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Shoujo Fractal - Hatenaki Kaze no Kiseki sae

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Topic Starter
-Mo-

AkZeNT wrote:

For "Freactal"

00:16:272 (2,3,4,5,6,7,8,9,10) - I really like this mechanic ere that you're using. Its hard, but it matches the intesity of the song. I think it might be just me, but I find the spacing a bit too much. Might be just me being bad, but just a thing to keep in mind. Not too much though, it is still playable. Should be fine.

02:08:585 (1) - I thnk it would be better to take the sldier out, or make it fit into something, kind of outn of place. I intentionally made this a little unconventional just to make it a little interesting. I wouldn't say there's anything wrong with this per se.

03:46:647 (7,8,1,2,3,1) - Probably the hardest part of the song in terms of aim, pretty ncie though. It's playable.

03:45:335 (3,4,5,6) - I do not hear the guitar rising here, I think a better approach would be a slider. I tried it with a lsider and that part of the 4 notes go well with the vocals. There are definitely guitar notes here, so I think the stream is suitable.

Everything seems well thought out in this map. Love the storybaord. Hitsounds are nice aswell. Your spacing is fine for everything else, good job!

For "Lunatic"

02:08:585 (1) - Smae as before, I like the slider, but to me it doesn't really have a meaning, t's just...there.

00:16:272 (2,3,4,5,6,7,8,1,2,3,4,5,6) - This is nice, not too easy, not too hard. It fits well. Spacing seems good.

02:47:585 (1) - I like this shape. I think you should use the same for 02:49:085 (1) - Not a bad idea, but I'd prefer not for the variety.

This one is actaully really nice and fits well for the star raiting. I can see people around this level really liking this.
Thanks anyway. I will check your map tomorrow.
AkZeNT
for 02:49:085 (1) - I did not mean that there is no guitar. The pitch of the guitar changes after these 4 notes. My preference more than anything, there is a guitar in there, I was just saying in terms of map and song compatability(?)
Topic Starter
-Mo-
Oh my bad.

I still stand by keeping the stream though.
LMT
Hi, r/osumapping discord m4m :D .



  • [Extra]
  1. 00:36:522 (4) - I'm fairly sure the vocalist stresses the blue tick here but because having nothing on the red tick on this part is pretty awkwark to play so how about a double? https://osu.ppy.sh/ss/5900566 . Also in the example I tried to make a pattern out of the 2 slider because the 2 sliders is from the same ughh , sentence? It sounds related xd.
  2. 00:49:085 (1,2) - maybe silencing the sliderends is worth it because there are sounds on the red tick so basically you're skipping the red ticks. Let's try not to confuse anyone here.
  3. 01:00:710 (5,6,1) - The transition could be a bit more smooth here because 00:59:585 (1,2,3,4,5) - this section doesn't build up that much momentum for the player so they really have to reach for those big jumps.
  4. 01:17:585 (1,2,3,4,5,1,2,3,4,5) - you know doubles are quite hard to play so having like gigantic 1/2 spacing for them is essentially (and almost strictly) harder than jumps with this spacing, the music isn't intense as this is supposed to be a short break between choruses. Also 01:17:210 (1,2,3,4,1) - this stream doesn't give the player any sort of aim momentum to hit those double jumps so I think this pattern should be nerfed. If you agree with this then you can find similar parts of the song that have the same pattern as well
  5. 01:32:585 (1,2,3,4) - on - <3 my favourite section in this map.
  6. 01:54:897 (6,1,2) - The jump from 6 to 1 is the vocal (it seems so) ; from then on the jumps follow the violin. Problem is this flows too well for the player to notice which instrument they're actually following so I think you should have like a different jump pattern?
  7. 01:04:085 (1) - These violin sounds are a lot more intense than 01:02:585 (1) - so you may want to emphasise this in a more obvious way. 01:03:335 (2,1) - maybe add some spacing ?
  8. 02:05:397 (7,1,2) - Maybe put 2 with half distance with this to inform the player of 1/1 better? Idk.

    really cute sb :3 .

    [Lunatic]
  9. 00:36:522 (3) - same as in extra but I think you can get away with this cus reading blue ticks is pretty hard for this level of player.
  10. 02:29:585 (1,2,3) - these 3 sliders are in the same vocals pattern so I think 3 should also look like a pattern with 1 and 2. (the spacing is justified so just change the shape i think)
  11. 03:05:960 (2,3,4) - I think the flow kinda suggests the next circle to be hit is 4 but not 3, not really sure about this.
  12. 01:48:147 (2,3) - you have mostly been using 2-stacks for 1/4s so I'm not sure about putting a 1/2 stack like this here.

    [Hard]
  13. 00:57:335 (3,4,5,1) - The rhythm is 3/4 is you follow the vocals and is 1/2 if you follow the drums so this 1/1 slider feels a bit like a slight undermap here.
  14. 01:40:085 (1,3,1) - I think those 3 notes can have a bit more emphasis than it has right now. You can make a geometrically sensible pattern (pattern that looks good!!) that revolves around emphasising these 3 notes, or just give them a bit more spacing than now.

    [Advanced]
  15. 01:40:835 (2,3) - should this be another 1/1 slider to emphasise the 2/1 piano pattern? Because you chose to follow it here. 01:40:085 (1) -
  16. 01:55:085 (1,2) - It might make a bit more sense to NC what is now 2 because of the violin.
    Also because of that reason, 01:55:272 (2,3,4,5,6) - the pattern that follows the violin here could be more rigid, like, circle -> slider -> circle -> slider. I think you're mapping to the pitch here which is not bad, but try out my suggestion see if it works for you.
  17. 03:22:085 (1) - this note isn't that necessary imo, you can end at the red tick circle because I think the song implied it so have a somewhat abrupt (red tick) break here.

I can't really find anything wrong in Normal. ;)


Good luck!! Really polished mapset and sb is realllly cool.
Topic Starter
-Mo-

LMT1996 wrote:

Hi, r/osumapping discord m4m :D .



  • [Extra]
  1. 00:36:522 (4) - I'm fairly sure the vocalist stresses the blue tick here but because having nothing on the red tick on this part is pretty awkwark to play so how about a double? https://osu.ppy.sh/ss/5900566 . Also in the example I tried to make a pattern out of the 2 slider because the 2 sliders is from the same ughh , sentence? It sounds related xd. Not a bad idea, but I don't think the music suits having a more intense pattern like a double here. The slider should be fine.
  2. 00:49:085 (1,2) - maybe silencing the sliderends is worth it because there are sounds on the red tick so basically you're skipping the red ticks. Let's try not to confuse anyone here. Okay.
  3. 01:00:710 (5,6,1) - The transition could be a bit more smooth here because 00:59:585 (1,2,3,4,5) - this section doesn't build up that much momentum for the player so they really have to reach for those big jumps. The section you mentioned before changes intensity twice, going from high intensity (vocals go "SA~") to lower (vocals go "ite") and back to high again ("Shin no michi...") as well as this combo being supported further by the higher intensity drums. That is what I consdered when I mapped this, so I think it should be fine for now.
  4. 01:17:585 (1,2,3,4,5,1,2,3,4,5) - you know doubles are quite hard to play so having like gigantic 1/2 spacing for them is essentially (and almost strictly) harder than jumps with this spacing, the music isn't intense as this is supposed to be a short break between choruses. Also 01:17:210 (1,2,3,4,1) - this stream doesn't give the player any sort of aim momentum to hit those double jumps so I think this pattern should be nerfed. If you agree with this then you can find similar parts of the song that have the same pattern as well I can see where you're coming from with the spacing, however I like the spacing currently and it's consistent with the later parts of the song where the same rhythm is used, and the high pitched piano justifies the spacing better. I may change it, but I'll keep it for now.
  5. 01:32:585 (1,2,3,4) - on - <3 my favourite section in this map. <3
  6. 01:54:897 (6,1,2) - The jump from 6 to 1 is the vocal (it seems so) ; from then on the jumps follow the violin. Problem is this flows too well for the player to notice which instrument they're actually following so I think you should have like a different jump pattern? Well, I've never had a mod tell me that my flow is too good, but yeah I agree. Changed.
  7. 01:04:085 (1) - These violin sounds are a lot more intense than 01:02:585 (1) - so you may want to emphasise this in a more obvious way. 01:03:335 (2,1) - maybe add some spacing ? Alright.
  8. 02:05:397 (7,1,2) - Maybe put 2 with half distance with this to inform the player of 1/1 better? Idk. Well 02:05:585 (1) is a very strong beat, so I'd say the jump is justified, plus the NC should help with readability if approach circles aren't enough.

    really cute sb :3 .

    [Lunatic]
  9. 00:36:522 (3) - same as in extra but I think you can get away with this cus reading blue ticks is pretty hard for this level of player.
  10. 02:29:585 (1,2,3) - these 3 sliders are in the same vocals pattern so I think 3 should also look like a pattern with 1 and 2. (the spacing is justified so just change the shape i think) Not really necessary in my opinion, and since the vocal note on 3 is at a higher pitch I feel something different is justified.
  11. 03:05:960 (2,3,4) - I think the flow kinda suggests the next circle to be hit is 4 but not 3, not really sure about this. I purposely arranged this so that the lower intensity, low pitch notes would be close the centre half-stacked on each other and the opposite for the opposite.
  12. 01:48:147 (2,3) - you have mostly been using 2-stacks for 1/4s so I'm not sure about putting a 1/2 stack like this here. I understand the reasoning, but this should be readable. I feel the stack is appropriate here anyways.

