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Renard - Layers Of Shit [Osu|CatchTheBeat]

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Dilectus
Added hitsounding on Extra shit for Lokidoki

EXTRA SHIT
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Extra Shit
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1041624
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:8.5
ApproachRate:9.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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I'd recommend the other gder's to do that aswell. Just follow the drums, there isnt much else to hitsound other than that.
Stefan
Since Lokidoki was asking for a Taiko mod: here I am!

[Muzukashii]
00:00:490 - 00:07:110 - You sure have to nerf this part, it's identical with the difficulty level of Oni (actually almost the same structure with exception of some additonal notes in Oni), something like this could be done: http://derpovic.s-ul.eu/OYG5bMx1

00:07:110 - 00:20:352 - Something I'd recommend to do is to only use single-colour doubles and multi-colour for Oni, it differs them more from each other.
00:17:869 (56,57) - What about swapping them? I find d k d k sounds better imo.
00:19:386 (60,61,62,63,64) - is definitely a no-go here and 00:19:662 (63,64) - should be removed.

Kiai section - I don't think you really need SV increase for this spread. Keep that for the Oni instead.
00:26:283 (85,107) - remove these notes, quite tricky to play for this level.

[Oni]
I am honest here: I find it at some parts too overmapped and overdone. It feels quite forced for reasons I do not understand but I will help here to improve it for these critical parts.

00:05:731 (18,20) - It's weird you're following something actually doesn't exist. I am aware that Taiko may allows own rhythms but I find this doesn't sounds natural to me, I consider to remove them.
00:06:283 (21,22,23,24) - Maybe you want to also make it as dddk like the first one?

00:10:283 (40,41,42,43,44,45,46,47,48) - instead of forcing weird unnatural rhythms, remove 00:10:283 (40,42,44,46) - .
00:13:869 (59) - idk... it kinda ruins the flow here and doesn't connect (58) well with the pattern. I would remove it.
00:16:352 (74) - d note instead?

00:33:317 (160) - I don't really see the reason to connect 00:32:627 (155,156,157,158,159) - with 00:33:455 (161,162) - together.

I find the difficulty lacks on structure unlike the Muzukashii which had for the most time an actual build. I mean, mapping-wise you can't get a lot out of that since the song is very short and quite simple, it barely changes over the 33 seconds playtime it has so having random pattern buildings is kinda contra-productive. I don't say you haven't mapped according to the song but the actual emphasis is missing and the sense you want to show what are you following. That is something you need to consider while mapping.


I hope I could help you in any way, good luck! @ Lokidoki: No Kudosu for that please.
Vespirit
Hey, here is the mod for the m4m! I don't know the first thing about ctb or taiko mapping, so yea :/
[ Nyu's Easy]
  1. 00:00:490 (1) - why did you start it off with a clap, there is no clap there
  2. 00:03:800 (1) - could move the clap at the beginning of the slider to the end of the slider, sounds better to me, and as well the slider end is not snapped to the white tick
  3. 00:28:627 (1,2,1) - easy diffs shouldn't really have varied spacing like this, imo you should keep it all 0.8x
[ Normal]
  1. 00:12:903 (4,1) - same here as in easy, spacing in a normal should be consistent for the whole diff. there are some other parts (not just this one) that have spacing not 1.4x, so fix those as well
[ Hobbes2's Advanced]
  1. 00:17:869 (2,3,4) - I think you should just do 2 1/3 sliders instead of the circles, this is the only part of the map where the player has to click 3 1/3 notes in succession which might prove difficult for an advanced diff
[ ReFaller's Hard]
  1. 00:17:455 (2) - I think the player should be able to click on where the reverse is, its a strong vocal sound
[ Wormi's Insane]
  1. 00:00:490 (1) - I hear no sound to back up the slider end? I would just make a circle instead of the slider
  2. 00:02:145 (1) - ^
  3. 00:03:800 (1) - ^
  4. 00:05:456 (1) - ^
  5. 00:09:179 (3) - why is this stacked? you didn't stack it anywhere else in the section. I think it should have 1.5 spacing
  6. 00:31:524 (7,1) - same here, don't think this should be stacked either
[ Asserin's Extra Shit]
  1. 00:03:386 (6) - you could just make it a circle, the slider end doesn't sound that good :/
  2. 00:06:696 (6) - ^
[ Extra Shit]
  1. 00:12:490 (8) - you could make this 2/3 slider and add a circle where the slider end used to be, sounds weird to not have anything at 00:12:765
  2. 00:16:903 - add circle?
  3. 00:17:317 (2) - player should click where the reverse is on the slider, strong vocal sound
  4. 00:29:731 (4) - also here, there is a strong vocal where the slider end is
  5. 00:33:593 (5) - why not just have a circle
[ DavidEd's Extra Shit]

  • shiiiittt cant find anything, really nice map :P
[ Nyu's Super Shit]

  • this one is really cool too, good job

also played through the ctb diffs and they play really well :D also I find it funny magic bomb made same diff for same song before xD

cool mapset, and good luck :)
ReFaller

HydroCannon13 wrote:

[ ReFaller's Hard]
  1. 00:17:455 (2) - I think the player should be able to click on where the reverse is, its a strong vocal sound this is silent preparation for hell kiai
Razor Sharp
loki the doki asked me to check the ctb diffs.

