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posted


Why don't you turn on the warning?
posted
haen't gotten to vinxis' mod yet?
posted
u dont kno tht -________ -
posted

EvilElvis wrote:

i'm in love with sb tbh
very same
posted
i feel that the description shouldn't rhyme
doesnt fit the song or the song title or the difficulty name, in my opinion
posted
k
posted


ur whalecumn
posted

VINXIS wrote:

j

genera;

  1. need eplilepsy warngin LOLz mostly cuz of 05:56:287 -
  2. y not add letterbox lo
  3. ur "compressd" slidr thigns mite ba bit 2 compresd but who knoz loel
  4. sb lookz kinda finishd cuz its mostly just a black background evrywhere lo and inconsisties fo flashes such as lik 05:32:441 - and 05:35:518 - e.t.c. but yhjea

yehaj

  1. 01:54:364 (1,1) - can u spac the curv slider a bit mor 2 the left plz its trigring mea bit holy lik u cud blanket 01:55:133 (1,1) - or smth lo
  2. 02:03:595 (1,2) - holy thes 2 sliders so clos titls me cuz it looks rlly weird in editor and in game :L
  3. 02:26:480 (3,4,5) - id make this intoa s ldier instead cuz this 1 is just weird 2 play as circles/uncalled for i guess
  4. 03:01:287 (2) - A ES THET TI C S
  5. 03:13:979 (3,1) - this comboing is the equivalent to a blu tik nc wher its jsut for design purposes lo i misread this as 1/1 and it looks lik its 1/1 cuz of the comboing d the circl sud hav the new combo tbh..
  6. 04:30:518 (1) - wud make it a 1/8 sldier cuz edge Xd
  7. 05:40:903 (2,3) - looks weird wen 1 has the curv adnd the other is parallel toit but is compeltely straight lo id jsut make oboth of them straight
  8. 06:01:864 (3,4) - it looks lik it was suposd 2 hav the small slider's sliderend blanketed but it got fukd or smth lo.. eithr way wot ur tryna sho/do here isnt rlly coming 2 me d
  9. 06:21:287 (3,4,1) - id def make the 1 spaced way farther away (aka make the space between 4 -1 much largr than the space between 3-4) tht way itd giv muchc more emphasis on the 1 along with a sudden ddecrease in play energy right aftrer wich i feel wud complement the song rlly well tb h
  10. 06:27:441 (1,2,3,4,1) - id make this a slider but keep 06:33:595 (1,2,3,4,1) - as it is cuz of how slow/calm the part is but yhjea w/e
  11. 07:04:364 (7,8,9,10,1) - is there nothing ther or am i deaf o ther is something ther but its barely audible so it jsut looks rlyl weird as it is idk
g
vinxis shut the fuck up
posted
This song has a very mild pacing curve.

00:30:133 (2,3) – This spacing feels a little big. The increase to ¼ rhythm already increases the intensity nicely, why do you need a bigger DS as well?

00:46:480 (1,2,1,2,1,2,1) – There's a lot of cool pitch changes going on here in the melody. There's a lot of opportunities to express these changes with a change in DS which I think would make a nice play experience.
01:39:172 (1) – similar instances

01:26:672 (2,1) – This flow is kind of awkward since the slider direction at the head changes direction very drastically. This has a very strong effect on the player, and I don't see anything in the music it goes with in this overall calm part. Try a rotation like: http://puu.sh/pvBgg/c91ca82d90.jpg

01:32:057 (1,3) – These notes feel unequally emphasized. Is there anything you can do to emphasize (1) more so that the huge change in intensity is a lot more clear? (Can you reduce the DS 01:30:903 (3,4) – or perhaps even consider making a slider somewhere in here?) If you can't emphasize (1) more, than the huge DS change into (3) feels a little too extreme relative to how much you built up, so it feels appropriate to nerf the DS a little (to maybe 6.50x?).

