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Hanatan - Attakain Dakara [Osu|CatchTheBeat]

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Topic Starter
Stjpa
no answer = changed

MrSergio wrote:

=w=/ jesus why do you use a lower font size for mods ;I

General


  • umh... gap between Hard and Advanced is a bit high compared to the others, mostly due to too many triplets on Hard, but I guess it's fine (I'd still try to avoid some triplets tho =3=) I thought so, but the problem is, that the gap between Hard and Insane would be too huge as well if I would nerf the triplets. I already nerfed them once and I don't think I have too many by now. Especially since it's only a single part it should be fine but I can get more opinions about it if you wish.

    everything else looks fine for me (bg, hitsounds, snaps...)



________________



Insane


  • 00:01:493 (1,2) - kinda cramped here. What about this instead?

    00:04:669 (2) - just personal flow here, ctrl g? Doesn't really fit into my concept. I'm only emphasizing things on faster vocals (if that's the right term) and on downbeats.

    00:14:198 - the distance between all these streams is a bit short. Keeping a constant DS for everything here makes the part harder But wouldn't increasing it make it overall harder and just enlarges the gap between Hard and Insane? Maybe I misunderstood it, if so, just message me in-game. :v

    00:31:492 (2) - umh... what about stacking this on 3? The constant DS really gives few emphasis at anything And at the other hand it would be the only stack in the whole diff. :I

    00:36:787 (1) - as I mentioned for the hardest diff too, such tiny beat doesn't deserve such a big spacing since it's barely readable. If I were you I would have put a break after 00:36:610 (4) - and started mapping from 00:36:963 (2) - Used a slider with a silenced tail for the fade out and CTRL + G'd some circles.

    00:37:845 (7) - it may be this is an Insane, but this slider is not necessary imo, since it wastes the beat on its tail. What about something like this?

    00:39:610 (1) - again just personal flow, but I'd rather ctrl g this one and make between 00:39:610 (1,2,3) - a similar movement to 00:40:140 (3,4,5) -


________________



Hard


  • 00:10:316 (2,3,4) - I try to avoid triplets after a slider on these diffs since it's fairly hard to read and consider that it also plays differently: the player has to mentally play the first beat of the triplet (the slider end) and click starting from the blue tick. I'd avoid it if possible

    00:12:610 (7) - a simple circle works better here imo

    00:31:669 (2,3) - I would have merged them to make a 1/1 slider as 00:31:140 (1) - due to vocals, but it is maybe my interpretation of the song speaking here probably... Since there's a syllable on (3) I'd like to keep it.

    01:02:375 (4,1) - uh... kinda weak passage here, due to direction. I'd ctrl h the slider like this (and re-arrange the next objects a little) so it feels more natural

________________



Advanced


  • 00:12:610 (6) - circle only maybe? I can't hear the slider end beat at all (vocal endings don't count btw)

    01:13:140 (5) - missing NC?

________________



Normal


  • 00:41:022 (1,3) - I know you probably don't have many options, but this overlap is not soo nice to see. By placing it like this you can also ensure a goo reading for the next part, since the repeat is exactly stacked on 00:44:551 (2) - 's tail

    01:08:199 (1) - ctrl g? x) jesus I'm retarded.


Attakai ocha ni shimashou~
Seijiro

Stjpa wrote:

But wouldn't increasing it make it overall harder and just enlarges the gap between Hard and Insane? Maybe I misunderstood it, if so, just message me in-game. :v
actually, it won't really add any extra difficulty to the map itself, since you already have pretty long streams and some decent jumps in the map elsewhere.
It would be like adding a water drop in the sea. (if you don't exaggerate with spacing, that is, lol)
Pati
pipe

Secretpipe wrote:

[Pati's Shiwase]
  1. 00:08:198 (5) - The spacin' could have been much higher here instead at 00:08:375 (6) - since you have a louder sound. ok
  2. 00:16:140 (1,2,3,4,5) - I'm sure someone already pointed it but it'd be better to make that better to read since you did it very well at 00:14:728 (1,2,3,4,5,6,7,8,9,10,1) - for example! i'll keep it bcuz it looks fine for me
  3. 00:36:610 (6) - Once again , the spacin' could have been much higher for the same reaosn mentionned above! ok
i know this took a while a while but i didnt want to apply them at first hope you dont mind thanks

claw

CrimsonClaw wrote:

[Shiawase]

00:26:904 (1,2,3) - i dont like the transition ending in a circle, you might wanna place a slider there ye that would make sense changed them with a slider
01:11:022 (1,2,3,1,2,3,1,2,3) - cool! u2 8-)
thanksss

mr

MrSergio wrote:

Pati's Shiawase


  • 00:05:022 (3,4) - this spacing is shorter than the rest among the combo (and also the nearby patterns). What about moving it to around x175 y49? (basically, keep the shape as it is and make the slider end stack on 00:05:904 (2) - ) even tough the spacing is shorter than others the gap between all sliders should be same so my point is not making an equal spacing

    00:26:904 (1,2) - I find these objects using a rhythm similar to 00:27:257 (3,4) - so what about using a slider instead, like this? aye

    00:36:787 - I can't really hear this beat at all and it is really awkward even in gameplay (I mean, it's not like it's not there, but spacing is way too big for such a tiny beat that's barely hearable) there's a beat but i dont really want to change the pattern so i just added some volume thingy

    00:38:198 (1) - Just aesthetics: what about using a similar slider shape to 00:38:551 (2) - , like this okay

    00:57:258 (2,3) - idk, it looks unpolished seeing a different spacing in the whole combo (00:56:905 (1,2,3,4) - ) (btw, I think barely anyone would notice that visual spacing between 00:56:905 (1,4) - and 00:57:258 (2,3) - is the same, that's why I made this suggestion) done

    01:13:140 (1,2,3,4) - I'd move this down quite a bit and that's because the short spacing is hindering the 1/3 snaps to flow smoothly. Basically, the fact you have to go faster between 01:12:787 (3,1) - helps the player in catching the spaced 1/3 snaps. Image okkk
thankssss
sitijipa
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Topic Starter
Stjpa
Updated everything and also silenced the slidertail of 00:56:552 (1) - in Insane and Shiawase because it's an extended slider. Also added a whistle on the sliders head.
Maruyu
hi lol

Normal

  1. 01:10:316 - you added finish here but like in the rest of the diff they are clickable, it's only this one that isn't. maybe making it consistent would be better, like having 01:09:610 (3) - as a single 1/1 slider and adding a new circle

    nothing else really triggers me tbh
Advanced
  1. adding a note on 00:14:728 - makes it consistent with 00:16:140 - so I'd do that
  2. 00:17:022 (1,2,3,4) - same thing as before
  3. 00:17:728 (2) - i think this slider looks a bit out of place but it plays ok so why not
  4. 00:21:609 (4) - you could just make it a 1/2 slider since some patterns you mapped before this one already are this sort of dense
  5. 00:24:433 (4) - similar to the above, but if you don't want to change don't since it actually makes it a big chain of sliders (if you're ok with it and the above changed your mind do it xd)
  6. 00:32:904 (2,3) - how about circle, then slider? follows a similar rhythm song wise but hl's the vocal
  7. 01:13:140 (1,2) - mm i have my doubts but ok
Hard

  1. 00:06:257 (2,3) - don't think you need a repeater, really. my first thought was this, but if you want to follow the music, I'd add a circle on 00:06:787 - since it both has a sound on the song and vocal
  2. 00:10:316 (2,3,4,5,6,7,8,9,1) - nazi'ing here, you can probably shape this up better since to me 00:10:316 (2,3,4,5,6) -'s angle looks awkward

the rest was all aesthetic preferences so I'd rather not cuz well we all know subjective things MATTER x d