  • Hyperion's Rain
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green!

  2. 00:12:490 (3) - Move this too x448 too create an interesting hyper here. Would suggest it as the clap from (2) empathizes it.
  3. 00:23:869 (3) - Move this too x280 to create a little motion in this triplett? I feel like its pretty boring too play a "dont move" tripplet in the kiai.
  4. 00:25:524 (3) - x208 for this. Same reason as above.
  5. 00:30:490 (3) - Same reasons as above, you get the idea.
  6. 00:32:145 (3) - ^


    Hyperson's rain are always nice.

  • MBomb's Platter
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green!
  2. Slider Tick Rate: Make it "2", too have it consistent with the rain.

  3. 00:25:317 (1) - Why not have this straight only? If they stop way too early they do loose some droplets here, or they might overshoot as they hit the droplets but not the note.
  4. 00:31:524 (6,1) - Im not too sure about this direction change in a hyper? Might be a little hard for platter?


    MBombs platter

Good luck!
Topic Starter
Lokidoki

HydroCannon13 wrote:

[ Normal]
  1. 00:12:903 (4,1) - same here as in easy, spacing in a normal should be consistent for the whole diff. there are some other parts (not just this one) that have spacing not 1.4x, so fix those as well That's not that much of a problem I think, 0.02 once may not make a difference, so I'll keep it for now.

[ Extra Shit]
  1. 00:12:490 (8) - you could make this 2/3 slider and add a circle where the slider end used to be, sounds weird to not have anything at 00:12:765 Fixed.
  2. 00:16:903 - add circle? No sound there, so i'll make that a pause.
  3. 00:17:317 (2) - player should click where the reverse is on the slider, strong vocal sound I might think about that, but for now I made a few emphasisesseseses on reverse sliders sooooo... Not now.
  4. 00:29:731 (4) - also here, there is a strong vocal where the slider end is ^
  5. 00:33:593 (5) - why not just have a circle Fixed.


also I find it funny magic bomb made same diff for same song before xD So do I, but at that time there was already a Rain by Hyperion in the works, so sad, such sadness.

cool mapset, and good luck :) Thanks~
Asserin

@Everyone


  • Okey guys i changed this fucking sliders:
  1. 00:03:386 (6)
  2. 00:06:696 (6)
    But it wasnt overmap, remember this x.x
Wormi

HydroCannon13 wrote:

[ Wormi's Insane]
  1. 00:00:490 (1) - I hear no sound to back up the slider end? I would just make a circle instead of the slider // Muted the slidertick and sliderend using 5% volume
  2. 00:02:145 (1) - ^
  3. 00:03:800 (1) - ^
  4. 00:05:456 (1) - ^
  5. 00:09:179 (3) - why is this stacked? you didn't stack it anywhere else in the section. I think it should have 1.5 spacing // Right, fixed
  6. 00:31:524 (7,1) - same here, don't think this should be stacked either // Fixed
Thanks for the mod

also did some minor changes about volume and hitsounds

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 490,7110,20352,33593
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1041630
BeatmapSetID:464439

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:8
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lully
fixed ds at the end

up
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JBHyperion

Razor Sharp wrote:

loki the doki asked me to check the ctb diffs.

  • Hyperion's Rain
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green! wew

  2. 00:12:490 (3) - Move this too x448 too create an interesting hyper here. Would suggest it as the clap from (2) empathizes it. Sure, moved the next note with it for a cool double
  3. 00:23:869 (3) - Move this too x280 to create a little motion in this triplett? I feel like its pretty boring too play a "dont move" tripplet in the kiai.
  4. 00:25:524 (3) - x208 for this. Same reason as above.
  5. 00:30:490 (3) - Same reasons as above, you get the idea.
  6. 00:32:145 (3) - ^ These are all intentional, since pretty much the entire rest of the kiai is moving, I want to offer a couple of little rest places. If It was an Overdose, sure though xD

    Hyperson's rain are always nice. I like Hyperson too, he's pretty rad.

Good luck!
Thanks for the mod! Fixed a few other ugly patterns whilst I was at it lol

asdf
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Izzywing
No change on my part, I think the triplet there is fine, because at worst the player can alternate it (it is a stack after all), and I think it's necessary as part of the transition from the easier diff to the harder diff
MBomb

JBHyperion wrote:

Platter
  1. 00:04:214 (2,3) - Smaller spacing creates a bit of a stutter here, I'd move all of 00:00:490 (1,2,3,4,5,1,2,3,4,5,6,1,2) left a little, say x-136 - Done.
  2. 00:23:248 - I feel it would play better with this mapped, since the triplet and this beat are following the same drum pattern. Rhythm feels a little awkward to me atm - Sure.
  3. 00:25:317 (1,2) - Low SV prevents you from getting the curve you were after on this slider, so the result is an awkward vertical flowstop. (2) would be better on the right in this case for a better flow - Did in a different way.
  4. 00:29:455 (2,3) - Same as 00:23:248 - but if you choose not to map this you have a similar situation to the previous point, where I feel (3) would be better on the other side, or else a bit more movement being given - example: https://osu.ppy.sh/ss/5510566
- Did similar to previoius point.
Hope this helps!

