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Motoi Sakuraba - Hopelessness

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Topic Starter
Fretzi
This beatmap was submitted using in-game submission on Wednesday, February 5, 2020 at 12:30:12 AM

Artist: Motoi Sakuraba
Title: Hopelessness
Source: Golden Sun
Tags: camelot
BPM: 97.44
Filesize: 2845kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.5 stars, 77 notes)
  2. Normal (2.07 stars, 112 notes)
  3. Updated Normal (2.15 stars, 144 notes)
Download: Motoi Sakuraba - Hopelessness
Information: Scores/Beatmap Listing
---------------
ok

Hitsounds were taken from the Yugen skin.
Izzywing
Heyo, mod from queue! thanks for posting in it.

[General]

Set some combo colors! To go the general window under song setup and you'll find the ability to do this there.

Find the Japanese spelling of Motoi Sakuraba, put that under Artist. Then, you can put Motoi Sakuraba under Romanised Artist.

Remove "video game" from the tags, and remove "retro". These are super vague tags tbh, usually maps don't' have them that specific. Consider removing "sad" as well.

[Easy]

This map is pretty solid overall. Here are a few concerns.

You'll notice that 00:14:162 (3) and 00:16:009 (2) - overlap a bit. Considering they're this close together with a low approach rate, you don't really want this overlap unless it's very intentional, and overlapping in an Easy should be kept to a minimum. Move the slider "2" a bit.

00:19:087 (3,2) - Overlap

00:41:867 (1,2) - This flow can be hard for new players. Notice they have to move their mouse down quite a bit after the first reverse; Move 2 so it's in line with 1 a bit more.

00:59:721 (2) - This goes off the screen, fix that.

01:00:952 (3,2) - Overlap

01:21:269 (1,3) - Overlap, but it might be unavoidable because you're in the corner. Try moving things around.

01:24:963 (2) - This is your first and only sharp bend like this. I'd just make it a regular curve; if you're gonna use sharp bends try spreading em through the map.

Overall a very solid map!

[Normal]

00:48:947 (4) - This note sounds wrong which leads me to believe your timing is off. I checked myself but couldn't find the correct BPM unfortunately. Try checking in the "Unable to find your BPM / offset? post here!" thread. t/13795

The timing wasn't this obviously wrong in the Easy, weird. I can't really mod this map that well since the timing is off :/

I will say it does look pretty good though. Your flow feels great in this map compared to the easy.

Good luck with this mapset! Great song choice :)
Topic Starter
Fretzi
green = changed
red = unchanged

Hobbes2 wrote:

Heyo, mod from queue! thanks for posting in it.

[General]

Set some combo colors! To go the general window under song setup and you'll find the ability to do this there. Changed combo colors to brown, red, purple and blue like the 4 djinns in the game.

Find the Japanese spelling of Motoi Sakuraba, put that under Artist. Then, you can put Motoi Sakuraba under Romanised Artist. done

Remove "video game" from the tags, and remove "retro". These are super vague tags tbh, usually maps don't' have them that specific. Consider removing "sad" as well. hmm ok

[Easy]

This map is pretty solid overall. Here are a few concerns.

You'll notice that 00:14:162 (3) and 00:16:009 (2) - overlap a bit. Considering they're this close together with a low approach rate, you don't really want this overlap unless it's very intentional, and overlapping in an Easy should be kept to a minimum. Move the slider "2" a bit. fixed

00:19:087 (3,2) - Overlap fixed

00:41:867 (1,2) - This flow can be hard for new players. Notice they have to move their mouse down quite a bit after the first reverse; Move 2 so it's in line with 1 a bit more. fixed

00:59:721 (2) - This goes off the screen, fix that. oops, fixed :P

01:00:952 (3,2) - Overlap fixed

01:21:269 (1,3) - Overlap, but it might be unavoidable because you're in the corner. Try moving things around. I had to pretty much move half the map around, so this is fixed now.

