Milky Holmes - Seikai wa Hitotsu! Janai!! (Happy Euro Mix)

Mod4mod!
First time so go easy on me ;_;
00:03:756 - A tripple here fits the rythm of the song better imo.
00:05:168 (2,5,6,7) - Make the tripples overlap the slider (and maybe space the jumps more out?)

00:08:168 (3) - Move 3 up a bit so you get a nice triangle <: ( you could space these a bit more as well)
00:08:344 (4,5,6) - Instead of that triangle^ you could make the tripple into a stream, as I feel it fits the song more.

01:07:815 (4,5,6,7) - Make note 7 line up with the tripple

00:13:285 (1,2,3,4,1) - Make the stream into a tripple with a slider, and make note 4 overlap slider 1 like so: https://osu.ppy.sh/ss/5524596

00:16:815 (4,5) - 5 can overlap slider end 4

00:53:168 (2,3,4,5,6,1) - Make the notes overlap in a triangle?

00:57:403 (1,2,3,4,1) - Equal spacing between these

01:19:109 (4,5,6,7,1) - The spacing between the tripples and the slider 1 should be the same

01:20:874 (4,5,1) - Equal spacing here as well

Endie- wrote:

Mod4mod!
First time so go easy on me ;_;
00:03:756 - A tripple here fits the rythm of the song better imo.
00:05:168 (2,5,6,7) - Make the tripples overlap the slider (and maybe space the jumps more out?) ✓ stacked but instead it shrunk the jump :c

00:08:168 (3) - Move 3 up a bit so you get a nice triangle <: ( you could space these a bit more as well) 3 is overlapping with 00:08:697 (1) -
00:08:344 (4,5,6) - Instead of that triangle^ you could make the tripple into a stream, as I feel it fits the song more.i think its fine

01:07:815 (4,5,6,7) - Make note 7 line up with the tripple flow

00:13:285 (1,2,3,4,1) - Make the stream into a tripple with a slider, and make note 4 overlap slider 1 like so: https://osu.ppy.sh/ss/5524596 dont want to ignore the "stream" sound it has

00:16:815 (4,5) - 5 can overlap slider end 4 aesthetics

00:53:168 (2,3,4,5,6,1) - Make the notes overlap in a triangle? its a triangle :8

00:57:403 (1,2,3,4,1) - Equal spacing between these

01:19:109 (4,5,6,7,1) - The spacing between the tripples and the slider 1 should be the same

01:20:874 (4,5,1) - Equal spacing here as well
thank you for the mod~
Heya, M4M from my queue. o/
Note: I'm not good at modding higher BPM maps, so please bear with this small mod, it's not that huge as yours. >_>

Easy
00:03:403 (3) - NC? (I started to note more of these, but deleted, I see that you start many NC's one note earlier, is that right?)
00:30:227 (1) - end this at 00:30:579 - then start a new slider at 00:30:932 - end it at 00:31:285 - and add circle 00:31:638 - here
00:53:521 - 00:53:874 - 00:54:227 - imo you should place circles there as they are very loud sounds
00:57:050 - make this clickable
01:29:521 - just a suggestion, add spinner here to 01:30:932 - here

Normal
00:07:815 (4) - shorten this slider to 00:07:991 -
00:08:168 - add a circle here
00:27:932 (4) - remove the slider and add a circle 00:28:109 - here
01:20:344 (2) - remove the repeat and end the slider at 01:20:697 -
and the same spinner suggestion from Easy to here aswell

Hard
00:08:697 (2) - end this slider at 00:08:874 -
00:09:227 (3) - start this slider at 00:09:050 -
00:20:168 (4) - remove the slider and add a circle 00:20:344 - here on top of 00:20:697 (1) -
00:24:579 (5) - add 1/2 sliders from here to 00:25:285 - here?
00:53:521 - make this clickable
00:53:874 - ^
00:57:050 - ^
and the spinner... you know

Insane
00:06:227 (1) - you can end this slider 00:06:491 - here and add a repeat from 00:06:579 - to 00:06:844 -
00:54:227 - make this clickable
00:59:168 (3) - remove the repeat
00:59:697 - add a slider here to 00:59:874 - here
01:30:932 (5) - I would NC this, idk why
and the... you know

