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posted
This beatmap was submitted using in-game submission on Friday, December 29, 2017 at 3:07:46 PM

Artist: Maon Kurosaki
Title: Harmonize Clover
Source: がっこうぐらし!
Tags: gakkou gurashi! ending
BPM: 92
Filesize: 8736kb
Play Time: 05:23
Difficulties Available:
  1. Delusion (3.03 stars, 1178 notes)


Download: Maon Kurosaki - Harmonize Clover
Information: Scores/Beatmap Listing
---------------
#1 ranked
bg source

posted
hi
posted
Hey n1do
Sorry for the late reply, I was really busy irl.

M4M from my queue

General

I feel like the SV could be a bit higher. Especially in the slower sections with 1.0 BPM multiplier it doesn't feel that comfortable. But then again I suck horribly at low BPM maps so this might just be me.
Heh. "funnypicturename.jpg" It's at 1365x768 resolution though which kinda bugs me, there was probably a small mistake while downscaling it. If you would switch that out with 1366x768 that would be awesome ^^

Oni

How about adding dons after the first 2 kats in the k k k k patterns at 00:01:502, 00:02:154, 00:06:719 and 00:07:371. This would be more interesting to play, add a little bit of variety and sound better imo
00:57:262 (171) - d to follow the pitch of the vocals
00:58:567 (176) - k would sound a bit better here
01:39:654 (320,321) - another drumroll instead? To follow how you previously mapped this sound
01:40:958 (325,326,327,328,329) - I am a bit unsure about these 1/8 patterns here. While alright to play they are a rather sharp contrast to the difficulty of the patterns around them and don't seem to fit. Maybe it's better to consistently use drumrolls for these?
01:45:523 (355) - K would sound and fit better
01:49:925 (372) - A bit awkward to play, as this one note follows the vocals instead of the beat like the surrounding notes. It is a bit unexpected and might be better if you mapped this to the beat instead, even if it doesn't sound as good. 2 notes at 01:49:762 and 01:50:415 would fit well.
03:40:958 (780,781,782,783,784) - Still not sure about these... without the contrasting drumrolls they didn't feel as out of place as the previous ones though.

Overall it plays well but feels a bit monotone due to its length and reoccuring patterns. That however is due to the song itself and not bad mapping.
The mapping is mostly very consistent so I didn't want to interfere with your general structure too much as that would break more than it might improve.
Hope this was at least a bit helpful and sorry again for the delay.

Good luck!
posted

5urface wrote:

Hey n1do
Sorry for the late reply, I was really busy irl.

M4M from my queue

General

I feel like the SV could be a bit higher. Especially in the slower sections with 1.0 BPM multiplier it doesn't feel that comfortable. But then again I suck horribly at low BPM maps so this might just be me. this SV should be fine
Heh. "funnypicturename.jpg" It's at 1365x768 resolution though which kinda bugs me, there was probably a small mistake while downscaling it. If you would switch that out with 1366x768 that would be awesome ^^ fixed

Oni

How about adding dons after the first 2 kats in the k k k k patterns at 00:01:502, 00:02:154, 00:06:719 and 00:07:371. This would be more interesting to play, add a little bit of variety and sound better imo no to the first two spots, and added to the last two
00:57:262 (171) - d to follow the pitch of the vocals ok
00:58:567 (176) - k would sound a bit better here no, would rather this be a d since the vocals are still low overall in pitch
01:39:654 (320,321) - another drumroll instead? To follow how you previously mapped this sound the drums are different for that part, so no
01:40:958 (325,326,327,328,329) - I am a bit unsure about these 1/8 patterns here. While alright to play they are a rather sharp contrast to the difficulty of the patterns around them and don't seem to fit. Maybe it's better to consistently use drumrolls for these? hmmm, not sure about this part either. will get other players' opinions on this
01:45:523 (355) - K would sound and fit better ok
01:49:925 (372) - A bit awkward to play, as this one note follows the vocals instead of the beat like the surrounding notes. It is a bit unexpected and might be better if you mapped this to the beat instead, even if it doesn't sound as good. 2 notes at 01:49:762 and 01:50:415 would fit well. made 01:49:762 into dk and left 01:50:415 as is
03:40:958 (780,781,782,783,784) - Still not sure about these... without the contrasting drumrolls they didn't feel as out of place as the previous ones though. same as the other 1/8 suggestion, will wait for players opinions

Overall it plays well but feels a bit monotone due to its length and reoccuring patterns. That however is due to the song itself and not bad mapping.
The mapping is mostly very consistent so I didn't want to interfere with your general structure too much as that would break more than it might improve.
Hope this was at least a bit helpful and sorry again for the delay.

