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Ayane - Itsumo Kono Basho de

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Topic Starter
SeaRasp

CookieKivi wrote:

ɢ-ɢreαт мαp, ι reαlly coυdɴ'т ғιɴd αɴyтнιɴɢ..
Thanks for taking a look :)
Axon
I love steins;gate !! <33

Mod
General

~ The timing sounds a bit off, slow it down and you can hear that the metronome and the instruments don't match up, probably the offset.

Parallel Universe

01:15:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -[strike] I don't think this deserves a stream
03:56:691 - If following vocal you should place something here
04:39:524 (1) - This slider isn't following a rhythm

Wow, honestly I could barely find anything to mod. This map is extremely good, this needs to be ranked ASAP. Sorry for short mod, I'll shoot some stars to make up for it. :)
Topic Starter
SeaRasp

Axon wrote:

I love steins;gate !! <33

Mod
General

~ The timing sounds a bit off, slow it down and you can hear that the metronome and the instruments don't match up, probably the offset. I'll have to make sure

Parallel Universe

01:15:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -[strike] I don't think this deserves a stream I can clearly hear the instruments
03:56:691 - If following vocal you should place something here Not really follow the vocals mostly the Instument and I think in a slow part like this it's fine
04:39:524 (1) - This slider isn't following a rhythm You can hear the pitch getting higher

Wow, honestly I could barely find anything to mod. This map is extremely good, this needs to be ranked ASAP. Sorry for short mod, I'll shoot some stars to make up for it. :)
Thanks for taking a look and for the star !
Lokidoki
NM from my queue


This is definitely one of the greatest map I've seen.

Small Mod
01:54:858 (5,6) - Is this okay? Gigantic jumps are very hard to stream mid-stream even though it's 90BPM.
01:55:524 (1) - You can't see where the slider is going when you're streaming, but I guess it's fine.
02:43:524 (1,2,3,4,1,2,3,4,1,2,3,4) - Not sure about this stream.
Why did you even asked me to mod this? This is such an amazing map.
Love the map.
Good luck with ranking it.
Topic Starter
SeaRasp

Lokidoki wrote:

NM from my queue


This is definitely one of the greatest map I've seen.

Small Mod
01:54:858 (5,6) - Is this okay? Gigantic jumps are very hard to stream mid-stream even though it's 90BPM. It's fine, kicksliders can be kinda considered as circles, so it's not hard to pass
01:55:524 (1) - You can't see where the slider is going when you're streaming, but I guess it's fine. I've tested my map several times and it's fine.
02:43:524 (1,2,3,4,1,2,3,4,1,2,3,4) - Not sure about this stream. What about it ?
Why did you even asked me to mod this? The more mods the better ? This is such an amazing map.
Love the map.
Good luck with ranking it.
Thanks for taking a look, gave you a kudosu for trying xD
Plus4j
HI~~~

From Modding queues NM

I saw this map,I love your map very much,It's very Nice :D

[Parallel Universe]

00:58:691 (2,3,4,5,6) - Maybe change a direction
01:00:858 (1,2) - Put here looks clear
01:01:858 (3) - Ctrl+G
01:16:858 (5,1) - There snap is:
02:44:858 (5,1) - ^
01:22:024 (6,1) - Slider start here
01:29:858 (4,1) - ^
01:46:024 (6,1) - ^
01:48:524 (3,1) - ^
02:50:024 (6,1) - ^
02:52:691 (6,1) - ^
02:57:858 (4,1) - ^
03:03:191 (4,1) - ^
03:14:024 (6,1) - ^
04:15:358 (6,1) - ^
04:23:358 (5,1) - ^
04:26:691 (3,4) - ^
04:36:524 (6,1) - ^
04:39:358 (6,1) - ^
04:42:024 (4,1) - ^
01:51:358 (6,1,2,3,1,2,1,2) - Del slider put a jump?
03:19:524 (1,2,3,1,2,1,2) - ^
04:44:858 (1,2,3,1,2,1,2) - ^
04:54:691 (2,3,4,1) - I think it will be better

I'm realy realy love tihs map very much.<3

GO GO Approval!!
Topic Starter
SeaRasp

Hey lululu wrote:

HI~~~

From Modding queues NM

I saw this map,I love your map very much,It's very Nice :D

[Parallel Universe]

00:58:691 (2,3,4,5,6) - Maybe change a direction No I think it's fine
01:00:858 (1,2) - Put here looks clear Ok I fixed the overlap
01:01:858 (3) - Ctrl+G Sure
01:16:858 (5,1) - There snap is: It flows better like this and feels less choppy
02:44:858 (5,1) - ^ Same
01:22:024 (6,1) - Slider start here Ok so this isn't the first time somebody said that but I think sense the pitch changes it's normal to be abble to click it, to me it's like missing a beat. But I'll ask for an experienced mapper to mod my map and if he says the same I'll change, the problem is I'll have to remap a lot of parts and that would be annoying sense I can't just change the slider, I'd have to change almost the entire sections
01:29:858 (4,1) - ^
01:46:024 (6,1) - ^
01:48:524 (3,1) - ^
02:50:024 (6,1) - ^
02:52:691 (6,1) - ^
02:57:858 (4,1) - ^
03:03:191 (4,1) - ^
03:14:024 (6,1) - ^
04:15:358 (6,1) - ^
04:23:358 (5,1) - ^
04:26:691 (3,4) - ^
04:36:524 (6,1) - ^
04:39:358 (6,1) - ^
04:42:024 (4,1) - ^
01:51:358 (6,1,2,3,1,2,1,2) - Del slider put a jump? Don't know what you mean, pls explain
03:19:524 (1,2,3,1,2,1,2) - ^
04:44:858 (1,2,3,1,2,1,2) - ^
04:54:691 (2,3,4,1) - I think it will be better I like it this way

I'm realy realy love tihs map very much.<3

GO GO Approval!!
Thanks for the mod !
Plus4j

SeaRasp wrote:

Hey lululu wrote:

HI~~~

From Modding queues NM

I saw this map,I love your map very much,It's very Nice :D

[Parallel Universe]