Insane

  1. 00:36:434 (3,4) - stack these perhaps? same sound and placement wise 00:36:434 (3) - isn't the best imo so that fixes 2 things xd
it's a very standard, simple diff from my pov, but something that popped up is that some objects are mapped like 00:40:140 (3) - where the head highlights the vocal but the rest of the map ignores them in general by lots of 1/2 rhythm. this is again personal preference and I just wanted you to reflect on that :p

pati



  • very fun diff imo as well and I think it general it's quite fine, but I personally find the start of the stream section (00:14:198 -) quite uninteresting because you have enough room to map more than just circles, like how you did in the end with 00:24:081 (1,2,3,4,1,2,3,4,5,6,7,8) - with the sliders. It also feels repetitive to me since you mapped beats like 00:20:992 (8,9,10) - or 00:22:404 (8,9,10) -. I personally believe that adding notes in this sort of scheme works best and is more catchy. lastly, it sounds very very packed because of the hitsounds you're using.

    although I have nothing else to point out please consider this :3

dude nice song :) hope it helps o3ob
Topic Starter
Stjpa

Maruyu wrote:

hi lol

[notice]Normal

  1. 01:10:316 - you added finish here but like in the rest of the diff they are clickable, it's only this one that isn't. maybe making it consistent would be better, like having 01:09:610 (3) - as a single 1/1 slider and adding a new circle Prefering to follow the vocals. There's just a finish because of the cymbals in the background of the music anyway.

    nothing else really triggers me tbh
Advanced
  1. adding a note on 00:14:728 - makes it consistent with 00:16:140 - so I'd do that
  2. 00:17:022 (1,2,3,4) - same thing as before
  3. 00:17:728 (2) - i think this slider looks a bit out of place but it plays ok so why not
  4. 00:21:609 (4) - you could just make it a 1/2 slider since some patterns you mapped before this one already are this sort of dense
  5. 00:24:433 (4) - similar to the above, but if you don't want to change don't since it actually makes it a big chain of sliders (if you're ok with it and the above changed your mind do it xd) Regarding all suggestion in the 1/4 section: I'm just using various rhythms to make it sort of more fun. The first half is basically the second half copied since there are bells in the second half. So yeah.
  6. 00:32:904 (2,3) - how about circle, then slider? follows a similar rhythm song wise but hl's the vocal But then I would have the drum on the slidertail which would make it weird. I know I'm ignoring the vocals this way, but I want to highlight the instruments as good as possible since they are really different then anywhere else in the music.
  7. 01:13:140 (1,2) - mm i have my doubts but ok Should be fine because of NCs. At least that's what I think. :v
Hard

  1. 00:06:257 (2,3) - don't think you need a repeater, really. my first thought was this, but if you want to follow the music, I'd add a circle on 00:06:787 - since it both has a sound on the song and vocal Luckily I had inconsistent spacing there so using 1/2 slider + circle was pretty easy.
  2. 00:10:316 (2,3,4,5,6,7,8,9,1) - nazi'ing here, you can probably shape this up better since to me 00:10:316 (2,3,4,5,6) -'s angle looks awkward True.

the rest was all aesthetic preferences so I'd rather not cuz well we all know subjective things MATTER x d

Insane

  1. 00:36:434 (3,4) - stack these perhaps? same sound and placement wise 00:36:434 (3) - isn't the best imo so that fixes 2 things xd It's not really same sound at all. I'm seperating them to give the drum maximum emphasis.
it's a very standard, simple diff from my pov, but something that popped up is that some objects are mapped like 00:40:140 (3) - where the head highlights the vocal but the rest of the map ignores them in general by lots of 1/2 rhythm. this is again personal preference and I just wanted you to reflect on that :p Most of the time the vocals are on the white ticks. But I changed what you mentioned to a normal rhythm like the one in the second kiai because for some reason I didn't map the same rhythm on the vocals but drums. So now it's consistent.

dude nice song :) hope it helps o3ob Thanks for the mod. c:
Deppyforce
hie m4m from your queue
[Normal]
00:02:904 (3,4) - blanket p l s
00:12:610 - tbh i think it should end here like other diffs, cuz it fits the best, since this is normal diff this rhythm should be fine http://puu.sh/qPccU/6f4148c5ee.jpg
00:48:787 (5) - could nc tbh cuz the sound changes a bit here xd

[Advanced]
00:09:610 (6) - maybe use 1/2 slider to map more drums (and vocals)?
00:22:316 (6) - ^ ?
00:48:610 - could also map this cuz theres obviously snare here

[Hard]
00:11:728 (2,3,4,5,6,7) - tbh this looks a bit too tense for hard diff to me, try stack 2,3 so its a bit easier?
00:36:434 (4) - could be 2 circles cuz snare on end is pretyy stronge tbh
01:01:140 (1,2,3,4,1,2,3,4) - lol kinda same as suggestion on 00:11:728 (2,3,4,5,6,7)
01:15:257 (1) - tbh you should do this in all diffs :C spinner have a lot better impact like this

[Insane]
00:09:787 (9,10,1) - could make these more spaced or smth to emphasize snares yehaj
00:20:022 (2,3) - this is the only triple that uses this rhythm in verse and it plays a bit weird lol maybe use more rhythm like this or just change this to 3circles
00:36:610 (4,1) - i dont think this should be such spaced like this it should be around 2x ds imo cuz 1->2 is only 1.8
01:12:434 (1,2) - maybe emphasize more? xd

[Pati's Shiawase]
tbh could use smaller cs here so it fits a bit better with cs spread xd maybe cs 4.3 - 4.5?
00:09:434 (8,9,1,2,3,1) - same as insane, these could have higher spacing than the rest to emphasize snares
00:25:140 (5,6,7,8,1) - idk why is this only one with big spacing when all of them in verse almost sounds the same xd
00:42:434 (1,2,3,4,5,6) - i'd try to follow vocals here, i think it would play nicely after the 1.5x sv slider
00:49:581 - maybe add break?? would be more interesting imo
01:13:493 (3) - maybe nc so its consistent with 00:49:140 (1,2) -

good luck!
edit : my map https://osu.ppy.sh/s/468811 lol
BOUYAAA
Hi, m4m from your queue
https://osu.ppy.sh/s/415039 my map

Normal :

What about naming this Easy? Usually when I look at normals they at least have a few complex rythm patterns using 1/2. Right now you use only 1/1 patterns with low sv which is what i would expect from an easy diff

00:09:963 (1,3) - 00:10:669 (2,4) - For having seen beginners play, patterns similar to these where the end of a slider points towards the head of another slider when both are not following each other in the timeline becomes hard to read for them very fast.
This happens at other places where objects point at sliderends or repeats, for example here 00:44:551 (2) - the curve that the slider makes indicates that the player should click on the repeat slider's end when you could probably make it bend downwards so that movement stays intuitive for your lower diff http://puu.sh/qPcW4/da5162836e.jpg
01:00:434 (2,3) - another similar instance woudl be this one

00:36:434 (3) - seeing you use this 1/2 slider here makes me question why you didn't do something similar here 00:12:081 (4) - as there is a very notable snare at the end of the build up that marks a stop and the slider repeat ignores it. Circle on 00:12:081 - and 1/2 slider might express things better

01:15:257 (1) - Probably would not be a bad idea to reduce the sipnner's end volume a bit more as the instruments all go silent - can be applied to all diffs

Advanced :

Same remark as easy for the diffname. Apart from the spacing that is on the higher side of things, this looks alot like a normal to me

00:06:787 (6,1) - for a lower diff, flow seeme kinda harsh since movement doesn't follow 5's curve and then goes straight down. I tweaked things around and ended up with http://puu.sh/qPdGO/b0759c9de0.jpg. That would also allow you to reajust the angles of the two following 1/2 sliders so that it doesn't look as random (this is subjective though)

00:24:434 (4) - while i think that your rythm choices for the whole section could be a bit more consistent, this one sticks out the most to me. The syth does something special here and i think you expressed that very well here 00:18:787 (4) - where you did 3 * 1/2 sliders + whatever comes after so that all the sounds are mapped. In the second instance of this however you do not map the first 1/2 slider would be cool if you changed things up to stay consistent.