03:46:095 (3) – Why squiggle the bottom of this slider? You reserve the squiggle affect for 1/8 disruptions at 01:14:749 (3) - , so these feel slightly at odds with each other?

04:27:826 (1) – This downbeat is quite strong. Why give so little distance for it? The way it's mapped feels too weak.

04:30:518 (1) – To me, the overall tone of this section of the song feels too calm to support the big change in intensity you're going for, nor does this “drop” sound deserve such a huge change in spacing.

04:44:364 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) – Why use repetition in the flow? Starting a new flow structure on each NC feels like it would add something exciting and spontaneous in a similar way the double bass is rejuvenating the song. A similar kind of argument can be made from a broader perspective. This new section of the song is what 04:39:557 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) – is building into, so new flow structures helps show the radical transition away from the calm section, where as repetition keeps the map calm.

Tl;dr: Sometimes you're too crazy, sometimes you're not crazy enough.

There's a lot of cool, expressive patterns in this map, so even though I don't enjoy the song, you make it nice to play. Good luck!
posted
Nice to see some sakuraburst love on here.
posted
(stole my song hmph)

f being finish, c being clap etc.

  1. 01:01:672 (1,1) - drum sampleset to suit the hard hitting sound (also keeps it consistent with 01:38:595 (1,2) - )
  2. 02:24:557 (1,2) - f-c to c-f due to higher to heavy sound(same as below)
  3. 02:27:441 (1,2,3,4) - f-c-c-f to c-c-f-f to emphasize the change from a high to heavy sound (kind of like a breakdown)
  4. 02:42:057 (2) - change addition from soft to auto to keep consistency from this and 02:35:903 (2) -
  5. 02:48:210 (2) - same as above (but add a whistle here)
  6. 04:42:441 (1,3) - change to drum sample.s +whistle here to keep consistency with the sound being hitsounded at 04:42:730 (2) - (also sounds pretty sweet)


will try and find more but this is all I could find in term of hitsounds :o
posted

pinataman wrote:

This song has a very mild pacing curve.

00:30:133 (2,3) – This spacing feels a little big. The increase to ¼ rhythm already increases the intensity nicely, why do you need a bigger DS as well? The spacing isn't that large when you account for the 1/2 leniency.

00:46:480 (1,2,1,2,1,2,1) – There's a lot of cool pitch changes going on here in the melody. There's a lot of opportunities to express these changes with a change in DS which I think would make a nice play experience. The focus here is on the offbeat melody. The pitch changes are largely irrelevant, the offbeat melody already emphasizes them indirectly.
01:39:172 (1) – similar instances

01:26:672 (2,1) – This flow is kind of awkward since the slider direction at the head changes direction very drastically. This has a very strong effect on the player, and I don't see anything in the music it goes with in this overall calm part. Try a rotation like: http://puu.sh/pvBgg/c91ca82d90.jpg Not happenin'. Slider's fine as it is.

01:32:057 (1,3) – These notes feel unequally emphasized. Is there anything you can do to emphasize (1) more so that the huge change in intensity is a lot more clear? (Can you reduce the DS 01:30:903 (3,4) – or perhaps even consider making a slider somewhere in here?) If you can't emphasize (1) more, than the huge DS change into (3) feels a little too extreme relative to how much you built up, so it feels appropriate to nerf the DS a little (to maybe 6.50x?). They're unusually emphasized because they're very powerful. I heavily disagree with using a slider for any of these notes, although I may decrease the spacing if other people feel it is too large as well.

03:46:095 (3) – Why squiggle the bottom of this slider? You reserve the squiggle affect for 1/8 disruptions at 01:14:749 (3) - , so these feel slightly at odds with each other? The flute quavers a bit at this point but without going full distortion-y. This is just a bit of a wiggle, it's not actually vibrating.

