This map has been deleted on the request of its creator. It is no longer available.
Thanks for the mod rewarded one kudokricher wrote:
easyum, it's actual not overlapping00:05:402 (4) - blanket changed a little bit
00:13:909 (2,3) - make this more readable for new players so not overlapping and make the distance snap bettween those and slider equal changed
00:19:730 (1,2,3) - dont make those overlap it actual flows nice, not changed
00:29:581 (1) - dont make this overlap with 00:28:238 (2) -advancedchanged00:00:924 (3) - keep the distance from 00:00:700 (2) - equal to the distance those 2 have :00:00:477 (1) - 00:00:700 (2) - it's called creativity, overlapping circles on sliders can make it flow better, not changed
00:07:193 (1,2,3,4,5) - this is hard to read think about reworking the slider's position changed
00:10:103 (2) - delete this note if you could hear, this note is perfectly fine, not changed
00:11:223 (1) - get this further away from 00:10:775 (4) - changed
00:19:506 (3,4,5) - why distance snap changes so much .keep it the samenotes changed, but changing distances span often isn't that bad
00:20:626 (1) - this should start at 00:20:850 - Idk, if you listen to the instruments flow you could hear that the slider is placed right, not dchanged
00:23:312 - from here the voice changes and it keeps until00:23:760 - so map that voice and rework that part a bit not changed
00:34:954 (4) - remove the slider and keep the pattern like it was it flows better if I kept the slider
00:33:835 (2) - dont make this overlap under 00:33:387 (4) -hard00:05:850 (1) - why slider instead of regular notes like the whole pattern because I said so, and it's called creativity
00:07:417 (1) - remove NCchanged
00:07:641 (2) - add NC changed
00:17:491 - missed beats here so get the slider to end before this part and map this part I don't think so, I like how it sounds
00:17:491 - why NC Took into consideration
00:35:178 (1,2,3) - those 3 might be hard to read for new players well new players shouldn't be playing hard diffs, not changed
thank you awarded one kudo-NanoRIPE- wrote:
Hi ~ M4M ~
Cute Song ><
[General]
- lol that storyboard XD
- Check Aimod Pls (CTRL SHIFT A) http://prntscr.com/bctszi
- Dont use white color combo ~ i suggest u change it.
- Disable countdown
[Easy]
Decrese HP to 3 or 2
Decrease AR to 3
Increase OD to 2
00:01:372 (2,3) - whistle
00:03:163 (2,3) - ^
00:04:954 (2,3) - ^
00:06:745 (1) - ^
00:08:536 (3,4) - ^
00:10:327 (2,3) - ^
00:14:805 (1,2) - try to blanket it
00:15:700 (2,3) - ^
00:21:969 (1) - use normal finish here
[Hard]
Increase OD to 6,5?
00:01:372 (5,6) - whistle *for "Cute Cute" Part i think add whistle will better (sorry my english is poor.i hope u understand what i said)
00:03:163 (1,2) - ^
00:04:954 (5,6) - ^
00:08:536 (3,4) - ^
00:10:327 (5,6) - ^
00:15:924 (1,1) - remove NC
00:17:491 (4) - NC
00:19:954 (1,1) - remove NC
00:21:297 (1) - ^
00:23:088 (1,1) - ^ and then add NC here 00:24:432
00:27:566 (1,1) - remove NC
00:27:566 (1,3) - stacked?
00:33:611 (1) - remove NC
00:35:178 (1) - ^
00:21:969 (2) - finish
00:29:133 (1) - ^
GL ~
Thank your for the mod rewarded one kudoandreifurlan wrote:
General-Change offset to 497
-Enable epilepsy warning maybeHard00:05:870 (1) - I think it would be better put 2 sliders 1/2 like here 00:02:288 (1,2) -
00:08:108 (1) - why NC
00:13:034 (5) - NC here instead of here 00:13:258 (1) -
00:16:392 (1) - same thing ^ 00:16:616 (2) -
00:28:258 (1) - maybe change to a 1/1 repeat sliderEasy-I think the sliders are a little too fast for an easy diff
-OD 2 or 3
-AR 6 is too much for this diff
Thank you for the mod rewarded one kudo will get to modding your map soonShiratoi wrote:
m4m from your queue
i
love
that
storyboard
[General][Easy]
- you might need a normal for rank since the difference in star rating is too high
- you need gd name in tags & add some tags
- no combo colors?
