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cillia - Ringo Uri no Utakata Shoujo

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Topic Starter
-Genesis
This beatmap was submitted using in-game submission on Mittwoch, 5. April 2017 at 19:31:50

Artist: cillia
Title: Ringo Uri no Utakata Shoujo
Tags: 歌幡メイジ the transient apple salesgirl yukkedoluce kyaami vocaloid UTAU
BPM: 225,2
Filesize: 10025kb
Play Time: 05:36
Difficulties Available:
  1. Cursed (6,33 stars, 1125 notes)
Download: cillia - Ringo Uri no Utakata Shoujo
Information: Scores/Beatmap Listing
---------------
cillia <3

pls mod Thanks
awesomemacD
General issues (couldn't find many :P):
04:42:128 (1,2,3,1,2,3) - Repeat sliders, singles are too tiring for a quiet part like this.
04:44:525 (1,2,3,4,5,6,7,1,2,3,4,5) - Remove claps.

NC's:
01:22:575 (5) - NC
01:23:641 (1) - Remove NC
01:24:707 (4) - NC
01:26:838 (5) - ^
01:51:349 (6) - ^
02:13:728 (2) - ^
02:15:860 (5) - ^
02:35:043 (6) - ^
02:37:174 (5) - ^
02:42:503 (7) - ^
02:44:101 (3) - ^
02:57:422 (8) - ^
02:57:689 (1) - Remove NC
03:15:006 (5) - NC
03:37:386 (3) - ^
03:53:372 (4) - ^
04:01:365 (4) - ^

Sorry for NC mod, this map is really nice and I didn't really find many things wrong with it. Either that or I'm just a noob. Good luck! :D
Topic Starter
-Genesis

awesomemacD wrote:

General issues (couldn't find many :P):
04:42:128 (1,2,3,1,2,3) - Repeat sliders, singles are too tiring for a quiet part like this. hmm i guess true, changed.
04:44:525 (1,2,3,4,5,6,7,1,2,3,4,5) - Remove claps. yeah right lmao, kinda sounded weird dunno what i was thinking, changed.

NC's:
01:22:575 (5) - NC
01:23:641 (1) - Remove NC
01:24:707 (4) - NC
01:26:838 (5) - ^
01:51:349 (6) - ^
02:13:728 (2) - ^
02:15:860 (5) - ^
02:35:043 (6) - ^
02:37:174 (5) - ^
02:42:503 (7) - ^
02:44:101 (3) - ^
02:57:422 (8) - ^
02:57:689 (1) - Remove NC
03:15:006 (5) - NC
03:37:386 (3) - ^
03:53:372 (4) - ^
04:01:365 (4) - ^

Sorry for NC mod, this map is really nice and I didn't really find many things wrong with it. Either that or I'm just a noob. Good luck! :D
Aaand all of the NCs applied! No need to be sorry, things like this need to be done and i'm glad you like this map! :D
Thanks for the mod!
Lully
Froм мy мoddιɴɢ qυeυe

dαт мαppιɴɢ ѕтyle.. ♡

втw, тαɢ UTAU ιɴѕтeαd oғ Vocaloid - cιllια ιѕн αɴ υтαυ. ~
cursed
00:24:227 (1) - blanket pls ~
00:34:618 (3) - ^
00:41:812 (5) - make it more symmetric and delete the red anchor. a normal one is enough - should look like this in the end http://puu.sh/pzlWc.jpg
01:16:714 (4) - add clap
01:17:780 (4) - ^
01:32:700 (7) - fix blanket
01:41:758 (1) - how about a shape like this? http://puu.sh/pzm45.jpg
02:50:496 (1) - same as i said with the other slider thingy ~
03:02:218 (1) - so.. this above me or give it another shape. c:
03:03:283 (1) - ^

тнιѕ мαp deѕerveѕ α αweѕoмe ѕв..

ɢood lυcĸ!!
Topic Starter
-Genesis

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe

dαт мαppιɴɢ ѕтyle.. ♡ :D

втw, тαɢ UTAU ιɴѕтeαd oғ Vocaloid - cιllια ιѕн αɴ υтαυ. ~ are you sure? I took the tags from the ranked set and that should be accurate :D
cursed
00:24:227 (1) - blanket pls ~ done
00:34:618 (3) - ^ uh looks pretty spot on to me, but i tried making it better idk
00:41:812 (5) - make it more symmetric and delete the red anchor. a normal one is enough - should look like this in the end http://puu.sh/pzlWc.jpg uh it already is 100% symmetric i did it manually with grid snap and i somewhat like the red anchor there cuz it makes the slider just a little curvier and i like curves :D
01:16:714 (4) - add clap done
01:17:780 (4) - ^ done
01:32:700 (7) - fix blanket fixed
01:41:758 (1) - how about a shape like this? http://puu.sh/pzm45.jpg yes that makes it look less cramped, i like it. fixed.
02:50:496 (1) - same as i said with the other slider thingy ~ i don't really get why i shouldn't use a red point, in this and the other 3 sliders you pointed out, i think it looks just fine and it's not like i made some edgy shape with the red point, its still round and smooth. If you just think it looks better the way you screenshotted it then ok, but that's just a question of taste and i like it more curvy with the red anchor. Thanks for pointing it out though :D
03:02:218 (1) - so.. this above me or give it another shape. c:
03:03:283 (1) - ^

тнιѕ мαp deѕerveѕ α αweѕoмe ѕв.. I wish haha. I can't storyboard myself but maybe someone likes the song enough to make something. I dunno.

ɢood lυcĸ!!

Thanks for the mod and shooting Kudosu <3
Lully

-Genesis wrote:

втw, тαɢ UTAU ιɴѕтeαd oғ Vocaloid - cιllια ιѕн αɴ υтαυ. ~ are you sure? I took the tags from the ranked set and that should be accurate :D
http://vocadb.net/Ar/1870

there
uwu


cillia has done the voice manipulation for many UTAU originals and covers, mostly with Namine Ritsu. She's also the voice provider of Samura Tomi.
Exa
Cursed:
|00:42:611 (6,1,2) - Can you please have all these on the same X axis so as to stop haunting my inner OCD.
|00:50:071 (6,1) - It seems to me like the white ticks contained within these sliders should be tapped on as their beats are very distinctive and a major part of the whole melody.
|00:51:137 (4,5,1) - Just like you've done here, also for the sake of consistency. Although I think 3 1/2 sliders would be much more fitting as they are simple, just like the melody.
|00:55:666 (4,5,6) - I see no point in cutting the player's movement here out of the blue. The beats ARE of different tension so you could very well space them out even a bit.
|01:06:057 (3) - Although you could sort of get away with using 1/1 sliders due to the nature of the vocals, here it just doesn't work. The vocals stop completely in the middle of the slider and there's also a clear beat on the red tick. I suggest you turn this into a 1/2 slider since it doesn't make sense to stay the way it is atm.
|01:22:309 (4) - This is perfect as it is. But how about having it facing to the right so as to differentiate it from the rest of the pattern's flow and kind of make an "impactful leave" as the music suggests?
|01:30:835 (8,9) - There's no beat landing on the 9, it's just the vocals ending. I think a 1/2 slider would be much more fitting here. How about just copying 01:30:568 (7) - and simply do a Ctrl+J and maybe move it a little bit?
|01:31:900 (4) - Although this is "ok" as well, I think the flow it proposes could be extremely improved, if only it's belly was looking downwards. Here is the flow it suggests and the actual flow and here is the flow it could have been. I think it's pretty easy to understand it that way.
|01:32:567 (6,7,8) - I personally am not a big fun of such patterns. That is because they involve fluctuating spacing (therefore speed) in a linear fashion, requiring too much control to complete and are generaly not comfortable to play to. A quick and simple fix would be to move 8 like so.
|01:35:830 (3) - Ok wow this was unexpected. Although it may sound like there's a beat on the blue tick, I am pretty sure there isn't; that's just the nature of the vocals. Even if there is, it's too subtle to support such a strong pattern that comes up once in a blue moon.
|01:36:962 (1) - This slider looks like it grew a malignant tumor and then fell and broke it's legs while going for chemotherapy. Meaning, it's asymmetrical and just looks ugly.
|01:48:152 (1,1,1,1) - What is the purpose of spamming the new combo function? Shouldn't 01:48:152 (1,1,1) - be in the same combo?
|01:48:685 (1) - Ok this is a big no-no. The slider is unreasonably big, not only due to the fact that it doesn't support the relatively short length of the vocals, but there's clearly a beat which you decide to emphasize with the use of a red anchor which... simply isn't enough, as it's waay to prominent to not be interacted with. Just.. the part after the red anchor doesn't make sense to be part of the same slider.
|01:48:685 (1) - Blanket wannabe?
|01:51:216 (5,1) - Again, there are different enough beats to justify spacing these 2 out a bit. Try not to stop the player without a legitimate reason as such a movement mechanic stands out quite a lot. Especially while in the kiai. Simply slowing the player down a bit should work instead.
|02:00:940 (1,2,3,4,5,6,7) - I kinda expected more from these jumps, maybe it's because they are in the kiai or because of the intensity of the music before, during and after them. I think they are something that I could very well have come across outside the kiai and on a rather calmer part.
|02:11:597 (1,2,3,4,1,2,3,4) - Now that's what I'm talking about!
|02:21:721 (5) - Just... Just Ctrl+G this.. Why do people use circular sliders like this? The way you have it now clearly goes against the flow and it plays so, so much nicer otherwise...
|02:34:510 (3,4) - How are these any different than 02:33:711 (5,6) - or 02:33:178 (2,3) -? Unless you notice something that I don't, I see no reason to treat them differently.
|02:40:904 (1,4) - Not stacked.
|02:45:433 (6) - How about moving this at around 153/240 so it's not too close to the one after it and not too far from the one before, a little extra DS also fits the prominence of the upcoming vocals so why not?
|02:57:156 (7) - Try NCing here as it is part of the same phrase as 02:57:422 (1) - is and remove NC from this one.
|03:04:349 (1,1,1,1,1) - Again, I see no point in spamming the NC function. The change in SV is not too sudden and the change in slider length is clearly visible. Besides, it's not like this map is directed to an audience that can't read some simple and minor SV changes. Also as for the last slider which has the highest SV in that pattern: Due to the sliderpath being completely circular, the player wouldn't move a lot anyway, regardless of the SV change. It's ok to not have it as a new combo, in case you are hesitating.
|03:05:415 (1) - If anything I am more concerned about how you kill the buildup here. The player won't move that much (or even at all) and being a rev. slider, you only prolong the lack of movement. What makes things worse is that this part is the buildup to the kiai; denying any movement from the player will make the transition to the kiai unnecessarily sudden and too weird to play to. All that is because the music DOES have a basic buildup, but this part of the map doesn't.
|03:06:480 (1,2,4) -To improve the pattern aesthetically, make it so that 4 is of equal distance from 1 and 2.
|03:14:740 (3,5) - The blanket could be improved. (look on the upper part)
|03:19:269 (1) - Again, this would play more interesting if you Ctrl+G'd as it is one of the smoothest and most comfortable ways to change the player movement's direction.
|03:23:532 (1) - Why is the slider that represents these vocals spaced out from the previous note, but 03:24:064 (3) - this one that represents vocals of the same nature isn't?
|03:25:663 (2,3) - I still don't get under which criteria you stack objects. The tension of 3 is clearly enough to support it being spaced out from 2.
|03:29:926 (1,2,3,4) - On a major part working as the outro for the kiai, you decide to prevent the player from moving in 2 different occasions with high frequency. You can easily place jumps there, please do so.
|03:41:648 (2,1) - Shouldn't these 2 be stacked like the rest of them?
|03:44:579 (4,5,6) - Upbeat vocals after slowdown part = No movement?
|03:51:773 (1,2) - It seems to me like a rhythm of 1/2 slider + note + slider would be much more fitting since you currently skip quite a major beat with 1.
|03:56:569 (1,1,1,1) - Again with the new combo function :|
|04:02:963 (1) - Remove NC here.
|04:04:562 (1) - And here. These combos are too short compared to the other ones. Using NC doesn't only make things look "prettier?" but it also affect the HP gain which is currently overused.
|04:13:887 (3,4) - Again you could space these out with 4 being to the right and up of the 3 so that it makes a stronger transition to the next slider.
|04:27:474 (1) - Since I see you take good care of the timing points in your map, I should mention that another one should be added here with a time signature of 3/4 (waltz).
|04:44:925 (4,5,6,7,1,2,3,4,5) - How about doing something like this?
|04:46:656 (3,5) - Blanket des'
|04:50:386 (1,3) - The blanket could be betta.
|04:59:978 (1,4) - Agh please have these 2 be symmetrical. 4 currently makes the flow too awkward to play to and the whole pattern seem just un-sorted out.
|05:10:102 (1,2,3,4) - Same as before. I still strongly advice you that you change them to actual jumps.
|05:19:027 (6) - I really expected a note here. There's clearly a beat that I expected to be able to tap on.
|05:21:825 (4) - There's nothing on the blue tick to support a triplet or a reverse slider.
|05:20:626 (5,3) - I am not a fan of skipping beats as you haven't done so in the great majority of objects in the rest of the map, but I can see the reasoning behind this one. Unless there's absolutely no way you can change this, please do so. At least try to make it so that the slider ends there, just don't completely ignore it.
General:
|I am deeply concerned about the excessive use of stacks and how it affect tension handling in more than a few
instances.
|05:06:911 (4) - This is unsnapped.
|There are no combo colors, is this intentional?
|00:44:210 (1) - Change the uninherited timing point's sampleset to custom 1.