01:24:963 (2) - This is your first and only sharp bend like this. I'd just make it a regular curve; if you're gonna use sharp bends try spreading em through the map. alright, fixed

Overall a very solid map!

[Normal]

00:48:947 (4) - This note sounds wrong which leads me to believe your timing is off. I checked myself but couldn't find the correct BPM unfortunately. Try checking in the "Unable to find your BPM / offset? post here!" thread. t/13795 I guess that's the best thing I could do, I've tried using 1/6 beats, but that didn't work either. edit: I'll just chance this into a repeat slider, just like in easy ( 00:26:787 (3) - 00:48:955 (3) and 01:02:810 (3) - ), this way it feels decent.

The timing wasn't this obviously wrong in the Easy, weird. I can't really mod this map that well since the timing is off :/

I will say it does look pretty good though. Your flow feels great in this map compared to the easy.

Good luck with this mapset! Great song choice :) thanks :)
Haeventers
Hello from my Moddingqueue :D

Easy:
00:24:630 (1) - try fitting this one inside the grid
00:27:093 (1) - same
00:30:788 (2) - maybe u want this slider to look a bit more smothely

In generally i would exchange some of those reverse sliders with three circles or a slider with a circle to get some variety into the map.

Normal:

I've got nothing to say about this diff. Looks fine to me :D
Topic Starter
Fretzi
green = changed
red = unchanged

Wormar wrote:

Hello from my Moddingqueue :D

Easy:
00:24:630 (1) - try fitting this one inside the grid fixed
00:27:093 (1) - same fixed
00:30:788 (2) - maybe u want this slider to look a bit more smothely fixed

In generally i would exchange some of those reverse sliders with three circles or a slider with a circle to get some variety into the map. Hm, I like the way the map is currently. I will see if more people think I should change it or not, but for now I'll keep it.

Normal:

I've got nothing to say about this diff. Looks fine to me :D
Yahuri
From queue~

General
BPM should not be a decimal number. You should post this map in the BPM queue and fix the BPM/offset.
you need custom hitsounds, whatever youre using right now feels out of character

NOTE: If a slider bends weirdly when you move the tail around (as in not perfectly angled all the way around) then you need to delete it and remap it if you want that perfect curve. If that slider has more than one anchor point, you cannot simply delete that point and get a perfect curve.

Easy
00:00:000 (1,2) - better flow by pointing the second of half of 1 towards 2
00:01:847 (3,1) - small overlaps like these generally do not look good, might want to remap diff to fix this
00:09:236 (3) - could try to overlap this with 00:08:004 (2) or 00:11:083 (2)
00:12:315 (1,2) - make 2 a horizontal flip of 1, fixes the flow from 00:12:931 (2,3) as well
00:23:399 (2) - slider looks messy, angles are too slight which make it look unintentional. try looking at ranked maps with waves in the editor to see how these sliders are constructed.
00:24:630 (1,2) - flow not good
00:30:788 (2) - slider messy, just make a one-anchor slider instead
00:33:251 (2) - slider also looks messy
00:34:482 (1,2) - overlap not look good
00:39:409 (1,2) - flow not good
00:48:029 (2) - no need for 2 anchors
00:57:882 (2) - ^
01:10:197 (2,1) - potential blanket here
01:12:044 (2,3) - flow
01:13:891 (1) - really weird anchor positioning, move it to the middle of slider instead
01:15:123 (2) - 1 anchor
Basically, you need to create better flow, eliminate the tiny overlaps, and use more than one anchor point only when necessary.

