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:D
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posted
Nightcore pls
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where the fuck are your parents
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deetz wrote:

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insulting asphyxia
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im pretty sure this song is by "Nightcore", not a nightcore mix rofl.
posted
Hey~ M4M from in-game. Here's my map again: https://osu.ppy.sh/s/439104

About a Tragic Love:
  1. You can uncheck widescreen support
  2. 00:02:311 (2) – (head), 00:02:702 (3,5) -, 00:03:483 (1) – (head) etc. – There are soft thump sounds here and I suggest using a hitsound to emphasize them. Perhaps this: http://puu.sh/pmgCG/41dabf543d.wav or http://puu.sh/pmgDy/7ae1e195c2.wav or http://puu.sh/pmgEi/2d3a4a9665.wav
  3. 00:06:998 (2) –(head), 00:07:779 (5) -, 00:08:561 (2) –(head), etc. – There are sounds here as well that sound like claps, and they are pretty audible, so I highly suggest you use a clap hitsound here. I guess it will be good to use the default clap. Remember that you’ll then have to add these to all the diffs.
  4. I see now you already have a custom hitsound that you’re using for the claps, but I think you then have to use that in the previous part of the song as well.
  5. 00:27:699 (5) –Maybe move the tail of this slider a bit to the left (you can maybe lower it as well) for better flow.
  6. 00:29:261 (5,6) –Unstack this one like you did here: 00:32:386 (5,6) – Just for consistency.
  7. 01:13:397 (6,1) –Try to avoid this overlap maybe. It looks a bit unnecessary to me.
  8. 01:18:474 (1) –Ctrl+G this slider so that the flow doesn’t go the same way as here: 01:17:693 (4) –
  9. 01:36:050 – to 01:38:394 – Hmm, I’m not sure why this section is empty since I can still hear beats in the background that can be mapped. Even if you just add single hitcircles that would be enough.

Good diff. There’s still just a few places where I left hitsounds can be added, especially after the first break; here: 01:10:663 (1,2) –(head), 01:11:444 (3,5) – etc. That sound is pretty loud and adding a hitsound there would be great.

Another thing that bothered me a bit was some of the overlaps that I felt was unnecessary (very subjective), so basically I think the diff can be a bit neater. But overall, it looks nice.

Asphyxia's Hard:
  1. Check out the diff above, the second bullet where I mentioned the hitsounds. They can be added here as well. Third bullet as well.
  2. 00:10:123 (5) –I would place this slider like this for better flow:
  3. 00:13:638 (3) –Place NC here for consistency with the previous NC’s
  4. 00:15:982 –This beat is very audible and then rather important, so mapping that sound out would be better than mapping the vocal imo. So try something like this:

    So either just circles, or a slider and a circle, or a circle and a slider. Up to you.
  5. 00:19:692 (4) -^, there’s a beat in the middle of that slider that sounds important. There are other places as well (after the kiai especially) where the same happens.
  6. 00:30:042 (1,2,3) –See, in this case, it’s fine to ignore the beats in the middle of the slider and follow the vocals since the vocals are stronger.
  7. 00:37:854 (1) –I suggest rather ending this slider on the red tick; here: 00:38:831 – because ending it on the blue tick with a circle that follows right after is a bit tricky for the player imo and will fit better in an Insane diff imo.
  8. 01:40:737 (1) -^

Great diff. I guess it’s just the hitsounds that can still be improved like I had mentioned in VINXIS’ diff.
Normal:
  1. The current AR of 5 is too big for the easiest diff. I remember one of my maps got DQ’ed because of this, so rather lower the AR to 4.
  2. The combo colours are different in this diff, but I guess you’re aware of that.
  3. 00:11:685 –Hm, this beat is rather loud and I would want to click something there because of it, so I suggest placing a circle there to support that beat.
  4. 00:13:248 -^
  5. 00:15:982 (4,1) –Uhh, this overlap. It would require a bit of rearranging to fix it so it’s up to you, but I usually discourage unnecessary overlaps, especially in the easiest diff.
  6. 00:39:026 (1) –Remove NC here.
  7. 01:24:724 (1,1) –You can stack here.
  8. 01:38:784 (1,1) –I am not sure if this reaction time is alright. I will check with a QAT or BN member if I was you, just to make sure.

