forum

riya(eufonius) - Traveler's tale

posted
Total Posts
82
Topic Starter
0109-
This beatmap was submitted using in-game submission on Monday, August 29, 2016 at 10:09:39 PM

Artist: riya(eufonius)
Title: Traveler's tale
Source: ISLAND
Tags: Island frontwing game visual novel rinne eufonius garden
BPM: 140
Filesize: 2650kb
Play Time: 01:49
Difficulties Available:
  1. Garden's Easy (1.33 stars, 106 notes)
  2. Hard (2.84 stars, 240 notes)
  3. Insane (3.92 stars, 311 notes)
  4. Normal (1.76 stars, 173 notes)
Download: riya(eufonius) - Traveler's tale
Information: Scores/Beatmap Listing
---------------
Need mods :)

Easy by Garden

Asaiga
Cố lên :3
Acme Deizd Void

thai0109 wrote:

Hi! BPM & Offset check request

https://osu.ppy.sh/s/465669

thanks :)
Good luck

Random Check
- The first part (139bpm) should be
BPM = 71
OFFSET = 295

- The second (140bpm)
BPM remains the same
OFFSET = 7138
Underdogs
ircasdf
2016-07-14 21:41 Underdogs: sawadikap
2016-07-14 21:41 Underdogs: o wait, ur vietnamese lol
2016-07-14 21:41 thai0109: yeah :|
2016-07-14 21:41 Underdogs: ur name is thai
2016-07-14 21:41 Underdogs: so i tot ur thailand
2016-07-14 21:41 Underdogs: lmao
2016-07-14 21:41 thai0109: it's vietnamese name tho xD
2016-07-14 21:42 Underdogs: irc
2016-07-14 21:42 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1024685 riya - Traveler's tale [Normal]]
2016-07-14 21:42 thai0109: yay
2016-07-14 21:42 Underdogs: for some reason
2016-07-14 21:42 Underdogs: 00:11:423 (2,1) - these dont look like a blanket
2016-07-14 21:42 Underdogs: maybe just me
2016-07-14 21:42 thai0109: :|
2016-07-14 21:43 Underdogs: if you want Normals to blanket
2016-07-14 21:43 Underdogs: sliders used are 1/1
2016-07-14 21:43 thai0109: hmm... is that so?
2016-07-14 21:44 Underdogs: maybe the fact that you extend the sliders to red ticks and make a slider on the next beat, forcing you to DS, made my vision thought that your blanket is not a blanket xd
2016-07-14 21:45 Underdogs: oh good god
2016-07-14 21:45 Underdogs: check your AiMod
2016-07-14 21:45 thai0109: ?
2016-07-14 21:45 Underdogs: ctrl+shift+a
2016-07-14 21:45 thai0109: yeah i know
2016-07-14 21:45 thai0109: but what's wrong about it
2016-07-14 21:45 Underdogs: then tick Check Distance Snap
2016-07-14 21:46 Underdogs: you got 2 errors in DS
2016-07-14 21:46 Underdogs: 00:09:495 (2,3) -
2016-07-14 21:46 Underdogs: and
2016-07-14 21:46 thai0109: @@
2016-07-14 21:46 Underdogs: 00:26:638 (2,3) -
2016-07-14 21:46 thai0109: okay
2016-07-14 21:46 Underdogs: 00:38:638 (2,3) - as well
2016-07-14 21:47 Underdogs: 00:56:852 (1,3,4) - these looked so close
2016-07-14 21:47 Underdogs: like, really close
2016-07-14 21:47 Underdogs: but im not telling you to change it
2016-07-14 21:48 Underdogs: but we'll see what other modders have to say about it
2016-07-14 21:48 thai0109: i think we have to change though ...
2016-07-14 21:48 Underdogs: depend on you
2016-07-14 21:48 Underdogs: im just pointing out my opinion
2016-07-14 21:49 thai0109: okay
2016-07-14 21:49 Underdogs: why is kiai closed and opened at some part
2016-07-14 21:49 Underdogs: it is reasonable to open it until the end
2016-07-14 21:49 thai0109: firework effect?
2016-07-14 21:50 Underdogs: no need
2016-07-14 21:50 thai0109: okay
2016-07-14 21:50 Underdogs: straighten the kiai all the way to the end
2016-07-14 21:51 Underdogs: also, end kiai at
2016-07-14 21:51 Underdogs: 01:24:280
2016-07-14 21:51 Underdogs: try to insert kiai at 01:31:138
2016-07-14 21:52 thai0109: hm...
2016-07-14 21:52 Underdogs: ok bad idea
2016-07-14 21:52 Underdogs: dont
2016-07-14 21:52 Underdogs: i think that's it for Normal
2016-07-14 21:52 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1007523 riya - Traveler's tale [Hard]]
2016-07-14 21:53 thai0109: okay
2016-07-14 21:54 Underdogs: 00:16:780 (7) - add a clap here
2016-07-14 21:55 thai0109: okay
2016-07-14 21:55 Underdogs: 00:48:280 (1,2) these arent blanket well
2016-07-14 21:55 Underdogs: 00:48:280 (1,2) -
2016-07-14 21:56 Underdogs: 01:01:566 (5,1) - ^
2016-07-14 21:57 thai0109: okay
2016-07-14 21:57 Underdogs: that's it for hard
2016-07-14 21:58 Underdogs: i dont think i can help insane sorry
2016-07-14 21:58 thai0109: it's fine
2016-07-14 21:58 thai0109: thanks, it helped a lot
2016-07-14 21:58 Underdogs: so, the conversation ends here
2016-07-14 21:58 Underdogs: brb posting
2016-07-14 21:59 thai0109: okay
eeezzzeee
hi from my queue