Normal
00:12:315 (1,3) - make 3 a horizontal copy of 1
00:57:882 (3) - 1 anchor
01:10:197 (3) - ^
01:17:586 (3) - ^
01:20:049 (3) - ^

Good luck!
Topic Starter
Fretzi
green = changed
red = unchanged

Yahuri wrote:

From queue~

General
BPM should not be a decimal number. You should post this map in the BPM queue and fix the BPM/offset.
you need custom hitsounds, whatever youre using right now feels out of character will do

NOTE: If a slider bends weirdly when you move the tail around (as in not perfectly angled all the way around) then you need to delete it and remap it if you want that perfect curve. If that slider has more than one anchor point, you cannot simply delete that point and get a perfect curve. hmm ok, will note

Easy
00:00:000 (1,2) - better flow by pointing the second of half of 1 towards 2 ok
00:01:847 (3,1) - small overlaps like these generally do not look good, might want to remap diff to fix this
00:09:236 (3) - could try to overlap this with 00:08:004 (2) or 00:11:083 (2) I made a blanket with 00:09:236 (3) and 00:11:083 (2) instead
00:12:315 (1,2) - make 2 a horizontal flip of 1, fixes the flow from 00:12:931 (2,3) as well done
00:23:399 (2) - slider looks messy, angles are too slight which make it look unintentional. try looking at ranked maps with waves in the editor to see how these sliders are constructed. made a normal curved slider out of it
00:24:630 (1,2) - flow not good fixed
00:30:788 (2) - slider messy, just make a one-anchor slider instead fixed
00:33:251 (2) - slider also looks messy fixed
00:34:482 (1,2) - overlap not look good fixed
00:39:409 (1,2) - flow not good horizontal flip fixed it :P
00:48:029 (2) - no need for 2 anchors fixed
00:57:882 (2) - ^ fixed
01:10:197 (2,1) - potential blanket here doesn't look good to me
01:12:044 (2,3) - flow fixed
01:13:891 (1) - really weird anchor positioning, move it to the middle of slider instead fixed
01:15:123 (2) - 1 anchor fixed
Basically, you need to create better flow, eliminate the tiny overlaps, and use more than one anchor point only when necessary.

Normal
00:12:315 (1,3) - make 3 a horizontal copy of 1 fixed
00:57:882 (3) - 1 anchor fixed
01:10:197 (3) - ^ ^
01:17:586 (3) - ^ ^
01:20:049 (3) - ^ ^

Good luck! thanks for the help :)
Speed of Snail
Hey, from my queue

For the record, might want to add some "AudioLeadIn" to your .osu files, since right now the offset is 0 and the lead in is 0, which can cause some issues for some people, I'd suggest adding 1500, but use your own discretion with that one.

EASY

00:24:630 - (1) That slider is pretty crapped, try to make the shape a little more flushed out if possible.

00:29:556 - ^^^^^^

00:30:788 - (2) Regular curves work just fine, I don't get why this is necessary.

01:13:891 - (1) Alright, technically this isn't an issue, but just for future reference, using red points is very easy and would make this look nicer, if you don't know how to use red points, you double click when placing one.

Alright, you can almost ignore what I said as I stopped mentioning things pretty quickly, this would be fine if you didn't feel the need to use such abstract slider shapes, they just don't look clean or smooth. Seriously if you went back and replaced all of them with single point slider shapes, this would be rankable pretty much on the spot.

NORMAL

00:08:312 - (3) I don't get why this is here, I moved the note to silence hit-sounds, and while yes there is a note there, it's not on the track you're mapping to. This is a Normal, don't needlessly complicate it.

00:18:168 - ^^^^^^, In general, try to stick to the track you're mapping when working with low difficulties.

01:07:734 - (3) More weird slider shapes from the Easy difficulty, I don't find that they look nice, I think you'd have a much easier time using simple shapes anyways.

01:13:891 - (1) This slider is so wonky it made me double-take when I first saw it, even if you don't change the others, I'm fairly sure this would be DQ material for the map.

