
{end of mod}
No reply = fixed

Thanks!~
C00L
Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me
  2. Inconsistency in Kiai Times:
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637
[Hitsounds]
  1. seem alright
[Timing]
  1. seems ok

[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg
seems good
Topic Starter
DeRandom Otaku

C00L wrote:

Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd
  2. Inconsistency in Kiai Times: oh yes , thanks . fixed
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637
[Hitsounds]
  1. seem alright
[Timing]
  1. seems ok

[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo imo its not needed
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg ok sir
seems good
Thanks ouo
C00L

DeRandom Otaku wrote:

C00L wrote:

[General]
[list]
[*]your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd aaaah yes your right totally forgot about that x-x


seems good
Thanks ouo
Chalwa
Hello!
Mod from my queue!

Easy
00:13:970 (2) - Move it a bit up, cause it looks old
00:24:637 (2) - It looks weird O.o. Make second tick to red
00:45:303 (3,1) - Improve blanket
00:58:637 (4) - Move it a bit to left
Normal
00:53:970 (1,2,3) - Weird pattern
Nice diff m8!
Hard
00:13:304 (3) - White tick on x:41 y:143 looks better
00:15:970 (2,3) - Blanket improve
00:27:970 (3) - End tick to x:443 y:58
00:56:303 (5) - CTRL + H look better imo
Insane
00:46:303 (2,4) - Blanket improve
00:57:303 (5,6) - ^
01:03:970 (1,2,3,4,5,6,7,8) - (It's my sugestion you can leave it) What do you think at make four 1/4 sliders here??

END!
Sorry for short mod!
Good luck!
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