[Insane]
  1. 00:05:232 (3) - nothing in the music here lol, you can just delete this
  2. 00:07:138 - hitsounds are way too loud here, seems like you forgot to change the volume xd
  3. 00:07:566 (2,4) - fix stacking
  4. 00:13:566 (1) - no NC
  5. 00:27:709 (1,2) - why not just use the same shape
  6. 00:29:423 (1,2) - i think it would be more effective to make some notes instead of just a long slider, as the piano melody that gets skipped is much more prominent than the guitar lol. http://puu.sh/qbPOq/194386de2f.jpg
  7. 00:37:566 (5) - ctrl+g would flow much better imo, but then you'll have to move the next slider too
  8. 00:39:066 (4) - move to 61,200 if you want it to be in the middle
  9. 00:42:923 (1) - try changing this into just a circle because a. the music does not sound similar to the previous ones 00:41:423 (1) and 00:42:066 (1) - imo so 3/4 not so good b. for consistency with previous similar section 00:36:066 (1,2) -
  10. 00:43:352 (2,3,4,5,6,7,8) - the emphasis of this pattern is pretty weird because the first part 00:43:352 (2,3,4) - ok but then 00:43:995 (5,6,7,8) - there is obviously much stronger drums starting here so you would think it gets harder but the jumps became smaller and less angular
  11. 00:56:852 (1,3) - try to not let them touch
  12. 01:01:995 (1) - more to the left would flow better imo. actually where 3 is right now would be a good spot for this lol
  13. 01:02:423 (2,3,4,5,6,7,1,2,3,4,5,6,7) - this really feels like some random circles with no relation to the music... some sliders would really help make a more effective rhythm because this part has a lot of vocal and melody going on. but aside from that, the spacing of the jumps also feels very random to me because for example 01:02:423 (2,3,4) - this part has vocals and stuff but the spacing is very small, 01:03:066 (5,6,7) - this part which is nothing has much larger spacing? and there is litterally no sound on 01:03:495 (7) - but that is the largest jump lol
  14. 01:05:852 (2,4) - more space between them
  15. 01:16:995 (5) - shape doesn't look so good, you can just delete the red point and make a normal curve like 01:06:709 (4) -
  16. 01:19:995 (3) - maybe somewhere above 2 would flow better http://puu.sh/qbQTX/d7a3bcc12f.jpg
  17. 01:24:066 (3,4,1) - fix stacking
  18. 01:25:352 (4,1) - i understand you are trying to put it in the middle but thats a little confusing to read due to how short the slider is and the fact that this slider is going the opposite direction from the previous ones 01:24:280 (1,3) - . maybe like this instead? http://puu.sh/qbR0Q/df42d97c87.jpg the highlighted notes are 01:24:709 (2,4) -
  19. 01:31:138 (1) - missing a finish
  20. 01:31:780 (2,4) - fix stack
  21. 01:32:423 (1,2) - swap NC
  22. 01:33:280 (1) - delete NC
  23. 01:33:280 - not a very good place to put this slider imo, since 01:33:495 - has a much stronger melody sound i think you should try having a clickable object there at the red tick
  24. 01:37:138 (3,1) - fix stacking ( are you intentionally not stacking them? try to make it more obvious by giving it a little more space because this looks more like you made a mistake lol )
  25. 01:40:138 (3,4,5) - this is really sloppy, are you trying to make a triangle? http://puu.sh/qbRJr/9b4db1d187.jpg or http://puu.sh/qbRKB/9a2a63b36e.jpg
that's all from me, good luck! c:
Topic Starter
0109-