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Topic Starter
-Genesis
Cookie

CookieKivi wrote:

-Genesis wrote:

втw, тαɢ UTAU ιɴѕтeαd oғ Vocaloid - cιllια ιѕн αɴ υтαυ. ~ are you sure? I took the tags from the ranked set and that should be accurate :D
http://vocadb.net/Ar/1870

there
uwu


cillia has done the voice manipulation for many UTAU originals and covers, mostly with Namine Ritsu. She's also the voice provider of Samura Tomi.
ok added UTAU to the Tags but not gonna remove vocaloid yet. :P Must be there on the ranked set for a reason.

Exa

Exa wrote:

Cursed:
|00:42:611 (6,1,2) - Can you please have all these on the same X axis so as to stop haunting my inner OCD. done
|00:50:071 (6,1) - It seems to me like the white ticks contained within these sliders should be tapped on as their beats are very distinctive and a major part of the whole melody. made the white ticks tappable :D
|00:51:137 (4,5,1) - Just like you've done here, also for the sake of consistency. Although I think 3 1/2 sliders would be much more fitting as they are simple, just like the melody. good point, done. Probably shoudlve used a bit less e/4 sliders in general
|00:55:666 (4,5,6) - I see no point in cutting the player's movement here out of the blue. The beats ARE of different tension so you could very well space them out even a bit. changed the position of the stacked 1/2s and kept the slider in the same space
|01:06:057 (3) - Although you could sort of get away with using 1/1 sliders due to the nature of the vocals, here it just doesn't work. The vocals stop completely in the middle of the slider and there's also a clear beat on the red tick. I suggest you turn this into a 1/2 slider since it doesn't make sense to stay the way it is atm. changed to 1/2 slider and stacked 1/2s
|01:22:309 (4) - This is perfect as it is. But how about having it facing to the right so as to differentiate it from the rest of the pattern's flow and kind of make an "impactful leave" as the music suggests? hmm i kinda like the way it flows right now and that its mirrored to 01:23:108 (3) - . so i'm gonna keep this
|01:30:835 (8,9) - There's no beat landing on the 9, it's just the vocals ending. I think a 1/2 slider would be much more fitting here. How about just copying 01:30:568 (7) - and simply do a Ctrl+J and maybe move it a little bit? done
|01:31:900 (4) - Although this is "ok" as well, I think the flow it proposes could be extremely improved, if only it's belly was looking downwards. Here is the flow it suggests and the actual flow and here is the flow it could have been. I think it's pretty easy to understand it that way. yup totally makes sense, and flows way better, fixed.
|01:32:567 (6,7,8) - I personally am not a big fun of such patterns. That is because they involve fluctuating spacing (therefore speed) in a linear fashion, requiring too much control to complete and are generaly not comfortable to play to. A quick and simple fix would be to move 8 like so. yup, i never noticed how linear that pattern was lol, done
|01:35:830 (3) - Ok wow this was unexpected. Although it may sound like there's a beat on the blue tick, I am pretty sure there isn't; that's just the nature of the vocals. Even if there is, it's too subtle to support such a strong pattern that comes up once in a blue moon. uh right, it just sounded like a triple would fit well there but i dont want to overmap anything so i'm gonna remove the triples from that section
|01:36:962 (1) - This slider looks like it grew a malignant tumor and then fell and broke it's legs while going for chemotherapy. Meaning, it's asymmetrical and just looks ugly. LOOL, true idk what happened there, i think i flipped it and that fucked it up, fixed, i think.
|01:48:152 (1,1,1,1) - What is the purpose of spamming the new combo function? Shouldn't 01:48:152 (1,1,1) - be in the same combo? i had these NC'ed cuz it's increasing SV on each slider but since its consistent i think its fine to have them in the same combo, you're right. fixed.
|01:48:685 (1) - Ok this is a big no-no. The slider is unreasonably big, not only due to the fact that it doesn't support the relatively short length of the vocals, but there's clearly a beat which you decide to emphasize with the use of a red anchor which... simply isn't enough, as it's waay to prominent to not be interacted with. Just.. the part after the red anchor doesn't make sense to be part of the same slider. ok, made the redtick clickable
|01:48:685 (1) - Blanket wannabe? not anymore i changed the slidershape now xd
|01:51:216 (5,1) - Again, there are different enough beats to justify spacing these 2 out a bit. Try not to stop the player without a legitimate reason as such a movement mechanic stands out quite a lot. Especially while in the kiai. Simply slowing the player down a bit should work instead. stacked the note on the red tick on the note of the white tick before instead as i dont think the red tick needs a note thats heavily emphasized. thus the best solution imo
|02:00:940 (1,2,3,4,5,6,7) - I kinda expected more from these jumps, maybe it's because they are in the kiai or because of the intensity of the music before, during and after them. I think they are something that I could very well have come across outside the kiai and on a rather calmer part. In my opinion the changes in direction of movement combined with the slightly higher spacing are enough to emphasize the intensity of that part
|02:11:597 (1,2,3,4,1,2,3,4) - Now that's what I'm talking about! :^)
|02:21:721 (5) - Just... Just Ctrl+G this.. Why do people use circular sliders like this? The way you have it now clearly goes against the flow and it plays so, so much nicer otherwise... i like the circular slider there because the sound in the music doesnt fit that well with linear sliders imo, but ctrl+g'ed it.
|02:34:510 (3,4) - How are these any different than 02:33:711 (5,6) - or 02:33:178 (2,3) -? Unless you notice something that I don't, I see no reason to treat them differently. true, made that a jump too
|02:40:904 (1,4) - Not stacked. huh it was fine for me.
|02:45:433 (6) - How about moving this at around 153/240 so it's not too close to the one after it and not too far from the one before, a little extra DS also fits the prominence of the upcoming vocals so why not? yea looks better, fixed.
|02:57:156 (7) - Try NCing here as it is part of the same phrase as 02:57:422 (1) - is and remove NC from this one. done
|03:04:349 (1,1,1,1,1) - Again, I see no point in spamming the NC function. The change in SV is not too sudden and the change in slider length is clearly visible. Besides, it's not like this map is directed to an audience that can't read some simple and minor SV changes. Also as for the last slider which has the highest SV in that pattern: Due to the sliderpath being completely circular, the player wouldn't move a lot anyway, regardless of the SV change. It's ok to not have it as a new combo, in case you are hesitating. ok, removed all NCs except the one from the circular repeat slider, i kinda wanna keep it there.
|03:05:415 (1) - If anything I am more concerned about how you kill the buildup here. The player won't move that much (or even at all) and being a rev. slider, you only prolong the lack of movement. What makes things worse is that this part is the buildup to the kiai; denying any movement from the player will make the transition to the kiai unnecessarily sudden and too weird to play to. All that is because the music DOES have a basic buildup, but this part of the map doesn't. ok i replaced the rev slider with 3 1/2s and a stacked 1/2
|03:06:480 (1,2,4) -To improve the pattern aesthetically, make it so that 4 is of equal distance from 1 and 2. fixed
|03:14:740 (3,5) - The blanket could be improved. (look on the upper part) fixed it i think lol, didnt really see it that well
|03:19:269 (1) - Again, this would play more interesting if you Ctrl+G'd as it is one of the smoothest and most comfortable ways to change the player movement's direction. mhm i see i ctrl+g'ed it and changed it's position a bit as well as the following 3 notes as these didnt flow well anymore after i ctrl+g'ed
|03:23:532 (1) - Why is the slider that represents these vocals spaced out from the previous note, but 03:24:064 (3) - this one that represents vocals of the same nature isn't? i have no idea tbh LOL, fixed
|03:25:663 (2,3) - I still don't get under which criteria you stack objects. The tension of 3 is clearly enough to support it being spaced out from 2. it just felt right stacking it when i first mapped it, didnt put much thought behind that i think, fixed thought.
|03:29:926 (1,2,3,4) - On a major part working as the outro for the kiai, you decide to prevent the player from moving in 2 different occasions with high frequency. You can easily place jumps there, please do so. changed the whole outro pattern up a bit as i wasnt really satisfied with it's readablity
|03:41:648 (2,1) - Shouldn't these 2 be stacked like the rest of them? oops yep
|03:44:579 (4,5,6) - Upbeat vocals after slowdown part = No movement? monstata'd it lol
|03:51:773 (1,2) - It seems to me like a rhythm of 1/2 slider + note + slider would be much more fitting since you currently skip quite a major beat with 1. ah yeah i see, fixed
|03:56:569 (1,1,1,1) - Again with the new combo function :| nc'ed every second instead, too not make the player loose much hp
|04:02:963 (1) - Remove NC here. ok
|04:04:562 (1) - And here. These combos are too short compared to the other ones. Using NC doesn't only make things look "prettier?" but it also affect the HP gain which is currently overused. fixed
|04:13:887 (3,4) - Again you could space these out with 4 being to the right and up of the 3 so that it makes a stronger transition to the next slider. the redtick isnt as prominent but i spaced them out a little anyway to make papa exa proud xd
|04:27:474 (1) - Since I see you take good care of the timing points in your map, I should mention that another one should be added here with a time signature of 3/4 (waltz). oh ok, added that, tbh i stole timing from the ranked taiko set lol
|04:44:925 (4,5,6,7,1,2,3,4,5) - How about doing something like this? yes, that looks better than i currently have, i'm gladly taking that
|04:46:656 (3,5) - Blanket des' ogee fixed
|04:50:386 (1,3) - The blanket could be betta. ogee fixed
|04:59:978 (1,4) - Agh please have these 2 be symmetrical. 4 currently makes the flow too awkward to play to and the whole pattern seem just un-sorted out. woops yea done
|05:10:102 (1,2,3,4) - Same as before. I still strongly advice you that you change them to actual jumps. yup done and tried making the whole pattern more readable, which is quite hard at this bpm
|05:19:027 (6) - I really expected a note here. There's clearly a beat that I expected to be able to tap on. fixed
|05:21:825 (4) - There's nothing on the blue tick to support a triplet or a reverse slider. fixed
|05:20:626 (5,3) - I am not a fan of skipping beats as you haven't done so in the great majority of objects in the rest of the map, but I can see the reasoning behind this one. Unless there's absolutely no way you can change this, please do so. At least try to make it so that the slider ends there, just don't completely ignore it. fixed with repeat slider, i think thats reasonable
General:
|I am deeply concerned about the excessive use of stacks and how it affect tension handling in more than a few
instances. i think we got a big chunk of it fixed though.
|05:06:911 (4) - This is unsnapped. woops
|There are no combo colors, is this intentional? uhh gonna add some after this mod, i completely forget this was an option lol
|00:44:210 (1) - Change the uninherited timing point's sampleset to custom 1. okay, done.