00:25:492 (1) - the fact that you make this clickable but almost completely silence it doesn't seem very logic to me. You should give player feedback on what they click at all times

00:27:610 (2) - might be just me but this could be curved a bit more for aesthetical reasons

00:32:551 (1) - Overmapping sliderends like that might not be the best idea for normal level. A 1/1 slider would follow that crash sound in a more accurate way imo

00:34:492 - your rythm follows prominent vocal beats pretty well until now so i think this sounded a bit weird when you decided to ignore it here even though it stands out so much

00:47:551 - here too it seems pretty empty after you've been focusing on vocals so much

01:01:846 (4,5,1) - again flow doesn't seem very great to me for such a diff, the broken back and forth movement needed to clear 01:02:552 (1) - doesn't seem very intuitive

Hard :

Density wise this is high relative to normal and insane (at least in the beginning)

00:10:316 (2,3,4,5,6,7,8,9,1) - patterns like these where you have tripples in the middle of circle patterns should probably be avoided as hard players are not familiar with neither of those when they transition in that tier of maps

00:28:845 (2) - I don't think offbeat sliders like those are appropriate here as the more prominent soudns int he music land on the slider's end 00:29:022 - (notably a kick, vocals don't exactly have their attack on the white tick) making those clickable will make much more sense to the player as it ensures that rythm stays consistent. This would also reflect your hitsounding a bit better.

Talking about hitsounding, i just realised your claps blend in alot with the music in this seciton 00:29:536 - you porbably wanna be careful about that as they give the baseline for the rythm

00:36:434 (4) - when you have two distinct sounds like these, the best idea would probably be to map two circles

01:01:140 (1,2,3,4,1,2,3,4) - opinions differ on this but circlespam is difficult for hard players, especially when in complex patterns like these


Insane :

00:09:610 (8,9) - you probably should increase spacing by a little to at least match the deathstream part, this feels very low atm

00:12:434 (6,7) - the general movement of the jump pattern goes counter clock wise while the last slider goes clock wise which creates flow issues. If i were you i'd probably remove that slider completely and map a circle because there is nothing in the music there

00:19:140 (5) - why do you break consistency with the 2 previous repeatign sliders by making this repeat two more times? this is super unintuitive. I'd highlt suggest you don't do that.

00:34:492 (4,5) - spacing seems rather high considering there is not much happening on the beat you're jumping to

00:36:787 - your other diffs have a break from here on, would make sense to have it here too. 00:36:787 - if you're gonna keep it you can apply the same remark i mentioned before on that slider end

00:47:375 (3) - if you're consistently mapping the vocals you should probably not extend that slider over such a prominent beat

01:02:199 (7,1) - this jump feels very underwhelming compared to 01:02:022 (6,7) -, 01:02:552 (1) - has the strom sound (crash), and your spacing should probably reflect that

01:11:022 (1,3) - using 2 circles would probably be a better choice since you seem to hitcounds that way too


Extra :

00:24:610 (1) - seems a little random considering you mapped streams all the way until here

00:25:492 - volume this low is ridiculous, it gives little to no feedback to players if they are playing with default hitsounds. Raise this by alot.

00:29:728 (1,2,3,4) - i dislike how you use jumps when there is nothing on the music to support them 00:31:845 (3,4) -

01:06:081 (3,4) - why the huge spacing all of a sudden


If you have any questions or comments about anything i said find me ingame.

Good luck!
GugUCorn
:roll:
Topic Starter
Stjpa
Deppyforce

Deppyforce wrote:

hie m4m from your queue
[Normal]
00:02:904 (3,4) - blanket p l s Not really visible.
00:12:610 - tbh i think it should end here like other diffs, cuz it fits the best, since this is normal diff this rhythm should be fine http://puu.sh/qPccU/6f4148c5ee.jpg I wanna stick to 1/1 rhythms because else it would be really weird to only have a 1/2 rhythm at the beginning. I just removed the repeat and extended it to the next red tick, shouldn't be a problem because it's the last object.
00:48:787 (5) - could nc tbh cuz the sound changes a bit here xd Not really a valid reason, different usage of NC for emphasis doesn't really work that well in lower diffs.

[Advanced]
00:09:610 (6) - maybe use 1/2 slider to map more drums (and vocals)? Weird reason but yes. Fits quite well because that part isn't r eally dense.
00:22:316 (6) - ^ ? This entire section is really filled with 1/2 so I'd prefer to avoid it, also for the consistency I used here.
00:48:610 - could also map this cuz theres obviously snare here There are just two 1/4 sounds, don't really see a valid reason to just map one of them.

[Hard]
00:11:728 (2,3,4,5,6,7) - tbh this looks a bit too tense for hard diff to me, try stack 2,3 so its a bit easier? Might change it if more people complain about it, but I've seen such pattern more often in Hards already so it shouldn't really be a problem, especially since I'm using triplets anyway that are more suited for some better Hard level players.
00:36:434 (4) - could be 2 circles cuz snare on end is pretyy stronge tbh Changed the direction of the slider for a better emphasis on the snare.
01:01:140 (1,2,3,4,1,2,3,4) - lol kinda same as suggestion on 00:11:728 (2,3,4,5,6,7) Same reason as above.
01:15:257 (1) - tbh you should do this in all diffs :C spinner have a lot better impact like this Dunno, I dislike doing that in lower diffs.

[Insane]
00:09:787 (9,10,1) - could make these more spaced or smth to emphasize snares yehaj I agree but considering that I'm following a really strict DS scheme it would make it kinda weird. Other than that, streams right after a slidertail is already hard enough for most people, so doing some fancy spacing there would throw them off.
00:20:022 (2,3) - this is the only triple that uses this rhythm in verse and it plays a bit weird lol maybe use more rhythm like this or just change this to 3circles Mentioned the reason earlier already. 1) because the music in the background changes a bit and 2) some rest as this streampart is really damn long and hard, let alone that I'm using a kickslider later on.
00:36:610 (4,1) - i dont think this should be such spaced like this it should be around 2x ds imo cuz 1->2 is only 1.8 Changed it a bit, follows the pitch (or emphasis) of the vocals properly now.
01:12:434 (1,2) - maybe emphasize more? xd Meh, still the scheme thing like above but I also disagree with this idea.

good luck!
edit : my map https://osu.ppy.sh/s/468811 lol

BOUYAAA

BOUYAAA wrote:

Hi, m4m from your queue
https://osu.ppy.sh/s/415039 my map

Normal :

What about naming this Easy? Usually when I look at normals they at least have a few complex rythm patterns using 1/2. Right now you use only 1/1 patterns with low sv which is what i would expect from an easy diff A lot of people have different opinions on this. Some say I should use Easy / Normal, others want Normal / Advanced because the Normal difficulty is basically a 1/1 spam which can be hard for newer players. So I stick to it.