04:27:826 (1) – This downbeat is quite strong. Why give so little distance for it? The way it's mapped feels too weak. sure

04:30:518 (1) – To me, the overall tone of this section of the song feels too calm to support the big change in intensity you're going for, nor does this “drop” sound deserve such a huge change in spacing. There is no big change in intensity for a 1/1 section. This is just off to the side to emphasize the don hit.

04:44:364 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) – Why use repetition in the flow? Starting a new flow structure on each NC feels like it would add something exciting and spontaneous in a similar way the double bass is rejuvenating the song. A similar kind of argument can be made from a broader perspective. This new section of the song is what 04:39:557 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) – is building into, so new flow structures helps show the radical transition away from the calm section, where as repetition keeps the map calm. ehhhhhhhhhhhhhh i feel like you're using words of which you have no idea what the meanings are. There is no particular flow here, it's just a mash section.

Tl;dr: Sometimes you're too crazy, sometimes you're not crazy enough.

There's a lot of cool, expressive patterns in this map, so even though I don't enjoy the song, you make it nice to play. Good luck!

Quite Cynical wrote:

(stole my song hmph)

f being finish, c being clap etc.

  1. 01:01:672 (1,1) - drum sampleset to suit the hard hitting sound (also keeps it consistent with 01:38:595 (1,2) - )
  2. 02:24:557 (1,2) - f-c to c-f due to higher to heavy sound(same as below)
  3. 02:27:441 (1,2,3,4) - f-c-c-f to c-c-f-f to emphasize the change from a high to heavy sound (kind of like a breakdown)
  4. 02:42:057 (2) - change addition from soft to auto to keep consistency from this and 02:35:903 (2) -
  5. 02:48:210 (2) - same as above (but add a whistle here)
  6. 04:42:441 (1,3) - change to drum sample.s +whistle here to keep consistency with the sound being hitsounded at 04:42:730 (2) - (also sounds pretty sweet)


will try and find more but this is all I could find in term of hitsounds :o

all done
posted
Dude, pinataman just become a BN already :l
posted
m4m for evanescent
cherryblossom just exploded.
00:43:210 (1,2) - try making the movement angle go downwards? the song pitch becomes lower, and it might fix the awkward overlap 00:42:441 (3,2) -
01:01:672 (1,1) - make the spacing wider. it feels a bit weak coz the slow part before this one had about the same spacing (visually)
01:27:057 (1,2) - :^)
01:39:172 (1,2,1,2) - i think itll be better if the white ticks are clickable coz there is more emphasis on it rather than your current pattern (which is missing some clickable beats)
01:42:249 (2,1,2,1,2) - same here.
and for similar parts -

01:51:672 (1) - i think the spacing is way too wide. 4.9x spacing lol. try ctrl g?
02:03:595 (1) - why NC? the song is still connected
02:03:883 (2,3) - blanket?
02:09:749 (3,4) - i dont think this overlap is a good idea.
02:10:518 (6) - NC? xd
02:21:480 (6,1) - blanket lol
02:29:845 - this super clickable beat bothers me lol try doing this. itll fix the missing beat http://puu.sh/px92j/12dfaaff92.jpg http://puu.sh/px91C/6787d02e34.jpg
02:35:518 (1,2) - same in here
02:41:672 (1,2) - and in here. btw fix the overlap. imo it looks bad
02:43:690 (2,3) - overlap. why did you stick to the usual lol this looks weird. imo this looks better http://puu.sh/px97q/29ada7505c.jpg
02:47:826 (1,2) - and similar parts.