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Thanks for the huge mod, helped me out alot with cleaning this up and fixing the flow issues. :D

Made Starrating increase by 0.13 lol
Thievley
hi accidental irc

22:51 -Genesis: eeee
22:52 -Genesis: the jumps after the second chorus are retarded sorry
22:53 Thievley: what the fuck
22:53 -Genesis: yup
22:53 -Genesis: those
22:53 -Genesis: LOL
22:53 Thievley: ?????
22:53 Thievley: ok
22:53 Thievley: ill mod one day
22:53 -Genesis: i should fix those
22:53 -Genesis: but i didnt want to update now
22:53 Thievley: g
22:53 -Genesis: cuz idk when smoothie mods
22:53 -Genesis: g
22:53 Thievley: mm
22:54 Thievley: flow is very forced at times
22:54 Thievley: and you have a thing for up and down movement
22:54 -Genesis: e.e
22:54 *-Genesis runs
22:54 -Genesis: dont kill me
22:55 -Genesis: tbh flow isnt really forced, probably just feels that way because of the high bpm
22:55 -Genesis: and i dont think you are used to playing 6 stars
22:55 -Genesis: maybe you are
22:55 -Genesis: idk
22:56 Thievley: 00:44:210 (1,2,3) -
22:56 Thievley: curve slider and then a sharp angle movement like that
22:57 Thievley: 00:45:275 (1,2,3) - very narrow
22:57 Thievley: just look at the cursor paths
22:57 Thievley: 00:46:075 (3) - why extend
22:58 Thievley: 00:46:607 (5,6) - these sound like they could move, not stay stacked but eh you're consistent with it
22:58 Thievley: 00:46:341 (4) - it would be easier to make this 1/1 tho
22:59 Thievley: like it just feels weird to force in circle 5 like that imo
22:59 Thievley: but idk
22:59 Thievley: hmm
22:59 -Genesis: hmmmmmmmmm
23:00 Thievley: 00:48:472 (1,2,3) -
23:00 Thievley: linear here but not 00:44:210 (1,2,3) -
23:00 Thievley: ?
23:00 Thievley: linear as in linear flow
23:01 Thievley: 00:50:337 (8) - this would be better as a slider since it has the same sound as (7)
23:01 Thievley: 00:50:071 (7)
23:01 Thievley: 00:50:604 (1) - the extend sort of overcomplicates it unless you silence the end of it
23:02 Thievley: like i can see what you try to do with the map and there for sure is flow
23:02 Thievley: but you're not veyr consistent
23:02 Thievley: you really like extending sliders too
23:02 Thievley: which is fine i guess
23:02 Thievley: but it's meh
23:02 -Genesis: hmm
23:03 Thievley: and yeah im not used to playing 6* or whatever but im looking at things from a mapping point of view in that some angles are very sharp and force
23:03 Thievley: and it felt that way tooo
23:04 Thievley: 00:44:876 (2) -
23:04 Thievley: going back to this
23:04 Thievley: you could have had 2 a little above 1
23:04 Thievley: and it would have flowed better because
23:04 Thievley: 1) it's on an upbeat
23:04 Thievley: usually upbeats don't get that much emphasis
23:05 Thievley: because they're not downbeats
23:05 Thievley: 2) it connects it more with 1
23:05 Thievley: 00:45:009 (3) - of course you would have to move this but meh you probs won't change it
23:05 Thievley: just pointing out stuff for future reference
23:06 Thievley: take it as you will
23:07 -Genesis: i changed that once before already
23:07 -Genesis: i think i will redo it cuz its weird in general
23:07 Thievley: and like
23:07 -Genesis: and yeah about 3/4 sliders, i have to agree they kinda make it weirder than it had to be
23:08 Thievley: the same would go for this 00:45:275 (1,2) - that i pointed out earlier dunno
23:08 Thievley: o
23:08 Thievley: meeh
23:08 Thievley: it's not that they make it weirder
23:08 Thievley: it's just they overcomplicate it a bit
23:08 Thievley: they definitely emphasize
23:08 Thievley: the thing you map to
23:09 Thievley: but oiasjdi
23:09 Thievley: but like you not consistent with them eitthher
23:10 Thievley: 00:50:071 (7,8,9) - 00:46:075 (3,4,5,6) -
23:10 Thievley: yaaa
23:10 Thievley: both similar
23:10 Thievley: treated differently
23:11 -Genesis: just wanted to keep it the same as 00:49:538 (4,5,6) - here
23:11 -Genesis: because i thought thats what the player would expect but i guess you are right
23:11 Thievley: idunnooo
23:11 -Genesis: the sounds definitly suggests another slider
23:11 Thievley: i'm just throwing stuff out there
23:12 Thievley: 00:53:535 (4,5) - 00:54:334 (7,8,1) - same rhythms in the vocals, again, treated differently
23:13 Thievley: like it would be fine to change it up, if you had just sticked to 1/2 or somethng
23:13 Thievley: but the 1/3 just seems like, for lack of better word, random, since
23:13 Thievley: there are sounds that are similar to it in different places
23:13 Thievley: or
23:13 Thievley: not 1/3
23:13 Thievley: OIJDIOJSIOdjoiasjd
23:13 Thievley: you know what i mean
23:13 Thievley: fukc
23:13 Thievley: 3/4
23:13 Thievley: jdisjd
23:14 -Genesis: yes
23:14 Thievley: 00:54:334 (7,8) - this movement is kind of weird
23:14 Thievley: like i get the slider leniency thing slider drop off whATEvEr ITS called
23:14 Thievley: fucg
23:14 Thievley: but like
23:14 Thievley: the slider shape
23:14 Thievley: is directing somewhere
23:14 Thievley: but then the next note is
23:14 Thievley: like
23:15 Thievley: "JK"
23:15 Thievley: we going here
23:15 Thievley: it would be fine in some instances
23:15 Thievley: but idk
23:15 Thievley: given what happens before it
23:15 Thievley: where the movement is pretty straightfoward
23:16 Thievley: having something like that is just "surprise"
23:16 Thievley: but
23:16 -Genesis: yeah i think i will change it to something similar to 00:53:268 (3,4,5) -
23:16 -Genesis: never really noticed the similarities there
23:16 Thievley: i give you credit, for staying consistent with these movements but
23:16 Thievley: ehh they just seem forced
23:17 Thievley: since nothing really implies them
23:17 -Genesis: kinda didnt notice the vocal here 00:54:600 -
23:17 -Genesis: thats why i didnt do the same
23:17 Thievley: ahh
23:17 Thievley: hmm
23:17 Thievley: i think
23:17 -Genesis: i guess
23:17 Thievley: i should stop
23:17 Thievley: now
23:17 Thievley: uhhh
23:17 -Genesis: lol
23:17 Thievley: i would go on but
23:18 Thievley: throwing too much at you that you probs don't agree with
23:18 -Genesis: yeah in-game its kinda
23:18 Thievley: because i'm sure you have reasoning for doing these things
23:18 -Genesis: eh
23:18 -Genesis: i would rather reply properly on the forums and take my time
23:18 -Genesis: lol
23:19 Thievley: i wish i saved logs
23:19 Thievley: rip
23:19 -Genesis: for some
23:19 -Genesis: i can
23:19 -Genesis: i think you can type /savelog
23:19 -Genesis: no?
23:19 Thievley: oh shit
23:19 Thievley: it work
23:19 -Genesis: o.o
23:19 Thievley: lOL
23:19 -Genesis: LOL
23:19 Thievley: can i post on thread for kds pls
23:19 Thievley: LOL
23:19 Thievley: jk but
23:20 Thievley: ummm
23:20 -Genesis: well sure
23:20 -Genesis: but
23:20 Thievley: ??
23:20 Thievley: but
23:20 -Genesis: ah idk w.e
23:20 Thievley: im joking those things i point out don't deserve kds :)
23:20 Thievley: *:(
23:21 Thievley: 00:57:531 (3,4,5) -
23:21 Thievley: i like how you mapped this
23:21 -Genesis: 00:57:531 (3,4,5) -
23:22 -Genesis: woops
23:22 -Genesis: 04:46:124 -
23:22 Thievley: 01:01:261 (1,2,3) - instance where it would be okay
23:22 -Genesis: tbh
23:22 -Genesis: fav
23:22 -Genesis: the part im most happy with
23:22 Thievley: >04:46:523 (2,3,4) - equally distanced even though 2 is obv less significant than 3, 4 :v
23:23 -Genesis: eeeeeeeeeeeeeeeeeeeeeeeeeee
23:23 Thievley: it was for mapped for the jumpus
23:23 *Thievley slaps u
23:24 -Genesis: it was mapped to drop pantsus
23:24 -Genesis: i mean what
23:24 -Genesis: yeah
23:24 -Genesis: kinda
23:24 Thievley: 04:50:386 (1,2,3) - idk why i dont like these, they have blankets so they must be great right? D:
23:24 Thievley: 04:50:919 (3,4,1) - really like how you handled this
23:25 Thievley: even if the distance is a little too big LOL
23:25 Thievley: 04:54:116 (3,4,5,6) - good
23:25 -Genesis: eh
23:25 -Genesis: song is really intense
23:25 -Genesis: so i think its fine
23:25 Thievley: even if the jumps are very narrow and evil
23:26 -Genesis: :devil:
23:26 Thievley: 04:54:916 (2) - this doesn't have to be this far away
23:26 -Genesis: this isnt discord
23:26 -Genesis: fug
23:26 Thievley: 04:54:649 (1,3) -
23:26 Thievley: these notes deserve the emphasis
23:27 Thievley: 2,4 are meh
23:27 Thievley: 04:58:113 (2) - doesn't need the distance
23:27 -Genesis: i know
23:27 -Genesis: but
23:27 Thievley: 04:58:912 (1,2,3,4) - same deal here
23:28 -Genesis: eh
23:28 -Genesis: players use slider leniency
23:28 -Genesis: so i think
23:28 -Genesis: the distance is fine
23:28 -Genesis: o
23:28 -Genesis: uhm
23:29 Thievley: but the thing is they don't emphasize anything if they are all the same distance
23:29 Thievley: i'm not saying you should change it
23:29 Thievley: again
23:29 Thievley: just throwing stuffs out ther
23:29 -Genesis: yeah idk why those have that much difference in spacing
23:29 -Genesis: hmmm
23:30 -Genesis: i just want to emphasize the hole intensity of this part of the song
23:30 Thievley: like i feel like so much emphasis was sacrificed for the sake of spacing everything out
23:30 Thievley: hole
23:30 Thievley: lmao
23:30 -Genesis: with constant high spacing between pretty high sv sliders
23:30 -Genesis: afwhnifgoujpbhasfajwf
23:30 -Genesis: intentional
23:30 -Genesis: ofc
23:30 -Genesis: :v)
23:30 *-Genesis runs
23:30 Thievley: 05:04:507 (6,1) - good
23:31 -Genesis: thankchu
23:31 Thievley: 03:46:444 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - good
23:31 Thievley: 02:48:098 (1) - fuck your shrimp slider
23:32 -Genesis: LLMFAO
23:32 Thievley: it's one of those jk we're forcing the flow this way sliders
23:33 Thievley: http://prntscr.com/bqjq1q
23:33 Thievley: like how hard is it to actually follow the direction of the sliders
23:34 Thievley: and it's basically the same distance as the place it was before
23:34 -Genesis: you dont have to move at all
23:34 -Genesis: thats the thing
23:34 -Genesis: just hold
23:34 Thievley: shrimp sliders can die
23:34 -Genesis: <3
23:34 Thievley: 02:56:357 (4) - fuc ur 3/4
23:35 Thievley: 02:59:554 (1,2,3,4) - this was the "up down" movement i mean, like, y axis movement
23:35 -Genesis: you can hear the vocals thooooooo
23:35 -Genesis: they are 3/4
23:35 -Genesis: eeeee
23:35 Thievley: 03:06:480 (1,2,3,4,5) - doing a little better
23:36 -Genesis: yeah i like to emphasize vocals by going higher with sliders xd
23:36 Thievley: m
23:36 -Genesis: that was worded weirdly but idk how to say it otherwise
23:36 Thievley: i think it would make more sense to emphasize the flowyness of them by having them more linear
23:37 Thievley: like connecting them more
23:37 Thievley: rather than
23:37 Thievley: distancing them like that
23:38 -Genesis: idk i just feel a difference between the vocals 02:59:820 (2,3) - here and 03:00:353 (4,5) - here
23:38 -Genesis: 4 and 5 sound
23:38 -Genesis: deeper
23:38 -Genesis: in a way
23:38 -Genesis: idk
