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Renard - Layers Of Shit [Osu|CatchTheBeat]

posted
Total Posts
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Topic Starter
Lokidoki
This beatmap was submitted using in-game submission on 24 апреля 2017 г. at 23:48:23

Artist: Renard
Title: Layers Of Shit
Tags: turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- JBHyperion techno rave hardcore lapfox trax
BPM: 145
Filesize: 3321kb
Play Time: 00:33
Difficulties Available:
  1. Asserin's Extra (4,27 stars, 118 notes)
  2. DavidEd's Extra (5,59 stars, 143 notes)
  3. dtDoki's Normal (1,67 stars, 48 notes)
  4. Extra (5,54 stars, 126 notes)
  5. Hobbes2's Advanced (2,13 stars, 79 notes)
  6. Hyperion's Rain (3,78 stars, 130 notes)
  7. Insane (3,58 stars, 101 notes)
  8. MBomb's Platter (2,75 stars, 113 notes)
  9. Nyu's Easy (1,35 stars, 42 notes)
  10. Nyu's Ultra (5,84 stars, 116 notes)
  11. Razor's Overlap (4,41 stars, 114 notes)
  12. ReFaller's Hard (3,27 stars, 85 notes)
  13. Wormi's Insane (4 stars, 121 notes)
Download: Renard - Layers Of Shit
Information: Scores/Beatmap Listing
---------------
RE-DOWNLOAD AFTER 8/26/2016
Any BN's wanting to check this?
18+ Explicit lyrics
You've been warned. duh.
Difficulties:

  1. Nyu's Easy - by nyu -
  2. dtDoki's Normal by Me and _DT3
  3. Hobbes2's Advanced - by Hobbes2
  4. ReFaller's Hard - by ReFaller
  5. Insane - by Me
  6. Wormi's Insane - by Worminators
  7. Asserin's Extra - by Asserin
  8. Extra - by Me
  9. DavidEd's Extra - by DavidEd
  10. Nyu's Ultra - by nyu -
  11. SpectorDG's Normal - by SpectorDG The diff is in the description.
  12. Yora's Oni - by Yoratama
  13. Yora's Muzukashii - by Yoratama
  14. Hyperion's Rain - by JBHyperion
  15. MBomb's Platter - by - Magic Bomb -
  16. Razor's Overdose - by Razor Sharp
ALL GD'S ARE FINALLY DONE.

Mapset + taiko diffs by Yoratama

Mania diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.6
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:SpectorDG's Normal
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1000759
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9.6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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HITSOUND HELP NEEDED!~ Thanks to DavidEd for helping me with hitsounds.
YAY, all hitsounded.
Big thanks to _Ra1N_ for playtesing.
Big thanks to Frost for playtesing and modding.
Gigantic thanks to OneRing for playtesting and modding.
Modders
Stefan
Fort (in-game chat)
Frost (in-game chat)
OneRing(in-game chat)
Euny (her majesty)
MokouSmoke
isopaharuntikka
DreaM117er
CookieKivi
Worminators
Come[Back]Home
-Magic Bomb-
JBHyperion
Marmowka
Hobbes2
FastYoshi
xtrem3x
HydroCannon13
Razor Sharp
Absolute Zero
Rizen
Zyl
6th
Asserin

GD COMPLITED

Asserin's Shit
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Asserin's Shit
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Please make hitsounds for my diff :D
Topic Starter
Lokidoki

Asserin wrote:

GD COMPLITED

Asserin's Shit
osu file format v14

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TitleUnicode:Layers Of Shit
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ArtistUnicode:Renard
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Source:
Tags:
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Thanks~

Please make hitsounds for my diff :D
Of course!~
Lully
since loki is hunting for lolis, i did my job and created the requested gd

easy
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:nyu's easy
Source:
Tags:DavidEd Asserin [ KukiLoli ] techno small drain shit
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icandoextratooifyouwantlokinya
JBHyperion
CtB GD as requested - here

Includes custom hitsounds for my diff - if any other mappers want to use them, feel free~
Stefan
[Easy]
Clap usage on this difficulty is pretty awkward if you ask me. Let's use 00:00:490 (1) - for example: While on the big white tick it sounds way too loud and spammy it'd fit on the beat at 00:00:903 - . Basically, every 2nd white tick is suitable for a clap sound, example here (the marked ones do have clap): http://i.imgur.com/pwtvCap.png

00:00:490 (1,1,1) - I find this is too simple hold. While slider art can be something cool this doesn't looks natural and senseful used. Also, the spacing here is not consistent - yet I see that you reduce it to get 00:03:800 (1) - into the map. My suggestion would be to redo this part with some more sliders, example: http://i.imgur.com/JHfBKju.png

00:22:007 (2,3,1) - What's up with the spacing here? If there's no real point to ignore distance snap you should hold it consistent. 00:22:834 (3) - stays too close at (2)'s end tail so I'd fix this anyway.

00:23:662 (1,1) - Same here.

00:30:283 (1) - I am very unsure if such small loops are acceptable for Easy Difficulties, I'd rather use a bigger one if possible. Else just make it simpler.

[Normal]
Slider Velocity feels pretty slow for a normal difficulty, x1,00 would be good here.

