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Giga-P - Okochama Sensou [Taiko]

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Topic Starter
Yoratama
This beatmap was submitted using in-game submission on Sunday, June 12, 2016 at 7:43:00 PM

Artist: Giga-P
Title: Okochama Sensou
Tags: Children War Kagamine Len Rin Vocaloid Electro
BPM: 175
Filesize: 3584kb
Play Time: 03:29
Difficulties Available:
  1. Futsuu (2.2 stars, 566 notes)
  2. Kantan (1.42 stars, 286 notes)
  3. Muzukashii (2.92 stars, 851 notes)
  4. Oni (4.18 stars, 1184 notes)
Download: Giga-P - Okochama Sensou
Information: Scores/Beatmap Listing
---------------

*-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-**-...-*

Funny song!
RIP Second Verse :3
Kantan 3 Mod
Futsuu 3 Mod
Muzukashii 4 Mod
Oni 2 Mod

Modders: (R) | hikikochan
[R]
gw mod map ini aja ya
[General]
diff diatas kantan 02:26:860 - dibagian seperti ini kayaknya terlalu monoton, coba buat variasi seperti invert note 02:28:574 - dengan 02:28:917 -

[Muzukashii]
00:09:031 - triplet lebih enak dimulai dari sini 00:09:203 - dan bikin kkk
00:09:546 - change kat, pitch berbeda dengan 00:09:717 -
00:11:260 - change kat, di part ini tonenya tinggi
00:21:203 - add note ? buat jaga sphread diantara oni
00:21:889 - same thing ^
00:39:031 - change kat, biar sinkron sama vocal
00:47:946 - move 00:47:774 - ?
01:12:374 - add kat ?
02:08:174 - mungkin bisa pindah 02:08:431 - dibikin triplet, dan add don 02:08:860 -
02:14:689 - add don

03:28:746 - change kat, unatural sound
03:28:917 - move 03:29:089 -
03:29:260 - change don

[Oni]
00:09:031 (38,39,40,41,42) - change ddkkk, biar ngikut mod di muzu
00:09:546 - change kat
00:31:489 - change kat ?
00:34:403 - change don, drum soundnya kalem disini tapi klo ngikutin suara "tung tung" ya it's ok
01:14:860 (401,402,403,404,405) - change ddkkkk
02:08:346 (724,725,726) - kayaknya lebih pas kdk disini


cuma itu aja
sekian dari gw
Topic Starter
Yoratama
Wadoh, belom ane kasih tau mapnya udah ngemod duluan, rajin wkwk :v

[R] wrote:

gw mod map ini aja ya
[General]
diff diatas kantan 02:26:860 - dibagian seperti ini kayaknya terlalu monoton, coba buat variasi seperti invert note 02:28:574 - dengan 02:28:917 -
Oke Thanks saranya.[Muzukashii]
00:09:031 - triplet lebih enak dimulai dari sini 00:09:203 - dan bikin kkk Udah dimulai dari situ, kalo note nya enggak, soalnya kkk udah 00:11:774 - pitchnya juga lebih tinggi
00:09:546 - change kat, pitch berbeda dengan 00:09:717 - Oke changed
00:11:260 - change kat, di part ini tonenya tinggi Yup, changed lagi
00:21:203 - add note ? buat jaga sphread diantara oni Kurang yakin, takut kesusahan, tapi ane coba dulu.
00:21:889 - same thing ^
00:39:031 - change kat, biar sinkron sama vocal Changed
00:47:946 - move 00:47:774 - ? Oke, enak buat emphasize 00:48:117 -
01:12:374 - add kat ? No, bakal sama kyak oni
02:08:174 - mungkin bisa pindah 02:08:431 - dibikin triplet, dan add don 02:08:860 - No, terlalu sama kyak oni.
02:14:689 - add don No,gak ada sound keknya
03:28:746 - change kat, unatural sound Agak kurang pas keknya,
03:28:917 - move 03:29:089 - Ok
03:29:260 - change don No, pitchnya agak tinggi soalnya, ada snare drum juga.

