Venix
[Normal]
- 01:03:666 (1,2,3) - Don't you think these slider can have a bit smoother shape. It'll be more comfortable to play I think. k
- 01:15:232 (7) - I think NC seems fine for this circle. don't like it as there's nothing after it
- 02:06:557 (4,1) - I think you can rotate this slider a bit (like by -6) to obtain perfect circle with previous one. currently fine imo
I think this diff is actually very good.
- 00:33:846 (2) - I think this circle is broking a bit flow between 00:33:304 (1,3) - these sliders. Mby try something like this instead?http://osu.ppy.sh/ss/8386137 like mine better
This diff is almost perfect
Testo
[Ikusa]
- 00:05:834 (1,3) 01:58:244 (6,1) - - some blanket stuff that very notable fixed
- 00:10:894 (4,5,6,7) - ctrl g will better for players don't really think so
- 00:36:919 (5,6,7) - spasing is the same but at timeline it isnt cause I need jump to 7
- 01:02:491 (2,3,5,6) - ctrl g for consistency and better playability I avoided that intentionly to make the difficulty not too hard
- 01:07:641 (4) -angle isnt same with another patterns like this (01:08:726 (5,6) - ) why do they have to be the same though
- 01:15:232 (10) - NC don't like it as there's nothing after it
- 02:34:027 (4,5) - looks ugly imo liked it
hohol454
Ikusa
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left adjusted in different way
00:24:268 (4) - rotate 1 degree for better blanket i think k
00:56:437 (1) - not stacked fixed
01:06:919 (2) - again not stacked. Is it intentional? don't really know how that happened
02:27:792 (2) - possible stack with 02:26:798 (4) - yes I know I tried this one earlier but didn't feel so good
Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled manual stacked instead
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better considerable, broke my triangle a bit though
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall intended to emphasize the heavy beat on 01:13:786 (1) - and I think it looks and plays well
02:57:430 (3,6) - ctrl + G? wanted to make it feel different from the former ones in this way
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread
Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking manual stacked
00:31:678 (5,2) - these looks super close to each other hmm I'm ok with it, 00:31:678 (5) - already disappeared
00:43:425 (1) - blanket tried
02:07:280 (1) - not stacked with 02:06:015 (4) - fixed
02:31:858 (1,2) - why no note inbetween? I thought about that, but it seems too difficult for this diff, will see more opinions
Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) - hmm I'm ok with the distance
02:27:521 (1) - blanket can be slightly improved tried
sadly can't mod taiko so that's all, great mapset
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left adjusted in different way
00:24:268 (4) - rotate 1 degree for better blanket i think k
00:56:437 (1) - not stacked fixed
01:06:919 (2) - again not stacked. Is it intentional? don't really know how that happened
02:27:792 (2) - possible stack with 02:26:798 (4) - yes I know I tried this one earlier but didn't feel so good
Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled manual stacked instead
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better considerable, broke my triangle a bit though
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall intended to emphasize the heavy beat on 01:13:786 (1) - and I think it looks and plays well
02:57:430 (3,6) - ctrl + G? wanted to make it feel different from the former ones in this way
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread
Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking manual stacked
00:31:678 (5,2) - these looks super close to each other hmm I'm ok with it, 00:31:678 (5) - already disappeared
00:43:425 (1) - blanket tried
02:07:280 (1) - not stacked with 02:06:015 (4) - fixed
02:31:858 (1,2) - why no note inbetween? I thought about that, but it seems too difficult for this diff, will see more opinions
Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) - hmm I'm ok with the distance
02:27:521 (1) - blanket can be slightly improved tried
sadly can't mod taiko so that's all, great mapset
SkinnyJommy
oi! m4m from your queue!