FastYoshi wrote:

MBomb's Platter
00:19:938 (9,10) - (9) to x:88 and (10) x:160. I think it was too "continuous", so try to make it like a zigzag. - I want to keep the HDash to the next note here.
00:24:490 (4) - Repetitive, don't like it.. even tho it seems to difference, just move it to x:320. - I actually think doing the same movement twice here feels kinda interesting, because it's not really like any other point in the map.
00:26:007 (3) - Move it to x:336, cause I think the dash is kinda far, so I shorten it... - I think the HDash fits, however I did reduce the HDash slightly.
00:26:145 (4) - Reverse selection, to make an easier way to move after (3). - I like the antiflow movement here.

Razor Sharp wrote:

loki the doki asked me to check the ctb diffs.


  • MBomb's Platter
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green! - Fixed by Lokidoki.
  2. Slider Tick Rate: Make it "2", too have it consistent with the rain. - Doesn't make sense to use STR2 here in my opinion, the song doesn't really follow a 1/2 structure.
  3. 00:25:317 (1) - Why not have this straight only? If they stop way too early they do loose some droplets here, or they might overshoot as they hit the droplets but not the note. - Fixed kinda in JBH's mod.
  4. 00:31:524 (6,1) - Im not too sure about this direction change in a hyper? Might be a little hard for platter? - Curved the slider a bit for better movement into it.


    MBombs platter

Good luck!
Thanks for the mods, sorry Loki for taking so long to check these.

a
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Topic Starter
Lokidoki

- Magic Bomb - wrote:

Thanks for the mods, sorry Loki for taking so long to check these.
Aah, don't worry, you're allowed to check any time you want, I don't put pressure on any of you.
Absolute Zero
[MBomb's Platter]
00:10:007 (5,1) - The distancing here is suprisingly low for a new phrase. I wouldn't say it deems a hyper, but move it over to the right (x=368, possibly?). You'll have to move (2), too.
00:18:696 (1,2) - Nudge (1) to the left to make a "cushion" for players when they move over (perhaps x=256).
00:19:386 (5,6,7,8,9,10) - Only (5,6,8,10) actually hit any bass notes you are following. Delete the others.

[Hyperion's Rain]
00:17:041 (1) - Tilt slightly to the left.
00:19:524 (1,2,3,1,2,3) - This pattern can be difficult to reach from the previous note as a rain player. Simplify the pattern to 2 lines, perhaps.
00:26:145 (1,2,3) - Again, this W shape is really hard to catch in the close proximity and I think you should simplify the pattern.

[Razor's S**tty Overdose]
00:10:007 (6) - Make this a repeat slider to also hit the end of the bass note.
00:21:593 (4,5,6) - Are you really sure you want to put a hyperchain in here? Might be best without it.
JBHyperion

Absolute Zero wrote:

[Hyperion's Rain]
00:17:041 (1) - Tilt slightly to the left. I'll tilt you in a minu... I mean done (:
00:19:524 (1,2,3,1,2,3) - This pattern can be difficult to reach from the previous note as a rain player. Simplify the pattern to 2 lines, perhaps. Would prefer not to have too many linear flow patterns in the kiai, so I want to keep this for emphasis and variety on the kiai midpoint. I reduced the hyper strengths quite significantly though, if that helps
00:26:145 (1,2,3) - Again, this W shape is really hard to catch in the close proximity and I think you should simplify the pattern. As above
Thanks for the mod! Also did some self-modding to fix a couple of ugly/annoying patterns.

Rain
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Razor Sharp

Absolute Zero wrote:

[Razor's S**tty Overdose] - Nice sensur :^)
00:21:593 (4,5,6) - Are you really sure you want to put a hyperchain in here? Might be best without it. - I really do like this hyperchain. As it seems fitting for the song. Will keep it for now, and see what others say.
Thanks for the mod!

ra ra ra raaaa ro ma ro ma maaaaa ga ga ola laaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 0.8
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Razor's Shitty Overdose
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1056951
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Rizen
[Nyu's Easy]
  1. I do not really like the concept of using so many long sliders as it's just boring and imo a bit lazy... but nevertheless...
  2. 00:00:490 (1) - the middle section with the red anchors is pretty nice, but only if it ties in with the music well, which it doesn't. This is because the beats at this point, the second one is on a 1/6 tick. should look more like this to follow the music correctly
  3. 00:03:800 (1) - unsnapped slider end
  4. 00:13:731 - should really be clickable imo, and not lie with a slider end
  5. 00:23:662 (1,1) - too much spacing! DS should be kept consistent for Easy
  6. 00:28:214 (2,1) - ^ The current DS looks like the objects are all 2/1 spaced but are not (2/1 then 1/1)