00:58:691 (2,3,4,5,6) - Maybe change a direction No I think it's fine
01:00:858 (1,2) - Put here looks clear Ok I fixed the overlap
01:01:858 (3) - Ctrl+G Sure
01:16:858 (5,1) - There snap is: It flows better like this and feels less choppy
02:44:858 (5,1) - ^ Same
01:22:024 (6,1) - Slider start here Ok so this isn't the first time somebody said that but I think sense the pitch changes it's normal to be abble to click it, to me it's like missing a beat. But I'll ask for an experienced mapper to mod my map and if he says the same I'll change, the problem is I'll have to remap a lot of parts and that would be annoying sense I can't just change the slider, I'd have to change almost the entire sections
01:29:858 (4,1) - ^
01:46:024 (6,1) - ^
01:48:524 (3,1) - ^
02:50:024 (6,1) - ^
02:52:691 (6,1) - ^
02:57:858 (4,1) - ^
03:03:191 (4,1) - ^
03:14:024 (6,1) - ^
04:15:358 (6,1) - ^
04:23:358 (5,1) - ^
04:26:691 (3,4) - ^
04:36:524 (6,1) - ^
04:39:358 (6,1) - ^
04:42:024 (4,1) - ^
01:51:358 (6,1,2,3,1,2,1,2) - Del slider put a jump? Don't know what you mean, pls explain
03:19:524 (1,2,3,1,2,1,2) - ^
04:44:858 (1,2,3,1,2,1,2) - ^
04:54:691 (2,3,4,1) - I think it will be better I like it this way

I'm realy realy love tihs map very much.<3

GO GO Approval!!
Thanks for the mod !
:)
-Atri-
m4m

  1. 00:01:858 - Add 2 notes there, a guitar note can be heard there
  2. 00:03:358 - Try this rhythm, for guitar and piano transition
  3. 00:06:024 - Same from 2 above
  4. 00:09:358 (1,1) - The SV changes they do go well with the song, but it damages the readability since it have the same length, From what i believe, this might be unrankable because it can't be recognized with Slider Tick 1.
  5. 00:20:358 (1) - Not sure what does SV changes work for there, The music doesn't get weak there, or maybe the vocal is kinda stretched there?
  6. 00:32:524 (1) - Change into a 1/4 slider, the vocal is weaker at the second note
  7. 00:54:191 (1) - Make the slider end more lined to 00:54:858 (2) - for better flow?
  8. 01:01:358 (2) - Unrankable, the return arrow on 01:00:858 (1) - is completely obscured by 01:00:858 (1) - , consider moving them apart
  9. 01:04:358 (2) - Again, this SV changes doesn't not fit there, yet i am unexpected that slow down.
  10. 01:14:524 (1) - same here, and this also the one makes the fast stream more unexpected due to weird speed changes
  11. 01:52:858 - The instruments hasn't stop there..... Why you desired to ignore them all....
  12. 02:14:024 (5) - Unstack this note there, the next note is still have strong feelings
  13. 02:32:358 (2) - Same as 01:04:358 (2) -
  14. 02:42:524 (1) - Same as 01:14:524 (1) -
  15. 02:51:524 (1) - Unstack and make it a jump to emphasize the finish
  16. 03:20:858 - same as 01:52:858 -
  17. 03:47:524 (1) - Kinda burai for me
  18. 03:54:191 (1) - The distance is too large compared to 03:51:524 (1,1) - ...
  19. 04:16:858 (1) - same, make it a jump to emphasize the finish
  20. 04:16:858 (1) - same as 01:52:858 -

GL~
Topic Starter
SeaRasp

KuranteMelodii wrote:

m4m

  1. 00:01:858 - Add 2 notes there, a guitar note can be heard there Well actually for the begining I meant not to cover all the instrumental parts cause I want a progression, you can hear it more clearly for this one 00:08:691 (4,5,1) - so I wanted to emphsize it.
  2. 00:03:358 - Try this rhythm, for guitar and piano transition So no change here
  3. 00:06:024 - Same from 2 above Same
  4. 00:09:358 (1,1) - The SV changes they do go well with the song, but it damages the readability since it have the same length, From what i believe, this might be unrankable because it can't be recognized with Slider Tick 1. I think it plays pretty nicely and It's not unexpected but will try to change if mentioned again, or actually maybe I can switch the slider tick rate to 2 so it's noticeble !
  5. 00:20:358 (1) - Not sure what does SV changes work for there, The music doesn't get weak there, or maybe the vocal is kinda stretched there? I think it's fine cause it creates a delay to the vocals and sets up the break 00:22:191 (1) - here.
  6. 00:32:524 (1) - Change into a 1/4 slider, the vocal is weaker at the second note That's true, fixed
  7. 00:54:191 (1) - Make the slider end more lined to 00:54:858 (2) - for better flow? Sure
  8. 01:01:358 (2) - Unrankable, the return arrow on 01:00:858 (1) - is completely obscured by 01:00:858 (1) - , consider moving them apart Ok I changed it into a circle + the slider instead of the reverse arrow
  9. 01:04:358 (2) - Again, this SV changes doesn't not fit there, yet i am unexpected that slow down. Ok fine I removed it xD
  10. 01:14:524 (1) - same here, and this also the one makes the fast stream more unexpected due to weird speed changes Ok fine, fixed
  11. 01:52:858 - The instruments hasn't stop there..... Why you desired to ignore them all.... Focusing mainly on the vocals so wanted to emphasize the end of the vocals 01:52:024 (2,3,1,2,1,2) - Plus it wouldn't feel right to map after this part which I consider to be pretty intense.
  12. 02:14:024 (5) - Unstack this note there, the next note is still have strong feelings Ok sounds good
  13. 02:32:358 (2) - Same as 01:04:358 (2) - Yeah
  14. 02:42:524 (1) - Same as 01:14:524 (1) - Yeah
  15. 02:51:524 (1) - Unstack and make it a jump to emphasize the finish Don't think that is nescessary and don't want too many jumps either sense there is one here 02:52:191 (3,4,5,6) -
  16. 03:20:858 - same as 01:52:858 - No change
  17. 03:47:524 (1) - Kinda burai for me Don't know what you mean but yeah changed it a bit
  18. 03:54:191 (1) - The distance is too large compared to 03:51:524 (1,1) - ... Ok did Ctr+g
  19. 04:16:858 (1) - same, make it a jump to emphasize the finish No change
  20. 04:16:858 (1) - same as 01:52:858 - No change

GL~
Thanks for the mod !
Izzywing
Mod from queue.

So...yeah. This map is great. I only have some very minor nitpicky stuff to comment on.

02:03:524 (1) - the blanket here could be improved, picture to show why - https://osu.ppy.sh/ss/5430720 (2 should be curved a bit less)

02:13:524 (3) - missing clap?

02:14:858 (3) - ^

04:42:858 (3,4,5,6) - I hear a stream here but what you have is fine. Just thought I'd point this out.

04:48:524 (7) - NC?

