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capitaro - Koigahara no Kassen [Osu|Taiko]

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hohol454
Ikusa
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left
00:24:268 (4) - rotate 1 degree for better blanket i think
00:56:437 (1) - not stacked
01:06:919 (2) - again not stacked. Is it intentional?
02:27:792 (2) - possible stack with 02:26:798 (4) -

Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall
02:57:430 (3,6) - ctrl + G?
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread

Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking
00:31:678 (5,2) - these looks super close to each other
00:43:425 (1) - blanket
02:07:280 (1) - not stacked with 02:06:015 (4) -
02:31:858 (1,2) - why no note inbetween?

Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) -
02:27:521 (1) - blanket can be slightly improved

sadly can't mod taiko so that's all, great mapset
SkinnyJommy
oi! m4m from your queue!

[Ikusa]
  1. 00:05:834 (1,3) - you could blanket this a bit better!
  2. 00:25:894 (6,7,1,2) - OH GOD PLEASE NOT THIS NOOOOOOOOOOOO this is so insanely hard to read
  3. 01:00:774 (1,2) - i think this should be spaced out a little bit farther from 01:00:413 (3,4) - to show the change in rhythm
  4. 02:48:846 (2,7) - this overlap is a bit ugly looking!

[Insane]
  1. 00:48:485 (4,5,6,7,8) - why is this stream changing in distance and getting longer?
  2. 01:38:364 (1,2) - i think with all similar parts like this, you could put the note thats stacked on top of the triple somewhere else.. it seems a bit hard to read
  3. 01:47:220 (1,2,3,4,1) - this part seems a bit extreme in spacing compared to the rest of the map!
  4. 02:09:449 (4,1) - these arent stacked perfectly on each other
  5. 02:18:123 (4) - maybe make this a 1/2 slider?? seems kind of awkward with a circle

[Hard]
  1. 01:01:316 (3,2) - bad looking overlap D:

[Normal]
  1. cant find anything to comment on!

cool maps man! keep it up :D
Kyuukai
Normal
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones)

Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable
00:43:425 (1,2,1) - Blanket fix xd
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) -
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished
02:31:496 (6) - replace it on the timeline, AIMod
02:46:677 (4) - same thing as above again xd

Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D:
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd

Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap

quess that's all for me, GL !
[Nemesis]
M4M

General

I'd start the BPM counter at 00:01:497 -
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3

Insane

01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap
02:48:123 (8) - NC maybe?

Ikusa

00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS?
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out
00:48:304 (3,4,1) - decrease spacing a little
00:55:985 (5) - move to x=472 y=68, feels better
00:55:985 (5,5,6) - fix stacking (after moving 5)
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song