[Normal]
  1. 00:02:972 (2,3) - I do not reccommend 1/4 sliders in quick succession, especially for a normal diff (too hard to follow). Could go with a repeat slider like at 00:30:696 (2) -
  2. 00:06:283 (2,3) - ^ applies to 00:29:455 (4,5) - too
  3. 00:10:421 (1,2) - I would blanket these two tbh, would look much neater and tie in nicely
  4. 00:17:041 (1,2) - Does not flow very well, slider 1 points away from the next upcoming object (slider 2). This is a normal diff so it should not be difficult to follow for a beginner. I suggest making these curve sliders e.g. something like this would be better imo
  5. 00:19:938 (4,1) - do not recommend to stack as this is the only time you do it in the diff
  6. 00:28:627 (3,4) - overlap is kinda untidy so I suggest repositioning slider 4
  7. 00:33:593 (6) - NC

[Hobbes2's Advanced]
  1. 00:08:765 (1,2,3,4) - can be repositioned so the flow is much smoother
  2. 00:17:869 (2,3,4) - the direction of the slider and the auto stacking function of maps makes this slider appear shorter than it is. I suggest doing what you did at 00:19:524 (3,4) - instead
  3. 00:21:869 (5) - and 00:28:490 (6) - , I suggest deleting these as the other kiai patterns do not start 1/3 earlier and have a clear 1/1 gap between each one
  4. 00:24:076 (2) - curving this the other way seems to work better as the next oxject is to the upper right off the slider tail (different to 00:21:179 (3) - as the next object is basically to the direct right of the slider tail)

[ReFaller's Hard]
  1. 00:12:076 (1,2,3,4) - would be best to continue following the vocals as you have done at 00:08:765 (1,2) - . It's the only time you follow 'those' drums in the verse e.g. 00:18:696 (1,2) - is the same part of the music as 00:12:076 (1,2,3,4) - but expressed differently
  2. 00:09:179 (2,3,4,5,6) - vs 00:15:800 (2,3,4,5,6) - It would be nice if you make the spacing for these two the same for consistency i.e. 00:09:593 (3) - not on the slider end and spaced out like 00:16:214 (3) -
  3. 00:33:179 (1) - the only slider that looks weird. The points of curvature is too sharp. What about smoothing it out?

[Extra Shit]
  1. 00:21:593 (5) - and 00:22:007 (3) - , I find it weird how these are so quiet compared to the other hitsounds of the kiai. I would increase the volume and/or change to normal hitsounds (instead of soft)
  2. 00:26:421 (3,4) - spacing here is waaay too large and not really justifiable with the music at that spot.
  3. NC'ing is kinda inconsistent, e.g. 00:00:490 (1,1,2) - vs 00:03:800 (1,2,3) - , I suggest going over it again. There are parts where the are too few NC's e.g. 00:10:145 (1) - , and parts where there are too many e.g. 00:25:593 (1,2,3,4,1,2,3,4) - .
  4. 00:17:455 - rather prominent beat so it should be clickable. Try something like this
  5. 00:29:731 (4) - The slider undermaps quite a few sounds like the drums at 00:29:869 -. I suggest using a different rhythm like this
  6. 00:33:593 (5) - NC

sorry, i'm pretty tired atm ;; But you're free to ask me questions ingame (as always)

good luck
Topic Starter
Lokidoki

Rizen wrote:

[Normal]
  1. 00:02:972 (2,3) - I do not reccommend 1/4 sliders in quick succession, especially for a normal diff (too hard to follow). Could go with a repeat slider like at 00:30:696 (2) -
  2. 00:06:283 (2,3) - ^ applies to 00:29:455 (4,5) - too
  3. 00:10:421 (1,2) - I would blanket these two tbh, would look much neater and tie in nicely
  4. 00:17:041 (1,2) - Does not flow very well, slider 1 points away from the next upcoming object (slider 2). This is a normal diff so it should not be difficult to follow for a beginner. I suggest making these curve sliders e.g. something like this would be better imo
  5. 00:19:938 (4,1) - do not recommend to stack as this is the only time you do it in the diff
  6. 00:28:627 (3,4) - overlap is kinda untidy so I suggest repositioning slider 4
  7. 00:33:593 (6) - NC


[Extra Shit]
  1. 00:21:593 (5) - and 00:22:007 (3) - , I find it weird how these are so quiet compared to the other hitsounds of the kiai. I would increase the volume and/or change to normal hitsounds (instead of soft)
  2. 00:26:421 (3,4) - spacing here is waaay too large and not really justifiable with the music at that spot.
  3. NC'ing is kinda inconsistent, e.g. 00:00:490 (1,1,2) - vs 00:03:800 (1,2,3) - , I suggest going over it again. There are parts where the are too few NC's e.g. 00:10:145 (1) - , and parts where there are too many e.g. 00:25:593 (1,2,3,4,1,2,3,4) - .
  4. 00:17:455 - rather prominent beat so it should be clickable. Try something like this
  5. 00:29:731 (4) - The slider undermaps quite a few sounds like the drums at 00:29:869 -. I suggest using a different rhythm like this
  6. 00:33:593 (5) - NC
Fixed everything. Thanks~
ReFaller