00:00:490 (1,2) - Just a personal preference but what about this? http://i.imgur.com/UJUbmJ7.png The (1) slider leads straighter to (2) and it looks smoother. Not that urgent but something you easily can do.

00:02:972 (2,3) - That's too hard imo. Either use two 1/3 sliders or make (3) the same like 00:01:317 (2) - I suggest following the first idea.

00:06:283 (2,3) - ^

00:05:455 (1,2,3) - you could rotate (2,3) for -45° and move it like that: http://i.imgur.com/NupDp5n.png

00:09:593 (3,4) - Same like 00:02:972 (2,3) - .

00:12:076 (3,4,5,6) - I'd request a change to make this more comfortable to play: http://puu.sh/plpJ4/a467e6479a.jpg

00:16:214 (4) - I guess you moved this accidentely so move it to 00:16:076 - back.

00:22:834 (4,5) - What about this idea? http://puu.sh/plpQp/65dc11f303.jpg You emphasize the vocals which are pretty strong here and it doesn't breaks the flow (no offense).

00:29:455 (4,5) - ^

00:30:283 (1) - Following the suggestion above, make a circle here instead and add on 00:30:696 - a repeat slider with three repeats: http://i.imgur.com/5upYAYC.png

00:32:490 (5) - Do the same here with the repeat with the exception of having four repeats and to move it to 00:32:627 - .

[Hard]
The AR is way too high, use 6.5-7.

00:02:972 (6,7,8) - Please don't use spaced 1/3 notes, with the current normal difficulty it's unlikely possible to have them here. Also, generally I don't like the fact having an Insane-difficulty element in a hard difficulty.

00:06:558 (1,2) - Replace NC of (1) with (2) if you really want to hold your NCs like that.

00:26:558 (8) - NC here because ^

Generally I can't say much about the difficulty, the huge spacing usage disturbs me a lot.


Well, that's it. Good luck!
Lully

Stefan wrote:

[Easy]
Clap usage on this difficulty is pretty awkward if you ask me. Let's use 00:00:490 (1) - for example: While on the big white tick it sounds way too loud and spammy it'd fit on the beat at 00:00:903 - . Basically, every 2nd white tick is suitable for a clap sound, example here (the marked ones do have clap): http://i.imgur.com/pwtvCap.png Ya think so? Well.. i fix it when someone other requests that. ;;

00:00:490 (1,1,1) - I find this is too simple hold. While slider art can be something cool this doesn't looks natural and senseful used. Also, the spacing here is not consistent - yet I see that you reduce it to get 00:03:800 (1) - into the map. My suggestion would be to redo this part with some more sliders, example: http://i.imgur.com/JHfBKju.png Fixed the spacing. I asked a friend of mine, he finds it pretty okay for a easy. uwu

00:22:007 (2,3,1) - What's up with the spacing here? If there's no real point to ignore distance snap you should hold it consistent. 00:22:834 (3) - stays too close at (2)'s end tail so I'd fix this anyway. Fixed

00:23:662 (1,1) - Same here. fixed

00:30:283 (1) - I am very unsure if such small loops are acceptable for Easy Difficulties, I'd rather use a bigger one if possible. Else just make it simpler. Asked a newcomer. He likes the slider, its fine for him to play that kinda stuff. But if its an unrankable issue, i'll fix it.



Well, that's it. Good luck! sank chuu!! >:
i'll feel bad about not fixing that much.. uwu

aaaa
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Artist:Renard
ArtistUnicode:Renard
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Version:nyu's easy
Source:
Tags:DavidEd Asserin [ KukiLoli ] techno small drain shit
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Topic Starter
Lokidoki

Stefan wrote:

[Normal]
Slider Velocity feels pretty slow for a normal difficulty, x1,00 would be good here. Okay...

00:00:490 (1,2) - Just a personal preference but what about this? http://i.imgur.com/UJUbmJ7.png The (1) slider leads straighter to (2) and it looks smoother. Not that urgent but something you easily can do. I'll think about it. If someone else says that, I guess...

00:02:972 (2,3) - That's too hard imo. Either use two 1/3 sliders or make (3) the same like 00:01:317 (2) - I suggest following the first idea. Fixed

00:06:283 (2,3) - ^ Fixed

00:05:455 (1,2,3) - you could rotate (2,3) for -45° and move it like that: http://i.imgur.com/NupDp5n.png

00:09:593 (3,4) - Same like 00:02:972 (2,3) - . Fixed

00:12:076 (3,4,5,6) - I'd request a change to make this more comfortable to play: http://puu.sh/plpJ4/a467e6479a.jpg Fixed

00:16:214 (4) - I guess you moved this accidentely so move it to 00:16:076 - back. Fixed

00:22:834 (4,5) - What about this idea? http://puu.sh/plpQp/65dc11f303.jpg You emphasize the vocals which are pretty strong here and it doesn't breaks the flow (no offense). Fixed

00:29:455 (4,5) - ^ Fixed

00:30:283 (1) - Following the suggestion above, make a circle here instead and add on 00:30:696 - a repeat slider with three repeats: http://i.imgur.com/5upYAYC.png Fixed

00:32:490 (5) - Do the same here with the repeat with the exception of having four repeats and to move it to 00:32:627 - . Fixed


Well, that's it. Good luck! Thanks, Stefan! ;)
Euny

as your request!


