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riya(eufonius) - Traveler's tale

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Topic Starter
0109-
I'll reply your mod asap :( , i'm finding an Easy GD so if you enjoy the song, please do it >.<
Topic Starter
0109-

thai0109 wrote:

Garden wrote:

[General]
  1. need sum cool custom combo colours
  2. add silent sliderslide hitsound maybe? would sound good at calm parts i guess i did
  3. add eufonius to tag
fixed
[hitsounding]
  • (object codes are copied from normal diff, so some points might not be correct if u hitsounded diff by diff)
  1. 00:07:138 (1) - finish on slider head?
  2. 00:14:638 (2) - ^
  3. 00:17:423 (1) - ^
  4. 00:58:352 (4) - need some whistle or finish hitsounds, the beat is worth emphasizing
  5. 01:00:280 (1) - finish on head would sound good imo
  6. 01:05:209 (1) -01:07:138 (1) - 01:10:566 (1,2) - 01:12:280 (1,2) - 01:13:995 (1) - 01:20:852 (1) - 01:24:280 (1) - 01:29:209 (4) - 01:37:995 (1,2) - 01:39:495 (1) - 01:42:923 (1) - same as above
fixed some
[Normal]
  1. 00:00:307 (1) - almost 1.30x ds fixed
  2. 00:52:566 (2,5) - can well stacked fixed
  3. 01:16:995 (1,2) - considering u r mostly following vocal, try this pattern? http://puu.sh/qeK4x/662b5d75d3.jpg fixed
[Hard]
  1. 00:37:566 (4) - 00:54:709 (6) - use 5% volume on slidertail maybe? fixed
  2. 00:56:852 (1) - touch with the hp bar fixed
  3. 01:29:209 (6) - can emphasize the beat with a jump hmm...
  4. 01:41:638 (1,2) - there are finishes here in normal diff fixed
[Insane]
  1. 00:12:709 (3,4) - curving a bit would make the flow smoother http://puu.sh/qeLvQ/bd4b936d20.jpg fixed
  2. 00:23:209 (3) - 00:23:852 (5) - 01:16:995 (5) - use 5% volume on slidertail?
fixed
u made me want to map this song as well the chorus sounds so beautiful <33
Thanks for modding :)
Garden
done: https://puu.sh/qfZOd/aa87a4ae5f.rar

*to let the sliderslide hitsound work, u should enable custom sample override in ur diffs http://puu.sh/qfZhp/3c9096d8f4.png

btw why not adding custom combo colours.. i added mine anyway ;w;
Topic Starter
0109-
added :)
Froskya
Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
Cerulean Veyron
Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
Topic Starter
0109-

Revialink wrote:

Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
fixed :) , thx for modding!

Cerulean Veyron wrote:

Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
all fixed :) , thanks for modding!
Venix
Mod For My Queue!
Insane
00:44:639 (8) - do this: http://osu.ppy.sh/ss/5723805
01:06:710 (4) - flow broke, make this: https://osu.ppy.sh/ss/5723832
01:24:067 (6,7,1) - stack it
01:44:639 (1) - Remove this and make start of spinner for this moment
Topic Starter
0109-

VenixPL wrote:

Mod For My Queue!
Insane
00:44:639 (8) - do this: http://osu.ppy.sh/ss/5723805 lol it feels so weird
01:06:710 (4) - flow broke, make this: https://osu.ppy.sh/ss/5723832 fixed
01:24:067 (6,7,1) - stack it fixed
01:44:639 (1) - Remove this and make start of spinner for this moment nope
Thanks for modding :)
Lami
you may forgot to setting combo colors.

Hard


plz use same volume setting

00:59:853 (3,1) - would be more cool, if use blanket

Insane

00:13:996 (1) - i think slider is much better as looong sound.
like 00:15:496 (1) -
01:37:996 (1) - ^
00:48:924 (2,3) - need jump as emphasis sound.
01:03:282 (6) - missing hitsound
01:16:996 (5) - ^
01:21:496 (3) - ^ i think
01:33:282 (3) - ^

In highest diff, you may need to check hitsound setting.
Topic Starter
0109-

Lami wrote:

you may forgot to setting combo colors.

Hard


plz use same volume setting fixed

00:59:853 (3,1) - would be more cool, if use blanket fixed

Insane

00:13:996 (1) - i think slider is much better as looong sound.
like 00:15:496 (1) - hmm...
01:37:996 (1) - ^ ^
00:48:924 (2,3) - need jump as emphasis sound. not necessary
01:03:282 (6) - missing hitsound fixed
01:16:996 (5) - ^ fixed
01:21:496 (3) - ^ i think no
01:33:282 (3) - ^ fixed

In highest diff, you may need to check hitsound setting.
Thanks for modding :)
Rieri
Hello~ NM from my queue

Please add Garden to the tags.

Easy
  1. 01:41:639 (1,2) - Okay, so this is the only time you use 1/2 time distance and the player can get easily confused by this. I think using 1/2 sliders on this part could make it easier to understand http://puu.sh/qmX9p/9724376172.jpg something like this

Normal
  1. SV changes in normal difficulties are not allowed. Let's try to keep things simple.
  2. 00:14:639 (2,3) - Huge blanket error here
  3. 01:00:924 - 01:01:782 - You should map these, especially because it's the kiai part of the song and the current kiai section feels nothing different from the non-kiai sections; both parts feel like they have the same intensity.
  4. 01:10:567 - Doesn't have a sound to put a finish while 01:11:210 - this does. Listen to the music carefully.
  5. Just a suggestion but 01:43:996 (3) - maybe remove the repeat and add a circle to add some power to the end of the song

Hard
  1. 00:03:710 (1) - You should make this a repeat 1/2 slider to follow the instrumentals properly.
  2. 00:04:782 (3) - This shouldn't be a repeat, there's no separate sound on 00:05:210 -
  3. 00:09:282 (3) - Circle and a long slider follows the instrumentals better. http://puu.sh/qmXR2/bf1b785568.jpg
  4. 00:13:996 - This is a hard difficulty, you should be able to map strong sounds like these with a circle or a new slider, not a slider end.
  5. 00:21:496 (2,3) - Blanketing these two could be nice
  6. 00:52:996 (5,1) - I'm not sure about the big jump here, nothing to emphasize or anything
  7. 01:04:782 (2,1) - Since there isn't a note in between I think you could keep these two farther apart to emphasize and so that it's not really boring
  8. 01:28:353 (3,4) - I wonder why you choose to give this 2x DS and kept 1.5 distance 01:28:996 (5,6) - here, for all I know, 01:28:996 (5,6) - should be the one that should be emphasized due to the drums. Please fix this.
  9. 01:33:282 (3) - Same this as before
  10. 01:42:710 (5,1) - These can be also emphasized
  11. 01:43:996 (3,1) - Same suggestion as before.