00:09:963 (1,3) - 00:10:669 (2,4) - For having seen beginners play, patterns similar to these where the end of a slider points towards the head of another slider when both are not following each other in the timeline becomes hard to read for them very fast. Re-arranged.
This happens at other places where objects point at sliderends or repeats, for example here 00:44:551 (2) - the curve that the slider makes indicates that the player should click on the repeat slider's end when you could probably make it bend downwards so that movement stays intuitive for your lower diff http://puu.sh/qPcW4/da5162836e.jpg Moved it a bit upwards but not gonna change the pattern itself as it's a common pattern in most diffs of this level.
01:00:434 (2,3) - another similar instance woudl be this one Changed.

00:36:434 (3) - seeing you use this 1/2 slider here makes me question why you didn't do something similar here 00:12:081 (4) - as there is a very notable snare at the end of the build up that marks a stop and the slider repeat ignores it. Circle on 00:12:081 - and 1/2 slider might express things better Nice idea.

01:15:257 (1) - Probably would not be a bad idea to reduce the sipnner's end volume a bit more as the instruments all go silent - can be applied to all diffs The piano sound the spinner end is snapped to is pretty loud imo.

Advanced :

Same remark as easy for the diffname. Apart from the spacing that is on the higher side of things, this looks alot like a normal to me

00:06:787 (6,1) - for a lower diff, flow seeme kinda harsh since movement doesn't follow 5's curve and then goes straight down. I tweaked things around and ended up with http://puu.sh/qPdGO/b0759c9de0.jpg. That would also allow you to reajust the angles of the two following 1/2 sliders so that it doesn't look as random (this is subjective though) You are not wrong but since I'm doing this more often and it's basically a concept for this difficulty it should be fine. And to be honest, it's not that uncommon as well.

00:24:434 (4) - while i think that your rythm choices for the whole section could be a bit more consistent, this one sticks out the most to me. The syth does something special here and i think you expressed that very well here 00:18:787 (4) - where you did 3 * 1/2 sliders + whatever comes after so that all the sounds are mapped. In the second instance of this however you do not map the first 1/2 slider would be cool if you changed things up to stay consistent. I don't see a problem in giving some variation in the whole section by using different rhythms that fit the background sound anyway, but that one pattern you mentioned is fixed now.

00:25:492 (1) - the fact that you make this clickable but almost completely silence it doesn't seem very logic to me. You should give player feedback on what they click at all times Weird that you didn't mentioned it before. Yeah it's not that audible for a clickable object, but since a measure long break follows up it's not a problem at all. Leaving it blank is really weird too, imo.

00:27:610 (2) - might be just me but this could be curved a bit more for aesthetical reasons It's just like the many other sliders though, and I like it how it is too. :v

00:32:551 (1) - Overmapping sliderends like that might not be the best idea for normal level. A 1/1 slider would follow that crash sound in a more accurate way imo I can see your point of view, but using a 1/2 slider is way better to emphasize it imo, even tho the slidertail doesn't have an audible sound. The other ones are just a circle for a little break.

00:34:492 - your rythm follows prominent vocal beats pretty well until now so i think this sounded a bit weird when you decided to ignore it here even though it stands out so much From my interpretation they deserve more emphasis. Other than that, if I'd map the vocals like before I'd need to spam 1/2 or undermap it really hard, which I want to avoid. And for a pre-kiai it fits imo.

00:47:551 - here too it seems pretty empty after you've been focusing on vocals so much 1) The vocals change which can also give the player the idea that everything in that part is different, which definitely justifies the change of density here. 2) To map it properly I'd need to map either two stacked circles or a 1/2 slider on the red tick, and that basically never appears anywhere else (yeah, point 1 would fit here as well, but using constant 1/1 here makes it easier).

01:01:846 (4,5,1) - again flow doesn't seem very great to me for such a diff, the broken back and forth movement needed to clear 01:02:552 (1) - doesn't seem very intuitive Believe it or not, but actually even in low diffs newbies can benefit from flow breaks like this. :p

Hard :

Density wise this is high relative to normal and insane (at least in the beginning) That's why I'm using some 1/1 breaks and a lot of repeat-sliders in this diff. I know it's high, but balancing it is impossible.

00:10:316 (2,3,4,5,6,7,8,9,1) - patterns like these where you have tripples in the middle of circle patterns should probably be avoided as hard players are not familiar with neither of those when they transition in that tier of maps A 1/4 repeat slider it is!

00:28:845 (2) - I don't think offbeat sliders like those are appropriate here as the more prominent soudns int he music land on the slider's end 00:29:022 - (notably a kick, vocals don't exactly have their attack on the white tick) making those clickable will make much more sense to the player as it ensures that rythm stays consistent. This would also reflect your hitsounding a bit better. Forgot to change them in Hard as well from previous mod. I changed some, the only one I kept is 00:42:787 (2,3) - because it fits more than well it shouldn't throw the player off.

Talking about hitsounding, i just realised your claps blend in alot with the music in this seciton 00:29:536 - you porbably wanna be careful about that as they give the baseline for the rythm Wut. I don't really think so. :v

00:36:434 (4) - when you have two distinct sounds like these, the best idea would probably be to map two circles Yeah but then I would do something I haven't done anywhere else in the map which is something I wanna avoid. I already switched the direction of the slider to give it a little more emphasis.

01:01:140 (1,2,3,4,1,2,3,4) - opinions differ on this but circlespam is difficult for hard players, especially when in complex patterns like these Wanna wait for more opinions.


Insane :

00:09:610 (8,9) - you probably should increase spacing by a little to at least match the deathstream part, this feels very low atm I actually wonder why I used 0.4x DS here.

00:12:434 (6,7) - the general movement of the jump pattern goes counter clock wise while the last slider goes clock wise which creates flow issues. If i were you i'd probably remove that slider completely and map a circle because there is nothing in the music there I dunno if it's any better now, had to re-arrange things because of the previous suggestion, but now it's a star pattern (not a perfect star for proper emphasis) that contains break flows where the drum gets audibly stronger.

00:19:140 (5) - why do you break consistency with the 2 previous repeatign sliders by making this repeat two more times? this is super unintuitive. I'd highlt suggest you don't do that. Read previous mod. I have a good reason for that but if BNs want me to change it I'll do that.

00:34:492 (4,5) - spacing seems rather high considering there is not much happening on the beat you're jumping to The idea behind my concept is that I wanna give faster vocals a better emphasis. I'm doing it in combination with sliders here because it's nothing I should emphasize that strong as it's not that close to kiai neither in the kiai. I hope it's understandable lol.

00:36:787 - your other diffs have a break from here on, would make sense to have it here too. 00:36:787 - if you're gonna keep it you can apply the same remark i mentioned before on that slider end Still want it to be a slider (if that's what you meant by the second part of your sentence) and normally a break would be better for consistency in all diffs, but in my previous ones it's hard to give them a good emphasis. Mapping usual objects to them wouldn't be nice at all since they don't have a beat on them a newer player needs.

00:47:375 (3) - if you're consistently mapping the vocals you should probably not extend that slider over such a prominent beat It's not a beat, it's only a syllable that can be ignored like a lot of other vocals B).

01:02:199 (7,1) - this jump feels very underwhelming compared to 01:02:022 (6,7) -, 01:02:552 (1) - has the strom sound (crash), and your spacing should probably reflect that

01:11:022 (1,3) - using 2 circles would probably be a better choice since you seem to hitcounds that way too Can't really do more than just rotating the slider a bit. But considering that the kiai has a quite faster SV (and thus more overall spacing) using a gap that is the same as from the previous circle or similar would be overwhelming as well. So I just rotated it but at least got additional 0.3x.

Good luck!