Rizen wrote:

[ReFaller's Hard]
  1. 00:12:076 (1,2,3,4) - would be best to continue following the vocals as you have done at 00:08:765 (1,2) - . It's the only time you follow 'those' drums in the verse e.g. 00:18:696 (1,2) - is the same part of the music as 00:12:076 (1,2,3,4) - but expressed differently ok ok ok done
  2. 00:09:179 (2,3,4,5,6) - vs 00:15:800 (2,3,4,5,6) - It would be nice if you make the spacing for these two the same for consistency i.e. 00:09:593 (3) - not on the slider end and spaced out like 00:16:214 (3) - look at this after update
  3. 00:33:179 (1) - the only slider that looks weird. The points of curvature is too sharp. What about smoothing it out? used standard curve which looks like 2007 OOPS
From self-modding i added some NC's in some 4 circles series
Shitty update
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:ReFaller's Hard
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
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Rizen wrote:

I do not recommend 1/4 sliders in quick succession
Do you know beat divisor for this song? XD
Izzywing
Hobbes2's Advanced
00:08:765 (1,2,3,4) - can be repositioned so the flow is much smoother Done
00:17:869 (2,3,4) - the direction of the slider and the auto stacking function of maps makes this slider appear shorter than it is. I suggest doing what you did at 00:19:524 (3,4) - instead True, but I don't think it's really a problem. Should be readable.
00:21:869 (5) - and 00:28:490 (6) - , I suggest deleting these as the other kiai patterns do not start 1/3 earlier and have a clear 1/1 gap between each one Sure, done
00:24:076 (2) - curving this the other way seems to work better as the next oxject is to the upper right off the slider tail (different to 00:21:179 (3) - as the next object is basically to the direct right of the slider tail) done
Thanks!

code
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hobbes2's Advanced
Source:
Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
BeatmapID:1041625
BeatmapSetID:464439

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Yoratama

Stefan wrote:

Since Lokidoki was asking for a Taiko mod: here I am!

[Muzukashii]
00:00:490 - 00:07:110 - You sure have to nerf this part, it's identical with the difficulty level of Oni (actually almost the same structure with exception of some additonal notes in Oni), something like this could be done: http://derpovic.s-ul.eu/OYG5bMx1

00:07:110 - 00:20:352 - Something I'd recommend to do is to only use single-colour doubles and multi-colour for Oni, it differs them more from each other.
00:17:869 (56,57) - What about swapping them? I find d k d k sounds better imo.
00:19:386 (60,61,62,63,64) - is definitely a no-go here and 00:19:662 (63,64) - should be removed.

Kiai section - I don't think you really need SV increase for this spread. Keep that for the Oni instead.
00:26:283 (85,107) - remove these notes, quite tricky to play for this level.

Almost all advice are applied, except this 00:17:869 I think make a single colour is easier and it follow that you said, so i make that "kk" than "dk"

[Oni]
I am honest here: I find it at some parts too overmapped and overdone. It feels quite forced for reasons I do not understand but I will help here to improve it for these critical parts.

00:05:731 (18,20) - It's weird you're following something actually doesn't exist. I am aware that Taiko may allows own rhythms but I find this doesn't sounds natural to me, I consider to remove them. Sure, thats overmapped
00:06:283 (21,22,23,24) - Maybe you want to also make it as dddk like the first one? Yea, but i think if i make that same will be too easy so imake that different xD but now it's fixed to the right way lol

00:10:283 (40,41,42,43,44,45,46,47,48) - instead of forcing weird unnatural rhythms, remove 00:10:283 (40,42,44,46) - .Sure removed and changed with my own pattern
00:13:869 (59) - idk... it kinda ruins the flow here and doesn't connect (58) well with the pattern. I would remove it. Sure deleted
00:16:352 (74) - d note instead? Oke

00:33:317 (160) - I don't really see the reason to connect 00:32:627 (155,156,157,158,159) - with 00:33:455 (161,162) - together. Because i think that's the end of song so i can make that harder xD

I find the difficulty lacks on structure unlike the Muzukashii which had for the most time an actual build. I mean, mapping-wise you can't get a lot out of that since the song is very short and quite simple, it barely changes over the 33 seconds playtime it has so having random pattern buildings is kinda contra-productive. I don't say you haven't mapped according to the song but the actual emphasis is missing and the sense you want to show what are you following. That is something you need to consider while mapping. Yea i know that, but i still make the oni have a random pattern XD (because i think it's too easy if i make an easier pattern because this song have a short duration. and yea thanks for the advice, i'll apply it to the future map :D)


I hope I could help you in any way, good luck! @ Lokidoki: No Kudosu for that please.
Sorry for being Very Late, Im just so lazy to play this game or modding xD Sorry

This is the Update
Muzukashii
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MBomb

Absolute Zero wrote:

[MBomb's Platter]
00:10:007 (5,1) - The distancing here is suprisingly low for a new phrase. I wouldn't say it deems a hyper, but move it over to the right (x=368, possibly?). You'll have to move (2), too. - Instead did some changes to keep current pattern but with higher distance to 1.
00:18:696 (1,2) - Nudge (1) to the left to make a "cushion" for players when they move over (perhaps x=256). - I think the curve pattern made by the standstill here is enough.
00:19:386 (5,6,7,8,9,10) - Only (5,6,8,10) actually hit any bass notes you are following. Delete the others. - There is bass on all of these.
Thanks for the mod!

osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:MBomb's Platter
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Tags:Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore lapfox trax
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Zel
Supr shit
00:02:145 (1,4) - should overlap
00:04:627 (1,1) - should overlap (not snapped)
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise
00:13:041 (2,6) - what is this overlap
00:13:179 (3,1) - ^?
00:13:317 (4,2) - ^?
00:13:455 (5,3) - ^?
00:15:800 (2,4) - weird spacing
00:16:352 (4,8) - overlap 8 better
00:19:662 (2,6) - ugly spacing/overlap
00:20:076 (5,2) - ^
00:22:834 (3,7,1) - ^
00:23:386 (7,3) - ^
00:23:524 (8,5) - ^
00:24:627 (6,3) - ^
00:26:421 (3,2) - ^
00:28:765 (2,7) - ^
00:30:007 (4,2) - ^

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3
Topic Starter
Lokidoki

Zel wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY
This mod was kind of confusing, you should've specified timing more.
Zel

Lokidoki wrote:

Zel wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY
This mod was kind of confusing, you should've specified timing more.
what do you mean specified timing?
Topic Starter
Lokidoki

Zel wrote:

Lokidoki wrote:

Supr shit
00:02:145 (1,4) - should overlap Why?
00:04:627 (1,1) - should overlap (not snapped) Fixed.
00:07:110 (1) - should have an increase in SV imo, its pretty boring otherwise Not as boring just to increase SV, don't see a problem here at all.
00:13:041 (2,6) - what is this overlap That's pretty okay, it's been a few sec already, if BN's will punish me for this, I'll remap that.
00:13:179 (3,1) - ^? What?
00:13:317 (4,2) - ^? You might have meant the other (2), but still looks playable to me.
00:13:455 (5,3) - ^? Replaced it a bit, but it's been some time between notes and AR is pretty high.
00:15:800 (2,4) - weird spacing Fixed.
00:16:352 (4,8) - overlap 8 better Meh, no.
00:19:662 (2,6) - ugly spacing/overlap Same again about overlaps, so much time passed by, and I like overlapping.
00:20:076 (5,2) - ^ Fix?
00:22:834 (3,7,1) - ^ Fixed.
00:23:386 (7,3) - ^ Fixed.
00:23:524 (8,5) - ^ ?
00:24:627 (6,3) - ^Fixed.
00:26:421 (3,2) - ^ ?
00:28:765 (2,7) - ^ Those do not overlap.
00:30:007 (4,2) - ^ Fixed.

needless to say, lots of weird overlaps. if you fix these this map will be very good ^_^

Gl with rank <3 TY

This mod was kind of confusing, you should've specified timing more.
what do you mean specified timing?
I meant this like most of the notes like(2,7) ot smth like this, weren't matching the overlapping, you should've specified the timing a bit more like for example:
00:00:100 (1) - 00:01:300 (3). Like this, still a great mod, probably going to remap this whole thing to be a lot easier ; - ;
_DT3
Quick mod as requested o/

[Nyu's Easy]
  1. Hi CookieKivi o/
  2. Just watch out for really off blankets and weird overlaps, it made the diff feel messy imo
  3. Mind using a bit more quiet volume at the start? Although the song has the same loud feel over the whole map, this part is less intense than the kiai
  4. 00:02:972 (1) - I mean, NCs can be used for emphasis, but this NC really isn't that necessary
  5. 00:06:283 (1) - ^
  6. 00:03:800 (1,2,3,4,1) - This should be consistent with 00:00:490 (1,2,3,4,1) - because it's literally the same. You use completely different points in the song to click here 00:00:490 (1,2,3,4,1) - than 00:03:800 (1,2,3,4,1) - And it can get confusing for new players
  7. 00:15:386 (3) - Because this sounds more 1/3 than 1/2, this sounds extremely off, try using the same '1/1 slider then hitcircle' - pattern here like 00:08:765 (3,4) -
  8. 00:22:007 (3) - More than one repeat can get confusing for a new player, hence it usually isn't really allowed in easier diffs as far as I know
  9. 00:28:627 (4) - ^
  10. 00:33:593 (1) - Check AiMod, there are two timing points
[Normal]
  1. I am sorry for my harsh language, but this needs major rework because of the following points:
    1. You introduce 1/3 already this early in the map as a clickable note. This will be really incomprehensible for beginners
    2. Messy aesthetics and ugly overlaps
    3. A bit of lack of flow
    4. Lack of structure, visible decisions for object placement etc.

    If you need any help regarding these points, just ask me in game
Hope this was at least a bit helpful cause it was so short >.<
GL!

Edit:
I'm gonna send the collab via this:

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Update Nr. 2, also hitobjects

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6th
Hello. M4M.
Please keep the diff names appropriate.