Assimboko
dat diff name xd
You should add a NC to every new slider where you use different SV than you previously use!
00:01:374 - ^ and you can make a long stream (well it's the hardest diff)
00:02:697 (5) - NC?
00:03:050 (1,2,3,4) - I would use higher DS for this stream, progressive DS then what goes higher from circle to circle
00:13:727 (6) - unneeded circle, I would remove this
00:30:756 - add a circle here
00:30:932 - start a slider from here to 00:31:285 - here
00:38:344 (5) - use higher DS here?
00:38:697 (1) - ^
00:48:138 (8,9) - DS between these notes seems weird, use same as in the stream
00:50:521 (2) - why that sudden high DS increase from this note? everything is same to me as previously
00:53:521 (3,4,1) - I would use higher SV on these notes, what go faster from slider to slider, also add NC's
01:21:756 (5) - place this on top of 01:21:932 (6) - slider or make a bigger slider from 01:21:756 (5) - here to 01:22:109 - here
01:26:168 (4) - use higher DS for this circle
01:26:344 (5) - much lower DS for this one as there isn't any sound
01:27:579 (5,6,1,2) - the spacing seems kinda high here imo
01:29:344 (2) - move this a bit down so it looks better lol
and the same spinner thing to this diff aswell, your choice

Well, that's all from me, gl!

Xayler wrote:

Heya, M4M from my queue. o/
Note: I'm not good at modding higher BPM maps, so please bear with this small mod, it's not that huge as yours. >_> in reality it was all like blanket blanket :^)

Easy
00:03:403 (3) - NC? (I started to note more of these, but deleted, I see that you start many NC's one note earlier, is that right?) ✓ i honestly dont even know anymore. combos are harddd
00:30:227 (1) - end this at 00:30:579 - then start a new slider at 00:30:932 - end it at 00:31:285 - and add circle 00:31:638 - here following vocals asdfghjkl
00:53:521 - 00:53:874 - 00:54:227 - imo you should place circles there as they are very loud sounds kept the slider but changed the first slider into 2 notes
00:57:050 - make this clickable ✓ ok
01:29:521 - just a suggestion, add spinner here to 01:30:932 - here tried adding a spinner but it ended up playing funny so just took it out

Normal
00:07:815 (4) - shorten this slider to 00:07:991 - theres a long part of the instruments here so dont want to ignore it
00:08:168 - add a circle here sound off
00:27:932 (4) - remove the slider and add a circle 00:28:109 - here following vocals. when she says "sawa" so
01:20:168 - add circle was thinking about it but then it made the next repeat sound weird so following instruments this time
01:20:344 (2) - remove the repeat and end the slider at 01:20:697 - instruments as stated earlier
01:22:815 - add a circle? vocalssssssss
and the same spinner suggestion from Easy to here aswell same thing as last time

Hard
00:08:697 (2) - end this slider at 00:08:874 - like how it is now since i dont really hear anything 00:08:874 -
00:09:227 (3) - start this slider at 00:09:050 - uuu ^
00:20:168 (4) - remove the slider and add a circle 00:20:344 - here on top of 00:20:697 (1) -
00:24:579 (5) - add 1/2 sliders from here to 00:25:285 - here? instruments
00:53:521 - make this clickable
00:53:874 - ^
00:57:050 - ^
and the spinner... you know ://

Insane
00:06:227 (1) - you can end this slider 00:06:491 - here and add a repeat from 00:06:579 - to 00:06:844 - why? theres a long sound here
00:54:227 - make this clickable plays fine & i dont want to extend the jump as long as it already is
00:59:168 (3) - remove the repeat
00:59:697 - add a slider here to 00:59:874 - here 2 notes instead
01:30:932 (5) - I would NC this, idk why
and the... you know ...

Well, that's all from me, gl!
thank you for the mod!~
Assimboko

00:11:874 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - The spacing on these might be big. If play testers complain about it id look at making them smaller. HR would be crazy.

00:24:579 (5,6,1,2) - These are some nice looking blankets.

00:47:168 (1,2,3,4) - This part is hard to read the direction of the 00:47:521 (3) - because of overlap. The 4 is easier because you can see the stream coming.

00:57:050 (1,2) - please teach me to blanket this nice XD

00:59:521 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,5) - This section could be changed slightly based on play testing. I feel like the DS goes up and down when the song is indicating it should just be getting bigger. Start at a smaller DS and end at something like 4.5. Where you have it now that your biggest jump is in the middle 01:00:932 (3,4) - this one. When it should probably this one 01:01:815 (4,5) - .

