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riya(eufonius) - Traveler's tale

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Total Posts
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Topic Starter
0109-

Lasse wrote:

[general]
triggered
can't you find it in 1366x768 ?

[hitsounding]
based on highest diff
01:00:067 (5) - add clap for the snare? sounds weird
01:24:282 (1) - missing finish fixed
you could really add some soft whistles in some spots, the song has so many high pitched sounds ; /
like 01:25:782 - 01:27:710 (1,1,1,1) - etc fixed

[i]
00:05:424 (1) - rather audible piano on red tick, how about 1/2 repeat slider instead? fixed
00:07:567 (2,4) - there are so many spots to place 4 without getting this awful overlap, even something like http://i.imgur.com/jSfl62J.jpg would look better fixed
00:11:853 (7,1) - jump here is suddenly pretty huge without anything in the music to indicate it. how about a pattern similar to http://i.imgur.com/BPSnEND.jpg ? spacing fixed but the pattern remain unchanged
00:13:567 (4) - now this could use more spacing to emphasize the cymbal and maybe also a break in flow for that, maybe stack on 00:12:067 (1) - head or move to 177/309 so it makea triangle with 00:13:996 (1,2) - enlarged the distance
00:15:067 (1) - // 00:16:782 (1) - why the nc? doesnt really make sense to me, when you look at the other patterns fixed
00:18:067 (2) - what is this following? completely skips vocal/drum on 00:18:282 - http://i.imgur.com/XgFUrLs.jpg works better fixed
00:23:853 (3) - why is this extended to 3/4, when there is a clear piano on 00:24:067 - ? there isnÄt even a strong held sound => 1/2 is much better fixed
00:30:067 (2) - similar, 1/2 repeat or circle+slider fit the song much better fixed
other sliders with that "skipping" issue: 00:45:496 (2) -fixed 01:40:782 (1) - will keep this slider, the beat wasn't so prominent
00:46:353 - why would you completely ignore vocal+drum suddenly?? fixed
01:01:353 (4,5,6,1) - use the spacing from 5-1 also for the other overlap to make it much cleaner fixed
01:23:210 (4,6,7,1) - check this with stacking enabled, it looks horrible ingame http://i.imgur.com/NuElcLU.jpg fixed
01:29:210 (2) - how about breaking the pattern here to fit with sudden added cymbal? for example http://i.imgur.com/z6mZQx1.jpg looks good
01:42:282 - would make this clickable since it's so different from the drums the repeat slider is mapped to it fits the drum

[h]
00:14:424 (1,2) - would unstack this like 00:15:282 (3,4) - because of cymabl/music is pretty much same fixed
01:34:460 (6) - 00:10:460 (6) - removing those would fit better with the spread difficulty/density wise it would make the gap between hard and insane larger
00:30:710 (4,1) - stacked cymbal why. doesntmake much sense with your other patterning fixed
01:42:067 (3) - could just map this as 1/1 or something instead of using wrong snap to make it easier ^x2

[n]
00:01:139 (2) - at some spots, like here your spacing is off a bit. this is normally not an issue, but with the ds you picked it looks really bad bacause of how weird the overlap looks, just go voer the map and fix those to make it look much nicer fixed
00:15:496 (3,5) - bit hard to read for normal fixed
00:28:353 (2,3) - somethinh like http://i.imgur.com/nFtKoBC.jpg would look cleaner and have a nice movement fixed
00:30:710 (3,1) - why is such a strong sound stacked, but then 00:33:710 (3,4) - is spaced? actually just stack 00:33:710 (3,4) - for consistency with other 1/2 circle => slider patterns fixed
01:19:567 (2,1) - same stacking thing here. only having two of them spaced like that seems a bit random/weird fixed
01:05:853 (2,3) - how about ctrl-g o nthis rhythm? would fit the song/strong sounds better fixed

gl
thanks for modding :)
Garden
Lasse-> nice point fixed, ty!
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
BeatmapSetID:465669

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Topic Starter
0109-
Updated :)
Shoga
star heare, star there...k bye.
Yamicchi
Have a star xd
Shunao
Hii

NM from my queue :)

Difficulties


Garden's Easy

  1. 00:18:710 (2,3) - blanket :
zzz

Normal

  1. warning in AiMod
  2. 00:36:924 - add a circle
  3. 00:40:567 (3,1) - blanket with the tail of slider 3