23:39 -Genesis: anyway
23:40 Thievley: hm
23:41 Thievley: 03:15:539 (7,8,1) - gud
23:41 Thievley: 03:22:999 (3,4,5,6) - what the fu
23:42 Thievley: espeically after a 3/4
23:42 Thievley: brutal
23:42 Thievley: e.e
23:42 Thievley: 03:23:265 (5,1) - hey why dont' you stack :^)
23:43 -Genesis: mommy told me its ok to not stack sometimes
23:43 Thievley: 03:24:064 (3) - not being able to click the beat on the repeat is weird
23:43 Thievley: since it's pretty significant
23:44 Thievley: and stronk
23:44 Thievley: like bull
23:44 -Genesis: i thought its fine
23:44 -Genesis: cuz its 3/4
23:44 -Genesis: but uh
23:44 Thievley: ?
23:44 Thievley: uh no
23:44 -Genesis: w.e
23:44 Thievley: that repeat lands on
23:44 Thievley: the first beat
23:44 Thievley: of the measure
23:45 Thievley: it's also a big ass white tick
23:45 Thievley: ????
23:45 Thievley: for sure, get rid of the repeat
23:46 Thievley: although even with the slider end there
23:46 Thievley: that beat loses emphasis
23:46 -Genesis: ya ik ik i changed it
23:46 Thievley: good or else i would have hurt you
23:46 Thievley: :(
23:47 Thievley: 03:28:860 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
23:47 Thievley: .
23:47 Thievley: need i say more
23:47 -Genesis: i already said that eeeeeeeeeeeeeeeeeeeee
23:47 -Genesis: no
23:47 -Genesis: you dont
23:48 Thievley: for an earlier part of the map
23:48 Thievley: but you do it again : (
23:48 Thievley: 03:34:189 (1) - why place 1 there? you're making it equal to 03:33:389 (1,2) - even though it's way more important than them
23:49 Thievley: 03:44:846 could have placed a beat there
23:49 Thievley: oops
23:49 Thievley: wtf
23:49 Thievley: 03:44:846
23:50 Thievley: ^could have placed a beat
23:50 Thievley: thur
23:50 -Genesis: lol
23:51 Thievley: 03:30:991
23:51 Thievley: why didn't you switch back to 3/4 here
23:51 Thievley: ?
23:52 Thievley: 05:31:682 (5) - tfw didn't map the syncopated beat
23:52 -Genesis: i took the timing from the ranked taiko set
23:52 Thievley: yeah but that part is 3/4
23:53 Thievley: and your combos are weird here
23:53 Thievley: holdon
23:54 Thievley: 03:32:590 (5) - could have nc'd hre
23:54 Thievley: 03:33:389 (1) - remove
23:54 Thievley: because 6 beats every nc seems fin e
23:54 Thievley: literally have no idea wwhat ur doing here
23:55 -Genesis: lol
23:55 -Genesis: me neither tbh
23:55 -Genesis: i fixed it tho
23:55 Thievley: 03:50:174 (1,2,3,4,5,6) - 123456
23:55 Thievley: 3/4
23:56 Thievley: 03:53:372 (1,2,3,4) -
23:56 Thievley: and then you do this
23:56 Thievley: 03:54:437 (1) - remove nc
23:57 Thievley: 03:54:970 (3) - nc
23:57 -Genesis: ;w;
23:57 Thievley: 03:56:569 (7) - n
23:57 Thievley: c
23:57 Thievley: 04:01:897 (2) -
23:57 Thievley: stop
23:57 Thievley: not mapping
23:57 Thievley: important
23:57 Thievley: down beatu
23:58 Thievley: im tellling you it's 3/4 but you have 4/4 :frowning:
23:59 Thievley: but i guess
23:59 Thievley: it doesn't make that much of a big deal
23:59 Thievley: what the
23:59 Thievley: do i even english
23:59 -Genesis: wha
23:59 Thievley: i guess it's not that much of a big deal
23:59 Thievley: ***
23:59 Thievley: 04:02:963 (4) - nc
23:59 -Genesis: hmm
00:00 Thievley: 04:03:762 (1) -
00:00 Thievley: remove
00:00 -Genesis: but if i do that
00:00 Thievley: ?
00:00 -Genesis: shouldnt i remove 04:01:365 (1) - too
00:00 Thievley: no lmao
00:00 Thievley: 04:01:365 (1,2,3) -
00:01 Thievley: count
00:01 Thievley: 123
00:01 Thievley: 456
00:01 Thievley: then nc
00:01 Thievley: ??
00:01 Thievley: lmfao
00:01 -Genesis: o
00:01 -Genesis: ok
00:01 -Genesis: lmao
00:01 Thievley: nc's are joiasjdoijoasjd
00:01 Thievley: idk
00:01 Thievley: consistency is all i have to say
00:01 -Genesis: so
00:01 -Genesis: 04:04:562 (1) - here?
00:02 Thievley: yes
00:02 Thievley: good noy
00:02 Thievley: noy
00:02 Thievley: boy
00:02 -Genesis: noy
00:02 Thievley: 04:04:562 (7) - dude please
00:02 Thievley: why do you do this
00:02 Thievley: downbeats like that need emphasis D:
00:02 Thievley: if possible
00:02 Thievley: :,(
00:03 Thievley: i'm talking about the slider end
00:03 Thievley: 04:05:894 (1) - remove
00:03 -Genesis: but i made the rhythm with the repeat sliders consistent
00:03 -Genesis: atleast tried
00:03 -Genesis: xd
00:03 Thievley: ohgod
00:03 -Genesis: welp
00:03 Thievley: you got me there!
00:04 Thievley: 04:06:160 (2) - ncccc
00:04 -Genesis: wha
00:04 Thievley: should i go on
00:04 Thievley: probably not
00:04 Thievley: please tell me
00:04 Thievley: you get it so you can fix the rest
00:04 -Genesis: i
00:04 -Genesis: i guess
00:04 Thievley: 04:06:960 (4) -
00:04 Thievley: remove
00:05 -Genesis: alrdy done bb
00:05 Thievley: 04:07:759 (1,2,3,4) - ayy
00:05 -Genesis: ayy lmao
00:05 Thievley: you went back to good nc pattern
00:05 -Genesis: and then back to shit
00:05 -Genesis: right after
00:05 Thievley: 04:10:956 (1,2,3,1,2,3,1,2,3) - im assuming this was intentional
00:06 Thievley: for emphasizing?
00:06 -Genesis: of
00:06 -Genesis: of course!
00:06 -Genesis: i mean
00:06 -Genesis: what else
00:06 -Genesis: ./shrug
00:06 Thievley: as long as you stayed in 3/4 feel of things it's coo
00:07 Thievley: 04:15:752 (3) -
00:07 Thievley: nc
00:07 Thievley: 04:18:949 (4) - nc
00:07 -Genesis: waiting for you to scream at me because of this slider end 04:14:686 -
00:07 -Genesis: no wait this one 04:14:153 (1) -
00:07 Thievley: it's fine
00:07 -Genesis: o
00:07 -Genesis: but nvm
00:07 Thievley: vocals clearly emphasized
00:07 Thievley: so
00:08 -Genesis: ok
00:08 Thievley: *mapped to
00:08 Thievley: ioajsij
00:08 Thievley: like
00:08 -Genesis: \:D/
00:08 -Genesis: <3
00:08 Thievley: i only feel weird about not mapping downbeats
00:08 Thievley: (important ones like the big ass ones)
00:08 -Genesis: but that one
00:08 -Genesis: is big
00:08 Thievley: when you map to instrumentals
00:08 Thievley: but vocal s
00:08 Thievley: it's lie
00:08 Thievley: k
00:08 Thievley: an exception
00:08 Thievley: idk
00:09 -Genesis: yeeeeeeeeeeee
00:09 Thievley: especially since there's no really big sound there
00:09 Thievley: wait
00:09 Thievley: NO
00:09 Thievley: I TAKE BACK WHAT I SAID
00:09 Thievley: THAT BIG ASS TICK IS THERE ONLY BECAUSE TIMING POINT ISN'T 3/4
00:10 Thievley: .
00:10 Thievley: IT'S 4/4
00:10 -Genesis: wha
00:10 Thievley: timing point not 3/4
00:10 Thievley: when this section is obviously 3/4
00:10 Thievley: so big ass tick is there
00:10 Thievley: because 4/4 messing shit up
00:11 Thievley: but as i said it's not big deal
00:11 Thievley: if you know what you're doing and can hear the feel of the time signature
00:11 Thievley: i trust you know what you're doing
00:11 -Genesis: idk
00:11 -Genesis: not sure if i do
00:11 -Genesis: LOL
00:11 Thievley: 04:14:952 (2) -
00:11 -Genesis: ok
00:11 -Genesis: pls do
00:11 Thievley: big ass white tick should have landed on the downbeat of that
00:12 -Genesis: noot
00:12 -Genesis: i mean yes
00:12 Thievley: saem
00:12 -Genesis: thats exactly what i thought too!
00:13 Thievley: 04:43:460 (2,1,2,3,4,5,6,7,1,2,3,4,5) - questionable placement
00:13 Thievley: but ok
00:13 Thievley: ...
00:13 Thievley: boop
00:13 -Genesis: boob
00:14 Thievley: 05:03:175 (1,2) -
00:14 Thievley: but why
00:14 Thievley: and that's not the only time you've done that
00:14 Thievley: :thinking:
00:14 Thievley: 05:08:503 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) -
00:14 Thievley: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
00:14 -Genesis: why not
00:15 -Genesis: shrug
00:15 Thievley: do you have a reason for stacking?
00:15 Thievley: if you do then it's fine
00:15 Thievley: just pointing it o u
00:15 Thievley: t
00:15 Thievley: 05:15:164 (4,1,2,3,4) - moar stacking
00:15 -Genesis: idk i did it from the start cuz i didnt think these red ticks need much emphasize and so i stuck with it till the end
00:15 -Genesis: xd
00:16 Thievley: stackuing 1/1
00:16 -Genesis: those hmm
00:16 Thievley: i approve of dem
00:16 -Genesis: idk
00:17 Thievley: just emphasizes da pausing
00:17 Thievley: ish
00:17 -Genesis: not sure why i did this 05:15:164 (4,1) -
00:17 -Genesis: the other ones is cuz its both piano
00:17 -Genesis: or w.e the fuck it is
00:17 Thievley: ye
00:17 Thievley: goly 12:17
00:17 -Genesis: but i like it ya
00:17 -Genesis: wh
00:18 Thievley: hey look
00:18 Thievley: more weird nc
00:18 Thievley: 05:19:427 (1) - remove
00:18 -Genesis: \:D/
00:18 -Genesis: i nced every big downbeat
00:18 -Genesis: i think
00:18 -Genesis: isnt that ok?
00:18 Thievley: 05:18:627 (6) - stacku
00:18 Thievley: iuaiosjd
00:18 Thievley: FUCK
00:18 Thievley: NC
00:19 Thievley: not stakc
00:19 -Genesis: no wait
00:19 Thievley: lOL
00:19 -Genesis: every second?
00:19 Thievley: xdddd
00:19 -Genesis: idk
00:19 Thievley: wait
00:19 -Genesis: ok
00:19 Thievley: 05:20:226 (7) - nc
00:19 -Genesis: nvm
00:19 -Genesis: i didnt do it all the way though
00:19 Thievley: 05:21:025 (1) - no nc
00:19 -Genesis: through
00:19 -Genesis: i suck
00:19 -Genesis: kill me
00:20 Thievley: 05:21:825 (6) - nc
00:20 Thievley: 05:22:624 (1) - remov
00:20 Thievley: ez kdss bbby
00:20 Thievley: 05:23:423 (6) - nc
00:21 Thievley: 05:25:022 (4) - nc
00:21 Thievley: 05:26:620 (5) - nc
00:21 Thievley: 05:27:420 (1) - remove
00:21 Thievley: idk
00:22 Thievley: every 6 beats or however you want it
00:22 Thievley: you can get creative with it too but lie consistency is key
00:22 Thievley: like*
00:22 Thievley: i feel like me pointing out nc's doesn't do much except ruin what you have now becauase there are probably a lot of other inconsistencies
00:22 Thievley: but
00:22 Thievley: anything can be made consistent
00:23 Thievley: u just gotta stick wit it
00:23 -Genesis: hum
00:23 Thievley: and
00:23 Thievley: map to the beat
00:23 -Genesis: . .. . .. . .. .... ..
00:23 Thievley: you might have to go through and fix the nc'ing
00:24 Thievley: but i doubt there's that many
00:24 -Genesis: ncing tilts me
00:24 Thievley: lmfao
00:24 Thievley: ur fugin jumps tilt me
00:24 Thievley: it's tedious but eh ez fix?
00:24 Thievley: maybe
00:25 Thievley: maybe no
00:25 Thievley: shruggu
00:25 -Genesis: ur retarded
00:25 -Genesis: i luv u
00:25 Thievley: i think i'm dun here, just reject everythingu
00:25 Thievley: and keep what you had because my modding SUCKS
00:26 Thievley: i accidentally irc'd
00:26 -Genesis: thanks bb
00:26 Thievley: i wanna post just so i can put in the i luv u
00:26 Thievley: <3333
00:26 -Genesis: o
00:26 Thievley: like ill have a box and then that
00:27 -Genesis: sure, its not like i'm hiding that
00:27 -Genesis: or anything
00:27 Thievley: :o
00:27 Thievley: ewe
00:27 Thievley: so i can post or you rather i donut
00:27 Thievley: if you didnt find anything i said helpful
00:27 Thievley: then i wont
00:27 Thievley: i understand
00:28 -Genesis: i find it very donut
00:28 -Genesis: post it
00:28 Thievley: hmph
00:28 Thievley: oka
00:28 Thievley: saving loggu
Topic Starter
-Genesis