01:08:344 (1,2,3) - These need to be stacked just a tab more I feel for readability. But if play testers didn't find an issue I'm sure its fine.

01:11:168 (1,2,3,4,1,2,3,4) - DS here is really cool.

01:21:756 (5,6) - I feel like this slider should be on 5 so it holds the "wa"

01:26:874 (1,2,3,4,5,6,1) - Again here I'm not quite sure I understand your DSing. Why are you going from 1.6 to 2.84. I don't really here in the music why its changing so drastically and suddenly.

I'm not sure if you are finished with this diff but i will say that the end should probably be mapped. But if i just caught a version that wasnt updated im sorry i couldn't see it.

Comments: This map is really cool with its ideas i love the slider part here 01:11:168 (1,2,3,4,1,2,3,4,1,2,3) - and I'm sure others who play it love it as well. But saying that I feel like your jump sections need to be looked at and thought through more. Don't just add more DS to add difficulty. Use it to emphasize the song like you did in the slider section. Other than that this map looks great aesthetically.

Insane

00:18:932 (1) - Damn all the slider look great and go will with the music. 01:14:697 (1) -

00:20:344 (1,2) - Why is this a new combo?

00:37:991 (1) - This is so out of place. You can do something better with it.
00:39:403 (1) - ^
00:42:932 (1) - ^
00:49:638 (4) - ^
00:57:403 (1) - ^
00:51:403 (3) - at least this one is a blanket.
01:23:874 (1) - ^
01:01:285 (1,2,3,4,5) - This part can be harder.

01:22:285 (1,2) - This should be the same DS as 01:22:991 (1,2) -

Comments: This diff is pretty good as it is. The few changes I would make are to those 8 tick bounce sliders. I feel like they are so uncommon at this kind of difficulty that they are just out of place. You can probably keep a few but you can easily map something else in its place. Again the ending could be mapped but I see its a choice to not. This might bite you for ranking. But if you have good reason and explanation for why its not then you will be fine.
Hard
00:10:109 (2,3) - Whatch out for these. With hards although you can use different DS mid combo it need to always be very obvious. This is not.

00:53:168 (1,3) - Fix this overlap.

01:01:285 (1,2,3,4,5) - Make this DS 2.36

01:02:521 (6,1) - This is a crazy jump for a hard diff.

Comments: Overall pretty good. Just look for any really big DS that is really big but not mapped to a big sound Like the few pointed out. This are uncommon at hard diffs and only to be used when its called for and obvious to a player. Also you can use thing like long sliders and triples to "reset" the DS because the player will have time to re-aim after they hit it since it doesn't require as much aim.

Normal and easy

Bretty good. I cant find anything wrong with them at least.

If you have any questions about my mod feel free to PM me in game. Have a nice day good luck getting ranked.

Wyatt wrote:

Insane

00:18:932 (1) - Damn all the slider look great and go will with the music. 01:14:697 (1) - why thank you *bows*

00:20:344 (1,2) - Why is this a new combo? ✓ same

00:37:991 (1) - This is so out of place. You can do something better with it. wat. it follow the vocals D: & it hasnt really been a problem to other modders
00:39:403 (1) - ^ ^
00:42:932 (1) - ^ ^
00:49:638 (4) - ^ ^
00:57:403 (1) - ^ ^
00:51:403 (3) - at least this one is a blanket. D:
01:23:874 (1) - ^ ^
01:01:285 (1,2,3,4,5) - This part can be harder. last diff if you want harder

01:22:285 (1,2) - This should be the same DS as 01:22:991 (1,2) - building momentum + 01:21:756 (3,2) - blanket

Comments: This diff is pretty good as it is. The few changes I would make are to those 8 tick bounce sliders. I feel like they are so uncommon at this kind of difficulty that they are just out of place. You can probably keep a few but you can easily map something else in its place. Again the ending could be mapped but I see its a choice to not. This might bite you for ranking. But if you have good reason and explanation for why its not then you will be fine.
Hard
00:10:109 (2,3) - Whatch out for these. With hards although you can use different DS mid combo it need to always be very obvious. This is not.✓ ctrl+g

00:53:168 (1,3) - Fix this overlap. changed the whole section yess

01:01:285 (1,2,3,4,5) - Make this DS 2.36 ✓ no problemo

01:02:521 (6,1) - This is a crazy jump for a hard diff. beginning kiai but will change if mentioned again

Comments: Overall pretty good. Just look for any really big DS that is really big but not mapped to a big sound Like the few pointed out. This are uncommon at hard diffs and only to be used when its called for and obvious to a player. Also you can use thing like long sliders and triples to "reset" the DS because the player will have time to re-aim after they hit it since it doesn't require as much aim.