So in summary, Replace the wonky sliders with standard shapes, and do that one rhythm correction at the beginning of the Normal, and the map looks great. Just do some basic touch-ups and you should be good to go, hope this helps.
Topic Starter
Fretzi
First, now that I'm done with Yahuri's mod, a bunch of the issues you mentioned here have already been fixed.

green = changed
red = unchanged

TheOnlyLeon wrote:

Hey, from my queue

For the record, might want to add some "AudioLeadIn" to your .osu files, since right now the offset is 0 and the lead in is 0, which can cause some issues for some people, I'd suggest adding 1500, but use your own discretion with that one. ok

EASY

00:24:630 - (1) That slider is pretty crapped, try to make the shape a little more flushed out if possible. fixed

00:29:556 - ^^^^^^ fixed

00:30:788 - (2) Regular curves work just fine, I don't get why this is necessary. fixed

01:13:891 - (1) Alright, technically this isn't an issue, but just for future reference, using red points is very easy and would make this look nicer, if you don't know how to use red points, you double click when placing one. I reworked this part, should be fine now anyway :P

Alright, you can almost ignore what I said as I stopped mentioning things pretty quickly, this would be fine if you didn't feel the need to use such abstract slider shapes, they just don't look clean or smooth. Seriously if you went back and replaced all of them with single point slider shapes, this would be rankable pretty much on the spot. I was thinking making something more abstract would be neat, but in that case I will refuse to do so from now on in easy and normal difficulties.

NORMAL

00:08:312 - (3) I don't get why this is here, I moved the note to silence hit-sounds, and while yes there is a note there, it's not on the track you're mapping to. This is a Normal, don't needlessly complicate it. I guess I was letting my imagination play too much or something :P anyway, fixed

00:18:168 - ^^^^^^, In general, try to stick to the track you're mapping when working with low difficulties. fixed

01:07:734 - (3) More weird slider shapes from the Easy difficulty, I don't find that they look nice, I think you'd have a much easier time using simple shapes anyways. fixed

01:13:891 - (1) This slider is so wonky it made me double-take when I first saw it, even if you don't change the others, I'm fairly sure this would be DQ material for the map. I was overall extremly unhappy with that part, which made me remap that whole part anyway.

So in summary, Replace the wonky sliders with standard shapes, and do that one rhythm correction at the beginning of the Normal, and the map looks great. Just do some basic touch-ups and you should be good to go, hope this helps. It did, thanks for the help :P
Chalwa
Hello!
Mod from my queue!

Easy
00:59:729 (2) - Ctrl + J looks better
Normal
00:02:463 (1) - Make a little up curve, cause you can blanet it with 00:03:694 (3)
00:48:029 (3) - Ctrl + J?
01:02:808 (3,1) - Blanket improve

END!
Sorry for short mod...
If you can add more diffs, cause this song can have it!
GOOD LUCK!
Topic Starter
Fretzi
green = changed
red = unchanged

Chalwa wrote:

Hello!
Mod from my queue!

Easy
00:59:729 (2) - Ctrl + J looks better changed
Normal
00:02:463 (1) - Make a little up curve, cause you can blanet it with 00:03:694 (3) changed
00:48:029 (3) - Ctrl + J? I don't think it improves the flow from (2).
01:02:808 (3,1) - Blanket improve I prefer having the start of the slider to be right next to the start of the repeat-slider.

END!
Sorry for short mod...
If you can add more diffs, cause this song can have it! not interested in making another difficulty, sorry
GOOD LUCK!
cisphobia
my mod from my queue

Normal


00:12:315 (1,2,3) - this seems to be here for no reason at all? I think you should just repeat the pattern you had going on before ;o

00:30:788 (3) - this slider doesn't look good over the next slider. You should change the shape and see what you come up with, atm it looks weird

00:50:184 (3) - I think you should end the slider with a whistle, rather than start and end with a whistle.

01:26:207 (1) - Imo while playing the spinner was unexpected. I think you should instead map this section till when the spinner ends, rather than have the spinner there. Same in easy

I feel like this difficulty plays in circle-motion a bit too much. For example, 00:14:778 (1,2,3,1,2,3) - does not play in a circle. However, 01:07:734 (3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - and such play in a circle, and it can be dull to play. Try creating patterns that change direction rather than going right to left then left to right.