    [Hard]
  13. 00:57:335 (3,4,5,1) - The rhythm is 3/4 is you follow the vocals and is 1/2 if you follow the drums so this 1/1 slider feels a bit like a slight undermap here. Fixed.
  14. 01:40:085 (1,3,1) - I think those 3 notes can have a bit more emphasis than it has right now. You can make a geometrically sensible pattern (pattern that looks good!!) that revolves around emphasising these 3 notes, or just give them a bit more spacing than now. I don't think there's much I can do with these right now, and I don't feel there's anything wrong with them either so I'll leave them as is for now.

    [Advanced]
  15. 01:40:835 (2,3) - should this be another 1/1 slider to emphasise the 2/1 piano pattern? Because you chose to follow it here. 01:40:085 (1) - It shouldn't. 01:34:835 (2,3) - 01:37:835 (2,3).
  16. 01:55:085 (1,2) - It might make a bit more sense to NC what is now 2 because of the violin. Not a bad idea, but I feel following the downbeats for the NCs is better for consistency and so it's a little less confusing.
    Also because of that reason, 01:55:272 (2,3,4,5,6) - the pattern that follows the violin here could be more rigid, like, circle -> slider -> circle -> slider. I think you're mapping to the pitch here which is not bad, but try out my suggestion see if it works for you. That would imply making 01:56:210 a passive note, which I don't feel is suitable.
  17. 03:22:085 (1) - this note isn't that necessary imo, you can end at the red tick circle because I think the song implied it so have a somewhat abrupt (red tick) break here. I like it, there is a soft drum beat here which this is mapped to.

Good luck!! Really polished mapset and sb is realllly cool.
Thanks for modding!
Ataraxia
Hi, from my queue :3

Normal

  • check ai mod and fix the inconsistent DS

    00:03:710 (4) - i think need be stacked, because is a bit weird then you left her but stacked in 00:06:710 (4) - , its nazi but i think is necessary tell you about this

    00:43:647 (2,3,4) - this overlap is a bit weird , you can avoid doing a thing like This

    00:47:585 (3,1) - i don't feel good about this, It makes it seem like you put anyway, btw i try to see a solution for this but i fouding nothing, but there as radical sugestion to this:

    00:49:085 (1) - do This

    00:49:835 (2) - resnap the distance , likes on the print

    00:50:585 (3) - a alternative slider art, this
    note: its essencial the slider head is in x253 y112 and the tail of the slider art ends in x440 y240 to works my idea

    00:51:710 (4) - let a little curved

    00:52:085 (1) - will stacked with the head of 00:50:585 (3) -

    the final result: http://puu.sh/qO0Ih/dc0e85d3f3.jpg :DD

    i found no other more things, just about the 1.20x sv, this parts increases the DS, and easy/normal need be a constant DS even on the map itself, not just the "DS" (as far as I know) btw its just a thing i want to tell you about,
Advanced


  • 00:37:835 (3) - you can curve this to be a blanket , and do a good flow stacking the 00:38:585 (1) - in the tail of 00:37:460 (2) - , if you do this, don't forget to fix the DS's in 00:38:772 (2,3,4) - :)

    00:40:835 (2,1) - Agaaain, if you applied the previous sugestion,move this two objects (to don't break the DS) to be possible the 00:41:585 (1) - stacks with the head of 00:38:772 (2) -

    rest is done for me
Hard


  • 00:13:085 (1) - stack?

    01:12:147 (2,3) - i know the you want do increase the DS because of the vocal, but like this is very unexpected, the player can miss her, and speed to the next object increases too, is very forced, try decreasing more

    btw you don't need to do the same thing in 02:33:147 (2,3) - because the player already will know because of the same situation before, you can increase the DS if you want :)

    03:13:835 (3) - stack?
Lunatic

  • 00:46:085 (1) - i think you should stack wit 00:45:522 (5) - , to be more clean :s
Fractal

  • 00:03:710 (4) - i think need NC because of the SV alteration (but you will remake alll NCs on your map :( ) Btw do this all moment the SV radically changes in the whole map

    00:39:335 (5,6,7,8) - you can increase MORE the ds :) (example

    02:10:085 - to 02:13:085 (1) - , I really hope something cool, but it was just a slider as throughout the whole set, I think it would be great if you mapping this break
I really like this map, the Sb, BG, Hitsound... lovelly !

hope to see this ranked!

<3

EDIT: you can mod any diff you want in my set~
Topic Starter
-Mo-

Ataraxia wrote:

Hi, from my queue :3

Normal

  • check ai mod and fix the inconsistent DS

    00:03:710 (4) - i think need be stacked, because is a bit weird then you left her but stacked in 00:06:710 (4) - , its nazi but i think is necessary tell you about this Sure.

    00:43:647 (2,3,4) - this overlap is a bit weird , you can avoid doing a thing like This Tried something slightly different.

    00:47:585 (3,1) - i don't feel good about this, It makes it seem like you put anyway, btw i try to see a solution for this but i fouding nothing, but there as radical sugestion to this:

    00:49:085 (1) - do This

    00:49:835 (2) - resnap the distance , likes on the print

    00:50:585 (3) - a alternative slider art, this
    note: its essencial the slider head is in x253 y112 and the tail of the slider art ends in x440 y240 to works my idea

    00:51:710 (4) - let a little curved

    00:52:085 (1) - will stacked with the head of 00:50:585 (3) -

    Just did what was necessary to avoid the overlap since the rest of that didn't seem necessary for me to change.

    the final result: http://puu.sh/qO0Ih/dc0e85d3f3.jpg :DD

    i found no other more things, just about the 1.20x sv, this parts increases the DS, and easy/normal need be a constant DS even on the map itself, not just the "DS" (as far as I know) btw its just a thing i want to tell you about, I should've accounted for this as far as I know.
Advanced


  • 00:37:835 (3) - you can curve this to be a blanket , and do a good flow stacking the 00:38:585 (1) - in the tail of 00:37:460 (2) - , if you do this, don't forget to fix the DS's in 00:38:772 (2,3,4) - :)

    00:40:835 (2,1) - Agaaain, if you applied the previous sugestion,move this two objects (to don't break the DS) to be possible the 00:41:585 (1) - stacks with the head of 00:38:772 (2) - I think I'd rather avoid doing this since the end result would probably feel too cramped around that area of the field.

    rest is done for me
Hard


  • 00:13:085 (1) - stack? Sure.

    01:12:147 (2,3) - i know the you want do increase the DS because of the vocal, but like this is very unexpected, the player can miss her, and speed to the next object increases too, is very forced, try decreasing more Reduced.

    btw you don't need to do the same thing in 02:33:147 (2,3) - because the player already will know because of the same situation before, you can increase the DS if you want :)

    03:13:835 (3) - stack? Sure.
Lunatic

  • 00:46:085 (1) - i think you should stack wit 00:45:522 (5) - , to be more clean :s This would mean having to move 6 to keep consistent spacing which would mess up the flow and pattern slightly, which I do not believe is worth it.
Fractal

  • 00:03:710 (4) - i think need NC because of the SV alteration (but you will remake alll NCs on your map :( ) Btw do this all moment the SV radically changes in the whole map Added another SV change just before to help differentiate better. Most of this map is SV changes, so I tried to avoid the typical NC for SV change.

    00:39:335 (5,6,7,8) - you can increase MORE the ds :) (example Not necessary in my opinion.