Gonna answer the next mod when I receive another one.
Pati
maru

Maruyu wrote:

pati



  • very fun diff imo as well and I think it general it's quite fine, but I personally find the start of the stream section (00:14:198 -) quite uninteresting because you have enough room to map more than just circles, like how you did in the end with 00:24:081 (1,2,3,4,1,2,3,4,5,6,7,8) - with the sliders. It also feels repetitive to me since you mapped beats like 00:20:992 (8,9,10) - or 00:22:404 (8,9,10) -. I personally believe that adding notes in this sort of scheme works best and is more catchy. lastly, it sounds very very packed because of the hitsounds you're using. not gonna wipe all the streams but instead 4th and 8th streams are with slider now

    although I have nothing else to point out please consider this :3
thankss

deppy

Deppyforce wrote:

[Pati's Shiawase]
tbh could use smaller cs here so it fits a bit better with cs spread xd maybe cs 4.3 - 4.5? nah i prefer 4
00:09:434 (8,9,1,2,3,1) - same as insane, these could have higher spacing than the rest to emphasize snares ok
00:25:140 (5,6,7,8,1) - idk why is this only one with big spacing when all of them in verse almost sounds the same xd well you should check all the streams.the distance gets bigger and this is the biggest one no change
00:42:434 (1,2,3,4,5,6) - i'd try to follow vocals here, i think it would play nicely after the 1.5x sv slider i prefer how it is now
00:49:581 - maybe add break?? would be more interesting imo not sure how it makes it more interesting with deleting a part i mapped
01:13:493 (3) - maybe nc so its consistent with 00:49:140 (1,2) - oh yhea

thankss

bouya

BOUYAAA wrote:

Extra :

00:24:610 (1) - seems a little random considering you mapped streams all the way until here changed fourth stream with sliders

00:25:492 - volume this low is ridiculous, it gives little to no feedback to players if they are playing with default hitsounds. Raise this by alot. oh actually its not intended to be here lol

00:29:728 (1,2,3,4) - i dislike how you use jumps when there is nothing on the music to support them 00:31:845 (3,4) - but i like them

01:06:081 (3,4) - why the huge spacing all of a sudden okay did something

thankss

Moeruattack
Hi :3
#modreqsJust stumble upon random beatmap~

Piku's Rain
Disable Widescreen Support.

00:21:257 (5) - Add Finish sound here, cuz other similar beats was added Finish.
00:15:257 (9,10,11,12) - I like if the stream pattern a bit curved a bit right than straight stream pattern, might have lesser chance to easy miss in this section.
00:23:816 (1) - Remove combo

I like the map flows really well :3

Hyperion's Platter
00:47:022 (2) - Ctrl+G seems fine too, creating a bit variety pattern.

About Hitsounding, since I think add Finish on start slider 00:19:845 (1), 00:21:257 (1) seems better.

Other seems fine, nice platter :p

good luck for ranking :)
+1 cookiesu
P i k u

murutattack wrote:

Hi :3
#modreqsJust stumble upon random beatmap~ | Wow a random mod! Appreciated :^)

Piku's Rain
Disable Widescreen Support. | Done

00:21:257 (5) - Add Finish sound here, cuz other similar beats was added Finish. | Oops I missed that one
00:15:257 (9,10,11,12) - I like if the stream pattern a bit curved a bit right than straight stream pattern, might have lesser chance to easy miss in this section. | Idek why it was less curved than everything else xd, fixed
00:23:816 (1) - Remove combo | Removed

I like the map flows really well :3 | Thanks :3

good luck for ranking :)
+1 cookiesu
Thanks for the mod!
Fixed some slidershapes along with this.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36787
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14198,19845,26904,38198,51258,56905,62552
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Hanatan
ArtistUnicode:花たん
Creator:Stjpa
Version:Piku's Rain
Source:
Tags:honeyworks hatsune miku vocaloid because it's warm pati p_i_k_u jbhyperion
BeatmapID:1022513
BeatmapSetID:464644

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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JBHyperion

murutattack wrote:

Hi :3
#modreqsJust stumble upon random beatmap~

Hyperion's Platter
00:47:022 (2) - Ctrl+G seems fine too, creating a bit variety pattern. Done, and respaced the following patterns a bit

About Hitsounding, since I think add Finish on start slider 00:19:845 (1), 00:21:257 (1) seems better. Added to first since there's a cymbal sound there, but not on the second since that one is just drum

Other seems fine, nice platter :p

good luck for ranking :)
+1 cookiesu
Thanks for the suggestions!

Platter kek
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36787
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14198,19845,26904,38198,51258,56905,62552
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Attakain Dakara
TitleUnicode:あったかいんだからぁ♪
Artist:Hanatan
ArtistUnicode:花たん
Creator:Stjpa
Version:Hyperion's Platter
Source:
Tags:honeyworks hatsune miku vocaloid because it's warm pati p_i_k_u jbhyperion
BeatmapID:1037151
BeatmapSetID:464644

[Difficulty]
HPDrainRate:5
CircleSize:3.4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"attakain-bg.png",0,0
//Break Periods
2,51257,55493
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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76669,-100,4,2,1,40,0,0
78081,-100,4,2,1,30,0,0
79493,-100,4,2,1,5,0,0


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Combo1 : 255,209,164
Combo2 : 255,146,94
Combo3 : 255,188,121
Combo4 : 255,150,45