Easy


00:07:389 (1,2) - You should separate these from each other so that they aren't touching. Things just look nicer when not touching ;o you have the same touching throughout the map

00:17:241 (1,2) - Same as in normal, seems to be here for no reason

00:48:029 (2) - You should make this slider repeat on the 2nd to last purple tick

The map looks & plays good, just some touch-ups here and there ;o
sorry for short mods but the song is repetitive and short ;'9
Good luck ranking! ;) ;)
Topic Starter
Fretzi

sonic8889 wrote:

my mod from my queue

Normal


00:12:315 (1,2,3) - this seems to be here for no reason at all? I think you should just repeat the pattern you had going on before ;o fixed

00:30:788 (3) - this slider doesn't look good over the next slider. You should change the shape and see what you come up with, atm it looks weird fixed

00:50:184 (3) - I think you should end the slider with a whistle, rather than start and end with a whistle. I think both should be equally highlighted

01:26:207 (1) - Imo while playing the spinner was unexpected. I think you should instead map this section till when the spinner ends, rather than have the spinner there. Same in easy I don't like having no spinners on maps, so I'll keep it unless more people want me to remove it.

I feel like this difficulty plays in circle-motion a bit too much. For example, 00:14:778 (1,2,3,1,2,3) - does not play in a circle. However, 01:07:734 (3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - and such play in a circle, and it can be dull to play. Try creating patterns that change direction rather than going right to left then left to right. I have huge problems understanding what plays good and what not. With the circle mapping I somewhat make sure it doesn't feel horrible. idk, I just suck at mapping :/

Easy


00:07:389 (1,2) - You should separate these from each other so that they aren't touching. Things just look nicer when not touching ;o you have the same touching throughout the map fixed

00:17:241 (1,2) - Same as in normal, seems to be here for no reason not really, it's the same as 00:01:847 (3,1) 00:07:389 (1,2) and 00:12:315 (1,2)

00:48:029 (2) - You should make this slider repeat on the 2nd to last purple tick done

The map looks & plays good, just some touch-ups here and there ;o
sorry for short mods but the song is repetitive and short ;'9
Good luck ranking! ;) ;) thanks :)
Smokeman
normal

00:00:000 (1,2,3,4) - you could emphasize this part better if 00:01:231 (3) - was not in the middle of a circular movement. try changing the slider flow of 00:00:000 (1,2) - to something liek this if you'd like https://puu.sh/r0R59/fcef0ae3c8.png
00:13:546 (3) - ideally you could change up the rythm a little bit by following the melody instead. https://puu.sh/r0Rue/28d169fcb1.png
00:13:546 (3) - If you want to keep your rythm then mb move it up a bit so it lines up better (imo doesnt need to be off-flow)
00:14:778 (1,3) - kinda pedantic but mb move 3 a little further away. since its such a low ar i noticed that they were pretty close making it look kinda ugly
00:19:704 (1,2) - you could try to follow the flow of the slidercurves from time to time
00:22:167 (1,2,3,1,2) - you said, you feared you mapped too many circular motions. how about smth like this instead https://puu.sh/r0ZsH/c5eca45b2d.jpg
00:27:709 (2) - move this further down so you create this up-down-movement 00:27:093 (1,2,3) -
00:32:943 (2,3) - https://puu.sh/r0RVc/69e475b0bf.png having the player do this left to right movement would emphasize 00:33:251 (3) - way better.
00:34:482 (1,3) - kinda wierd where they end
00:40:024 (2) - copy and paste this slider 00:39:409 (1) - instead of the circle for proper buildup. The pause inbetween 00:40:024 (2,3) - sucks
00:41:872 - start kiai here. 00:39:409 - sounds like a buildup imo
00:49:261 - map this a bit more denser. At the moment its just liek the rest of the map, even tho you have a kiai time here which means you want this part to be the climax and shit :/. https://puu.sh/r0ZRy/ce5ed479f6.png and how put the objects https://puu.sh/r0ZTE/6c8a576279.png (atm its baisicly the same thing like 01:11:428 (1,2,3,4) - )
00:59:113 (1,2,3,4) - do the same here
01:04:039 (1) - put this over the repeat slider.https://puu.sh/r104i/1fcc4539e8.png works a lot better imo


