TOURNAMENT SCHEDULEThe Tournament Schedule beginning from the registration phase until the final phase will take about 7 weeks.
The schedules are as follows:
- Registration : 17th June 2016 - 3rd July 2016
- Group Selection : 8th July 2016
- Group Stage : 15th - 17th July 2016
- Top 16 : 22nd - 24h July 2016
- Semifinal : 29th - 31st July 2016
- Final : 6th August 2016
PRIZEPrizes will be based off the total prize pool already prepared by the tournament management team. However, we will still continue to try and increase the total prize pool amount, in which you can also contribute money to help support this tournament. Furthermore, the ratio of each prizes will determined with the following criteria:
- 1st Place : 60% from the total prize pool, a profile badge and a supporter tag
- 2nd Place : 30% from the total prize pool and a supporter tag
- 3rd Place : 10% from the total prize pool and a supporter tag
Supported by- THS
- Yuka-
- Kazuyo
TOURNAMENT RULES1. Tournament System- # Each match will be held using the Score V2 system
(The Score V2 scoring system is explained in further detail here: link).
# Map Selectors will announce the group map pool for each phase at least one week beforehand.
# Schedules will be determined by Schedule Staff.
- If the participant has any objections about the schedule, they may contact the Scheduler staff.
# The participant will be invited to the multiplayer room at least 15 minutes before the match commences.
# Should one of the participants still be offline, the match will be suspended by a maximum of 10 minutes.
# If no staffs or referees are available, the match will be postponed.
# Failed players' scores will count as having lost and will automatically be placed at last place.
- Exception: Reviving and surviving during a map gets considered as passing and will count normally based on the highest score.
# If a player have problem connection (e.g. : disconnections), they get treated as if they have failed the map.
- Disconnections within 30 seconds after a map's begin can result in a rematch.
# If a participant goes offline due to connection issues during a match, the match will be suspended for a maximum time of 15 minutes.
# Lag is not a valid excuse during any match.
# Participants are allowed to set
Visual Settings.
# Should any problems arise during any match, the Refree will give the final decision.
- If the problem can not be solved by the Refree, then the Tournament Manager will handle it.
# Every participant must be respectful and polite. Penalty will be given should any participant violate the rules.
- Any participant provoking other participants will be reported to osu! and will be put into the blacklist for the next tournament.
- Cheat abuse will be reported to the osu! staff and will likewise be put into the blacklist for the next tournament.
- Any help from other participants (e.g. : Jockey during a match) will result in being put on the blacklist for the next tournament.
2. RegistrationTO BE ANNOUNCED SOON3. Group System- # Each group has 4 participants.
# Every participant will play against each other using the Tag Match system.
# Participants who will move to the next round are decided by:
- Participant who has the most points.
- Participant who has won in the tiebreak round.
- Participant who wins by default (WO).
- Any participants disqualified during a match.
# Each stage is made up of the following amounts of groups:
- Top 32 : 8 Groups
- Top 16 : 4 Groups
- Top 8 (Semifinal) : 2 Groups
- Top 4 (Final): 1 Group
3. Match Regulation- # Every participant must "!roll" to decide who will pick the first beatmap.
# Each participant may choose one beatmap to be banned before a match.
# Each group will have three chances to warm up before the match begins.
# The result of the match must shared/posted to the thread by Refree staff with the mp link and screenshots