05:04:191 (1) - I think this should extend to the blue tick since the sound doesn't end on the red tick. To be fair, it doesn't end on the blue tick either, but it felt better to play when it ends on the blue tick IMO

That's all I've got. Great map! Loved it. Stars for you :)
B r o k e n
my modding queue

Insane
00:19:524 (1) - single notes would be sooo much better for the vocal, it really stands out, single notes would be great way to emphasize the vocal
00:48:524 (2,1) - blanket better?
00:54:024 (6) - I feel as this note should be 2.7 Distance, its pretty much the same sound as 00:53:858 (5) - might as well as be the same distance
notes like 00:56:191 (3) - 00:57:524 (3) - 00:58:858 (3) - 01:00:191 (3) - can be distanced a bit more for better emphasizing the sound, but this is like my liking, if you don't like it, better off not to add more distance
01:20:858 (1,2) - single notes, you did it for 01:26:191 (1,2,3,4,1) - for the vocals, so you might as do it as well for 01:20:858 (1,2), you repeated this pattern quite offten, maybe it's just to your liking
01:40:191 (3,4,5,6,1) - star shape? slider one can be adjusted to make shape look better
02:19:524 a single note here would be nice for the piano
02:48:858 (1,2) - single notes? it would just fit so well with the vocal like u have it for 02:54:191 (1,2,3,4,1,2,3,4) -
03:10:191 (1,2) - ^
03:27:858 (2,3,4,5,6) - star shape? looks a bit off may just be me haha
03:29:358 (2,3) - not sure if this is stacked correctly, but I think it should be like, the 2 flat under the 5,
https://osu.ppy.sh/ss/5431942
hope this helped~
Topic Starter
SeaRasp

Hobbes2 wrote:

Mod from queue.

So...yeah. This map is great. I only have some very minor nitpicky stuff to comment on.

02:03:524 (1) - the blanket here could be improved, picture to show why - https://osu.ppy.sh/ss/5430720 (2 should be curved a bit less) Ok, fixed

02:13:524 (3) - missing clap? Oh, yeah thanks

02:14:858 (3) - ^ ^

04:42:858 (3,4,5,6) - I hear a stream here but what you have is fine. Just thought I'd point this out. Actually yeah I think i'll place some kicksliders to cover the stream

04:48:524 (7) - NC? Ok so I changed it for the other similar parts too

05:04:191 (1) - I think this should extend to the blue tick since the sound doesn't end on the red tick. To be fair, it doesn't end on the blue tick either, but it felt better to play when it ends on the blue tick IMO Hum I like it better when it's shorter so no change

That's all I've got. Great map! Loved it. Stars for you :)
Haha thanks for the stars ! :)
Topic Starter
SeaRasp

B r o k e n wrote:

my modding queue

Insane
00:19:524 (1) - single notes would be sooo much better for the vocal, it really stands out, single notes would be great way to emphasize the vocal Don't want too many circles on this part cause it isn't supposed to be super intense it's pretty calm
00:48:524 (2,1) - blanket better? Ok a bit
00:54:024 (6) - I feel as this note should be 2.7 Distance, its pretty much the same sound as 00:53:858 (5) - might as well as be the same distance Don't think it's too important I like it like this and it's nicely lined up for the next slider
notes like 00:56:191 (3) - I unstacked this circle to emphsize 00:57:524 (3) - 00:58:858 (3) - 01:00:191 (3) - can be distanced a bit more for better emphasizing the sound, but this is like my liking, if you don't like it, better off not to add more distance The rest look fine to me
01:20:858 (1,2) - single notes, you did it for 01:26:191 (1,2,3,4,1) - for the vocals, so you might as do it as well for 01:20:858 (1,2), you repeated this pattern quite offten, maybe it's just to your liking Those aren't the same vocals, 01:26:191 (1,2,3,4,1,2,3,4) - I consider this part to have very strong vocals so it's normal that I emphasize it, if I did all the other patterns like this then it would lose it's effect
01:40:191 (3,4,5,6,1) - star shape? slider one can be adjusted to make shape look better Don't think it has to be perfect plus the slider is used for blanket
02:19:524 a single note here would be nice for the piano Focusing on vocals here
02:48:858 (1,2) - single notes? it would just fit so well with the vocal like u have it for 02:54:191 (1,2,3,4,1,2,3,4) - No change
03:10:191 (1,2) - ^ No change
03:27:858 (2,3,4,5,6) - star shape? looks a bit off may just be me haha Does it really have to be perfect xD ?
03:29:358 (2,3) - not sure if this is stacked correctly, but I think it should be like, the 2 flat under the 5, Oh yeah looks better
https://osu.ppy.sh/ss/5431942
hope this helped~
Thanks for the mod !
-Nya-
Hey~ M4M here. Here's the link to my map: https://osu.ppy.sh/s/433723

