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Danny Baranowsky - Crypteque (1-2)

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Topic Starter
Skorpiik
This beatmap was submitted using in-game submission on pondělí 23. srpna 2021 at 1:37:04

Artist: Danny Baranowsky
Title: Crypteque (1-2)
Source: Crypt of the NecroDancer
Tags: electronic videogame video game ost soundtrack metal
BPM: 130
Filesize: 2897kb
Play Time: 02:03
Difficulties Available:
  1. Final Boss [2021] (7,25 stars, 636 notes)
  2. Penultimate Boss [2019] (7,15 stars, 577 notes)
Download: Danny Baranowsky - Crypteque (1-2)
Information: Scores/Beatmap Listing
---------------
remapping for probably the final time, originally one of my first maps
TomArrow
[Metadata]
Title should be the same as it is in the album, i.e. Crypteque (1-2)
About tags :
jumps aim : Don't think it should be included
necrodancer : It's already in the source.
130 : You should include the bpm (you can just search for "bpm=130" in game)
Tags should be more like this
soundtrack metal and electronic are a good choice imo

[Normal]
The lowest difficulty must be below 2.0 stars. You need to nerf it a bit
00:00:104 (1,1,1) - Avoid overlaps in low diffs and also no need for NC
00:13:951 (2,1,2) - Overlaps
Flow could be improved (overall)
00:17:643 (1,1) - ^
00:24:105 (1,2) - ^
00:49:953 (1) - Confusing, was expecting a back and forth
00:54:568 (2) - I think you should avoid this kind of sliders in low diffs, it can be confusing for beginners
02:08:419 (2) - ^
02:11:189 (3) - ^
02:01:957 (1) - ^
02:12:112 (4) -
02:15:804 (1) - ^ etc...

I think you should remap this tbh, this is not "newbie-friendly"

[Hard]
Too many overlaps, don't be afraid to map in the whole playfield.
00:07:489 (1,2,3,4) - 2 and 3 are too close to each other
00:51:184 (2,3,4,5) - Confusing (because of overlaps)
00:56:415 (1,2,3,4) - ^

[Insane]
00:37:491 (1) - no NC
00:47:183 (1,2,3,4,5,6,1) - slider should be place here https://puu.sh/qn91f/7114ac711e.png

I have nothing to say for this diff, it's good :) You could maybe improve your jumps

[Extra & Shopkeeper's Playground]
I don't think I can mod these, because I can't play them :(
But I think you should change the name "Shopkeeper's Playground" because it looks like a GD from a mapper called "Shopkeeper" :D but that's just my opinion

Good luck :)
Topic Starter
Skorpiik

TomArrow wrote:

[Metadata]
Title should be the same as it is in the album, i.e. Crypteque (1-2) Changed
About tags :
jumps aim : Don't think it should be included
necrodancer : It's already in the source.
130 : You should include the bpm (you can just search for "bpm=130" in game)
Tags should be more like this
soundtrack metal and electronic are a good choice imo Tags changed

[Normal]
The lowest difficulty must be below 2.0 stars. You need to nerf it a bit
00:00:104 (1,1,1) - Avoid overlaps in low diffs and also no need for NC
00:13:951 (2,1,2) - Overlaps
Flow could be improved (overall)
00:17:643 (1,1) - ^
00:24:105 (1,2) - ^
00:49:953 (1) - Confusing, was expecting a back and forth
00:54:568 (2) - I think you should avoid this kind of sliders in low diffs, it can be confusing for beginners
02:08:419 (2) - ^
02:11:189 (3) - ^
02:01:957 (1) - ^
02:12:112 (4) -
02:15:804 (1) - ^ etc...