    02:10:085 - to 02:13:085 (1) - , I really hope something cool, but it was just a slider as throughout the whole set, I think it would be great if you mapping this break Not a bad idea, but I think I prefer hacing a break here. Theres's not much I would add here anyway bar 1/1 sliders. I'd also imagine breaks are welcome on a long map since there only two very short ones currently.
Thanks for modding!
GranDSenpai
not there onii-chan
2016-08-27 12:42 GranDSenpai: MO
2016-08-27 12:42 GranDSenpai: MOMAN
2016-08-27 12:42 GranDSenpai: HI
2016-08-27 12:42 -Mo-: BREAD
2016-08-27 12:42 -Mo-: BREADMAN
2016-08-27 12:42 -Mo-: HI
2016-08-27 12:43 GranDSenpai: ?/>
2016-08-27 12:43 GranDSenpai: >.<***********
2016-08-27 12:43 GranDSenpai: http://puu.sh/qQ9RX/6ce2e2f4d8.osz
2016-08-27 12:43 GranDSenpai: LOOK AT THIS BEAUTY
2016-08-27 12:43 GranDSenpai: I MAPPED
2016-08-27 12:43 GranDSenpai: WHILE DRUNK
2016-08-27 12:43 GranDSenpai: HAAHAAAAAAAAAAAAAAAAAAA
2016-08-27 12:43 -Mo-: >While drunk
2016-08-27 12:43 -Mo-: Oooh boy
2016-08-27 12:43 GranDSenpai: drunk me>soba me
2016-08-27 12:44 GranDSenpai: i map better while drunk
2016-08-27 12:44 GranDSenpai: i think
2016-08-27 12:44 GranDSenpai: i dunno
2016-08-27 12:44 GranDSenpai: I'M A GO
2016-08-27 12:44 -Mo-: >Take on me
2016-08-27 12:44 GranDSenpai: D
2016-08-27 12:44 -Mo-: Fuck;s sake
2016-08-27 12:44 GranDSenpai: HAHAAAAAAAAAAA
2016-08-27 12:44 GranDSenpai: dude
2016-08-27 12:44 GranDSenpai: this song is actually
2016-08-27 12:44 GranDSenpai: so fuckin good
2016-08-27 12:44 GranDSenpai: if u have a probelm
2016-08-27 12:44 GranDSenpai: i'll figthe u
2016-08-27 12:44 -Mo-: ACTION is playing a-Ha - Take On Me [Black and White]
2016-08-27 12:44 GranDSenpai: tbh
2016-08-27 12:44 GranDSenpai: timing is probably wrong
2016-08-27 12:44 GranDSenpai: this shit was hard to time
2016-08-27 12:46 GranDSenpai: ACTION is editing a-Ha - Take On Me [Black and White]
2016-08-27 12:46 GranDSenpai: OH SHIT
2016-08-27 12:46 GranDSenpai: HE'S PLAYING IT
2016-08-27 12:46 GranDSenpai: ???
2016-08-27 12:46 GranDSenpai: http://puu.sh/qQapo/3785b546d5.png
2016-08-27 12:46 GranDSenpai: "user avatar"
2016-08-27 12:46 -Mo-: OD10
2016-08-27 12:46 -Mo-: You fucker
2016-08-27 12:46 GranDSenpai: :)
2016-08-27 12:46 GranDSenpai: :)
2016-08-27 12:46 GranDSenpai: :)
2016-08-27 12:46 GranDSenpai: tbh
2016-08-27 12:46 GranDSenpai: i dont remember putting od1
2016-08-27 12:46 GranDSenpai: 0
2016-08-27 12:46 GranDSenpai: my bad
2016-08-27 12:46 GranDSenpai: i was
2016-08-27 12:46 GranDSenpai: drunk :^^^^^^^^^)
2016-08-27 12:47 GranDSenpai: am*
2016-08-27 12:47 -Mo-: Yet you still managed to put AR9.3 just fine
2016-08-27 12:47 GranDSenpai: AR 9.3 IS PP AR
2016-08-27 12:47 GranDSenpai: FOR DT
2016-08-27 12:47 GranDSenpai: OK?!?!
2016-08-27 12:47 GranDSenpai: even though enver getting ranked
2016-08-27 12:47 GranDSenpai: :^^^)
2016-08-27 12:49 GranDSenpai: wot du u thin
2016-08-27 12:49 GranDSenpai: of my timing attempt
2016-08-27 12:50 -Mo-: It actually sounds good
2016-08-27 12:50 GranDSenpai: it's definitly off
2016-08-27 12:50 GranDSenpai: by a couples MS
2016-08-27 12:50 GranDSenpai: but it's a decent attempt imo
2016-08-27 12:51 GranDSenpai: d-d-d-do u think i'm getting better at mapping >.<?
2016-08-27 12:51 -Mo-: 02:11:114 - This one is off
2016-08-27 12:51 -Mo-: It's getting better yeah
2016-08-27 12:51 -Mo-: https://puu.sh/qQaE3.jpg
2016-08-27 12:52 GranDSenpai: LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
2016-08-27 12:52 GranDSenpai: not even half ot he map done yet
2016-08-27 12:52 GranDSenpai: and 800pp
2016-08-27 12:52 GranDSenpai: feelsgoodman
2016-08-27 12:52 GranDSenpai: i told people who played it
2016-08-27 12:52 GranDSenpai: this is remote control v2
2016-08-27 12:52 GranDSenpai: tbh
2016-08-27 12:52 GranDSenpai: i feel like
2016-08-27 12:52 GranDSenpai: the remote control jumps are justified
2016-08-27 12:52 GranDSenpai: the song gets rly intense for a little bit
2016-08-27 12:53 -Mo-: They might be a little extremised but yeah they seem justified
2016-08-27 12:53 -Mo-: Like Knight of nights
2016-08-27 12:54 GranDSenpai: ezxtreme is my middle name
2016-08-27 12:55 -Mo-: Are you related to x-treme
2016-08-27 12:55 GranDSenpai: x-treme is my multi account
2016-08-27 12:55 -Mo-: o
2016-08-27 12:55 GranDSenpai: why do u think
2016-08-27 12:55 GranDSenpai: it's been inactice
2016-08-27 12:56 GranDSenpai: CUS I FOCUS ON THIS ACCOUNT
2016-08-27 12:56 GranDSenpai: HAHAAA
2016-08-27 12:56 -Mo-: Makes sense now
2016-08-27 12:56 GranDSenpai: yep
2016-08-27 12:58 GranDSenpai: wtf
2016-08-27 12:58 GranDSenpai: u hav 3 ranked maps?
2016-08-27 12:58 -Mo-: Yeah
2016-08-27 12:58 -Mo-: Have done for a while lol
2016-08-27 12:58 GranDSenpai: holy
2016-08-27 12:58 GranDSenpai: orz
2016-08-27 12:59 GranDSenpai: do u have any maps u want me to mod
2016-08-27 12:59 GranDSenpai: ?
2016-08-27 12:59 GranDSenpai: for freKUDosU?!
2016-08-27 12:59 -Mo-: ACTION is listening to [https://osu.ppy.sh/b/992956 Shoujo Fractal - Hatenaki Kaze no Kiseki sae]
2016-08-27 13:00 GranDSenpai: ok
2016-08-27 13:00 GranDSenpai: i do
2016-08-27 13:00 GranDSenpai: stupid drunk irc mod
2016-08-27 13:00 GranDSenpai: ok"?
2016-08-27 13:00 -Mo-: Oh boy
2016-08-27 13:00 -Mo-: Do a stupid drunk testplay
2016-08-27 13:00 -Mo-: I dare you
2016-08-27 13:00 GranDSenpai: r u rdy?
2016-08-27 13:00 GranDSenpai: r u re-e-e-e-e-du?
2016-08-27 13:00 GranDSenpai: OK
2016-08-27 13:00 GranDSenpai: I WILL
2016-08-27 13:00 -Mo-: Adrenaline is pumpinbg
2016-08-27 13:01 GranDSenpai: HELLO?
2016-08-27 13:01 GranDSenpai: TABLET?
2016-08-27 13:05 GranDSenpai: how as that
2016-08-27 13:06 -Mo-: Amazing
2016-08-27 13:06 -Mo-: I learnt a lot I needed to change
2016-08-27 13:06 GranDSenpai: thnx
2016-08-27 13:06 GranDSenpai: ye
2016-08-27 13:06 GranDSenpai: good
2016-08-27 13:06 GranDSenpai: OK
2016-08-27 13:06 GranDSenpai: IRC MOD TIME
2016-08-27 13:06 GranDSenpai: PREPARE UR ASSHOLE
2016-08-27 13:06 GranDSenpai: tbh
2016-08-27 13:07 GranDSenpai: i dont remembner anything from the map
2016-08-27 13:07 GranDSenpai: i wasn't paying attention at all
2016-08-27 13:07 -Mo-: I could tell
2016-08-27 13:09 GranDSenpai: 00:38:585 (1) -
2016-08-27 13:09 GranDSenpai: i feel like
2016-08-27 13:09 GranDSenpai: this is too far away from
2016-08-27 13:09 GranDSenpai: 6
2016-08-27 13:09 GranDSenpai: even though it's the same sound
2016-08-27 13:09 GranDSenpai: 00:38:210 (5,6,1) -
2016-08-27 13:09 GranDSenpai: all the same sound
2016-08-27 13:09 GranDSenpai: yet 1 jumps randomly
2016-08-27 13:10 -Mo-: Increasing pitch and intensity
2016-08-27 13:10 -Mo-: Well, 1 drops intensity
2016-08-27 13:10 -Mo-: Form tension
2016-08-27 13:10 GranDSenpai: wut
2016-08-27 13:10 GranDSenpai: englihs
2016-08-27 13:10 GranDSenpai: MOTHERFUCKER
2016-08-27 13:10 GranDSenpai: ENGLIHS
2016-08-27 13:11 -Mo-: Basically like a drop in a wub wub song
2016-08-27 13:11 -Mo-: But much softer and with vocals
2016-08-27 13:11 GranDSenpai: it lowers intensity
2016-08-27 13:11 GranDSenpai: so why make big jump D:?
2016-08-27 13:12 -Mo-: It's still pretty similar intensity
2016-08-27 13:12 -Mo-: Could lower it I guess
2016-08-27 13:12 GranDSenpai: 01:11:022 (1,2,3) -
2016-08-27 13:12 GranDSenpai: this could be
2016-08-27 13:12 GranDSenpai: awkward to play
2016-08-27 13:12 GranDSenpai: don't know how to fix
2016-08-27 13:13 GranDSenpai: just by looking at it it looks awkward
2016-08-27 13:13 GranDSenpai: unless you intended that
2016-08-27 13:13 -Mo-: How awkward lol
2016-08-27 13:13 -Mo-: Rhythm? Flow?
2016-08-27 13:13 GranDSenpai: 101:17:210 (1) -
2016-08-27 13:13 GranDSenpai: dunno
2016-08-27 13:13 GranDSenpai: just look awkward xd
2016-08-27 13:13 GranDSenpai: probably flow
2016-08-27 13:13 GranDSenpai: rhythm looks good
2016-08-27 13:13 GranDSenpai: 01:17:210 (1) - also. this note
2016-08-27 13:13 GranDSenpai: i think should be the same spacing as
2016-08-27 13:14 GranDSenpai: 01:16:835 (3,4,5,6) -
2016-08-27 13:14 GranDSenpai: becuase
2016-08-27 13:14 GranDSenpai: 6-1 the song doesn't actually get more intense
2016-08-27 13:14 GranDSenpai: but the way you mapped it seems like it does
2016-08-27 13:15 -Mo-: High pitched pianos get introduced there, and increasing the spacing there makes it a better transition into the following stream
2016-08-27 13:15 -Mo-: Since that's increased spacing
2016-08-27 13:15 -Mo-: I'll lower it but it doesn't need to be the same
2016-08-27 13:15 GranDSenpai: still though
2016-08-27 13:15 GranDSenpai: i feel like
2016-08-27 13:15 GranDSenpai: it's more comfortable to do a stream like that
2016-08-27 13:15 GranDSenpai: well maybe only spaced streams
2016-08-27 13:15 GranDSenpai: i dunno
2016-08-27 13:16 GranDSenpai: just my opinion >:)
2016-08-27 13:16 GranDSenpai: 01:17:772 (2,3) -
2016-08-27 13:16 GranDSenpai: also maybe
2016-08-27 13:16 GranDSenpai: make these a bit more spaced
2016-08-27 13:16 GranDSenpai: or less spaced
2016-08-27 13:16 GranDSenpai: cause i feel like
2016-08-27 13:16 GranDSenpai: they're hard to read which direction they're going
2016-08-27 13:16 GranDSenpai: maybe cus i'm drunk
2016-08-27 13:16 GranDSenpai: but still ":^)
2016-08-27 13:17 -Mo-: 2 is ontop of 3
2016-08-27 13:17 -Mo-: How do you not read that lol
2016-08-27 13:17 GranDSenpai: i mean
2016-08-27 13:17 GranDSenpai: all of the doubles
2016-08-27 13:18 -Mo-: I'm gonna blame it on you being drunk
2016-08-27 13:18 GranDSenpai: actually nv
2016-08-27 13:18 GranDSenpai: i'm retarded
2016-08-27 13:18 GranDSenpai: 02:08:585 (1) -
2016-08-27 13:18 GranDSenpai: beautiful slider btw
2016-08-27 13:18 -Mo-: Thanks
2016-08-27 13:18 GranDSenpai: also
2016-08-27 13:18 GranDSenpai: why not
2016-08-27 13:18 GranDSenpai: use slow sliders
2016-08-27 13:18 GranDSenpai: in the break?
2016-08-27 13:18 -Mo-: You too?
2016-08-27 13:18 -Mo-: Goddamnit
2016-08-27 13:19 -Mo-: I don't wanna
2016-08-27 13:19 GranDSenpai: start a slider
2016-08-27 13:19 GranDSenpai: 02:10:085 (2,3,4,5) -
2016-08-27 13:19 GranDSenpai: 02:10:085 (2) -
2016-08-27 13:19 GranDSenpai: 02:10:835 (3) -
2016-08-27 13:19 GranDSenpai: 02:11:585 (4) -
2016-08-27 13:19 GranDSenpai: 02:12:335 (5) -
2016-08-27 13:19 GranDSenpai: would be
2016-08-27 13:19 GranDSenpai: fucking
2016-08-27 13:19 GranDSenpai: LIT AS FUCK
2016-08-27 13:20 -Mo-: Eh maybe
2016-08-27 13:22 GranDSenpai: 03:42:147 (2) -
2016-08-27 13:22 GranDSenpai: maybe move 2 up?
2016-08-27 13:22 GranDSenpai: the jump between 2 and 3 is pretty big
2016-08-27 13:22 GranDSenpai: and outta nowhere imo
2016-08-27 13:22 GranDSenpai: 03:45:335 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) -
2016-08-27 13:22 GranDSenpai: THIS PART
2016-08-27 13:22 GranDSenpai: IS BEAUTIFUL
2016-08-27 13:22 GranDSenpai: HOLY FUCK I'M FULLY ERECT
2016-08-27 13:22 -Mo-: Hahahah
2016-08-27 13:22 GranDSenpai: btw i dont have chat log
2016-08-27 13:22 GranDSenpai: i hope u do :^^^^^^)
2016-08-27 13:23 GranDSenpai: I WANT MY FREE KDSOU
2016-08-27 13:23 -Mo-: I'll copy-paste for you
2016-08-27 13:23 GranDSenpai: that's everything
2016-08-27 13:23 GranDSenpai: map is pretty solid
2016-08-27 13:23 GranDSenpai: just little nit pick from my point of view
2016-08-27 13:24 GranDSenpai: how do i put it in a spoiler box aswell?
2016-08-27 13:24 -Mo-: [box=hi]
[/box]
Topic Starter
-Mo-
GranDSenpai