eeezzzeee wrote:

hi from my queue

[Insane]
  1. 00:05:232 (3) - nothing in the music here lol, you can just delete this
  2. 00:07:138 - hitsounds are way too loud here, seems like you forgot to change the volume xd
  3. 00:07:566 (2,4) - fix stacking
  4. 00:13:566 (1) - no NC
  5. 00:27:709 (1,2) - why not just use the same shape
  6. 00:29:423 (1,2) - i think it would be more effective to make some notes instead of just a long slider, as the piano melody that gets skipped is much more prominent than the guitar lol. http://puu.sh/qbPOq/194386de2f.jpg
  7. 00:37:566 (5) - ctrl+g would flow much better imo, but then you'll have to move the next slider too
  8. 00:39:066 (4) - move to 61,200 if you want it to be in the middle
  9. 00:42:923 (1) - try changing this into just a circle because a. the music does not sound similar to the previous ones 00:41:423 (1) and 00:42:066 (1) - imo so 3/4 not so good b. for consistency with previous similar section 00:36:066 (1,2) -
  10. 00:43:352 (2,3,4,5,6,7,8) - the emphasis of this pattern is pretty weird because the first part 00:43:352 (2,3,4) - ok but then 00:43:995 (5,6,7,8) - there is obviously much stronger drums starting here so you would think it gets harder but the jumps became smaller and less angular
  11. 00:56:852 (1,3) - try to not let them touch
  12. 01:01:995 (1) - more to the left would flow better imo. actually where 3 is right now would be a good spot for this lol
  13. 01:02:423 (2,3,4,5,6,7,1,2,3,4,5,6,7) - this really feels like some random circles with no relation to the music... some sliders would really help make a more effective rhythm because this part has a lot of vocal and melody going on. but aside from that, the spacing of the jumps also feels very random to me because for example 01:02:423 (2,3,4) - this part has vocals and stuff but the spacing is very small, 01:03:066 (5,6,7) - this part which is nothing has much larger spacing? and there is litterally no sound on 01:03:495 (7) - but that is the largest jump lol
  14. 01:05:852 (2,4) - more space between them
  15. 01:16:995 (5) - shape doesn't look so good, you can just delete the red point and make a normal curve like 01:06:709 (4) -
  16. 01:19:995 (3) - maybe somewhere above 2 would flow better http://puu.sh/qbQTX/d7a3bcc12f.jpg
  17. 01:24:066 (3,4,1) - fix stacking
  18. 01:25:352 (4,1) - i understand you are trying to put it in the middle but thats a little confusing to read due to how short the slider is and the fact that this slider is going the opposite direction from the previous ones 01:24:280 (1,3) - . maybe like this instead? http://puu.sh/qbR0Q/df42d97c87.jpg the highlighted notes are 01:24:709 (2,4) -
  19. 01:31:138 (1) - missing a finish
  20. 01:31:780 (2,4) - fix stack
  21. 01:32:423 (1,2) - swap NC
  22. 01:33:280 (1) - delete NC
  23. 01:33:280 - not a very good place to put this slider imo, since 01:33:495 - has a much stronger melody sound i think you should try having a clickable object there at the red tick
  24. 01:37:138 (3,1) - fix stacking ( are you intentionally not stacking them? try to make it more obvious by giving it a little more space because this looks more like you made a mistake lol )
  25. 01:40:138 (3,4,5) - this is really sloppy, are you trying to make a triangle? http://puu.sh/qbRJr/9b4db1d187.jpg or http://puu.sh/qbRKB/9a2a63b36e.jpg
that's all from me, good luck! c:
Thanks for the mod, i fixed all :)
Hikan
Here, senpai, hope it's fine <3
Ryouta's Easy, I guess...
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 73352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Traveler's tale
TitleUnicode:Traveler's tale
Artist:riya
ArtistUnicode:riya
Creator:thai0109
Version:Ryouta's Easy
Source:Island
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"4.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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307,-133.333333333333,4,2,0,40,0,0
3711,434.782608695652,4,2,0,40,1,0
3711,-133.333333333333,4,2,0,40,0,0
5450,422.535211267606,4,2,0,40,1,0
5450,-133.333333333333,4,2,0,40,0,0
7138,428.571428571429,4,2,0,70,1,0
17423,-111.111111111111,4,2,0,30,0,0
30709,-100,4,2,0,50,0,0
44852,-111.111111111111,4,2,0,30,0,0
51709,-100,4,2,0,50,0,0
60280,-100,4,2,0,40,0,1
84280,-100,4,2,0,40,0,0
109995,-100,4,2,0,5,0,0


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117,324,77638,2,0,L|101:404,2,47.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
129,240,78495,1,8,0:0:0:0:
141,156,78924,1,2,0:0:0:0:
144,136,79780,6,0,P|96:172|56:172,2,95,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,56,80852,2,0,L|344:76,1,142.5,8|2,0:0|0:0,0:0:0:0:
444,144,81923,2,0,L|276:164,2,142.5
472,228,83638,6,0,B|464:276|480:332|480:332|440:320,1,142.5
358,300,84709,2,0,P|262:304|230:324,2,95,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,321,85780,2,0,P|464:265|452:193,1,95,2|2,0:0|0:0,0:0:0:0:
416,164,86638,6,0,B|364:176|364:176|324:196|324:196|256:212,1,142.5,2|2,0:0|0:0,0:0:0:0:
196,232,87709,2,0,L|216:116,3,95,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
224,55,89209,1,8,0:0:0:0:
224,55,91138,6,0,B|320:40|320:40|376:64,1,142.5,4|8,0:0|0:0,0:0:0:0:
428,128,92209,1,8,0:0:0:0:
400,232,92638,2,0,B|388:284|404:332|432:352|432:352|468:328|468:292,1,190,2|0,0:0|0:0,0:0:0:0:
492,216,94138,5,8,0:0:0:0:
492,216,94566,2,0,B|468:160|468:160|469:98|469:98|412:100|384:40,1,190,2|0,0:0|0:0,0:0:0:0:
312,36,96066,2,0,B|253:51|253:51|200:80|200:80|160:52|108:72,1,190
148,148,97352,1,0,0:0:0:0:
136,256,97995,5,4,0:0:0:0:
148,148,98638,2,0,L|160:40,1,95,4|2,0:0|0:0,0:0:0:0:
252,112,99495,2,0,L|236:280,1,142.5,4|2,0:0|0:0,0:0:0:0:
238,253,101638,6,0,L|244:192,1,47.5,4|4,0:0|0:0,0:0:0:0:
248,116,102923,6,0,B|320:148|388:92|388:92|368:136|376:184|420:192|424:232|408:288,1,332.5,4|0,0:0|0:0,0:0:0:0:
368,344,104638,1,4,0:0:0:0:
256,192,104852,12,0,109995,0:0:0:0:
Yamicchi
Friendship mod :v
[Normal]
Đầu tiên là bạn cần phải xem và cân bằng lại tất cả các Distance snap nhé .-. Ctrl + 1 cho dễ cân bằng hơn. Ví dụ như 00:08:852 - không có sự thay đổi ở SV cũng như bpm mà distance lại khác này, dù chỉ 1 chút cũng sẽ bị phát hiện đó
00:12:066 (1) - chấm trắng ở giữa dời nó đến vị trí X204 Y260, perfect blanket (Ctrl + 1)
00:44:852 (1) - bad blanket này
01:05:209 (3) - tớ hiểu cảm giác của newbie :'( chỗ này khó bấm đấy, dời nó ra chỗ khác thay vì stack đc kh?
01:44:638 (6) - thử đặt nó ở X460 Y252 đi
[Hard]
00:01:158 (2) - tớ thấy map chơi đc là đc, nhưng BN đòi phải blanket tốt hơn. Sửa được kh?
00:18:709 (3) - đoạn sau thì chỗ này đều là 1/2 slider, sao ở đây lại là 1 circle nhỉ?
00:24:923 (2) - well you know what to do