easy

https://puu.sh/r10y5/4502a18ace.png and use slightly increased ds pls :I (or disable grid)
00:02:463 (1) - move this liek this so you can blanket 00:03:694 (2) - over 00:01:847 (3) - , so they look better https://puu.sh/r10h8/5d517fa9b2.png
00:41:872 - start kiai here. 00:39:409 -
01:02:808 (2,1) - only do this if you can space them more
01:24:975 (2) - redo this slider https://puu.sh/r10M8/953d65868f.png https://puu.sh/r10Nv/f720222f67.png

easy looks fine i guess, only aesthetical problems at best.

if you have more questions you know where to find me
Topic Starter
Fretzi

Smokeman wrote:

normal

00:00:000 (1,2,3,4) - you could emphasize this part better if 00:01:231 (3) - was not in the middle of a circular movement. try changing the slider flow of 00:00:000 (1,2) - to something liek this if you'd like https://puu.sh/r0R59/fcef0ae3c8.png changed
00:13:546 (3) - ideally you could change up the rythm a little bit by following the melody instead. https://puu.sh/r0Rue/28d169fcb1.png I don't feel like it fits there, so I'll keep it this way
00:13:546 (3) - If you want to keep your rythm then mb move it up a bit so it lines up better (imo doesnt need to be off-flow) moved it a bit
00:14:778 (1,3) - kinda pedantic but mb move 3 a little further away. since its such a low ar i noticed that they were pretty close making it look kinda ugly improved the slidershape
00:19:704 (1,2) - you could try to follow the flow of the slidercurves from time to time uhh?
00:22:167 (1,2,3,1,2) - you said, you feared you mapped too many circular motions. how about smth like this instead https://puu.sh/r0ZsH/c5eca45b2d.jpg I really don't like the way that looks
00:27:709 (2) - move this further down so you create this up-down-movement 00:27:093 (1,2,3) - fixed
00:32:943 (2,3) - https://puu.sh/r0RVc/69e475b0bf.png having the player do this left to right movement would emphasize 00:33:251 (3) - way better. fixed
00:34:482 (1,3) - kinda wierd where they end nah, sounds fine to me
00:40:024 (2) - copy and paste this slider 00:39:409 (1) - instead of the circle for proper buildup. The pause inbetween 00:40:024 (2,3) - sucks fixed
00:41:872 - start kiai here. 00:39:409 - sounds like a buildup imo I like the current Kiai time more
00:49:261 - map this a bit more denser. At the moment its just liek the rest of the map, even tho you have a kiai time here which means you want this part to be the climax and shit :/. https://puu.sh/r0ZRy/ce5ed479f6.png and how put the objects https://puu.sh/r0ZTE/6c8a576279.png (atm its baisicly the same thing like 01:11:428 (1,2,3,4) - ) fixed
00:59:113 (1,2,3,4) - do the same here fixed
01:04:039 (1) - put this over the repeat slider.https://puu.sh/r104i/1fcc4539e8.png works a lot better imo fixed


easy

https://puu.sh/r10y5/4502a18ace.png and use slightly increased ds pls :I (or disable grid) fixed
00:02:463 (1) - move this liek this so you can blanket 00:03:694 (2) - over 00:01:847 (3) - , so they look better https://puu.sh/r10h8/5d517fa9b2.png fixed
00:41:872 - start kiai here. 00:39:409 - same as on Normal
01:02:808 (2,1) - only do this if you can space them more fixed
01:24:975 (2) - redo this slider https://puu.sh/r10M8/953d65868f.png https://puu.sh/r10Nv/f720222f67.png fixed

easy looks fine i guess, only aesthetical problems at best.

if you have more questions you know where to find me
Noffy
Mod as you requested from my queue the other day~

[General]
Your hitsound patterns are a bit questionable, though understandable. Personally I think you should try to search around for custom hitsounds that would fit better with the sound of the song.
My main suggestion if they are left as is to lower the hitsound volume a bit more, or to get a louder mp3. The song is getting overwhelmed by the hitsound volume.