Good luck!
thank you for the mod!
posted
Hi, from M E M E S Taiko Modding Queue :^)

d=don k=kat D=Big don K=Big kat
// //=Suggestion

[General]

Check .osu file and change that to 1.4 pls


Change BG Coordinates to 0,50. Looks better for me at least




Snap kiais into the 4/1 ticks (The big white ones)
ew soft hitsounds

[Oni]

01:07:697 - How about moving this note 1/4 to the right to follow the voice? (Should look like dd dk)
01:24:817 (275,276) - // Delete for a little 1/1 break to emphasize the voice //
01:42:752 - // Delete this or change to k? //
01:49:599 - I think you forgot a note there
02:16:502 - Change to d?
02:51:067 - ^
03:29:871 - You forgot a finish there
04:42:262 - Change to k?

Hope it's okay (I suck at modding slow maps rip)
Good luck :^)
posted

Midnaait wrote:

Hi, from M E M E S Taiko Modding Queue :^)

d=don k=kat D=Big don K=Big kat
// //=Suggestion

[General]

Check .osu file and change that to 1.4 pls
fixed, why does osu do this

Change BG Coordinates to 0,50. Looks better for me at least
yep



Snap kiais into the 4/1 ticks (The big white ones) no, the reason why they're snapped to yellow ticks is because if the kiai activated on the white tick, the player would not get the kiai bonus for the note the kiai's snapped to if he hits earlier than -/+0ms, so i don't want bullshit leaderboards because of this
ew soft hitsounds shaddup

[Oni]

01:07:697 - How about moving this note 1/4 to the right to follow the voice? (Should look like dd dk) no, the voice hits 1/1 here. made this into ddk k instead
01:24:817 (275,276) - // Delete for a little 1/1 break to emphasize the voice // sure
01:42:752 - // Delete this or change to k? // i think it would make this too difficult as it is, so no
01:49:599 - I think you forgot a note there no, done on purpose to emphasize background vocals
02:16:502 - Change to d? ok
02:51:067 - ^ ok
03:29:871 - You forgot a finish there woops, fixed
04:42:262 - Change to k? would make the following two k's weaker, so no

Hope it's okay (I suck at modding slow maps rip)
Good luck :^)
thank you for the mod!
posted
M4M

General
・song step→design→Enable Countdown untick

・BG 1365*768→1366*768
Oni
at first, K is preferable to use when you want to change and very emphasis.

second, the green lines unless there is reason, please to fit the circle.

thirdly, it is not recommended to frequently use the 1/4big in like this a gentle song. ex) dddkkkD 

based on it will mod.


・00:09:328 00:09:980 add k pattern

・00:11:610 00:32:480 00:48:132 00:49:436 01:32:480 01:45:523 02:06:393 03:03:784 03:19:436 change to D

・00:15:197 change to dd kd pattern

・00:49:110 change to k?

・00:55:958 02:29:871 04:29:871 change to D  It is better not to use the K in continuous.
                            It eliminates the sense of incongruity.

・00:55:958 02:29:871 04:19:436 change to here kiai start point

・01:35:089 03:09:002 change to here kiai end point

・01:49:110 change to dddkd k

・02:40:306 change to K 01:06:393 pattern

・04:06:393 change to k

・04:15:849(898,899,900,901,902) change to dkdkd

・04:29:708 04:40:143 delete

・05:09:018 red line volume60% green line volume70%? ? ? please unification

・05:19:615 change to here slider start point 05:19:778 because it overlaps with circle


good lack ^^
posted

yassu- wrote:

M4M

General
・song step→design→Enable Countdown untick ok

・BG 1365*768→1366*768 the background is at 1366x768 though
Oni
at first, K is preferable to use when you want to change and very emphasis.

second, the green lines unless there is reason, please to fit the circle. see reply to last mod for my reasoning

thirdly, it is not recommended to frequently use the 1/4big in like this a gentle song. ex) dddkkkD 

based on it will mod.


・00:09:328 00:09:980 add k pattern ok

・00:11:610 00:32:480 00:48:132 00:49:436 01:32:480 01:45:523 02:06:393 03:03:784 03:19:436 change to D

changed 00:11:610 01:32:480 01:45:523 03:19:436 , no to 00:32:480 00:48:132 00:49:436 02:06:393 because of voice emphasis, no to 03:03:784 because the following two D's would be weaker and i want to reflect the intensity of the song decreasing

・00:15:197 change to dd kd pattern changed

・00:49:110 change to k? pitch is still low and it makes the build up weaker, so no

・00:55:958 02:29:871 04:29:871 change to D  It is better not to use the K in continuous.
                            It eliminates the sense of incongruity. changed first two, but third one is already a D

・00:55:958 02:29:871 04:19:436 change to here kiai start point see above

・01:35:089 03:09:002 change to here kiai end point see above

・01:49:110 change to dddkd k made into ddkk dk instead

・02:40:306 change to K 01:06:393 pattern good catch, changed

・04:06:393 change to k changed

・04:15:849(898,899,900,901,902) change to dkdkd this part is mapped to the general pitch of the violin and not the single notes, so no

・04:29:708 04:40:143 delete this is the most intense part of the song. notes aren't overlapped by the finishers, are opposite colors, and it fits so no