01:04:780 (2) - đây không hẳn là 1 beat mạnh nên có lẽ là giảm DS của nó xuống tí nhỉ? Cho bằng với DS của các objects tiếp theo đó
01:37:995 (1) - DS nên lớn hơn, tương tự với 01:39:495 - và 01:42:923 -
[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh?
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ.
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ?
01:34:245 - add thêm 1 circle ở đây là đẹp :3
Good luck :d
Topic Starter
0109-

Yamicchi wrote:

Friendship mod :v
[Normal]
Đầu tiên là bạn cần phải xem và cân bằng lại tất cả các Distance snap nhé .-. Ctrl + 1 cho dễ cân bằng hơn. Ví dụ như 00:08:852 - không có sự thay đổi ở SV cũng như bpm mà distance lại khác này, dù chỉ 1 chút cũng sẽ bị phát hiện đó <3
00:12:066 (1) - chấm trắng ở giữa dời nó đến vị trí X204 Y260, perfect blanket (Ctrl + 1) <3
00:44:852 (1) - bad blanket này <3
01:05:209 (3) - tớ hiểu cảm giác của newbie :'( chỗ này khó bấm đấy, dời nó ra chỗ khác thay vì stack đc kh? <3
01:44:638 (6) - thử đặt nó ở X460 Y252 đi <3
[Hard]
00:01:158 (2) - tớ thấy map chơi đc là đc, nhưng BN đòi phải blanket tốt hơn. Sửa được kh? <3
00:18:709 (3) - đoạn sau thì chỗ này đều là 1/2 slider, sao ở đây lại là 1 circle nhỉ? <3
00:24:923 (2) - well you know what to do <3

01:04:780 (2) - đây không hẳn là 1 beat mạnh nên có lẽ là giảm DS của nó xuống tí nhỉ? Cho bằng với DS của các objects tiếp theo đó <3
01:37:995 (1) - DS nên lớn hơn, tương tự với 01:39:495 - và 01:42:923 - <3
[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy cảm giác ko hợp :cry:
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v <3
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh? overmapped :?
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ. đoạn nhạc dịu, (3) nó chỉ là 1 cái chấm nhịp thôi mà, nói chung sẽ nghiên cứu thêm
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ? <3 x172 y128 thì 1 3 5 7 sẽ ok
01:34:245 - add thêm 1 circle ở đây là đẹp :3 overmapped? :?
Good luck :d
yeee
Yamicchi

thai0109 wrote:

Yamicchi wrote:

[Insane]
00:03:711 (1,2) - đã sẵn sàng cho 00:04:797 (1,2) - là 2 circles thì đừng ngại làm tương tự với 4 circles. Cảm giác 4 circles bấm thích hơn 2 sliders như vậy cảm giác ko hợp :cry:
00:07:140 (1) - đồng ý là beat mạnh nhưng cũng nên cho nó gần lại 1 tí thôi :v <3
00:10:138 (6) - có thể là 1/4 reverse slider hay là stream đc kh? overmapped :? Thật ra là follow sát nhạc ấy chứ :v vì dù gì tiếng piano cũng khá to mà
00:48:923 (2) - down beat, DS lớn, trong khi (3) là strong beat mà cảm giác bấm nó hụt hẫng quá, vì DS quá nhỏ. đoạn nhạc dịu, (3) nó chỉ là 1 cái chấm nhịp thôi mà, nói chung sẽ nghiên cứu thêm
01:28:995 (7) - đặt nó ở X164 Y156 hoặc X168 Y128 chứ nhỉ? <3 x172 y128 thì 1 3 5 7 sẽ ok
01:34:245 - add thêm 1 circle ở đây là đẹp :3 overmapped? :? Same như dòng thứ 3
Good luck :d
yeee
Len
from q

General:

Add sliderslide?