-Mo- wrote:

no
FCL
from your m4m queue
  • [extra]
  1. 00:05:210 (4) - dam man, since you don't use sliders with red points in this calm section, this slider looks like out of place. Also I'd say it look not so good here and linear/curved slider would be better
  2. 00:07:835 (3) - can't understand why you made 1.0sv there, yes you tried to follow vocal intensity, but 0.9x sv as you made at 00:09:335 (3) - would be enough
  3. 00:15:335 (1) - not a big fan of 1/8 snapping, yeah it has sense here, but it playing pretty hard in game, you should know in advance that it's 1/8 snapping to pass it properly
  4. 00:26:585 (1,2) - hm, more spacing as you did for 00:27:147 (1,2) - maybe? they sound pretty intensive
  5. 00:52:085 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - just a personal, the song at this section has pretty many 1/4 things, so if you would add a triplets at sections like 00:53:397 (6,1) - this section would look interested in game. or add 1/4 stuff in other places, whatever
  6. 01:14:585 (1) - 1/2 slider looks kinda odd here cuz I hear pretty strong vocal at red tick, so circle plus circle would look better imo
  7. 02:02:210 (9) - this part has pretty intensive piano 1/2 rhythm, so I'd say that add 3/4 slider here is not a good idea. You could follow to piano here instead, it fits with the song better imo http://puu.sh/qV1OK/4edfb2d1cf.jpg
  8. 02:03:241 (5,6) - this trick looks really weird, just because you used it only one time what kinda break the consistency of the map
  9. 02:03:335 (6,7,8) - uhh, same. If you want to use these patterns you should use their constantly in the map
  10. 02:05:585 (1,2,1,2,3) - maybe use some other pattern, like symmetry for example? https://osu.ppy.sh/ss/5982734 or something another, as you wish
  11. 02:13:085 (1,2,3,4,5,6,7,8) - dam, this form of the stream looks not so good, I'd suggest you to use better sliderwawe form. http://puu.sh/qV2cs/0ff42d4e6c.jpg
  12. you just copied previous section and have added it here, I might suggest you to be more creative but well, at least use ctrl+j here, cuz same patterns for me look not so good in the map
  13. 02:48:241 - the guitar at this tick sounds pretty strong, it really strange why you missed it
  14. 03:11:585 (1,2,3) - minor, but they should be parallel for aesthetic I guess
  15. 03:39:616 (5,6,7) - can't find reasons to make this sharp corner, the song is pretty stable for that, so just curved form of the stream would be better

  • [lunatic]
  1. 00:15:335 (1,1) - yes, especially for lunatic diff, 1/8 snapping will hard for reading
  2. 00:57:803 - since you mapped these beats 00:57:710 (4,5,6) - it looks really strange that you didn't mapped this beat
  3. 01:38:397 (6) - I'd prefer two circles instead cuz piano at blue is also sounds hard
  4. 02:13:085 (1,2,3,4) - you could gradually increase spacing between these sliders cuz the song is also gradually increasing it tense
  5. 02:48:241 - same as in extra

  • [hard]
  1. 00:57:897 (5,3) - the overlap doesn't look good here
  2. 01:15:710 (5,1) - would make a blanket here
  3. 01:29:960 (2) - pretty strong piano sound at sliderend, I'd map two circles instead
  4. 02:16:835 (3,3) - also the overlap doesn't look so good, try to avoid it
  5. 02:23:960 (2,1) - uhh, stack their?