・05:09:018 red line volume60% green line volume70%? ? ? please unification fixed

・05:19:615 change to here slider start point 05:19:778 because it overlaps with circle
fixed

good lack ^^
thank you for the great mod!
posted
[Oni]

00:49:762 - add a don
01:34:436 (305) - remoe Finish
01:49:110 (372,373,374,375,376,377) - dd kddk
02:21:067 (493,494,495,496) - kkkk(1/6) or k__kk(1/8)
03:09:654 (671) - kat
03:09:980 (672) - don
04:36:230 - add a don
04:57:262 (1065) - add Finish
04:59:871 (1074,1075,1076,1077,1078,1079,1080) - dkd kkkkD
posted

Nyan wrote:

[Oni]

00:49:762 - add a don ok
01:34:436 (305) - remoe Finish ok
01:49:110 (372,373,374,375,376,377) - dd kddk no, leaving that as it is because it fits the background vocals and drums already
02:21:067 (493,494,495,496) - kkkk(1/6) or k__kk(1/8) 1/8 k kkk actually fits the cymbals here, so no
03:09:654 (671) - kat ok
03:09:980 (672) - don no, would rather map to that synth (?) instead of drums here
04:36:230 - add a don ok
04:57:262 (1065) - add Finish ok
04:59:871 (1074,1075,1076,1077,1078,1079,1080) - dkd kkkkD made into dkd dkkkD instead
thank you for the mod!
posted
irc mod
2016-07-22 13:32 Epsile: 00:29:545 (87,88,89) - this should be ddk because it fits more to the music
2016-07-22 13:33 n1doking: it's dkk to fit the vocals
2016-07-22 13:33 Epsile: ohh
2016-07-22 13:33 n1doking: second k is mapped to the voice's pitch going up
2016-07-22 13:33 Epsile: that makes sense haha
2016-07-22 13:33 Epsile: I didn't notice before
2016-07-22 13:34 Epsile: 01:02:806 (197) - maybe make this a k because there's still a high vocal
2016-07-22 13:35 n1doking: good catch, changed
2016-07-22 13:35 Epsile: ayy
2016-07-22 13:35 n1doking: yeah idk why i made that a d in the first place
2016-07-22 13:35 n1doking: the k before it is the same pitch lol
2016-07-22 13:35 Epsile: haha yeah it's okay I do that on occasion
2016-07-22 13:36 Epsile: 01:04:762 (204,205,206) - maybe kdk? if you're following vocals mainly then it would be appropriate because the singer goes one note down from a higher note
2016-07-22 13:36 Epsile: then back up
2016-07-22 13:36 Epsile: g, f#, g
2016-07-22 13:37 n1doking: i don't think i hear that
2016-07-22 13:37 n1doking: hmm
2016-07-22 13:37 Epsile: play the audio slower
2016-07-22 13:37 n1doking: oh are you talking about the first g in the triplet before it?
2016-07-22 13:37 Epsile: yeah
2016-07-22 13:37 n1doking: ah
2016-07-22 13:38 n1doking: i'll make it ddk instead
2016-07-22 13:38 Epsile: since you're following vocals, kdk seems more appropriate
2016-07-22 13:38 Epsile: you're talking about 01:04:762 (204,205,206) - , right?
2016-07-22 13:38 n1doking: yes
2016-07-22 13:38 Epsile: alright
2016-07-22 13:39 n1doking: 204 is still low pitched overall so it'll stay a d
2016-07-22 13:39 Epsile: that's true
2016-07-22 13:40 Epsile: 01:11:284 (227,228) - maybe make this k d because higher note to lower note
2016-07-22 13:40 Epsile: unless you were making that based off of how loud the vocals are
2016-07-22 13:40 n1doking: yeah
2016-07-22 13:40 Epsile: ah alright
2016-07-22 13:40 n1doking: also the drums and that ringy instrument i don't know the name of
2016-07-22 13:41 Epsile: chimes?
2016-07-22 13:41 n1doking: i think so yeah
2016-07-22 13:41 Epsile: or tambourine
2016-07-22 13:41 n1doking: chimes
2016-07-22 13:43 Epsile: 01:55:958 (399) - mayyybe make this a d
2016-07-22 13:43 Epsile: instruments end there and vocals are just starting to dominate again
2016-07-22 13:43 n1doking: true
2016-07-22 13:43 n1doking: changed
2016-07-22 13:45 Epsile: 02:34:925 (544) - k because vocals go higher up
2016-07-22 13:45 n1doking: changed
2016-07-22 13:46 Epsile: 02:54:002 (616) - k because there's a tambourine in the background that kinda stands out
2016-07-22 13:46 Epsile: would fit better imo
2016-07-22 13:46 Epsile: and it would flow pretty well too c:
2016-07-22 13:47 n1doking: nice
2016-07-22 13:47 n1doking: changed
2016-07-22 13:48 Epsile: 03:09:980 (672) - I kinda want you to make this a d but at the same time the beat is a bit confusing
2016-07-22 13:48 n1doking: i have that mapped to the chimes