I think you should remap this tbh, this is not "newbie-friendly" I agree, I'll remap this diff, make it so that it's 1,5* ish and add a normal 2,5* ish diff

[Hard]
Too many overlaps, don't be afraid to map in the whole playfield. Yes, some parts of the difficulty will be remapped
00:07:489 (1,2,3,4) - 2 and 3 are too close to each other
00:51:184 (2,3,4,5) - Confusing (because of overlaps)
00:56:415 (1,2,3,4) - ^

[Insane]
00:37:491 (1) - no NC Changed
00:47:183 (1,2,3,4,5,6,1) - slider should be place here https://puu.sh/qn91f/7114ac711e.pngChanged

I have nothing to say for this diff, it's good :) You could maybe improve your jumps

[Extra & Shopkeeper's Playground]
I don't think I can mod these, because I can't play them :(
But I think you should change the name "Shopkeeper's Playground" because it looks like a GD from a mapper called "Shopkeeper" :D but that's just my opinionI was reffering to a character from the game this song is from, thanks for letting me know about that i'm changing diff's name for sure.

Good luck :)
Thanks for mod, for now i'm taking this map away from the pending beatmaps section and remapping/doing major changes to some difficulties.
Izzz
hello this is mod


Before we start
I notice that you haven't picked any combo colors yet. While it doesn't seem as important as the actual map, adding combo colors makes a map look a lot cleaner. Here are some possible combo colors I found that you can try out:
111, 151, 175
227, 5, 247
107, 28, 48
176, 123, 37
73, 65, 60
123, 6, 129
49, 35, 43
82, 106, 99

Also the bpm at 129.99 is sort of annoying. I think you should change it to 130 unless there is a really good reason against it, since it'll effect the timing so little and also give you a clean integer bpm

You should also consider adding in an insane difficulty around 4.5ish stars to even out the spread a bit.

EZ
Your easy difficulty is lacking in the 'aesthetics' department. Not too big of an issue imo, but since all easy difficulties are fairly similar in the patterns they use, aesthetics is what sets an ok easy difficulty off from a great easy difficulty. Since its a rule that easy difficulties need to be distance snapped consistently, it would be hard to make the map more aesthetically pleasing without almost completely reworking it. You should probably ask somebody else to explain it to you better, and help you maybe redo the diff.

Some big things:
The slider at 00:29:644 (1) - looks really really poorly done, and seems like something you'd find in a map from 2007. Making it something more like the slider at 00:33:336 (3) - which is a much better looking slider would probably be beneficial to the difficulty.

According to the [url=easy difficulty guidelines]https://osu.ppy.sh/wiki/Easy_(Difficulty)[/url] You should try to avoid stacked and overlapped notes. You have a lot of stacked notes in your easy difficulty, so you might want to unstack/overlap or perhaps even remove most or all of the stacks you have ( 00:28:259 (2) - 00:37:952 (3) - 00:39:337 (1) - 01:06:108 (1) - 01:13:031 (2) - 01:15:801 (3) - 01:17:185 (1) - 01:25:032 (1,2) - 01:26:878 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:38:879 (2,3) - 01:49:957 (3,1) - 02:06:573 (1,2) - 02:15:805 (2) - 02:28:729 (1) - and 02:36:114 (1) - )

The spinner you have at 01:42:187 (1) - is also bit of an issue especially for an easy diff, as the spinner ends so close to the note after it that it will surely be hard for those playing it to hit the slider in time. You should generally leave at least 1/2 a beat before a note on harder difficulties and more on easier difficulties.

Another thing you should probably not do is have a repeating slider that repeats more than once, like the ones you have at 02:18:574 (1,2,3) - as its hard to read for beginners. I'd suggest replacing them with two 1/1 sliders.

Last big thing, avoid spamming one type of not for too long, like you did at 00:56:876 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and at 01:23:186 (1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - because that gets really boring and it makes it seem like you didn't try very hard to make it.

NM
Add circles

Add sliders

Add spinners

:Y

The green lines at 00:28:703 - 00:46:478 - 01:24:942 - 01:26:709 - 02:03:555 - are unsnapped, just snap them all onto the nearest 1/6th snap to fix.

Also, the green lines at 01:04:632 and 01:04:636 should be combined at 01:04:636 because it will have the same effect that way as it does now.

HD
I noticed that you distance snapped all of the hard difficulty. This provides for a sort of boring hard difficulty considering that its 3.86 stars, so its not like its on the easier end. I'd suggest at least adding in some jumps that aren't too hard, and not sticking to distance snap as much.