Insane
  1. 00:00:282 (1,2,3,4) - Same rhythm from the hard difficulty, making this rhythm a bit more interesting would fit for an insane difficulty. Maybe add some circles at the piano. Suggestion
  2. 00:05:282 - 00:05:353 - You could add notes here
  3. 00:06:710 (1) - Not sure why the sound here is reduced, the piano gets louder here
  4. 00:12:067 (1,2) - How about changing into a slider
  5. 00:13:996 (1,2,3) - Okay, problem here is that the first two notes are 1/1 time distance but then 00:14:424 (2,3) - these two are 1/2 with the SAME DISTANCE. Does this make sense at all? No. You should make 00:14:424 (2,3) - closer together in comparison to 00:13:996 (1,2) - or players will have a hard time distinguishing time differences.
  6. Now, about the blank spaces in between some objects. I was going to mention something for the hard difficulty but I let it be to find the insane difficulty to be exactly the same. For every difficulty, there is some sort of space in between objects when you can CLEARLY map it. 00:25:782 (4) - you choose to map this here, but not 00:27:496 - ? There are so many blanks that you can map. I understand that the part with the blanks are because this part is a bit calmer or not intense but if it's the same with all difficulties, I don't think that's okay. There's some other things you can do to make the calmer parts easy such as using smaller distance.
  7. 00:58:353 (1,2,3) - This is the same thing you've done on the hard difficulty, try something harder.
  8. 01:37:996 (1,2,3) - Same thing mentioned above

Good luck.
Topic Starter
0109-

ProEzreal wrote:

Hello~ NM from my queue

Please add Garden to the tags. fixed

Normal
  1. SV changes in normal difficulties are not allowed. Let's try to keep things simple. i guess i will do something like a small remap ...
  2. 00:14:639 (2,3) - Huge blanket error here i don't think so
  3. 01:00:924 - 01:01:782 - You should map these, especially because it's the kiai part of the song and the current kiai section feels nothing different from the non-kiai sections; both parts feel like they have the same intensity. it might be too hard with a normal diff
  4. 01:10:567 - Doesn't have a sound to put a finish while 01:11:210 - this does. Listen to the music carefully. fixed
  5. Just a suggestion but 01:43:996 (3) - maybe remove the repeat and add a circle to add some power to the end of the song this is fine enough i guess

Hard
  1. 00:03:710 (1) - You should make this a repeat 1/2 slider to follow the instrumentals properly. fixed
  2. 00:04:782 (3) - This shouldn't be a repeat, there's no separate sound on 00:05:210 - fixed
  3. 00:09:282 (3) - Circle and a long slider follows the instrumentals better. http://puu.sh/qmXR2/bf1b785568.jpg not necessary
  4. 00:13:996 - This is a hard difficulty, you should be able to map strong sounds like these with a circle or a new slider, not a slider end. it's true but not here I think, it feels kinda weird...
  5. 00:21:496 (2,3) - Blanketing these two could be nice fixed
  6. 00:52:996 (5,1) - I'm not sure about the big jump here, nothing to emphasize or anything fixed
  7. 01:04:782 (2,1) - Since there isn't a note in between I think you could keep these two farther apart to emphasize and so that it's not really boring fixed
  8. 01:28:353 (3,4) - I wonder why you choose to give this 2x DS and kept 1.5 distance 01:28:996 (5,6) - here, for all I know, 01:28:996 (5,6) - should be the one that should be emphasized due to the drums. Please fix this. fixed
  9. 01:33:282 (3) - Same this as before not necessary
  10. 01:42:710 (5,1) - These can be also emphasized fixed
  11. 01:43:996 (3,1) - Same suggestion as before. not necessary


Insane
  1. 00:00:282 (1,2,3,4) - Same rhythm from the hard difficulty, making this rhythm a bit more interesting would fit for an insane difficulty. Maybe add some circles at the piano. Suggestion fixed
  2. 00:05:282 - 00:05:353 - You could add notes here im not sure
  3. 00:06:710 (1) - Not sure why the sound here is reduced, the piano gets louder here fixed
  4. 00:12:067 (1,2) - How about changing into a slider hmm...
  5. 00:13:996 (1,2,3) - Okay, problem here is that the first two notes are 1/1 time distance but then 00:14:424 (2,3) - these two are 1/2 with the SAME DISTANCE. Does this make sense at all? No. You should make 00:14:424 (2,3) - closer together in comparison to 00:13:996 (1,2) - or players will have a hard time distinguishing time differences. will be considered, but 1,2 can't become closer together since the beat was quite prominent. Beside, clicked note would disappear immediately which can be read easily...
  6. Now, about the blank spaces in between some objects. I was going to mention something for the hard difficulty but I let it be to find the insane difficulty to be exactly the same. For every difficulty, there is some sort of space in between objects when you can CLEARLY map it. 00:25:782 (4) - you choose to map this here, but not 00:27:496 - ? There are so many blanks that you can map. I understand that the part with the blanks are because this part is a bit calmer or not intense but if it's the same with all difficulties, I don't think that's okay. There's some other things you can do to make the calmer parts easy such as using smaller distance. Since I don't really like vocal mapping so I did leave some blanks at the calm part, but fixed some
  7. 00:58:353 (1,2,3) - This is the same thing you've done on the hard difficulty, try something harder. it's fine
  8. 01:37:996 (1,2,3) - Same thing mentioned above will be considered

Good luck.
Thanks for modding :) , it was really helpful
Togetic
hey here's a mod
insane
00:02:853 (6,1,2) - try not to make sliders so diagonal because it doesn't look very good
00:04:782 (1,1) - overlap the circle and the slider please
00:07:139 (1,2) - diagonal sliders again, this doesn't really flow that well
00:19:139 (1) - curve the slider a bit more or make it more vertical
00:32:424 (7,1) - the note and the slider don't flow to well please make the slider more horizontal
00:36:496 (2,3) - ^
00:44:853 (1) - more vertical please
00:54:496 (6,7) - same reason as 00:36:496 (2,3) and 00:32:424 (7,1)
01:05:210 (1,2) - too diagonal and doesn't flow too well
hard
00:14:639 (2,3,4) - this doesn't flow that well, i recommend to not blanket the circle
01:32:424 (4,3) - overlap the beginning of the slider with the slider end please
i hope to see one of your maps ranked one day! You have good potential.
Hokichi

thai0109 wrote:

---NM---
Title: Traveler's tale
Artist: riya
Link: https://osu.ppy.sh/s/465669
Drain: 1:44
Specified diffs: any diff
Extra: nope
Let's start

[Garden's Easy]

01:31:139 (1,3) - I know it's a blanket, but... the overlap doesn't look good to me. Maybe move 01:31:139 (1) - to the middle of 01:32:853 (3) - ?

01:41:639 (1,2) - Uhm... Idk, is 1/2 distance allowed in and Easy?

[Normal]

00:11:424 (2,1) - Can you blanket these without overlapping?