[General]
Having normal/easy/advanced mapped with the same SV is really sad tbh...
The gap between Hard and Insane is weird.

[Easy]
You can improve the blankets.
00:02:972 - This part is more intense but it's easier ? It's incoherent
00:14:145 - Skipping that sound after a long slider like 00:12:076 (3) - feels really weird.
00:15:386 (3) - This slider doesn't make sense actually since there is nothing in the music at 00:16:007 -
Kiai time is good. Consider turning 00:30:283 (1,2) - into a slider for consistency/emphasis.

[Normal]
00:01:731 (3,1) - Since the AR is quite low this could be easily misreaden. I thought that the stack was supposed to cover 00:01:627 - and 00:01:731 - . Unstack them
00:02:972 (2,1) - Please place them closer. When the player taps 00:02:972 (2) -, he doesn't need to move his cursor, which leads to a speed increase between 00:02:972 (2,1) - .
00:05:041 (3,1) - Same issue as earlier
00:06:283 - no reverse slider ?
00:13:731 (1,2,3) - This looks a bit cramped compared to the rest of the map.
00:23:662 (5) - Consider using circles to emphasize the downbeat

[Advanced]
00:12:903 (4,5,6) - This is stronger than 00:12:076 (1,2,3) - so consider making 00:12:076 (1,2,3) - easier.
00:17:869 (2,3,4) - Quite hard to read for beginners tbh... I couldn't read it myself at 1st try.
00:26:145 (3) - This is stronger than 00:25:731 (2) - so it deserves more emphasis

[Hard]
Nothing much to say about your diff, as usual
00:03:800 (1,3,4) - I don't understand why they're stacked, they're not musically connected.
00:23:662 - It would be nicer to have a stronger flow change here. 00:24:076 (2) - Move this up ?
00:32:627 (3,4) - Stack for consistency with 00:22:696 (3,4) - ?

[Insane]
00:11:662 (5,1) - space them more, feels like a break actually
00:22:421 - I can't see why you suddenly skip the clap tbh.
00:22:834 (4) - reverse slider instead ?

[Extra]
00:24:490 (5) - Just turn it into 2 circles

Good luck !
ReFaller

6th wrote:

[Hard]
Nothing much to say about your diff, as usual
00:03:800 (1,3,4) - I don't understand why they're stacked, they're not musically connected. stacked for have difference, spacing is still same
00:23:662 - It would be nicer to have a stronger flow change here. 00:24:076 (2) - Move this up ? square pattern will be broken
00:32:627 (3,4) - Stack for consistency with 00:22:696 (3,4) - ? two different situations in music
Zel

Lokidoki wrote:

probably going to remap this whole thing to be a lot easier ; - ;
noooo difficulty is perf just clean it up and its rankable for sure
osu needs more pp
Topic Starter
Lokidoki

6th wrote:

Hello. M4M.
Please keep the diff names appropriate. Yeah, thinking if it's okay or not.

[General]
The gap between Hard and Insane is weird. The Hard is very downstarrated.

[Normal]
00:01:731 (3,1) - Since the AR is quite low this could be easily misreaden. I thought that the stack was supposed to cover 00:01:627 - and 00:01:731 - . Unstack them
00:02:972 (2,1) - Please place them closer. When the player taps 00:02:972 (2) -, he doesn't need to move his cursor, which leads to a speed increase between 00:02:972 (2,1) - .
00:05:041 (3,1) - Same issue as earlier
00:06:283 - no reverse slider ?
00:13:731 (1,2,3) - This looks a bit cramped compared to the rest of the map.
00:23:662 (5) - Consider using circles to emphasize the downbeat

Good luck !
Since most were my mistakes from my part, fixed or changed some other way, thanks for the mod.

This map isn't dead yet.
6th
The Hard is very downstarrated.
It's not. The Hard is really too easy :/ the note density difference is really big.
ReFaller
Hmmm....maybe i will remap my hard, because i made this without any kind of attention.
Lully

6th wrote:

Hello. M4M.
Please keep the diff names appropriate.


[Easy]
You can improve the blankets.
00:02:972 - This part is more intense but it's easier ? It's incoherent how should i even fix that, its pretty fine tho, since its just an easy.
00:14:145 - Skipping that sound after a long slider like 00:12:076 (3) - feels really weird. 00:07:110 (1) - i did just the same as i did before
00:15:386 (3) - This slider doesn't make sense actually since there is nothing in the music at 00:16:007 - vocals
Kiai time is good. Consider turning 00:30:283 (1,2) - into a slider for consistency/emphasis. kay, fixed

Good luck !
up
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ReFaller
OK, Hard is remapped
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Izzywing
[lucky]Advanced
00:12:903 (4,5,6) - This is stronger than 00:12:076 (1,2,3) - so consider making 00:12:076 (1,2,3) - easier. yea
00:17:869 (2,3,4) - Quite hard to read for beginners tbh... I couldn't read it myself at 1st try. well its just a triplet, i expect an advanced player to read this
00:26:145 (3) - This is stronger than 00:25:731 (2) - so it deserves more emphasis yea
Sorry for late :v

d
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Wormi

6th wrote:

[Insane]
00:11:662 (5,1) - space them more, feels like a break actually // Ok
00:22:421 - I can't see why you suddenly skip the clap tbh. // I feel more like following the vocals instead and leave these notes for harder difficulties
00:22:834 (4) - reverse slider instead ? // Same
Update
osu file format v14

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_Yiiiii
Hi, M4M

[General]
It seems you are aiming for rank right? But you only have one diff in this mapset while CookieKivi having two. That means you need one more diff in this set done by yourself or you have to delete one of the CookieKivi's diff (←don't do that or he will be angry).