02:54:749 (3) - space this out a BIT more to emphasize the louder piano note? :D
02:55:518 (1) - give this more spacing? like at least use 0.5x?
03:01:672 (1) - same for here.
03:07:826 (2,3) - i sorta expected this to be placed somewhere else coz of the song lol
03:48:018 (4) - NC?
04:25:133 (1) - try placing over in x261 y349
04:42:441 (1,2) - overlap bothers me tbh
04:54:941 (2,2) - this aint stacked and its bothering me
05:07:249 (2,1) - consider distancing this lol its so close to overlapping
05:20:133 (1,2,3,4,1,2,3,4) - this part feels randomly placed lol. it looks wonky and doesnt play all that well either?
05:34:749 (1) - continue combo
05:35:518 (4) - NC
05:43:980 (1) - vontinue combo
05:44:749 (4) - NC
05:47:057 (1) - continue combo
05:47:826 (3) - NC
05:53:980 (3) - NC
06:02:826 (5,6,7,8,1) - not keysounded ;c
posted
Only responding to relevant points. Anything not mentioned or responded to or removed was either done without comment or just removed to save space and time.

General response: New combos largely ignored, mine are fine and well-structured, blankets fixed, some overlaps remove while others were made more clearly intentional and patterned.
I won't change the click rhythms to follow the bassline as that is not the point of this map, which is to follow the wubs and bass and distortions.

Anxient wrote:

m4m for evanescent
cherryblossom just exploded.
01:39:172 (1,2,1,2) - i think itll be better if the white ticks are clickable coz there is more emphasis on it rather than your current pattern (which is missing some clickable beats) I disagree. Offbeat is love, offbeat is life. I'd rather have the player experience the slightly-off sensation of offbeat patterning than have the extremely snooze-worthy white beat patterning.
01:51:672 (1) - i think the spacing is way too wide. 4.9x spacing lol. try ctrl g? It's fine.
02:54:749 (3) - space this out a BIT more to emphasize the louder piano note? :DIt's pretty much the same piano note as always.
02:55:518 (1) - give this more spacing? like at least use 0.5x? k
03:01:672 (1) - same for here. k
03:48:018 (4) - NC? ya
04:25:133 (1) - try placing over in x261 y349 k
04:42:441 (1,2) - overlap bothers me tbh intentional overlap, but moved a bit
04:54:941 (2,2) - this aint stacked and its bothering mek
05:07:249 (2,1) - consider distancing this lol its so close to overlappingk
posted
Hey!

Fancy Modding Formatting

  • I find it a little offputting how you have 00:12:441 (1,2) - 00:14:748 (1,2) - these two at higher spacing than the one 00:13:594 (1,2) - in the middle of it, seemz kinda random and weird imo, would rather have the same higher spacing on all 3 of them (not lower cuz therez extra brass sound at bg xd) or make them all lower cuz thiss is the only point you do higher spacing like this
    00:50:133 - Yknow how you increase the spacing here because of the piano? Well why not -small- jumpz at 00:51:672 - 00:53:210 - too to follow that same logic? It'd be nicer to play imo
    01:50:903 (1,1) - These slightly touch and itz visible in game and triggered
    01:53:403 (2,3) - Blahblabhblanketz
    01:57:057 (1,1,2,3,1,1,2,3,1,1,2,3) - How about increasing spacing per pattern here to add emphasis to increasing pressure/build and pitch rising?
    01:59:364 (1,1,2) - I can NOT IGNORE that 5 note stream u didnt map right here, simply cant, itz way too obviouss
    02:20:807 (4) - Doeznt feel wubby or special enough how about this:

    Or anything thatz wubby or special
    02:29:749 (2,3) - alblakblkblanketz
    03:30:710 (2) - Kinda disagree with this being a slider cuz second ssound has higher pitch, i see you increassed the volume, but it doesnt feel right to tap, likewise, 03:30:903 - doeznt need a jump either, so how about a sstacked or low-spaced triple?
    05:22:441 (3,4) - 05:23:980 (3,4) - mapped to extra 1/4 sound which iz cool, 05:21:191 - so why miss thiz one out? Mistake?
    05:57:057 (1,2,1) - Is it just me or is this unusually low spaced (05:57:441 (2,1) - that part)


Thats it, not much but some changez could be done for a more e n j o y a b l e experience at times, take as you will.
PS: Sorry4late
posted
if shiirn ddies, idk howi will ever map. this map is so spooky btw, makes me feel violated. also pls playy wth storybord and shit cuz it's sick . nice
posted
ok

[lamentations of the past]

- 01:29:749 - Have you considered just adding a single note here? I mean, you can hear something on the white tick, so it should work.
- 01:44:364 (1,2,3,4,5) - I feel like making 01:44:364 (1,2) - a single 1/4 slider and 01:44:556 (3,4,5) - stack would make it feel more better, since the stream doesn't give off enough... "impact," if thats the right word.