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248,68,25492,6,0,L|324:24,2,85,2|0|2,0:0|0:0|0:0,0:0:0:0:
144,68,26022,1,0,0:0:0:0:
312,68,26198,2,0,L|316:164,1,85,2|2,0:0|0:0,0:0:0:0:
144,152,26551,2,0,L|148:248,1,85,2|0,0:0|0:0,0:0:0:0:
388,240,26904,6,0,B|472:240|472:240|504:152,1,170,12|10,0:0|0:0,0:0:0:0:
400,160,27434,1,0,0:0:0:0:
300,160,27610,2,0,L|124:160,1,170,8|10,0:0|0:0,0:0:0:0:
388,72,28316,6,0,L|476:72,2,85,10|0|8,0:0|0:0|0:0,0:0:0:0:
232,72,28845,2,0,P|180:128|232:192,1,170,2|0,0:0|0:0,0:0:0:0:
332,192,29375,1,0,0:0:0:0:
180,192,29551,1,0,0:0:0:0:
364,192,29728,6,0,B|448:192|448:192|484:272,1,170,10|8,0:0|0:0,0:0:0:0:
376,272,30257,1,0,0:0:0:0:
268,272,30434,2,0,L|420:192,1,170,10|8,0:0|0:0,0:0:0:0:
164,192,31140,6,0,P|104:168|60:72,1,170,10|8,0:0|0:0,0:0:0:0:
216,76,31669,2,0,L|312:76,1,85,2|0,0:0|0:0,0:0:0:0:
200,76,32022,1,0,0:0:0:0:
352,76,32198,2,0,L|440:76,1,85,10|2,0:0|0:0,0:0:0:0:
196,192,32551,6,0,P|148:256|196:320,1,170,12|4,0:0|0:3,0:0:0:0:
296,320,33081,1,2,0:0:0:0:
140,320,33257,2,0,L|216:276,1,85,10|0,0:0|0:0,0:0:0:0:
372,276,33610,2,0,L|295:232,1,85,4|2,0:3|0:0,0:0:0:0:
196,232,33963,6,0,L|108:232,1,85,10|0,0:0|0:0,0:0:0:0:
264,152,34316,1,4,0:3:0:0:
128,152,34492,1,2,0:0:0:0:
332,80,34845,2,0,L|232:56,2,85,2|4|0,0:0|0:3|0:0,0:0:0:0:
88,60,35375,6,0,P|40:124|88:192,1,170,10|4,0:0|0:3,0:0:0:0:
188,192,35904,1,2,0:0:0:0:
364,192,36081,2,0,L|456:192,2,85,10|0|4,0:0|0:0|0:3,0:0:0:0:
124,192,36610,1,4,0:3:0:0:
260,192,36963,5,0,0:0:0:0:
176,192,37140,2,0,L|92:144,1,85,2|2,0:0|0:0,0:0:0:0:
204,104,37492,2,0,L|112:104,1,85,2|2,0:0|0:0,0:0:0:0:
276,28,37845,2,0,L|364:28,1,85,2|2,0:0|0:0,0:0:0:0:
104,28,38198,6,0,P|52:64|104:180,1,212.5,4|12,1:0|1:3,0:0:0:0:
204,180,38728,1,2,0:0:0:0:
304,180,38904,2,0,L|392:180,1,85,8|2,0:0|0:0,0:0:0:0:
216,272,39257,2,0,L|128:272,1,85,4|2,1:3|0:0,0:0:0:0:
320,272,39610,6,0,L|412:272,2,85,8|0|4,0:0|0:0|1:3,0:0:0:0:
216,272,40140,2,0,P|144:228|124:148,1,170,2|2,0:0|0:0,0:0:0:0:
296,148,40669,1,4,1:3:0:0:
184,148,40845,1,2,0:0:0:0:
384,148,41022,6,0,P|436:88|380:32,1,170,8|4,0:0|1:3,0:0:0:0:
284,32,41551,1,2,0:0:0:0:
128,32,41728,2,0,L|36:32,1,85,8|0,0:0|0:0,0:0:0:0:
284,120,42081,2,0,L|372:120,1,85,4|0,1:3|0:0,0:0:0:0:
196,192,42434,6,0,L|112:192,2,85,2|2|4,0:0|0:0|1:3,0:0:0:0:
24,192,42963,2,0,P|16:248|104:312,1,170,2|0,0:0|0:0,0:0:0:0:
268,312,43492,1,4,1:3:0:0:
132,312,43669,1,2,0:0:0:0:
320,312,43845,6,0,L|404:312,1,85,8|0,0:0|0:0,0:0:0:0:
248,192,44198,1,4,1:3:0:0:
144,192,44375,1,2,0:0:0:0:
316,192,44551,2,0,L|233:144,1,85,8|2,0:0|0:0,0:0:0:0:
408,148,44904,2,0,L|360:64,1,85,4|2,1:3|0:0,0:0:0:0:
264,76,45257,6,0,L|168:76,1,85,8|2,0:0|0:0,0:0:0:0:
280,148,45610,1,4,1:3:0:0:
108,148,45787,2,0,P|56:208|108:268,1,170,0|2,0:0|0:0,0:0:0:0:
296,268,46316,2,0,L|388:268,1,85,4|2,1:3|0:0,0:0:0:0:
212,148,46669,6,0,L|315:148,1,85,10|0,0:0|0:0,0:0:0:0:
143,148,47022,2,0,L|83:208,1,85,4|2,1:3|0:0,0:0:0:0:
239,36,47375,2,0,L|335:36,2,85,10|0|4,0:0|0:0|1:3,0:0:0:0:
411,268,47904,5,2,0:0:0:0:
171,268,48081,2,0,L|83:268,1,85,4|0,0:0|0:0,0:0:0:0:
191,172,48434,5,8,0:0:0:0:
39,172,48610,1,4,0:3:0:0:
279,100,48787,2,0,L|335:100,2,56.6666666666667,4|4|4,0:3|0:3|0:3,0:0:0:0:
163,60,49140,2,0,L|107:60,2,56.6666666666667,4|4|4,0:3|0:3|0:3,0:0:0:0:
291,60,49492,1,4,0:0:0:0:
332,292,56905,6,0,L|332:116,1,170,12|8,0:0|0:0,0:0:0:0:
160,212,57610,2,0,L|160:36,1,170,10|10,0:0|0:0,0:0:0:0:
416,192,58316,6,0,L|256:132,1,170,12|8,0:0|0:0,0:0:0:0:
152,136,58846,1,0,0:0:0:0:
256,132,59022,1,8,0:0:0:0:
120,136,59199,1,0,0:0:0:0:
272,132,59375,1,8,0:0:0:0:
104,136,59552,1,0,0:0:0:0:
344,132,59728,6,0,B|428:132|428:132|492:192,1,170,12|0,0:0|0:0,0:0:0:0:
320,192,60434,2,0,L|208:192,2,85,8|0|8,0:0|0:0|0:0,0:0:0:0:
144,192,60963,6,0,P|92:136|148:72,1,170,2|0,0:0|1:0,0:0:0:0:
228,72,61493,1,0,1:0:0:0:
328,72,61669,1,0,1:0:0:0:
172,192,61846,2,0,L|168:288,1,85,0|0,1:0|1:0,0:0:0:0:
340,192,62199,2,0,L|344:288,1,85,0|4,1:0|1:3,0:0:0:0:
104,276,62552,6,0,P|32:216|108:156,1,212.5,8|4,0:0|1:3,0:0:0:0:
204,156,63081,1,2,0:0:0:0:
304,156,63257,2,0,L|396:156,1,85,8|2,0:0|0:0,0:0:0:0:
492,72,63610,2,0,L|400:72,1,85,4|0,1:3|0:0,0:0:0:0:
232,72,63963,6,0,L|124:72,2,85,10|0|4,0:0|0:0|1:3,0:0:0:0:
408,72,64493,2,0,P|460:132|408:196,1,170,0|0,0:0|0:0,0:0:0:0:
260,196,65022,1,4,1:3:0:0:
353,194,65199,1,4,0:3:0:0:
413,194,65287,1,4,0:3:0:0:
472,192,65375,6,0,B|472:276|472:276|380:276,1,170,10|4,0:0|1:3,0:0:0:0:
284,276,65905,1,2,0:0:0:0:
184,276,66081,2,0,L|256:228,1,85,8|0,0:0|0:0,0:0:0:0:
424,192,66434,2,0,L|352:144,1,85,4|2,1:3|0:0,0:0:0:0:
184,144,66787,6,0,P|139:207|184:276,1,170,8|4,0:0|1:3,0:0:0:0:
356,276,67316,2,0,B|440:276|440:276|464:192,1,170,0|0,0:0|0:0,0:0:0:0:
292,192,67846,1,4,1:3:0:0:
200,192,68022,1,4,0:3:0:0:
140,192,68110,1,4,0:3:0:0:
80,192,68199,6,0,P|24:136|80:80,1,170,8|8,0:0|0:0,0:0:0:0:
176,80,68728,1,0,0:0:0:0:
348,80,68905,1,2,0:3:0:0:
244,160,69081,2,0,L|324:192,1,85,0|8,0:0|0:0,0:0:0:0:
424,192,69434,1,2,0:3:0:0:
255,191,69610,5,8,0:0:0:0:
356,192,69787,1,2,0:3:0:0:
184,272,69963,2,0,L|96:272,1,85,8|4,0:0|0:3,0:0:0:0:
288,272,70316,2,0,L|380:272,1,85,0|8,1:0|0:0,0:0:0:0:
185,192,70669,2,0,L|93:192,1,85,0|8,1:0|0:0,0:0:0:0:
356,192,71022,6,0,L|448:192,1,85,8|8,0:0|0:0,0:0:0:0:
272,96,71375,2,0,L|184:96,1,85,4|0,1:3|0:0,0:0:0:0:
314,169,71728,2,0,L|272:96,1,85,8|8,0:0|0:0,0:0:0:0:
116,96,72081,1,4,1:3:0:0:
356,92,72257,6,0,P|414:139|356:188,1,170,2|8,0:0|0:0,0:0:0:0:
184,192,72787,2,0,L|96:192,1,85,4|0,1:3|0:0,0:0:0:0:
340,276,73140,5,4,0:3:0:0:
412,276,73257,1,4,0:3:0:0:
484,276,73375,1,4,0:3:0:0:
368,192,73493,2,0,L|264:192,2,56.6666666666667,4|4|4,0:3|0:3|0:3,0:0:0:0:
456,192,73845,1,0,0:0:0:0:
188,256,74552,6,0,P|136:188|236:80,1,255,2|0,0:0|0:0,0:0:0:0:
488,80,75257,1,4,0:0:0:0:
256,192,75434,12,0,79493,0:0:0:0:
Asonate
hey, random mod :D