[Nyu's Ultra]
00:03:248 (3,4) - 00:06:558 (3,4) - Jumps need a large space.

00:06:558 (3,1) - Fix the blanket.

00:12:627 (5) - 00:12:627 (5) - I can't hear a sound.

00:12:903 (1,2,3) - Obviously need large DS because there are strong beats. Look through the map and fix some more problems like this.

More copy paste with similar sliders plz


[DavidED's Extra]
00:01:317 (2) - Semicircle is not a good shape for sliders in regular situations nowadays.

00:12:076 (1) - Make the red slidertick a bit up so that it looks better.

Nothing else, good diff!


[Extra]
00:06:558 (5,1) - Too close to each other, make a overlap or a space.

00:09:731 (6) - A bit up so these circles 00:09:593 (5,6,1) - form a nice wide angle to emphasize the strong beat.

00:09:869 (1,3) - Stack them.

00:10:145 (3,1) - Looks dull, replace 1 with a curve slide.

00:12:214 (1,3) - 00:13:455 (8,1) - Same problem as the first point.

00:32:076 - Every three circles should be shaped up as a group.


[Asserin's Extra]
00:10:421 (1,2) - The second part of 1 and the first part of 2 aren't parallel.

00:33:179 (8) - Rotate it by 40 degrees anti-clockwise.


[dtDoki's Normal]
00:17:869 (3,4) - Ctrl+G Normal doesn't need that much changing flow.


[Nyu's Easy]
00:03:800 (1,2) - Blanket

00:07:110 (1,2) - ^

00:12:076 (3,1) - ^

00:17:041 (1,2) - ^

00:21:179 (2,3) - ^

00:25:317 (1,2) - ^

Are you trying to kill blanket OCD? XD
You can use app circle to make nice blankets.

Good luck~


My map for M4M : https://osu.ppy.sh/s/514124
Need a detailed mod, thanks!
Topic Starter
Lokidoki

_Yiiiii wrote:

Hi, M4M

[General]
It seems you are aiming for rank right? But you only have one diff in this mapset while CookieKivi having two. I have a Collab with _DT3 on Normal so it should be fine. That means you need one more diff in this set done by yourself or you have to delete one of the CookieKivi's diff (←don't do that or he she (hehe) will be angry).


[Extra]
00:06:558 (5,1) - Too close to each other, make a overlap or a space. Fixed.

00:09:731 (6) - A bit up so these circles 00:09:593 (5,6,1) - form a nice wide angle to emphasize the strong beat. Just a bit.

00:09:869 (1,3) - Stack them. Missed that one, fixed.

00:10:145 (3,1) - Looks dull, replace 1 with a curve slide. Blanketed them a bit better/

00:12:214 (1,3) - 00:13:455 (8,1) - Same problem as the first point. Blanketed 1 and 3, moved 1 away for 8 so it should look better.

00:32:076 - Every three circles should be shaped up as a group. NC'd first sounds of each group.


[dtDoki's Normal]
00:17:869 (3,4) - Ctrl+G Normal doesn't need that much changing flow. I don't get what you're talking about.


Good luck~ Thanks
Dilectus
The RC states that the uploader must map more drain time than the guest mappers.

EDIT: forgot that i dont know what the ranking criteria is

_Yiiiii wrote:

00:01:317 (2) - Semicircle is not a good shape for sliders in regular situations nowadays. but, what's the issue? i think it's a comfortable to play. and it emphasizes the upcoming snare
00:12:076 (1) - Make the red slidertick a bit up so that it looks better. fix
also did some minor spacing fixes.

Thanks for the mod

FIXES
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 3.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:DavidEd's Extra
Source:
Tags:turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- Hyperion techno rave hardcore lapfox trax
BeatmapID:1041623
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:8.5
ApproachRate:9.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,1,77,50,1,0
490,-83.3333333333333,4,1,77,50,0,0
1317,-62.5,4,1,77,50,0,0
2145,-83.3333333333333,4,1,77,50,0,0
4627,-62.5,4,1,77,50,0,0
5455,-83.3333333333333,4,1,77,50,0,0
7110,-83.3333333333333,4,1,77,60,0,0
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13731,-83.3333333333333,4,1,77,60,0,0
20352,-71.4285714285714,4,1,77,75,0,1
26558,-55.5555555555556,4,1,77,75,0,1
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33179,-55.5555555555556,4,1,77,75,0,1
33593,-71.4285714285714,4,1,77,75,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 170,0,0
Combo3 : 255,255,0
Combo4 : 0,255,0

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