All from me, good luck
_orange
From your queue

[General]
  1. 01:15:232 - Why not Nc this? its a downbeat. An NC here would be good too 01:15:051 -
  2. 02:36:195 - ^
  3. 00:14:328 - Also this is sort of a pickup note which I think belongs in the combo after
[Normal]
  1. 02:34:027 (2,3) - Slight spacing error
  2. 02:58:244 (3,4,1) - stack touches hp bar
    the rest looks good
[Hard]
  1. 00:40:533 (1,2,1,2) - It would look nicer if you moved the whole thing up then made this into a triangle between the three notes
  2. 02:20:111 (4) - Maybe make this into two circles? the sound on the downbeat is really loud
  3. 02:31:858 (1,2) - I don't see the reason why there isn't a circle in between these this time
  4. 02:34:389 (5) - Move this just a little bit left to get rid of that shadow overlap
  5. 03:10:894 (5,7) - 5 could use a bit more emphasis like 7
[Insane]
  1. 00:08:364 (6,7,1) - 00:11:256 (6,7,1) - Provide more emphasis on one than 7 like you did here 00:05:473 (6,7,1) -
  2. 00:43:967 (2) - Fix stack
  3. 01:34:750 (4,5) - The flow here is really different than other parts like this
  4. 01:47:942 (4,1) - The jump between these two is kinda overkill
[Ikusa]
  1. 00:14:328 (1) - Oh hey look you NC'd on the pickup on only this difficulty
  2. 01:06:376 (8,2) - 01:12:702 (2,4) - Fix stacks
  3. 01:21:738 (3,4) - Life Insane, there's a flow difference on one of these, except this time its on the first of the section. If it could be fixed then it would look a lot nicer
  4. 02:48:123 (8) - Maybe stack this on this 02:48:846 (2) - instead? It makes the spacing more consistent with the other kiai parts
  5. 02:55:352 (1,2) - Here's an idea: 02:55:352 (1,2) - Make this have the smallest spacing and increase it along with the next similar rythm here 02:56:798 (1,2) - and here 02:58:244 (1,2) - because it gets more intense and higher pitched
  6. 03:05:834 (1,2) - The spacing here should be larger compared to previous parts similar to this, eg. 03:00:051 (1,2) - 03:02:942 (1,2) -
Really clean and fun map, good luck!
Topic Starter
Zero__wind
Venix
[Normal]
  1. 01:03:666 (1,2,3) - Don't you think these slider can have a bit smoother shape. It'll be more comfortable to play I think. k
  2. 01:15:232 (7) - I think NC seems fine for this circle. don't like it as there's nothing after it
  3. 02:06:557 (4,1) - I think you can rotate this slider a bit (like by -6) to obtain perfect circle with previous one. currently fine imo
    I think this diff is actually very good.
[Hard]
  1. 00:33:846 (2) - I think this circle is broking a bit flow between 00:33:304 (1,3) - these sliders. Mby try something like this instead?http://osu.ppy.sh/ss/8386137 like mine better
    This diff is almost perfect :o
Will end this later cuz I've to go now ><
Testo
[Ikusa]
  1. 00:05:834 (1,3) 01:58:244 (6,1) - - some blanket stuff that very notable fixed
  2. 00:10:894 (4,5,6,7) - ctrl g will better for players don't really think so
  3. 00:36:919 (5,6,7) - spasing is the same but at timeline it isnt cause I need jump to 7
[Insane]
  1. 01:02:491 (2,3,5,6) - ctrl g for consistency and better playability I avoided that intentionly to make the difficulty not too hard
  2. 01:07:641 (4) -angle isnt same with another patterns like this (01:08:726 (5,6) - ) why do they have to be the same though
  3. 01:15:232 (10) - NC don't like it as there's nothing after it
  4. 02:34:027 (4,5) - looks ugly imo liked it
hohol454
Ikusa
00:18:846 (1,2) - i think these look better rotated around 10 degrees counter-clockwise and a bit to the left adjusted in different way
00:24:268 (4) - rotate 1 degree for better blanket i think k
00:56:437 (1) - not stacked fixed
01:06:919 (2) - again not stacked. Is it intentional? don't really know how that happened
02:27:792 (2) - possible stack with 02:26:798 (4) - yes I know I tried this one earlier but didn't feel so good

Insane
00:15:955 (1,2) - the blanket doesn't look great in game/with stacking enabled manual stacked instead
01:02:220 (1) - and 01:02:762 (4) - ctrl + G plays a lot better considerable, broke my triangle a bit though
01:13:425 (5) - these sliders go into the next circles everywhere else in this section 01:03:666 - to 01:10:714 - except for this one, it also looks a bit strange overall intended to emphasize the heavy beat on 01:13:786 (1) - and I think it looks and plays well
02:57:430 (3,6) - ctrl + G? wanted to make it feel different from the former ones in this way
02:59:147 (4,5) - spacing looks a bit like 3/4 on sightread

Hard
00:07:461 (2,3,4) - move bit to lower right, right now it looks pretty bad with stacking manual stacked
00:31:678 (5,2) - these looks super close to each other hmm I'm ok with it, 00:31:678 (5) - already disappeared
00:43:425 (1) - blanket tried
02:07:280 (1) - not stacked with 02:06:015 (4) - fixed
02:31:858 (1,2) - why no note inbetween? I thought about that, but it seems too difficult for this diff, will see more opinions

Normal
01:31:135 (4) - rotate clockwise so the sliderend isn't so close to 01:32:220 (6) - hmm I'm ok with the distance
02:27:521 (1) - blanket can be slightly improved tried

sadly can't mod taiko so that's all, great mapset
SkinnyJommy
oi! m4m from your queue!