[Insane]
  1. 00:08:022 (4,5,6) - maybe have all of these have same DS to each other? Like this the 4,6 overlap looks somewhat off in perspective to 5. (while i agree that 00:08:551 (1) - should have higher spacing, nicely done!)
  2. 00:33:257 (3,4) - blanketnaziing, please dont punch me ;w;
  3. 00:37:316 (3) - as stupid as it sounds, maybe Nc this, or make the "restart" in the chorus somehow differentiated to these 00:36:963 (1,2) -
  4. 00:48:787 (1,2) - damn, these are parallel, looks awesome :D
  5. 01:01:669 (4,5,6) - while it hits the song pretty well, a singletappattern with low angles like here could cause trouble for less experienced players. not saying you should change it, but maybe get a few testplays from your targetaudience if you havent yet :3
  6. 01:14:552 - maybe make that hittable? feels so empty to me
[Hard]
  1. 00:12:787 - this timing section isnt needed, right? might as well delete it if its possible for that to become an issue later on
  2. 00:23:198 (3,4,5,6,7) - is it intentional for 00:23:375 (5,6) - to be 1.3 DS apart?
  3. 00:42:081 - i think that "yes" should definitely be made hittable, it being passive on a sliderend somewhat drowns the jumpy feel it creates
  4. 01:14:552 - same as in the insane :3
[Advanced]
  1. Why not "Normal" ? (just wondering, not saying its wrong xD)
[Normal]
  1. Similarly to Adnvanced, why didnt you go with "Easy" here (i have a feeling as to why, just wanna know if im right haha)
[Pati]
  1. 00:11:904 (4,5,6,7,8) - its so close to a perfect-sided star, consider making it one
  2. 00:36:787 (1,2,1,2,1,2,1,2) - speaking from how the vocals are paired, your 2 note NCing would start on 00:36:963 (2) - . I know, weird red tick being the stronger one, but its the song ;3
  3. 01:01:669 (4) - similar to the other diffs, you could try to make this stand out from the 3 jumps before to emphasise how the vocals change, a simple nc on this one would achieve that pretty well imo
  4. 01:14:552 - again, consider making that hittable, this void is really weird, when i hear the song still going on with something
WOOOO, awesome song, awesome mapset, take a star and good luck!
Sieg
Hallo

General
[]
  1. Metadata: Not sure about ♪ in the title, apparently there is no in Hanatan's version? http://www.nicovideo.jp/watch/sm26120993
  2. Hitsounding: well, I don't see any complains on this in the thread so take this as personal preference\get targeted opinions on this. Apart from finish sound everything else seems way to weak especially soft clap you used, I don't can barely hear the difference with claps and without.
Hard
[]
  1. 00:07:845 (3,4) - You can stress strong beats in the music 00:08:022 () - 00:08:375 () - with strong (clickable) objects here https://puu.sh/r1Huw/b836dfbf71.png I don't any reasons to avoid that. <- also can be done in advanced
Insane
[]
  1. 00:08:022 (4,5,6) - jump 00:08:198 (5,6) - can be extended a bit to better stress strong beats https://puu.sh/r1HMj/0ede96170a.png
  2. 00:09:610 (8,9) - Spacing is too low, even slider-slider 00:08:551 (1,2) - uses 1.5x While here on strong triplet 00:09:787 (9) - you use 1x You can try something like https://puu.sh/r1HS6/8ab28dd158.png
  3. 00:11:728 (2,3,4,5,6) - Pace of DS extend can be greater? the music kind of support for it, tho it mostly personal vision. <- compare intensity with 00:33:963 (1,2,3,4) - or 00:36:963 (1,2,3,4,5,6,7) -
  4. 00:14:198 (1) - stream part until 00:25:492 (1) - Cool, but you can try to improve this part by spreading it across the playfield more, atm it's quite concentrated in the center https://puu.sh/r1I5P/d195f8da9d.png
  5. 00:45:610 (3,4) - since this is noticeable stanza in music it would be better to stress at as separated pattern not as part of previous. For example https://puu.sh/r1Igd/beffc3ed86.png nc is optional
  6. 01:11:022 (1,2,3,4) - they can use ds extending structure, since all the starting beats are strong in the music and emphasized with strong hitsounds in difficulty, also this is kind of climax of the song,
Pati's Shiawase!
[]
  1. 00:04:316 (1,2,3,4) - nice pattern, but music wise 00:05:375 (4) - shouldn't be such drastically different and thrown away from overall pattern because music's pace it's changed
  2. 00:19:670 (7,1) - I don't think that this deserves to be such separated, it's not much stronger then 00:25:404 (8,1) - or other finishers 00:16:934 (10,1) -
  3. 00:24:610 (1,2,3) - flow is way too edgy here, also this is the only point with such flow in this part so consider to make it more natural
  4. 00:24:963 (4,5) - well again, you throw spots with really higher than overall part's intense difficulty, it makes play experience unbalanced frustrating for weaker players and boring for stronger. you should really try to find median for stream jumps\over all intensive\spacing and reduce all the spikes or increase difficulty in general
Topic Starter
Stjpa
no comment = fixed / changed

Asonate

Asonate wrote:

hey, random mod :D

[Insane]
  1. 00:08:022 (4,5,6) - maybe have all of these have same DS to each other? Like this the 4,6 overlap looks somewhat off in perspective to 5. (while i agree that 00:08:551 (1) - should have higher spacing, nicely done!)
  2. 00:33:257 (3,4) - blanketnaziing, please dont punch me ;w;
  3. 00:37:316 (3) - as stupid as it sounds, maybe Nc this, or make the "restart" in the chorus somehow differentiated to these 00:36:963 (1,2) - I see your point, but having the NC on the vocal start would just fit the best. Also, how is the chorus not any different. :v
  4. 00:48:787 (1,2) - damn, these are parallel, looks awesome :D
  5. 01:01:669 (4,5,6) - while it hits the song pretty well, a singletappattern with low angles like here could cause trouble for less experienced players. not saying you should change it, but maybe get a few testplays from your targetaudience if you havent yet :3 Well it's not that hard even for the target audience. At least they have an acute angle from 6 to 7.
  6. 01:14:552 - maybe make that hittable? feels so empty to me
[Hard]
  1. 00:12:787 - this timing section isnt needed, right? might as well delete it if its possible for that to become an issue later on
  2. 00:23:198 (3,4,5,6,7) - is it intentional for 00:23:375 (5,6) - to be 1.3 DS apart? It's higher because of the stack. Enable stacks in editor to see it.
  3. 00:42:081 - i think that "yes" should definitely be made hittable, it being passive on a sliderend somewhat drowns the jumpy feel it creates
  4. 01:14:552 - same as in the insane :3
[Advanced]
  1. Why not "Normal" ? (just wondering, not saying its wrong xD) Because the current Normal is not suitable for very new players as 1/1 spam can be hard without any breaks.
[Normal]
  1. Similarly to Adnvanced, why didnt you go with "Easy" here (i have a feeling as to why, just wanna know if im right haha)

WOOOO, awesome song, awesome mapset, take a star and good luck!