2016-07-22 13:48 Epsile: okay that makes more sense
2016-07-22 13:49 Epsile: 03:13:567 (686,687,688) - dkk
2016-07-22 13:49 Epsile: violin in the background dominates a lot
2016-07-22 13:49 n1doking: yeah i think i had that mapped to emphasis of the violin
2016-07-22 13:49 n1doking: but pitch is better in this case
2016-07-22 13:49 n1doking: since better flow
2016-07-22 13:49 n1doking: so changed
2016-07-22 13:50 Epsile: ye
2016-07-22 13:51 Epsile: 03:16:502 (699,700) - maybe make this dkd instead of d d? the violin is loud enough to be heard
2016-07-22 13:51 Epsile: it feels empty
2016-07-22 13:51 n1doking: changed
2016-07-22 13:52 Epsile: 03:21:393 (720,721,722,723,724) - this might be wrong but you could always change this to kkkdd
2016-07-22 13:53 n1doking: the biggest shift in pitch and emphasis is at 722 so i'll keep it as kkddd
2016-07-22 13:53 Epsile: okay
2016-07-22 13:53 Epsile: 03:28:567 (752,753,754,755,756,757,758) - were you going along with the drums here?
2016-07-22 13:54 Epsile: either way maybe you could change it to dkkdkdd
2016-07-22 13:55 Epsile: that way you get both the violin and the drum and it still sounds nice
2016-07-22 13:55 n1doking: yeah i went with drums
2016-07-22 13:55 n1doking: but dkkdkdd would sound nice
2016-07-22 13:55 n1doking: would also sorta continue with the dkkd thing at the end of the last stream
2016-07-22 13:55 Epsile: that's true
2016-07-22 13:56 n1doking: changed
2016-07-22 13:56 Epsile: 03:30:849 (761,762,763) - maybe you could change this to k k k?
2016-07-22 13:57 Epsile: either that or you could change this 03:29:871 (759,760) - to k k
2016-07-22 13:57 Epsile: you could have a bit of fun with this quiet section
2016-07-22 13:57 n1doking: ehhhh
2016-07-22 13:57 n1doking: i think i'll keep those as they are
2016-07-22 13:57 Epsile: ah alright
2016-07-22 13:58 Epsile: 03:46:828 (820) - k because new vocal bar
2016-07-22 13:59 Epsile: even though it's a low note
2016-07-22 13:59 n1doking: changed
2016-07-22 14:00 Epsile: `04:00:849 (857,858,859) - this seems just a tad iffy
2016-07-22 14:00 Epsile: I feel like 1/3 would work better because the vocals are in 1/3 in that tiny section
2016-07-22 14:00 n1doking: i think it's fine as it is
2016-07-22 14:00 Epsile: alright
2016-07-22 14:01 n1doking: vocals are 1/4, i checked
2016-07-22 14:01 Epsile: ah alright
2016-07-22 14:02 Epsile: 04:28:893 (956,957,958,959,960,961,962) - the violin starts going up at 958 so maybe change that to k
2016-07-22 14:02 n1doking: i don't hear the violin that well until 959 so
2016-07-22 14:03 n1doking: i'll keep it as is
2016-07-22 14:03 Epsile: mkay
2016-07-22 14:04 Epsile: 04:41:936 (1011) - k because the emphasis on the vocals
2016-07-22 14:04 n1doking: changed
2016-07-22 14:05 Epsile: 04:54:002 (1053) - and 04:54:654 (1055) - could be changed to k because there's a new note each time after a 1/1 note
2016-07-22 14:05 Epsile: but that's more or less just a minor suggestion
2016-07-22 14:05 Epsile: it's fine either way imo
2016-07-22 14:06 n1doking: will keep it as is
2016-07-22 14:06 Epsile: alrighty
2016-07-22 14:07 Epsile: 05:08:349 (1102) - k because the pitch of the vocals
2016-07-22 14:07 Epsile: 05:09:018 (1105) - it's the same as this
2016-07-22 14:08 n1doking: finisher is to cap off the triplet legally
2016-07-22 14:08 n1doking: and for the crash in the background i believe
2016-07-22 14:08 n1doking: so will keep as is
2016-07-22 14:08 Epsile: ohh okay
2016-07-22 14:08 Epsile: I knew the finisher was to cap off the triplet lmao
2016-07-22 14:09 Epsile: 05:16:844 (1136) - k for the emphasis of the instruments plus flow
2016-07-22 14:09 n1doking: changed
2016-07-22 14:09 Epsile: that's it c:
2016-07-22 14:10 n1doking: aight
2016-07-22 14:10 n1doking: thanks for the mod!
2016-07-22 14:10 Epsile: no problem!
posted
HI. Rip bancho = modding spree I guess.
[Oni]

General:

- Finishers after 1/4 are a little taboo but I think they fit the song nicely.

- Mapping to the vocals is okay imo, but adding some 1/4 triples (hybrid of the vocals and drums) could help the feel of the map a little. Especially during builds and the kiai sections when there is energy.