Like I mentioned in the easy difficulty, the spinner at 01:42:572 (1) - is a bit too close the the slider following it. Considering the fairly low bpm I'd suggest at least ending it at 01:43:341 - which would give a 1/3 window to hit the slider.

The repeating slider at 02:05:650 (5) - doesn't make any sense as there isn't any 1/6 notes there. Just make this a 1/1 slider and you're good to go.

Why does the repeating slider at 02:19:959 (2) - end at 02:20:266 - ? All of the other repeating sliders ended at 5 repeats, and this one ends at four. Besides that, the note following it is harder to play than most of the rest of the song.

Extra
The green line at 00:46:478 is unsnapped and also unnecessary, so you should probably delete it.

The repeating slider at 01:34:879 (1) - doesn't make any sense as there isn't any 1/6 notes there. Just make this a 2/3 slider and you're good to go.

I don't hear any sound at 01:15:108 (2,3) - to map this to, maybe get rid of them?

The green line at 01:24:942 - is unsnapped, as is the one at 01:26:709 -

There are only sounds to map to on the 1/3s at the repeating slider at 01:34:879 (1) - so you should probably either map a 1/3 slider or 2 1/3 notes here instead.

Another unsnapped green line at 02:03:555 -

Once again there isn't any sound at 02:10:343 (3,4) - so you should probably remove the notes. Theres also no sounds on the 1/6 for the repeating slider at 02:10:727 (2) - so that should probably just be a 2/3 slider. There's also no noise at 02:11:343 (4) - and no 1/6 noise at 02:14:420 (3,4,5,6,7) - at 02:17:651 (1,2) - at 02:24:113 (2,3) - at 02:27:805 (1,2,3,4) - at 02:29:190 (1,2,3,4,5) - at 02:30:421 (10,11) - at 02:32:421 (1,2) - at 02:32:883 (4,5,6,7,8) - or at 02:39:114 (2) - This is odd as there are actually a lot of sounds in sliders and in the weird short stops in the map or the jump patterns which you didn't map.

tl;dr you managed to both undermap and overmap at the same time. Nice.

There's also an unnecessary green line at 02:40:652 which change slider velocity even though there isn't any sliders there to change the slider velocity of.


Expert
There isn't any sound at 00:14:951 (2) - and there are sounds to map to at 00:15:335 - and 00:15:797 -

There isn't any sound at 00:17:720 (2) - or at 00:26:336 (5) - and there is at 00:26:874 -

There isn't any sound at 00:35:875 (4) -

If you shortened the slider at 00:36:567 (2) - down to 1/3 you could map a 1/12 kick slider at 00:36:875 -

In the pattern at 00:37:029 (1,2,3,4) - the only note mapped to an actual sound is the first note, which is why I suggested the above.

There is no sound at 00:54:184 (4) -

You have a chance to map a 5 note burst at 00:56:876 (4,5) - instead of what you have currently

At 01:11:185 (1,2,3,4) - you could've mapped a 6 note burst ending before the slider.

The repeating slider at 01:12:108 (1) - should just be a regular slider because there is no 1/6 sound there.

At 01:15:801 (1,2,3,4,5) - there is a sound at 1 that ends at 2 and a sound at 5, nothing else.

01:17:647 (5) - is sort of the same deal as the above except instead of a burst you made a repeating slider there.

No sound at 01:21:724 (2) - but there is one at 01:21:955 -

01:23:186 (1,2,3,4) - should probably be a 1/3 slider instead, definitely not a burst.

01:28:417 (1) - shouldn't repeat

There is no sound at 01:32:494 (4) -

01:43:495 (1) - increase time between spinner and slider to 1/3

Why did you end the stream at 02:01:957 (1,2,3,4,5,6,7,8,9,10) - when you could've ended it at 02:03:342 - ?

You could add a note at 02:11:804 - and the note at 02:14:035 (2) - is mapped to nothing.

02:14:881 (1) - shouldn't repeat, there isn't any 1/6 sound underneath it.