[Oni]
00:09:031 (38,39,40,41,42) - change ddkkk, biar ngikut mod di muzu No, same reason as muzu
00:09:546 - change kat Ok
00:31:489 - change kat ? Yup, same vocal pitch
00:34:403 - change don, drum soundnya kalem disini tapi klo ngikutin suara "tung tung" ya it's ok Yup, you right, i following tung tung sound xD
01:14:860 (401,402,403,404,405) - change ddkkkk Same as first
02:08:346 (724,725,726) - kayaknya lebih pas kdk disini Sempet bingung, akhirnya changed


cuma itu aja
sekian dari gw
Thanks For Modding
Surono
lagu vokaluit lama
hikiko-
hi yoratama! this is from m4m

[Kantan]
00:17:260 - add a d here to lead into the finisher section
00:39:889 - i'd restructure this by starting to map back on the downbeat here, because staying on the offbeat for an extended amount of time might throw beginners off
*general comment passing through, the kiai should be denser than the nonkiais but that isn't the case in this diff, and as such i would try to put more 2/1s and 1/1 triplets in the kiais*
02:07:660 - keep in mind my earlier comment about offbeat mapping here
sorry for the lack of specific suggestions for the kantan, i don't have any particular changes i'd make in lieu of general comments

[Futsuu]
01:22:745 (233,234) - ctrl+g these two to contrast with the previous measure
01:32:174 (258) - change this to a d to contrast with 01:33:546 (263)
02:41:946 - i'm not so sure about having this break here, you can try to do a buildup similar to the muzu/oni but in a more sparse fashion?
03:18:631 - add a k here to highlight the voices - the increase in density is acceptable since it's the end of the last kiai
03:23:774 - add a d here to create some contrast against the previous few bars

[Muzukashii]
00:17:603 (68,69) - switch the colors of these two notes, explanation is the same as oni (sorry i started modding from the top diff downwards)
00:46:574 (185) - make this a k to contrast with 00:45:889 (183) and bring out the higher synth in the bg
02:37:660 - add a k here to help lead into the upcoming buildup
03:18:631 (112) - i would make this a k as a flair at the end of the last kiai, and also to bring out the "ee?" part although it's up to you
03:22:917 - add a k here, it's one of the longer synth melodies and seems a bit strange broken up so
really nice diff overall tho!

[Oni]
00:17:603 (82) - make this a k since the pitch is the same as 00:17:260 (81)
00:17:946 (83) - then make this a D to a) contrast with 82, b) emphasize the downbeat, and c) follow the melody pitch-wise with these five finishers
00:39:031 (198) - make this a k since it's a higher pitch than 199
00:44:517 (226) - same logic ^ you can up the density of the kats especially since this is the end of the section, leading into the prechorus
00:46:574 (234) - make this a k, if you listen closely you can hear synths in the background with an upwards melody and this would not only help bring that out but also contrast with 231
00:51:031 - put a note here? because this is where the synth instrumentals are at their height, 1/1 breaks feel way too sparse; additionally having a note here would allow greater contrast with the much less dense part at 00:53:774
00:56:517 - similar logic here
01:07:489 - ^
01:21:289 - add a d here to produce a ddk triple here? i can tell you're using 1/2s to reflect the wubwubs in the instrumental but the doubles soon afterwards already do that; also this wouldn't mess up the difference in density between this part and the part right before since there are still plenty of 1/2s
01:22:660 - same logic here, in fact i'd consider adding a k here to make a dkk to reflect the change in overall pitch between this part and the part pointed out in the previous suggestion
01:23:431 (455,456) - move these a 1/4 tick later so that the rhythm is the same as 01:22:146 (447,448)
01:27:460 (483) - make this a k - if you slow down the song you'll find that len's speaking voice goes up in pitch drastically on this note, and furthermore this would create for variety in comparison to 01:28:574 (490,491,492,493,494)
01:35:946 - add a k here, rin's vocal part has a syllable here
01:41:431 (564) - same logic as that for 234
01:45:889, 01:51:374, and 02:02:346 - same suggestion as 00:51:031
02:18:460 - add a k here to a) lead into the upcoming drop out in the instrumental and b) follow the final note in the synth melody here
02:41:946 - i see what you're doing here by building up, but for the first few measures the song is distinctively undermapped so adding some notes in between would help a lot. i'd start out with d d d d 1/1s then switch to d k d k 1/1s at 02:44:689 to maintain the buildup
02:51:717 - try adding some variety to this stream? i'd try kkddkkddddkdddk - the bg is increasing in pitch so ending on a k would make sense
02:55:831, 03:01:317, 03:12:289 - same as before
03:06:117 (72) - make this a k because len's part at 03:05:946 (71,72,73) is increasing in pitch the entire way through