Normal and easy

Bretty good. I cant find anything wrong with them at least.

If you have any questions about my mod feel free to PM me in game. Have a nice day good luck getting ranked.
thank you for the mod~
~General~
1. New combo in lower difficulties need improvement. Usually adding one where a new part of the music starts will work well, but if you are not sure with this, try adding at new stanzas.
2. Hitsounding was pretty weak. Try using some various hitsounds where a strong sound appears in the music.

~Easy~
1. 00:11:874 (4) - Add new combo for a healthy cycle please.
2. 00:56:697 (5) - Missing clap.
3. 01:22:462 (1,2,1) - The spacing is unbalanced.

~Normal~
1. 00:17:168 - Missing clap.
2. 00:47:697 - With your current rhythm, you are missing an important beat here. Think of something else here.

~Hard~
1. 00:03:932 (2,3) - 00:07:638 (3,4,1) - It looks weird to have this unbalanced spacing.
2. 00:45:756 (3,4,1,2,3,4) - 01:01:285 (1,2,3,4) - There are strong sounds here. I think you could've expressed them well with hitsounds. This diff lacks several hitsoundings. You could add some at similar parts where it is strong in music.
3. There were several anti-jump usages, and they worked pretty fine enough. Still I think most other parts could've take advantage of spacing usages. The current design kinda feels weak in structure.

~Insane~
1. 00:03:050 (3,4) - This 1/4 spacing could be closer.
2. 00:33:579 (1,2,3) - A ctrl+G form of the rhythm seems to fit better here along the vocal of 00:33:756.
3. 00:51:050 (2,3) - The reverse of (3) has insufficient time to read in-game. You should think of a different design.

~Assimboko~
1. 01:09:756 (1,2,3) - Nice attempt, but the visual wasn't as good due to the overlaps imo.
2. 01:13:638 (4) - Unlike the previous extended sliders, using 1/2 will fit better since there's an actual beat at 01:13:815.
3. 01:27:227 (3,4,5,6,1) - I normally don't point out playability issues, but this doesn't feels good to play.

Good job in that you didn't lose quality when mapping the higher difficulties. Though this mapset doesn't seems enough to get ranked, I can see your potential as a mapper. Having more mapping experience will make things more polished.
Hi there Shiratoi,

this is a modding post from my queue. I will only mod the diffs which I believe need modding.

01:22:991 (2) - Turn this slider the other way, as it will make it more readable for newer players.
00:07:285 (2) - Slight but noticeable blanket error with 00:07:638 (3).
00:33:050 (2,3,4,5,1) - Use distance snap to separate these notes?

Overall, this is a well made map. Not really much to say

-paydayz

Sonnyc wrote:

~General~
1. New combo in lower difficulties need improvement. Usually adding one where a new part of the music starts will work well, but if you are not sure with this, try adding at new stanzas. ✓ yessir
2. Hitsounding was pretty weak. Try using some various hitsounds where a strong sound appears in the music.

~Easy~
1. 00:11:874 (4) - Add new combo for a healthy cycle please.
2. 00:56:697 (5) - Missing clap.
3. 01:22:462 (1,2,1) - The spacing is unbalanced.

~Normal~
1. 00:17:168 - Missing clap.
2. 00:47:697 - With your current rhythm, you are missing an important beat here. Think of something else here.

~Hard~
1. 00:03:932 (2,3) - 00:07:638 (3,4,1) - It looks weird to have this unbalanced spacing. ✓ 1.5x spacing
2. 00:45:756 (3,4,1,2,3,4) - 01:01:285 (1,2,3,4) - There are strong sounds here. I think you could've expressed them well with hitsounds. This diff lacks several hitsoundings. You could add some at similar parts where it is strong in music.
3. There were several anti-jump usages, and they worked pretty fine enough. Still I think most other parts could've take advantage of spacing usages. The current design kinda feels weak in structure.