There isn't any sound at 02:18:343 (4) - either

Also no sound at 02:26:036 (2) - or at 02:27:036 (2) -

The sound at 02:36:575 (2,3,4,5,6) - should maybe be a slider instead.

Cryptologistic
Once again, the green lines at 00:28:703 - 01:24:942 - 01:26:709 - 02:03:555 - are unsnapped, just snap them all onto the nearest 1/6th snap to fix.

The green line at 00:46:478 - is unnecessary and can be removed, as is the one at 01:04:632 -

00:01:027 (4) - No sound to repeat, make regular slider maybe

00:13:566 (4,6) - Delete these and rearrange notes as jumps

00:53:722 (2) - isn't mapped to any sound

01:15:031 (2,3,4) - doesn't sound like its mapped to anything either :T

01:22:263 (2,3) - should be regular sliders/jumps and 01:22:647 (3) - should start at 01:22:724 -

01:33:725 (4) - isn't mapped to any sound

01:34:956 (2) - ^

01:35:187 (4) - could've had a triple here

01:35:648 (5,6,1) - could add notes in between to make burst

02:10:343 (4,5) - aren't mapped to any sound

02:10:804 (3,4,5) - ^ also maybe make 02:10:727 (2,3,4,5,6) - one slider?

02:11:574 (2) - ^

02:14:497 (5,6,7) - ^

02:15:497 - Add note here maybe?

02:15:958 (4,6) - aren't mapped to any sound

02:17:651 (7) - should be a regular slider, no sound to repeat on

02:18:651 (2,3,4) - aren't mapped to any sound

02:19:574 (2,3,4,5) - ^

02:20:036 (2,3,4,5) - ^

02:24:190 (3,4) - might not be mapped to anything but i can;t really tell

02:27:882 (2,3,4) - aren't mapped to any sound

02:29:267 (2,3,4) - ^

02:30:498 (11) - ^

02:32:960 (4,5,6) - ^

02:36:652 (2,3,4) - ^

02:39:114 (3) - ^

tl;dr don't map bursts or streams to held notes unless there is a really obvious pitch shift every interval.
Topic Starter
Skorpiik

Joezapy wrote:

hello this is mod


Before we start
I notice that you haven't picked any combo colors yet. While it doesn't seem as important as the actual map, adding combo colors makes a map look a lot cleaner. Here are some possible combo colors I found that you can try out:
111, 151, 175
227, 5, 247
107, 28, 48
176, 123, 37
73, 65, 60
123, 6, 129
49, 35, 43
82, 106, 99

Also the bpm at 129.99 is sort of annoying. I think you should change it to 130 unless there is a really good reason against it, since it'll effect the timing so little and also give you a clean integer bpm

You should also consider adding in an insane difficulty around 4.5ish stars to even out the spread a bit.

EZ
Your easy difficulty is lacking in the 'aesthetics' department. Not too big of an issue imo, but since all easy difficulties are fairly similar in the patterns they use, aesthetics is what sets an ok easy difficulty off from a great easy difficulty. Since its a rule that easy difficulties need to be distance snapped consistently, it would be hard to make the map more aesthetically pleasing without almost completely reworking it. You should probably ask somebody else to explain it to you better, and help you maybe redo the diff.

Some big things:
The slider at 00:29:644 (1) - looks really really poorly done, and seems like something you'd find in a map from 2007. Making it something more like the slider at 00:33:336 (3) - which is a much better looking slider would probably be beneficial to the difficulty.

According to the [url=easy difficulty guidelines]https://osu.ppy.sh/wiki/Easy_(Difficulty)[/url] You should try to avoid stacked and overlapped notes. You have a lot of stacked notes in your easy difficulty, so you might want to unstack/overlap or perhaps even remove most or all of the stacks you have ( 00:28:259 (2) - 00:37:952 (3) - 00:39:337 (1) - 01:06:108 (1) - 01:13:031 (2) - 01:15:801 (3) - 01:17:185 (1) - 01:25:032 (1,2) - 01:26:878 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:38:879 (2,3) - 01:49:957 (3,1) - 02:06:573 (1,2) - 02:15:805 (2) - 02:28:729 (1) - and 02:36:114 (1) - )

The spinner you have at 01:42:187 (1) - is also bit of an issue especially for an easy diff, as the spinner ends so close to the note after it that it will surely be hard for those playing it to hit the slider in time. You should generally leave at least 1/2 a beat before a note on harder difficulties and more on easier difficulties.