Proposals:

00:32:154 (97) - Change to d; to reflect the tom-tom drum.

00:51:393 (158,159,160,161,162,163) - Should all be finishers imo; the drums are low tom-tom + snare for all of these notes.

01:17:969 - Add d.

01:23:839 - Add k.

01:51:067 (381) - Change to k.

01:51:882 (385) - Change to k.

01:53:023 (389,390) - Ctrl + g.

02:02:480 (426) - Move to 02:02:643

02:25:306 (512,513,514,515,516,517) - All finishers; same reasoning as before.

02:28:241 - Add d.

02:57:099 - Add d here.

02:57:589 (630) - Change to d.

03:29:871 (760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778) - Could use some color variation imo...

03:51:393 (838,839,840,841,842,843) - All finishers.

04:11:936 - Add d; Seems that you're just trying to map the vocals here, but this small gap feels a little empty for the build in the music.

04:14:871 (900,901,902) - All finishers.

04:18:132 (913,914,915,916,917,918,919) to 04:19:273 - Could add a 1/4 before the finisher on the start of the kiai. Suggestion: kdkkdkdkd.

04:28:893 (957,958,959,960,961,962,963) - Change to kdkkddK.

04:38:023 - Add d.

04:38:512 - Add d.

04:44:219 (1020) - Change to d.

04:44:382 - Add k.

04:47:317 - Add k.

04:54:328 (1055) - Change to k?

05:19:289 (1149) - Change to k.
Cute song :3

-Kev
posted

k3v227 wrote:

HI. Rip bancho = modding spree I guess.
[Oni]

General:

- Finishers after 1/4 are a little taboo but I think they fit the song nicely.

- Mapping to the vocals is okay imo, but adding some 1/4 triples (hybrid of the vocals and drums) could help the feel of the map a little. Especially during builds and the kiai sections when there is energy.


Proposals:

00:32:154 (97) - Change to d; to reflect the tom-tom drum. ok

00:51:393 (158,159,160,161,162,163) - Should all be finishers imo; the drums are low tom-tom + snare for all of these notes. made all but 159 a finisher, 159 is quieter than the others

01:17:969 - Add d. ok

01:23:839 - Add k. i don't hear anything here, so no

01:51:067 (381) - Change to k. ok

01:51:882 (385) - Change to k. ok

01:53:023 (389,390) - Ctrl + g. vocal goes down in pitch here so no

02:02:480 (426) - Move to 02:02:643 i hear nothing on that spot, so no

02:25:306 (512,513,514,515,516,517) - All finishers; same reasoning as before. made all but 513 a finisher, same as before

02:28:241 - Add d. ok

02:57:099 - Add d here. i hear nothing here, so no

02:57:589 (630) - Change to d. this note is the same pitch as the one before it so no

03:29:871 (760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778) - Could use some color variation imo... this part is all the same thing in terms of pitch sadly

03:51:393 (838,839,840,841,842,843) - All finishers. made all but 839 a finisher, same reason

04:11:936 - Add d; Seems that you're just trying to map the vocals here, but this small gap feels a little empty for the build in the music. made this d ddd for drums

04:14:871 (900,901,902) - All finishers. no change since 901 is quieter

04:18:132 (913,914,915,916,917,918,919) to 04:19:273 - Could add a 1/4 before the finisher on the start of the kiai. Suggestion: kdkkdkdkd. made into kdkkddk D

04:28:893 (957,958,959,960,961,962,963) - Change to kdkkddK. this is mapped to the background violin so no

04:38:023 - Add d. ok

04:38:512 - Add d. ok

04:44:219 (1020) - Change to d. this fits the background chimes so no

04:44:382 - Add k. ok

04:47:317 - Add k. wouldn't be as consistent as similar sections before it so no

04:54:328 (1055) - Change to k? overall pace of the song is going down here so no

05:19:289 (1149) - Change to k. would make the finisher after it illegal so no
Cute song :3

-Kev
thanks for the mod!