cool maps man! keep it up
[Ikusa]
- 00:05:834 (1,3) - you could blanket this a bit better! tried
- 00:25:894 (6,7,1,2) - OH GOD PLEASE NOT THIS NOOOOOOOOOOOO this is so insanely hard to read really liked this one ;w;
- 01:00:774 (1,2) - i think this should be spaced out a little bit farther from 01:00:413 (3,4) - to show the change in rhythm will see more opinions
- 02:48:846 (2,7) - this overlap is a bit ugly looking! changed
[Insane]
- 00:48:485 (4,5,6,7,8) - why is this stream changing in distance and getting longer? not really
- 01:38:364 (1,2) - i think with all similar parts like this, you could put the note thats stacked on top of the triple somewhere else.. it seems a bit hard to read doesn't really seem a problem imo
- 01:47:220 (1,2,3,4,1) - this part seems a bit extreme in spacing compared to the rest of the map! it's just the numbers being big, not even hard considering the slider leniency
- 02:09:449 (4,1) - these arent stacked perfectly on each other fixed
- 02:18:123 (4) - maybe make this a 1/2 slider?? seems kind of awkward with a circle kinda like the gap here
[Hard]
- 01:01:316 (3,2) - bad looking overlap D: doesn't really matter though
[Normal]
- cant find anything to comment on!
cool maps man! keep it up
Kyuukai
Normal
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better it doesn't match with the vocal much imo, the current rhythm should be easier for beginners to catch
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones) obviously because the drumming pattern in the music changed
Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable would be too hard for this diff
00:43:425 (1,2,1) - Blanket fix xd k
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) - it didn't interupt vocal catching
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished totally acceptable for Hard diff reading
02:31:496 (6) - replace it on the timeline, AIMod omggggg
02:46:677 (4) - same thing as above again xd
Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D: fixed
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd reasonable
Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before it's interesting idea, will rethink about it
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd not really that kind of kicks though imo
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd flows better
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap tried to fix, too many people mentioning this
quess that's all for me, GL !
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better it doesn't match with the vocal much imo, the current rhythm should be easier for beginners to catch
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones) obviously because the drumming pattern in the music changed
Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable would be too hard for this diff
00:43:425 (1,2,1) - Blanket fix xd k
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) - it didn't interupt vocal catching
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished totally acceptable for Hard diff reading
02:31:496 (6) - replace it on the timeline, AIMod omggggg
02:46:677 (4) - same thing as above again xd
Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D: fixed
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd reasonable
Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before it's interesting idea, will rethink about it
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd not really that kind of kicks though imo
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd flows better
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap tried to fix, too many people mentioning this
quess that's all for me, GL !
Nemesis
M4M
General
I'd start the BPM counter at 00:01:497 - the current setting is for Nightcore mod to work properly
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3
Insane
01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps made it easier in other way
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher currently fine for me, I just make it flow naturally
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431 liked mine better
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before the 1/4 spacing for this part is like this, plz refer to the following phrases
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap sorry, kinda preferred that
02:48:123 (8) - NC maybe? wanted to be consistent with earlier parts
Ikusa
00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS? didn't really use this kinda of technique in this map, so I want to refrain from that
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing prefer the stack to present the same string tone, same at 00:31:858 (2,3) -
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out I tried and the way it goes to 00:47:581 (1) - feels interesting but the way it comes from 00:46:678 (2) - feels too smooth and lack of emphasize. also I want to keep my stack at 00:46:316 (5,2) -
00:48:304 (3,4,1) - decrease spacing a little I know your thoughts but it's the general 1/4 spacing in this diff so I'd keep it, see things like 01:37:099 (2,3,4) -