[Ikusa]
  1. 00:05:834 (1,3) - you could blanket this a bit better! tried
  2. 00:25:894 (6,7,1,2) - OH GOD PLEASE NOT THIS NOOOOOOOOOOOO this is so insanely hard to read really liked this one ;w;
  3. 01:00:774 (1,2) - i think this should be spaced out a little bit farther from 01:00:413 (3,4) - to show the change in rhythm will see more opinions
  4. 02:48:846 (2,7) - this overlap is a bit ugly looking! changed

[Insane]
  1. 00:48:485 (4,5,6,7,8) - why is this stream changing in distance and getting longer? not really
  2. 01:38:364 (1,2) - i think with all similar parts like this, you could put the note thats stacked on top of the triple somewhere else.. it seems a bit hard to read doesn't really seem a problem imo
  3. 01:47:220 (1,2,3,4,1) - this part seems a bit extreme in spacing compared to the rest of the map! it's just the numbers being big, not even hard considering the slider leniency
  4. 02:09:449 (4,1) - these arent stacked perfectly on each other fixed
  5. 02:18:123 (4) - maybe make this a 1/2 slider?? seems kind of awkward with a circle kinda like the gap here

[Hard]
  1. 01:01:316 (3,2) - bad looking overlap D: doesn't really matter though

[Normal]
  1. cant find anything to comment on!

cool maps man! keep it up :D
Kyuukai
Normal
00:45:955 (6) - I think you can remove the reverse on it, will fit the vocals better it doesn't match with the vocal much imo, the current rhythm should be easier for beginners to catch
01:46:678 (6) - ^
02:13:063 (1,2,3,4,5) - why don't you keep the same rhythm as 02:01:497 (1,2,3,4) - it fits way better imo (same for the next ones) obviously because the drumming pattern in the music changed

Hard
00:14:147 - that one should be clickable since you made 00:13:425 - clickable would be too hard for this diff
00:43:425 (1,2,1) - Blanket fix xd k
00:53:184 (4) - rhythm would be better if you delete that imo, you're following the vocals before, since the singer stops singing right here, a break would be nice as you did here 00:54:268 (3,4) - it didn't interupt vocal catching
01:14:870 - should be clickable since you made 01:14:147 - clickable
01:53:906 (4) - same thing as above
02:30:774 (3,4,5,6,1,2) - Hard to read, 02:31:858 (1) - appears while 02:30:774 (3) - has just finished totally acceptable for Hard diff reading
02:31:496 (6) - replace it on the timeline, AIMod omggggg
02:46:677 (4) - same thing as above again xd

Insane
00:11:979 (2,3,4) - Rhythm flow you did here is not consistant with what you did before (00:09:087 (2,3,4) - )
02:14:690 (2,4,5,1) - something's wrong with the stacking D: fixed
02:55:714 (1,2,3,4,5,6,7) - up the distance for each transition between thoses notes, you have a x2.0 DS for 02:54:268 (1,2,3,4,5,6,1,2) - and 02:57:159 (1,2,3,4,5,6,1,2) - but not for that one xd reasonable

Ikusa
00:02:761 (7) - a kickslider would be better for transitioning with 00:02:943 (1) - I guess, the sound on that note is more intense than the other ones before it's interesting idea, will rethink about it
00:54:087 (7) - ^, you're making a lot of kicksliders on ur diff so I think it would be cool to have thoses xd not really that kind of kicks though imo
01:34:750 (4,5) - why are thoses sliderends stacked, you haven't made that before and after, so why now xdd flows better
01:54:810 (7) - thing above xd
02:26:798 (4,2) - why are thoses overlapped, you stacked everything in ur map and here you overlap tried to fix, too many people mentioning this

quess that's all for me, GL !
Nemesis
M4M

General

I'd start the BPM counter at 00:01:497 - the current setting is for Nightcore mod to work properly
I love the approach you make with consistency all over your map, that's also my approach so I really appreciate it <3