[Easy]
00:00:000 (1) - Curving the other way should help it move into 2 more smoothly. Take note of how the line of the slider now leads to (2) instead of off who knows where.
00:02:463 (1) - Similar to above, try to change the curve of this slider so that the curve it follows would lead to the following object. The slider also ends up looking a bit scrunched from being so curved when it's so small >_<
00:08:004 (2) - These reverse sliders where you have the whistle in the middle of it (throughout this difficulty) don't sound too good, as it goes against the pattern you were making with the whistles before. I suggest a.) removing the whistle from the reverse and b.) placing the whistle hitsound on the very end of the slider instead.
00:25:862 (2) - You suddenly start mapping the flute mid-combo that was mostly ignored in the rhythms before, resulting in a very awkward sounding reverse slider. My best idea would to make 00:24:630 (1,2) - like 00:22:167 (1,2) - which fits better with what you've been doing.
00:34:482 (1,2,1) - But in this case, the flute is more prominent, and you map it from the start of the combo, so here it works better. My suggestion here would be to do this for the rhythm > http://puu.sh/r9rVt/560f6b4f39.jpg so that 00:36:945 (1) - follows the held out note.

01:26:207 (1) - If the song were a bit longer, this may fit better, but currently the spinner just oddly follows nothing, no build up, or fade out, or held note. I personally think removing it and having the map end at 01:24:975 (2) - would be better, as the sound there is more fitting as a final note/sound/thing.

[Normal]
00:12:315 (1,2,3,4) - I don't really understand why the rhythm changes here, since the song sounds the same as for previous combos?
00:25:862 (3) - I have the same issue with this as the similar sliders in the easy diff, and it still doesn't work here, especially since the flute is far louder starting at the reverse than it is at the beginning of the slider, which means you click on a less important note and don't click for the part that is more notable.
00:32:019 (1) - Should end on the 1/6 note prior to the white tick. Yea
00:34:482 (1) - ^
00:35:714 (3) - ^

00:49:261 (1,2,3,4,5) - While this is for the kiai, the sudden density of notes you used, especially of circles, during this combo and the ones following is unfitting compared to how calm the rest of this difficulty is. I suggest trying to find a way to simplify it further so as to go better with what you previously introduced to the player throughout the map.


01:26:207 (1) - Same suggestion as on easy.


Hey, I like this song! Best of luck to you! :D
Topic Starter
Fretzi

Noffy wrote:

Mod as you requested from my queue the other day~

[General]
Your hitsound patterns are a bit questionable, though understandable. Personally I think you should try to search around for custom hitsounds that would fit better with the sound of the song. I t hink I'll stick with the default hitsounds on this map.
My main suggestion if they are left as is to lower the hitsound volume a bit more, or to get a louder mp3. The song is getting overwhelmed by the hitsound volume. decreased volume by 10%

[Easy]
00:00:000 (1) - Curving the other way should help it move into 2 more smoothly. Take note of how the line of the slider now leads to (2) instead of off who knows where. fixed
00:02:463 (1) - Similar to above, try to change the curve of this slider so that the curve it follows would lead to the following object. The slider also ends up looking a bit scrunched from being so curved when it's so small >_< changed the shape
00:08:004 (2) - These reverse sliders where you have the whistle in the middle of it (throughout this difficulty) don't sound too good, as it goes against the pattern you were making with the whistles before. I suggest a.) removing the whistle from the reverse and b.) placing the whistle hitsound on the very end of the slider instead. changed the whilstles throughout the map
00:25:862 (2) - You suddenly start mapping the flute mid-combo that was mostly ignored in the rhythms before, resulting in a very awkward sounding reverse slider. My best idea would to make 00:24:630 (1,2) - like 00:22:167 (1,2) - which fits better with what you've been doing. fixed
00:34:482 (1,2,1) - But in this case, the flute is more prominent, and you map it from the start of the combo, so here it works better. My suggestion here would be to do this for the rhythm > http://puu.sh/r9rVt/560f6b4f39.jpg so that 00:36:945 (1) - follows the held out note. fixed