  • Nyu's Easy
  1. 00:03:800 (1,1) - can give confuse to newbie like this random overlap. try to make fit them or .. i think better to just avoid overlap for them.
  2. 00:30:283 (1) - this slider is 1/12 for now.
  • Normal
  1. ctrl shift A. then you can find wrong ds from your normal diff
  2. 00:01:317 (2) - no Q.Q .. dont put more than 2repeat slider on normal/easy diff. just change that like 00:00:490 (1) - this. 1/1 slider enough for normal. its fine to ignore some rhythm on easy/normal diffs.
  3. 00:04:627 (2) - ^
  4. 00:09:593 (3) - ^
  5. 00:16:076 (4) - move it to next white tic.
  • Kuki's Hard
  1. set the combo colors
  2. try to follow new combo term from Asserin's Extra Shit will help you. or just put new combo for each big white tics.
  • Wormi's Insane
  1. nice and clean.
  2. set the combo colors
  3. 00:22:834 (4,5) - beautiful blanket but those objects are so closer than 00:22:007 (2,3) - this i guess. try to make same distance like your past one.
  4. 00:20:352 (1) - add finish on this head. because there is cymbal sound. you already put finish as same part you mapped 00:26:972 (1) -
  • Light Extra
  1. put nc again. and change placing a bit for better play. i believe you can improve your map
  2. 00:00:490 (1,2,3,4,5,6,7,8,9,10,11) - come on.. xD put some new combo for them.
  3. 00:07:110 (1,2,3,4,5,6,7,8,9,10,11) - ^same as above. seems map have not correct rule with new combo term. i'll tell you my suggestion. try to put nc for each2 white tics w/o begin part or.. look Asserin's Extra Shit and try to follow his new combo term. then will be nice.
  4. 00:08:352 (5,6,7,8,9,10,11) - they feels like normal difficulty flow, you should put some jumps for better play. for example, like 00:09:593 (1,2,3,4) - them.
  5. 00:15:386 (1,3) - hard to read when play. try to avoid those overlap will be better for play.
  6. 00:18:972 (2,3,4) - same as >>00:08:352 (5,6,7,8,9,10,11)here. current your flow feels like normal diff. i believe you can placing better than now
  7. 00:20:352 (1) - add finish on this head. because there is cymbal sound.
  8. 00:23:800 (6) - there is no 1/6 sounds listen carefully with 25~50% original music. you will notice is overmapped. just change it to 1/3 slider
  9. 00:25:455 (5,6,7) - same as above
  10. 00:25:869 (9) - ^also same
  11. 00:26:972 (1) - put finish on head
  12. 00:30:421 (7) - no sound on this repeat part, listen again. if you want to put triple or repeat slider, then you should make fit with 00:30:627 this sound. basically this part need to swap 00:30:421 (7,8) - them (*i increase timeline for better understand)
  • Asserin's Extra Shit
  1. so fun to play and flow really great for me. i cant find big issue from your map. just, set the combo colors
  • DavidEd's Extra Shit
  1. was so nice for play. here is just a little suggest + talking about over mapped part
  2. set the combo colors
  3. 00:07:938 (4) - if you want to divide combo term each 2white tics, you should put new combo for here too unless like 00:10:421 (1,2,3,4) - this only 4 objects.
  4. 00:17:869 (4) - ^same as above.
  5. 00:19:938 (4,5) - listen with carefully here with 25~50%. then you can notice those objects are more better with swap. 00:20:214 - this part weak than 00:20:076 here. so better to placing with swap
  6. 00:23:662 (1,2,3,4) - overmapped. there is no 1/6 sound also 00:23:800 (2) - is not clickable with music. i'll recommend to you timeline.(*i increase timeline for better understand)
  • Nyu's Super Shit
  1. 00:07:938 (3) - missed new combo i guess.if you want to divide combo term each 2white tics, you should put new combo for here too.
  2. 00:20:352 (1) - add finish on this head. because there is cymbal sound.
  3. 00:26:972 (1) - ^
  4. 00:22:696 (2,3,4,5,6,7,8) - i think you need to put some new combo among them 8 single jump notes bit dizzy when play
Wormi

Euny wrote:

  • Wormi's Insane
  1. nice and clean. // Thanks
  2. set the combo colors // Done
  3. 00:22:834 (4,5) - beautiful blanket but those objects are so closer than 00:22:007 (2,3) - this i guess. try to make same distance like your past one. // Fixed
  4. 00:20:352 (1) - add finish on this head. because there is cymbal sound. you already put finish as same part you mapped 00:26:972 (1) // Fixed
Thanks for the mod!
I also improved/fixed some parts

Wormi's Insane
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Tags:DavidEd Asserin [ KukiLoli ] CookieKivi Yoratama Hyperion techno small drain shit
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To Lokidoki : Please fix the tags by adding every GDer's name and remove the "shit" tag since it is already in the song name
(also "drain" and "small"?)

no kds (just in case)
Lully

Euny wrote:

  • Nyu's Easy
  1. 00:03:800 (1,1) - can give confuse to newbie like this random overlap. try to make fit them or .. i think better to just avoid overlap for them. Switched to underlap.
  2. 00:30:283 (1) - this slider is 1/12 for now. fixed


  • Nyu's Super Shit
  1. 00:07:938 (3) - missed new combo i guess.if you want to divide combo term each 2white tics, you should put new combo for here too. you're right. fixed. ~
  2. 00:20:352 (1) - add finish on this head. because there is cymbal sound. fix
  3. 00:26:972 (1) - ^ fix
  4. 00:22:696 (2,3,4,5,6,7,8) - i think you need to put some new combo among them 8 single jump notes bit dizzy when play fix. c:
easy
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to lokinyaaa
pls keep the 'nyu' without any caps in both diffs
plssssssssssssssss
uwu


thanks! ~~
[ Kuki ]
Applied mod from Stefan & Euny. Thank you both!
MokouSmoke
hihi~

Lokidoki
Normal:
  1. constant volume makes maps boring - try increasing volume during kiai section and reducing volume during calm parts
  2. lack of hitsounds also make maps boring. this song is pretty standard, so using claps on beats 2 and 4 of each measure is a good start
  3. aesthetics in beginning section could be improved imo could try blanketing in some places such as 00:02:145 (1,2) - 00:02:972 (2,1) - 00:05:455 (1,2) -
  4. 00:08:352 (2) - would break into note + 1/1 slider cuz downbeat
  5. another thing to help improve visuals is using similar visual spacing. makes things look clean. example: what you have - http://puu.sh/pp5B0/117df5309a.jpg what could be done http://puu.sh/pp5Ez/cb5c697deb.jpg
  6. 00:16:076 (4) - extend this to 00:16:627 - to follows drums and avoid 4/3 gap
  7. 00:18:696 (3) - you should use same rhythm as 00:15:386 (3,4) - to help establish some rhythmic consistency
  8. 00:20:352 (1,2,3) - can improve visual spacing here as well
  9. 00:22:834 (4,5) - eh, would just simplify this to a 1/3 repeat slider. introducing stacks and circle on 1/3 tick at the same time is too much imo
  10. 00:23:662 (1,2,3) - improve visual spacing and avoid overlaps
  11. 00:25:317 (3,4) - just make these parallel
  12. compare 00:22:834 (4,5) - to 00:29:455 (4,5) - same sound, but mapped in completely different ways. the first one follows vocals but second one follows drums. Some variation is nice, but this is too much
  13. 00:30:558 (1) - would delete this note to simplify rhythm for newer players. going from 1/1 gap to 2/3 gap doesn't feel nice
  14. 00:32:627 (5) - would start this on the white tick for same reason above
Light Extra:
  1. NC patterns don't seem to have much logic behind them. Would recommend you follow Euny's suggestion
  2. SV changes also seem pretty random. 00:00:490 (1) - and 00:02:145 (4) - sound identical in song, so SV should be the same to reflect that
    00:02:972 (5,6,7,8) - visually this pattern can be cleaned up. Try using ctrl+shift+r or ctrl+shift+d to make better polygons. some possibilities: http://puu.sh/pp6Mg/00111eadee.jpg http://puu.sh/pp6Sk/4a25cc8069.jpg
  3. 00:04:627 (10,11) - needs bigger spacing, you've been using 1.7-1.8x DS for all your 1/3 rhythms
  4. 00:07:110 (1,2,3,4,5,6,7,8,9,10) - what Euny said. you can come up with something better to emphasize sounds you think are important and avoid all these overlaps. meh, I don't want to give out too many pattern suggestions since it's your map, but one possibility http://puu.sh/pp7a4/9031ee8a50.jpg
  5. 00:10:007 (4,5) - ctrl+g. 00:10:145 - is stronger beat than 00:10:283 (5) -
  6. 00:13:317 (4,1) - if you fix blanket there won't be an overlap http://puu.sh/pp7ji/da2faddc7d.jpg
  7. 00:23:662 - pretty strong beat here, would make this clickable
  8. 00:28:903 (2,3,4,1,2,3) - you can hear the song change between 00:29:317 (4,1) - with addition of drums, so when choosing what pattern to use, 00:28:903 (2,3,4) - should use one DS and 00:29:317 (4,1,2,3,4) - should use another DS. current way places emphasis on 00:29:731 (3) - which doesn't match song
  9. 00:33:179 (4) - shape can be improved
I'll update later w/ GD mods
Dilectus
no changes

dont forget to set some combocolors loki

added hitsounds and small tweaks
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MBomb
gd

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:MBomb's Platter
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama Hyperion techno rave hardcore
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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MokouSmoke
Rest of mod in new post for visibility. No kudos~
Nyu Easy
  1. 00:00:490 (1) - extend this to make a 6/1 slider instead since beats on the third white tick 00:02:972 - are generally stronger than beats on second white tick 00:02:558 - also gives you more slider to make better art ;)
  2. 00:03:800 (1) - ^ also incorrectly snapped to 1/12
  3. 00:27:386 (1,2) - would move these back one white tick to 00:26:972 - so you don't miss downbeat and it's consistent with 00:20:352 (1) -
  4. 00:30:283 (1) - loop in slidershape can be improved. try keeping equal spacing between your white nodes to make the loop more symmetric
Kuki
  1. places where blankets can be improved: 00:00:490 (1,2) - 00:03:386 (9,1) - 00:09:593 (6,1) -
  2. 00:04:214 (1) - should be whistle instead of finish since its similar to 00:00:903 - 00:02:558 -
  3. aesthetics and playability in the beginning can be improved by using more consistent DS imo.
    1. spacing between 00:01:731 (4,5) - should be bigger to represent 1/1 gap into the strong downbeat
    2. inconsistent spacing between 00:00:490 (1,2) - 00:03:386 (9,1,2) - 00:05:455 (5,6) -
    3. doesn't have to be DS for everything, but all 1/3 rhythms should use same DS, all 2/3 rhythms should use same DS, and all 1/1 rhythms should use same DS such that you can visually tell what spacing belongs to what rhythm. this helps create good structure in map
  4. 00:07:524 (2,3) - 00:09:593 (6,7) - same thing here. both are 1/3 gap but different spacings. Turn off grid snap if you have it on. I'll stop mentioning these
  5. 00:13:179 (7,8) - having a 1/3 jump like this might be a little too difficult for hard players
  6. 00:14:145 (1,2,3) - ctrl+shift+r and rotate 120 degrees is what I think you're going for http://puu.sh/pqamM/f596bd71b9.jpg
  7. 00:22:834 (5) - all the strong drum beats are on the 1/3 ticks here, not at 00:23:248 (6,7,8) - suggest something like this: http://puu.sh/pqazh/5de66ad4f8.jpg same thing at 00:29:455 (4,5,6,7) -
  8. yeah, in general, my biggest issue with this diff is the spacing. 1/3, 2/3 and 1/1 rhythmic gaps all look identical which makes readability very unpleasant for players of this skill level
Wormi
  1. 00:22:007 (2,3,4) - would use at least 1.0x spacing here. Current way looks exactly like your 1/3 spacing from before
  2. 00:22:834 (4,5) - 00:28:627 (2,3,4,5) - spacings here are more acceptable since you've established you're following vocals from previous pattern, but would still like to see a bigger DS
  3. 00:32:628 (4,5,6,7) - square pattern can be improved, as current way makes 00:33:593 (1) - look off-center. Just select 00:32:628 (4,5) - copy/paste and use ctrl+> to help make pattern
Asserin
  1. 00:01:317 (3) - why soft-sampleset? normal matches song better imo
  2. 00:03:524 - there's no strong sound here. mute sliderend or use the soft sampleset here lol. same thing at 00:06:696 (6) -
  3. 00:26:421 (7,8) - flow is already super circular, so (8) can be caught more cleanly if you make this straight or rotate this CCW. picture of what I mean: http://puu.sh/pqbXB/38c560de36.jpg
DavidEd
  1. maybe I'm just noob, but AR10 is very uncomfortable for this diff. its 145 bpm with constant 1/3, which I get is 217.5 bpm if you think of it in terms of normal 1/2 rhythm, but there aren't any 1/6 streams either. I think AR9.3-9.5 is more appropriate
  2. map itself is fine
Gl~
Topic Starter
Lokidoki

Euny wrote:

  • Normal
  1. ctrl shift A. then you can find wrong ds from your normal diff Strangely, my spacing thinks it's okay, while aiMod says that and I don't know what to do, I redid some sliders, still aiMod says that the spacing is wrong
  2. 00:01:317 (2) - no Q.Q .. dont put more than 2repeat slider on normal/easy diff. just change that like 00:00:490 (1) - this. 1/1 slider enough for normal. its fine to ignore some rhythm on easy/normal diffs. Fixed
  3. 00:04:627 (2) - ^ Fixed
  4. 00:09:593 (3) - ^ Fixed
  5. 00:16:076 (4) - move it to next white tic. Fixed, missed that one, promise that it won't happen again



  • Light Extra
  1. put nc again. and change placing a bit for better play. i believe you can improve your map Thanks!~
  2. 00:00:490 (1,2,3,4,5,6,7,8,9,10,11) - come on.. xD put some new combo for them. Fixed
  3. 00:07:110 (1,2,3,4,5,6,7,8,9,10,11) - ^same as above. seems map have not correct rule with new combo term. i'll tell you my suggestion. try to put nc for each2 white tics w/o begin part or.. look Asserin's Extra Shit and try to follow his new combo term. then will be nice. Fixed
  4. 00:08:352 (5,6,7,8,9,10,11) - they feels like normal difficulty flow, you should put some jumps for better play. for example, like 00:09:593 (1,2,3,4) - them.
  5. 00:15:386 (1,3) - hard to read when play. try to avoid those overlap will be better for play. I like this part, so does _Ra1N_ so I'll keep it for now, if anyone suggests it so changes will be done
  6. 00:18:972 (2,3,4) - same as >>00:08:352 (5,6,7,8,9,10,11)here. current your flow feels like normal diff. i believe you can placing better than now
  7. 00:20:352 (1) - add finish on this head. because there is cymbal sound. Same goes here
  8. 00:23:800 (6) - there is no 1/6 sounds listen carefully with 25~50% original music. you will notice is overmapped. just change it to 1/3 slider
    Fixed
  9. 00:25:455 (5,6,7) - same as above Fixed
  10. 00:25:869 (9) - ^also same Fixed
  11. 00:26:972 (1) - put finish on head Fixed
  12. 00:30:421 (7) - no sound on this repeat part, listen again. if you want to put triple or repeat slider, then you should make fit with 00:30:627 this sound. basically this part need to swap 00:30:421 (7,8) - them (*i increase timeline for better understand) Fixed
Thanks for the mod~ ;)
Lully