Insane

01:02:220 (1,2,3,4,5,6) - decrease spacing by just a little, I don't feel like this part is intense enough to deserve such jumps made it easier in other way
01:12:702 - if you really want to be consistent with your patterns, I recommend moving 01:12:702 (2) - a little higher currently fine for me, I just make it flow naturally
01:13:425 (5) - I don't really like the way that flows, this would be much better: https://osu.ppy.sh/ss/8387431 liked mine better
02:04:027 (5,6,1) - move 6 on top of 1 since you've done that multiple times before the 1/4 spacing for this part is like this, plz refer to the following phrases
02:18:123 (4) - turn it into a slider, feels smoother and fills the awkward gap sorry, kinda preferred that
02:48:123 (8) - NC maybe? wanted to be consistent with earlier parts

Ikusa

00:02:761 (7) - I'd separate this circle from all the others in the stream since it's a stronger sound, maybe increase DS? didn't really use this kinda of technique in this map, so I want to refrain from that
00:26:075 (1,2) - make it a jump, trust me it will feel so much better whilst playing prefer the stack to present the same string tone, same at 00:31:858 (2,3) -
00:46:497 (1,2,1,2) - I feel like pointing both of these patterns in the same direction would feel better, maybe it's just me but give it a try and see how it turns out I tried and the way it goes to 00:47:581 (1) - feels interesting but the way it comes from 00:46:678 (2) - feels too smooth and lack of emphasize. also I want to keep my stack at 00:46:316 (5,2) -
00:48:304 (3,4,1) - decrease spacing a little I know your thoughts but it's the general 1/4 spacing in this diff so I'd keep it, see things like 01:37:099 (2,3,4) -
00:55:985 (5) - move to x=472 y=68, feels better seems a bit too much, only moved to (468,68)
00:55:985 (5,5,6) - fix stacking (after moving 5) fixed
01:49:027 (3,4,1) - decrease spacing again
02:03:666 (4) - ctrl+g feels smoother prefer the current
02:35:292 (3,4,1) - decrease spacing
03:11:075 (2,3) - why isn't there a triple, just like in Insane? that felt more accurate to the song cause I think the jump would be a better emphasize than a triple

All from me, good luck
_orange
From your queue

[General]
  1. 01:15:232 - Why not Nc this? its a downbeat. An NC here would be good too 01:15:051 - don't like it cause there's nothing after it
  2. 02:36:195 - ^
  3. 00:14:328 - Also this is sort of a pickup note which I think belongs in the combo after good catch
[Normal]
  1. 02:34:027 (2,3) - Slight spacing error should be ok, want to keep the symmetry
  2. 02:58:244 (3,4,1) - stack touches hp bar fixed by manual stacking
    the rest looks good
[Hard]
  1. 00:40:533 (1,2,1,2) - It would look nicer if you moved the whole thing up then made this into a triangle between the three notes good
  2. 02:20:111 (4) - Maybe make this into two circles? the sound on the downbeat is really loud prefer to keep it simple as it's only a Hard diff and in slow part
  3. 02:31:858 (1,2) - I don't see the reason why there isn't a circle in between these this time hmm tbh idk if that even matters as it's a new combo already, will see more opinions
  4. 02:34:389 (5) - Move this just a little bit left to get rid of that shadow overlap ok
  5. 03:10:894 (5,7) - 5 could use a bit more emphasis like 7 could be a bit too hard for this diff, will keep it for now
[Insane]
  1. 00:08:364 (6,7,1) - 00:11:256 (6,7,1) - Provide more emphasis on one than 7 like you did here 00:05:473 (6,7,1) - tried to adjust spacing a bit at the first one, failed to find better way for the second
  2. 00:43:967 (2) - Fix stack oh
  3. 01:34:750 (4,5) - The flow here is really different than other parts like this kinda liked this one
  4. 01:47:942 (4,1) - The jump between these two is kinda overkill don't think it's really hard considering the slider leniency
[Ikusa]
  1. 00:14:328 (1) - Oh hey look you NC'd on the pickup on only this difficulty oh
  2. 01:06:376 (8,2) - 01:12:702 (2,4) - Fix stacks k
  3. 01:21:738 (3,4) - Life Insane, there's a flow difference on one of these, except this time its on the first of the section. If it could be fixed then it would look a lot nicer same as Insane
  4. 02:48:123 (8) - Maybe stack this on this 02:48:846 (2) - instead? It makes the spacing more consistent with the other kiai parts I thought about that but it doesn't flow good ;w; want to keep the flow
  5. 02:55:352 (1,2) - Here's an idea: 02:55:352 (1,2) - Make this have the smallest spacing and increase it along with the next similar rythm here 02:56:798 (1,2) - and here 02:58:244 (1,2) - because it gets more intense and higher pitched I'd say it's an interesting thought and I may be using it in future maps when I find it suitable but for this point as the beat at 02:56:979 (2) - is relatively softer (no finish sound as you can see) so I would like to keep the current
  6. 03:05:834 (1,2) - The spacing here should be larger compared to previous parts similar to this, eg. 03:00:051 (1,2) - 03:02:942 (1,2) - I made it like that because circles are harder to catch than sliders but well, now I changed it to slider instead
Really clean and fun map, good luck!
thank you for the mods!
D o t
late