Parallel Universe:
  1. The BG isn’t the right size. It has to be either 1366X768 or 1024X768.
  2. You placed "Steins;Gate" in the tags but it's already in the source, so remove it from the tags
  3. 00:02:858 (2,1) –I noticed that some of the objects, like these two, aren’t stacked perfectly. You can stack them perfectly by selecting one of the objects and moving it by using this:
  4. 00:03:358 –This tick isn’t completely silent, so you can add a note here to support the beat.
  5. 00:11:191 (1) –This new combo is a bit unnecessary imo and doesn’t really fit since there’s nothing distinctive in the music to suggest a new combo.
  6. 00:52:024 (1,1) –Same here. These two new combos also seems unnecessary and doesn’t really support anything, like a SV change or loud beat, imo.
  7. 00:56:858 (1) –Place a small jump here to emphasize the beat on the head of the slider.
  8. 01:04:858 (1) -^, at least move this slider away from 01:04:358 (6) – a bit so the head and tail aren’t almost touching.
  9. 01:15:524 (1) –Add a stronger hitsound on this circle, like a finish, since I can hear a rather loud sound in the music and a stronger hitsound will support it better. I actually feel you can add stronger hitsounds in the entire stream to emphasize it.
  10. 01:19:524 (1) – The tick before this slider: 01:19:358 – is actually a long sound so that’s where the slider has to start. So maybe try something like this instead:
    The above rhythm also fits in better with the music imo.
  11. 01:22:191 (1) -^
  12. 01:27:524 (1) –Are you sure you want to place this long repeat slider here? Because in the place of the slider there are actually a lot of other beats that can be mapped out. Here’s an example:
    You can use other objects obviously, but I just think a long repeat is too easy especially if there are other beats.
  13. 01:35:191 (4) –Change this slider into two circles, so this loud, important beat: 01:35:358 – can be emphasized better.
  14. 01:36:024 (2) -^
  15. 01:40:858 (1) –Same as 01:19:524 (1) – etc (I’m not gonna point out all of them)
  16. 01:19:858 (2) – This slider’s bump is touching the HP bar. It’s not unrankable, but highly advised not to happen, because it can be irritating while playing, so I personally advise you to lower the slider.
  17. 02:43:524 (1) –Same suggestion as with the other stream: Place a louder hitsound on this circle to emphasize the beat better. You can also place louder/more hitsounds in the stream to emphasize the stream nicely.
  18. 02:46:858 (3) –I don’t think that finish has to be there. It sounds out of place. Only the clap-sound has to be there.
  19. 02:50:691 (3,5,1) –Stack this properly for neatness reasons.
  20. 02:57:858 (4) –Change into two circles to emphasize this loud finish beat: 02:58:024 –
  21. 03:02:691 (2,3) –This is touching the HP bar. I suggest lowering it.
  22. 03:03:191 (4) –Like the previous similar suggestions: Change this slider into two circles. There is maybe more similar sliders like this but I’m not going to point out each one.
  23. 03:48:858 (1) –Its touching the HP bar slightly. Just move it down one pixel or so.
  24. 03:51:524 (1) –Increase the spacing of this slider a bit to be similar to 03:48:858 (1) – because they have the same beat.
  25. 03:54:191 (1) -^
  26. 03:54:191 (1) –This slider is snapped incorrectly. It has to be this on this tick: 03:55:191 –
  27. 04:11:524 (1) –Personally I would add a jump here to emphasize the finish and also because it is the beginning of the kiai.
  28. 04:32:858 (1) –Just move this down one pixel to prevent it almost touching the HP bar.
  29. 04:37:524 (4) –Wow, this slider is very high up, lol. I highly advise you to lower it down for more comfortable gameplay.
  30. 05:09:858 (1) – Unnecessary new combo imo. Nothing really in the music to support it.

Very nice map~! It’s almost rank-ready imo.
Good Luck and take a star~ :D
Topic Starter
SeaRasp

-Nya- wrote:

Hey~ M4M here. Here's the link to my map: https://osu.ppy.sh/s/433723

Parallel Universe:
  1. The BG isn’t the right size. It has to be either 1366X768 or 1024X768. Is it unrankable ? cause I really like it if it is then i'll change
  2. You placed "Steins;Gate" in the tags but it's already in the source, so remove it from the tags Ok
  3. 00:02:858 (2,1) –I noticed that some of the objects, like these two, aren’t stacked perfectly. You can stack them perfectly by selecting one of the objects and moving it by using this: Fixed
  4. 00:03:358 –This tick isn’t completely silent, so you can add a note here to support the beat. Sure
  5. 00:11:191 (1) –This new combo is a bit unnecessary imo and doesn’t really fit since there’s nothing distinctive in the music to suggest a new combo. Ok removed
  6. 00:52:024 (1,1) –Same here. These two new combos also seems unnecessary and doesn’t really support anything, like a SV change or loud beat, imo. ^
  7. 00:56:858 (1) –Place a small jump here to emphasize the beat on the head of the slider. So I put the slider a bit further away
  8. 01:04:858 (1) -^, at least move this slider away from 01:04:358 (6) – a bit so the head and tail aren’t almost touching. Same, they aren't almost touching anymore
  9. 01:15:524 (1) –Add a stronger hitsound on this circle, like a finish, since I can hear a rather loud sound in the music and a stronger hitsound will support it better. I actually feel you can add stronger hitsounds in the entire stream to emphasize it. Ok so placed the finish and made the entire stream with whistles if that's fine
  10. 01:19:524 (1) – The tick before this slider: 01:19:358 – is actually a long sound so that’s where the slider has to start. So maybe try something like this instead: Yeah changed sense it isn't the first time somebody said that
    The above rhythm also fits in better with the music imo.
  11. 01:22:191 (1) -^ I like it like this, I think it's fine
  12. 01:27:524 (1) –Are you sure you want to place this long repeat slider here? Because in the place of the slider there are actually a lot of other beats that can be mapped out. Here’s an example: No I'm gonne leave it like this cause after the pretty big jumps I don't want to place more and I think it goes well with the vocals so... yeah. It also emphasizes the previous jumps more.
    You can use other objects obviously, but I just think a long repeat is too easy especially if there are other beats.
  13. 01:35:191 (4) –Change this slider into two circles, so this loud, important beat: 01:35:358 – can be emphasized better. Ok
  14. 01:36:024 (2) -^ Not for this one cause it emphasizes vocals
  15. 01:40:858 (1) –Same as 01:19:524 (1) – etc (I’m not gonna point out all of them) Yep
  16. 01:19:858 (2) – This slider’s bump is touching the HP bar. It’s not unrankable, but highly advised not to happen, because it can be irritating while playing, so I personally advise you to lower the slider. Uh.. yeah but problem is if i lower the slider i'll have to lower everything under it so would rather not but if it's unrankable than I will change it
  17. 02:43:524 (1) –Same suggestion as with the other stream: Place a louder hitsound on this circle to emphasize the beat better. You can also place louder/more hitsounds in the stream to emphasize the stream nicely. Yes
  18. 02:46:858 (3) –I don’t think that finish has to be there. It sounds out of place. Only the clap-sound has to be there. Well if you take it out you can hear that there is a finish in the music already so why not ?
  19. 02:50:691 (3,5,1) –Stack this properly for neatness reasons. Stacked it with the slider cause it won't stack with the circle xD
  20. 02:57:858 (4) –Change into two circles to emphasize this loud finish beat: 02:58:024 – Fixed
  21. 03:02:691 (2,3) –This is touching the HP bar. I suggest lowering it. Lowered
  22. 03:03:191 (4) –Like the previous similar suggestions: Change this slider into two circles. There is maybe more similar sliders like this but I’m not going to point out each one. fixed
  23. 03:48:858 (1) –Its touching the HP bar slightly. Just move it down one pixel or so. Lowered
  24. 03:51:524 (1) –Increase the spacing of this slider a bit to be similar to 03:48:858 (1) – because they have the same beat. Just a bit
  25. 03:54:191 (1) -^ ^
  26. 03:54:191 (1) –This slider is snapped incorrectly. It has to be this on this tick: 03:55:191 – Oh yeah lol, fixed
  27. 04:11:524 (1) –Personally I would add a jump here to emphasize the finish and also because it is the beginning of the kiai. No I think it's fine with the vocals.
  28. 04:32:858 (1) –Just move this down one pixel to prevent it almost touching the HP bar. Lowered
  29. 04:37:524 (4) –Wow, this slider is very high up, lol. I highly advise you to lower it down for more comfortable gameplay. Lowered a bit but can't much more
  30. 05:09:858 (1) – Unnecessary new combo imo. Nothing really in the music to support it. Ok removed