nice map, and good luck with rank!
Topic Starter
Yoratama

hikikochan wrote:

hi yoratama! this is from m4m

[Kantan]
00:17:260 - add a d here to lead into the finisher section Nice , added
00:39:889 - i'd restructure this by starting to map back on the downbeat here, because staying on the offbeat for an extended amount of time might throw beginners off
*general comment passing through, the kiai should be denser than the nonkiais but that isn't the case in this diff, and as such i would try to put more 2/1s and 1/1 triplets in the kiais* Yea, but i have do that, ihave some 1/1 in kiai, the note 4/1 is in off kiai.
02:07:660 - keep in mind my earlier comment about offbeat mapping here
sorry for the lack of specific suggestions for the kantan, i don't have any particular changes i'd make in lieu of general comments

[Futsuu]
01:22:745 (233,234) - ctrl+g these two to contrast with the previous measure Umm noo, that will be hard to play.
01:32:174 (258) - change this to a d to contrast with 01:33:546 (263) Sure, changed
02:41:946 - i'm not so sure about having this break here, you can try to do a buildup similar to the muzu/oni but in a more sparse fashion? Ok, I'll try this
03:18:631 - add a k here to highlight the voices - the increase in density is acceptable since it's the end of the last kiai yes added
03:23:774 - add a d here to create some contrast against the previous few bars Umm no here, just want too keep 3 1/1

[Muzukashii]
00:17:603 (68,69) - switch the colors of these two notes, explanation is the same as oni (sorry i started modding from the top diff downwards) Yes, this changed
00:46:574 (185) - make this a k to contrast with 00:45:889 (183) and bring out the higher synth in the bg No, i want to keep all don there.
02:37:660 - add a k here to help lead into the upcoming buildup Nice, added
03:18:631 (112) - i would make this a k as a flair at the end of the last kiai, and also to bring out the "ee?" part although it's up to you This is currently k there
03:22:917 - add a k here, it's one of the longer synth melodies and seems a bit strange broken up so Nope, want to keep 5 1/2 there.
really nice diff overall tho! Yupp Thanks xD

[Oni]
00:17:603 (82) - make this a k since the pitch is the same as 00:17:260 (81)
00:17:946 (83) - then make this a D to a) contrast with 82, b) emphasize the downbeat, and c) follow the melody pitch-wise with these five finishers
00:39:031 (198) - make this a k since it's a higher pitch than 199 Sound good, changed
00:44:517 (226) - same logic ^ you can up the density of the kats especially since this is the end of the section, leading into the prechorus Yes changed, thanks for this suggestion.
00:46:574 (234) - make this a k, if you listen closely you can hear synths in the background with an upwards melody and this would not only help bring that out but also contrast with 231 Umm no, like muzu do.
00:51:031 - put a note here? because this is where the synth instrumentals are at their height, 1/1 breaks feel way too sparse; additionally having a note here would allow greater contrast with the much less dense part at 00:53:774 Added here, because of there's vocal.
00:56:517 - similar logic here No here, because there's no sound
01:07:489 - ^ Same ^
01:21:289 - add a d here to produce a ddk triple here? i can tell you're using 1/2s to reflect the wubwubs in the instrumental but the doubles soon afterwards already do that; also this wouldn't mess up the difference in density between this part and the part right before since there are still plenty of 1/2s I'll consider to add this
01:22:660 - same logic here, in fact i'd consider adding a k here to make a dkk to reflect the change in overall pitch between this part and the part pointed out in the previous suggestion Nope here, because dkk is 01:24:031 -
01:23:431 (455,456) - move these a 1/4 tick later so that the rhythm is the same as 01:22:146 (447,448) Yes that's better, thanks!
01:27:460 (483) - make this a k - if you slow down the song you'll find that len's speaking voice goes up in pitch drastically on this note, and furthermore this would create for variety in comparison to 01:28:574 (490,491,492,493,494) Changed here.
01:35:946 - add a k here, rin's vocal part has a syllable here No here, because here's empty sound imo.
01:41:431 (564) - same logic as that for 234 Then no.
01:45:889, 01:51:374, and 02:02:346 - same suggestion as 00:51:031 Same
02:18:460 - add a k here to a) lead into the upcoming drop out in the instrumental and b) follow the final note in the synth melody here no, because instrument stop 02:18:289 -
02:41:946 - i see what you're doing here by building up, but for the first few measures the song is distinctively undermapped so adding some notes in between would help a lot. i'd start out with d d d d 1/1s then switch to d k d k 1/1s at 02:44:689 to maintain the buildup Nice suggestion, i applied this
02:51:717 - try adding some variety to this stream? i'd try kkddkkddddkdddk - the bg is increasing in pitch so ending on a k would make sense No for now.
02:55:831, 03:01:317, 03:12:289 - same as before
03:06:117 (72) - make this a k because len's part at 03:05:946 (71,72,73) is increasing in pitch the entire way through Yeah i think that so, changed