changed one other thing to make the map consistent with itself
posted
IRC Mod with Michiyo, 6/22/17
10:43 *Taikocracy is editing [http://osu.ppy.sh/b/997421 Maon Kurosaki - Harmonized Clover [Delusion]]
10:43 Taikocracy: let's go places boi
10:43 Michiyo: ay
10:45 Taikocracy: First thing, you can change the SV to 2.8x if you want it to scroll faster
10:45 Michiyo: i think it will be fine as it is atm
10:47 Taikocracy: 00:22:045 (61,62,63) - these colors can be inverted (d k d) because 63 sounds very similar to 64, meaning they should be the same color
10:47 Taikocracy: 62 sounds higher than 63 meaning it should be a kat
10:48 Taikocracy: And 61 is also relatively the same as 63
10:49 Michiyo: i think i'd be fine with just having 61 as a d
10:49 Michiyo: actually nvm
10:49 Michiyo: d k d is better
10:49 Michiyo: lol
10:49 Taikocracy: :^)
10:51 Taikocracy: 00:39:002 (120) - this can be deleted to emphasize the vocal, much like you did at 00:28:241 (83,84) -
10:52 Michiyo: i'll keep it there since i don't want too many breaks in that section
10:52 Michiyo: plus it would ruin consistency with 00:33:784 (103) -
10:58 Taikocracy: 01:03:784 (198,199,200) - personally I'd remove 199 and 200 because it's just a vocal hold out and the 1/1 break sounds really nice imo but up to you
10:59 Michiyo: alright
10:59 Michiyo: removed
11:02 Taikocracy: 01:16:012 (240,241,242) - the 1/8 drum is so faint I don't think it needs to be mapped :thinking:
11:04 Michiyo: a lot of the map is mapped to somewhat faint drums anyway so i think it's good here
11:05 Taikocracy: 01:27:589 (281) - shouldn't this be removed to keep the consistency with the 1/1 break at 01:06:393 -
11:06 Michiyo: good point, removed
11:08 Taikocracy: 02:16:828 (471) - I think this should be a don because this 471-473 takes on the same pitch structure as 478-480 (I forgot to mention this at 00:42:915 - as well)
11:09 Michiyo: fixed
11:12 Taikocracy: 02:58:730 (626) - can be removed imo because again it's a vocal hold out, 627 can be deleted to but that one is ok as it is tbh
11:13 Michiyo: removed 626, kept 627 for difficulty reasons
11:16 Taikocracy: That's it, the last half of the map is much better than the first
11:17 Taikocracy: I think this is because as the map goes on it has that freedom to get harder
11:17 Taikocracy: So with that mindset I didn't see anything wrong with what you had mapped
posted
wow who thought i'd be back

00:13:893 (31,32) - i'd use kkd here to bring out the bass and vocal hit on 00:14:219 -
00:17:806 (46,47) - same thing here kind of, except this is more optional because the instrument sounds like it's being cut off at this spot, a don could go here if you'd like one to be there
00:24:328 (69,70) - refer to #1
00:49:436 (152,153,154,155) - could go k d d k instead to emphasize the bass drum hits as oppose to the vocals, which works better imo as a transition from the off-beat rhythm
00:56:936 (171,172,173) - kkd maybe to show that note 173 is lower in pitch than 171 and 172 when compared vocally
01:16:012 (239,240,241,242,243) - idk if i recommend using a 1/8 kkk here, i'd simply just make it k k d d because it will have the same effect, but if you really want to keep it then i recommend kkd k d instead, note 242 is a snare hit and higher than 243, 241 would be a d just to help it flow a little bit better than kkk k
02:21:067 (478,479,480,481,482,483) - same thing for here^
02:36:067 (534,535,536,537) - could be kkdkd if you want because of the drum hit between notes 536 and 537
02:49:925 (587,588,589,590,591) - same as 01:16:012 -
03:20:089 (701,702,703,704,705,706) - imo this should be kdkkd k instead because there's a clear drum hit on 03:20:252 - and ignoring it for the sake of this pattern sounds really off-putting
03:40:958 (772,773,774,775,776) - for all the other patterns like it as well, although i clearly understand the choice of improv here, it's inappropriate as this section is still fairly calm, improv in a calm section like i've written below isn't really appropriate
04:00:849 (844,845,846) - i recommend deleting 844 and 845 for the sake of simplicity in this section, it's calm so the improv isn't really needed
04:39:002 (989,990,991,992,993,994,995,996,997) - i struggle liking this patterning, dk dkdkkd sounds much more appropriate seeing as 991 isn't really mapped to any concrete sound
04:59:871 (1070,1071,1072,1073,1074,1075,1076,1077) - dkddkdkkd reflects the music better as the current patternage skips the drum beat on 05:00:360 - and the triplet sounds kind of weird too

really minor things, overall the map is fine and has some potential due to it's simplicity
posted

Taikocracy wrote:

wow who thought i'd be back

00:13:893 (31,32) - i'd use kkd here to bring out the bass and vocal hit on 00:14:219 - ok
00:17:806 (46,47) - same thing here kind of, except this is more optional because the instrument sounds like it's being cut off at this spot, a don could go here if you'd like one to be there would rather map to vocals in this section, so no change
00:24:328 (69,70) - refer to #1 ok
00:49:436 (152,153,154,155) - could go k d d k instead to emphasize the bass drum hits as oppose to the vocals, which works better imo as a transition from the off-beat rhythm changed to K d d k, as there's a crash at the K i think
00:56:936 (171,172,173) - kkd maybe to show that note 173 is lower in pitch than 171 and 172 when compared vocally pitch is still high enough here, so no change
01:16:012 (239,240,241,242,243) - idk if i recommend using a 1/8 kkk here, i'd simply just make it k k d d because it will have the same effect, but if you really want to keep it then i recommend kkd k d instead, note 242 is a snare hit and higher than 243, 241 would be a d just to help it flow a little bit better than kkk k changed to kkd d d, i want to keep the 1/8 simple enough to introduce this into the map
02:21:067 (478,479,480,481,482,483) - same thing for here^ did same thing as above
02:36:067 (534,535,536,537) - could be kkdkd if you want because of the drum hit between notes 536 and 537 ok
02:49:925 (587,588,589,590,591) - same as 01:16:012 - same change as above
03:20:089 (701,702,703,704,705,706) - imo this should be kdkkd k instead because there's a clear drum hit on 03:20:252 - and ignoring it for the sake of this pattern sounds really off-putting ok
03:40:958 (772,773,774,775,776) - for all the other patterns like it as well, although i clearly understand the choice of improv here, it's inappropriate as this section is still fairly calm, improv in a calm section like i've written below isn't really appropriate i don't want to ignore the drums in the background, and the idea is introduced enough with the sliders in the first section like this, so no change
04:00:849 (844,845,846) - i recommend deleting 844 and 845 for the sake of simplicity in this section, it's calm so the improv isn't really needed i agree with the simplicity, but i'm only going to remove 846 so this section isn't too boring and make sure the vocals are represented in this part
04:39:002 (989,990,991,992,993,994,995,996,997) - i struggle liking this patterning, dk dkdkkd sounds much more appropriate seeing as 991 isn't really mapped to any concrete sound changed to dk ((kkd))dkkD to remain consistent with the patterns before it
04:59:871 (1070,1071,1072,1073,1074,1075,1076,1077) - dkddkdkkd reflects the music better as the current patternage skips the drum beat on 05:00:360 - and the triplet sounds kind of weird too ok

really minor things, overall the map is fine and has some potential due to it's simplicity
thanks for the check!
posted
Fateful Journey
idk why, just felt like saying it

-Delusion-
The diff is way too polished imo, the only thing that i could try is to give small suggestions in how to follow drums, and because of it, its going to be like a mod that i used to do back when i started modding
Note patterns like for ex ddkdk are in 1/4
00:14:871 (35) - Maybe k? could follow the drums a bit
00:18:784 (50) - ^
00:22:371 (63,64) - Ctrl+G because ^
00:28:893 - https://osu.ppy.sh/ss/9630639 ^
00:41:773 - I think this sounds more like dkdkkd
00:50:252 - add a d maybe? for the drum
01:15:197 - https://osu.ppy.sh/ss/9630655 could follow drums somewhat better
01:16:828 - https://osu.ppy.sh/ss/9630664 ^
01:23:023 - kdkkd
01:26:121 - could really add a k here for the drums
01:27:262 (289) - not sure why, but this could sound better as K
01:35:415 - i dont think putting that many sliders is a good idea
01:40:958 - i dont hear anything where you placed the 1/8, might want to remove them
01:59:545 - kdkkd
02:03:132 (428) - maybe k? higher pitch than previous note imo
02:05:904 (440) - and this k because previous note (k) is the same pitch with drum
02:21:719 (496) - maybe k?
02:41:773 - maybe a d here for the drums?
02:50:415 (606) - maybe k?
02:55:958 - https://osu.ppy.sh/ss/9630747
03:00:034 (645,646) - Ctrl+G so the k follow durms and d voices
04:20:904 - a k could follow for drums
04:23:023 - kdkkd
04:25:306 (949) - k
04:25:632 - kdkkd
04:26:610 (955) - k
04:28:893 - ddkdkkD
04:41:284 - ddkkd k
04:46:502 - ddkdk
04:48:947 (1051) - maybe move to 04:49:599 - for drums

sorry if the mod doesnt help at all, orz
its too good for me LOL
posted

Vulkin wrote:

Fateful Journey
idk why, just felt like saying it

-Delusion-
The diff is way too polished imo, the only thing that i could try is to give small suggestions in how to follow drums, and because of it, its going to be like a mod that i used to do back when i started modding
Note patterns like for ex ddkdk are in 1/4
00:14:871 (35) - Maybe k? could follow the drums a bit ok
00:18:784 (50) - ^ ok
00:22:371 (63,64) - Ctrl+G because ^ ok
00:28:893 - https://osu.ppy.sh/ss/9630639 ^ only changed 88 to k, i want the guitar in the background to be represented here
00:41:773 - I think this sounds more like dkdkkd snare is only present in d"kkk"dd, so no change
00:50:252 - add a d maybe? for the drum ok
01:15:197 - https://osu.ppy.sh/ss/9630655 could follow drums somewhat better this would ruin the difficulty progression of the kiai's, as i want to keep a 1/4 gap here, so no change
01:16:828 - https://osu.ppy.sh/ss/9630664 ^ changed it to this instead
01:23:023 - kdkkd it's 1/2 here for vocals, and i want to keep this kiai easy enough for difficulty progression, so no change
01:26:121 - could really add a k here for the drums same as above, no change
01:27:262 (289) - not sure why, but this could sound better as K i want to represent the comparatively low pitch to this half of the kiai in this part, so no change
01:35:415 - i dont think putting that many sliders is a good idea this introduces players to the 1/8 streams in the map, so no change
01:40:958 - i dont hear anything where you placed the 1/8, might want to remove them mapped to drumrolls, so no change
01:59:545 - kdkkd changed to dkd k
02:03:132 (428) - maybe k? higher pitch than previous note imo still a low pitch compared to the notes after it, no change
02:05:904 (440) - and this k because previous note (k) is the same pitch with drum ok
02:21:719 (496) - maybe k? i hear a tom here, so no change
02:41:773 - maybe a d here for the drums? ok
02:50:415 (606) - maybe k? ok
02:55:958 - https://osu.ppy.sh/ss/9630747 way too many k's for this part, and the way i mapped this part i'm 100% sure i balanced vocals and drums enough, no change
03:00:034 (645,646) - Ctrl+G so the k follow durms and d voices ok
04:20:904 - a k could follow for drums ok
04:23:023 - kdkkd this is mapped to background violin (?), so no change
04:25:306 (949) - k ok
04:25:632 - kdkkd would ruin the triplet scheme i have going here, no change
04:26:610 (955) - k mapped to voal, no change
04:28:893 - ddkdkkD ok
04:41:284 - ddkkd k ok
04:46:502 - ddkdk changed to ddkkk instead, i want the vocals to pop out here like in the other sections
04:48:947 (1051) - maybe move to 04:49:599 - for drums ok