  • [advanced]
  1. 03:46:835 (1,2) - could be stacked for aesthetic
  2. idk what to say more

  • [normal]
  1. 00:01:085 (1,3) - really sorry for nazi, this overlap looks not so good imo, you could try some other place for 00:02:585 (3) - like 430 232
  2. 00:06:710 (4) - me triggered, I'd stack it with end of 00:04:835 (2) -
  3. 00:20:585 (3,1) - uhh, same as 1st point
  4. 01:03:335 (2) - this sliderwawe could be improved i guess http://puu.sh/qV4Wu/51667eee6b.jpg
  5. 03:40:085 (4) - should have same form as 03:28:085 (3) - ? as you did in previous two kiais
Topic Starter
-Mo-

FCL wrote:

from your m4m queue
  • [extra]
  1. 00:05:210 (4) - dam man, since you don't use sliders with red points in this calm section, this slider looks like out of place. Also I'd say it look not so good here and linear/curved slider would be better Yeah fair enough.
  2. 00:07:835 (3) - can't understand why you made 1.0sv there, yes you tried to follow vocal intensity, but 0.9x sv as you made at 00:09:335 (3) - would be enough Seems like a mistake on my part.
  3. 00:15:335 (1) - not a big fan of 1/8 snapping, yeah it has sense here, but it playing pretty hard in game, you should know in advance that it's 1/8 snapping to pass it properly Should be fine; it's implied this is going to be a repteating slider because of the previous two sliders, and this slider is longer in time than the other two so the 1/8 shouldn't come off as too much of a surprise. Increased the SV of one of the previous sliders to make this a little better.
  4. 00:26:585 (1,2) - hm, more spacing as you did for 00:27:147 (1,2) - maybe? they sound pretty intensive Increased slightly. I purposely placed these somewhat close so that the player can read the rhythm and to help lead them into the next few notes better.
  5. 00:52:085 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - just a personal, the song at this section has pretty many 1/4 things, so if you would add a triplets at sections like 00:53:397 (6,1) - this section would look interested in game. or add 1/4 stuff in other places, whatever I don't hear the 1/4 notes to be that prominent, and I like the feel of this sort of rhythm for this pre-chorus section without the 1/4 beats, so I'll leave it.
  6. 01:14:585 (1) - 1/2 slider looks kinda odd here cuz I hear pretty strong vocal at red tick, so circle plus circle would look better imo Good spot.
  7. 02:02:210 (9) - this part has pretty intensive piano 1/2 rhythm, so I'd say that add 3/4 slider here is not a good idea. You could follow to piano here instead, it fits with the song better imo http://puu.sh/qV1OK/4edfb2d1cf.jpgUsed a slider since I'm prioritising the vocals.
  8. 02:03:241 (5,6) - this trick looks really weird, just because you used it only one time what kinda break the consistency of the map
  9. 02:03:335 (6,7,8) - uhh, same. If you want to use these patterns you should use their constantly in the map I don't see what the problem is here?
  10. 02:05:585 (1,2,1,2,3) - maybe use some other pattern, like symmetry for example? https://osu.ppy.sh/ss/5982734 or something another, as you wish Nothing wrong with the current pattern to me.
  11. 02:13:085 (1,2,3,4,5,6,7,8) - dam, this form of the stream looks not so good, I'd suggest you to use better sliderwawe form. Fixed.
  12. you just copied previous section and have added it here, I might suggest you to be more creative but well, at least use ctrl+j here, cuz same patterns for me look not so good in the map
  13. 02:48:241 - the guitar at this tick sounds pretty strong, it really strange why you missed it Good spot.
  14. 03:11:585 (1,2,3) - minor, but they should be parallel for aesthetic I guess Fixed.
  15. 03:39:616 (5,6,7) - can't find reasons to make this sharp corner, the song is pretty stable for that, so just curved form of the stream would be better Mainly because of the drum beat, but I also like how the flow starts curving up for the held vocals ("Ka~") and then it flows down again for the softer notes ("ra wa").

  • [lunatic]
  1. 00:15:335 (1,1) - yes, especially for lunatic diff, 1/8 snapping will hard for reading Did the same as before and changed a previous slider.
  2. 00:57:803 - since you mapped these beats 00:57:710 (4,5,6) - it looks really strange that you didn't mapped this beat Fair enough.
  3. 01:38:397 (6) - I'd prefer two circles instead cuz piano at blue is also sounds hard Alright.
  4. 02:13:085 (1,2,3,4) - you could gradually increase spacing between these sliders cuz the song is also gradually increasing it tense Okay.
  5. 02:48:241 - same as in extra Yep.

  • [hard]
  1. 00:57:897 (5,3) - the overlap doesn't look good here Fixed.
  2. 01:15:710 (5,1) - would make a blanket here Fixed.
  3. 01:29:960 (2) - pretty strong piano sound at sliderend, I'd map two circles instead Okay.
  4. 02:16:835 (3,3) - also the overlap doesn't look so good, try to avoid it Avoided
  5. 02:23:960 (2,1) - uhh, stack their? Sure.

  • [advanced]
  1. 03:46:835 (1,2) - could be stacked for aesthetic Might aswell.
  2. idk what to say more

  • [normal]
  1. 00:01:085 (1,3) - really sorry for nazi, this overlap looks not so good imo, you could try some other place for 00:02:585 (3) - like 430 232 Eh, changed.
  2. 00:06:710 (4) - me triggered, I'd stack it with end of 00:04:835 (2) - Mistake.
  3. 00:20:585 (3,1) - uhh, same as 1st point Fixed.
  4. 01:03:335 (2) - this sliderwawe could be improved i guess http://puu.sh/qV4Wu/51667eee6b.jpg Adjusted slightly.
  5. 03:40:085 (4) - should have same form as 03:28:085 (3) - ? as you did in previous two kiais Might aswell.
Thanks for modding!
Chaotic Neutral
Hi, so this is my first time modding, im trying my best here:

Normal

01:55:272 (4) - and 01:55:647 (5) - these sliders start on the red tick and end on the white one, they are following the.. piano instrument(?) i guess, but the beat sound is louder on the whitetick, I put the circle thats before these two sliders on the whitetick on which the second slider ends, and then put the sliders infront of it, so they would both start on the white tick, for me it made more sense to play like this.

Advanced

I really like this one, like i nofail 5 stars but i still didnt get bored of playing this advanced one. One part felt weird to me however, maybe its just personal preference.

02:57:335 (1) - Theres like 4 hitcircles here going in a slight curve, but that doesnt really fit in my opinion, Id still use 4 hitcircles like you did, but id arrange them in a little bit more of a zigzag fashion like you did at this part: 02:08:022 (2) - a little bit like these 4 notes (imagine the start of this slider 02:08:585 (1) - is a hitcircle as well) would feel alot better i think, atleast to me.

03:21:710 (2) - There are 3 hitcircles here, but the noise in the background that starts the break after these 3 hitcircles, makes me think either one slider and a circle at the end, or a slider that goes back would fit better. for example, at 03:15:522 (6) - a VERY similar sound can be heard and you do one of the things i said, a slider with a circle after.

Hard and Lunatic are very good.. since im not the best modder and certainly not the most experienced.. I couldnt really find anything at fault here, I really looked into it very passionately but, it was just too good D:

Fractal

00:16:272 (2) - I do not like how the part that starts here plays it feels weird to me, because the piano or whatever its called, the main instrument at that part and the guitar in the background both take brakes that should be more emphasized than they are with a sliderend and the hitsounds seem weird aswell. Im playing this part over and over again right now. Even when I make zero mistakes it still feels weird to me just because it doesnt fit the music in my opinion.. After a few times of playing i got used to how it doesnt really have breaks except for the sliderends, but the hitsounding still throws me off, even if I ace it with like only a single 100, i have to force myself to play correctly, and i cant just listen to the music to know whats coming. In my opinion circles such as this one 00:18:335 (9) should also have the standard soft hitsound that all the other circles in the long stream have in addition to your custom whistle. Its still not my favourite part to play but after that it should feel a little bit better. Id still consider putting a third circle instead of a short slider, but that would maybe make it a little bit repetetive aswell, so im gonna be honest i dont know what exactly to do better here and id be okay if you dont change anything, aslong as you add the hitsound on those circles.

So this has been my first time modding, I realise its probably not as helpful as most posts here, but i tried my best, I hope i was able to help somehow..
Topic Starter
-Mo-

Lightdevil166 wrote:

Hi, so this is my first time modding, im trying my best here:

Normal

01:55:272 (4) - and 01:55:647 (5) - these sliders start on the red tick and end on the white one, they are following the.. piano instrument(?) i guess, but the beat sound is louder on the whitetick, I put the circle thats before these two sliders on the whitetick on which the second slider ends, and then put the sliders infront of it, so they would both start on the white tick, for me it made more sense to play like this. Fair enough.

Advanced

I really like this one, like i nofail 5 stars but i still didnt get bored of playing this advanced one. One part felt weird to me however, maybe its just personal preference.

02:57:335 (1) - Theres like 4 hitcircles here going in a slight curve, but that doesnt really fit in my opinion, Id still use 4 hitcircles like you did, but id arrange them in a little bit more of a zigzag fashion like you did at this part: 02:08:022 (2) - a little bit like these 4 notes (imagine the start of this slider 02:08:585 (1) - is a hitcircle as well) would feel alot better i think, atleast to me. I kind of like the smooth flow of the current pattern, it fits with the rising scale of the guitar better in my opinion.

03:21:710 (2) - There are 3 hitcircles here, but the noise in the background that starts the break after these 3 hitcircles, makes me think either one slider and a circle at the end, or a slider that goes back would fit better. for example, at 03:15:522 (6) - a VERY similar sound can be heard and you do one of the things i said, a slider with a circle after. Makes sense. Changed.

Hard and Lunatic are very good.. since im not the best modder and certainly not the most experienced.. I couldnt really find anything at fault here, I really looked into it very passionately but, it was just too good D:

Fractal

00:16:272 (2) - I do not like how the part that starts here plays it feels weird to me, because the piano or whatever its called, the main instrument at that part and the guitar in the background both take brakes that should be more emphasized than they are with a sliderend and the hitsounds seem weird aswell. Im playing this part over and over again right now. Even when I make zero mistakes it still feels weird to me just because it doesnt fit the music in my opinion.. After a few times of playing i got used to how it doesnt really have breaks except for the sliderends, but the hitsounding still throws me off, even if I ace it with like only a single 100, i have to force myself to play correctly, and i cant just listen to the music to know whats coming. In my opinion circles such as this one 00:18:335 (9) should also have the standard soft hitsound that all the other circles in the long stream have in addition to your custom whistle. Its still not my favourite part to play but after that it should feel a little bit better. Id still consider putting a third circle instead of a short slider, but that would maybe make it a little bit repetetive aswell, so im gonna be honest i dont know what exactly to do better here and id be okay if you dont change anything, aslong as you add the hitsound on those circles.