- also i dont think you need countdown for this song
OD0? lol change to 3-4? i think the ar is pretty high for easy. keep in the 3-4 range?
00:01:820 (3,1) - center the hitcircle in the middle point of the slider?
00:03:163 (2) - little more to the right
00:04:954 (2,1) - ahh overlap
00:04:059 (1,2) - maybe lower 2 for flow?
00:14:805 (1,2,3) - blanket
00:15:700 (2,1) - eeh overlap
00:17:044 (1,2) - you can blanket
00:17:491 (2,3) - fix this blanket
00:20:178 (2,1) - blanket?
00:21:969 (2,3) - shouldnt be stacked in easy?
why not map the rest
ooo good idea i'll map the rest
[Hard]
00:00:477 (1,2,3,4,5) - fix dis star a bit
00:05:850 (1) - you can move the square jumps like this and move the rest of the jumps to correspond it
https://osu.ppy.sh/ss/5325488
00:11:223 - tbh it looks like you jumps spammed notes everywhere. maybe make a pattern?
00:14:357 - triplet?
00:17:491 (4,1) - fix blanket
00:23:088 (1,2,3) - separate?
00:24:432 (2,1) - blanket maybe?
00:28:238 (1) - why not jumps to correspond to the rest of the map?
well that was interesting LOL
gl ~
PolkaMocha wrote:
M4MmodGeneral:
This is unrankable at 35 seconds in length. Beatmaps need to be at least 45 seconds long.
Additionally, there are some pictures in your song's folder that are not involved within your map, delete these so players don't have to download unnecessary data.
Easy:
SV Is a bit too fast for beginners; consider slowing it down.
00:01:392 (2) - This object is not distance snapped.
00:05:422 (3) - ^
00:08:108 (2) - ^
00:08:556 (3,1) - This pattern might confuse beginners
00:10:347 (2,1) - The overlapping of these two is unsightly.
00:13:482 (2) - This object is not distance snapped.
00:14:825 (1,2) - Blanketing needs work
00:16:168 (3) - This slider ends on a down note, something that should be clickable in terms of rhythm.
00:17:511 (2) - ^
00:19:302 (1,2) - Consider moving (2) to allow (1) to blanket it better.
00:21:989 (2) - Move this to x:480 y:144 for better flow.
00:23:332 (4,1) - The overlap of these two is unsightly.
00:27:810 (1,2) - Avoid 1/2 patterns in easy mode, this is for beginners after all.
00:31:840 (3) - This is not distance snapped.
00:32:735 (1,2,3,4,5,6,7) - FAR too difficult for beginners. This pattern is not consistent with the rest of the map.
Hard:
Spacing is really weird here. Try to keep it consistent so players can better understand when to hit objects.
This is more of a light insane considering the jumps.
00:00:497 (1,2,3,4,5) - This star shape could be improved.
00:05:870 (1) - You've mapped the syllables of "fuzzy" up to here, why skip over it?
00:06:541 (2) - Jump is not called for by music
00:12:586 (3,4) - ^
00:13:482 (3,4) - This jump would fit better on the 1/2 note after it.
00:14:825 (1) - This slider shape is unsightly and doesn't add anything to the map. Consider neatening in up.
00:16:616 (2,3,1) - Spacing is not consistent.
00:17:511 (1) - no NC. Additionally, remove the repeat so this does not end on a beat that should be clickable.
00:18:855 (1,2) - Purposeless jump.
00:19:974 (6) - This slider ends on a beat that should be clickable.
00:21:541 (4) - ^
00:24:452 (1,1) - A blanket would be nice.
00:25:123 (1) - Remove NC
00:26:019 (1,2,3) - Poor spacing
00:26:914 (4,1) - ^
00:28:258 (1) - This slider doesn't match the music. Place it on the 1/2 note before it to match better. Additionally, remove the repeat so that way it doesn't land on a beat that should be clickable.
00:29:825 (2) - Slider lands on a note that should be clickable.
Oni:
D = Big Don d = don
K = Big Katsu k=katsu
For being Oni, both of the syllables on the word "fuzzy" should be mapped.
00:06:745 (15,16,17,18,19) - kdkd would work nicer.
00:13:014 (31,32,33,34,35,36) - dkdkdk would work better
00:21:745 (76,77) - A triplet is mapped everywhere but where a triplet actually happens in the song ouo;
00:28:014 (110,111,112,113,114) - dddkd would work better
00:28:909 (116,117) - map this triplet.