Very nice map~! It’s almost rank-ready imo.
Good Luck and take a star~ :D
Thanks for the mod and the stars !!
ts8zs
00:45:858 (4,5) - jumped too far suddenly
01:15:524 (1,2,3,4) - overmap? slider instead
01:41:691 (3,4) - jumped too near
01:55:191 (1,2,3,4) - overmap?
02:02:524 (3) - cut this slider
03:39:774 (3) - overmap?
03:40:441 (3) - ^
03:41:108 (3) - ^
04:20:858 (1) - Ctrl+G better flow
Topic Starter
SeaRasp

ts8zs wrote:

00:45:858 (4,5) - jumped too far suddenly To emphasize vocals
01:15:524 (1,2,3,4) - overmap? slider instead Don't see how this is overmapping you can hear the instruments
01:41:691 (3,4) - jumped too near It's fine thought
01:55:191 (1,2,3,4) - overmap? Already explained in another mod response
02:02:524 (3) - cut this slider Meant to be like this
03:39:774 (3) - overmap? It may not be exactly how the music goes but that part of the music is pretty inconsistent so this is how it represents it the best I think
03:40:441 (3) - ^
03:41:108 (3) - ^
04:20:858 (1) - Ctrl+G better flow Not really better flow
Thanks for the mod anyway
ts8zs
00:45:858 (4,5) - jumped too far suddenly To emphasize vocals
I mean tooooo far.
Topic Starter
SeaRasp

ts8zs wrote:

00:45:858 (4,5) - jumped too far suddenly To emphasize vocals
I mean tooooo far.
Ok fine I reduced it xD
micchi_chi
Hey, M4M from my modding Q~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Parallel Universe]
  1. Yeah, it would be better if you use 1366x768 for background. It's just guidline, so it's not actually unrankable. But you don't have to change the picture, you only need to resize it. So I make this for you~
    nice BG btw
  2. Maybe add this to the tags 劇場版 シュタインズゲート 負荷領域のデジャヴ (the title in Japanese) and write the source exactly like this Steins;Gate Movie: Fuka Ryouiki no Déjà vu (with colon and accent, you missed them now)... and maybe you can add "movie" to the tags as well since this is the Steins;Gate movie, just don't leave the tags empty... and maybe something like "ending" and "ed" too...
  3. 00:15:858 (2,3) - Nazi, but that little bit miss on stacking truly annoy me xD
  4. 00:17:358 (2,3) - Why are they so near? .-. I think the one should be emphasized with jump is (3) and not (2) so you should make more distance between them... like this looks good maybe http://puu.sh/pCR8n/4c39c9b34b.jpg
  5. 00:50:691 (2) - I think a simple circle at white tick would be enough. Or you should just move this slider so it'll start at white tick to support the vocal better since there's nothing here 00:50:691
  6. 00:56:191 (3,4) - Why are they so far xD If you want to keep that far jump, better make this 00:56:524 (5) - further too so it will feel like increasing jump and make it easier to hit like http://puu.sh/pCRio/51968c215f.jpg it would make the jump to 00:56:858 (1) - bigger as well so it would emphasize the big sound at (1) better too.
  7. 00:58:191 (1,2) - Maybe use two 1/4 sliders here to make 00:58:691 (2) - don't mix with the star pattern here 00:58:858 (3,4,5,6,1) -
  8. 01:22:024 (6) - better to follow vocal with slider here tho because the music follow the off beat vocal too http://puu.sh/pCRrL/34e5ff36cb.jpg I don't know about the placement tho >~< the current is too good...
  9. 01:46:024 (6,1) - ^ something like this too...
  10. 01:51:358 (6,1) - ^ and many more I think.... maybe sometime you have to get off of white tick...
  11. 01:53:358 there's still sound here tho.... maybe map it too... http://puu.sh/pCRA0/943739ef95.jpg
  12. 02:36:858 (1,2,3,4,5) - Make a star outta these
  13. 03:28:524 (5,2,3) - Not visible in gameplay but, stack please xD
  14. 03:34:191 (1,2,3) - I think using long 1/1 slider would be more appropriate here (?) .-.
  15. 03:44:858 (1) - No finish hitsound here?
  16. 04:10:358 add note? :3
  17. 04:31:858 (3) - since you used drum sampleset here 04:31:524 (1,2) - I think it would be nicer if you use drum sampleset at (3)'s head too.... the triplet sound somehow feel more right...

*sniff* I'm not crying ;-;

wow, this map is actually good owo
Investing here~
and good luck ^^
Topic Starter
SeaRasp

hanyuu_nanodesu wrote:

Hey, M4M from my modding Q~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Parallel Universe]
  1. Yeah, it would be better if you use 1366x768 for background. It's just guidline, so it's not actually unrankable. But you don't have to change the picture, you only need to resize it. So I make this for you~
    nice BG btw
  2. Maybe add this to the tags 劇場版 シュタインズゲート 負荷領域のデジャヴ (the title in Japanese) and write the source exactly like this Steins;Gate Movie: Fuka Ryouiki no Déjà vu (with colon and accent, you missed them now)... and maybe you can add "movie" to the tags as well since this is the Steins;Gate movie, just don't leave the tags empty... and maybe something like "ending" and "ed" too... Ok changed, thanks
  3. 00:15:858 (2,3) - Nazi, but that little bit miss on stacking truly annoy me xD Can't seem to stak it perfectly but tried
  4. 00:17:358 (2,3) - Why are they so near? .-. I think the one should be emphasized with jump is (3) and not (2) so you should make more distance between them... like this looks good maybe http://puu.sh/pCR8n/4c39c9b34b.jpg Ok
  5. 00:50:691 (2) - I think a simple circle at white tick would be enough. Or you should just move this slider so it'll start at white tick to support the vocal better since there's nothing here 00:50:691 Ok sure
  6. 00:56:191 (3,4) - Why are they so far xD If you want to keep that far jump, better make this 00:56:524 (5) - further too so it will feel like increasing jump and make it easier to hit like http://puu.sh/pCRio/51968c215f.jpg it would make the jump to 00:56:858 (1) - bigger as well so it would emphasize the big sound at (1) better too. Oh good idea :)
  7. 00:58:191 (1,2) - Maybe use two 1/4 sliders here to make 00:58:691 (2) - don't mix with the star pattern here 00:58:858 (3,4,5,6,1) - I think it's fine
  8. 01:22:024 (6) - better to follow vocal with slider here tho because the music follow the off beat vocal too http://puu.sh/pCRrL/34e5ff36cb.jpg I don't know about the placement tho >~< the current is too good.. OK fixed all like magic ! no srsly it took me pretty long..
  9. 01:46:024 (6,1) - ^ something like this too...
  10. 01:51:358 (6,1) - ^ and many more I think.... maybe sometime you have to get off of white tick...
  11. 01:53:358 there's still sound here tho.... maybe map it too... http://puu.sh/pCRA0/943739ef95.jpg Ok your pattern sounds nice, changed
  12. 02:36:858 (1,2,3,4,5) - Make a star outta these Pretty much is already
  13. 03:28:524 (5,2,3) - Not visible in gameplay but, stack please xD It is stacked with the circle
  14. 03:34:191 (1,2,3) - I think using long 1/1 slider would be more appropriate here (?) .-. Like it better the way it is
  15. 03:44:858 (1) - No finish hitsound here?Oh, added
  16. 04:10:358 add note? :3 Ok why not
  17. 04:31:858 (3) - since you used drum sampleset here 04:31:524 (1,2) - I think it would be nicer if you use drum sampleset at (3)'s head too.... the triplet sound somehow feel more right... Actually removed the drum sampleset here