Another thing you should probably not do is have a repeating slider that repeats more than once, like the ones you have at 02:18:574 (1,2,3) - as its hard to read for beginners. I'd suggest replacing them with two 1/1 sliders.

Last big thing, avoid spamming one type of not for too long, like you did at 00:56:876 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and at 01:23:186 (1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1) - because that gets really boring and it makes it seem like you didn't try very hard to make it.

NM
Add circles

Add sliders

Add spinners

:Y

The green lines at 00:28:703 - 00:46:478 - 01:24:942 - 01:26:709 - 02:03:555 - are unsnapped, just snap them all onto the nearest 1/6th snap to fix.

Also, the green lines at 01:04:632 and 01:04:636 should be combined at 01:04:636 because it will have the same effect that way as it does now.

HD
I noticed that you distance snapped all of the hard difficulty. This provides for a sort of boring hard difficulty considering that its 3.86 stars, so its not like its on the easier end. I'd suggest at least adding in some jumps that aren't too hard, and not sticking to distance snap as much.

Like I mentioned in the easy difficulty, the spinner at 01:42:572 (1) - is a bit too close the the slider following it. Considering the fairly low bpm I'd suggest at least ending it at 01:43:341 - which would give a 1/3 window to hit the slider.

The repeating slider at 02:05:650 (5) - doesn't make any sense as there isn't any 1/6 notes there. Just make this a 1/1 slider and you're good to go.

Why does the repeating slider at 02:19:959 (2) - end at 02:20:266 - ? All of the other repeating sliders ended at 5 repeats, and this one ends at four. Besides that, the note following it is harder to play than most of the rest of the song.

Extra
The green line at 00:46:478 is unsnapped and also unnecessary, so you should probably delete it.

The repeating slider at 01:34:879 (1) - doesn't make any sense as there isn't any 1/6 notes there. Just make this a 2/3 slider and you're good to go.

I don't hear any sound at 01:15:108 (2,3) - to map this to, maybe get rid of them?

The green line at 01:24:942 - is unsnapped, as is the one at 01:26:709 -

There are only sounds to map to on the 1/3s at the repeating slider at 01:34:879 (1) - so you should probably either map a 1/3 slider or 2 1/3 notes here instead.

Another unsnapped green line at 02:03:555 -

Once again there isn't any sound at 02:10:343 (3,4) - so you should probably remove the notes. Theres also no sounds on the 1/6 for the repeating slider at 02:10:727 (2) - so that should probably just be a 2/3 slider. There's also no noise at 02:11:343 (4) - and no 1/6 noise at 02:14:420 (3,4,5,6,7) - at 02:17:651 (1,2) - at 02:24:113 (2,3) - at 02:27:805 (1,2,3,4) - at 02:29:190 (1,2,3,4,5) - at 02:30:421 (10,11) - at 02:32:421 (1,2) - at 02:32:883 (4,5,6,7,8) - or at 02:39:114 (2) - This is odd as there are actually a lot of sounds in sliders and in the weird short stops in the map or the jump patterns which you didn't map.

tl;dr you managed to both undermap and overmap at the same time. Nice.

There's also an unnecessary green line at 02:40:652 which change slider velocity even though there isn't any sliders there to change the slider velocity of.


Expert
There isn't any sound at 00:14:951 (2) - and there are sounds to map to at 00:15:335 - and 00:15:797 -

There isn't any sound at 00:17:720 (2) - or at 00:26:336 (5) - and there is at 00:26:874 -

There isn't any sound at 00:35:875 (4) -

If you shortened the slider at 00:36:567 (2) - down to 1/3 you could map a 1/12 kick slider at 00:36:875 -

In the pattern at 00:37:029 (1,2,3,4) - the only note mapped to an actual sound is the first note, which is why I suggested the above.