00:14:639 (2,3) - ^ . There are more. Please fix them all cause they doesn't look very nice

00:44:424 (4,1) - Fix blanket

00:56:853 (1,3) - ^

[Hard]

00:10:139 (5,6,1) - Try this:


00:14:639 (2) - Improve blanket

00:20:853 (1,2) - ^

00:24:924 (2,4) - Stack these properly

00:55:139 (1,2) - ^

00:56:424 (3,3) - Overlapped

00:58:353 (1,2,3) - Place these far away from each other

01:00:710 (2,5) - Fix stack

01:04:996 - Add something here

01:06:924 - ^

01:10:567 (1) - This should start at 01:10:353 -

01:13:460 (3,4) - Same as 00:10:139 (5,6,1) -

01:24:924 (2,3) - Don't stack these ;;-;;

01:32:424 (4,3) - Fix stack

01:34:139 (5,6,1) - Same as 00:10:139 (5,6,1) -
Topic Starter
0109-

Togetic wrote:

hey here's a mod
insane
00:02:853 (6,1,2) - try not to make sliders so diagonal because it doesn't look very good fixed
00:04:782 (1,1) - overlap the circle and the slider please fixed
00:07:139 (1,2) - diagonal sliders again, this doesn't really flow that well fixed
00:19:139 (1) - curve the slider a bit more or make it more vertical fixed
00:32:424 (7,1) - the note and the slider don't flow to well please make the slider more horizontal fixed
00:36:496 (2,3) - ^ fixed
00:44:853 (1) - more vertical please fixed
00:54:496 (6,7) - same reason as 00:36:496 (2,3) and 00:32:424 (7,1) i think it's fine here
01:05:210 (1,2) - too diagonal and doesn't flow too well fixed
hard
00:14:639 (2,3,4) - this doesn't flow that well, i recommend to not blanket the circle fixed
01:32:424 (4,3) - overlap the beginning of the slider with the slider end please fixed
i hope to see one of your maps ranked one day! You have good potential.
Thanks for modding :)

Hokichi wrote:

thai0109 wrote:

---NM---
Title: Traveler's tale
Artist: riya
Link: https://osu.ppy.sh/s/465669
Drain: 1:44
Specified diffs: any diff
Extra: nope
Let's start

[Normal]

00:11:424 (2,1) - Can you blanket these without overlapping?

00:14:639 (2,3) - ^ . There are more. Please fix them all cause they doesn't look very nice

00:44:424 (4,1) - Fix blanket

00:56:853 (1,3) - ^

all blanket fixed

[Hard]

00:10:139 (5,6,1) - Try this:
fixed but reduced the spacing

00:14:639 (2) - Improve blanket fixed as above recommended

00:20:853 (1,2) - ^ fixed

00:24:924 (2,4) - Stack these properly fixed

00:55:139 (1,2) - ^ fixed

00:56:424 (3,3) - Overlapped no problem here since 00:56:424 (3) - disappeared at the moment the other (3) appeared

00:58:353 (1,2,3) - Place these far away from each other fixed

01:00:710 (2,5) - Fix stack fixed

01:04:996 - Add something here fixed

01:06:924 - ^ hmm...

01:10:567 (1) - This should start at 01:10:353 - it's weird

01:13:460 (3,4) - Same as 00:10:139 (5,6,1) - fixed

01:24:924 (2,3) - Don't stack these ;;-;; fixed

01:32:424 (4,3) - Fix stack fixed

01:34:139 (5,6,1) - Same as 00:10:139 (5,6,1) - fixed
Thanks for modding :)
Garden

ProEzreal wrote:

Easy
  1. 01:41:639 (1,2) - Okay, so this is the only time you use 1/2 time distance and the player can get easily confused by this. I think using 1/2 sliders on this part could make it easier to understand http://puu.sh/qmX9p/9724376172.jpg something like this
simplify the rhythm here in another way, 3/2 gap might be kinda confusing as well imo

Hokichi wrote:

[Garden's Easy]

01:31:139 (1,3) - I know it's a blanket, but... the overlap doesn't look good to me. Maybe move 01:31:139 (1) - to the middle of 01:32:853 (3) - ? hmm.. current pattern is neat to me so keep

01:41:639 (1,2) - Uhm... Idk, is 1/2 distance allowed in and Easy? yea i think it's allowed in some case, but i changed something easier here
Thx for the mods~

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
BeatmapSetID:465669

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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98639,-100,4,2,8,50,0,0
104853,-100,4,2,8,40,0,0
109996,-100,4,2,8,5,0,0


[Colours]
Combo1 : 199,199,199
Combo2 : 130,255,255
Combo3 : 255,176,138
Combo4 : 87,171,255

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Mijii
Hi, NM from my queue:

Garden's Easy:

00:06:282 (3): This slider is too near of the next slider, or did you do it on pruporse?

01:06:282 (3): Same here

Normal:

00:25:567 (3) try to move this circle a little

01:19:996 (6) NC

01:20:853 (1) Remove NC

This map is too hard to mod for me, it's a cool map.

Sorry if I couldn't help you on anything with this mod.
Topic Starter
0109-

Mijii wrote:

Normal:

00:25:567 (3) try to move this circle a little

01:19:996 (6) NC

01:20:853 (1) Remove NC

everything will remain unchanged :|

This map is too hard to mod for me, it's a cool map. thanks :)

Sorry if I couldn't help you on anything with this mod. Don't say that, you spent your time on my map :)
Thanks for modding :)
LMT
random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 .
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không.
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 .
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) )
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt.
01:16:139 (2,3) - ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 .
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 .
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ?
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 .
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn.
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 .
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm.

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3.
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 .
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing.
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn.
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 .

Garden's Easy
00:25:996 (2,3) - basically the reverse arrow and the sliderend land on very weak sounds . Delete 3 and extend the length of the slider by 1 tick (so it looks like 00:27:710 (1) - ) should sound about right.
00:33:710 (3) - both the sliderhead and sliderend are on really weak sounds. Try this: https://osu.ppy.sh/ss/5764878 .
01:22:567 (2) - maybe truncate the sliderend to land on the red tick? Sounds better to me, don't know how viable it is though.
01:35:424 (2,3) - sliderhead of 3 is not the beat you want to emphasise but I understand that it's pretty pretty hard to make a good design here. Try this example : https://osu.ppy.sh/ss/5764911 , it's slightly better imo but it's really debatable.
_IxApplePie_
Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard)

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key
  2. 00:00:282 (1,3) - would blanket this better for visual looks
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish?
  5. 00:49:996 (1,2) - blanket better
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt
  5. 00:58:353 (1,2,3) - same as Insane
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider
  9. 01:19:353 (2) - stack on 01:19:567 (3) -
  10. 01:23:639 (3) - stack on 01:23:853 (4) -
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency

Good luck! :)
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-
sorry, clicked the wrong button
Topic Starter
0109-

LMT1996 wrote:

random mod.