Hard

  1. 00:03:496 - add a circle
  2. 01:21:496 (2,3,4) - blanket
  3. 01:24:282 (1,2) - overlap and here 01:23:853 (4,1) blanket
  4. 01:42:817 - add a circle

Insane

  1. 00:23:746 - add a circle
  2. 00:28:347 - add a circle
  3. 00:30:067 (2) - remove slider inverse and put 4 note after the slider (a little stream)
GOOD LUCK!
Topic Starter
0109-

ShogunMoon wrote:

Normal

  1. warning in AiMod fixed
  2. 00:36:924 - add a circle too hard for a normal diff
  3. 00:40:567 (3,1) - blanket with the tail of slider 3 fixed

Hard

  1. 00:03:496 - add a circle that would be overmapped
  2. 01:21:496 (2,3,4) - blanket not necessary
  3. 01:24:282 (1,2) - overlap and here 01:23:853 (4,1) blanket already blanket
  4. 01:42:817 - add a circle no

Insane

  1. 00:23:746 - add a circle no, that's so weird
  2. 00:28:347 - add a circle i can't find that point @@
  3. 00:30:067 (2) - remove slider inverse and put 4 note after the slider (a little stream) that would be overmapped
GOOD LUCK!
Thanks for modding :)
Iceskulls
[garden]
  1. fine
[normal]
  1. 00:00:282 (1,2,3,4,1) - why these have 1.2x spacing when after these spacing are all 1.1x , it would be better to make thing more consistent to make thing play more better
  2. 00:17:424 (1,2,3) - starting 1/2 rhythm off like this is so sudden for a player imo player will not really can play this properly since it start so sudden with the new rhythm here lol , i think starting thing with something more simple would make it a bit more better to advance the rhythm here so try use this rhythm instead ?
  3. 01:22:567 (1,2) - subjective stuff - i think the aesthetic here can be improve a bit by make 01:22:567 (1) - looks like 01:23:210 (2) - so i think pattern like this has better aesthetic
  4. 01:36:067 (3) - that red anchor point at the tail make this slider looks really bad lol , consider delete that red anchor point
    some beat could use finish as hitsound like 00:10:567 - 00:12:067 - 00:15:496 - , etc mostly if you can hear the cymbal or something sound like that in the music it would be good idea to add finish to those beat to make the feedback feel great , garden diff did hitsound really good so you can use that diff as an example
[hard]
  1. 00:14:424 (1,2,3,4) - try to make spacing more consistent ? ( use 1.4x spacing ) it would make thing feel better and play more natural
  2. 00:59:853 (3,1) - mmm i think the 1/4 spacing here is a bit too much for hard diff here , it pretty unexpected here since the previous ones you do the usual low 1/4 spacing but here you just increase it a lots right away so i think lower spacing here to the usual low 1/4 spacing would make more sense for a player
  3. 01:38:639 (2,3) - this is the only time you do 1/2 rhythm for stack at the slider tail so i think player won't notice or react to this really well so i would suggest you to unstack them so that it will make thing go more natural
  4. 01:41:639 (1,2) - this jumps is really unexpected and too much for hard diff consider lower it or just use the usual spacing for this one , with the current spacing it's just make player go "wtf" and miss easily
  5. 01:40:782 (1) - hmm what is this nc for ? i don't think it really necessary there so consider removing it ?
  6. 01:42:067 (3) - pretty curious here , why do you use 1/4 snapping here when you do 1/6 snapping in insane , i listen to the beat tho and also think that the beat should be on 1/6 instead of 1/4 lol , consider changing snap to 1/6 or use 1/2 slider instead since 1/6 might be too hard or confusing

    same issue with the lacking of finish hitsound like normal diff
[insane]
  1. 00:02:853 (6) - ending this on white tick sound better imo , the red tick there doesn't really have any beat that sound really noticeable much so ending on white tick instead would make rhythm sound better tbh
  2. 00:39:282 (5,1) - can increase spacing a bit to emphasis the (1) better imo , try to move (1) to around x36 y188 ?
  3. 00:42:924 (1) - don't see any reason for this to have nc the instrument still same like it's continue from the last one so i think delete nc here would make more sense
  4. 01:16:996 (5,4) - better stack for better aesthetic xd
  5. 01:22:782 (2,4) - not a really good blanket here , try improve a bit it a bit
  6. 01:24:067 (6,7,1) - is this intenttionally ? would be better to just stack them properly
  7. 01:40:782 (1) - same as hard about nc
  8. 01:42:710 (5) - this note feel weird and out of place imo , the beat here 01:42:496 (4) - actually support for stop feeling but you still map thing after that so it make rhythm here pretty weird imo , i think this rhythm just feel a bit better to play