*sniff* I'm not crying ;-;

wow, this map is actually good owo
Investing here~
and good luck ^^
Thanks for the mod and star :) !
Oh yeah and thanks for the background 2
Shoga
IRC
14:53 Shoga: yo
14:53 Shoga: are u free?
14:53 *Shoga is editing [https://osu.ppy.sh/b/995607 Ayane - Itsumo Kono Basho de [Parallel Universe]]
14:53 SeaRasp: hey
14:54 Shoga: are u down?
14:54 SeaRasp: ok let's go
14:54 SeaRasp: yeah go ahead
14:55 Shoga: ok
14:55 Shoga: 00:03:524 (1,2) - blanket
14:55 SeaRasp: it's perfectly fine on my screen
14:55 Shoga: hmm
14:55 Shoga: ok
14:56 SeaRasp: looks of to you ?
14:56 Shoga: hang on
14:56 Shoga: let me ss
14:57 Shoga: http://puu.sh/pI5Fc/f367e53e41.jpg
14:57 SeaRasp: https://osu.ppy.sh/ss/5487624 this is how I see it
14:57 Shoga: maybe just my skin
14:57 Shoga: lol
14:57 Shoga: just nvm
14:57 Shoga: move on :D
14:57 SeaRasp: yeah
14:58 Shoga: 00:01:358 (2) - can u put this a bit higher
14:58 Shoga: Feel like it is a bit close
14:58 SeaRasp: uhh
14:58 SeaRasp: seems fine to me
14:58 Shoga: ok
14:58 SeaRasp: plus I used the same DS for other objects so can't change
14:58 Shoga: ok
14:59 Shoga: 00:06:191 (1,2) - pretty nazi but can u put 2 down a bit the instrument change a bit like the beat at 2 is a bit down so move 2 down to the left a bit
15:00 Shoga: u don't have to change it if u don't want to
15:00 SeaRasp: yeah no change for something so small ;)
15:01 Shoga: 00:22:191 (1) - thhis beat is a bit special compare to those repeats before that maybe put it up higher? I mean like increase the distant spacing
15:02 SeaRasp: ok fine
15:02 Shoga: 01:15:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - beautiful
15:03 SeaRasp: Oh thanks ^.^
15:03 Shoga: I really like how u put the streams toghether
15:04 Shoga: feel really good to play :D
15:04 SeaRasp: good to know
15:04 SeaRasp: I like when they look good visually
15:04 Shoga: I agree
15:04 Shoga: 00:32:524 (1,1) - maybe a missed nc spam?
15:05 SeaRasp: so you want me to remove NC ?
15:05 Shoga: yea
15:05 SeaRasp: ok yeah
15:05 Shoga: the second (1)
15:05 SeaRasp: removed
15:06 Shoga: ok
15:09 Shoga: 03:35:191 (1,1,1) -
15:09 Shoga: ok
15:10 Shoga: so U want to speed the sliders up or just leave it like that?
15:10 Shoga: becuz I mean like
15:10 Shoga: 03:36:858 (1,1) -
15:10 Shoga: those 2
15:10 Shoga: are pretty close
15:10 Shoga: 03:38:691 (1,2,3,4,1) -
15:10 SeaRasp: Think the shape already represents the music well so nah
15:10 Shoga: and this part flow kind slow
15:11 Shoga: then then u have the fast breakdown
15:11 Shoga: which might caught the player offguard
15:11 SeaRasp: what do you mean by slow ?
15:12 SeaRasp: if you mean small spacing than I believe it's fine cause there isn't really an important beat to cover
15:13 Shoga: yea I mean the distant spacing is rather small
15:13 SeaRasp: so it emphasizes the following part even more xD
15:13 Shoga: ok
15:13 Shoga: lol
15:15 Shoga: 04:31:524 (1,2,3) - overspaced? I mean the music hasn't change much
15:16 SeaRasp: listen to the instruments
15:16 SeaRasp: and it's not even that large
15:16 Shoga: ok
15:16 Shoga: U mean that instrument transition
15:16 Shoga: ok then
15:17 SeaRasp: yeah
15:20 Shoga: hmm
15:20 Shoga: i think the rest is fine
15:21 SeaRasp: ok
15:21 SeaRasp: well post this and i'll you kudo i guess
15:21 Shoga: sr can't have help much :(
15:21 SeaRasp: anything is good
15:22 Shoga: ok
Topic Starter
SeaRasp

Shoga wrote:

IRC
14:53 Shoga: yo
14:53 Shoga: are u free?
14:53 *Shoga is editing [https://osu.ppy.sh/b/995607 Ayane - Itsumo Kono Basho de [Parallel Universe]]
14:53 SeaRasp: hey
14:54 Shoga: are u down?
14:54 SeaRasp: ok let's go
14:54 SeaRasp: yeah go ahead
14:55 Shoga: ok
14:55 Shoga: 00:03:524 (1,2) - blanket
14:55 SeaRasp: it's perfectly fine on my screen
14:55 Shoga: hmm
14:55 Shoga: ok
14:56 SeaRasp: looks of to you ?
14:56 Shoga: hang on
14:56 Shoga: let me ss
14:57 Shoga: http://puu.sh/pI5Fc/f367e53e41.jpg
14:57 SeaRasp: https://osu.ppy.sh/ss/5487624 this is how I see it
14:57 Shoga: maybe just my skin
14:57 Shoga: lol
14:57 Shoga: just nvm
14:57 Shoga: move on :D
14:57 SeaRasp: yeah
14:58 Shoga: 00:01:358 (2) - can u put this a bit higher
14:58 Shoga: Feel like it is a bit close
14:58 SeaRasp: uhh
14:58 SeaRasp: seems fine to me
14:58 Shoga: ok
14:58 SeaRasp: plus I used the same DS for other objects so can't change
14:58 Shoga: ok
14:59 Shoga: 00:06:191 (1,2) - pretty nazi but can u put 2 down a bit the instrument change a bit like the beat at 2 is a bit down so move 2 down to the left a bit
15:00 Shoga: u don't have to change it if u don't want to
15:00 SeaRasp: yeah no change for something so small ;)
15:01 Shoga: 00:22:191 (1) - thhis beat is a bit special compare to those repeats before that maybe put it up higher? I mean like increase the distant spacing
15:02 SeaRasp: ok fine
15:02 Shoga: 01:15:524 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - beautiful
15:03 SeaRasp: Oh thanks ^.^
15:03 Shoga: I really like how u put the streams toghether
15:04 Shoga: feel really good to play :D
15:04 SeaRasp: good to know
15:04 SeaRasp: I like when they look good visually
15:04 Shoga: I agree
15:04 Shoga: 00:32:524 (1,1) - maybe a missed nc spam?
15:05 SeaRasp: so you want me to remove NC ?
15:05 Shoga: yea
15:05 SeaRasp: ok yeah
15:05 Shoga: the second (1)
15:05 SeaRasp: removed
15:06 Shoga: ok
15:09 Shoga: 03:35:191 (1,1,1) -
15:09 Shoga: ok
15:10 Shoga: so U want to speed the sliders up or just leave it like that?
15:10 Shoga: becuz I mean like
15:10 Shoga: 03:36:858 (1,1) -
15:10 Shoga: those 2
15:10 Shoga: are pretty close
15:10 Shoga: 03:38:691 (1,2,3,4,1) -
15:10 SeaRasp: Think the shape already represents the music well so nah
15:10 Shoga: and this part flow kind slow
15:11 Shoga: then then u have the fast breakdown
15:11 Shoga: which might caught the player offguard
15:11 SeaRasp: what do you mean by slow ?
15:12 SeaRasp: if you mean small spacing than I believe it's fine cause there isn't really an important beat to cover
15:13 Shoga: yea I mean the distant spacing is rather small
15:13 SeaRasp: so it emphasizes the following part even more xD
15:13 Shoga: ok
15:13 Shoga: lol
15:15 Shoga: 04:31:524 (1,2,3) - overspaced? I mean the music hasn't change much
15:16 SeaRasp: listen to the instruments
15:16 SeaRasp: and it's not even that large
15:16 Shoga: ok
15:16 Shoga: U mean that instrument transition
15:16 Shoga: ok then
15:17 SeaRasp: yeah
15:20 Shoga: hmm
15:20 Shoga: i think the rest is fine
15:21 SeaRasp: ok
15:21 SeaRasp: well post this and i'll you kudo i guess
15:21 Shoga: sr can't have help much :(
15:21 SeaRasp: anything is good
15:22 Shoga: ok
Thanks !
MoeAsuka
Hi,m4m from my queue

[General]
The BPM looks like 180 but not 90.It will effect hitsounds like clap

[Parallel Universe]
00:04:024 (2) - Ctrl+J and put in previous position?Will be a better overlap imo
00:06:191 (1,2) - Why not blanket?
01:04:358 (6) - I found you try to overlap it so move the red tick down a little?
01:29:858 (4,2) - stuck
02:22:191 (1) - This slider can be symmetry
02:59:358 (6) - Why a suddenly so big distance?
03:02:191 (1) - The second part of it could be curve
03:07:191 (2) - Ctrl+G?The sound does't need too high distance and this make better flow
03:35:191 (1) - delete the fourth tick maybe better
03:36:858 (1) - ^,the sixth
03:37:858 (1) - ^,the sixth
03:43:524 (1) - ^,the third.Maybe you should change this slider more
03:52:858 (1) - The last curve are not necessary
04:15:358 (1) - straight in first part?

Good map,and you only need to make your slider better
Good luck!
Topic Starter
SeaRasp

MoeAsuka wrote:

Hi,m4m from my queue

[General]
The BPM looks like 180 but not 90.It will effect hitsounds like clap Pretty sure it's 90

[Parallel Universe]
00:04:024 (2) - Ctrl+J and put in previous position?Will be a better overlap imo Ok sure
00:06:191 (1,2) - Why not blanket? No blanket cause of DS
01:04:358 (6) - I found you try to overlap it so move the red tick down a little? It's not meant to be the exact same shape, would make the slider look ugly
01:29:858 (4,2) - stuck Can't stack here cause of the jump distance
02:22:191 (1) - This slider can be symmetry If you mean a wave slider no it's meant to be like this
02:59:358 (6) - Why a suddenly so big distance? To emphasize the vocals ?
03:02:191 (1) - The second part of it could be curve Ok sounds good.
03:07:191 (2) - Ctrl+G?The sound does't need too high distance and this make better flow No the flow is meant to be choppier here and yes the distance is also supposed to be bigger.
03:35:191 (1) - delete the fourth tick maybe better No I like it the way they are already xD
03:36:858 (1) - ^,the sixth ^
03:37:858 (1) - ^,the sixth ^
03:43:524 (1) - ^,the third.Maybe you should change this slider more ^
03:52:858 (1) - The last curve are not necessary Yes it's to make an oppening to blanket the next slider
04:15:358 (1) - straight in first part? No it would be ugly

Good map,and you only need to make your slider better
Good luck!
Thanks for the mod !
Vanillas
Hi~~ M4M from my queue~