Thievley wrote:

hi accidental irc

22:51 -Genesis: eeee
22:52 -Genesis: the jumps after the second chorus are retarded sorry
22:53 Thievley: what the fuck
22:53 -Genesis: yup
22:53 -Genesis: those
22:53 -Genesis: LOL
22:53 Thievley: ?????
22:53 Thievley: ok
22:53 Thievley: ill mod one day
22:53 -Genesis: i should fix those
22:53 -Genesis: but i didnt want to update now
22:53 Thievley: g
22:53 -Genesis: cuz idk when smoothie mods
22:53 -Genesis: g
22:53 Thievley: mm
22:54 Thievley: flow is very forced at times
22:54 Thievley: and you have a thing for up and down movement
22:54 -Genesis: e.e
22:54 *-Genesis runs
22:54 -Genesis: dont kill me
22:55 -Genesis: tbh flow isnt really forced, probably just feels that way because of the high bpm
22:55 -Genesis: and i dont think you are used to playing 6 stars
22:55 -Genesis: maybe you are
22:55 -Genesis: idk
22:56 Thievley: 00:44:210 (1,2,3) -
22:56 Thievley: curve slider and then a sharp angle movement like that
22:57 Thievley: 00:45:275 (1,2,3) - very narrow
22:57 Thievley: just look at the cursor paths
22:57 Thievley: 00:46:075 (3) - why extend
22:58 Thievley: 00:46:607 (5,6) - these sound like they could move, not stay stacked but eh you're consistent with it
22:58 Thievley: 00:46:341 (4) - it would be easier to make this 1/1 tho
22:59 Thievley: like it just feels weird to force in circle 5 like that imo
22:59 Thievley: but idk
22:59 Thievley: hmm
22:59 -Genesis: hmmmmmmmmm
23:00 Thievley: 00:48:472 (1,2,3) -
23:00 Thievley: linear here but not 00:44:210 (1,2,3) -
23:00 Thievley: ?
23:00 Thievley: linear as in linear flow
23:01 Thievley: 00:50:337 (8) - this would be better as a slider since it has the same sound as (7)
23:01 Thievley: 00:50:071 (7)
23:01 Thievley: 00:50:604 (1) - the extend sort of overcomplicates it unless you silence the end of it
23:02 Thievley: like i can see what you try to do with the map and there for sure is flow
23:02 Thievley: but you're not veyr consistent
23:02 Thievley: you really like extending sliders too
23:02 Thievley: which is fine i guess
23:02 Thievley: but it's meh
23:02 -Genesis: hmm
23:03 Thievley: and yeah im not used to playing 6* or whatever but im looking at things from a mapping point of view in that some angles are very sharp and force
23:03 Thievley: and it felt that way tooo
23:04 Thievley: 00:44:876 (2) -
23:04 Thievley: going back to this
23:04 Thievley: you could have had 2 a little above 1
23:04 Thievley: and it would have flowed better because
23:04 Thievley: 1) it's on an upbeat
23:04 Thievley: usually upbeats don't get that much emphasis
23:05 Thievley: because they're not downbeats
23:05 Thievley: 2) it connects it more with 1
23:05 Thievley: 00:45:009 (3) - of course you would have to move this but meh you probs won't change it
23:05 Thievley: just pointing out stuff for future reference
23:06 Thievley: take it as you will
23:07 -Genesis: i changed that once before already
23:07 -Genesis: i think i will redo it cuz its weird in general
23:07 Thievley: and like
23:07 -Genesis: and yeah about 3/4 sliders, i have to agree they kinda make it weirder than it had to be
23:08 Thievley: the same would go for this 00:45:275 (1,2) - that i pointed out earlier dunno
23:08 Thievley: o
23:08 Thievley: meeh
23:08 Thievley: it's not that they make it weirder
23:08 Thievley: it's just they overcomplicate it a bit
23:08 Thievley: they definitely emphasize
23:08 Thievley: the thing you map to
23:09 Thievley: but oiasjdi
23:09 Thievley: but like you not consistent with them eitthher
23:10 Thievley: 00:50:071 (7,8,9) - 00:46:075 (3,4,5,6) -
23:10 Thievley: yaaa
23:10 Thievley: both similar
23:10 Thievley: treated differently
23:11 -Genesis: just wanted to keep it the same as 00:49:538 (4,5,6) - here
23:11 -Genesis: because i thought thats what the player would expect but i guess you are right
23:11 Thievley: idunnooo
23:11 -Genesis: the sounds definitly suggests another slider
23:11 Thievley: i'm just throwing stuff out there
23:12 Thievley: 00:53:535 (4,5) - 00:54:334 (7,8,1) - same rhythms in the vocals, again, treated differently
23:13 Thievley: like it would be fine to change it up, if you had just sticked to 1/2 or somethng
23:13 Thievley: but the 1/3 just seems like, for lack of better word, random, since
23:13 Thievley: there are sounds that are similar to it in different places
23:13 Thievley: or
23:13 Thievley: not 1/3
23:13 Thievley: OIJDIOJSIOdjoiasjd
23:13 Thievley: you know what i mean
23:13 Thievley: fukc
23:13 Thievley: 3/4
23:13 Thievley: jdisjd
23:14 -Genesis: yes
23:14 Thievley: 00:54:334 (7,8) - this movement is kind of weird
23:14 Thievley: like i get the slider leniency thing slider drop off whATEvEr ITS called
23:14 Thievley: fucg
23:14 Thievley: but like
23:14 Thievley: the slider shape
23:14 Thievley: is directing somewhere
23:14 Thievley: but then the next note is
23:14 Thievley: like
23:15 Thievley: "JK"
23:15 Thievley: we going here
23:15 Thievley: it would be fine in some instances
23:15 Thievley: but idk
23:15 Thievley: given what happens before it
23:15 Thievley: where the movement is pretty straightfoward
23:16 Thievley: having something like that is just "surprise"
23:16 Thievley: but
23:16 -Genesis: yeah i think i will change it to something similar to 00:53:268 (3,4,5) -
23:16 -Genesis: never really noticed the similarities there
23:16 Thievley: i give you credit, for staying consistent with these movements but
23:16 Thievley: ehh they just seem forced
23:17 Thievley: since nothing really implies them
23:17 -Genesis: kinda didnt notice the vocal here 00:54:600 -
23:17 -Genesis: thats why i didnt do the same
23:17 Thievley: ahh
23:17 Thievley: hmm
23:17 Thievley: i think
23:17 -Genesis: i guess
23:17 Thievley: i should stop
23:17 Thievley: now
23:17 Thievley: uhhh
23:17 -Genesis: lol
23:17 Thievley: i would go on but
23:18 Thievley: throwing too much at you that you probs don't agree with
23:18 -Genesis: yeah in-game its kinda
23:18 Thievley: because i'm sure you have reasoning for doing these things
23:18 -Genesis: eh
23:18 -Genesis: i would rather reply properly on the forums and take my time
23:18 -Genesis: lol
23:19 Thievley: i wish i saved logs
23:19 Thievley: rip
23:19 -Genesis: for some
23:19 -Genesis: i can
23:19 -Genesis: i think you can type /savelog
23:19 -Genesis: no?
23:07 Thievley: and like
23:07 -Genesis: and yeah about 3/4 sliders, i have to agree they kinda make it weirder than it had to be
23:08 Thievley: the same would go for this 00:45:275 (1,2) - that i pointed out earlier dunno
23:08 Thievley: o
23:08 Thievley: meeh
23:08 Thievley: it's not that they make it weirder
23:08 Thievley: it's just they overcomplicate it a bit
23:08 Thievley: they definitely emphasize
23:08 Thievley: the thing you map to
23:09 Thievley: but oiasjdi
23:09 Thievley: but like you not consistent with them eitthher
23:10 Thievley: 00:50:071 (7,8,9) - 00:46:075 (3,4,5,6) -
23:10 Thievley: yaaa
23:10 Thievley: both similar
23:10 Thievley: treated differently
23:11 -Genesis: just wanted to keep it the same as 00:49:538 (4,5,6) - here
23:11 -Genesis: because i thought thats what the player would expect but i guess you are right
23:11 Thievley: idunnooo
23:11 -Genesis: the sounds definitly suggests another slider
23:11 Thievley: i'm just throwing stuff out there
23:12 Thievley: 00:53:535 (4,5) - 00:54:334 (7,8,1) - same rhythms in the vocals, again, treated differently
23:13 Thievley: like it would be fine to change it up, if you had just sticked to 1/2 or somethng
23:13 Thievley: but the 1/3 just seems like, for lack of better word, random, since
23:13 Thievley: there are sounds that are similar to it in different places
23:13 Thievley: or
23:13 Thievley: not 1/3
23:13 Thievley: OIJDIOJSIOdjoiasjd
23:13 Thievley: you know what i mean
23:13 Thievley: fukc
23:13 Thievley: 3/4
23:13 Thievley: jdisjd
23:14 -Genesis: yes
23:14 Thievley: 00:54:334 (7,8) - this movement is kind of weird
23:14 Thievley: like i get the slider leniency thing slider drop off whATEvEr ITS called
23:14 Thievley: fucg
23:14 Thievley: but like
23:14 Thievley: the slider shape
23:14 Thievley: is directing somewhere
23:14 Thievley: but then the next note is
23:14 Thievley: like
23:15 Thievley: "JK"
23:15 Thievley: we going here
23:15 Thievley: it would be fine in some instances
23:15 Thievley: but idk