Insane
00:12:496 (2,3,4) - nếu theo tiếng violin (hoặc là synth ughhh hơi khó phân biệt) thì đúng ra đầu slider phải là ở tick đỏ. Kiểu kiểu như thế này: https://osu.ppy.sh/ss/5764774 . đoạn này đang làm theo nhịp của bài, tự nhiên nhảy sang tiếng violin ở tick đỏ thì trông hơi kì...
00:16:567 (5) - nốt này yếu quá, thử 4 thành slider ra đây xem có hợp lí không. rhythm hơi sida, đoạn đó giảm ds rồi
01:05:853 (2,3) - không rõ là theo nhạc cụ nào. Thử như vầy xem : https://osu.ppy.sh/ss/5764807 . slider ở tick đỏ đoạn này nghe hơi lạ...
01:09:496 (1,2,3) - ở đây vocal đang mạnh hơn trống nên có lẽ theo vocal thì nổi bật hơn. https://osu.ppy.sh/ss/5764782 (trong ví dụ phải giảm AR xuống để thấy hết, cố xem cái nào trước cái nào sau nhé =)) ) lol :) , mà ko thích slider ở tick đỏ cho lắm @@
01:14:424 (4,5) - đầu slider ở tick đỏ thì cảm giác tốt hơn. Chọn cả 2, ctrl+g xong chỉnh lại cho flow tốt. như mấy cái trên, có vẻ 2 style khác nhau quá :)))
01:16:139 (2,3) - ^ ^
01:19:567 (2,3,4) - đầu slider 2 3 không theo pattern của nhạc. Trống: nhấn 2 và 4 (3 không nhấn) ; Piano/Vocal: nhấn tick đỏ (đuôi slider 2) nên trượt hẳn rồi. Chung quy là tick đỏ rất mạnh nên cần phải nhấn ở đó. Ví dụ : https://osu.ppy.sh/ss/5764668 . ko cần thiết lắm
01:34:139 (6,7,8,1) - nếu theo piano thì map 5 nốt 1/4 , nếu map theo violin thì cái 7 8 9 phải là 1/6 . violin nó luyến xuống ở 3 mốc chính thôi, 1/6 lên thì lại chả ra gì @@
Hard
00:02:853 (4) - slider có nên dừng ở đây không 00:03:282 - ? ok
00:08:853 (1,2,3) - cái tick này 00:09:496 - rất mạnh nhưng để đuôi slider thì không nổi bật. Thử đặt như thế này xem https://osu.ppy.sh/ss/5764746 . tiếng violin chỉ lên cao thôi mà, đoạn này map nhiều nhịp ổn hơn
00:44:424 (6) - không vấn đề gì, nhưng tại vì trống ở đây 00:44:639 - mạnh quá nên có lẽ cái này đổi thành 2 nốt có lẽ là nổi bật hơn. slider ở đó flow nó ổn hơn, trước đó có 3 nốt rồi
01:19:353 (2,3,4) - cũng được nhưng mà theo thế này thì vocal không được nổi bật lắm. Thử thế này xem? https://osu.ppy.sh/ss/5764708 ko thích map theo vocal lắm, với cả nhìn chung map ko theo vocal rồi
01:32:853 (1,2,3,4) - nốt violin mạnh nhất ở tick đỏ, nhưng đặt thế này thì nó lại ở đuôi slider -> yếu.Thử https://osu.ppy.sh/ss/5764728 . ^x3
01:42:067 (3) - cái này ở đây hơi anti flow , để bên trái thì theo flow hơn :v , nhưng mà cũng không ảnh hưởng lắm. ok

Normal
00:13:139 (2) - dịch cái nốt này về tick đỏ ngay trước, nghe chuẩn hơn . Đừng quên chỉnh lại spacing cho 3. đoạn này map theo tiếng violin nghe ko hợp
00:33:710 (3,4) - không chắc là đặt thế này có ổn không. 3 là map theo tiếng guitar còn 4 là theo vocal (và tiếng guitar yếu hơn) . Không biết normal thì như thế này có khó quá không nhưng LMT đảm bảo là chuẩn hơn https://osu.ppy.sh/ss/5764845 . fixed
01:06:282 (3,4) - dịch 2 cái này sang tick đỏ bên phải, đừng quên sửa spacing. dịch xong sẽ thấy lạ :|
01:07:996 (2) - dịch về tick đỏ trước đó , thêm 1 nốt ở tick trắng ngay sau cái slider này thì đúng pattern hơn. giữ consistency với 01:00:282 (1,2) -
01:19:996 (3) - errm tick trắng này rất yếu nên đặt vậy là sai. https://osu.ppy.sh/ss/5764860 fixed .
<3 :)

_IxApplePie_ wrote:

Hihi! NM req from my WQ~

Sorry for being like 6 days late @_@
[ General ]
  1. Custom combo colours? ( missing in Insane and Hard) fixed

[ Insane ]
  1. 00:00:924 (2,5) - I would stack on 00:01:139 (3,6) - as it plays better and it's the same piano note/key fixed
  2. 00:00:282 (1,3) - would blanket this better for visual looks fixed
  3. 00:03:710 (1,2) - distance these two like you're playing a 1/2 note hmm...
  4. 00:04:996 (2) - why emphasis/distance so big here when the sound is not so impact-ish? fixed
  5. 00:49:996 (1,2) - blanket better fixed
  6. 00:58:353 (1,2,3) - more distance since you might want to emphasis on these 3 heavy beats fixed

[ Hard ]
  1. 00:17:424 (1,2,3) - equal distance? or make them look that way fixed
  2. 00:43:782 (4,5) - maybe have the same angle as 00:43:353 (2,3) - ? so it'll look parallel it looks weird
  3. 00:49:567 (3) - no point of hiding it under slider tail since you didn't hid it previously fixed
  4. 00:54:282 (4,5) - no point of stacking since you didn't stack any note tgt it's not a problem i think
  5. 00:58:353 (1,2,3) - same as Insane i think Different between Hard and Insane is quite important, it's not a serious problem though
  6. 00:59:853 (3,1) - no touching, I guess you could distance out 01:00:282 (1) - more fixed
  7. 01:07:782 (2,3,4) - make them look equally spaced for visual and playability reasons fixed
  8. 01:11:210 (2) - maybe you could emphasis on this note by adding some distance between (1) slider fixed
  9. 01:19:353 (2) - stack on 01:19:567 (3) - that would be a big distance between 1 and 2
  10. 01:23:639 (3) - stack on 01:23:853 (4) - ^
  11. Either the two at the top or unstack 01:20:424 (5) - since you might want the consistency ^

Good luck! :)
Thanks for modding :)
DeletedUser_423548
Hi~ :)
From My modding Queue

Guest does not Mod


  • [Normal]
  1. New Comboの間隔が短い気がします1小節あけてみませんか?
    Delete NC 00:12:067 (1) - 00:32:639 (1) - 00:34:567 (1) - 00:39:496 (1) - 00:46:567 (1) - 00:49:996 (1) - 01:01:996 (1) - 01:05:210 (1) - 01:08:853 (1) - 01:12:282 (1) - 01:22:567 (1) -
  2. 00:48:282 (1) - ヴォーカルより曲を拾いませんか?
    1/1SliderにしたほうがNormal感があります
  3. 01:19:782 (3,4) - 少し印象が悪かったです
    01:18:924 (1,2) - copy and paste どうでしょう?


  • [Hard]
  1. 00:19:139 (1) - このように三角形を描くように置きませんか?
    http://osu.ppy.sh/ss/5766017
  2. 00:41:424 (1,2) - blanket?
  3. 00:57:710 (3) - これを00:56:424 (3) - にstackしませんか?
  4. 00:58:353 (1,2,3) - わかりづらいのでこうしませんか?
    http://osu.ppy.sh/ss/5766040
  5. 01:04:996 (3) - delete
  6. 01:13:782 (5,1) - blanket?
  7. 01:28:567 (4) - NC置きませんか?