~Insane~
1. 00:03:050 (3,4) - This 1/4 spacing could be closer.
2. 00:33:579 (1,2,3) - A ctrl+G form of the rhythm seems to fit better here along the vocal of 00:33:756.
3. 00:51:050 (2,3) - The reverse of (3) has insufficient time to read in-game. You should think of a different design

Good job in that you didn't lose quality when mapping the higher difficulties. Though this mapset doesn't seems enough to get ranked, I can see your potential as a mapper. Having more mapping experience will make things more polished. exactly why i trying to get mods to help me improve yes

paydayzcool wrote:

Hi there Shiratoi,

this is a modding post from my queue. I will only mod the diffs which I believe need modding.

01:22:991 (2) - Turn this slider the other way, as it will make it more readable for newer players.
00:07:285 (2) - Slight but noticeable blanket error with 00:07:638 (3).
00:33:050 (2,3,4,5,1) - Use distance snap to separate these notes?

Overall, this is a well made map. Not really much to say tankutanku

-paydayz
thanks to both for the mod
Hey, played through this randomly during my gameplay and wanted to point out, 01:11:874 (3,4,1,2,3,4) in Assimboko feels nearly impossible and is super difficult to play. Getting 300s here feels too difficult. the slow SV doesn't fit the crazy jumps. I'd either increase SV here or change the section altogether.

no kudos

Assimboko

Uncheck widescreen support since you don't have SB (check all diffs and uncheck too)
00:02:344 (3) - why red point?
00:13:727 (6) - should delete this one, there is no sound to follow XD
00:25:285 - end slider here 00:25:638 - and add a circle here 00:25:815 - ... Idk if this picture helps XD
00:30:756 (3) - curve this a bit to the left (or copy 00:31:109 (4) - and Ctrl+G to do same curve) xD it looks better on this way imo
00:35:697 (6,7,8) - This seems good... but feels weird, i have no idea what to do with this ;w;
01:02:344 (1,2,3) - fix spacing
01:04:462 (5) - move this a bit down, like x:100 y:328
01:09:756 (1,2) - fix stacking (its just a pixel x'D)
01:10:109 (2,3) - looking the pattern, this should be stacked too 01:10:109 (2,3) - (stack 3 with 2)
01:23:344 - why not slider here? 01:22:462 (8,9) - its the same than here XD
Insane

00:03:403 (4) - NC
00:05:168 (2,5,6,7) - stack?
00:08:168 (3,1) - fix stack (just 1 pixel too x'D)
00:10:285 (1) - move slider end a bit down to make a perfect blanket . Compare lol INSERT NAZI SUGGESTION
00:31:462 (6) - move to x:448 y:92 to make a perfect line http://osu.ppy.sh/ss/5640314
00:33:050 (4) - NC
00:33:579 (1) - Remove NC
00:33:756 (2,1) - fix stack
00:47:697 (3,4) - should fix blanket moving slider end a bit higher your way - Better way
00:52:109 (5,1) - try to no make this overlap XD
00:52:638 (1,2,6) - Put circle 6 on the middle of slider 1 and circle 2. Something like this
01:03:403 - make same than 01:02:697 (1,2,3) - http://puu.sh/q6wYf/7ef094e33f.jpg (4 5 and 6)
01:14:697 (1) - move red tic a bit down to make a better blanket XD
01:30:579 (1,2,3,4,1) - why different spacing?

Lince Cosmico wrote:

Insane

00:03:403 (4) - NC
00:05:168 (2,5,6,7) - stack?
00:08:168 (3,1) - fix stack (just 1 pixel too x'D) ✓ geeee
00:10:285 (1) - move slider end a bit down to make a perfect blanket . Compare lol INSERT NAZI SUGGESTION ✓ bleh
00:31:462 (6) - move to x:448 y:92 to make a perfect line http://osu.ppy.sh/ss/5640314
00:33:050 (4) - NC
00:33:579 (1) - Remove NC
00:33:756 (2,1) - fix stack wat
00:47:697 (3,4) - should fix blanket moving slider end a bit higher your way - Better way ✓ I tried ? xd
00:52:109 (5,1) - try to no make this overlap XD
00:52:638 (1,2,6) - Put circle 6 on the middle of slider 1 and circle 2. Something like this I cant since I fixed the overlap thing above D:
01:03:403 - make same than 01:02:697 (1,2,3) - http://puu.sh/q6wYf/7ef094e33f.jpg (4 5 and 6)
01:14:697 (1) - move red tic a bit down to make a better blanket XD
01:30:579 (1,2,3,4,1) - why different spacing? bECAUSE ITS COOL
thanks for mod~!
ps to every modder who modded assimboko

Shiratoi wrote:

ps to every modder who modded assimboko
rip assimboko
woops ive been afk for a while because i was on a trip but hey look at all these mods!