23:15 Thievley: given what happens before it
23:15 Thievley: where the movement is pretty straightfoward
23:16 Thievley: having something like that is just "surprise"
23:16 Thievley: but
23:16 -Genesis: yeah i think i will change it to something similar to 00:53:268 (3,4,5) -
23:16 -Genesis: never really noticed the similarities there
23:16 Thievley: i give you credit, for staying consistent with these movements but
23:16 Thievley: ehh they just seem forced
23:17 Thievley: since nothing really implies them
23:17 -Genesis: kinda didnt notice the vocal here 00:54:600 -
23:17 -Genesis: thats why i didnt do the same
23:17 Thievley: ahh
23:17 Thievley: hmm
23:17 Thievley: i think
23:17 -Genesis: i guess
23:17 Thievley: i should stop
23:17 Thievley: now
23:17 Thievley: uhhh
23:17 -Genesis: lol
23:17 Thievley: i would go on but
23:18 Thievley: throwing too much at you that you probs don't agree with
23:18 -Genesis: yeah in-game its kinda
23:18 Thievley: because i'm sure you have reasoning for doing these things
23:18 -Genesis: eh
23:18 -Genesis: i would rather reply properly on the forums and take my time
23:18 -Genesis: lol
23:19 Thievley: i wish i saved logs
23:19 Thievley: rip
23:19 -Genesis: for some
23:19 -Genesis: i can
23:19 -Genesis: i think you can type /savelog
23:19 -Genesis: no?
23:19 Thievley: oh shit
23:19 Thievley: it work
23:19 -Genesis: o.o
23:19 Thievley: lOL
23:19 -Genesis: LOL
23:19 Thievley: can i post on thread for kds pls
23:19 Thievley: LOL
23:19 Thievley: jk but
23:20 Thievley: ummm
23:20 -Genesis: well sure
23:20 -Genesis: but
23:20 Thievley: ??
23:20 Thievley: but
23:20 -Genesis: ah idk w.e
23:20 Thievley: im joking those things i point out don't deserve kds :)
23:20 Thievley: *:(
23:21 Thievley: 00:57:531 (3,4,5) -
23:21 Thievley: i like how you mapped this
23:21 -Genesis: 00:57:531 (3,4,5) -
23:22 -Genesis: woops
23:22 -Genesis: 04:46:124 -
23:22 Thievley: 01:01:261 (1,2,3) - instance where it would be okay
23:22 -Genesis: tbh
23:22 -Genesis: fav
23:22 -Genesis: the part im most happy with
23:22 Thievley: >04:46:523 (2,3,4) - equally distanced even though 2 is obv less significant than 3, 4 :v
23:23 -Genesis: eeeeeeeeeeeeeeeeeeeeeeeeeee
23:23 Thievley: it was for mapped for the jumpus
23:23 *Thievley slaps u
23:24 -Genesis: it was mapped to drop pantsus
23:24 -Genesis: i mean what
23:24 -Genesis: yeah
23:24 -Genesis: kinda
23:24 Thievley: 04:50:386 (1,2,3) - idk why i dont like these, they have blankets so they must be great right? D:
23:24 Thievley: 04:50:919 (3,4,1) - really like how you handled this
23:25 Thievley: even if the distance is a little too big LOL
23:25 Thievley: 04:54:116 (3,4,5,6) - good
23:25 -Genesis: eh
23:25 -Genesis: song is really intense
23:25 -Genesis: so i think its fine
23:25 Thievley: even if the jumps are very narrow and evil
23:26 -Genesis: :devil:
23:26 Thievley: 04:54:916 (2) - this doesn't have to be this far away
23:26 -Genesis: this isnt discord
23:26 -Genesis: fug
23:26 Thievley: 04:54:649 (1,3) -
23:26 Thievley: these notes deserve the emphasis
23:27 Thievley: 2,4 are meh
23:27 Thievley: 04:58:113 (2) - doesn't need the distance
23:27 -Genesis: i know
23:27 -Genesis: but
23:27 Thievley: 04:58:912 (1,2,3,4) - same deal here
23:28 -Genesis: eh
23:28 -Genesis: players use slider leniency
23:28 -Genesis: so i think
23:28 -Genesis: the distance is fine
23:28 -Genesis: o
23:28 -Genesis: uhm
23:29 Thievley: but the thing is they don't emphasize anything if they are all the same distance
23:29 Thievley: i'm not saying you should change it
23:29 Thievley: again
23:29 Thievley: just throwing stuffs out ther
23:29 -Genesis: yeah idk why those have that much difference in spacing
23:29 -Genesis: hmmm
23:30 -Genesis: i just want to emphasize the hole intensity of this part of the song
23:30 Thievley: like i feel like so much emphasis was sacrificed for the sake of spacing everything out
23:30 Thievley: hole
23:30 Thievley: lmao
23:30 -Genesis: with constant high spacing between pretty high sv sliders
23:30 -Genesis: afwhnifgoujpbhasfajwf
23:30 -Genesis: intentional
23:30 -Genesis: ofc
23:30 -Genesis: :v)
23:30 *-Genesis runs
23:30 Thievley: 05:04:507 (6,1) - good
23:31 -Genesis: thankchu
23:31 Thievley: 03:46:444 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - good
23:31 Thievley: 02:48:098 (1) - fuck your shrimp slider
23:32 -Genesis: LLMFAO
23:32 Thievley: it's one of those jk we're forcing the flow this way sliders
23:33 Thievley: http://prntscr.com/bqjq1q
23:33 Thievley: like how hard is it to actually follow the direction of the sliders
23:34 Thievley: and it's basically the same distance as the place it was before
23:34 -Genesis: you dont have to move at all
23:34 -Genesis: thats the thing
23:34 -Genesis: just hold
23:34 Thievley: shrimp sliders can die
23:34 -Genesis: <3
23:34 Thievley: 02:56:357 (4) - fuc ur 3/4
23:35 Thievley: 02:59:554 (1,2,3,4) - this was the "up down" movement i mean, like, y axis movement
23:35 -Genesis: you can hear the vocals thooooooo
23:35 -Genesis: they are 3/4
23:35 -Genesis: eeeee
23:35 Thievley: 03:06:480 (1,2,3,4,5) - doing a little better
23:36 -Genesis: yeah i like to emphasize vocals by going higher with sliders xd
23:36 Thievley: m
23:36 -Genesis: that was worded weirdly but idk how to say it otherwise
23:36 Thievley: i think it would make more sense to emphasize the flowyness of them by having them more linear
23:37 Thievley: like connecting them more
23:37 Thievley: rather than
23:37 Thievley: distancing them like that
23:38 -Genesis: idk i just feel a difference between the vocals 02:59:820 (2,3) - here and 03:00:353 (4,5) - here
23:38 -Genesis: 4 and 5 sound
23:38 -Genesis: deeper
23:38 -Genesis: in a way
23:38 -Genesis: idk
23:39 -Genesis: anyway
23:40 Thievley: hm
23:41 Thievley: 03:15:539 (7,8,1) - gud
23:41 Thievley: 03:22:999 (3,4,5,6) - what the fu
23:42 Thievley: espeically after a 3/4
23:42 Thievley: brutal
23:42 Thievley: e.e
23:42 Thievley: 03:23:265 (5,1) - hey why dont' you stack :^)
23:43 -Genesis: mommy told me its ok to not stack sometimes
23:43 Thievley: 03:24:064 (3) - not being able to click the beat on the repeat is weird
23:43 Thievley: since it's pretty significant
23:44 Thievley: and stronk
23:44 Thievley: like bull
23:44 -Genesis: i thought its fine
23:44 -Genesis: cuz its 3/4
23:44 -Genesis: but uh
23:44 Thievley: ?
23:44 Thievley: uh no
23:44 -Genesis: w.e
23:44 Thievley: that repeat lands on
23:44 Thievley: the first beat
23:44 Thievley: of the measure
23:45 Thievley: it's also a big ass white tick
23:45 Thievley: ????
23:45 Thievley: for sure, get rid of the repeat
23:46 Thievley: although even with the slider end there
23:46 Thievley: that beat loses emphasis
23:46 -Genesis: ya ik ik i changed it
23:46 Thievley: good or else i would have hurt you
23:46 Thievley: :(
23:47 Thievley: 03:28:860 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
23:47 Thievley: .
23:47 Thievley: need i say more
23:47 -Genesis: i already said that eeeeeeeeeeeeeeeeeeeee
23:47 -Genesis: no
23:47 -Genesis: you dont
23:48 Thievley: for an earlier part of the map
23:48 Thievley: but you do it again : (
23:48 Thievley: 03:34:189 (1) - why place 1 there? you're making it equal to 03:33:389 (1,2) - even though it's way more important than them
23:49 Thievley: 03:44:846 could have placed a beat there
23:49 Thievley: oops
23:49 Thievley: wtf
23:49 Thievley: 03:44:846
23:50 Thievley: ^could have placed a beat
23:50 Thievley: thur
23:50 -Genesis: lol
23:51 Thievley: 03:30:991
23:51 Thievley: why didn't you switch back to 3/4 here
23:51 Thievley: ?
23:52 Thievley: 05:31:682 (5) - tfw didn't map the syncopated beat
23:52 -Genesis: i took the timing from the ranked taiko set
23:52 Thievley: yeah but that part is 3/4
23:53 Thievley: and your combos are weird here
23:53 Thievley: holdon
23:54 Thievley: 03:32:590 (5) - could have nc'd hre
23:54 Thievley: 03:33:389 (1) - remove
23:54 Thievley: because 6 beats every nc seems fin e
23:54 Thievley: literally have no idea wwhat ur doing here
23:55 -Genesis: lol
23:55 -Genesis: me neither tbh
23:55 -Genesis: i fixed it tho
23:55 Thievley: 03:50:174 (1,2,3,4,5,6) - 123456
23:55 Thievley: 3/4
23:56 Thievley: 03:53:372 (1,2,3,4) -
23:56 Thievley: and then you do this
23:56 Thievley: 03:54:437 (1) - remove nc
23:57 Thievley: 03:54:970 (3) - nc
23:57 -Genesis: ;w;