  • [Insane]
  1. 00:00:282 (1,3) - blanket?
  2. 00:01:139 (3,4) - ^
  3. 00:16:353 (4,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766074のように
  4. 00:18:067 (2,3) - blanket?
  5. blanketしませんか?
    http://osu.ppy.sh/ss/5766081のように
  6. 00:24:282 (1,2) - blanket?
  7. 00:37:139 (4,5) - ^
  8. 00:42:067 (1) - NC? remove NC
  9. 01:03:924 (2,4,6) - overmap
  10. 01:09:067 (2,1) - blanket?
  11. 01:12:496 (2,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766111のように

    Recheck the blanket

Good luck! :)
Topic Starter
0109-

Yasaija 714 wrote:

Hi~ :)
From My modding Queue

Guest does not Mod


  • [Normal]
  1. New Comboの間隔が短い気がします1小節あけてみませんか?
    Delete NC 00:12:067 (1) - 00:32:639 (1) - 00:34:567 (1) - 00:39:496 (1) - 00:46:567 (1) - 00:49:996 (1) - 01:01:996 (1) - 01:05:210 (1) - 01:08:853 (1) - 01:12:282 (1) - 01:22:567 (1) - Normalですから、このままで良いと思う。必要もないし
  2. 00:48:282 (1) - ヴォーカルより曲を拾いませんか? 
    1/1SliderにしたほうがNormal感があります ここで1/2スライダーが使えると思う。ヴォーカルの音は結構大きいし、久々にパタンを変えても良いでしょう
  3. 01:19:782 (3,4) - 少し印象が悪かったです
    01:18:924 (1,2) - copy and paste どうでしょう?修正しました 


  • [Hard]
  1. 00:19:139 (1) - このように三角形を描くように置きませんか? 修正しました
    http://osu.ppy.sh/ss/5766017
  2. 00:41:424 (1,2) - blanket? 修正しました
  3. 00:57:710 (3) - これを00:56:424 (3) - にstackしませんか? 修正しました
  4. 00:58:353 (1,2,3) - わかりづらいのでこうしませんか?Insaneのようになりたくないため、DS少し下がりました
    http://osu.ppy.sh/ss/5766040
  5. 01:04:996 (3) - delete そこにDrumの音がする
  6. 01:13:782 (5,1) - blanket? 修正しました
  7. 01:28:567 (4) - NC置きませんか?必要はありません


  • [Insane]
  1. 00:00:282 (1,3) - blanket? 修正しました
  2. 00:01:139 (3,4) - ^ 修正しました
  3. 00:16:353 (4,1) - blanketしませんか? 
    http://osu.ppy.sh/ss/5766074のように 修正しました
  4. 00:18:067 (2,3) - blanket? 修正しました
  5. blanketしませんか?
    http://osu.ppy.sh/ss/5766081のように 修正しました
  6. 00:24:282 (1,2) - blanket? 
  7. 00:37:139 (4,5) - ^ 修正しました
  8. 00:42:067 (1) - NC? remove NC ビートは結構激しいので
  9. 01:03:924 (2,4,6) - overmap 深く聞けばBass音がしますよ
  10. 01:09:067 (2,1) - blanket? 修正しました
  11. 01:12:496 (2,1) - blanketしませんか?
    http://osu.ppy.sh/ss/5766111のように 修正しました

    Recheck the blanket

Good luck! :)
Modしてくれて、ありがとう :)
Ayumiita
Hey from my queue:

thai0109 wrote:

thai0109, NM request
Title - Artist: riya - Traveler's tale
Difficulties: any diff
Link: https://osu.ppy.sh/s/465669
BPM: 140
Length: 1:44
Extra wishes: nope
PS: um... Island is a good visual novel :)
Thanks :)

[Insane]
  1. 00:10:139 (7,1) - i would move a bit further away, like you did here for example 00:14:639 (3,1).
  2. 01:13:335 (1,2,3) - samen then ^, but you can keep it im just not a fan of it
  3. 01:18:496 (4,5,6) - ^

this difficulty is really nice, i couldnt find much things, beside my personal pref. if you want me to mod an another difficulty just pn me, i would do it :3.
Topic Starter
0109-

Lucyyyyyyy wrote:

Hey from my queue:

thai0109 wrote:

thai0109, NM request
Title - Artist: riya - Traveler's tale
Difficulties: any diff
Link: https://osu.ppy.sh/s/465669
BPM: 140
Length: 1:44
Extra wishes: nope
PS: um... Island is a good visual novel :)
Thanks :)

[Insane]
  1. 00:10:139 (7,1) - i would move a bit further away, like you did here for example 00:14:639 (3,1).
  2. 01:13:335 (1,2,3) - samen then ^, but you can keep it im just not a fan of it
  3. 01:18:496 (4,5,6) - ^
sorry but nothing will be changed :( , that's not really a problem


this difficulty is really nice, i couldnt find much things, beside my personal pref. if you want me to mod an another difficulty just pn me, i would do it :3.
Thanks for modding :)
Garden

Mijii wrote:

Garden's Easy:

00:06:282 (3): This slider is too near of the next slider, or did you do it on pruporse? i follow distance snap so there is no such problem, if u mean overlapping i think it's just my aesthetic

01:06:282 (3): Same here

LMT1996 wrote:

Garden's Easy
00:25:996 (2,3) - basically the reverse arrow and the sliderend land on very weak sounds . Delete 3 and extend the length of the slider by 1 tick (so it looks like 00:27:710 (1) - ) should sound about right. yea i agree with ur point, but it would be 3 such sliders in a row, which might feel boring while playing..
00:33:710 (3) - both the sliderhead and sliderend are on really weak sounds. Try this: https://osu.ppy.sh/ss/5764878 . mixing too many 1/1 and 3/2 gaps would be confusing for beginners, i think current pattern is fine as well
01:22:567 (2) - maybe truncate the sliderend to land on the red tick? Sounds better to me, don't know how viable it is though. not snapping the vocal is also intended to avoid varying gaps on timeline
01:35:424 (2,3) - sliderhead of 3 is not the beat you want to emphasise but I understand that it's pretty pretty hard to make a good design here. Try this example : https://osu.ppy.sh/ss/5764911 , it's slightly better imo but it's really debatable. i use two circles instead, varying gaps on timeline really kill beginners imo tho ds will somewhat help reading..
Thx~

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59639
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Garden's Easy
Source:アイランド
Tags:Island frontwing game visual novel rinne eufonius garden
BeatmapID:1039514
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CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
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1Computer
Hi, here's NM~

SPOILER
[Garden's]
  1. 01:20:853 (1,2) - Bottom part of 1 isn't parallel with 2.
  2. 01:37:139 (3,4,1) - These three would look nicer parallel with 01:35:424 (2), or moved to the right so that there's symmetry.
[Normal]
  1. 00:11:424 (2,1) - Blanket is just a little off.
  2. 00:35:210 (2,1) - ^
  3. 00:37:139 (3) - Move to the right to fix blanket.
  4. 01:35:853 (2,3) - Blanket.
[Insane]
  1. 00:16:353 (4,5) - This should be a slider, can't hear anything that would justify the 5.
  2. 00:32:639 (1) - Rotate 20 degrees.
  3. 00:33:067 (2) - Move to the right so it lines up with 00:33:282 (3).
  4. 00:33:924 (5,6,7) - Should then make these an equilateral triangle. It looks nicer and the spacing will be consistent for that part.
  5. 00:44:210 (6) - Should continue the pattern you have and move this to above the 00:43:782 (4).
  6. 00:52:996 (5) - Stack onto 00:52:139 (2) sliderend?
  7. 00:53:424 (1,2,3,4,5,6,7) - This should be remapped. It's kinda messy and 5,6 should be a slider imo.
  8. 01:03:067 (5,6) - Spacing feels a little high. Stack 6 on 3?
  9. 01:10:567 (1,2,3) - Make this equilateral.
  10. 01:34:139 (6,7,8,1) - This is a 5-burst, so you gotta start the burst from 6, not 7.
Mafumafu
[Normal]
00:35:210 (2,3,1) - You should avoid such overlaps by increasing the DS. This applies to the entire diff.
00:31:996 (3,1) - This anti-flow pattern is not nice.

