It's pretty obvious that pp is getting further and further away from showing skill. I know there's a lot of mixed opinions about pp. Some people honestly think that pp = skill while others believe that pp never really gave a true comparison of skill.
I won't make this post too long because I want to hear from you guys and what's your opinion of pp. - I lied.
Know that I don't think the pp system will change because of this post. Like i said, I just want to hear people's opinions and tell them how I feel or ways I think it "can" get better
MAPS
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So first of all, since players get better, harder maps needed to be made right? Well, are the maps harder at all that it gives a lot of pp or is it just because some mappers abuse the system. Most maps around extra level nowadays have tips toward OD9 and has clear jump patterns.
Some example would be
Sleeping With Sirens - If you can't hang (Bearizm's Extreme): The cross jumps that kind of makes an hour glass are very very easy to pull off
ARCIEN - Future Son (N A S Y A's OK DAD):The diff was obviously made for pp. You can't really argue here because even people who can't read AR10 much less AR10.3 like me can FC it.
Ni-Sokkusu - Blade Dance (Kneesocks): Again, like the first Bearizm map i placed earlier, for the most part, the map was easy and then it get's to the jumps at the end.
At the end of Ni-Sokkusu, it was pretty clear that the jumps were pretty straightforward and easy. If you were to remove the jumps, the star rating would be 5.5*. Im not a good mapper myself, but I went ahead and did another difficulty where the jumps were nerfed and each of them was 2.5x DSnap and the star rating turned out to be 5.6*.
That's a big difference between 6.01* to 5.61*. To top it off, the high OD basically just gives it a fuck ton of pp bonus. Here's my opinion, but I know a lot of people would disagree with me. I think jump maps should have lower OD than technical maps. Today, it's the other way around and it's really unfair because technical maps are already very under weighted. Also, it's not even hard to pull of jumps at higher ODs. It's just a bunch of single taps spreaded out apart. Why do u need to have high OD for those type of maps. Jumps are literally the easiest thing to acc.
Now, there's a lot of maps that are like these nowadays. And what's frustrating is that people criticize maps that don't give enough pp for their difficulty. For the most part, they even go as far as to calling veteran mappers people who "overmap". People like Blue Dragon and Skystar gets shit for it, when in all honesty, they make quality maps. People complain that they are either overmapped or too complex when all they are really saying is "we want simple maps that are easy to read, that includes lots of jumps, and no hard transitions".
Player skill to PP
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It's obvious that the ranks are a mess above 500. There's a lot of good players that just doesn't try to farm. That has nothing to do with how right sided the pp system is, but I guess they are just sick of trying to "farm" ahead. For instance, CptnX full comboed Freedom Dive back in 6.5k pp and stopped farming after getting to single digit.
But that's also why the pp system is flawed. I would rather have a system that rates each type of techniques. Something like osu!skill.tk, but more accurate. Why does pp tell me getting hich acc on aim maps > getting high acc on streamy maps. It doesn't make sense. PP tries to meld everything together when that just can't work out. You cannot compare a player like Doomsday and Kynan together. They can obviously play every mod. One is obviously better than streaming than the other. One is obviously better at DT than another. But why does pp have to say so and so is absolutely better than the other. Why can't it be rated by individual techniques, not one number that tries to combine everything. It's IMPOSSIBLE to say something is harder than another without bias. Also, some people are just genuinely good at speed and others are good at reading dense maps.
My opinion on OD and a separate modifier for it
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The other reason why pp is probably in a shithole right now is because of how much advantage mods have over No Mod. On paper, that makes a lot of sense right? Harder difficulty = more rewards. In reality, there's one stat that really should NOT be changed. In my opinion, that would have to be OD. An easy fix for this would be to give No Mod players that freedom to change OD as we please, but people would argue that it would take away the meaning of Hard Rock so that obviously can't happen. I have talked with many players both new and veteran, and amazing and average. When we get in a conversation about ranks, it usually ends with "Oh yeah, I wish you can be given the choice to change OD of a song". I guess the only reason why they didn't come out with a mod like that is because
1) It would make HR less appealing towards No Mod players like me who still really needs to learn it
2) There might be drama about mappers not getting the option to choose what OD they want their maps to be played on. Kind of like the drama where Chewin's [url=Dragonforce - My Spirit Will Go On]https://osu.ppy.sh/s/348808[/url] map got hated on because he tried making the map AR8 in tribute to older Dragonforce maps. People then started saying stuff like "it's out of meta (when you are free to do whatever when YOU are mapping) and it won't play well (for them at the very least)".
That's another case of people just wanting an easier map. On the top half of this post, i made a remark about how players would say that BD and Skystar maps should be simpler. Now im telling you guys that people are saying stuff like Chewin's map is "too simple". People want the easy way of getting pp.
People complained so bad (complaints, not constructive criticism) that even Jenny had to make a youtube short Reimu-style to tell people what type of freedom mappers should have and that how players obstruct their farms from getting ranked because players don't "agree" with sometime a mapper should have total control over.
It's not about mappers getting freedom to do whatever they like. It's not about being able to play a wide variety of map. It's about playing maps that are easy to FC nowadays. That's why TAG-4 maps are barely made anymore. It's not about having fun at multi or challenging yourself. It's about the pp!
3) How will the mod be implemented? Will it be like the 1-9k options on osu! mania where the mod can be changed at fixed amounts or would it be like DT and/or HT where it would be modified by percentages.