There is no sound at 00:54:184 (4) -

You have a chance to map a 5 note burst at 00:56:876 (4,5) - instead of what you have currently

At 01:11:185 (1,2,3,4) - you could've mapped a 6 note burst ending before the slider.

The repeating slider at 01:12:108 (1) - should just be a regular slider because there is no 1/6 sound there.

At 01:15:801 (1,2,3,4,5) - there is a sound at 1 that ends at 2 and a sound at 5, nothing else.

01:17:647 (5) - is sort of the same deal as the above except instead of a burst you made a repeating slider there.

No sound at 01:21:724 (2) - but there is one at 01:21:955 -

01:23:186 (1,2,3,4) - should probably be a 1/3 slider instead, definitely not a burst.

01:28:417 (1) - shouldn't repeat

There is no sound at 01:32:494 (4) -

01:43:495 (1) - increase time between spinner and slider to 1/3

Why did you end the stream at 02:01:957 (1,2,3,4,5,6,7,8,9,10) - when you could've ended it at 02:03:342 - ?

You could add a note at 02:11:804 - and the note at 02:14:035 (2) - is mapped to nothing.

02:14:881 (1) - shouldn't repeat, there isn't any 1/6 sound underneath it.

There isn't any sound at 02:18:343 (4) - either

Also no sound at 02:26:036 (2) - or at 02:27:036 (2) -

The sound at 02:36:575 (2,3,4,5,6) - should maybe be a slider instead.

Cryptologistic
Once again, the green lines at 00:28:703 - 01:24:942 - 01:26:709 - 02:03:555 - are unsnapped, just snap them all onto the nearest 1/6th snap to fix.

The green line at 00:46:478 - is unnecessary and can be removed, as is the one at 01:04:632 -

00:01:027 (4) - No sound to repeat, make regular slider maybe

00:13:566 (4,6) - Delete these and rearrange notes as jumps

00:53:722 (2) - isn't mapped to any sound

01:15:031 (2,3,4) - doesn't sound like its mapped to anything either :T

01:22:263 (2,3) - should be regular sliders/jumps and 01:22:647 (3) - should start at 01:22:724 -

01:33:725 (4) - isn't mapped to any sound

01:34:956 (2) - ^

01:35:187 (4) - could've had a triple here

01:35:648 (5,6,1) - could add notes in between to make burst

02:10:343 (4,5) - aren't mapped to any sound

02:10:804 (3,4,5) - ^ also maybe make 02:10:727 (2,3,4,5,6) - one slider?

02:11:574 (2) - ^

02:14:497 (5,6,7) - ^

02:15:497 - Add note here maybe?

02:15:958 (4,6) - aren't mapped to any sound

02:17:651 (7) - should be a regular slider, no sound to repeat on

02:18:651 (2,3,4) - aren't mapped to any sound

02:19:574 (2,3,4,5) - ^

02:20:036 (2,3,4,5) - ^

02:24:190 (3,4) - might not be mapped to anything but i can;t really tell

02:27:882 (2,3,4) - aren't mapped to any sound

02:29:267 (2,3,4) - ^

02:30:498 (11) - ^

02:32:960 (4,5,6) - ^

02:36:652 (2,3,4) - ^

02:39:114 (3) - ^

tl;dr don't map bursts or streams to held notes unless there is a really obvious pitch shift every interval.
Thanks for the mod, sorry for the delay, wasn't home :)
IsoSubjectPi
FINAL BOSS


01:25:477 (3) - Remake this slider. AI mod says the end isn't snapped, but it's just got a wierd bug (careful or it'll crash your game like mine :().
01:25:785 (3) - Also not snapped, but this one isn't bugged.

00:03:324 (2,3,4) - 3 and 4 should have noticeably less spacing than 2 since they're a lot quieter. Maybe something like this?

00:05:478 (3,1) - Repeating the overlap would work better since that's what the player is expecting and there's not really a change except in slider length.