[Hard]
00:55:139 (1,2) - This pattern plays weird. And you should also not use such large DS for Hard even if they are all sliders.
00:59:853 (3,1) - Looks more like an 1/2 rhythm instead of 1/4. This is a it confusing.

The gap between Hard and Insane is pretty big ;w;

[Insane]
I am not sure about the 3/4 rhythms you used in this diff. It seems like a kind of abusing ;w;
In some places like 00:23:853 (5) - , there are piano sound in 1/2 but you still use 3/4 for them. It's not a wise choice.

For the entire mapset, pattern need to be improved. Even if current pattern meets the basic standard of nomination, it still needs to be neater.

Good luck!
Topic Starter
0109-
Thanks for modding :) , changed some patterns, flows, and some points.
Garden

1Computer wrote:

[Garden's]
  1. 01:20:853 (1,2) - Bottom part of 1 isn't parallel with 2. fixed
  2. 01:37:139 (3,4,1) - These three would look nicer parallel with 01:35:424 (2), or moved to the right so that there's symmetry. did the second one, moved a bit
Thx~
SPOILER
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315,360,88567,2,0,B|404:344|404:344|449:349,1,135,2|4,0:0|0:1,0:0:0:0:
448,348,91139,6,0,P|392:284|397:192,1,180,4|0,0:0|0:0,0:0:0:0:
479,159,92424,1,8,0:0:0:0:
488,248,92853,2,0,P|407:293|327:272,1,180,2|0,0:0|0:0,0:0:0:0:
260,212,94139,1,8,0:0:0:0:
318,143,94567,6,0,P|317:99|306:50,1,90,2|8,0:0|0:0,0:0:0:0:
221,26,95424,2,0,L|66:33,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
239,114,97139,1,0,0:0:0:0:
153,142,97567,1,12,0:0:0:0:
65,121,97996,6,0,B|46:158|46:158|45:269,1,135,4|4,0:0|0:0,0:0:0:0:
52,341,99067,1,2,0:0:0:0:
136,308,99496,2,0,P|205:305|266:342,2,135,4|2|8,0:0|0:0|0:0,0:0:0:0:
122,129,101639,6,0,B|163:110|163:110|309:98,1,180,4|2,0:0|0:0,0:0:0:0:
387,100,102924,2,0,P|425:153|420:224,1,135,10|8,0:0|0:0,0:0:0:0:
349,274,103996,2,0,B|259:274|259:274|236:269|219:251,1,135,8|4,0:0|0:1,0:0:0:0:
256,192,104853,12,0,109996,0:0:0:0:
Topic Starter
0109-
updated :)
Asaiga
hi, from queue

Không đồng ý chỗ nào cứ việc nói, và trả lời mod đừng để màu vàng plz, khó đọc chết :s
Và đừng kiểu ''All fixed'' mà ko trả lời cái gì là ko mod nữa đâu á. Dĩ nhiên không hiểu gì thì cứ tự nhiên hỏi.

sad mod

Hard

00:59:639 (1,2,3) - Khuyên nên stack
01:28:353 (3,4) - Sao spacing chỗ này lại xa?
01:41:639 (1,2) - Hiểu là chỗ này muốn emphasise, nhưng mà từ 2 sang 3 khoảng cách gần hơn 1 nửa so với từ 1 sang 2 thì làm người chơi cảm thấy kì liền. Chưa kể còn là reverse slider nữa, dễ choke chỗ này. Xem lại spacing

Insane

00:08:424 (5,1) - Sai rhythm chỗ này nhé, cái slider 1 nó theo cái melody mà trong đang lại map theo drum. Nên làm (5) thành slider. Và một cái 1/2 slider nữa ở đây 00:08:853 - .
Nhịp trên vị trí này nè 00:07:996 (3,4) - , có thể hitsound whistle. Coi cả bài nghe y chang như vậy thì có thể áp dụng để cho rhythm nó hay hơn.
00:09:282 (2,3) - Cái này có thể là 1 slider hoặc là nên stack nó tại vì cái nốt 3 nó ko có âm mạnh để làm cái spacing lớn như vậy.
00:09:710 (4,5) - Tương tự, whistle, chú ý mấy chỗ này để thêm whistle cho rhythm hay hơn nhé.
00:10:782 (2,3,4) - Emphasise sai này, âm 3 mạnh hơn mà lại để spacing từ 2 sang 3 bé hơn từ 3 sang 4.
00:11:424 (5,6) - Spacing bé lại.
00:12:282 - Thiếu nhịp ở đây có vẻ ko ổn.
00:13:996 (1,2) - đưa vị trí (2) gần hơn. hoặc để như vậy mà 00:14:639 (3) - gần với (2) hơn.
00:18:710 (3,1) - Giảm spacing chỗ này dc không? Tại vì vocal chỗ này rất nhẹ, ko cần spacing như vậy đâu.
00:15:282 (2,1) - Tìm cách giảm spacing chỗ này luôn ha.
00:16:139 (3,5) - để 2 cái này thành Whistle thử.
00:15:924 (2,3,4,5) - Giảm spacing chỗ này, 00:16:782 (1) - Cái này cho thành blanket tròn được không? Tại thấy spacing từ (5) tới (1) xa quá :s
00:19:139 (1) - Hình như thiếu 1 chấm đỏ kìa xd
00:19:996 - Thiếu beat
00:20:424 - Lẽ ra beat này nên phải click.
00:19:139 (1) - Clap ở đuôi slider
00:19:996 - Beat chỗ này thành 1/2 slider. Với đầu và đuôi whistle.
00:20:424 - chỗ này thành 1/2 slider luôn có clap.
00:30:924 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.
00:32:639 (1,2) - Thứ 1) Spacing xa quá, thứ 2) sai emphasis, thứ 3) Có thể nối thành 1 slider dài luôn cho tiện lol
00:35:210 (2,3) - asa nghĩ là không cần phải spacing lớn như vậy đâu, nốt này ko đáng emphasise.
00:36:067 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.

00:36:710 (3,4,5) - Pattern có thể như vậy, đúng trọng tâm hơn.