23:57 Thievley: 03:56:569 (7) - n
23:57 Thievley: c
23:57 Thievley: 04:01:897 (2) -
23:57 Thievley: stop
23:57 Thievley: not mapping
23:57 Thievley: important
23:57 Thievley: down beatu
23:58 Thievley: im tellling you it's 3/4 but you have 4/4 :frowning:
23:59 Thievley: but i guess
23:59 Thievley: it doesn't make that much of a big deal
23:59 Thievley: what the
23:59 Thievley: do i even english
23:59 -Genesis: wha
23:59 Thievley: i guess it's not that much of a big deal
23:59 Thievley: ***
23:59 Thievley: 04:02:963 (4) - nc
23:59 -Genesis: hmm
00:00 Thievley: 04:03:762 (1) -
00:00 Thievley: remove
00:00 -Genesis: but if i do that
00:00 Thievley: ?
00:00 -Genesis: shouldnt i remove 04:01:365 (1) - too
00:00 Thievley: no lmao
00:00 Thievley: 04:01:365 (1,2,3) -
00:01 Thievley: count
00:01 Thievley: 123
00:01 Thievley: 456
00:01 Thievley: then nc
00:01 Thievley: ??
00:01 Thievley: lmfao
00:01 -Genesis: o
00:01 -Genesis: ok
00:01 -Genesis: lmao
00:01 Thievley: nc's are joiasjdoijoasjd
00:01 Thievley: idk
00:01 Thievley: consistency is all i have to say
00:01 -Genesis: so
00:01 -Genesis: 04:04:562 (1) - here?
00:02 Thievley: yes
00:02 Thievley: good noy
00:02 Thievley: noy
00:02 Thievley: boy
00:02 -Genesis: noy
00:02 Thievley: 04:04:562 (7) - dude please
00:02 Thievley: why do you do this
00:02 Thievley: downbeats like that need emphasis D:
00:02 Thievley: if possible
00:02 Thievley: :,(
00:03 Thievley: i'm talking about the slider end
00:03 Thievley: 04:05:894 (1) - remove
00:03 -Genesis: but i made the rhythm with the repeat sliders consistent
00:03 -Genesis: atleast tried
00:03 -Genesis: xd
00:03 Thievley: ohgod
00:03 -Genesis: welp
00:03 Thievley: you got me there!
00:04 Thievley: 04:06:160 (2) - ncccc
00:04 -Genesis: wha
00:04 Thievley: should i go on
00:04 Thievley: probably not
00:04 Thievley: please tell me
00:04 Thievley: you get it so you can fix the rest
00:04 -Genesis: i
00:04 -Genesis: i guess
00:04 Thievley: 04:06:960 (4) -
00:04 Thievley: remove
00:05 -Genesis: alrdy done bb
00:05 Thievley: 04:07:759 (1,2,3,4) - ayy
00:05 -Genesis: ayy lmao
00:05 Thievley: you went back to good nc pattern
00:05 -Genesis: and then back to shit
00:05 -Genesis: right after
00:05 Thievley: 04:10:956 (1,2,3,1,2,3,1,2,3) - im assuming this was intentional
00:06 Thievley: for emphasizing?
00:06 -Genesis: of
00:06 -Genesis: of course!
00:06 -Genesis: i mean
00:06 -Genesis: what else
00:06 -Genesis: ./shrug
00:06 Thievley: as long as you stayed in 3/4 feel of things it's coo
00:07 Thievley: 04:15:752 (3) -
00:07 Thievley: nc
00:07 Thievley: 04:18:949 (4) - nc
00:07 -Genesis: waiting for you to scream at me because of this slider end 04:14:686 -
00:07 -Genesis: no wait this one 04:14:153 (1) -
00:07 Thievley: it's fine
00:07 -Genesis: o
00:07 -Genesis: but nvm
00:07 Thievley: vocals clearly emphasized
00:07 Thievley: so
00:08 -Genesis: ok
00:08 Thievley: *mapped to
00:08 Thievley: ioajsij
00:08 Thievley: like
00:08 -Genesis: \:D/
00:08 -Genesis: <3
00:08 Thievley: i only feel weird about not mapping downbeats
00:08 Thievley: (important ones like the big ass ones)
00:08 -Genesis: but that one
00:08 -Genesis: is big
00:08 Thievley: when you map to instrumentals
00:08 Thievley: but vocal s
00:08 Thievley: it's lie
00:08 Thievley: k
00:08 Thievley: an exception
00:08 Thievley: idk
00:09 -Genesis: yeeeeeeeeeeee
00:09 Thievley: especially since there's no really big sound there
00:09 Thievley: wait
00:09 Thievley: NO
00:09 Thievley: I TAKE BACK WHAT I SAID
00:09 Thievley: THAT BIG ASS TICK IS THERE ONLY BECAUSE TIMING POINT ISN'T 3/4
00:10 Thievley: .
00:10 Thievley: IT'S 4/4
00:10 -Genesis: wha
00:10 Thievley: timing point not 3/4
00:10 Thievley: when this section is obviously 3/4
00:10 Thievley: so big ass tick is there
00:10 Thievley: because 4/4 messing shit up
00:11 Thievley: but as i said it's not big deal
00:11 Thievley: if you know what you're doing and can hear the feel of the time signature
00:11 Thievley: i trust you know what you're doing
00:11 -Genesis: idk
00:11 -Genesis: not sure if i do
00:11 -Genesis: LOL
00:11 Thievley: 04:14:952 (2) -
00:11 -Genesis: ok
00:11 -Genesis: pls do
00:11 Thievley: big ass white tick should have landed on the downbeat of that
00:12 -Genesis: noot
00:12 -Genesis: i mean yes
00:12 Thievley: saem
00:12 -Genesis: thats exactly what i thought too!
00:13 Thievley: 04:43:460 (2,1,2,3,4,5,6,7,1,2,3,4,5) - questionable placement
00:13 Thievley: but ok
00:13 Thievley: ...
00:13 Thievley: boop
00:13 -Genesis: boob
00:14 Thievley: 05:03:175 (1,2) -
00:14 Thievley: but why
00:14 Thievley: and that's not the only time you've done that
00:14 Thievley: :thinking:
00:14 Thievley: 05:08:503 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) -
00:14 Thievley: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
00:14 -Genesis: why not
00:15 -Genesis: shrug
00:15 Thievley: do you have a reason for stacking?
00:15 Thievley: if you do then it's fine
00:15 Thievley: just pointing it o u
00:15 Thievley: t
00:15 Thievley: 05:15:164 (4,1,2,3,4) - moar stacking
00:15 -Genesis: idk i did it from the start cuz i didnt think these red ticks need much emphasize and so i stuck with it till the end
00:15 -Genesis: xd
00:16 Thievley: stackuing 1/1
00:16 -Genesis: those hmm
00:16 Thievley: i approve of dem
00:16 -Genesis: idk
00:17 Thievley: just emphasizes da pausing
00:17 Thievley: ish
00:17 -Genesis: not sure why i did this 05:15:164 (4,1) -
00:17 -Genesis: the other ones is cuz its both piano
00:17 -Genesis: or w.e the fuck it is
00:17 Thievley: ye
00:17 Thievley: goly 12:17
00:17 -Genesis: but i like it ya
00:17 -Genesis: wh
00:18 Thievley: hey look
00:18 Thievley: more weird nc
00:18 Thievley: 05:19:427 (1) - remove
00:18 -Genesis: \:D/
00:18 -Genesis: i nced every big downbeat
00:18 -Genesis: i think
00:18 -Genesis: isnt that ok?
00:18 Thievley: 05:18:627 (6) - stacku
00:18 Thievley: iuaiosjd
00:18 Thievley: FUCK
00:18 Thievley: NC
00:19 Thievley: not stakc
00:19 -Genesis: no wait
00:19 Thievley: lOL
00:19 -Genesis: every second?
00:19 Thievley: xdddd
00:19 -Genesis: idk
00:19 Thievley: wait
00:19 -Genesis: ok
00:19 Thievley: 05:20:226 (7) - nc
00:19 -Genesis: nvm
00:19 -Genesis: i didnt do it all the way though
00:19 Thievley: 05:21:025 (1) - no nc
00:19 -Genesis: through
00:19 -Genesis: i suck
00:19 -Genesis: kill me
00:20 Thievley: 05:21:825 (6) - nc
00:20 Thievley: 05:22:624 (1) - remov
00:20 Thievley: ez kdss bbby
00:20 Thievley: 05:23:423 (6) - nc
00:21 Thievley: 05:25:022 (4) - nc
00:21 Thievley: 05:26:620 (5) - nc
00:21 Thievley: 05:27:420 (1) - remove
00:21 Thievley: idk
00:22 Thievley: every 6 beats or however you want it
00:22 Thievley: you can get creative with it too but lie consistency is key
00:22 Thievley: like*
00:22 Thievley: i feel like me pointing out nc's doesn't do much except ruin what you have now becauase there are probably a lot of other inconsistencies
00:22 Thievley: but
00:22 Thievley: anything can be made consistent
00:23 Thievley: u just gotta stick wit it
00:23 -Genesis: hum
00:23 Thievley: and
00:23 Thievley: map to the beat
00:23 -Genesis: . .. . .. . .. .... ..
00:23 Thievley: you might have to go through and fix the nc'ing
00:24 Thievley: but i doubt there's that many
00:24 -Genesis: ncing tilts me
00:24 Thievley: lmfao
00:24 Thievley: ur fugin jumps tilt me
00:24 Thievley: it's tedious but eh ez fix?
00:24 Thievley: maybe
00:25 Thievley: maybe no
00:25 Thievley: shruggu
00:25 -Genesis: ur retarded
00:25 -Genesis: i luv u
00:25 Thievley: i think i'm dun here, just reject everythingu
00:25 Thievley: and keep what you had because my modding SUCKS
00:26 Thievley: i accidentally irc'd
00:26 -Genesis: thanks bb
00:26 Thievley: i wanna post just so i can put in the i luv u
00:26 Thievley: <3333
00:26 -Genesis: o
00:26 Thievley: like ill have a box and then that
00:27 -Genesis: sure, its not like i'm hiding that
00:27 -Genesis: or anything
00:27 Thievley: :o
00:27 Thievley: ewe
00:27 Thievley: so i can post or you rather i donut
00:27 Thievley: if you didnt find anything i said helpful
00:27 Thievley: then i wont
00:27 Thievley: i understand
00:28 -Genesis: i find it very donut
00:28 -Genesis: post it
00:28 Thievley: hmph
00:28 Thievley: oka
00:28 Thievley: saving loggu
thankichu bb
Thievley
Here, have a star (ノ◕ヮ◕)ノ *:・゚✧
VINXIS
grinded 4 dis view