nice map, and good luck with rank! Thanks sup!
Thanks For Modding
Spork Lover
Yo buddy, payback for that gorgeous mod before :^)
General:
You mentioned how my HP was too low for the length, isn't yours too high for the length ? x) (Reducing by 1 could work?)

Kantan:
00:32:346 (40,41) - I donno if switching those around would fit better, up to you.
00:34:403 (42,43,44,45,46,47,48,49,50,51) - To me, the transition from 43 to 44 is very weird and could be executed better.
http://osu.ppy.sh/ss/5356242 This is my idea, it plays on 1,5/1 beats, and flows very well with the song :) (You would place a note on 00:39:203 - and 00:39:889 - after 42-48 on the picture
00:40:917 (51) - Confused about why this isn't on the big white tick afterwards instead.
01:52:917 (149,150) - I would swap those around, due to this chorus being different from the last one, yet you're using the same pattern.
02:08:003 - Consider a note here to transition well into 02:08:689 (170) -
02:32:346 (200,201,202,203) - I'd do DKDK for even more variety from the 1st pattern at 02:21:374 (186,187,188,189) -

Futsuu:
00:16:917 - My finger REALLY wants to play a d here xD
00:37:831 - Idea for a pattern from here: https://osu.ppy.sh/ss/5356322 (You use doubles later, so I'd assume this could fit well, up to you :)) (If you feel it's too hard, you could remove 00:39:203 (104) - )
01:03:031 - http://osu.ppy.sh/ss/5356334 another idea, again, feel free to ignore it if you don't like it (The two ddd's and kkk's just felt awkward to me)
01:34:060 (264,265) - A ctrl+G here flows better with the rhythm imo
01:42:974 (289) - Due to a high pitched vocal, you can afford to change this to a k :^)
01:57:888 (330,331,332,333,334,335) - Same idea as on 01:03:031 -
02:16:574 (382) - I'd move this to 02:16:917 - And swap it to a k
03:07:831 (40,41,42,43,44,45) - As on 1:03 and 1:57. you know the drill lol

Muzukashii:
00:21:260 - and 00:21:946 - , no d? why not D:
01:07:145 (272) - If you wanna go FULL on vocal follow, I'd actually remove this note.
01:15:375 (307) - I'd swap this to a k
02:02:002 (511) - Same as 1:07
03:11:945 (84) - ^
03:16:060 (102) - Consider note for better transition to the next one.
03:29:089 (159) - d maybe :3

The Oni is too hard for me to accurately mod to, since it's 4*, so yeah, sorry about that D:

I hope my mod helped :^)
Endaris
Hello there, my first Taiko mod incoming, please be gentle :D
Mapset looks good overall to my inexperienced eyes and ears.

All diffs:
Adjust the volume of your uninherited timing section to 50% as the volumes of two timing sections stacked on each other may not be different according to ranking criteria.
Also your mp3 file seems to have some trouble with clipping, might want to try and see if you can get your hands on a better one.

Kantan
  1. 00:06:289 (9) - Remove this? I guess you're trying to be consistent with 00:49:489 (61,62,63,64,65) - but here at the start the music lacks the drums opposed to the other ones so I wouldn't make this as dense as it is right now. Especially considering that this is the most dense pattern in the entire map.
  1. 00:33:031 (41) - Make this k instead do spice things up? This spot feels a bit dull even for a Kantan with the previous triplet being d d d already.
  1. 03:02:517 (13,14,15) - any particular reason why you do d k k instead of d k d like you did the 5 times before here? Can't quite find one.
Failed to find more.