00:37:996 (1) - Slider này để 3/4 thôi. Rồi một cái 1/2 slider bắt đầu ở đây 00:38:424 - với clap hs.
00:40:567 (3) - reminder : whistle
00:40:996 (4,5) - Giảm spacing
00:42:710 (3,1) - ^, giảm sao nhìn cho nó đều ấy
00:44:424 (6,7) - Ko để clap jump thì 2 cái này chắc cho thành whistle dc,
00:44:210 (5,6,7) - canh spacing lại cho đều
00:46:353 - Add 1 note. Cho nó stack với slider 00:46:567 (1) - . Rồi giảm spacing từ 2 cái này 00:46:139 (3,1) -
00:49:567 (5) - để 1 note như vậy thấy yếu quá, thử 1/2 slider hoặc 3/4 xem.
00:52:567 (3,4) - Spacing không nên để xa, vì nốt (4) ko cần phải nhấn
============
00:55:139 (1,2,3,4,5,6,7,8) - lol, jump chi? xd
Muốn để jump chỗ này ó, thì 00:53:424 (1,2,3,4,5,6,7) - phần này nè, để spacing nhỏ lại 1 tí. Tại vì nhạc không có cao trào tí nào cả.
00:52:996 (5,1) - Giảm spacing cái này trc. Không phải giảm xát luôn, giảm 1 tí nhìn cho cân lại thôi
00:53:424 (1,2,3,4) - Thật ra thì chỗ này nên để 1/2 sliders trên mỗi white tick.
00:54:282 (5,6) - Chỗ này whistle + giảm spacing
00:55:139 (1,2,3,4,5,6,7,8) - Jump ''có thể'' để nhưng giảm spacing lại nhé. Chỗ này không đáng để jump
============
01:01:139 (3,4) - whistle
01:00:710 (2,3,4) - Bớt spacing
01:01:353 (4,5) - Cái này có thể để hơi xa 1 tí nhưng mà 01:01:567 (5,6) - cái này phải gần
01:02:853 (4,5) - nya
01:03:067 (5,6) - xa quá rồi
01:03:710 (1,2) - slider có thể tốt hơn
01:04:567 (5,6) - whistle
01:03:710 (1,2,3,4,5,6,7) - Coi lại spacing
01:24:710 (2,3) - spacing
01:27:710 (1,2,3,4,5,6,7,8) - Có 140 bpm thôi mà sao làm khó dữ vậy T T
01:31:782 (2,3) - nya
01:32:853 (1,2) - nya
01:34:996 (3,4) - ^
01:35:424 (5,6) - ^
01:34:567 (1,2) - Chắc thành slider dc.
01:36:067 (1) - Cái này thử để nguyên hình vậy mà cắt xuống còn 1/2 rồi làm thành reverse slider xem




Trong mod đa số bảo là chỉnh spacing, nếu ko biết giảm xuống là giảm như thế nào thì giảm làm sao mà vừa nhìn đẹp, hợp với nhạc, tạo flow là ok. Tránh overlap nữa



ehhh... You had 4 pages of mod, why the hell is my mod still a little long? xd
<It's hard to find quality mod>

Here, I hope this was quality enough.... you have to kinda innovate your map a bit here with this mod applied.
Topic Starter
0109-

Asaiga wrote:

hi, from queue

Không đồng ý chỗ nào cứ việc nói, và trả lời mod đừng để màu vàng plz, khó đọc chết :s
Và đừng kiểu ''All fixed'' mà ko trả lời cái gì là ko mod nữa đâu á. Dĩ nhiên không hiểu gì thì cứ tự nhiên hỏi.

sad mod

Hard

00:59:639 (1,2,3) - Khuyên nên stack fixed
01:28:353 (3,4) - Sao spacing chỗ này lại xa? fixed
01:41:639 (1,2) - Hiểu là chỗ này muốn emphasise, nhưng mà từ 2 sang 3 khoảng cách gần hơn 1 nửa so với từ 1 sang 2 thì làm người chơi cảm thấy kì liền. Chưa kể còn là reverse slider nữa, dễ choke chỗ này. Xem lại spacing fixed, giảm ds của 1 với 2

Insane

00:08:424 (5,1) - Sai rhythm chỗ này nhé, cái slider 1 nó theo cái melody mà trong đang lại map theo drum. Nên làm (5) thành slider. Và một cái 1/2 slider nữa ở đây 00:08:853 - . fixed
Nhịp trên vị trí này nè 00:07:996 (3,4) - , có thể hitsound whistle. Coi cả bài nghe y chang như vậy thì có thể áp dụng để cho rhythm nó hay hơn.
00:09:282 (2,3) - Cái này có thể là 1 slider hoặc là nên stack nó tại vì cái nốt 3 nó ko có âm mạnh để làm cái spacing lớn như vậy. fixed
00:09:710 (4,5) - Tương tự, whistle, chú ý mấy chỗ này để thêm whistle cho rhythm hay hơn nhé.
00:10:782 (2,3,4) - Emphasise sai này, âm 3 mạnh hơn mà lại để spacing từ 2 sang 3 bé hơn từ 3 sang 4. fixed
00:11:424 (5,6) - Spacing bé lại. fixed
00:12:282 - Thiếu nhịp ở đây có vẻ ko ổn. fixed
00:13:996 (1,2) - đưa vị trí (2) gần hơn. hoặc để như vậy mà 00:14:639 (3) - gần với (2) hơn. fixed
00:18:710 (3,1) - Giảm spacing chỗ này dc không? Tại vì vocal chỗ này rất nhẹ, ko cần spacing như vậy đâu. fixed
00:15:282 (2,1) - Tìm cách giảm spacing chỗ này luôn ha. fixed
00:16:139 (3,5) - để 2 cái này thành Whistle thử. fixed
00:15:924 (2,3,4,5) - Giảm spacing chỗ này, 00:16:782 (1) - fixed Cái này cho thành blanket tròn được không? Tại thấy spacing từ (5) tới (1) xa quá :s thực ra ko xa lắm đâu
00:19:139 (1) - Hình như thiếu 1 chấm đỏ kìa xd tiếng cũng có vẻ không nổi bật lắm, đoạn này định giữ consistency
00:19:996 - Thiếu beat ^
00:20:424 - Lẽ ra beat này nên phải click. fixed
00:19:139 (1) - Clap ở đuôi slider nhịp clap này nghe ko hợp với đoạn nhẹ
00:19:996 - Beat chỗ này thành 1/2 slider. Với đầu và đuôi whistle. ^x3
00:20:424 - chỗ này thành 1/2 slider luôn có clap. fixed
00:30:924 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal.
00:32:639 (1,2) - Thứ 1) Spacing xa quá, thứ 2) sai emphasis, thứ 3) Có thể nối thành 1 slider dài luôn cho tiện lol fixed
00:35:210 (2,3) - asa nghĩ là không cần phải spacing lớn như vậy đâu, nốt này ko đáng emphasise. có tiếng trống mà
00:36:067 (1,2) - Có thể làm nối 2 cái này lại thành 1 slider dài để nhấn cái vocal. fixed

00:36:710 (3,4,5) - Pattern có thể như vậy, đúng trọng tâm hơn. vocal kéo dài, ko có beat ở 5, vẫn giữ nhịp hiện tại nhưng đã đổi vị trí note