General

  1. 01:48:418 (2) - unsnapped
  2. 04:42:128 - yo green linez fukd

diff

ur map is like every other map on osu! Lol its mostly just the inconsistencies
  1. check out ur rhythm inconsistencies, an ez example wud b how u used 00:19:831 (4,5) - the first 2 times but the rest of it is just flipped aka 00:26:226 (6,7) -
  2. same with ur ncing, for example looking at 00:44:210 - 00:52:735 - the ncing is out of whack becqause ur randomly deciding as to nc every 1 emasure or nc evry 2 measures
  3. u sud also fix lik evry single blanket cuz ther easily visually off in just the first glance, itll help improve how ur map's structure and how it looks in general tBh
  4. some uof ur patterns like 00:20:231 (6,1) - 01:22:975 (2,3,5) - r risky because they may b considered as hidden repeats which r Illegal,
  5. 01:16:181 (1,2,3,4,5,6,1,2,3,4,5,6) - dam i highly doubt players will b able to actually read this properly :d
  6. 02:01:473 (4,5,6,7) - tbh its kinda weird looking at ths and other patterns similar 2 it in spacing cuz of how close the circles r all together and "cramped"
    compared 2 evrythign esle
  7. 03:23:931 (2,3,4) - WOT
  8. 05:10:102 (1,2,3,4,1) - its kinda weird how this doesnt follow the idea of the 2 jumps before
  9. rhythmically and designwise ur map is completely fine tbh (aside for some inconsistencies in rhythm/design choice, wich u sud b able 2 pik out urself by skimming over thru the amap again) so idk y u wanted me to write generally as 2 wot u cud improve but yea u sud go thru ur own map and change some stuff u think is FUKD as well and mayb polish/clean it a bit before getting it rankd cuz ur inconsistent choices and fukd blankets r the main reason as 2 the messiness feel of ur map

Bbb
Topic Starter
-Genesis

VINXIS wrote:

grinded 4 dis view me2

General

  1. 01:48:418 (2) - unsnapped fixd
  2. 04:42:128 - yo green linez fukduh w0t i dont see whats wrong tbh

diff

ur map is like every other map on osu! Lol its mostly just the inconsistencies thanks i think lol, yeah ill try to fix those
  1. check out ur rhythm inconsistencies, an ez example wud b how u used 00:19:831 (4,5) - the first 2 times but the rest of it is just flipped aka 00:26:226 (6,7) - damn idve never noticed, its so hard to find thos in ur own maps lmao, fixd
  2. same with ur ncing, for example looking at 00:44:210 - 00:52:735 - the ncing is out of whack becqause ur randomly deciding as to nc every 1 emasure or nc evry 2 measures oh ya, my nc'ing is kinda fuckd i guess. cuz i feel like i need to nc some important objects that stand out for some reason but i guess consistency is the main thing with it so ill try to achieve that overall, i tried my best to make it consistent for the whole map
  3. u sud also fix lik evry single blanket cuz ther easily visually off in just the first glance, itll help improve how ur map's structure and how it looks in general tBh oh, blankets are my nightmare tBh
  4. some uof ur patterns like 00:20:231 (6,1) - 01:22:975 (2,3,5) - r risky because they may b considered as hidden repeats which r Illegal, w0t i didnt even know they were ok TY fixd them all i hope
  5. 01:16:181 (1,2,3,4,5,6,1,2,3,4,5,6) - dam i highly doubt players will b able to actually read this properly :d LOL ya its p hard to read i changed it up a lil xd
  6. 02:01:473 (4,5,6,7) - tbh its kinda weird looking at ths and other patterns similar 2 it in spacing cuz of how close the circles r all together and "cramped"
    compared 2 evrythign esle oh yah people told me that before that its kin da weird in da kiai but i liked the pattern so idk, i made it less cramped now doe thx
  7. 03:23:931 (2,3,4) - WOT i'm A degenerat
  8. 05:10:102 (1,2,3,4,1) - its kinda weird how this doesnt follow the idea of the 2 jumps before oh yea, i changed the whole pattern since i was never really satisfied with it, i guess its better now :0 ty
  9. rhythmically and designwise ur map is completely fine tbh (aside for some inconsistencies in rhythm/design choice, wich u sud b able 2 pik out urself by skimming over thru the amap again) so idk y u wanted me to write generally as 2 wot u cud improve but yea u sud go thru ur own map and change some stuff u think is FUKD as well and mayb polish/clean it a bit before getting it rankd cuz ur inconsistent choices and fukd blankets r the main reason as 2 the messiness feel of ur map
wew :D i hope ill find most of dese incosistencies so i can say i have made a solid map \:D/


Bbb
4 the mod mayb if i cleaned this up ill actually tryhard to rank cuz i got ur approval :0
ily vonxis
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