Futsuu
  1. 00:05:603 (13,14,15,16,17,18,19) - similar to Kantan, doesn't quite feel right in a mapwide context. Personally I'd delete 18 and move 15 to the red tick. And also move it in all the repitions but keep 18 in those.
  1. 00:17:260 (43) - k for a symmetric pattern progression from the previous one?
  1. 00:42:289 (112,113,114) - Doesn't quite sell for me as there are no vocals to follow unlike with previous triplets and it feels especially weird to play as it contrasts with skipping 00:41:260 - which was a good idea in my opinion. I'd seize the opportunity of involving a double-based pattern such as

    or a bit harder variant

    I'd favor the first one as it's easier to play as you don't really use doubles elsewhere in this part. The rhythmic variation compared to what previously happens also creates a good transition into the next part imo.
  1. 01:03:031 (171,172,173,174,175,176) - These triplets starting and ending on red polarity play weird imo. I think it's not the best idea to stick to vocals that close since you can't cover them entirely due to difficulty restrictions anyway.
    I'd suggest moving both 173 and 176 to the next white tick.
    Same for the repititons of the spot if you change something.
  1. 01:18:631 (219,221) - Remove these for consistency with 01:23:774 (236,237,238) - ?
    Would also create a better contrast to the end of the previous section.
  1. 01:33:374 (262,263,264,265,266) - Since you created a contrast between the triples with the applying the last mod I think that you may also want to reverse the color for 01:34:060 (265,266) - and add a finish to 266. With the last change you have a doubled contrast now:
    between 01:32:174 (258) - and 01:33:546 (263) -
    and between 01:32:689 (260,261) - and 01:34:060 (265,266) -
    I think the latter is no longer needed now that you have the former and imo a K on 01:34:403 - will fit really well
  1. 01:39:203 (280) - change to k in order to support 01:38:860 (279) - in creating a contrast vs 01:37:489 (274,275,276,277,278) - ?
  1. 02:13:146 (375) - d instead? I guess this is k right now due to pitch going up but I think d would make more sense regarding the pattern progression through 02:07:660 (362,363,364,365,366,367,368,369,370,371,372,373,374,375) - as the downbeat would alternate colors in a nice way like that.
  1. 03:23:774 - add a triplet here for the drum?

Muzukashii
  1. 00:42:289 (169,170) - ctrl+g? would bring more attention to the downbeat by contrasting the previous pattern that ends on k d as well right now.
  1. 00:44:003 (177,178,179,180) - not quite liking this one because you skip the vocal at 00:44:174 - but then map 180 which dampens the dynamic character of the drumline. I'd change this spot to this:

    leaving out 182 works just as well.
    Other possiblity would be to include the mentioned vocal that you skipped and keep the rest as it is.
  1. 01:11:089 (288) - moving this to the red tick could be cool as it gives all the power to the 1 and 3 beats and then transitions into an even pattern including all beats with 01:11:431 (289,290,291) -
  1. 01:21:031 (332,333,334,335,336,337,338,339,340,341) - following vocals all the way doesn't work here again due to difficulty restrictions and it doesn't quite feel on point like that. I woulld recommend resorting to the drumline for the breakpoints again:
Very nice diff :)

A bit weird how you alternate your finisher pattern on these spots:
02:26:860 (611,612,613,614,615,616,617,618) -
02:32:346 (630,631,632,633,634,635,636,637) -
You kinda map something different on each diff for these finisherpatterns even though they're equally hard to play. I guess all variations are cool on their own but you may want to review what you did there and why cause I can't quite tell ;)
Sieg op


good luck with your set :)
Topic Starter
Yoratama
Have Been Busy in real life, so i can't respond all of them, just a little. i'll edit my post if i have a time to respond it.

Spork Lover wrote:

Yo buddy, payback for that gorgeous mod before :^)
General:
You mentioned how my HP was too low for the length, isn't yours too high for the length ? x) (Reducing by 1 could work?)

Kantan:
00:32:346 (40,41) - I donno if switching those around would fit better, up to you. Nope, that's to make same like 00:26:174 -
00:34:403 (42,43,44,45,46,47,48,49,50,51) - To me, the transition from 43 to 44 is very weird and could be executed better.
http://osu.ppy.sh/ss/5356242 This is my idea, it plays on 1,5/1 beats, and flows very well with the song :) (You would place a note on 00:39:203 - and 00:39:889 - after 42-48 on the picture Yes, that' better, changed but with different color pattern
00:40:917 (51) - Confused about why this isn't on the big white tick afterwards instead. Because im following clap sound there, but changed yea.
01:52:917 (149,150) - I would swap those around, due to this chorus being different from the last one, yet you're using the same pattern. Changed but prefer dkk
02:08:003 - Consider a note here to transition well into 02:08:689 (170) - Ok that's good
02:32:346 (200,201,202,203) - I'd do DKDK for even more variety from the 1st pattern at 02:21:374 (186,187,188,189) - yea applied