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Anon opinions (Note that each of the screenshot are from different people. I won't add a person more than twice. The rank range I asked players from are #2000 - #100) and I also asked mappers as well
Know that I don't think the pp system will change because of this post. Like i said, I just want to hear people's opinions and tell them how I feel or ways I think it "can" get better
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
So first of all, since players get better, harder maps needed to be made right? Well, are the maps harder at all that it gives a lot of pp or is it just because some mappers abuse the system. Most maps around extra level nowadays have tips toward OD9 and has clear jump patterns.
Some example would be
Sleeping With Sirens - If you can't hang (Bearizm's Extreme): The cross jumps that kind of makes an hour glass are very very easy to pull off
ARCIEN - Future Son (N A S Y A's OK DAD):The diff was obviously made for pp. You can't really argue here because even people who can't read AR10 much less AR10.3 like me can FC it.
Ni-Sokkusu - Blade Dance (Kneesocks): Again, like the first Bearizm map i placed earlier, for the most part, the map was easy and then it get's to the jumps at the end.
At the end of Ni-Sokkusu, it was pretty clear that the jumps were pretty straightforward and easy. If you were to remove the jumps, the star rating would be 5.5*. Im not a good mapper myself, but I went ahead and did another difficulty where the jumps were nerfed and each of them was 2.5x DSnap and the star rating turned out to be 5.6*.
That's a big difference between 6.01* to 5.61*. To top it off, the high OD basically just gives it a fuck ton of pp bonus. Here's my opinion, but I know a lot of people would disagree with me. I think jump maps should have lower OD than technical maps. Today, it's the other way around and it's really unfair because technical maps are already very under weighted. Also, it's not even hard to pull of jumps at higher ODs. It's just a bunch of single taps spreaded out apart. Why do u need to have high OD for those type of maps. Jumps are literally the easiest thing to acc.
Now, there's a lot of maps that are like these nowadays. And what's frustrating is that people criticize maps that don't give enough pp for their difficulty. For the most part, they even go as far as to calling veteran mappers people who "overmap". People like Blue Dragon and Skystar gets shit for it, when in all honesty, they make quality maps. People complain that they are either overmapped or too complex when all they are really saying is "we want simple maps that are easy to read, that includes lots of jumps, and no hard transitions".
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
It's obvious that the ranks are a mess above 500. There's a lot of good players that just doesn't try to farm. That has nothing to do with how right sided the pp system is, but I guess they are just sick of trying to "farm" ahead. For instance, CptnX full comboed Freedom Dive back in 6.5k pp and stopped farming after getting to single digit.
But that's also why the pp system is flawed. I would rather have a system that rates each type of techniques. Something like osu!skill.tk, but more accurate. Why does pp tell me getting hich acc on aim maps > getting high acc on streamy maps. It doesn't make sense. PP tries to meld everything together when that just can't work out. You cannot compare a player like Doomsday and Kynan together. They can obviously play every mod. One is obviously better than streaming than the other. One is obviously better at DT than another. But why does pp have to say so and so is absolutely better than the other. Why can't it be rated by individual techniques, not one number that tries to combine everything. It's IMPOSSIBLE to say something is harder than another without bias. Also, some people are just genuinely good at speed and others are good at reading dense maps.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The other reason why pp is probably in a shithole right now is because of how much advantage mods have over No Mod. On paper, that makes a lot of sense right? Harder difficulty = more rewards. In reality, there's one stat that really should NOT be changed. In my opinion, that would have to be OD. An easy fix for this would be to give No Mod players that freedom to change OD as we please, but people would argue that it would take away the meaning of Hard Rock so that obviously can't happen. I have talked with many players both new and veteran, and amazing and average. When we get in a conversation about ranks, it usually ends with "Oh yeah, I wish you can be given the choice to change OD of a song". I guess the only reason why they didn't come out with a mod like that is because
1) It would make HR less appealing towards No Mod players like me who still really needs to learn it
2) There might be drama about mappers not getting the option to choose what OD they want their maps to be played on. Kind of like the drama where Chewin's [url=Dragonforce - My Spirit Will Go On]https://osu.ppy.sh/s/348808[/url] map got hated on because he tried making the map AR8 in tribute to older Dragonforce maps. People then started saying stuff like "it's out of meta (when you are free to do whatever when YOU are mapping) and it won't play well (for them at the very least)".
That's another case of people just wanting an easier map. On the top half of this post, i made a remark about how players would say that BD and Skystar maps should be simpler. Now im telling you guys that people are saying stuff like Chewin's map is "too simple". People want the easy way of getting pp.
People complained so bad (complaints, not constructive criticism) that even Jenny had to make a youtube short Reimu-style to tell people what type of freedom mappers should have and that how players obstruct their farms from getting ranked because players don't "agree" with sometime a mapper should have total control over.
It's not about mappers getting freedom to do whatever they like. It's not about being able to play a wide variety of map. It's about playing maps that are easy to FC nowadays. That's why TAG-4 maps are barely made anymore. It's not about having fun at multi or challenging yourself. It's about the pp!
3) How will the mod be implemented? Will it be like the 1-9k options on osu! mania where the mod can be changed at fixed amounts or would it be like DT and/or HT where it would be modified by percentages.
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Anon opinions (Note that each of the screenshot are from different people. I won't add a person more than twice. The rank range I asked players from are #2000 - #100) and I also asked mappers as well