Sieg

Sieg wrote:

Hallo Privet

General
[]
  1. Metadata: Not sure about ♪ in the title, apparently there is no in Hanatan's version? http://www.nicovideo.jp/watch/sm26120993
  2. Hitsounding: well, I don't see any complains on this in the thread so take this as personal preference\get targeted opinions on this. Apart from finish sound everything else seems way to weak especially soft clap you used, I don't can barely hear the difference with claps and without. Made the current one louder.
Hard
[]
  1. 00:07:845 (3,4) - You can stress strong beats in the music 00:08:022 () - 00:08:375 () - with strong (clickable) objects here https://puu.sh/r1Huw/b836dfbf71.png I don't any reasons to avoid that. <- also can be done in advanced Wanna keep the current one in Advanced as the whole part is focused on vocals so changing it would make it difficult for beginners.
Insane
[]
  1. 00:08:022 (4,5,6) - jump 00:08:198 (5,6) - can be extended a bit to better stress strong beats https://puu.sh/r1HMj/0ede96170a.png
  2. 00:09:610 (8,9) - Spacing is too low, even slider-slider 00:08:551 (1,2) - uses 1.5x While here on strong triplet 00:09:787 (9) - you use 1x You can try something like https://puu.sh/r1HS6/8ab28dd158.png Used 1.5x with a bit different flow.
  3. 00:11:728 (2,3,4,5,6) - Pace of DS extend can be greater? the music kind of support for it, tho it mostly personal vision. <- compare intensity with 00:33:963 (1,2,3,4) - or 00:36:963 (1,2,3,4,5,6,7) -
  4. 00:14:198 (1) - stream part until 00:25:492 (1) - Cool, but you can try to improve this part by spreading it across the playfield more, atm it's quite concentrated in the center https://puu.sh/r1I5P/d195f8da9d.png
  5. 00:45:610 (3,4) - since this is noticeable stanza in music it would be better to stress at as separated pattern not as part of previous. For example https://puu.sh/r1Igd/beffc3ed86.png nc is optional
  6. 01:11:022 (1,2,3,4) - they can use ds extending structure, since all the starting beats are strong in the music and emphasized with strong hitsounds in difficulty, also this is kind of climax of the song.

I also silenced some extended sliders in Pati's diff.
Xinely
kkk
P i k u
Hype
JBHyperion

P i k u wrote:

Hype
Thanks Xinely! (:
Pati
ason

Asonate wrote:

[Pati]
  1. 00:11:904 (4,5,6,7,8) - its so close to a perfect-sided star, consider making it one ok
  2. 00:36:787 (1,2,1,2,1,2,1,2) - speaking from how the vocals are paired, your 2 note NCing would start on 00:36:963 (2) - . I know, weird red tick being the stronger one, but its the song ;3 its mentioned in the elder mods and 00:36:787 (1) - is just kinda quiet but there's a beat definitely
  3. 01:01:669 (4) - similar to the other diffs, you could try to make this stand out from the 3 jumps before to emphasise how the vocals change, a simple nc on this one would achieve that pretty well imo yeah okay that looks good
  4. 01:14:552 - again, consider making that hittable, this void is really weird, when i hear the song still going on with something slider now
thank youu

siegg

Sieg wrote:

Pati's Shiawase!
hey that should be a X icon!
  1. 00:04:316 (1,2,3,4) - nice pattern, but music wise 00:05:375 (4) - shouldn't be such drastically different and thrown away from overall pattern because music's pace it's changed okay changed (4) with circles now
  2. 00:19:670 (7,1) - I don't think that this deserves to be such separated, it's not much stronger then 00:25:404 (8,1) - or other finishers 00:16:934 (10,1) - lemme tell you what i think here. 00:19:670 (7,1) - is a jump but the others are just stream. so rather than comparing it with other finishers just look at the pattern
  3. 00:24:610 (1,2,3) - flow is way too edgy here, also this is the only point with such flow in this part so consider to make it more natural done
  4. 00:24:963 (4,5) - well again, you throw spots with really higher than overall part's intense difficulty, it makes play experience unbalanced frustrating for weaker players and boring for stronger. you should really try to find median for stream jumps\over all intensive\spacing and reduce all the spikes or increase difficulty in general honestly i dont agree with this because my point in here is to make stream section harder as the time passes so thats why it is hard
thank youu siegg
Topic Starter
Stjpa
& updated!
Seijiro
Well... I mainly did a few fixes in game with Stjpa for the std maps and I wanted just to point out a thing for the Rain:

00:25:492 (1,2,3,4,5,6,7,8) - this part is lacking movement imo. What about something like this, similar to what you did for 00:36:963 (1,2,3,4,5,6,7) - ?
Seijiro
ok, I rechecked my suggestion on the Rain and it doesn't really change much anyway.
Fixed other few things with Stjpa in-game so it's finally ready.
Pati
i guess its happening
Lasse
quick recheck as requested

pati:
00:21:787 (1,2,3) - could you rotate this or the second part just a little so 00:21:875 (2,4) - becomes a bit easier to read? (reduce the overlap a little so more of the note is visible)
01:03:963 (1) - increasig spacing towards 2 doesn'T make much sense to me since 1 is vocal+drum but 2 is just whatever, sth like http://i.imgur.com/eFcGk9u.jpg maybe?
01:14:640 - 20% volume timing line here so the tick isn't as annoying but still audible enough
01:15:169 - 5% here to silence sliderend since there is nothing at all

insane:
00:36:257 (2,3) - ctrlg on this rhythm woukd make more sense to me cause the red ticks are way stronger here, espececially vocal wise. and since 00:35:375 (1) - seems to follow vocals, doing the same here would be nice
if you wanted to try some reverse emphasis thing here, I don't think it works because of how the emphasis before is + only 1/2 slider

hard:
00:02:728 (4) - any reason to make this the only 1/2 stack in the intro?
00:36:434 (4) - could probably be 2 circles cause red tick is so strong. http://i.imgur.com/KAzMr3B.jpg could work too

adv:
01:15:257 - no note?

normal is fine

poke me for qualify
Topic Starter
Stjpa
Applied everything (also for Pati, as those were just minor things) except for Adv. Imo they are still too new to the game for something like that, at least I think that they wouldn't expect a circle since the song sounds like it's going to end and there's a break that is kind of long. I suck at describing.

For Hard, I also unstacked 01:03:787 (4,1) - as it was pretty much the same
Lasse
Feb
gz Stüpfer and Pati (first ranked map right?)
P i k u
Hey congrats everyone \o/
Pati

Feb wrote:

gz Stüpfer and Pati (first ranked map right?)
yeah thankss :)
-NanoRIPE-
grats!! ~
lLinutionHD
Yumeno Himiko
gratz! nice ctb diffs~
Topic Starter
Stjpa

lLinutionHD wrote:

I'd definitely use it but it looks like there's a missing spacebar after "by" :v
lLinutionHD

Stjpa wrote:

lLinutionHD wrote:

I'd definitely use it but it looks like there's a missing spacebar after "by" :v
I will try to do good waiting......
lLinutionHD
now what you think..........
Enon
congratulations! great map :D
IamKwaN
any reason you omit the ♪ at the end of the unicode title?

probably this? http://www.nicovideo.jp/watch/sm26120993
Sieg

IamKwaN wrote:

any reason you omit the ♪ at the end of the unicode title?
p/5460823
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