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Vorovaiki - Devchonka ryjaya

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Sieg
где ранк?
Topic Starter
Marmowka

Sieg wrote:

где ранк?
sheela
Please correct the metadata in your hardest difficulty, and call me back again!
Topic Starter
Marmowka

sheela wrote:

Please correct the metadata in your hardest difficulty, and call me back again!

rdy
sheela
Okay, this mapset is ready!
wajinshu
soon owo
Squichu
Ahoi, as requested. :3

Simple
  1. 01:11:926 (5) - missing NC :b
  2. 01:48:783 (2,3,4) - can you move (4) further from (2), so the path players have to follow is more obvious? (sorry, beautiful triangle. :C)
Namki's Advanced
  1. 00:13:641 - hmh, I kinda like the 'break' here, but at the same time it feels so empty. (And might cause some players to panic, because omg why are there no objects, but its not a break aah.) Maybe you could put something very simplified here, considering all other diffs have this mapped? http://puu.sh/qr5RV.jpg or http://puu.sh/qr5US.jpg or anything
  2. 00:46:641 (1,2,3,4) - feels off that you emphasize the beats on (3,4) but ignore the ones between (1,2). Consider changing this up to emphaisze all of them better - eg http://puu.sh/qr64e.jpg ?
    In case you change this, how about adding a reverse to 00:48:355 (1) - to replace 00:49:212 (2) - ? After this "complicated" 1/4 rhythm it might be hard for some players to get back to the standard patterns and if you map this with a reverse instead of a circle it gets a lot easier.
  3. 01:02:498 (3,1) - leaving 01:03:141 - blank feels off, since it's just as strong as previous sounds and then the sound in (1)'s head is slightly weaker.. since the same stong sound repeats at 01:03:569 - I suggest to move (1) by 1/2, so it looks like http://puu.sh/qr6v8.jpg ; matches the melody better, imo.
    same for 01:05:926 (3,1) -
Challenging
  1. 00:34:212 (6) - another missing NC? :b
    01:32:498 (6) - , too
  2. 00:34:426 (1) - consider shortening this spinner by 1/2, please, it just matches better with the overall difficulty to have at least 1 beat recovery time, I think. Otherwise this feels way to hectic.
    same for 01:32:712 (1) -
  3. 01:00:784 (4,5,6,7,8,9) - (5) and (8) feel overmapped, cause there are no important sounds there that need to be clickable. I think you could emphaisze the single beats better by deleting (5,8) and increasing spacing btween the other objects.
Bakari's Extreme
  1. 00:46:212 (1,2,3,4) - hmh, tbh I think it would be better to map the beats instead of the vocal, because the vocals are disrubted by the other sounds, but nothing happens.. makes this feel a little weird while playing.
    If you don't want to change this up, please consider turning (3) into another 1/4 slider at least, because there's another sound there and it sounds off to map one beat and ignore the other. :c
    -- side note: you might wanna talk about this with Marmo, cause this part in Challenging is way harder. >: Would be nice if this was changed in one diff to keep a proper spread.
  2. 01:32:712 (2,3,4) - is in comparison to 00:34:426 (1,2,3,4,5,6) - veeery simplified. :n I mean it plays nice, but feels a little boring at the same time, because you had this awesome pattern before the first Kiai. Would be cool if this could be changed to something similar exciting! c:
  3. 01:44:498 (1,1) - Hmh, the slider matches the vocal so nicely, why don't you end it on the downbeat instead and replace the slider with a circle at 01:46:426 - ? (Cause that's where the next vocal starts) You'd take away some emphasis from the downbeat, but you'd follow the vocals more close and imo this feels slightly better to play.
Nattu's diff(?)
  1. 00:33:355 (5,6) - compared to all other objects these two are a little too close, imo. Because of slider leniency you don't have to move at all for 2 beats, so maybe you could place (6) somewhere else? (Just stack below (4)?)
  2. 01:44:498 (1,1) - as in Bakari's diff? Apologies for being lazy ><
Poke me after all's been replied to!
Topic Starter
Marmowka
Thanks, Squichu! (waiting answer Bakari) The remaining parts are all accepted.

Squichu wrote:

Ahoi, as requested. :3

Simple
  1. 01:11:926 (5) - missing NC :b - yes, fixed
  2. 01:48:783 (2,3,4) - can you move (4) further from (2), so the path players have to follow is more obvious? (sorry, beautiful triangle. :C) Leave as is (:
Namki's Advanced
  1. 00:13:641 - hmh, I kinda like the 'break' here, but at the same time it feels so empty. (And might cause some players to panic, because omg why are there no objects, but its not a break aah.) Maybe you could put something very simplified here, considering all other diffs have this mapped? http://puu.sh/qr5RV.jpg or http://puu.sh/qr5US.jpg or anything Yes, I probably agree. It's not very clear, and pause your second example I have it corrected
  2. 00:46:641 (1,2,3,4) - feels off that you emphasize the beats on (3,4) but ignore the ones between (1,2). Consider changing this up to emphaisze all of them better - eg http://puu.sh/qr64e.jpg ?
    In case you change this, how about adding a reverse to 00:48:355 (1) - to replace 00:49:212 (2) - ? After this "complicated" 1/4 rhythm it might be hard for some players to get back to the standard patterns and if you map this with a reverse instead of a circle it gets a lot easier. 00:46:212 (1,2,3,4,5,1,2,3) - This part full remap. Do not ignore 1/4 rhythm, better understood.
  3. 01:02:498 (3,1) - leaving 01:03:141 - blank feels off, since it's just as strong as previous sounds and then the sound in (1)'s head is slightly weaker.. since the same stong sound repeats at 01:03:569 - I suggest to move (1) by 1/2, so it looks like http://puu.sh/qr6v8.jpg ; matches the melody better, imo.
    same for 01:05:926 (3,1) - 01:02:498 (3,1) - and 01:05:926 (3,1) - (1) move on 1/4 red line (this rly nice idea)
Challenging
  1. 00:34:212 (6) - another missing NC? :b yes
    01:32:498 (6) - , too yyyyyyyyyes
  2. 00:34:426 (1) - consider shortening this spinner by 1/2, please, it just matches better with the overall difficulty to have at least 1 beat recovery time, I think. Otherwise this feels way to hectic.
    same for 01:32:712 (1) - reduce spinners before 1/1
  3. 01:00:784 (4,5,6,7,8,9) - (5) and (8) feel overmapped, cause there are no important sounds there that need to be clickable. I think you could emphaisze the single beats better by deleting (5,8) and increasing spacing btween the other objects. ok , (5,8) delete 01:00:784 (4,5,6,7) - only 1/2 circle
Nattu's diff(?)
  1. 00:33:355 (5,6) - compared to all other objects these two are a little too close, imo. Because of slider leniency you don't have to move at all for 2 beats, so maybe you could place (6) somewhere else? (Just stack below (4)?) stack below and move (7)
  2. 01:44:498 (1,1) - as in Bakari's diff? Apologies for being lazy >< Nattu have done before Bakari \:D/
Poke me after all's been replied to!
Shmiklak
Coool :D
riffy
code
osu file format v14

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Title:Devchonka ryjaya
TitleUnicode:Девчонка рыжая
Artist:Vorovaiki
ArtistUnicode:Воровайки
Creator:Marmowka
Version:Bakari's Extreme
Source:
Tags:russian русский шансон chanson cut nattu bakari -bakari- namki
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204,192,54569,1,0,0:0:0:0:
328,80,54783,6,0,L|440:92,1,100,0|0,1:0|0:0,0:0:0:0:
509,9,55212,1,8,0:0:0:0:
484,184,55426,1,0,0:0:0:0:
424,80,55641,1,0,1:0:0:0:
384,192,55855,1,0,0:0:0:0:
392,312,56069,2,0,P|432:332|496:340,1,100,8|0,0:0|0:0,0:0:0:0:
292,272,56498,6,0,L|188:280,1,100,4|0,1:2|0:0,0:0:0:0:
140,172,56926,1,8,0:0:0:0:
304,280,57141,1,0,0:0:0:0:
184,288,57355,1,0,1:0:0:0:
144,160,57569,1,0,0:0:0:0:
168,296,57783,1,8,0:0:0:0:
156,176,57998,1,0,0:0:0:0:
68,360,58212,6,0,P|32:320|16:244,1,100,0|0,1:0|0:0,0:0:0:0:
184,248,58641,2,0,P|252:260|400:192,1,200,8|0,0:0|1:0,0:0:0:0:
392,100,59283,1,0,0:0:0:0:
452,252,59498,1,8,0:0:0:0:
320,148,59712,1,0,0:0:0:0:
432,40,59926,5,4,1:2:0:0:
508,132,60141,1,2,0:0:0:0:
404,192,60355,2,0,P|384:224|368:296,1,100,0|2,0:0|0:0,0:0:0:0:
276,360,60783,2,0,P|244:336|176:320,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
272,240,61426,1,2,0:0:0:0:
128,276,61641,6,0,L|20:252,1,100,6|0,1:2|0:0,0:0:0:0:
116,172,62069,2,0,L|4:148,1,100,10|0,0:0|0:0,0:0:0:0:
108,72,62498,2,0,L|-4:48,1,100,2|0,1:2|0:0,0:0:0:0:
184,16,62926,1,10,0:0:0:0:
184,168,63141,1,2,0:0:0:0:
108,72,63355,5,0,0:0:0:0:
136,240,63569,1,2,0:0:0:0:
248,200,63783,2,0,P|296:196|348:200,1,100,8|2,0:0|0:0,0:0:0:0:
460,248,64212,2,0,L|480:360,2,100,2|2|10,1:2|0:0|0:0,0:0:0:0:
500,136,64855,1,2,0:0:0:0:
380,136,65069,6,0,P|356:96|352:20,1,100,6|0,1:2|0:0,0:0:0:0:
276,192,65498,2,0,P|240:184|172:144,1,100,10|0,0:0|0:0,0:0:0:0:
240,308,65926,2,0,P|204:336|144:356,1,100,2|0,1:2|0:0,0:0:0:0:
48,232,66355,1,10,0:0:0:0:
160,268,66569,1,2,0:0:0:0:
48,312,66783,5,0,0:0:0:0:
128,184,66998,1,2,0:0:0:0:
40,100,67212,2,0,P|20:48|16:4,1,100,8|2,0:0|0:0,0:0:0:0:
140,92,67641,2,0,L|40:100,1,100,2|2,1:2|0:0,0:0:0:0:
216,151,68069,2,0,P|185:112|140:92,1,100,10|2,0:0|0:0,0:0:0:0:
112,244,68498,6,0,P|143:282|188:303,1,100,6|0,1:2|0:0,0:0:0:0:
308,296,68926,2,0,L|416:284,1,100,10|0,0:2|0:0,0:0:0:0:
328,196,69355,2,0,L|436:184,1,100,2|0,1:2|0:0,0:0:0:0:
288,120,69783,1,10,0:0:0:0:
244,232,69998,1,2,0:0:0:0:
268,348,70212,5,0,0:0:0:0:
164,288,70426,1,2,0:0:0:0:
60,352,70641,1,8,0:0:0:0:
180,364,70855,1,2,0:0:0:0:
72,240,71069,2,0,P|60:188|60:136,1,100,2|2,1:2|0:0,0:0:0:0:
184,48,71498,1,10,0:0:0:0:
148,164,71712,1,2,0:0:0:0:
96,56,71926,5,6,1:2:0:0:
104,300,72355,1,8,0:0:0:0:
24,204,72569,1,0,0:0:0:0:
176,236,72783,2,0,L|300:224,1,100,0|0,1:0|0:0,0:0:0:0:
104,300,73212,1,8,0:0:0:0:
96,180,73426,1,0,0:0:0:0:
16,320,73641,6,0,P|32:356|80:384,1,80,4|0,1:2|0:0,0:0:0:0:
180,328,74069,1,2,0:0:0:0:
160,236,74283,1,0,0:0:0:0:
264,296,74498,2,0,P|316:296|436:256,1,160,0|8,1:0|0:0,0:0:0:0:
344,208,75141,1,0,0:0:0:0:
204,244,75355,6,0,P|164:244|104:236,1,80,0|0,1:0|0:0,0:0:0:0:
36,200,75783,1,2,0:0:0:0:
52,296,75998,1,0,0:0:0:0:
132,240,76212,2,0,P|124:184|124:132,1,80,0|0,1:0|0:0,0:0:0:0:
156,72,76641,1,8,0:0:0:0:
296,288,77069,6,0,P|300:336|300:376,1,80,0|0,1:0|0:0,0:0:0:0:
212,324,77498,1,2,0:0:0:0:
216,332,77712,1,0,0:0:0:0:
268,216,77926,2,0,P|308:220|356:220,1,80,0|0,1:0|0:0,0:0:0:0:
412,148,78355,1,8,0:0:0:0:
172,232,78783,6,0,P|136:232|32:144,1,160,0|2,1:0|0:0,0:0:0:0:
120,108,79426,1,0,0:0:0:0:
268,140,79641,2,0,L|256:308,1,160,0|8,1:0|0:0,0:0:0:0:
420,356,80498,6,0,P|408:320|388:280,1,80,0|0,1:0|0:0,0:0:0:0:
260,360,80926,2,0,P|308:368|356:368,1,80,2|0,0:0|0:0,0:0:0:0:
296,268,81355,2,0,L|128:284,1,160,0|8,1:0|0:0,0:0:0:0:
68,216,81998,1,0,0:0:0:0:
200,156,82212,6,0,P|208:112|208:64,1,80,0|0,1:0|0:0,0:0:0:0:
140,12,82641,1,2,0:0:0:0:
116,104,82855,1,0,0:0:0:0:
188,224,83069,2,0,L|180:328,1,80,0|0,1:0|0:0,0:0:0:0:
120,376,83498,1,8,0:0:0:0:
344,280,83926,6,0,P|392:300|464:392,1,160,0|2,1:0|0:0,0:0:0:0:
364,376,84569,1,0,0:0:0:0:
272,352,84783,2,0,L|172:360,1,80,0|0,1:0|0:0,0:0:0:0:
132,284,85212,1,8,0:0:0:0:
368,184,85641,6,0,P|400:128|408:28,1,160,0|2,1:0|0:0,0:0:0:0:
316,16,86283,1,0,0:0:0:0:
216,120,86498,2,0,P|188:124|128:116,1,80,0|0,1:0|0:0,0:0:0:0:
88,36,86926,1,8,0:0:0:0:
32,272,87355,6,0,P|124:248|200:268,1,160,0|2,1:0|0:0,0:0:0:0:
252,332,87998,1,0,0:0:0:0:
160,352,88212,1,0,1:0:0:0:
324,252,88641,1,8,0:0:0:0:
192,116,89069,6,0,P|216:80|256:52,1,80,0|0,1:0|0:0,0:0:0:0:
328,104,89498,1,2,0:0:0:0:
269,190,89712,1,0,0:0:0:0:
172,216,89926,2,0,L|60:208,1,80,0|0,1:0|0:0,0:0:0:0:
16,152,90355,1,8,0:0:0:0:
184,304,90783,6,0,L|280:292,1,80,0|0,1:0|0:0,0:0:0:0:
324,220,91212,1,2,0:2:0:0:
324,220,91426,1,0,0:0:0:0:
243,317,91641,2,0,L|164:328,1,80,0|0,1:0|0:0,0:0:0:0:
101,281,92069,2,0,P|128:310|164:328,1,80,0|0,1:0|0:0,0:0:0:0:
132,176,92498,5,4,1:2:0:0:
128,184,92712,2,0,L|44:176,2,80,0|4|0,0:0|0:2|0:0,0:0:0:0:
208,50,93355,2,0,P|215:90|228:127,1,80,4|0,1:2|0:0,0:0:0:0:
385,4,93783,2,0,P|381:48|365:88,1,80
271,226,94212,6,0,P|335:214|455:302,1,200,4|8,1:2|0:0,0:0:0:0:
329,351,94855,1,0,0:0:0:0:
271,226,95069,1,0,1:0:0:0:
288,124,95283,1,0,0:0:0:0:
408,268,95497,1,8,0:0:0:0:
288,124,95712,1,0,0:0:0:0:
296,288,95926,6,0,P|260:312|176:328,1,100,0|0,1:0|0:0,0:0:0:0:
56,244,96355,1,8,0:0:0:0:
100,356,96569,1,0,0:0:0:0:
176,240,96783,2,0,P|180:192|176:128,1,100,0|0,1:0|0:0,0:0:0:0:
100,48,97212,1,8,0:0:0:0:
88,168,97426,1,0,0:0:0:0:
240,72,97641,6,0,P|300:60|352:60,1,100,4|0,1:2|0:0,0:0:0:0:
388,168,98069,1,8,0:0:0:0:
240,64,98283,1,0,0:0:0:0:
392,164,98498,1,0,1:0:0:0:
348,52,98712,1,0,0:0:0:0:
388,168,98926,1,8,0:0:0:0:
236,52,99141,1,0,0:0:0:0:
256,228,99355,6,0,P|248:292|248:336,1,100,0|0,1:0|0:0,0:0:0:0:
356,368,99783,1,8,0:0:0:0:
328,252,99998,1,0,0:0:0:0:
222,155,100212,2,0,P|182:163|118:163,1,100,0|0,1:0|0:0,0:0:0:0:
4,156,100641,1,8,0:0:0:0:
80,248,100855,1,0,0:0:0:0:
176,80,101069,6,0,P|216:72|288:72,1,100,4|0,1:2|0:0,0:0:0:0:
123,164,101498,2,0,P|144:118|176:80,1,100,8|0,0:0|0:0,0:0:0:0:
23,173,101926,2,0,P|73:173|123:164,1,100,0|0,1:0|0:0,0:0:0:0:
60,60,102355,1,8,0:0:0:0:
23,173,102569,1,0,0:0:0:0:
112,316,102783,6,0,P|176:296|228:292,1,100,0|0,1:0|0:0,0:0:0:0:
316,344,103212,1,8,0:0:0:0:
292,228,103426,1,0,0:0:0:0:
480,280,103641,2,0,P|464:288|368:296,1,100,0|0,1:0|0:0,0:0:0:0:
288,216,104069,1,8,0:0:0:0:
312,332,104283,1,0,0:0:0:0:
418,277,104498,6,0,B|404:236|431:177|502:178|515:133|517:85|487:33|456:6|419:-8|348:23|335:83|335:83|281:32|243:28|208:40|177:71|155:112|170:152|194:200|241:226|290:218,1,800,4|8,1:2|0:0,0:0:0:0:
413,104,106426,1,0,0:0:0:0:
260,122,106641,1,8,0:0:0:0:
347,260,106855,1,0,0:0:0:0:
172,279,107069,1,0,1:0:0:0:
264,356,107283,1,0,0:0:0:0:
410,322,107498,2,0,P|426:278|426:214,1,100,8|0,0:0|0:0,0:0:0:0:
227,156,107926,6,0,P|231:200|259:264,1,100,4|0,1:2|0:0,0:0:0:0:
328,156,108355,1,8,0:0:0:0:
248,56,108569,1,0,0:0:0:0:
148,124,108783,1,0,1:0:0:0:
312,144,108998,1,0,0:0:0:0:
244,44,109212,1,8,0:0:0:0:
316,136,109426,1,0,0:0:0:0:
192,240,109641,6,0,P|180:288|196:360,1,100,0|0,1:0|0:0,0:0:0:0:
300,372,110069,1,8,0:0:0:0:
192,324,110283,1,0,0:0:0:0:
284,244,110498,2,0,L|280:124,1,100,0|0,1:0|0:0,0:0:0:0:
376,68,110926,1,8,0:0:0:0:
352,188,111141,1,0,0:0:0:0:
200,124,111355,6,0,P|156:116|92:120,1,100,4|0,1:2|0:0,0:0:0:0:
24,212,111783,1,8,0:0:0:0:
108,124,111998,1,0,0:0:0:0:
24,40,112212,1,0,1:0:0:0:
28,208,112426,1,0,0:0:0:0:
104,116,112641,1,8,0:0:0:0:
24,28,112855,1,0,0:0:0:0:
176,60,113069,6,0,P|232:52|280:52,1,100,0|0,1:0|0:0,0:0:0:0:
376,120,113498,1,8,0:0:0:0:
368,0,113712,1,0,0:0:0:0:
284,140,113926,2,0,P|292:196|296:256,1,100,0|0,1:0|0:0,0:0:0:0:
240,344,114355,1,8,0:0:0:0:
196,232,114569,1,0,0:0:0:0:
120,140,114783,6,0,L|12:128,1,100,4|0,1:2|0:0,0:0:0:0:
204,92,115212,2,0,P|167:125|120:140,1,100,8|0,0:0|0:0,0:0:0:0:
304,100,115641,2,0,L|204:92,1,100,0|0,1:0|0:0,0:0:0:0:
106,23,116069,1,8,0:0:0:0:
20,128,116283,1,0,0:0:0:0:
196,176,116498,6,0,P|220:236|228:296,1,100,0|0,1:0|0:0,0:0:0:0:
160,368,116926,1,8,0:0:0:0:
108,260,117141,1,0,0:0:0:0:
224,284,117355,2,0,L|336:280,1,100,0|0,1:0|0:0,0:0:0:0:
416,204,117783,1,8,0:0:0:0:
300,176,117998,1,0,0:0:0:0:
256,192,118212,12,4,119926,1:2:0:0:

Hopefully it's better now, tried toapply eveything.
Squichu
Perfect. :3
Topic Starter
Marmowka

Squichu wrote:

Perfect. :3


EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

♥♥♥
Sieg
воу воу воу
wajinshu

Sieg wrote:

воу воу воу
Kimitakari
*хлопает*
Natteke
ಠ_ಠ
Chalwa
Congratz Marmo :DD
Topic Starter
Marmowka

Natteke wrote:

ಠ_ಠ
(/ω\)
Namki
ура, поздравляю!
Shmiklak

Namki wrote:

ура, поздравляю!
Aka

Natteke wrote:

ಠ_ಠ
Shmiklak
I really love the song but some moments need discusing.

General

  1. Kiai time seems long. I suggest to remove this kiai 01:01:641 - because using of much kiai times is unrankable, and alsio you didn't make kiai at same place on the start of song.

Namki's Advanced

  1. Changing DS in Easy/Normal/Advanced diffs is not allowing, but you changed DS from 1.2 to 1.1 here 00:13:641 (1,2) -
    Also I recomend to fix DS on places like these because difference is more then 0.5 what is recomend maximum 01:25:641 (1,2) - 00:36:783 (3,4) -
  2. Simple diff doesn't use at least 1/2 rythms, but your Advanced uses 1/4 what breaks rythm gap between diffs. I suggest replace these 00:47:069 (3,4,5) - 1/4 repeat sliders by just 1/2 sliders.


Challenging

  1. Why are you making low beats farther then strong beats? 00:36:783 (4,5) - Maybe it's not unrankable, but if we want to keep quality of map it should be fixed. Also it's only one circles pattern which uses any DS. All other patterns use one DS, without any changes.


Bakari's Extreme

  1. That blanket 00:13:426 (6,2) - needs big polishing.
  2. Why did you NC this 00:34:426 - ?


Nattu's RIZHAYA DEVCHEENKA

  1. I don't see reasons for these 1/4 triplets: 00:16:855 (1,2,3) - 00:18:569 (1,2,3) - 00:20:283 (1,2,3) - etc. Here's nothing on 1/4 beat what should be distinguished by circle. No sound, no vocal, nothing. As I told at my first mod this diff really seems overmapped, but tbh it's better now, but still this moment makes me scare.
Anyway map is really nice, and hope you understand I did this just for help you make quality a bit better :) Good luick on reranking, if it will get DQ o3o
riffy
As per Marmowka's request I'm speaking on their (and my own) behalf to get our ideas across.

Shmiklak wrote:

I really love the song but some moments need discusing.

General

  1. because using of much kiai times is unrankable/list] It indeed, is. Yet, I doubt that actually emphasising all choruses can be classified as "overusing"

Namki's Advanced

  1. Changing DS in Easy/Normal/Advanced diffs is not allowing. Point an exact rule disallowing that, please. These are literally x0.06, which is way below the x0,5 you've mentioned.
  2. Simple diff doesn't use at least 1/2 rythms, but your Advanced uses 1/4 what breaks rythm gap between diffs. I suggest replace these 00:47:069 (3,4,5) - 1/4 repeat sliders by just 1/2 sliders. Yet, that work's with the spread. Advanced is not a Normal, it introduces 1/4, and then Challenging utilizes them in a more detailed way. I personally see the whole spread as E/N+/H+/I/X. which works in a way it is designed to. Moreover, I was the one who discussed the spread with the mapper and assured them it was fine


Challenging

  1. Why are you making low beats farther then strong beats? 00:36:783 (4,5) - Maybe it's not unrankable, but if we want to keep quality of map it should be fixed. Also it's only one circles pattern which uses any DS. All other patterns use one DS, without any changes. This is done for the vocals, that are pretty intense here, spacing changes are consistent and they, in fact, ARE present throughout the difficulty. If we are talking about jumps, patterns like 01:17:926 (4,5) - exist, which invalidates your point about this pattern being the only one that is not DS'd. As for the patterns like 00:39:783 (2,3,4,5,6,7,1) - they use something like x1,4, hence 00:36:355 (2,3,4,5,6,7) - x1.6 in the introductional pattern of the first kiai does not hurt much, itrather warns players about the upcoming changes in the DS and adapts them to it while also stressing the vocals.


Bakari's Extreme

  1. That blanket 00:13:426 (6,2) - needs big polishing. Indeed, that is true.
  2. Why did you NC this 00:34:426 - ? The first one is for the drum, the other is for the vocals, also for the break-beat that happens here.


Nattu's RIZHAYA DEVCHEENKA

  1. I don't see reasons for these 1/4 triplets: 00:16:855 (1,2,3) - 00:18:569 (1,2,3) - 00:20:283 (1,2,3) - etc. Here's nothing on 1/4 beat what should be distinguished by circle. No sound, no vocal, nothing. As I told at my first mod this diff really seems overmapped, but tbh it's better now, but still this moment makes me scare. From a quick check I'd rather tell that they are mapped to the fading synth, that does make sense, even though it might subjectivelty feel like an overkill for the hardest difficulty. I am not the creator, so I can't tell for sure, but I think I got their idea quite alright.
Anyway map is really nice, and hope you understand I did this just for help you make quality a bit better :) Good luick on reranking, if it will get DQ o3o
I sincerely hope that this made the ideas behind the certain decisions we've made more understandable to you. Let us know if you disagree with something or/and willing to make a clarification. For now on we will wait for Nattu and Namki to respond and see if they as the guest mappers agree with you.