00:05:940 (2,1,2,3,1,2,3,1,2,3) - I think this whole pattern should be reworked since it doesn't have the proper spacing for the louder and quieter notes
(as in the louder notes should have higher spacing than the queiter ones etc).

00:06:401 (3) - A repeating slider might work for this sound, but it comes back again a couple more times, idk lol. Small suggestion.

00:10:709 (1,2,3) - Same thing as before. The 1 has alot lower spacing than 2 and 3, yet it's the loudest note while 2 and 3 are quieter. Lol I think you got
it by now. This is a recurring thing throughout the map so maybe it's intentional, but I'm not sure. I have heard of people using low spacing for emphasis
sometimes but I just don't think it would work here.
Examples: 00:32:863 (2,3,4) - 00:35:170 (2,3,4) - 01:10:709 (6,7,8) - 01:12:555 (2,3,4) -

00:11:170 (1,2,1,2) - The rhythm should be the same as this 00:07:478 (1,2,3,1,2,3,1,2,3) - and this 00:00:094 (1,2,3,1,2,3,1,2,3,1) - since nothing has changed

00:10:247 (1) - I'd recommend moving this more to the right of the screen or do the same as you did with these two 00:07:478 (1,1) - Since I don't think going almost directly up like that suits the music.

00:13:017 (1,2,3) - 01:06:555 (1,2,3,4,5) - 01:08:709 (2,3,4) - 01:13:940 (1,2,3,4,5) - 02:06:555 (1,2,3,4,5) - 02:07:017 (1,2,3,4) -
02:10:247 (1,2,3,4,5) - 02:10:709 (1,2,3,4) - 02:13:940 (1,2,3,4,5) - 02:14:401 (1,2,3,4) - 02:17:632 (1,2,3,4,5) - 02:18:094 (1,2,3,4) -
02:32:401 (1,2,3,4) - 02:32:863 (1,2,3,4) - These are all held notes and shouldn't really be streams since there aren't any individual sounds on each tick.
Sliders or short repeating sliders would fit better.

Sometimes you do linear patterns like these 01:05:170 (2,3,4) - 01:14:401 (6,7,8) - and other times jump patters such as these 01:10:709 (6,7,8) - 01:07:017 (6,7,8) -
I think I'd be best to either stick with linear or jump patters when they all kinda sound the same. Maybe make smaller changes to keep things interesting rather than switching between linear movement and jumps.

01:00:094 (1,2,3) - Switching to a counterclockwise motion is very awkward here. It isn't well supported by the music. A better time to make a change would be on the big white ticks (what are they called? lol) or simply here 00:59:170 (1) - here 01:01:017 (1) - and here 01:02:863 (1) -
This is a good example of what I mean 01:56:401 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - the change in the pattern here 01:59:478 (3,4,5,6) - is well supported by the music. Also I like that jump section alot :).

01:33:940 (3,4,1) - 01:34:863 (3,4,1) - 01:35:786 (3,4,1) - 01:36:709 (3,4,1) - I think you should overlap these because thats kinda what you've been doing before and it feels odd to play.

Also a final note about spacing, there are jumps in less intense parts of the song that have similar or the same spacing as those in the kiai.
Compare this 00:10:863 (2,3) - to this 01:49:017 (1,2) - . So it doesn't emphasize the kiai time very much since it has shared spacing with the less intense sections. This isn't the only time this happens as well.

Well I hope the mod is good. Overall I enjoyed playing the map (even if I didn't do very good :)) and there are definitely some cool patterns in there (01:56:401 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -). Good luck with the mapset, I hope it does well.

- [Pi]
Topic Starter
Skorpiik

[Pi] wrote:

FINAL BOSS


01:25:477 (3) - Remake this slider. AI mod says the end isn't snapped, but it's just got a wierd bug (careful or it'll crash your game like mine :(). Fixed
01:25:785 (3) - Also not snapped, but this one isn't bugged. Fixed

00:03:324 (2,3,4) - 3 and 4 should have noticeably less spacing than 2 since they're a lot quieter. Maybe something like this? Fixed

00:05:478 (3,1) - Repeating the overlap would work better since that's what the player is expecting and there's not really a change except in slider length. Nah, I think it's better the way it is.