[Muzukashii]
00:05:834 (20) - remove finish? 感覺這邊沒必要的finish放多了
00:08:726 (34) - ^
00:11:617 (48) - ^
00:25:714 (101) - 把finish移到小節線的note上應該會比較好
00:43:334 - 加個note, 應該和00:40:172 (165,166,167,168) - 一樣
00:43:424 (179) - remove finish 同上
00:52:099 (217) - ^
00:54:991 (231) - ^
00:57:882 (244) - ^
01:00:774 (255) - 這裡可以加個finish, 達到結束kiai的效果
01:03:575 (267) - 刪掉, 然後01:03:666 (268) - 加finish, 01:03:485 (266) - 改成d, 跟後面的pattern一樣, 而且這裡加finish可以達到分段的效果, 跟上面一樣
01:06:557 (282) - 還是刪掉finish吧
01:09:449 (296) - ^
01:12:340 (310) - ^
01:44:147 (442) - ^, 然後01:44:057 - 加note
01:52:822 (480) - ^
01:55:714 (494) - ^
01:58:605 (507) - ^
02:12:340 (556,557) - 沒必要finish, 如果跟音的話無視
02:13:063 (558) - 加finish
02:24:178 (608) - 沒必要finish
02:28:244 (628) - ^
02:33:123 (654) - ^
02:34:750 (662) - ^
02:36:105 (670) - 建議刪掉
02:54:268 (740) - 可以加個finish
02:59:961 (764) - 刪掉, 然後03:00:051 (765) - finish
03:02:942 (779) - remove finish
03:05:834 (793) - ^

[Oni]
00:25:714 (135) - 同muzu, 但是不建議把finish放在1/4尾
00:45:955 (237) - remove finish
00:52:822 (283) - finish刪掉應該會比較好, 跟音的話無視
00:54:991 (300) - 不建議把finish放在1/4尾, 可以刪掉或者改成1/2
01:20:834 (452) - 刪掉finish, 或者01:20:292 (450,451) - 加finish
01:55:714 (645) - 不建議把finish放在1/4尾
01:59:328 (668) - 既然你這裡沒放finish為甚麼前面要放呢
02:12:340 (725) - 刪掉finish會比較好
02:22:280 (794) - ^也沒必要
02:24:178 (806) - 既然02:24:449 (807) - 這裡沒放的話806也不應該放finish
02:33:123 (865) - 和794一樣
02:46:316 (928) - 和283一樣
02:59:328 (1011) - 後面的小節線不能加的話這裡加finish應該會好點
03:10:171 (1080) - 刪掉finish, 或者03:08:726 (1070,1075) - 加finish
不知道你是不是把std的finish音效用到taiko上了= =感覺有些地方很彆扭
That's all. Good Luck!
Topic Starter
Zero__wind