Thank you very much for the feedback, I'll be sure to fix the blanket if Namki/Nattu are willing to make any additional changes.
vanucik
ыы
Shmiklak
About Kiai: Why are you calling it chorus? If it's chorus let's distinguish it by kiai at start of map too.
About DS in Namki's : ok, i can agree with 0.06 changes, but first issue with changing from 1.2 to 1.1 hasn't any reasons.
Abour rythm in Simple and Advanced: well maybe we have many ranked maps with same stuffs, but still why can't it be changed? It's only second diff in mapset, and also it's mostly not "Advansed" it's mostly "Normal" because all diffs in this mapset weren't called as default. Also this can be reason for fixing DS changes.
Challenging: I guess patterns should have logic. We have only one jumping pattern with any distanse snapes, all other patterns are just linery.
Nattu: let give Nattu time to reply, because here's really discusing issue.
Namki
Okay, I agree with Bakari.
1. 00:13:641 (1,2) - this looks nice. And players won't be confused while playing it, because of spacing change, so...
2. 00:36:783 (3,4) - the same as above, just this 0.5-0.6x makes no difference.
3. 00:47:069 (3,4,5) - 140bpm 1/4 reverses in Advanced isn't too difficulty.
o3o
riffy

Shmiklak wrote:

About Kiai: Why are you calling it chorus? If it's chorus let's distinguish it by kiai at start of map too.
You mean the part at 01:01:641 - that is meant to be support the chorus-based kiais? Yeah, that might feel over the edge. I'll notify QATs as I am not so sure about that myself now.

The point about Chanllenging is not really convincing to me, as there we have 00:53:713 (3,4,5,6,7) - pretty much the same pattern, with the only exception of the second triangle not being rotated.
Squichu
As the one who qualified the map I can only agree with what was already explained.
in detail...
about Kiai - the third one could be removed, sure, but imo that should be up to the mapper which part they want to emphasize like this. I wouldn't call it "overused" either.

about DS changes in Adv - first off, why would they be disallowed? There are Easies with SV changes and DS changes out there, because these changes don't always effect gameplay in a way that makes it hard to understand or play. It just needs to be executed well..
However, here the changes are so minor, they don't have any effect on gameplay and aren't visually noticeable while playing either (unless you pay a lot of attention to that), so imo they are acceptable.

about 1/4 reverses in Adv - I don't see any problem with the spread here, because the 1/4s aren't clickable, and since players know what a reverse arrow is they shouldn't have any problem understanding these patterns. I evden think it's a good thing to have them in this diff because there are more difficult clickable 1/4s in Challenging, so imo this is something that effects the spread in a positive way.

about Challenging - when I tested this I found them to be well matching with the vocals, so I don't see any need to fix anything here. D: (There also are other patterns which don't use constant DS.)

about Nattu's diff - (in addition to what Bakari said) when I looked at the diff in editor and noticed the 1/4s I was like "noooo, why overmap this so much", but testplaying the diff made me reconsider my opinion, because the 1/4s not only fit the overall design of the diff so well, but play very nicely too and actually add something to the song in a positive way by adding impact on gameplay.
To make sure I'm not making a huge mistake by nominating this I removed all "overmapped" 1/4 circles and tesplayed the diff again so I could compare the versions and I liked the original version a lot better than the one without 1/4s because it's just well designed.

Anyway, in case this gets dq'ed and you need help with requalifiaction, just poke me! c:
Shmiklak
Ok, I haven't anything to say more.
wuyueaiLL
非常棒
Ellaugh
Поздравляю :)
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