00:34:506 (129,130,131,132,133,134,135) - kdkdkdkdk would work nicer.
Since I modded three difficulties, I expect three difficulties in return.
Map Link: t/460981
Thank you and good luck.
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thanks!abanes16 wrote:
hinormalosu file format v14
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393,164,34526,2,0,P|395:211|382:246,1,50,2|0,0:0|0:0,0:0:0:0:
348,244,34974,2,0,P|344:281|352:324,1,50
299,325,35422,6,0,B|255:330|255:330|220:330,1,50,2|0,0:0|0:0,0:0:0:0:
213,287,35870,1,0,0:0:0:0:
PolkaMocha wrote:
M4MmodGeneral:
This is unrankable at 35 seconds in length. Beatmaps need to be at least 45 seconds long.
Additionally, there are some pictures in your song's folder that are not involved within your map, delete these so players don't have to download unnecessary data.
Easy:
SV Is a bit too fast for beginners; consider slowing it down.
00:01:392 (2) - This object is not distance snapped. changed
00:05:422 (3) - ^ changed
00:08:108 (2) - ^ changed
00:08:556 (3,1) - This pattern might confuse beginners Changed Slightly
00:10:347 (2,1) - The overlapping of these two is unsightly. changed
00:13:482 (2) - This object is not distance snapped. changed
00:14:825 (1,2) - Blanketing needs work changed
00:16:168 (3) - This slider ends on a down note, something that should be clickable in terms of rhythm. So? it's an easy diff, and it goes and flow with the rythym quite well
00:17:511 (2) - ^ ^
00:19:302 (1,2) - Consider moving (2) to allow (1) to blanket it better. fixed a bit
00:21:989 (2) - Move this to x:480 y:144 for better flow. done
00:23:332 (4,1) - The overlap of these two is unsightly. changed
00:27:810 (1,2) - Avoid 1/2 patterns in easy mode, this is for beginners after all. changed
00:31:840 (3) - This is not distance snapped. changed
00:32:735 (1,2,3,4,5,6,7) - FAR too difficult for beginners. This pattern is not consistent with the rest of the map. remapped for an easier finish
Hard:
Spacing is really weird here. Try to keep it consistent so players can better understand when to hit objects.
This is more of a light insane considering the jumps.
00:00:497 (1,2,3,4,5) - This star shape could be improved. I don't think so
00:05:870 (1) - You've mapped the syllables of "fuzzy" up to here, why skip over it? because the 'vocalists' changed pitch and speed
00:06:541 (2) - Jump is not called for by music it flows good, not changed
00:12:586 (3,4) - ^ ^
00:13:482 (3,4) - This jump would fit better on the 1/2 note after it. changed a bit
00:14:825 (1) - This slider shape is unsightly and doesn't add anything to the map. Consider neatening in up. changed
00:16:616 (2,3,1) - Spacing is not consistent. fixed a little
00:17:511 (1) - no NC. Additionally, remove the repeat so this does not end on a beat that should be clickable. fixed nc, not the "clickable" beat, like I said before thats not always the case. maybe consider not spamming that mod sinse sometimes it can or cannot make sense
00:18:855 (1,2) - Purposeless jump. maybe tell me why it's purposeless? That just shows how good of a modder you are, I find the purpose so i'm keeping it
00:19:974 (6) - This slider ends on a beat that should be clickable. SAME THING AS BEFORE
00:21:541 (4) - ^ ...
00:24:452 (1,1) - A blanket would be nice. changed
00:25:123 (1) - Remove NC removed
00:26:019 (1,2,3) - Poor spacing fixed
00:26:914 (4,1) - ^ fixed
00:28:258 (1) - This slider doesn't match the music. Place it on the 1/2 note before it to match better. Additionally, remove the repeat so that way it doesn't land on a beat that should be clickable. fixed a little
00:29:825 (2) - Slider lands on a note that should be clickable.It fits with the vocalist, not changed
Oni:
D = Big Don d = don
K = Big Katsu k=katsu
For being Oni, both of the syllables on the word "fuzzy" should be mapped.
00:06:745 (15,16,17,18,19) - kdkd would work nicer.
00:13:014 (31,32,33,34,35,36) - dkdkdk would work better
00:21:745 (76,77) - A triplet is mapped everywhere but where a triplet actually happens in the song ouo;
00:28:014 (110,111,112,113,114) - dddkd would work better
00:28:909 (116,117) - map this triplet.