D o t wrote:

late

[Muzukashii]
00:05:834 (20) - remove finish? 感覺這邊沒必要的finish放多了 我觉得就这样四个小节一个还挺好的 鼓音本身也有 后面相似的都没改
00:08:726 (34) - ^
00:11:617 (48) - ^
00:25:714 (101) - 把finish移到小節線的note上應該會比較好 后面连续k 中间加finish感觉太难
00:43:334 - 加個note, 應該和00:40:172 (165,166,167,168) - 一樣 我觉得这里finish比较重要
00:43:424 (179) - remove finish 同上
00:52:099 (217) - ^
00:54:991 (231) - ^
00:57:882 (244) - ^
01:00:774 (255) - 這裡可以加個finish, 達到結束kiai的效果 再考虑一下 看看有没有人别人提到
01:03:575 (267) - 刪掉, 然後01:03:666 (268) - 加finish, 01:03:485 (266) - 改成d, 跟後面的pattern一樣, 而且這裡加finish可以達到分段的效果, 跟上面一樣 这个不错 后面段的也改了
01:06:557 (282) - 還是刪掉finish吧
01:09:449 (296) - ^
01:12:340 (310) - ^
01:44:147 (442) - ^, 然後01:44:057 - 加note
01:52:822 (480) - ^
01:55:714 (494) - ^
01:58:605 (507) - ^
02:12:340 (556,557) - 沒必要finish, 如果跟音的話無視 我觉得这里的鼓就是这样的
02:13:063 (558) - 加finish 考虑到后面的二连感觉会有点难了
02:24:178 (608) - 沒必要finish
02:28:244 (628) - ^
02:33:123 (654) - ^
02:34:750 (662) - ^
02:36:105 (670) - 建議刪掉 删了 后面finish
02:54:268 (740) - 可以加個finish 这段特殊的节奏里面再finish感觉有点太难
02:59:961 (764) - 刪掉, 然後03:00:051 (765) - finish 改了
03:02:942 (779) - remove finish
03:05:834 (793) - ^

[Oni]
00:25:714 (135) - 同muzu, 但是不建議把finish放在1/4尾 放在这个重的地鼓挺好的
00:45:955 (237) - remove finish
00:52:822 (283) - finish刪掉應該會比較好, 跟音的話無視
00:54:991 (300) - 不建議把finish放在1/4尾, 可以刪掉或者改成1/2 前面纯色这里放个异色finish没事的吧
01:20:834 (452) - 刪掉finish, 或者01:20:292 (450,451) - 加finish 感觉后面的拍子更重
01:55:714 (645) - 不建議把finish放在1/4尾
01:59:328 (668) - 既然你這裡沒放finish為甚麼前面要放呢 这是意外 还是应该finish一下保持一致
02:12:340 (725) - 刪掉finish會比較好 同muzu
02:22:280 (794) - ^也沒必要
02:24:178 (806) - 既然02:24:449 (807) - 這裡沒放的話806也不應該放finish 感觉806的高音很合适
02:33:123 (865) - 和794一樣
02:46:316 (928) - 和283一樣
02:59:328 (1011) - 後面的小節線不能加的話這裡加finish應該會好點 这个很好
03:10:171 (1080) - 刪掉finish, 或者03:08:726 (1070,1075) - 加finish 1070开始是音乐变弱了 果断不加 1080又变强回来
不知道你是不是把std的finish音效用到taiko上了= =感覺有些地方很彆扭
That's all. Good Luck!
thanks for your mod
[R]
yo

[Muzukashii]
00:06:196 - change kat, to give variety
00:11:979 - ^
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 -
00:41:798 - change don, sound are drop in 00:41:617 -
00:42:340 - change don ?

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear
00:52:461 - change kat to give variety
00:58:605 - delete ?? to follow the vocal sound
01:02:491 - change don

01:06:919 - kdd make dkd
01:12:702 - ^
01:19:388 - delete and 01:19:750 - add kat to follow the vocal
01:46:678 - kkdKK make kd KK
01:59:328 - delete
03:03:304 - change kat
03:10:171 - change dong to emphasize triplet forward

[Oni]
00:42:702 - change don to emphasize 00:43:063 -
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit
01:02:491 - change dd ?
01:48:666 - reduce some note in this part (like 00:48:033 - mods)
02:57:430 - change dd ?
02:59:961 - change don

that's all from me
good luck
_handholding

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) -
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) -
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) -
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity?