00:05:940 (2,1,2,3,1,2,3,1,2,3) - I think this whole pattern should be reworked since it doesn't have the proper spacing for the louder and quieter notes
(as in the louder notes should have higher spacing than the queiter ones etc). Nah, I think it's better the way it is.

00:06:401 (3) - A repeating slider might work for this sound, but it comes back again a couple more times, idk lol. Small suggestion. Nah, I think it's better the way it is.

00:10:709 (1,2,3) - Same thing as before. The 1 has alot lower spacing than 2 and 3, yet it's the loudest note while 2 and 3 are quieter. Lol I think you got
it by now. This is a recurring thing throughout the map so maybe it's intentional, but I'm not sure. I have heard of people using low spacing for emphasis
sometimes but I just don't think it would work here.
Examples: 00:32:863 (2,3,4) - 00:35:170 (2,3,4) - 01:10:709 (6,7,8) - 01:12:555 (2,3,4) - Fixed

00:11:170 (1,2,1,2) - The rhythm should be the same as this 00:07:478 (1,2,3,1,2,3,1,2,3) - and this 00:00:094 (1,2,3,1,2,3,1,2,3,1) - since nothing has changed Nah, I think it's better the way it is.

00:10:247 (1) - I'd recommend moving this more to the right of the screen or do the same as you did with these two 00:07:478 (1,1) - Since I don't think going almost directly up like that suits the music. Fixed

00:13:017 (1,2,3) - 01:06:555 (1,2,3,4,5) - 01:08:709 (2,3,4) - 01:13:940 (1,2,3,4,5) - 02:06:555 (1,2,3,4,5) - 02:07:017 (1,2,3,4) -
02:10:247 (1,2,3,4,5) - 02:10:709 (1,2,3,4) - 02:13:940 (1,2,3,4,5) - 02:14:401 (1,2,3,4) - 02:17:632 (1,2,3,4,5) - 02:18:094 (1,2,3,4) -
02:32:401 (1,2,3,4) - 02:32:863 (1,2,3,4) - These are all held notes and shouldn't really be streams since there aren't any individual sounds on each tick.
Sliders or short repeating sliders would fit better. In most cases I use those to support the intensity of the song, that I think couldn't be reached with a simple slider.

Sometimes you do linear patterns like these 01:05:170 (2,3,4) - 01:14:401 (6,7,8) - and other times jump patters such as these 01:10:709 (6,7,8) - 01:07:017 (6,7,8) -
I think I'd be best to either stick with linear or jump patters when they all kinda sound the same. Maybe make smaller changes to keep things interesting rather than switching between linear movement and jumps. Partially fixed.

01:00:094 (1,2,3) - Switching to a counterclockwise motion is very awkward here. It isn't well supported by the music. A better time to make a change would be on the big white ticks (what are they called? lol) or simply here 00:59:170 (1) - here 01:01:017 (1) - and here 01:02:863 (1) -
This is a good example of what I mean 01:56:401 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - the change in the pattern here The entire first kiai section will be remapped, I'll keep this in mind :)

01:59:478 (3,4,5,6) - is well supported by the music. Also I like that jump section alot :). Thank you :D

01:33:940 (3,4,1) - 01:34:863 (3,4,1) - 01:35:786 (3,4,1) - 01:36:709 (3,4,1) - I think you should overlap these because thats kinda what you've been doing before and it feels odd to play. Nah, I think it's better the way it is.

Also a final note about spacing, there are jumps in less intense parts of the song that have similar or the same spacing as those in the kiai.
Compare this 00:10:863 (2,3) - to this 01:49:017 (1,2) - . So it doesn't emphasize the kiai time very much since it has shared spacing with the less intense sections. This isn't the only time this happens as well. Fixed

Well I hope the mod is good. Overall I enjoyed playing the map (even if I didn't do very good :)) and there are definitely some cool patterns in there (01:56:401 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -). Good luck with the mapset, I hope it does well. Thx

- [Pi]
Thank you for the mod!
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