00:34:506 (129,130,131,132,133,134,135) - kdkdkdkdk would work nicer.
Since I modded three difficulties, I expect three difficulties in return. you modded two std diffuculties, I didn't ask for the taiko to be modded. i'll mod two diffs
Map Link: t/460981
Thank you and good luck.
Thanks For the taiko mod, was looking for oneProphecy wrote:
hi, I'm now earning some experience for applying the BN exam next time. Here's the mod: (Requested by
Friggy-chan)
[]█ Optional to change --- █ Suggested to change --- █ Unrankable [General]
- Your BG is missing, You must add one.
- Different audio preview point between Taiko and std difficulties.
- Your mapset MUST contains at least TWO taiko difficulties.
- The uninherited timing point is different between Normal and Taiko
- Your Taiko difficulties OD and HP setting is too high, consider to use HP7 OD5 instead.
[Taiko]
- 00:01:820 (4) - this is higher pitch than 00:01:372 (3) - . although the vocal is cute cute (same), the second "cute" vocal is higher pitch, consider to use a kat.
- 00:05:402 (12) - same as above.
- 00:30:477 (120) - same as above.
- 00:34:730 (130,131,132,133,134,135) - you can use kkkkkkkkk instead, the vocal is "cute cute......", as you mapped before, using a kat will be b....better.
Good Luck!
thanks for the modLasse wrote:
well
[general]
your bg is missing
you should set some custom combo colors, but since there is no bg I can't recommend any
this http://i.imgur.com/uyv0rkX.jpg just looks completely unfinished
[hard]
generally you want to avoid using gridsnap, and then even medium. it just kills aesthetics and limits your possibilities
00:00:497 (1,2,3,4,5) - for patterns like this you would be better off using either ctrl-shift-d (create polygon) or rotate to get an actual star instead of something that looks like it somehow tried to be a star
you generally want some concept behind your spacing which is not given here. see for example 00:03:183 (1,2) - vs 00:01:392 (5,6) - it's exactly the same, yet the spacing is doubled for some reason, this is not only unfitting and inconsistent but also confusing to read
00:16:392 - up until here your nc usage was actually decent, but now it just seems mesy since you suddenly nc on random red ticks instead of using mainly 4/1
something like 00:13:929 (1) - completely kills the buildup, since 1/4 starts on 00:14:377 - . using a proper rhythm that fits the sounds + buildup would work much better http://i.imgur.com/I1gqKra.jpg
00:18:183 - completely skipped 1/4 here also feels really off as it is pretty strong
00:28:929 (3,1,2) - suddenly the polarity is really messed up. you focused on those vocals the whole time and suddenly you map those sliders that end on strong vocals and start on way weaker red tick which is just awful to play
hitsounding barely makes any sense : /
you use normal @ 25% for some reason, when the song would support soft + more volume much better
and then the change to 100% drum suddenly kills your ears
and the finish spam makes no sense too. you'd normally put those on cymbals or maybe really strong sounds you want to emphasize, especially using multiple in a row like 00:03:183 (1,2) - really hurts in most caes
whistle usage feels similarly random, since you put some on emphasized high pitched sound, which is how they are commonly used, but only sometimes with no real pattern
you should check hitsounding with the default skin since many custom skins use hitsounds that dont work well for mapping
up until 00:12:810 - there should be no claps used at all since they don't fit anything. those 00:13:034 (1,2,3,4) - actually fit
normally you'd put claps on sounds like 00:17:064 - (but not the drumclap as that sounds way different)
no idea why your normal is ar6 od0, that makes no sense at all. considering bpm/density etc sth like 4/4 would fit way better
also the gap between normal and hard is huge and then normal and easy are like nearly the same
[normal]
for this level of difficulty you normally wanrt to use distance snap for visuals and readability (there are cases where it can be broken for normal diffs, but it shouldn't be done if you're not experienced and there is no real reason/logic behind it)
example: 00:04:079 (1,2,3) -
00:05:870 (1) - // 00:11:243 (1) - etc those sudden long sliders that skip pretty much everything dont fit this difficulty at all (and are part of the reason for the huge n-h gap)
diff also uses same sv as hard for some reason, and 1.4 at this bpm is kinda high for a normal
all those things are just examples and continue prety much for the whole map
going to stop here since this already took pretty long
sorry if anything here might come across as rude, that is totally not my intention, but this needs lots of work
gl with this