Futsuu:
00:16:917 - My finger REALLY wants to play a d here xD Umm no, i must make 00:17:260 - kat if i do that.
00:37:831 - Idea for a pattern from here: https://osu.ppy.sh/ss/5356322 (You use doubles later, so I'd assume this could fit well, up to you :)) (If you feel it's too hard, you could remove 00:39:203 (104) - ) Um yea you know that will be like muzu, so i keep that.
01:03:031 - http://osu.ppy.sh/ss/5356334 another idea, again, feel free to ignore it if you don't like it (The two ddd's and kkk's just felt awkward to me) I just deleted the middle note
01:34:060 (264,265) - A ctrl+G here flows better with the rhythm imo I'll consider that, because i think that reverse 01:32:689 -
01:42:974 (289) - Due to a high pitched vocal, you can afford to change this to a k :^) Yep changed
01:57:888 (330,331,332,333,334,335) - Same idea as on 01:03:031 -
02:16:574 (382) - I'd move this to 02:16:917 - And swap it to a k Nice one, moved
03:07:831 (40,41,42,43,44,45) - As on 1:03 and 1:57. you know the drill lol

Muzukashii:
00:21:260 - and 00:21:946 - , no d? why not D:
01:07:145 (272) - If you wanna go FULL on vocal follow, I'd actually remove this note.
01:15:375 (307) - I'd swap this to a k
02:02:002 (511) - Same as 1:07
03:11:945 (84) - ^
03:16:060 (102) - Consider note for better transition to the next one.
03:29:089 (159) - d maybe :3

The Oni is too hard for me to accurately mod to, since it's 4*, so yeah, sorry about that D:

I hope my mod helped :^)

Endaris wrote:

Hello there, my first Taiko mod incoming, please be gentle :D
Mapset looks good overall to my inexperienced eyes and ears.

All diffs:
Adjust the volume of your uninherited timing section to 50% as the volumes of two timing sections stacked on each other may not be different according to ranking criteria. Fixed
Also your mp3 file seems to have some trouble with clipping, might want to try and see if you can get your hands on a better one.

Kantan
  1. 00:06:289 (9) - Remove this? I guess you're trying to be consistent with 00:49:489 (61,62,63,64,65) - but here at the start the music lacks the drums opposed to the other ones so I wouldn't make this as dense as it is right now. Especially considering that this is the most dense pattern in the entire map.
I see, I Want to remove that too, but that revere pattern (dk kd) is too hard to press for kantan, so i just keep that kkk at the middle.
  1. 00:33:031 (41) - Make this k instead do spice things up? This spot feels a bit dull even for a Kantan with the previous triplet being d d d already.
No, i followed to previous pattern to make it easier to read.
  1. 03:02:517 (13,14,15) - any particular reason why you do d k k instead of d k d like you did the 5 times before here? Can't quite find one. I think im forgot that, fixed
Failed to find more.


Futsuu
  1. 00:05:603 (13,14,15,16,17,18,19) - similar to Kantan, doesn't quite feel right in a mapwide context. Personally I'd delete 18 and move 15 to the red tick. And also move it in all the repitions but keep 18 in those.
Sure, i deleted 18
  1. 00:17:260 (43) - k for a symmetric pattern progression from the previous one?
I'll consider this
  1. 00:42:289 (112,113,114) - Doesn't quite sell for me as there are no vocals to follow unlike with previous triplets and it feels especially weird to play as it contrasts with skipping 00:41:260 - which was a good idea in my opinion. I'd seize the opportunity of involving a double-based pattern such as