I'd rather keep this. The reason why I used this rhythm is that a basic 1/2 rhythm, while accurate to the strongest beats in this section of the song, would be pretty boring and unfitting to the intensity. The drums and rhythm guitar are pretty active during this part of the song despite being softer, so these circles follow these sounds. The circles also help build tension between each synth sound in the 1/2 rhythm that give each of them more emphasis.

So this has been my first time modding, I realise its probably not as helpful as most posts here, but i tried my best, I hope i was able to help somehow..
Thanks for modding!
MisterDinner
pfft, 400somethingimloolazytogobackandcheck points, one of the hundreds of ascension to heaven maps has like... 500k or something...
Im sure the tick count contributed to the ranking of that map.
m4m
Sorry im not very good at modding easier diffs but ill try

mode
my god i was wondering why it took like 5 minutes to dl but damn those sounds

[normal]

01:14:585 (1) - this could be a mirror of the previous slider

that literally the only thing i saw wrong with it...

[advanced]

this one is all good as far as I can tell

[Hard]

00:26:585 (1) - move this slider down so the start is directly aligned with the previous

00:58:460 (2) - make this a mirror of the previous slider

01:29:585 (1,2,3,1,2,3,1) - i think these should be converted to sliders, the piano isnt intense enough to justify notes

01:40:085 (1) - flip this horizontally

02:37:085 (1) - try this [img][img]http://i.imgur.com/Vx1j4BC.jpg[/img][/img]

Its pretty good

[Lunatic]
Is luna a number because if it is its a really large one! 8-) 8-) 8-) 8-) 8-) 8-) 8-) :( :( :( :( :( :( :( :( :( :( :( :( :( :( :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: im gonna kill myself

00:03:710 (4) - get a few more opinions if im the first to point this out but make this 1/2

00:14:585 (1,1) - at this star rating an 8 note stream is more than acceptable here

00:26:491 (6,1) - fix spacing

02:49:085 (1,3) - bad overlap

02:59:772 (2,3,4) - a triple like this doesnt play well

03:09:335 (1,2,3,4) - this pattern feels like it doesnt belong here try making 03:09:335 (1,2) - a slider

plays well, looks nice.

[fractal]
Unfortunately I just started playing 5 star maps so i dont really have a gauge of whats bad and whats good playing wise, i only have technical mapping knowledge when it comes to higher star stuff, and I dont really see anything wrong with this diff in that sense



Sorry if this is lackluster, but the map is really well made, its kind of ridiculous.
Topic Starter
-Mo-

MisterDinner wrote:

pfft, 400somethingimloolazytogobackandcheck points, one of the hundreds of ascension to heaven maps has like... 500k or something...
Im sure the tick count contributed to the ranking of that map.
m4m
Sorry im not very good at modding easier diffs but ill try

my god i was wondering why it took like 5 minutes to dl but damn those sounds

[normal]

01:14:585 (1) - this could be a mirror of the previous slider I prefer having something a little more unorthodox since that's the theme of this difficulty.

that literally the only thing i saw wrong with it...


[Hard]

00:26:585 (1) - move this slider down so the start is directly aligned with the previous Not really necessary, I prefer having it offset like this since it avoids a linear feel and the y-coord differences follow the pitch.

00:58:460 (2) - make this a mirror of the previous slider Not really any viable way to do this without messing with the flow or having overlaps, so I'll have it as is.

01:29:585 (1,2,3,1,2,3,1) - i think these should be converted to sliders, the piano isnt intense enough to justify notes Sure.

01:40:085 (1) - flip this horizontally Should be fine, I was following the same thing as 01:38:585 (1,2) for pairing.

02:37:085 (1) - try this [img][img]http://i.imgur.com/Vx1j4BC.jpg[/img][/img] I prefer the current slider.

Its pretty good

[Lunatic]
Is luna a number because if it is its a really large one! 8-) 8-) 8-) 8-) 8-) 8-) 8-) :( :( :( :( :( :( :( :( :( :( :( :( :( :( :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: im gonna kill myself "Luna" means Moon, so...

00:03:710 (4) - get a few more opinions if im the first to point this out but make this 1/2 Should be fine. It follows the held beat better, adds variety, and I'm not missing anything on the red tick anyway.

00:14:585 (1,1) - at this star rating an 8 note stream is more than acceptable here It may be acceptable, but it wouldn't suit this calmer section of the song.

00:26:491 (6,1) - fix spacing Intentional, this should be fine.

02:49:085 (1,3) - bad overlap Okay.

02:59:772 (2,3,4) - a triple like this doesnt play well Should be fine I think.

03:09:335 (1,2,3,4) - this pattern feels like it doesnt belong here try making 03:09:335 (1,2) - a slider I kinda like it as is, but I may change it with more feedback.

plays well, looks nice.
Thanks for modding.
DeletedUser_6181859
Yuki Takeya in avatar?
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. sky2-top.jpg have strange ratio, you should to change it if you'll use it how BG.

Normal

  1. 00:01:085 (1,2,3) - tbh this pattern have strange flow for Normal-diff
  2. 00:01:085 (1,3) - 00:07:085 (1,2) - maybe make just curved sliders? because your sliders looks weird (imo (!) ); also you can make sliderkinks like 00:04:835 (2)
  3. 00:53:585 (4,5) - hmm... identical?
  4. 01:20:585 (1,3) - ^
  5. 01:27:335 (2,3) - ^ because you have same pattern in 00:22:085 (1,2)
  6. 01:38:585 (1,3) - try to avoid this overlap... but just a suggestion
  7. 01:40:085 (3,1) - ^ or stack-overlap
  8. 01:41:585 (1,3) - ^ or blanket by making curved 1
  9. 01:44:585 (1,3) - ^
  10. why 01:50:585 (1,3) - is overlapped but 01:52:085 (3,1) - isn't?
  11. 02:08:585 (1) - do you really need this slider? you can put circle in 02:08:585 instead
  12. 02:19:835 (2,2) - stack can be improved
  13. 02:25:085 (1,2) - identical?
  14. 02:28:085 (1,4) - hmm, what about stack?
  15. 02:30:335 (5,2) - this overlap looks really unpleasantly, fix it?
  16. 02:52:835 (2,5) - ^
  17. 02:53:585 (4,1) - ^
  18. 02:57:710 (5,2) - stack?
  19. 03:10:085 (1) - remove 2nd sliderpoint for sliderkink here
  20. 03:10:085 (1,2,1,2,3) - maybe remove it and make break here? because you have break in 02:10:085
  21. 03:41:585 (1,2) - indetical?
  22. 03:43:085 (4,5) - ^
  23. 03:55:085 (4,5) - ^
  24. 03:44:585 (1,4) - very strange overlap imo
  25. 03:49:085 (3,1) - ^ because you can make blanket here like in 03:50:585 (1,3)
  26. 03:59:772 (1,1) - it's allowed?

Advanced

  1. 00:25:835 (2,2) - stack can be improved
  2. 00:29:585 (1,1) - try to avoid this really strange overlap
  3. 00:45:147 (1,1) - ^
  4. 00:49:460 (2,1) - ^ (!)
  5. 02:47:210 (3,1) - ^
  6. 00:39:335 (3,4) - maybe blanket?
  7. 01:03:335 (2,2) - i don't think that fully stacked sliders is rankable
  8. 02:19:835 (2,2) - ^
  9. 01:13:835 (3,4) - blanket can be improved
  10. 01:41:585 (1) - maybe make another sliderkink?
  11. 02:13:085 (1) - ^ (like in %image%)
  12. 02:04:085 (1,1) - stack can be improved
  13. 02:08:585 (1) - same as in Normal

Hard

  1. 00:09:897 (4,1) - stack it better pls
  2. 01:48:147 (2,3) - ^
  3. 01:49:647 (2,3) - ^
  4. 03:18:897 (4,1) - ^
  5. 00:22:085 (1,2,1,2) - another flow? (just a suggestion)
  6. 01:42:335 (3) - maybe make simple curve?
  7. 01:54:710 (4,1,2,3,4,5) - pattern in hard to read because you have some overlaps here
  8. 02:01:647 (2,3) - stack can be improved
  9. 02:06:335 (1,2,3) - maybe slider instead?
  10. 02:08:585 (1) - same as in Normal
In another diffs you SHOULD to set NCs in all of SV-changes.
Good luck!
{end of mod}
Topic Starter
-Mo-

100bit wrote:

Yuki Takeya in avatar?
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. sky2-top.jpg have strange ratio, you should to change it if you'll use it how BG. For the purpose of how it's used in the SB it should be fine.