- 02:16:191 (3) - Control+g this? I think it would feel better when you play it, since the feeling of moving from 02:15:903 (2) - to 02:16:191 (3) - would feel much smoother.
- 02:20:133 (1,2) - Make 02:20:133 (1) - a 1/4 slider so it can hit the element 02:20:230 - ? Missing this would feel weird, so I recommend you do it.
- 02:43:690 (2) - Control+g this one? It would feel kind of the same as transitioning to 02:44:267 (4,5) - .


[Conclusion]
To be honest, this song is so weird. It has a lot of tempo changes around the song, like 03:04:749 - is a 3/4 tempo change to 03:07:825 - , which is another 3/4 to 03:10:901 - , which is the final 3/4 in the section, up to 03:13:977 - which is 4/4. I would apply those tempo changes, just to keep things from being complicated in the timing section.

Thats all I can find so far, everything looks reasonable and good to go. Good luck!
posted
Due to issues with posting while silenced, I lost my respons eto arphi's mod and am too lazy to go over it again. Know that I changed most everything except for the wubzy slider and the 5-note stream during the buildup.

Same with ongaku's except i did different things. ~lazy~ to re-say them all.


Also, re: the tempo changes, I honestly don't think anyone really wants to piece together what exactly is going on, i tried to do it early on and it was a hilariously awkward failure.... and the map is single-BPM anyway. Just feels like semantics really.
posted
[diff name]

00:40:903 (1) - Use another color here? Purple really blends in with the storyboard here.
00:55:422 (3) - Is this supposed to be spaced like that? Just wonder, cuz it looked misplaced.
01:14:749 (3) - Sorry, I can't support this xP. Even though it makes sense with the song.
01:20:903 (1) - This one too. But this one's at least a bit better since it's not inside a loop. Basically, If this was posted on the BN discussion forum, I can see people potentially considering this acceptable, but the one before, I can't.
02:15:133 (5) - NC here, or remove it from 02:14:172 (1) - for consistency between patterns.,
02:27:826 (1,2) - Blanket's off.
02:32:633 (2,3,4) - The overlaps with the slider-borders really make this pattern look unpolished.

02:35:903 (2,3) - Blanket here is off too.
02:41:287 (4) - Spacing's off.
02:46:287 (1) - Try and use the approach circle to give the slider-head section a better blanket.

02:52:826 (2,3,4) - This spacing bugs me... as does 02:54:364 (2) - (though less obvious).
03:34:236 (1) - Snapping to 03:34:268 - sounds better... but tbh I'd just leave it out because it doesn't have any rhythmic value...
03:35:326 (1) - This whole section and onward is like, sliderbreak-heaven cuz of that slidertick right at the end of every slider xP. It's really bad for stuff like 03:44:172 (1,2) - where the movement you want to go to isn't the same movement as the sliderball, which causes the player to break more easily. If you want to keep these jumps, at least have the slider-shape match the flow in this section. Don't consider slider-leniency on sliders with a tick really near the slider-end because player's won't be able to use slider-leniency like they want to.
04:05:518 (1,2,3) - Is this uneven spacing intentional? xd why xd, why aren't the others 04:07:441 (1,2,3,1,2,3) - spaced like that then? I imagine it could have been for the pitch change or something.
05:20:133 (1,2,3,4) - The windup doesn't work well here when your spacing and jumps progressively decrease before picking up in the later combos...
05:45:326 (1) - xdd blanket. Use more nodes.

Okay good luck!
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