Good diff as well. Just the hitsounds that can be improved a bit like in your other diff.

I am also not a 100% sure if the gap between the Hard and Normal is fine, since the Hard has a lot of triples and the Normal can be a bit harder to accommodate those triples. (The small repeat sliders are not enough imo) Of course this is my own opinion but I think you should check with someone else.

Overall:

I would personally get another Insane, since the gap between the Hard and the last diff feels a bit rockety to me. The reason is because the most difficult difficulty has very large spacings, almost everywhere, making it look like a diff that has to come after another Insane diff. Again, just my personal opinion, but I feel it’s something you should look in to.

Good Luck~! :D
posted
guna mod ur map 2day
posted

-Nya- wrote:

Overall:

I would personally get another Insane, since the gap between the Hard and the last diff feels a bit rockety to me. The reason is because the most difficult difficulty has very large spacings, almost everywhere, making it look like a diff that has to come after another Insane diff. Again, just my personal opinion, but I feel it’s something you should look in to.
hey
posted
hitosudns: ill do themn latr fuk im 2 lazy rn ; / // / / /

top diff:
00:27:699 (5) - any mor angled and it starts looking p shit 2 me tb h
01:13:397 (6,1) - A E S T HE T I C 01:12:616 (2,6,1) -
01:18:474 (1) - ctrlg ing that slider is RLLY weird for playability imo :L
01:36:050 - breakdown Xddd

normal:
ill do ar 4.5 cuz its still a normal u kno
00:15:982 (4,1) - imena its a normal and i lov overlap stax like these lo
01:24:724 (1,1) - but overlap stax r coolr Xd
01:38:784 (1,1) - sud b fine since its a nmormal but will do before i rank Xd
posted
i want to die
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WHY DID YOU LEAVE ME
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djs got us falling in love again
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normal
found nothing

hard
01:14:178 (1,2) - big distance song is not even that intense here
01:40:737 (1) - nc on 01:41:518 (2) - instead like you did at 00:39:026 (1) -
seriously though this is not hard diff it's light insane

insane
00:44:103 (1,2) - too small distance
slowdown sliders may be a bit too random, could be easily misread

high quality
01:40:347 (1) - not even at the center perfectly - _ -
01:51:088 ~ 01:54:408 - I don't really think these triple burst really fit the music, seems like a weird filler
02:03:586 ~ 02:04:953 - ^
high quality
posted

bbj0920 wrote:

insane
00:44:103 (1,2) - too small distance i think is ok, it matches up with all the other ones, emphasis is on first note not second regardless of clap because of the rhythm
slowdown sliders may be a bit too random, could be easily misread is consistent, hard to sightread maybe but consistent
posted

About a Tragic Love

  1. 00:15:982 (1,2) - Smaller spacing maybe
  2. 00:43:713 (5) - Ctrl + G
  3. 01:01:094 (6,7,1,2) - I think you should copy-paste this to 01:01:875 - just so it'd look better
  4. 01:14:569 (3,4) - Copy-paste the pattern from 01:13:787 (1,2) - into here for consistency
  5. 01:26:872 (3,4) - A bit smaller spacing maybe
  6. 01:29:411 (1,2,3,4,5) - Feels weird imo, something like this should work (Ctrl + H (1) from the same combo)
  7. 01:40:347 (1) - Center pls lo
  8. 01:46:205 (5) - Same as 00:43:713 (5) -
  9. 01:59:485 (2,3) - Ctrl + G

lol i suk
posted
gota stay consistent wit triplez Xddd
00:15:982 (1,2) - thts fine tbh
01:14:569 (3,4) - i wud but it ruins the flo IMO
01:59:485 (2,3) - no i thikn wots ther plays muhc betr
posted

-Nya- wrote:

Asphyxia's Hard:
  1. Check out the diff above, the second bullet where I mentioned the hitsounds. They can be added here as well. Third bullet as well. I'll leave the hitsounds for VINXIS since I use his hitsounds
  2. 00:10:123 (5) –I would place this slider like this for better flow: Mmh, I like the current one more because it looks better and the current flow doesn't seem bad at all :<
  3. 00:13:638 (3) –Place NC here for consistency with the previous NC’s Reworked my NC's but I applied this while doing it
  4. 00:15:982 –This beat is very audible and then rather important, so mapping that sound out would be better than mapping the vocal imo. So try something like this: The suggestion is quite good, but that's not really what I was aiming for in this difficulty. Instead, my main focus was to follow vocals strictly, but never miss a clap. If I were to do this, concept would be kinda inconsistent and I don't like that. (same applies for every rhythm suggestion)