00:37:996 (1) - Slider này để 3/4 thôi. Rồi một cái 1/2 slider bắt đầu ở đây 00:38:424 - với clap hs. fixed
00:40:567 (3) - reminder : whistle ?
00:40:996 (4,5) - Giảm spacing fixed
00:42:710 (3,1) - ^, giảm sao nhìn cho nó đều ấy đều là sao
00:44:424 (6,7) - Ko để clap jump thì 2 cái này chắc cho thành whistle dc, cho cái 6 thành whistle đc
00:44:210 (5,6,7) - canh spacing lại cho đều đều rồi
00:46:353 - Add 1 note. Cho nó stack với slider 00:46:567 (1) - . Rồi giảm spacing từ 2 cái này 00:46:139 (3,1) - không hợp
00:49:567 (5) - để 1 note như vậy thấy yếu quá, thử 1/2 slider hoặc 3/4 xem. fixed, thêm 1 note nữa
00:52:567 (3,4) - Spacing không nên để xa, vì nốt (4) ko cần phải nhấn fixed
============
00:55:139 (1,2,3,4,5,6,7,8) - lol, jump chi? xd vẫn giữ jump nhưng đã sửa spacing
Muốn để jump chỗ này ó, thì 00:53:424 (1,2,3,4,5,6,7) - phần này nè, để spacing nhỏ lại 1 tí. Tại vì nhạc không có cao trào tí nào cả. fixed
00:52:996 (5,1) - Giảm spacing cái này trc. Không phải giảm xát luôn, giảm 1 tí nhìn cho cân lại thôi fixed
00:53:424 (1,2,3,4) - Thật ra thì chỗ này nên để 1/2 sliders trên mỗi white tick. fixed theo 1 cách khác để dẫn vào cái jump sau
00:54:282 (5,6) - Chỗ này whistle + giảm spacing đã giảm spacing nhưng sao lại whistle?
00:55:139 (1,2,3,4,5,6,7,8) - Jump ''có thể'' để nhưng giảm spacing lại nhé. Chỗ này không đáng để jump fixed

============
01:01:139 (3,4) - whistle ko hiểu lắm
01:00:710 (2,3,4) - Bớt spacing fixed
01:01:353 (4,5) - Cái này có thể để hơi xa 1 tí nhưng mà 01:01:567 (5,6) - cái này phải gần fixed
01:02:853 (4,5) - nya fixed
01:03:067 (5,6) - xa quá rồi fixed
01:03:710 (1,2) - slider có thể tốt hơn ko cần thiết lắm, đã fix spacing
01:04:567 (5,6) - whistle ko hiểu lắm
01:03:710 (1,2,3,4,5,6,7) - Coi lại spacing fixed
01:24:710 (2,3) - spacing fixed
01:27:710 (1,2,3,4,5,6,7,8) - Có 140 bpm thôi mà sao làm khó dữ vậy T T fixed
01:31:782 (2,3) - nya fixed
01:32:853 (1,2) - nya fixed
01:34:996 (3,4) - ^ fixed
01:35:424 (5,6) - ^ fixed
01:34:567 (1,2) - Chắc thành slider dc. fixed giống cái 00:10:139 (5,6,1) -
01:36:067 (1) - Cái này thử để nguyên hình vậy mà cắt xuống còn 1/2 rồi làm thành reverse slider xem để thế này flow hợp hơn, với cả giữ consistency với đoạn đầu




Trong mod đa số bảo là chỉnh spacing, nếu ko biết giảm xuống là giảm như thế nào thì giảm làm sao mà vừa nhìn đẹp, hợp với nhạc, tạo flow là ok. Tránh overlap nữa



ehhh... You had 4 pages of mod, why the hell is my mod still a little long? xd
<It's hard to find quality mod>

Here, I hope this was quality enough.... you have to kinda innovate your map a bit here with this mod applied.
:)
mà ko hiểu về mấy cái whistle lắm :o
Yamicchi
Apply mod lạnh lùng kh cảm xúc =)) toàn fixed thôi =)) rank lẹ đi lẹ đi nào ;w;
Topic Starter
0109-

Yamicchi wrote:

Apply mod lạnh lùng kh cảm xúc =)) toàn fixed thôi =)) rank lẹ đi lẹ đi nào ;w;
Vẫn thấy khó lắm @@, muốn đi m4m mà chả biết mod :(
LMT
Cho cái kds khích lệ tinh thần :> :>
Lasse
[general]
triggered
can't you find it in 1366x768 ?

[hitsounding]
based on highest diff
01:00:067 (5) - add clap for the snare?
01:24:282 (1) - missing finish
you could really add some soft whistles in some spots, the song has so many high pitched sounds ; /
like 01:25:782 - 01:27:710 (1,1,1,1) - etc

[i]
00:05:424 (1) - rather audible piano on red tick, how about 1/2 repeat slider instead?
00:07:567 (2,4) - there are so many spots to place 4 without getting this awful overlap, even something like http://i.imgur.com/jSfl62J.jpg would look better
00:11:853 (7,1) - jump here is suddenly pretty huge without anything in the music to indicate it. how about a pattern similar to http://i.imgur.com/BPSnEND.jpg ?
00:13:567 (4) - now this could use more spacing to emphasize the cymbal and maybe also a break in flow for that, maybe stack on 00:12:067 (1) - head or move to 177/309 so it makea triangle with 00:13:996 (1,2) -
00:15:067 (1) - // 00:16:782 (1) - why the nc? doesnt really make sense to me, when you look at the other patterns
00:18:067 (2) - what is this following? completely skips vocal/drum on 00:18:282 - http://i.imgur.com/XgFUrLs.jpg works better
00:23:853 (3) - why is this extended to 3/4, when there is a clear piano on 00:24:067 - ? there isnÄt even a strong held sound => 1/2 is much better
00:30:067 (2) - similar, 1/2 repeat or circle+slider fit the song much better
other sliders with that "skipping" issue: 00:45:496 (2) - 01:40:782 (1) -
00:46:353 - why would you completely ignore vocal+drum suddenly??
01:01:353 (4,5,6,1) - use the spacing from 5-1 also for the other overlap to make it much cleaner
01:23:210 (4,6,7,1) - check this with stacking enabled, it looks horrible ingame http://i.imgur.com/NuElcLU.jpg
01:29:210 (2) - how about breaking the pattern here to fit with sudden added cymbal? for example http://i.imgur.com/z6mZQx1.jpg
01:42:282 - would make this clickable since it's so different from the drums the repeat slider is mapped to

[h]
00:14:424 (1,2) - would unstack this like 00:15:282 (3,4) - because of cymabl/music is pretty much same
01:34:460 (6) - 00:10:460 (6) - removing those would fit better with the spread difficulty/density wise
00:30:710 (4,1) - stacked cymbal why. doesntmake much sense with your other patterning
01:42:067 (3) - could just map this as 1/1 or something instead of using wrong snap to make it easier

[n]
00:01:139 (2) - at some spots, like here your spacing is off a bit. this is normally not an issue, but with the ds you picked it looks really bad bacause of how weird the overlap looks, just go voer the map and fix those to make it look much nicer
00:15:496 (3,5) - bit hard to read for normal
00:28:353 (2,3) - somethinh like http://i.imgur.com/nFtKoBC.jpg would look cleaner and have a nice movement
00:30:710 (3,1) - why is such a strong sound stacked, but then 00:33:710 (3,4) - is spaced? actually just stack 00:33:710 (3,4) - for consistency with other 1/2 circle => slider patterns
01:19:567 (2,1) - same stacking thing here. only having two of them spaced like that seems a bit random/weird
01:05:853 (2,3) - how about ctrl-g o nthis rhythm? would fit the song/strong sounds better

[garden]
01:13:996 (1,2) - how about http://i.imgur.com/EP0XFsW.jpg or http://i.imgur.com/RHRoMtw.jpg to follow snare/vocals better?
cute diff

gl
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