Normal

  1. 00:01:085 (1,2,3) - tbh this pattern have strange flow for Normal-diff
  2. 00:01:085 (1,3) - 00:07:085 (1,2) - maybe make just curved sliders? because your sliders looks weird (imo (!) ); also you can make sliderkinks like 00:04:835 (2) Slightly changed the sliders, I'll keep the flow for now.
  3. 00:53:585 (4,5) - hmm... identical?
  4. 01:20:585 (1,3) - ^
  5. 01:27:335 (2,3) - ^ because you have same pattern in 00:22:085 (1,2) The style of this difficulty is to for the most part have irregular shapes rather than pairs.
  6. 01:38:585 (1,3) - try to avoid this overlap... but just a suggestion Not much I can do about this one.
  7. 01:40:085 (3,1) - ^ or stack-overlap
  8. 01:41:585 (1,3) - ^ or blanket by making curved 1 These ones should be fine.
  9. 01:44:585 (1,3) - ^ Moved this around a bit.
  10. why 01:50:585 (1,3) - is overlapped but 01:52:085 (3,1) - isn't? It's literally a pixel lol. Fixed.
  11. 02:08:585 (1) - do you really need this slider? you can put circle in 02:08:585 instead It's something different from the norm which I like. There's nothing really wrong with it.
  12. 02:19:835 (2,2) - stack can be improved No it can't.
  13. 02:25:085 (1,2) - identical?
  14. 02:28:085 (1,4) - hmm, what about stack? Sure.
  15. 02:30:335 (5,2) - this overlap looks really unpleasantly, fix it?Okay.
  16. 02:52:835 (2,5) - ^
  17. 02:53:585 (4,1) - ^ There's really not much I can do about these, and they're not a major problem.
  18. 02:57:710 (5,2) - stack? Okay.
  19. 03:10:085 (1) - remove 2nd sliderpoint for sliderkink here Why?
  20. 03:10:085 (1,2,1,2,3) - maybe remove it and make break here? because you have break in 02:10:085 Not really necessary.
  21. 03:41:585 (1,2) - indetical?
  22. 03:43:085 (4,5) - ^
  23. 03:55:085 (4,5) - ^
  24. 03:44:585 (1,4) - very strange overlap imo Fixed.
  25. 03:49:085 (3,1) - ^ because you can make blanket here like in 03:50:585 (1,3) Okay.
  26. 03:59:772 (1,1) - it's allowed? It's allowed.

Advanced

  1. 00:25:835 (2,2) - stack can be improved Sliders are terrible.
  2. 00:29:585 (1,1) - try to avoid this really strange overlap Okay.
  3. 00:45:147 (1,1) - ^
  4. 00:49:460 (2,1) - ^ (!) Okay.
  5. 02:47:210 (3,1) - ^ This one is fine.
  6. 00:39:335 (3,4) - maybe blanket? Not worth changing the flow in my opinion.
  7. 01:03:335 (2,2) - i don't think that fully stacked sliders is rankable
  8. 02:19:835 (2,2) - ^ Probably an edge case, but the slider appears ingame after the previous slider has disappeared, so it might be fine.
  9. 01:13:835 (3,4) - blanket can be improved Okay.
  10. 01:41:585 (1) - maybe make another sliderkink?
  11. 02:13:085 (1) - ^ (like in %image%) Not necessary.
  12. 02:04:085 (1,1) - stack can be improved Fixed.
  13. 02:08:585 (1) - same as in Normal

Hard

  1. 00:09:897 (4,1) - stack it better pls
  2. 01:48:147 (2,3) - ^
  3. 01:49:647 (2,3) - ^
  4. 03:18:897 (4,1) - ^ Intentional custom stacks.
  5. 00:22:085 (1,2,1,2) - another flow? (just a suggestion) Changed slightly.
  6. 01:42:335 (3) - maybe make simple curve? Not really necessary.
  7. 01:54:710 (4,1,2,3,4,5) - pattern in hard to read because you have some overlaps here Changed slightly.
  8. 02:01:647 (2,3) - stack can be improved
  9. 02:06:335 (1,2,3) - maybe slider instead? These beats are too strong to be mapped with a single slider.
  10. 02:08:585 (1) - same as in Normal
In another diffs you SHOULD to set NCs in all of SV-changes. I am not prepared to NC after what would be every 3rd beat in some places.
Good luck!
{end of mod}
Thanks for modding.
CookieBite
Alright, from my queue.
remember, you have requested M4M c;

[Normal]
  1. 00:01:085 (1,2) - make the second object not too close to the first one so that it will look much better
  2. 00:01:835 (2,3) - the angle of the first slider and the second slider are kinda close, do ^ again
  3. 00:11:585 (3,4) - improve blanket
  4. 00:20:585 (3,1) - kinda close
  5. 00:22:085 (1,2) - since your first slider's end is going up, better make the second slider to be upper than the first one
  6. 00:26:585 (3) - move the red nod to the slider tick
  7. 00:35:585 (3,1) - overlap
  8. 00:37:085 (1,3) - ^
  9. 00:40:085 (1,2) - again, your slider's end is going up, better do that again c;
  10. 00:43:647 (2,4) - overlap problem
  11. 00:56:210 (3,5) - ^
  12. 01:05:585 (1,2) - try blanket them?
  13. 01:08:585 (1,4) - overlap
  14. 01:22:085 (4) - red nod on the slider tick?
  15. 01:26:585 (1,3) - again overlap problem
  16. 01:40:085 (3,1) - ^
  17. 02:08:585 (1) - feels weird because the calm part you didn't finish mapping it so you could rather remove this slider or map the rest of them.
  18. 02:33:710 (5,2) - overlap
  19. 03:31:085 (4,5) - improve blanket
  20. 03:59:772 (1,1) - newbies cannot handle these spinners

[Advanced]
  1. well the star rate between normal, advanced and hard are not balanced (I think).
  2. 00:08:960 (2) - move it a bit left
  3. 00:09:335 (3,2) - overlap
  4. 00:16:085 (1,2,3,1,2) - I am not comfortable for this pattern. while it's going forward you have to tell me that i need to go backward now wow is this even fun xd
  5. 00:41:585 (1,1) - could you move that slider's end onto the next slider?
  6. 00:49:085 (1,2) - I suggest not to overlap too much
  7. 01:01:460 (2,3) - too close
  8. 01:06:335 (3,2) - overlap
  9. 01:17:585 (1) - stack to 01:16:085 (1) -
  10. 02:08:585 (1) - same as what I said in normal
  11. 02:17:960 (2,3) - close
  12. 03:25:460 (2) - ctrl+g?

[Hard]
  1. 00:01:835 (3) - move it higher?
  2. 00:02:585 (1,1) - overlap
  3. 00:07:085 (1) - add a little curve?
  4. 00:23:210 (5) - ^
  5. 00:24:710 (5) - ^
  6. 00:25:085 (1,2,3) - the distance between them are not the same
  7. 00:25:835 (3,2) - make the second slider's end on the first slider?
  8. 00:27:147 (2,1) - overlap
  9. 00:29:585 (1) - red nod on slider tick
  10. 00:55:647 (2) - move it higher so that it looks better
  11. 00:57:335 (3,4) - not sure can hard difficulty do this
  12. 01:16:085 (1,4) - overlap
  13. 01:18:616 (2,3) - move them lower than the first slider
  14. 01:31:178 (1,1) - as I remember that Hard need to make the spinner between object's gap to be 1 white tick
  15. 01:38:585 (1,2) - well since the first slider is going up why not make the second slider to be higher?
  16. 01:40:460 (2) - ctrl+h
  17. 01:55:085 (1,2) - not sure allow this large jump in Hard difficulty
  18. 01:59:960 (2,5) - stack?
  19. 02:06:335 (1,2,3) - change them into one slider because people got confuse about the blue tick
  20. 02:08:585 (1) - same thing with normal
  21. 02:33:710 (4) - ctrl+g
  22. 03:00:147 (3,5) - why not stack?
  23. 03:54:710 (4) - ctrl+g

[Lunatic]
  1. 00:14:960 (2,3) - remove NC
  2. 00:36:522 (3,1) - blanket?
  3. 00:37:460 (2) - stack to 00:36:522 (3) - ?
  4. 00:38:210 (4,3) - this overlap... whatever xd
  5. 00:40:085 (1) - add a little curve
  6. 01:19:460 (2) - make it between the first slider further
  7. 02:06:335 (1,2,3) - well same as Hard, got confused
  8. 02:08:585 (1) - well same as normal

[Fractal]
  1. 00:03:710 (4) - ctrl+g?
  2. 00:14:960 (1,1) - remove NC
  3. 00:49:835 (3,4,5) - confused
  4. 01:30:522 (1) - stack to 01:30:147 (2) -
  5. 02:06:335 (1,2,3) - confused again
  6. 02:08:585 (1) - you know what is it
  7. 03:27:710 (6,2) - overlap

oh wow this take me so long xd
btw shoot star because this map is good tbh :p
gl with your map and don't forget to mod back my map.
Topic Starter
-Mo-

CookieBite wrote:

Alright, from my queue.
remember, you have requested M4M c;

[Normal]
  1. 00:01:085 (1,2) - make the second object not too close to the first one so that it will look much better
  2. 00:01:835 (2,3) - the angle of the first slider and the second slider are kinda close, do ^ again Wouldn't really call this a problem but adjusted anyway.
  3. 00:11:585 (3,4) - improve blanket Fixed.
  4. 00:20:585 (3,1) - kinda close Not really a problem.
  5. 00:22:085 (1,2) - since your first slider's end is going up, better make the second slider to be upper than the first one Intended, shouldn't be a problem.
  6. 00:26:585 (3) - move the red nod to the slider tick Okay.
  7. 00:35:585 (3,1) - overlap
  8. 00:37:085 (1,3) - ^ Adjusted.
  9. 00:40:085 (1,2) - again, your slider's end is going up, better do that again c; Okay.
  10. 00:43:647 (2,4) - overlap problem This can't really be avoided and isn't really much of a problem.
  11. 00:56:210 (3,5) - ^ Adjusted.
  12. 01:05:585 (1,2) - try blanket them? Okay.
  13. 01:08:585 (1,4) - overlap Okay.
  14. 01:22:085 (4) - red nod on the slider tick? Okay.
  15. 01:26:585 (1,3) - again overlap problem Okay.
  16. 01:40:085 (3,1) - ^ This one can't really be avoided.
  17. 02:08:585 (1) - feels weird because the calm part you didn't finish mapping it so you could rather remove this slider or map the rest of them. This was an intentional effect.
  18. 02:33:710 (5,2) - overlap Okay.
  19. 03:31:085 (4,5) - improve blanket There's not really much to improve.
  20. 03:59:772 (1,1) - newbies cannot handle these spinners Moved to the red tick but overall it should be fine.