Normal:

00:06:295 (3,1) - as you can see,, distance is too big i think
00:36:066 (1) - lazy blanket
00:42:066 (1) - just remove nc here no need to add
00:44:852 (1) - this slider is too curved
01:05:209 (3,1) - swap nc
01:08:852 (3) - nc here for consistency
01:18:923 (5) - nc
01:27:709 (1,2,3,4) - what do you think about this flow? http://puu.sh/qdXxD/3f3ec98784.jpg just try it xd i think its better than before !
01:39:495 (4) - nc
01:43:352 (4) - nc


Hard:

00:08:852 (5) - for now, combo is too long maybe u sud add nc here
00:36:495 (5) - nc for reading
00:39:495 (4) - nc
00:57:495 (2,3,4,5,1) - this pattern is too hard for "HARD" users. avoid straight pattern is better
01:08:852 (5) - nc
01:16:995 (4,1) - well i dont know why u added 3/4 and note here. just change the slider to 1/1 and remove note ?
01:27:709 (1,2,3,4,1,2,3,4) - nah
01:32:852 (5) - nc
01:41:638 - and 01:41:852 - should be emphasized. dont stack pls


Insane:

00:23:209 (1) - i dont know why u added nc here
00:30:066 (2) - end on 00:30:495 - is good
00:35:209 (1) - and 00:42:066 (1) - same as above
01:06:709 (4) - mhmm try to add 2 notes on 01:06:709 - and 01:06:923 - ?
01:11:209 (1,4) - swap nc and remove nc here 01:12:923 (1) -
01:16:995 (5) - 1/2 slider is better
01:21:495 (1) - and 01:23:209 (1) - remove nc
01:24:066 (3,4,1) - stack miss?
01:34:245 - add note will make beautiful with piano sound
01:40:780 (1) - try ctrl g?
01:42:066 - the volume is too low
01:44:423 (5) - move to x292 y64 will make awesome ending !



overall is good! goodluck
Topic Starter
0109-

Len wrote:

from q

General:

Add sliderslide?


Normal:

00:06:295 (3,1) - as you can see,, distance is too big i think bpm changed
00:36:066 (1) - lazy blanket fixed
00:42:066 (1) - just remove nc here no need to add fixed
00:44:852 (1) - this slider is too curved timing changed to 0.75x so that curve is needed for a blanket?
01:05:209 (3,1) - swap nc fixed
01:08:852 (3) - nc here for consistency fixed
01:18:923 (5) - nc fixed
01:27:709 (1,2,3,4) - what do you think about this flow? http://puu.sh/qdXxD/3f3ec98784.jpg just try it xd i think its better than before ! fixed
01:39:495 (4) - nc fixed
01:43:352 (4) - nc fixed


Hard:

00:08:852 (5) - for now, combo is too long maybe u sud add nc here fixed
00:36:495 (5) - nc for reading fixed
00:39:495 (4) - nc fixed
00:57:495 (2,3,4,5,1) - this pattern is too hard for "HARD" users. avoid straight pattern is better fixed
01:08:852 (5) - nc fixed
01:16:995 (4,1) - well i dont know why u added 3/4 and note here. just change the slider to 1/1 and remove note ? fixed to 1/2 slider for nc
01:27:709 (1,2,3,4,1,2,3,4) - nah pattern changed :)
01:32:852 (5) - nc fixed
01:41:638 - and 01:41:852 - should be emphasized. dont stack pls fixed


Insane:

00:23:209 (1) - i dont know why u added nc here fixed
00:30:066 (2) - end on 00:30:495 - is good fixed
00:35:209 (1) - and 00:42:066 (1) - same as above consistency?
01:06:709 (4) - mhmm try to add 2 notes on 01:06:709 - and 01:06:923 - ? vocal mapping is not suitable here i think
01:11:209 (1,4) - swap nc and remove nc here 01:12:923 (1) - fixed
01:16:995 (5) - 1/2 slider is better hmm..
01:21:495 (1) - and 01:23:209 (1) - remove nc fixed
01:24:066 (3,4,1) - stack miss? it can't be fixed :|
01:34:245 - add note will make beautiful with piano sound hmm...
01:40:780 (1) - try ctrl g? no
01:42:066 - the volume is too low fixed
01:44:423 (5) - move to x292 y64 will make awesome ending ! im not sure since the music was going down but fixed



overall is good! goodluck
Thanks for modding :)
Garden
[General]
  1. need sum cool custom combo colours
  2. add silent sliderslide hitsound maybe? would sound good at calm parts
  3. add eufonius to tag
[hitsounding]
  • (object codes are copied from normal diff, so some points might not be correct if u hitsounded diff by diff)
  1. 00:07:138 (1) - finish on slider head?
  2. 00:14:638 (2) - ^
  3. 00:17:423 (1) - ^
  4. 00:58:352 (4) - need some whistle or finish hitsounds, the beat is worth emphasizing
  5. 01:00:280 (1) - finish on head would sound good imo
  6. 01:05:209 (1) -01:07:138 (1) - 01:10:566 (1,2) - 01:12:280 (1,2) - 01:13:995 (1) - 01:20:852 (1) - 01:24:280 (1) - 01:29:209 (4) - 01:37:995 (1,2) - 01:39:495 (1) - 01:42:923 (1) - same as above
[Normal]
  1. 00:00:307 (1) - almost 1.30x ds
  2. 00:52:566 (2,5) - can well stacked
  3. 01:16:995 (1,2) - considering u r mostly following vocal, try this pattern? http://puu.sh/qeK4x/662b5d75d3.jpg
[Hard]
  1. 00:37:566 (4) - 00:54:709 (6) - use 5% volume on slidertail maybe?
  2. 00:56:852 (1) - touch with the hp bar
  3. 01:29:209 (6) - can emphasize the beat with a jump
  4. 01:41:638 (1,2) - there are finishes here in normal diff
[Insane]
  1. 00:12:709 (3,4) - curving a bit would make the flow smoother http://puu.sh/qeLvQ/bd4b936d20.jpg
  2. 00:23:209 (3) - 00:23:852 (5) - 01:16:995 (5) - use 5% volume on slidertail?
u made me want to map this song as well the chorus sounds so beautiful <33
Topic Starter
0109-
I'll reply your mod asap :( , i'm finding an Easy GD so if you enjoy the song, please do it >.<
Topic Starter
0109-

thai0109 wrote:

Garden wrote:

[General]
  1. need sum cool custom combo colours
  2. add silent sliderslide hitsound maybe? would sound good at calm parts i guess i did
  3. add eufonius to tag
fixed
[hitsounding]
  • (object codes are copied from normal diff, so some points might not be correct if u hitsounded diff by diff)
  1. 00:07:138 (1) - finish on slider head?
  2. 00:14:638 (2) - ^
  3. 00:17:423 (1) - ^
  4. 00:58:352 (4) - need some whistle or finish hitsounds, the beat is worth emphasizing
  5. 01:00:280 (1) - finish on head would sound good imo
  6. 01:05:209 (1) -01:07:138 (1) - 01:10:566 (1,2) - 01:12:280 (1,2) - 01:13:995 (1) - 01:20:852 (1) - 01:24:280 (1) - 01:29:209 (4) - 01:37:995 (1,2) - 01:39:495 (1) - 01:42:923 (1) - same as above
fixed some
[Normal]
  1. 00:00:307 (1) - almost 1.30x ds fixed
  2. 00:52:566 (2,5) - can well stacked fixed
  3. 01:16:995 (1,2) - considering u r mostly following vocal, try this pattern? http://puu.sh/qeK4x/662b5d75d3.jpg fixed
[Hard]
  1. 00:37:566 (4) - 00:54:709 (6) - use 5% volume on slidertail maybe? fixed
  2. 00:56:852 (1) - touch with the hp bar fixed
  3. 01:29:209 (6) - can emphasize the beat with a jump hmm...
  4. 01:41:638 (1,2) - there are finishes here in normal diff fixed
[Insane]
  1. 00:12:709 (3,4) - curving a bit would make the flow smoother http://puu.sh/qeLvQ/bd4b936d20.jpg fixed
  2. 00:23:209 (3) - 00:23:852 (5) - 01:16:995 (5) - use 5% volume on slidertail?
fixed
u made me want to map this song as well the chorus sounds so beautiful <33
Thanks for modding :)
Garden
done: https://puu.sh/qfZOd/aa87a4ae5f.rar