Agatsu wrote:

hi nm from my queue

00:11:874 (1,1) - overlap?
00:13:285 (1) - ^?
00:37:285 (1,3) - better overlap
01:09:756 (1,2,3) - try to make better overlaps?? i tried ;-;
01:23:521 (4) - nc
01:23:874 (1) - remove nc
01:24:932 (5) - nc

sorry if my mods didn't help :c

bye :3

Xayler wrote:

Assimboko
dat diff name xd
You should add a NC to every new slider where you use different SV than you previously use! oooo thank you i actually didnt know i could do that
00:01:197 - add a circle? done
00:01:374 - ^ and you can make a long stream (well it's the hardest diff) hmm it does sound better that way but i dont really want to make a long stream since it doesnt feel right with this song :C
00:02:697 (5) - NC?
00:03:050 (1,2,3,4) - I would use higher DS for this stream, progressive DS then what goes higher from circle to circle higher ds ✓ i dont think progressive ds is good here tho :/
00:13:727 (6) - unneeded circle, I would remove this
00:30:756 - add a circle here
00:30:932 - start a slider from here to 00:31:285 - here
00:38:344 (5) - use higher DS here?
00:38:697 (1) - ^
00:48:138 (8,9) - DS between these notes seems weird, use same as in the stream fixed
00:50:521 (2) - why that sudden high DS increase from this note? everything is same to me as previously it feels like theres a build up to 00:52:109 (1,2,3,4) - so i decided to increase the DS on each sliders with the wub background noise (00:49:991 (1,1,1) - )
00:53:521 (3,4,1) - I would use higher SV on these notes, what go faster from slider to slider, also add NC's
01:21:756 (5) - place this on top of 01:21:932 (6) - slider or make a bigger slider from 01:21:756 (5) - here to 01:22:109 - here i remmaped it while i was on my trip so i dont really know what you mean lol
01:26:168 (4) - use higher DS for this circle
01:26:344 (5) - much lower DS for this one as there isn't any sound
01:27:579 (5,6,1,2) - the spacing seems kinda high here imo truuu ✓
01:29:344 (2) - move this a bit down so it looks better lol got u
and the same spinner thing to this diff aswell, your choice

Well, that's all from me, gl!
thank u

Wyatt wrote:

Assimboko

collapsed text
00:11:874 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - The spacing on these might be big. If play testers complain about it id look at making them smaller. HR would be crazy. same honestly

00:24:579 (5,6,1,2) - These are some nice looking blankets. ur nice looking

00:47:168 (1,2,3,4) - This part is hard to read the direction of the 00:47:521 (3) - because of overlap. The 4 is easier because you can see the stream coming. yeah i overlapped the (3)'s slider end to the (4)

00:57:050 (1,2) - please teach me to blanket this nice XD i googled "how to make good blankets osu"

00:59:521 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,5) - This section could be changed slightly based on play testing. I feel like the DS goes up and down when the song is indicating it should just be getting bigger. Start at a smaller DS and end at something like 4.5. Where you have it now that your biggest jump is in the middle 01:00:932 (3,4) - this one. When it should probably this one 01:01:815 (4,5) - . oo alright done

01:08:344 (1,2,3) - These need to be stacked just a tab more I feel for readability. But if play testers didn't find an issue I'm sure its fine. pretty sure its fine :C

01:11:168 (1,2,3,4,1,2,3,4) - DS here is really cool. LOL ITS RETARDED

01:21:756 (5,6) - I feel like this slider should be on 5 so it holds the "wa" idk about that i want to keep it :C

01:26:874 (1,2,3,4,5,6,1) - Again here I'm not quite sure I understand your DSing. Why are you going from 1.6 to 2.84. I don't really here in the music why its changing so drastically and suddenly. oops sorry retarded mapper. fixed.

I'm not sure if you are finished with this diff but i will say that the end should probably be mapped. But if i just caught a version that wasnt updated im sorry i couldn't see it.

Comments: This map is really cool with its ideas i love the slider part here 01:11:168 (1,2,3,4,1,2,3,4,1,2,3) - and I'm sure others who play it love it as well. But saying that I feel like your jump sections need to be looked at and thought through more. Don't just add more DS to add difficulty. Use it to emphasize the song like you did in the slider section. Other than that this map looks great aesthetically.
thank youuu for the mod and tips c:

Sonnyc wrote:

~Assimboko~
01:09:756 (1,2,3) - Nice attempt, but the visual wasn't as good due to the overlaps imo. removed overlaps and made it look cooler :^)
01:13:638 (4) - Unlike the previous extended sliders, using 1/2 will fit better since there's an actual beat at 01:13:815. fixed!
01:27:227 (3,4,5,6,1) - I normally don't point out playability issues, but this doesn't feels good to play. FeelsBadDSMan. fixed.

Plaudible wrote:

Hey, played through this randomly during my gameplay and wanted to point out, 01:11:874 (3,4,1,2,3,4) in Assimboko feels nearly impossible and is super difficult to play. Getting 300s here feels too difficult. the slow SV doesn't fit the crazy jumps. I'd either increase SV here or change the section altogether. oops LOL i changed the sv

Lince Cosmico wrote:

Uncheck widescreen support since you don't have SB (check all diffs and uncheck too)
00:02:344 (3) - why red point? oops my bad
00:13:727 (6) - should delete this one, there is no sound to follow XD fixed
00:25:285 - end slider here 00:25:638 - and add a circle here 00:25:815 - ... Idk if this picture helps XD ooooh pretty good i didnt notice the sound at 00:25:638 - thank youuu
00:30:756 (3) - curve this a bit to the left (or copy 00:31:109 (4) - and Ctrl+G to do same curve) xD it looks better on this way imo uhh i changed that earlier so idk wat u mean :C
00:35:697 (6,7,8) - This seems good... but feels weird, i have no idea what to do with this ;w; i'll leave it like that
01:02:344 (1,2,3) - fix spacing done
01:04:462 (5) - move this a bit down, like x:100 y:328 ok~
01:09:756 (1,2) - fix stacking (its just a pixel x'D) oops i changed this pattern earlier
01:10:109 (2,3) - looking the pattern, this should be stacked too 01:10:109 (2,3) - (stack 3 with 2) ^
01:23:344 - why not slider here? 01:22:462 (8,9) - its the same than here XD i want to focus on the beginning of the next beat rather than focus on the end of that one :^)
thank you all for the mods! u guys actually made me learn lots of stuff C:

`osu file format v14[General]AudioFilename: audio.mp3AudioLeadIn: 0PreviewTime: 62300Countdown: 0SampleSet: SoftStackLeniency: 0.7Mode: 0LetterboxInBreaks: 0WidescreenStoryboard: 1[Editor]Bookmarks: 14653,21006,34065DistanceSpacing: 1.6BeatDivisor: 4GridSize: 4TimelineZoom: 1.2[Metadata]Title:Seikai wa Hitotsu! Janai!! (Happy Euro Mix)TitleUnicode:正解はひとつ！じゃない！！(Happy Euro Mix)Artist:Milky HolmesArtistUnicode:Milky HolmesCreator:ShiratoiVersion:AssimbokoSource:探偵オペラ ミルキィホームズTags:detective assimb mimori suzuko kitta izumi sasaki mikoi tokui sora sherlock shellingford glauca corderlia burton hercule yuzurizaki nero short version verBeatmapID:994786BeatmapSetID:464621[Difficulty]HPDrainRate:6CircleSize:4OverallDifficulty:7ApproachRate:9SliderMultiplier:1.6SliderTickRate:1[Events]//Background and Video events0,0,"BG.jpg",0,0//Break Periods//Storyboard Layer 0 (Background)//Storyboard Layer 1 (Fail)//Storyboard Layer 2 (Pass)//Storyboard Layer 3 (Foreground)//Storyboard Sound 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Feels like offset is closer to 570? idk, I changed and it felt better :<

Plaudible wrote:

Feels like offset is closer to 570? idk, I changed and it felt better :<
changed !

@assim
did urs as well
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