01:26:207 (1) - If the song were a bit longer, this may fit better, but currently the spinner just oddly follows nothing, no build up, or fade out, or held note. I personally think removing it and having the map end at 01:24:975 (2) - would be better, as the sound there is more fitting as a final note/sound/thing. The thing about it is that I dislike maps without any spinners, especially easy/normal, that's why I added the spinner. After multiple people telling me to remove it, I guess I have to.

[Normal]
00:12:315 (1,2,3,4) - I don't really understand why the rhythm changes here, since the song sounds the same as for previous combos? fixed the rhythm and made it the same as before (I wanted less repetition)
00:25:862 (3) - I have the same issue with this as the similar sliders in the easy diff, and it still doesn't work here, especially since the flute is far louder starting at the reverse than it is at the beginning of the slider, which means you click on a less important note and don't click for the part that is more notable. fixed like in easy
00:32:019 (1) - Should end on the 1/6 note prior to the white tick. Yea fixed
00:34:482 (1) - ^ If I listen to this part, it sounds like the beat ends just on that white tick. If I use the 1/6, it sounds like the slider is just slightly too long, so I won't change that.
00:35:714 (3) - ^ same

00:49:261 (1,2,3,4,5) - While this is for the kiai, the sudden density of notes you used, especially of circles, during this combo and the ones following is unfitting compared to how calm the rest of this difficulty is. I suggest trying to find a way to simplify it further so as to go better with what you previously introduced to the player throughout the map. I don't want the map to be too similar to easy in terms of difficulty. To me, the map would not really feel like a normal difficulty if I keep it that simple.


01:26:207 (1) - Same suggestion as on easy. removed spinner


Hey, I like this song! Best of luck to you! :D thanks :D
baysman
HI
NM from my queue

General
Disable Countdown

Easy
00:03:694 (2) - try to change the slider on the 2 circles at this 00:03:694 - and this 00:04:310 - point
00:06:157 (2) - same ^

Normal
00:32:943 (2) - remove whistle from this cirlce

GL with your set.
Topic Starter
Fretzi

baysman wrote:

HI
NM from my queue

General
Disable Countdown Don't even know why it was turned on in the first place :P

Easy
00:03:694 (2) - try to change the slider on the 2 circles at this 00:03:694 - and this 00:04:310 - point overworked the two slider a little bit
00:06:157 (2) - same ^ ^

Normal
00:32:943 (2) - remove whistle from this cirlce changed into a clap

GL with your set. thanks :D
Infinicy
Ello from my modding queue <3

Easy

Is there any reason you're using a 1/8th Snap Divisor? 1/4th will do ;)

00:06:157 (2)
This note ends half a tick on 1/4th too early

01:26:207
I would personally have an end note here, but that's completely up to you.

Normal

01:26:207
Same as the easy diff c:

This song was slow and soft, but nice. I like how you took the background music's 1/6th and implemented it :)

Good luck on getting ranked!!!
Topic Starter
Fretzi

DaTopBull wrote:

Ello from my modding queue <3

Easy

Is there any reason you're using a 1/8th Snap Divisor? 1/4th will do ;) I must have accidantely changed it, fixed

00:06:157 (2)
This note ends half a tick on 1/4th too early oops, thanks for mentioning, fixed

01:26:207
I would personally have an end note here, but that's completely up to you. I agree, added a circle

Normal

01:26:207
Same as the easy diff c: added a circle here as well :)

This song was slow and soft, but nice. I like how you took the background music's 1/6th and implemented it :)

Good luck on getting ranked!!! thanks :)
Sylvette
This isn't an actual mod, I'd just like to say that the BPM is 97.43, not 97.44.
HappyRocket88
Awww! ;w; Why is this on graveryard? ;w;
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