00:55:985 (5) - move to x=472 y=68, feels better seems a bit too much, only moved to (468,68)
00:55:985 (5,5,6) - fix stacking (after moving 5) fixed
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother prefer the current
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song cause I think the jump would be a better emphasize than a triple
All from me, good luck
General
I'd start the BPM counter at 00:01:497 - the current setting is for Nightcore mod to work properly
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3
Insane
01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps made it easier in other way
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher currently fine for me, I just make it flow naturally
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431 liked mine better
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before the 1/4 spacing for this part is like this, plz refer to the following phrases
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap sorry, kinda preferred that
02:48:123 (8) - NC maybe? wanted to be consistent with earlier parts
Ikusa
00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS? didn't really use this kinda of technique in this map, so I want to refrain from that
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing prefer the stack to present the same string tone, same at 00:31:858 (2,3) -
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out I tried and the way it goes to 00:47:581 (1) - feels interesting but the way it comes from 00:46:678 (2) - feels too smooth and lack of emphasize. also I want to keep my stack at 00:46:316 (5,2) -
00:48:304 (3,4,1) - decrease spacing a little I know your thoughts but it's the general 1/4 spacing in this diff so I'd keep it, see things like 01:37:099 (2,3,4) -
00:55:985 (5) - move to x=472 y=68, feels better seems a bit too much, only moved to (468,68)
00:55:985 (5,5,6) - fix stacking (after moving 5) fixed
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother prefer the current
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song cause I think the jump would be a better emphasize than a triple
All from me, good luck
_orange
thank you for the mods!From your queue
[General]
[General]
- 01:15:232 - Why not Nc this? its a downbeat. An NC here would be good too 01:15:051 - don't like it cause there's nothing after it
- 02:36:195 - ^
- 00:14:328 - Also this is sort of a pickup note which I think belongs in the combo after good catch
- 02:34:027 (2,3) - Slight spacing error should be ok, want to keep the symmetry
- 02:58:244 (3,4,1) - stack touches hp bar fixed by manual stacking
the rest looks good
- 00:40:533 (1,2,1,2) - It would look nicer if you moved the whole thing up then made this into a triangle between the three notes good
- 02:20:111 (4) - Maybe make this into two circles? the sound on the downbeat is really loud prefer to keep it simple as it's only a Hard diff and in slow part
- 02:31:858 (1,2) - I don't see the reason why there isn't a circle in between these this time hmm tbh idk if that even matters as it's a new combo already, will see more opinions
- 02:34:389 (5) - Move this just a little bit left to get rid of that shadow overlap ok
- 03:10:894 (5,7) - 5 could use a bit more emphasis like 7 could be a bit too hard for this diff, will keep it for now
- 00:08:364 (6,7,1) - 00:11:256 (6,7,1) - Provide more emphasis on one than 7 like you did here 00:05:473 (6,7,1) - tried to adjust spacing a bit at the first one, failed to find better way for the second
- 00:43:967 (2) - Fix stack oh
- 01:34:750 (4,5) - The flow here is really different than other parts like this kinda liked this one
- 01:47:942 (4,1) - The jump between these two is kinda overkill don't think it's really hard considering the slider leniency
- 00:14:328 (1) - Oh hey look you NC'd on the pickup on only this difficulty oh
- 01:06:376 (8,2) - 01:12:702 (2,4) - Fix stacks k
- 01:21:738 (3,4) - Life Insane, there's a flow difference on one of these, except this time its on the first of the section. If it could be fixed then it would look a lot nicer same as Insane
- 02:48:123 (8) - Maybe stack this on this 02:48:846 (2) - instead? It makes the spacing more consistent with the other kiai parts I thought about that but it doesn't flow good ;w; want to keep the flow
- 02:55:352 (1,2) - Here's an idea: 02:55:352 (1,2) - Make this have the smallest spacing and increase it along with the next similar rythm here 02:56:798 (1,2) - and here 02:58:244 (1,2) - because it gets more intense and higher pitched I'd say it's an interesting thought and I may be using it in future maps when I find it suitable but for this point as the beat at 02:56:979 (2) - is relatively softer (no finish sound as you can see) so I would like to keep the current
- 03:05:834 (1,2) - The spacing here should be larger compared to previous parts similar to this, eg. 03:00:051 (1,2) - 03:02:942 (1,2) - I made it like that because circles are harder to catch than sliders but well, now I changed it to slider instead