[Parallel Universe]
  1. 01:07:024 (4,5) - Ctrl + G ?
  2. 04:51:024 (4,5) - ^
  3. 01:39:191 (2) - Ctrl + G ?
  4. 02:02:358 (2) - stack with 02:02:524 (3) - ?
  5. 05:10:191 (1) - remove this spinner ? A effect of a sudden stop seems better.
  6. 01:17:691 add Drum Finish ?
  7. 01:17:858 add Drum Clap ?
  8. 01:27:524 (1) - Clap.
  9. 02:42:858 add finish ?
  10. 02:45:858 add Drum Clap ?
  11. 02:45:691 and 02:46:024 add Drum Finish ?
  12. 02:56:524 (3) - add clap ?
  13. 03:06:191 add Drum Clap?
  14. 03:06:358 and 03:06:524 add Drum Finish ?
  15. 03:07:191 (2) - Clap ?
  16. 03:33:024 Clap ?
  17. 03:33:191 Drum Finish ?
  18. 04:09:691 Drum Clap ?
  19. 04:32:691 Clap ?
  20. 05:08:524 (3) - Clap ?
So sorry for short mod for your map. I really cannot find so many. Gook Luck~~ :)
Topic Starter
SeaRasp

Vanillas wrote:

Hi~~ M4M from my queue~

[Parallel Universe]
  1. 01:07:024 (4,5) - Ctrl + G ? No meant to be stacked to emphasize the following jump
  2. 04:51:024 (4,5) - ^ ^
  3. 01:39:191 (2) - Ctrl + G ? meant to have this flow
  4. 02:02:358 (2) - stack with 02:02:524 (3) - ? Ok here
  5. 05:10:191 (1) - remove this spinner ? A effect of a sudden stop seems better. If I remove it this won't be 5 mins of drain time so I have to keep it and you can hear the sound keeps goind so it's fine.
  6. 01:17:691 add Drum Finish ? Ok
  7. 01:17:858 add Drum Clap ? Ok
  8. 01:27:524 (1) - Clap. No not here
  9. 02:42:858 add finish ? Oh yeah ok
  10. 02:45:858 add Drum Clap ? Sure
  11. 02:45:691 and 02:46:024 add Drum Finish ? Sure
  12. 02:56:524 (3) - add clap ? Don't think it's necessary
  13. 03:06:191 add Drum Clap? Ok
  14. 03:06:358 and 03:06:524 add Drum Finish ? Ok
  15. 03:07:191 (2) - Clap ? Not here
  16. 03:33:024 Clap ? Ok
  17. 03:33:191 Drum Finish ? Ok
  18. 04:09:691 Drum Clap ? Ok
  19. 04:32:691 Clap ? No
  20. 05:08:524 (3) - Clap ? No
So sorry for short mod for your map. I really cannot find so many. Gook Luck~~ :)
Thanks for the mod , I'm not the best at hitsounds so I'm gonna trust you on this :D
Xayler
Hello, M4M from my queue. o/
Note: I'm not good at modding high BPM maps, so please bear with this small mod. >_>

Parallel Universe
You probably reject this, but I would add a spinner from 00:20:691 - here to 00:22:191 - here
01:12:524 - I would put a slider here to 01:12:691 - here
01:15:524 (1) - I would slowly increase the DS here every 4 notes, so here's my example:
01:15:524 (1) - DS 0,7x
01:15:858 (1) - DS 0,8x
01:16:191 (1) - DS 1x (because you can hear the piano louder)
01:16:524 (1) - DS 1,1x or 1,2x
01:30:191 (1) - you should change the shape of this slider imo
As you don't have any break times in the middle of the song, then I would suggest this:
02:19:358 - add a circle here
02:19:524 - start a spinner here to 02:21:858 - here and let everthing start again from 02:22:191 (1) - here
02:43:524 (1) - would use the same DS here for the stream as writed above
03:34:691 - as you can hear the guitar or whatever sound here, then I would suggest to start a slider from here to 03:35:024 - here
03:37:691 - add a circle here like 03:36:691 (3) - ?
03:38:191 - I would start an another slider from here, so you should just shorten 03:37:858 (1) - this to blue tick
03:52:691 - add a circle here on top of 03:52:858 (1) - maybe?
04:01:358 (2) - I would repeat this slider
04:34:024 (1) - isn't this slider out of the map too much?
04:55:191 (4) - place this on 04:55:358 (1) - this slidertail?
05:10:191 (1) - I would end the spinner at 05:15:524 -

Alright, that's all what I could found as this map most probably will see a bubble soon so I wont give any rubbish ideas to ruin your map. Good luck! 8-)
Topic Starter
SeaRasp

Xayler wrote:

Hello, M4M from my queue. o/
Note: I'm not good at modding high BPM maps, so please bear with this small mod. >_>

Parallel Universe
You probably reject this, but I would add a spinner from 00:20:691 - here to 00:22:191 - here Actually I think it is better :)
01:12:524 - I would put a slider here to 01:12:691 - here keeping circles to emphasize the drums
01:15:524 (1) - I would slowly increase the DS here every 4 notes, so here's my example: I know it would be good but I'd like to keep it the way it is I think the it's fine since I made the sound lounder every 4 notes.
01:15:524 (1) - DS 0,7x
01:15:858 (1) - DS 0,8x
01:16:191 (1) - DS 1x (because you can hear the piano louder)
01:16:524 (1) - DS 1,1x or 1,2x
01:30:191 (1) - you should change the shape of this slider imo Why ? xD think it's fine
As you don't have any break times in the middle of the song, then I would suggest this:
02:19:358 - add a circle here
02:19:524 - start a spinner here to 02:21:858 - here and let everthing start again from 02:22:191 (1) - here I'll have to wait for other opinions before doing that
02:43:524 (1) - would use the same DS here for the stream as writed above No change
03:34:691 - as you can hear the guitar or whatever sound here, then I would suggest to start a slider from here to 03:35:024 - here the guitare doesn't really start on the blue tick it's in the middle so it's fine
03:37:691 - add a circle here like 03:36:691 (3) - ? Nah on (3) there is a sound but there isn't where you want me to put it
03:38:191 - I would start an another slider from here, so you should just shorten 03:37:858 (1) - this to blue tick Would not fir the music if I do that because there is a bpm change so I'm gonna stick with what I have
03:52:691 - add a circle here on top of 03:52:858 (1) - maybe? Ok, even though I was focusing on the piano
04:01:358 (2) - I would repeat this slider What ?
04:34:024 (1) - isn't this slider out of the map too much? No I think it's still in the while playing
04:55:191 (4) - place this on 04:55:358 (1) - this slidertail? Ok since other people said the same
05:10:191 (1) - I would end the spinner at 05:15:524 - There is no more sound after 5:10

Alright, that's all what I could found as this map most probably will see a bubble soon so I wont give any rubbish ideas to ruin your map. Good luck! 8-)
Thanks for the mod !
BanchoBot
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