Hello! My end of the M4M
My mods usually consider the beauty of the map, so no hitsounding, meta-data or beatplacement mod >.<
The advices i gave you in Insane diff fits with the Hard diff too. As your first mod said, keep (especially on easier diffs) a consistent DSing. Use blankets and stack objects to create structure. Some hitsounds arent proper i think, but i cant tell you how to do it right.....
Create flow please!!!
Well.... my mod sounds very random tbh (i'm not satisfied with it) but I still hope its useful for you. If you have any questions about some points, feel free to message me.
GL with your map and happy mapping! (:
My mods usually consider the beauty of the map, so no hitsounding, meta-data or beatplacement mod >.<
General thing, you should keep in mind
You have a lot of overlaps which doesnt look very pretty imo. Best example is 00:00:384 (1,3) - in insane diff at the very beginning. This kind of overlap looks pretty random, there's like not structure or more like no reason to put note 3 somewhere in the slider 1.
Insane
00:02:678 (2) - i dont know many things of hitsounding but you shouldnt do a whistle on the whole slider. mark the first (or the second as u want) circle of the slider and put a whistle there, same for 00:03:560 (4) - 00:16:619 (1,2,3) - and so on, i think you know what i mean (it sounds better that way imo)
00:04:089 (5,1) - another example of a random overlap, it just makes your map untidy (btw, imo slider 1 looks very boring to me, consider a stream or more sliders maybe)
00:17:678 (1,2,3) - ^
00:24:736 (4,1,2) - ^ (use blankets more often for better look)
00:30:031 (5,7) - ^ (i think you get it now, try to fix all of them, here my last example 00:32:148 (5,2) - )
00:07:266 (1,2) - this is awkward to read and the following stream doesnt look very innovative, more like straight. I have an example for you how i would map this (and do NC's on streams aswell) You dont have to change if you dont want to, its just my style of modding, like "make things prettier imo" o.O
00:08:678 (1,2,3) - this is a good example for a "flow thing", making it like feels way better imo. Try to look for opportunites making flow, flow is a great thing in mapping!
00:14:501 (1,2,3,4,5,6,7) - make your patterns look cleaner, stack objects and get structure
00:46:442 (1,2,3,4,5,6) - i like how you emphasize the vocal there, keep that through the map, thats your style (in the beggining you did that also)
00:04:089 (5,1) - another example of a random overlap, it just makes your map untidy (btw, imo slider 1 looks very boring to me, consider a stream or more sliders maybe)
00:17:678 (1,2,3) - ^
00:24:736 (4,1,2) - ^ (use blankets more often for better look)
00:30:031 (5,7) - ^ (i think you get it now, try to fix all of them, here my last example 00:32:148 (5,2) - )
00:07:266 (1,2) - this is awkward to read and the following stream doesnt look very innovative, more like straight. I have an example for you how i would map this (and do NC's on streams aswell) You dont have to change if you dont want to, its just my style of modding, like "make things prettier imo" o.O
00:08:678 (1,2,3) - this is a good example for a "flow thing", making it like feels way better imo. Try to look for opportunites making flow, flow is a great thing in mapping!
00:14:501 (1,2,3,4,5,6,7) - make your patterns look cleaner, stack objects and get structure
00:46:442 (1,2,3,4,5,6) - i like how you emphasize the vocal there, keep that through the map, thats your style (in the beggining you did that also)
The advices i gave you in Insane diff fits with the Hard diff too. As your first mod said, keep (especially on easier diffs) a consistent DSing. Use blankets and stack objects to create structure. Some hitsounds arent proper i think, but i cant tell you how to do it right.....
Create flow please!!!
Well.... my mod sounds very random tbh (i'm not satisfied with it) but I still hope its useful for you. If you have any questions about some points, feel free to message me.
GL with your map and happy mapping! (: