Cascada - Why You Had To Leave (Nightcore Mix)

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Asphyxia

Kaifin wrote:

30 days ago
Gero
Hey~

General

  1. Could you add "Speed" to tags? this genre is also known as that. Add "Techno, Trance, Dance, Rave Happy Hardcore" as well, cause they're related to this kind of music.


Asphyxia's Hard

  1. 00:13:638 (1,2,3,4,5) - Even if this looks consistent regarding the spacing in the editor, it's different when you're playing it due that the Stack Leniency affects it a bit more which makes it to look messy, I think would be a lot better if you do a manual stack; Just as you did it 00:27:113 (2,3,4) - here.
  2. 00:50:255 - Could you silence the tail of this one? It sounds really loud, so I think using a 5% would be a lot better or at the least decrease it to 10%, up to you.


Kaifin's Insane

  1. 00:05:826 (3) - Unsnapped object. Don't forget to resnap them all to avoid things like this, cause it would be a problem after the Qualification.


Kaifin's Insane was an interesting difficulty. The other difficulties are fine to go.

Call me back after getting your bubble back~
Kaifin

Gero wrote:

Hey~

General

Kaifin's Insane

  1. 00:05:826 (3) - Unsnapped object. Don't forget to resnap them all to avoid things like this, cause it would be a problem after the Qualification. I BLAME OMAR, please resnap them all for me


Kaifin's Insane was an interesting difficulty. The other difficulties are fine to go. thank you :D

Call me back after getting your bubble back~
Asphyxia
Fixed everything, thank you! I also silenced 01:52:455 (3) - for consistency.

https://puu.sh/wsChS/ae27909d09.txt
Topic Starter
VINXIS
y cant som1 else jus update my map -__________________
ezek
is this ready again?
Topic Starter
VINXIS
yea
ezek
why u didn't poke me .-.

reboob~
Topic Starter
VINXIS
cuz im DED
Kaifin
poke
Senko-san
about a month ago
Lolsebca
This is going to be about the Normal difficulty.
1)
00:37:854 (1) - Upon this point of the map, at the kiai time, as to follow up with the 4 circles right before, perhaps trying to get a larger combo count would be better, as to "fill up" the colours ; this would as well be a break through considering the
00:26:918 (1) - part where it starts with a much lower number of objects on a combo. It would mean each colour of combo is equally represented and it could really look nice, I guess.
https://osu.ppy.sh/ss/8886774
https://osu.ppy.sh/ss/8886813
2)
01:29:215 (6) - Does this circle follow the beat? I have the feel it fills up some void in the rhythm, and perhaps some kind of placement like this : https://osu.ppy.sh/ss/8886774 could introduce to the variation with reverse arrow, and it seems to add emphasis over this vibration part, right before a kiai time so an important part of the song, where the rhythm fondamentally changes. Even more, the previous beating-in-echo circle is now a reverse arrow on weak sound, which is exactly in the consistency of 01:34:097 (1,2) -

As I'm a casual player, I can only give feedback over the two first difficulties, though I kind of know some basics of standard mapping, therefore you certainly have more experience than me, I just wanted to give a little feedback from casual players ;) don't be shy to answer me, btw that map was the FIRE! So pleasant to see, nightcore + electronic :o please rank it so I can favorite it.
ezek
~Popped~

After hearing a couple of opinions and rechecking myself, I've concluded that this set needs an advanced diff (between Normal and Hard). I still like the set though. Feel free to poke me again for rebub once that's done; sorry for the inconvenience.
Topic Starter
VINXIS
ok done

didnt do 2nd point in lolsebca's post bnecause its fine as it is currently
ezek
wow it's alive
you should've gotten a check in the new diff before calling me back but whatevssss

[Advanced]
  1. 00:10:904 (4,5,1) - that alignment can be improved
  2. 00:13:638 (2) - perhaps extend this slider to the blue tick? the beat is pretty strong there and you shouldn't ignore it at this level imo
  3. 01:24:528 (1,2,1) - alignment
  4. 01:31:949 - I think you're missing a circle here since you put one at 01:35:074 (3) - 00:29:457 (3) - & 00:32:581 (3) -


[Normal]
  1. 00:02:507 - 00:05:631 - 00:08:756 - 00:15:005 - 00:18:130 - 00:21:254 - 01:11:249 - 01:17:498 - 01:20:622 - 01:26:481 - I suggest to add a circle in the places I've mentioned here, not only because the music/vocals supports it, but also because the sections around these spots are spamming a lot of 1/1 rhythm consecutively, which makes the map boring. Adding circles here would add more variation to the map and won't make the diff too challenging for a normal. You could just place the current patterns around those sections to any map of the same bpm and they would fit, at least adding circles to those spots could make an acceptable difference imo. Not to mention that this would improve the spread a bit.


Call me back~
Topic Starter
VINXIS
oh Tru do u still want me to Lol

CCCCcccchanged everything Lol
ezek
lol
Topic Starter
VINXIS
OK
_handholding
Kaifin
  1. 00:08:170 (1) - Why did you decide to perfectly stack from here onwards despite not doing so earlier, it makes reading a bit z
  2. 00:28:675 (1) - imho it would be much better to delete this NC as this is the same SV as 00:26:918 (1,2,3) . This would make the whole pattern make a lot more sense as then the only NC in the pattern would be the SV change at 00:29:261 (1) making it a lot easier to recognise.
  3. 00:31:800 (1) , 01:31:168 (1) , 01:34:293 (1) - ^

[]
I feel the hitsounding pattern is a too simple and comes off a bit poor as a result. There are only claps on the 2nd, 4th drum beats and whistles spaced sparsely; the rhythms within the map are much denser than the hitsound pattern would suggest.
[]
Reason for pop

The volume of the objects is really low, for kaifin's it's 30% overall and the rest of the diffs are the same but with 40% for kiais. I can barely hear the objects and don't deem it a satisfactory level of feedback. I won't accept "you can turn up effects volume in game" as a counter argument because the song is fairly quiet in the beginning and the objects are somewhat audible there, just altering the effects volume in game would skew this further.

I believe having the volume increase to 70/80% for the louder parts of the song to be a suffice solution for the issue. Also take note if you do this make sure that the objects placed on the end of the kiais still have the same volume as the kiai , for example 01:04:413 (1)
Kaifin
omar plz fix all for me owo
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