    same issue with the lacking of finish hitsound like normal and hard diffs
the lacking of finish hitsound is the issue here for me , might as well add them to give a better feedback for those cymbal beat
Topic Starter
0109-
All fixed :) , thanks for modding
Garden

ShogunMoon wrote:

Garden's Easy

  1. 00:18:710 (2,3) - blanket : blanket this doesnt look nice with previous object imo, i fixed a bit to make it look nicer with slider tail of 00:17:424 (1) -
zzz
thx~

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
BeatmapSetID:465669

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 130,255,255
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@thai0109 i happened to find some missing finish here 00:58:353 (4) - in ur normal. in case u forgot to add sth in lower diff, what about checking ur highest diff's hitsounds carefully and then copy it to hard and normal? its the easiest way to keep ur hitsounding patterns consistent.
Topic Starter
0109-
fixed :)
Iceskulls
hard
00:59:853 (3,1) - doesn't seems to be fixed when you said "all fix" , what i mean is use lower 1/4 spacing to something like this 1.3x would be a bit more reasonable to play

insane
01:24:067 (6,7,1) - the stack looks really bad , you can just use auto stack there or just adjust spacing for each notes a bit to make them equal

these notes can add finish hitsound to add some emphasis to the beat and make the hitsound pattern a bit more consistent, these apply to normal , hard and insane
  1. 00:10:567 -
  2. 00:12:067 -
  3. 00:16:782 -
  4. 00:32:639 -
  5. 00:53:424 -
  6. 01:03:710 -
  7. 01:17:424 -
  8. 01:21:496 -
  9. 01:34:567 -
  10. 01:36:067 -

[metadata]
http://never-island.com/product.html
the official site here show the artist to be "riya(eufonius)"

https://www.youtube.com/watch?v=xxGUHWcf5To
the official opening movie from frontwing also show artist to be "riya(eufonius)"

same with the Elements Gardens who i think is the music composer
https://twitter.com/_ElementsGarden/sta ... 4084694016

so I think
Artist : riya(eufonius)
would be the better solution for this

or you can try to get more opinion about the metadata here

call me back after you make sure everything is fine
Topic Starter
0109-
Updated with some exceptions:
- 00:16:782 - a finish sound here seems not so nice since the beat was going down :(
- About the artist: I'm pretty sure about it since i put "eufonius" in the tags. It would look so awful like this ingame so I decided to keep it.

Ty :)
Iceskulls
the tags is there just to help people finding the map easily

iirc metadata must be correct with the official one

I still believe the metadata is not really seems to be the correct one according to the official metadata i have found
or do you somehow have others official metadata that can be use as reference to show that artist can be "riya"
Topic Starter
0109-
Fixed after asking KwaN :)
Iceskulls
yea lol
Topic Starter
0109-
OMG my 1st bub :)
LMT
HYPEEEEE
Lasse
only fixed a stack on hard and the bg resolution (1365x768 => 1366x768)
planning to qualify something else today, so I'll leave this to Celsius
gl with your first qualify!
Iceskulls
recheck
and ok now
Oyatsu
As #3 Vietnamese ranked mapper.
Congratulation to you, thai.
Welcome to Osu mapping community, #5 Vietnamese ranked mapper :'( finally this day.
Topic Starter
0109-
HYPEEEE :)
Asaiga
I will get there one day *huhu*
LMT
HOLY
BIG GRATS
WELL EARNED FIRST RANKED MAP .
Topic Starter
0109-
Thanks everyone :cry:
Electoz
Was planning to qualify this but oh well, I guess I'm too late.
Gratz!
Topic Starter
0109-
@Electoz: lol xd, thanks :)
Cerulean Veyron
Ahh, I remember modding this map a month ago. Good job on qualifying this! C;

Congratz!
Yamicchi
A bit late but gratz owo
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