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read.
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1)
  4. 01:47:220 (1,2,3,4) - ^
  5. 03:08:726 (1,2,3,4) - ^
  6. 00:59:147 (4) - jump like 00:54:268 (3) ?
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) -
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ?
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo
  13. 02:47:762 (3) - Jump is smaller here than other diffs

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard
    2. 00:16:497 (2,3) - is the weird stack intentional?
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) -
[]w ~
Topic Starter
Zero__wind

Kisses wrote:

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) - instead of considering this, I rather want keep the starting time to be consistent in all diffs
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) - I tried this earlier when I mapped this, but it seems too difficult for this diff so I refrained from using those
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) - ok changed
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003 adding those feels kinda too much for me, and it kinda ruin the pattern
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity? prefer to keep it simple like former ones

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read. merged into one
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map and lowered spacing
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1) reasonable
  4. 01:47:220 (1,2,3,4) - ^ yes
  5. 03:08:726 (1,2,3,4) - ^ not really similar to above, I prefer to keep it here
  6. 00:59:147 (4) - jump like 00:54:268 (3) ? circle jumps can be a bit harder, so I only made it a little bit bigger, also to the following
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) - seeing the distance snap, I was only using the average 1.3x spacing for 01:00:774 (1,2,3,4,1) - which should not be taken as overdone at all, and in another way, when a rhythm is kinda hard to grab, like this, I think one of the most intuitive way to make things clear is to keep the distance snap, making the spacing smaller could make players think they were 1/2 beats and click earlier so I don't prefer it that way. same for the latter part
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo 02:11:617 (4,5) - is the average spacing in this part, and 02:12:340 (6,7) - is a little bit bigger to express the higher pitch of vocal and the pace which is becoming faster. I think it's pretty reasonable as it is
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ? I removed 6 instead
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo ok then
  13. 02:47:762 (3) - Jump is smaller here than other diffs fixed

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard to be exact, it's not a stream jump but rather a slider jump though, I made jump a bit smaller, 2.0 -> 1.8
    2. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff ok then。 it's the japanese traditional shamisen, not piano though :3

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) - I don't want the doubles be too sudden for players so I made the rhythm gradually harder, and it's consistent throughout different parts as you can see
[]w ~
thanks for your mod~

[R] wrote:

yo

[Muzukashii]
00:06:196 - change kat, to give variety nice
00:11:979 - ^ sure
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 - good idea
00:41:798 - change don, sound are drop in 00:41:617 - reasonable
00:42:340 - change don ? want to keep it for the melody

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear really good
00:52:461 - change kat to give variety good
00:58:605 - delete ?? to follow the vocal sound seems nice
01:02:491 - change don I think the pitch is higher than first half so I keep kat

01:06:919 - kdd make dkd sure
01:12:702 - ^ yay
01:19:388 - delete and 01:19:750 - add kat to follow the vocal that'd be inconsistent with the rhythm of the former part, kept this one
01:46:678 - kkdKK make kd KK agreed
01:59:328 - delete yes same as first part
03:03:304 - change kat yes
03:10:171 - change dong to emphasize triplet forward nice idea

[Oni]
00:42:702 - change don to emphasize 00:43:063 - good
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni agreed
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit used kkddd k
01:02:491 - change dd ? prefer to keep it for the higher pitch
01:48:666 - reduce some note in this part (like 00:48:033 - mods) did so
02:57:430 - change dd ? no change like above
02:59:961 - change don cool

that's all from me
good luck
thanks for your mod and sorry for really late reply
_handholding
All diffs
  1. 02:57:430 (2,4) - Delete clap and finish and replace with whistle? Like 02:54:539 (2,4,2,4) . I'm guessing you did this for emphasis but I'm not 100% sure
Normal
  1. 01:02:220 (1) - This NC isn't necessary but it's up to you if you want to delete it or keep it. Same with 02:55:714 (1) - 02:58:605 (1) - 02:59:689 (1) -
  2. 02:23:184 (3) - How about splitting this slider up into 2 circles? To show some contrast between 02:21:738 (1,2)
  3. 02:35:473 (4,5) - The sharp angles might be a bit too weird for noobs. Could be worthwhile to structure them like your curved sliders, for example 00:36:196 (4,5)
Insane
  1. 01:25:352 (1,2,3) - small thing but space this out like 02:04:298 (6,1) - 02:10:081 (6,1) - 02:30:684 (2,3) - etc maybe?

