What's your honest thoughts about pp relating to skill?

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StephOsu
unfortunately there's not really a whole lot we can really do about that
kurodahatsuharu
change score system combo from multiply the pattern into bonus score will help to change the system. Example, when you hit 50 combo, plus 500 points, 100 plus 1000 points etc... So even if you break the combo you still get a higher chance to pass a FC's play if they have extremely low acc.
I Give Up
PP represents the player's exact level of skill! Said no-one ever.
Sayorie
Scorev2 on solo mode when?
Topic Starter
Setsuna

Arthraxium wrote:

Scorev2 on solo mode when?
Oh hell no that's even worse ;w;, but on a side note, i love abraker's point that I completely missed to write about
StephOsu

Setsuna wrote:

Arthraxium wrote:

Scorev2 on solo mode when?
Oh hell no that's even worse ;w;, but on a side note, i love abraker's point that I completely missed to write about
wouldn't think that it's worst though
but still, nothing much would change other than it's harder to get good acc IMO
Yuno Nikusu

KukiMonster wrote:

PP represents the player's exact level of skill! Said no-one ever.
i agree i should be higher ranked fuck PP hell
AIice
i believe that skill is needed to enjoy game while pp isn't

but from what i observe majority look at it the other way round
placeholder
you could fix the combo pp for std by having combo weighting tables for all maps that take difficulty spread inside the map into account
_handholding

KukiMonster wrote:

PP represents the player's exact level of skill! Said no-one ever.
It doesn't have to be exact

It certainly is a good indication, like would you say 90% of 2.5k pp players aren't generally better than 1.8k pp players?

If anyone says that the pp system is a bad indication then well, maybe I should start to argue that hvick, rafis, and cookiezi don't deserve to be top 3
Sayorie

Ezonie wrote:

i believe that skill is needed to enjoy game while pp isn't

but from what i observe majority look at it the other way round
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