    or a bit harder variant

    I'd favor the first one as it's easier to play as you don't really use doubles elsewhere in this part. The rhythmic variation compared to what previously happens also creates a good transition into the next part imo.
made that double but with same colour to easier play.
  1. 01:03:031 (171,172,173,174,175,176) - These triplets starting and ending on red polarity play weird imo. I think it's not the best idea to stick to vocals that close since you can't cover them entirely due to difficulty restrictions anyway.
    I'd suggest moving both 173 and 176 to the next white tick. I just deleted the middle note
    Same for the repititons of the spot if you change something.
  1. 01:18:631 (219,221) - Remove these for consistency with 01:23:774 (236,237,238) - ?
    Would also create a better contrast to the end of the previous section.
Yes that's good, removed
  1. 01:33:374 (262,263,264,265,266) - Since you created a contrast between the triples with the applying the last mod I think that you may also want to reverse the color for 01:34:060 (265,266) - and add a finish to 266. With the last change you have a doubled contrast now:
    between 01:32:174 (258) - and 01:33:546 (263) -
    and between 01:32:689 (260,261) - and 01:34:060 (265,266) -
    I think the latter is no longer needed now that you have the former and imo a K on 01:34:403 - will fit really well
Nice mod! thanks i applied this!
  1. 01:39:203 (280) - change to k in order to support 01:38:860 (279) - in creating a contrast vs 01:37:489 (274,275,276,277,278) - ?
  1. 02:13:146 (375) - d instead? I guess this is k right now due to pitch going up but I think d would make more sense regarding the pattern progression through 02:07:660 (362,363,364,365,366,367,368,369,370,371,372,373,374,375) - as the downbeat would alternate colors in a nice way like that Nope, will keep to follow pitch, and that's for easier play..
  1. 03:23:774 - add a triplet here for the drum?
Nope, i made reverse pattern of this 03:18:974 (35,36) -

Muzukashii
  1. 00:42:289 (169,170) - ctrl+g? would bring more attention to the downbeat by contrasting the previous pattern that ends on k d as well right now.
  1. 00:44:003 (177,178,179,180) - not quite liking this one because you skip the vocal at 00:44:174 - but then map 180 which dampens the dynamic character of the drumline. I'd change this spot to this:

    leaving out 182 works just as well.
    Other possiblity would be to include the mentioned vocal that you skipped and keep the rest as it is.
  1. 01:11:089 (288) - moving this to the red tick could be cool as it gives all the power to the 1 and 3 beats and then transitions into an even pattern including all beats with 01:11:431 (289,290,291) -
  1. 01:21:031 (332,333,334,335,336,337,338,339,340,341) - following vocals all the way doesn't work here again due to difficulty restrictions and it doesn't quite feel on point like that. I woulld recommend resorting to the drumline for the breakpoints again:
Very nice diff :)

A bit weird how you alternate your finisher pattern on these spots:
02:26:860 (611,612,613,614,615,616,617,618) -
02:32:346 (630,631,632,633,634,635,636,637) -
You kinda map something different on each diff for these finisherpatterns even though they're equally hard to play. I guess all variations are cool on their own but you may want to review what you did there and why cause I can't quite tell ;)
Sieg op


good luck with your set :)
Thanks For Modding , Mostly it Changed/Fixed, i'll edit it later.
Surono
wih jaman M4M sekarang modder, ga ada rasa dermawannya.

this song k, no for this
bosen buat modding wwwww
Topic Starter
Yoratama

Surono wrote:

wih jaman M4M sekarang modder, ga ada rasa dermawannya.

this map k, no for this
bosen buat modding wwwww
Save your mod for my next map xP
Kurang memuaskan juga map ini, bnyak yg offbeat.
Surono
salahnya ngemap, stop mapping please

no tank no tanks ndas moe., pls answerd it YES kek, cecede no tahnk. gw juga Bisa :V nih gw kasih quote hebat dari sepuh taiko yg skarang cacad. bnsd snsd bener. girben koryah


Genotoed wrote:

tar juga ke dq lagi
Topic Starter
Yoratama

Surono wrote:

salahnya ngemap, stop mapping please
No thanks, l love mapping xD
Tapi kalo makin sibuk, ini map bkal ane stop dah :3
A r M i N
Yo no KD

Oni
why no Triple here :D 00:41:089 -
Topic Starter
Yoratama

A r M i N wrote:

Yo no KD

Oni
why no Triple here :D 00:41:089 - Because there's no sound that support to triple there, and the flow will bad if i put thiplet there
Woow Armin Playing Taiko xD
Surono
tau kenapa ni map ga bisa grave? karena 18hari yang lalu lu ngepost di ni thread. jadi perhitungan harinya bakal dimulai dari post lu yg baru.

jadi, tunggu 2 mingguan lagi baru grave ini map, jgn post atau respon ni thread.
BanchoBot
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