    So either just circles, or a slider and a circle, or a circle and a slider. Up to you.
  5. 00:19:692 (4) -^, there’s a beat in the middle of that slider that sounds important. There are other places as well (after the kiai especially) where the same happens.
  6. 00:30:042 (1,2,3) –See, in this case, it’s fine to ignore the beats in the middle of the slider and follow the vocals since the vocals are stronger.
  7. 00:37:854 (1) –I suggest rather ending this slider on the red tick; here: 00:38:831 – because ending it on the blue tick with a circle that follows right after is a bit tricky for the player imo and will fit better in an Insane diff imo. Sure fixed
  8. 01:40:737 (1) -^ fixed

bbj0920 wrote:

hard
01:14:178 (1,2) - big distance song is not even that intense here Fixed
01:40:737 (1) - nc on 01:41:518 (2) - instead like you did at 00:39:026 (1) - Woops, fixed, nice catch
seriously though this is not hard diff it's light insane
Thank you so much for the mods! :)
posted
a

[About a Tragic Love]

00:03:874 (2) - should ctrl h+g instead of ctrl h+j to be consistent with last pattern
00:09:342 (4) - maaaan make this closer to all the other sliders pls https://osu.ppy.sh/ss/5438948
00:23:403 (7) - should ctrlg this imo for better flow with that star
00:25:356 (1,2,3,4,5,6,7,8) - K
00:29:261 (5) - should curve this more to fit with the previous onesssss
00:32:386 (5) - ^ like that tbh
00:41:760 (5,6,7) - should move this more down imo that blanket's not worth it
01:15:350 (1,2,3,4,5) - 1-4 should be sliders imo if u wanna be consistent with the same rhythm at the start
01:27:848 (1,2,3,4,5,6,7,8) - K
01:38:784 (1) - idk thought 1 and 2 would look consistent with the rest of the map if they were more curved

[Kaifinsane]

all these ncs holy

I actually have nothing to say LOL good job, i like your SV usage

[Asphyxia's Hard]

im scared

00:04:460 (4,5,6,4,5) - imo you should change this rhythm to make the tall white tick clickable
00:55:040 (1) - idk thought this would be nicer since it fits the curve of 10 better https://osu.ppy.sh/ss/5439050
01:01:875 (2) - should ctrlg this imo, this type of movement is consistent with all your other ones but the spacing is too big compared to all the others
01:22:185 (7,8,9) - thought this rhythm would be better, it'd make the tall white tick clickable too http://puu.sh/pAqp9/92fbf1cfd2.jpg
01:37:417 (4) - add note?
01:51:283 (1,2) - why not do this like u did before https://osu.ppy.sh/ss/5439067
02:03:781 (1,2) - ^especially since u did this too on the second part

honestly i thought i would have nothing to say about this diff so take my mod with a grain of salt

[Normal]

CUSTOM COMBO COLORS

00:06:608 (3,4) - idk kinda weird these 2 curves are different but w.e lo
00:26:918 (1,2) - space these out more pls there's such a huge gap in the timeline holy
00:28:480 (1,2,1,2) - WHY ARE THESE SO DIFFERENT SPACING
01:16:521 (1) - just me but i'd nc this one instead of the one after that
01:20:037 (1,2) - should curve these more for consistency imo
01:25:505 (3) - same^
01:48:158 (1,2) - should keep these further from 01:47:377 (2) -

didn't know you can break DS on normals XDD

yehaj
posted
normal
00:28:480 (1,2,1,2) - cuz ur lookgin at it weirdli.. wot te fuk 00:26:918 (1,2,1,2) -
01:16:521 (7) - ncing this 1 is a triggr.


top dif
00:23:403 (7) - but ur moving left anywy wgh
00:25:356 (1,2,3,4,5,6,7,8) - shitmapping 2 shit song Cx
01:15:350 (1,2,3,4,5) - thts the start this is nwo.
01:27:848 (1,2,3,4,5,6,7,8) - shitmapping 2 shit song Cx
01:38:784 (1) - new day new pattrn Xd


K
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