sorry if the mod doesnt help at all, orz
its too good for me LOL
thanks very much for the mod!!
posted
[if you think bubbleman has beaten me, you are Delusional.]

00:25:632 (75,76,77,78) - re-arrange into 2 doubles for consistency with the rest of the section?
01:16:502 (247) - change to k for the higher pitch bass? I also think a lot of players would recognize the kkddk pattern and having an easier time hitting it.
01:41:284 (329) - change to k to maximize simplicity? can change 01:42:915 (340) - to k to keep it unique with its loud drums
01:51:882 - add d? skipping the "mi" in "himitsu" sounds kinda weird imo
02:21:719 (489) - change to k for the same playability stuff as 01:16:502 (247) but also to maximize contrast between it and 02:22:045 (490) - ?
02:57:589 (626) - change to d for basically no reason? I have no idea why but it being k bothers me
03:19:110 (706) - change to k? it's the highest pitched note in the pattern and would provide nice contrast between it and the coming finisher
03:43:893 (800) - change to k to match the previous 2 1/8's? there might be a very subtle change in sound that I'm missing but k d d at the end of it sounds nice.
03:44:871 (807) - sounds like there's some more higher pitch bass here, change to k for that and also the k d d reason from before?
04:01:175 - skipped sound? d would sound fine here imo
04:54:002 (1060) - 04:54:654 (1062) - change to K for vocal emphasis? Would also flow a bit better I think.
05:19:778 (1) - shorten the spinner end to 05:23:039 - ? Sounds like the audible part of the reverb cuts out there

I hope a lot of the suggestions weren't too subjective. Really nice map, osu needs more low bpm!!!
posted

Raphalge wrote:

[if you think bubbleman has beaten me, you are Delusional.] shut up omg

00:25:632 (75,76,77,78) - re-arrange into 2 doubles for consistency with the rest of the section? ok
01:16:502 (247) - change to k for the higher pitch bass? I also think a lot of players would recognize the kkddk pattern and having an easier time hitting it. ok
01:41:284 (329) - change to k to maximize simplicity? can change 01:42:915 (340) - to k to keep it unique with its loud drums no change on first part because i'd be mapping k to nothing, but ok on second part
01:51:882 - add d? skipping the "mi" in "himitsu" sounds kinda weird imo added at 01:52:045 - instead because that's when she says "mi"
02:21:719 (489) - change to k for the same playability stuff as 01:16:502 (247) but also to maximize contrast between it and 02:22:045 (490) - ? i think i'll leave it as d here to hint at the difficulty increase, so no change
02:57:589 (626) - change to d for basically no reason? I have no idea why but it being k bothers me vocal is high here, so no change
03:19:110 (706) - change to k? it's the highest pitched note in the pattern and would provide nice contrast between it and the coming finisher ok
03:43:893 (800) - change to k to match the previous 2 1/8's? there might be a very subtle change in sound that I'm missing but k d d at the end of it sounds nice. ok
03:44:871 (807) - sounds like there's some more higher pitch bass here, change to k for that and also the k d d reason from before? i mapped this part to the drumroll, which is always a d sound anyway, so no change
04:01:175 - skipped sound? d would sound fine here imo there's no note here to emphasize the vocal break, so no change
04:54:002 (1060) - 04:54:654 (1062) - change to K for vocal emphasis? Would also flow a bit better I think. ok
05:19:778 (1) - shorten the spinner end to 05:23:039 - ? Sounds like the audible part of the reverb cuts out there i hear the reverb end at 05:23:202 - so i moved the end there

I hope a lot of the suggestions weren't too subjective. Really nice map, osu needs more low bpm!!!
thanks for the mod!
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