Zero__wind wrote:

Kisses wrote:

Insane
  1. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
hmm, it does look a bit weird that these are different from all your other 1/2 stacks. Couldn't you just move the 2 notes to another location? https://osu.ppy.sh/ss/9691031 I think these coordiantes would still make the blanket look good

Ikusa
  1. This diff is quite hard so hp 6.5 might make it a bit too hard for HR players to pass. Would 6 be ok for you?
[]
Do you have a source?
Topic Starter
Zero__wind
used HP 6.2 for top diff, kept the finish hitsouds to emphasize the melody with the highest pitch, and changed all the others.
Updated all diffs.

about meta, artist from the other ranked maps, romanized title given by alacat and Delis and I'm quite sure about it.
maybe can refer to http://nicovideo.jp/watch/sm19510923
_handholding
Everything looks good on my end ~
Nardoxyribonucleic
@Zero__wind: Make sure to find a Taiko BN to check the difficulties before moving on :3
Stefan
[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper.
01:14:148 (431,432,433) - same story


Happy with the rest.
Nardoxyribonucleic

Stefan wrote:

[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply. -> Oops, fixed.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper. Remain unchanged as 00:13:244 (76,77,78) and 00:13:605 (80,81,82) - are mapped as kkd and ddk respectively to follow the pitch changes of the instrument.
01:14:148 (431,432,433) - same story same as ^

Happy with the rest.
Thanks for the check~ :)

Update: https://puu.sh/AkBA0.rar
Topic Starter
Zero__wind
Ok, updated Nardo's diff.
also there seems to be some small changes in Oni that I've made some months ago have also been updated. sorry I can't remember what I changed precisely but it should be really minor. I hope you'll be fine with it, Stefan.
std diffs and Muzu are not touched.

Ready for recheck
Stefan
Rebubbled, good luck~
Lasse
looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Topic Starter
Zero__wind

Lasse wrote:

looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Ok changed to AR5 for Normal and updated.
should be ready~
Lasse
yes
Topic Starter
Zero__wind

Lasse wrote:

yes
thank you Lasse and Stefan!
_handholding
congrats!
UndeadCapulet
yay!!
neonat
is 02:06:376 - without a clap what you wanted for all your difficulties? Given that you had claps at 02:02:039 - 02:03:485 - 02:04:931 - 02:07:822 - 02:09:268
Lumenite-
hi! i have some concerns with break times in the muzukashii, hopefully we can get this sorted out before rank :sweat_smile:

[muzukashii]
from 00:43:967 (180) - to 00:59:147 (248) - here, a good amount of time passes without any 3/2 or 2/1 break present. while the bpm is a little bit lower than the rc specified 180, going 40/1-44/1 without proper rest times i think is quite a problem, and should be addressed as soon as possible.
similar problems appear at the following times:
01:00:774 (253) - 01:15:232 (321) -
01:18:846 (332) - 01:38:364 (416) -
01:44:690 (440) - 01:59:870 (508) -
02:00:413 (509) - 02:40:352 (681) - *this one is the most severe*
02:53:183 (731) - 03:08:906 (801) -

since the bpm is lower than 180, if there's any specific reason you decided to bend the guidelines here, please explain and there's a possibility this can continue to the ranked section without any issues. :)
Aloda
Hi.

I'm honestly okay with the breaks in the Muzukashii as-is. All of the sections mentioned have very frequent 1/1 breaks and for the most part quite low overall density. The only part that does feel a little over the top is 02:24:629 - 02:36:196 - with more frequent 1/4 and finishers than the other sections, though I don't think it's a big issue and I'm willing to let it pass.
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