MokouSmoke wrote:

Rest of mod in new post for visibility. No kudos~
Nyu Easy
  1. 00:00:490 (1) - extend this to make a 6/1 slider instead since beats on the third white tick 00:02:972 - are generally stronger than beats on second white tick 00:02:558 - also gives you more slider to make better art ;) I'll keep that in mind but.. i'll keep it as it is now. ~
  2. 00:03:800 (1) - ^ also incorrectly snapped to 1/12 imstupid. fixed
  3. 00:27:386 (1,2) - would move these back one white tick to 00:26:972 - so you don't miss downbeat and it's consistent with 00:20:352 (1) - fixed. :3
  4. 00:30:283 (1) - loop in slidershape can be improved. try keeping equal spacing between your white nodes to make the loop more symmetric fix
aaaaa
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Wormi

MokouSmoke wrote:

  1. 00:22:007 (2,3,4) - would use at least 1.0x spacing here. Current way looks exactly like your 1/3 spacing from before
  2. 00:22:834 (4,5) - 00:28:627 (2,3,4,5) - spacings here are more acceptable since you've established you're following vocals from previous pattern, but would still like to see a bigger DS // I used 1.0x spacing on both parts finally
  3. 00:32:628 (4,5,6,7) - square pattern can be improved, as current way makes 00:33:593 (1) - look off-center. Just select 00:32:628 (4,5) - copy/paste and use ctrl+> to help make pattern // Thanks, fixed (I had a hard time to find where are the > and < replacement keys on my azerty keyboard tho)
Thanks for the mod

Wormi's Insane
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Booze
My second mod ever, hopefully I'm still doing this right.

MANIA COLLAB

- AiMod http://i.imgur.com/GRDICIT.jpg (Countdown conflicts x12, idk if the countdown conflicts matter)

SPECTORDG'S NORMAL

- AiMod http://i.imgur.com/52XDYlz.jpg (Countdown conflicts x12, idk if the countdown conflicts matter)

NYU'S EASY

- 00:28:627 (1,2) - imo these sliders should look the same, something like this http://i.imgur.com/2MuabnQ.jpg or this http://i.imgur.com/anix8uY.jpg
- 00:22:007 (2,3) - if you do the above, i think it would be pretty neat if you do the same to these two sliders

NORMAL

- 00:03:800 (1) - I don't like how this slider touches the 00:04:627 (2) - slider. Doesn't look very good imo.
- 00:08:352 (2) - Same here. I don't like how this slider touches 00:09:593 (3) -

KUKI'S HARD

- 00:09:593 (6,1) - This overlapping could be very confusing imo
- 00:32:765 (2,3,4,5) - This pattern looks off to me, maybe move the slider so it would look like a note of the triple like this http://i.imgur.com/UBUXAAd.jpg idk

WORMI'S INSANE

- 00:02:972 (3,4,5,6) - imo The circles in this pattern could be a little bit spaced out like this http://i.imgur.com/rVbdkVy.jpg

LIGHT EXTRA

- 00:14:558 (3) - imo This slider would look better if it was like this http://i.imgur.com/OCEj3ix.jpg

ASSERIN'S EXTRA SHIT

- 00:01:317 (3) - imo this slider would look better like this http://i.imgur.com/6Y1ZVi5.jpg

DAVIDED'S EXTRA SHIT

- 00:33:593 (1) - I think this note would fit better here http://i.imgur.com/a9dTwqI.jpg , next to 00:32:765 (1) -

NYU'S SUPER SHIT

- 00:28:214 (4) - I think this slider would fit better like this http://i.imgur.com/MCZCrTl.jpg

inb4 one of the imgur links is wrong

gl!! :)
DreaM117er
modreq in game..

[General]
  1. A big problem...really a big problem...you say this song is "18+ Explicit lyrics", then I will see this map nuke in the end. (if lyric can be approve, send a pm to me. I want to know)
  2. Close countdown in Song Setup (All diffs must fix)
[Normal]
  1. Every notes don't follow Distance Snap, you must follow it. Distance Space is too large, maybe you can fix it to 1.1x or 1.2x
  2. Then I have some rhythm suggestion:
    00:02:972 (2,3) - I think this one is very nice to me, keep it.
    00:18:696 (3) - slider end on 00:19:524 -
    00:23:386 (5) - remove it, then 00:22:834 (4) - make reverse slider??
    00:30:490 (1) - remove this circle, don't make too hard rhythm in lower diff
    00:32:627 (5) - ^, slider start from white line and remove 1 reverse
[Kuki's Hard]
  1. You should make 1/1 and 1/2 rhythm readable, it is very important.
  2. It's better way that don't use 1/3 streams in this diff, maybe 2 sliders
    00:13:317 (8) - why this one speed up?? no sense here.
    00:16:627 (9) - circle, no slider
[Wormi's Insane]

  • 00:05:869 (2) - stack better
    00:07:524 (2) - hide in 00:07:110 (1) - 's tall?? like 00:05:456 (1,2) - ??
    00:16:352 (5,6) - too large distance, 00:16:490 (6) - move this one plz
  1. very well
[Light Extra]
  1. Why named "Light Extra"?? Use "Extra" enough. (no need "Light")
  2. Set slider ticks rate to 1. I always heard lots of unnecessary sounds, feel bad.
    00:32:076 (1) - use 2 circle to fit jumps
[Asserin's Extra Shit]
  1. Set slider ticks rate to 1. Same reason.^
  2. very well double
[DavidEd's Extra Shit]
  1. Set slider ticks rate to 1. Same reason.^

that's all
Good luck
Topic Starter
Lokidoki

MokouSmoke wrote:

hihi~

Lokidoki
Normal:
  1. constant volume makes maps boring - try increasing volume during kiai section and reducing volume during calm parts
  2. lack of hitsounds also make maps boring. this song is pretty standard, so using claps on beats 2 and 4 of each measure is a good start
  3. aesthetics in beginning section could be improved imo could try blanketing in some places such as 00:02:145 (1,2) - 00:02:972 (2,1) - 00:05:455 (1,2) -
  4. 00:08:352 (2) - would break into note + 1/1 slider cuz downbeat
  5. another thing to help improve visuals is using similar visual spacing. makes things look clean. example: what you have - http://puu.sh/pp5B0/117df5309a.jpg what could be done http://puu.sh/pp5Ez/cb5c697deb.jpg
  6. 00:16:076 (4) - extend this to 00:16:627 - to follows drums and avoid 4/3 gap
  7. 00:18:696 (3) - you should use same rhythm as 00:15:386 (3,4) - to help establish some rhythmic consistency
  8. 00:20:352 (1,2,3) - can improve visual spacing here as well
  9. 00:22:834 (4,5) - eh, would just simplify this to a 1/3 repeat slider. introducing stacks and circle on 1/3 tick at the same time is too much imo
  10. 00:23:662 (1,2,3) - improve visual spacing and avoid overlaps
  11. 00:25:317 (3,4) - just make these parallel
  12. compare 00:22:834 (4,5) - to 00:29:455 (4,5) - same sound, but mapped in completely different ways. the first one follows vocals but second one follows drums. Some variation is nice, but this is too much
  13. 00:30:558 (1) - would delete this note to simplify rhythm for newer players. going from 1/1 gap to 2/3 gap doesn't feel nice
  14. 00:32:627 (5) - would start this on the white tick for same reason above
Light Extra:
  1. NC patterns don't seem to have much logic behind them. Would recommend you follow Euny's suggestion
  2. SV changes also seem pretty random. 00:00:490 (1) - and 00:02:145 (4) - sound identical in song, so SV should be the same to reflect that
    00:02:972 (5,6,7,8) - visually this pattern can be cleaned up. Try using ctrl+shift+r or ctrl+shift+d to make better polygons. some possibilities: http://puu.sh/pp6Mg/00111eadee.jpg http://puu.sh/pp6Sk/4a25cc8069.jpg
  3. 00:04:627 (10,11) - needs bigger spacing, you've been using 1.7-1.8x DS for all your 1/3 rhythms
  4. 00:07:110 (1,2,3,4,5,6,7,8,9,10) - what Euny said. you can come up with something better to emphasize sounds you think are important and avoid all these overlaps. meh, I don't want to give out too many pattern suggestions since it's your map, but one possibility http://puu.sh/pp7a4/9031ee8a50.jpg
  5. 00:10:007 (4,5) - ctrl+g. 00:10:145 - is stronger beat than 00:10:283 (5) -
  6. 00:13:317 (4,1) - if you fix blanket there won't be an overlap http://puu.sh/pp7ji/da2faddc7d.jpg
  7. 00:23:662 - pretty strong beat here, would make this clickable
  8. 00:28:903 (2,3,4,1,2,3) - you can hear the song change between 00:29:317 (4,1) - with addition of drums, so when choosing what pattern to use, 00:28:903 (2,3,4) - should use one DS and 00:29:317 (4,1,2,3,4) - should use another DS. current way places emphasis on 00:29:731 (3) - which doesn't match song
  9. 00:33:179 (4) - shape can be improved
I'll update later w/ GD mods
Sorry for checking this out too late, but it was mostly fixed in Euny's mod, also fixed everything I thought was in need of improvement.
Mod applied. :D
Topic Starter
Lokidoki

DreaM117er wrote:

modreq in game..

[General]
  1. A big problem...really a big problem...you say this song is "18+ Explicit lyrics", then I will see this map nuke in the end. (if lyric can be approve, send a pm to me. I want to know)
  2. Close countdown in Song Setup (All diffs must fix) Yup,yup,yup fixed.

[Normal]
  1. Every notes don't follow Distance Snap, you must follow it. Distance Space is too large, maybe you can fix it to 1.1x or 1.2x As I've said in Euny's mod, osu snapping stuff thinks it's an okay spacing, but AiMod thinks differently. Might want to remap the whole Normal with all suggestions.
  2. Then I have some rhythm suggestion:
    00:02:972 (2,3) - I think this one is very nice to me, keep it. Thank you. ;3
    00:18:696 (3) - slider end on 00:19:524 - Fixed
    00:23:386 (5) - remove it, then 00:22:834 (4) - make reverse slider?? I've put in a note so the slider won't feel lonely.
    00:30:490 (1) - remove this circle, don't make too hard rhythm in lower diff Okay...... .w.
    00:32:627 (5) - ^, slider start from white line and remove 1 reverse Fixed
[Light Extra]
  1. Why named "Light Extra"?? Use "Extra" enough. (no need "Light") Doesn't feel like an Extra tbh. I'll keep it like that, until anyone suggests this too.
  2. Set slider ticks rate to 1. I always heard lots of unnecessary sounds, feel bad. Fixed
    00:32:076 (1) - use 2 circle to fit jumps Fixed



that's all
Good luck Thank you~
Lully

isopaharuntikka wrote:

My second mod ever, hopefully I'm still doing this right.


NYU'S EASY

- 00:28:627 (1,2) - imo these sliders should look the same, something like this http://i.imgur.com/2MuabnQ.jpg or this http://i.imgur.com/anix8uY.jpg Oн welp, yoυ're rιɢнт. Fιхed
- 00:22:007 (2,3) - if you do the above, i think it would be pretty neat if you do the same to these two sliders deм, oĸι. ғιхed


NYU'S SUPER SHIT

- 00:28:214 (4) - I think this slider would fit better like this http://i.imgur.com/MCZCrTl.jpg Eнн.. woυld тoтαlly вreαĸ тнe ғlow.
thankssss

easyyyy
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Dilectus
FIXES
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128,140,33593,5,6,0:0:0:0:

- Decreased AR to 9.8
- Changed slidertick to 1
- Minor aethestic changes

Thanks for the mods
Wormi

isopaharuntikka wrote:

WORMI'S INSANE

- 00:02:972 (3,4,5,6) - imo The circles in this pattern could be a little bit spaced out like this http://i.imgur.com/rVbdkVy.jpg // Fixed

DreaM117er wrote:

[Wormi's Insane]

  • 00:05:869 (2) - stack better // Fixed
    00:07:524 (2) - hide in 00:07:110 (1) - 's tall?? like 00:05:456 (1,2) - ?? // No, because there's a variation in the music
    00:16:352 (5,6) - too large distance, 00:16:490 (6) - move this one plz // Fixed
  1. very well // Thanks
Thanks for the mods

Star rating dropped from 4.04* to 3.97* maybe you can rename it into Wormi's Light Insane

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 490,7110,20352,33593
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:996883
BeatmapSetID:464439

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:8
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7110,-90.9090909090909,4,1,0,80,0,0
20352,-83.3333333333333,4,1,0,100,0,1
23662,-90.9090909090909,4,1,0,80,0,1
26972,-83.3333333333333,4,1,0,100,0,1
30283,-90.9090909090909,4,1,0,80,0,0


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Combo2 : 37,112,56
Combo3 : 204,200,40
Combo4 : 188,16,29

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Lully
ғorced м4м ғroм loĸι'ѕ qυeυe

yoυ ѕтole мy coмвo colorѕ!! D:<

normal
00:02:972 (2,3) - isn't this a little bit too hard? how about this? http://puu.sh/pvURJ.jpg
00:09:179 (3) - place this between both sliders
00:15:386 (3) - same shape as 4 pls
pls use circles in kiai time
00:30:283 (6) - NC

kuki's hard
00:01:041 (2) - fix blanket
00:02:145 (5) - NC
00:03:386 (5) -Whistle on beginnin
00:04:214 (1) - whistle
00:05:041 (4) - ^
00:05:455 (5) - more distance + nc
00:06:696 (5) - whistle
00:10:421 (1) - underlap with 00:09:593 (6) - beginning and redo slidershape
00:13:317 (8) - 2fast. is just confusing the player. combobreak confirmed
00:17:869 (2) - blanket error
00:19:938 (8) - same distance as the triple before pls

the hard looks.. unclean and thb, bad. sorry. maybe redo some parts?

wormsane
00:09:179 (3) - rip hd players. beginnin should be seeable
00:31:938 (1) - ^

no blanket errors.
nice job~

light ex
00:00:490 (1) - didn't i said this to ya before? slider is unrankable. players has to see where they have to goooo. so redo slider pls
00:05:041 (3) - blanket with 2
00:13:731 (1) - fix blanket
00:19:110 (3,4) - u no hug
00:33:179 (4) - redo slider

rιp мe ɴo тιмe αɴyмore
Topic Starter
Lokidoki
MOVED TO PENDING NOW.
All unapplied mods will be applied tomorrow...
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