*to let the sliderslide hitsound work, u should enable custom sample override in ur diffs http://puu.sh/qfZhp/3c9096d8f4.png

btw why not adding custom combo colours.. i added mine anyway ;w;
Topic Starter
0109-
added :)
Froskya
Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
Cerulean Veyron
Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
Topic Starter
0109-

Revialink wrote:

Hi!~ NM from my queue!~

General

  1. Delete "Widescreen Support"
  2. Add combo colours in Normal/Hard/Insane

Normal

  1. Changing SV's speed is unrankable in Normal
  2. Check DS
  3. 00:30:710 - 00:48:924 - use custom clap here (use if for Hard and Insane too)
  4. 00:51:710 - 01:49:996 - ^ (use if for Hard and Insane too)

Good Luck!~ :-)
fixed :) , thx for modding!

Cerulean Veyron wrote:

Hello! Requested from my queue.

[- - General - -]
  • - There's a big difficulty gap between Hard and Insane by 1.36, which is quite a jump though. There are two ways to avoid the issue; Creating a diff that could balance in-between them, like another Insane but easier. Or just making the current Insane more easier.
    - The kiai's end 01:24:281 - is unsnapped by 1ms on every diff on the set. AiMod said that xD
    - Don't forget to add the Easy diff's custom colors throughout the rest of the diffs, alike the above mod mentioned.
    - Since this map is on the WIP section, I won't try to point out many things while some of it might still be working on. So yeah...

[- - Normal - -]
  1. 00:06:282 (3) - This slider has some smaller distance spacing than the defaulting 1.2x spacing. I guess moving it somewhere down would fix this one, around x:262|y:52 or nearest.
  2. 00:16:139 (4) - For aesthetics, at least curving this slider can help you improve the flowing here much better. Something like this can do the work of it.
  3. 00:33:710 (1,3) - On the first slider, there wasn't anything representing a new track. So why an NC here? I recommend swapping it to slider (3) because it obviously lands on the longer white tick to indicate a new track of the music.
  4. 00:44:424 (4,1) - Optional objective: I wouldn't say this blanket is probably not correct, but really. Maybe dragging the tail a little big up would make it perfect imo.
  5. 01:05:853 (2) - I assume you forgot to add a clap here for the percussion, consist with the rest of the clap hitsounds.
  6. 01:15:710 (3,4,1) - On the reverse arrow, circle (4), and slider (1)'s tail. Totally the same thing as above.
  7. 01:28:139 (2) - As you usually do these kinds of pattern straightly, maybe here's the time you should change the aesthetics a bit. What about curving this slider [url=http://puu.sh/qi6fO/2eef30e22c.jpg]to the right? It'd smoothen the flow greatly for cursor guidance. Watch the spacing too.

[- - Hard - -]
  1. 00:13:567 (5) - You've used the finish on the head for the cymbal pretty well with the song. But what I prefer here is the finish on the tail, since the tail that landed on the downbeat has a stronger cymbal ofc. So, maybe swapping it there should emphasize the song much better.
  2. 00:44:424 (6) - Optional objective: The jump here is very fine, but I'm probably concerned about the imbalanced spacing on it's previous notes. So I guess moving it a little left, like somewhere x:338|y:93, around it idk. It should make the distance spacing a little more perfect.
  3. 00:56:424 (3,1) - The blanket doesn't seem right though. You can try to correct it accurately curving over the approach circle, just by looking at it.
  4. 00:58:353 (1,2,3) - Pretty sure you forgot some finish hitsounding here. Unlike you've added on the other diffs of course.
  5. 01:16:996 (4) - A clap on slider's head, nearly the same reason as before.

Try to check your hitsounds on each diff more often, you might've missed more than what I mentioned here. But in the other hand, really good mapping techniques for a starter! Pretty nice to play as well.
Good luck!
all fixed :) , thanks for modding!
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