[Advanced]
  1. well the star rate between normal, advanced and hard are not balanced (I think). Star rating might be a little unbalanced but in terms of rhythms used it should be fine.
  2. 00:08:960 (2) - move it a bit left Adjsuted.
  3. 00:09:335 (3,2) - overlap Okay.
  4. 00:16:085 (1,2,3,1,2) - I am not comfortable for this pattern. while it's going forward you have to tell me that i need to go backward now wow is this even fun xd I wouldn't say there's anything wrong with this. That movement is fine.
  5. 00:41:585 (1,1) - could you move that slider's end onto the next slider? Kind of intended. Should be fine.
  6. 00:49:085 (1,2) - I suggest not to overlap too much Fine.
  7. 01:01:460 (2,3) - too close Intentional, should be fine.
  8. 01:06:335 (3,2) - overlap No real way to avoid this, and it should be fine.
  9. 01:17:585 (1) - stack to 01:16:085 (1) - No need to really.
  10. 02:08:585 (1) - same as what I said in normal
  11. 02:17:960 (2,3) - close
  12. 03:25:460 (2) - ctrl+g? I prefer it how it is.

[Hard]
  1. 00:01:835 (3) - move it higher? Adjusted slightly.
  2. 00:02:585 (1,1) - overlap Should be fairly minor because of the timing, but adjusted slightly so it's not over the head.
  3. 00:07:085 (1) - add a little curve? Might aswell for this one.
  4. 00:23:210 (5) - ^
  5. 00:24:710 (5) - ^ These ones aren't necessary.
  6. 00:25:085 (1,2,3) - the distance between them are not the same Should be better now.
  7. 00:25:835 (3,2) - make the second slider's end on the first slider? Not really worth sacrificing the flow for that.
  8. 00:27:147 (2,1) - overlap Also fairly minor.
  9. 00:29:585 (1) - red nod on slider tick Okay.
  10. 00:55:647 (2) - move it higher so that it looks better I'd say it looks fine as it is.
  11. 00:57:335 (3,4) - not sure can hard difficulty do this Should be fine.
  12. 01:16:085 (1,4) - overlap Also minor because of the timing. Should be fine.
  13. 01:18:616 (2,3) - move them lower than the first slider Intentional.
  14. 01:31:178 (1,1) - as I remember that Hard need to make the spinner between object's gap to be 1 white tick Fixed.
  15. 01:38:585 (1,2) - well since the first slider is going up why not make the second slider to be higher? Intentional. The drop-off flow works well since the piano/violin notes are pretty strong here.
  16. 01:40:460 (2) - ctrl+h Not really sure what you want me to do here, but it doesn't make the flow into the circles as nice.
  17. 01:55:085 (1,2) - not sure allow this large jump in Hard difficulty Reduced.
  18. 01:59:960 (2,5) - stack? Okay.
  19. 02:06:335 (1,2,3) - change them into one slider because people got confuse about the blue tick I'd say for emphasis it's better to have these as circles. I changed the spacing a bit, but the rhythm should be fine.
  20. 02:08:585 (1) - same thing with normal
  21. 02:33:710 (4) - ctrl+g I prefer the current flow, and it's not worth adjusting for this.
  22. 03:00:147 (3,5) - why not stack? Might aswell.
  23. 03:54:710 (4) - ctrl+g Similar to before.

[Lunatic]
  1. 00:14:960 (2,3) - remove NC These seem appropriate to me since there's SV and volume changes.
  2. 00:36:522 (3,1) - blanket? Pretty nazi lol. Adjusted.
  3. 00:37:460 (2) - stack to 00:36:522 (3) - ? Not really necessary.
  4. 00:38:210 (4,3) - this overlap... whatever xd Yeah this one is bad actually lol.
  5. 00:40:085 (1) - add a little curve Not really necessary.
  6. 01:19:460 (2) - make it between the first slider further ? It should be fine.
  7. 02:06:335 (1,2,3) - well same as Hard, got confused Adjusted the spacing slightly. Should be fine rhythm-wise.
  8. 02:08:585 (1) - well same as normal

[Fractal]
  1. 00:03:710 (4) - ctrl+g? I don't think that's a good idea.
  2. 00:14:960 (1,1) - remove NC Should be fine.
  3. 00:49:835 (3,4,5) - confused Should be fine. It is readable.
  4. 01:30:522 (1) - stack to 01:30:147 (2) - Intentional.
  5. 02:06:335 (1,2,3) - confused again Should be fine.
  6. 02:08:585 (1) - you know what is it Yeah these are intentional.
  7. 03:27:710 (6,2) - overlap Okay.

oh wow this take me so long xd
btw shoot star because this map is good tbh :p
gl with your map and don't forget to mod back my map.
Thanks for modding.
Santtu
NM that you requested :)
What I write here is just my opinion. You may reject any of my suggestions/opinions. If there is something unrankable, I'm saying it then.
EDIT: Freaking typos

General

  1. nothing to say tbh

Normal

  1. 00:01:835 (2) - I strongly disagree with this slider, since it has no flow with (3) (see the pic. below). Flow with (1) is fine, but (3) isn't. I suggest to move it lower than (2) and Ctrl + J.
    img
    to my mind bad flow


    better one
  2. 00:26:116 - You could come with a solution to map this important note in the melody. It feels like you are ignoring it. You could do same alike here as you did at 01:42:335 (2) - .
  3. 00:57:147 - You are missing an important "note" or "drum/bass" sound here. Since you mapped whole that section bass sounds, why not doing it here too? Compare: 00:52:647 - 00:53:585 - 00:54:147 - 00:55:085 - 00:55:647 - 00:56:585 -
  4. 01:42:335 (2) - I disagree little with this. Somehow flow from (1) to (2) doesn't feel right. (I think it's bit too sharp)
  5. 03:20:585 (4) - You want to, you could extend this slider to 03:21:147 - , since the vocal is holding her voice.

Advanced

  1. 00:58:647 (2,3,1) - You could have triangle pattern here.
  2. Really neat map!

Hard

  1. 03:21:428 - If you listen with 50% speed, you can hear that there is a note. Maybe you could add note there.

Lunatic

  1. 00:06:522 (2,1) - I don't like this overlap. I looks bit messy to me.
  2. 01:21:710 (4) - I think you could replace this slider since it feels like it's too close to 01:22:085 (1) - and I even thought it was 1/4 jump. Somewhere around x140 y360 would be nice imo (blanket with 01:20:585 (1) - )
  3. 03:51:710 (4) - To my mind this is too close to next object. I don't see a reason to have that small spacing.

Fractal

  1. 02:59:960 (4,5) - Holy! This jump is insane. Maybe you could shorten it a bit.
  2. 03:12:897 (5) - To my mind, deleting this note would sound better. I think you map the vocal here so it would be good option.
  3. 03:45:335 - V V V
    x)


    I'm just bad, please forgive me...

Sorry that my mod was short. That's all what I really found...
I hope this mod was helpful in anyway!

☆☆☆~~
Topic Starter
-Mo-

smsh150 wrote:

Normal

  1. 00:01:835 (2) - I strongly disagree with this slider, since it has no flow with (3) (see the pic. below). Flow with (1) is fine, but (3) isn't. I suggest to move it lower than (2) and Ctrl + J. Everyone hates this flow aaaaaaaa
  2. 00:26:116 - You could come with a solution to map this important note in the melody. It feels like you are ignoring it. I could do same alike here as you did at 01:42:335 (2) - . Okay.
  3. 00:57:147 - You are missing an important "note" or "drum/bass" sound here. Since you mapped whole that section bass sounds, why not doing it here too? Compare: 00:52:647 - 00:53:585 - 00:54:147 - 00:55:085 - 00:55:647 - 00:56:585 - Sure.
  4. 01:42:335 (2) - I disagree little with this. Somehow flow from (1) to (2) doesn't feel right. (I think it's bit too sharp) Sharp flow is good for this I feel.
  5. 03:20:585 (4) - You want to, you could extend this slider to 03:21:147 - , since the vocal is holding her voice. It doesn't feel right missing the piano notes so I mapped to them as a secondary melody.

Advanced

  1. 00:58:647 (2,3,1) - You could have triangle pattern here. No real way to implement this without compromising flow in the next section so I'll leave it as an isosceles shape.
  2. Really neat map!

Hard

  1. 03:21:428 - If you listen with 50% speed, you can hear that there is a note. Maybe you could add note there. Sure.

Lunatic

  1. 00:06:522 (2,1) - I don't like this overlap. I looks bit messy to me. Okay.
  2. 01:21:710 (4) - I think you could replace this slider since it feels like it's too close to 01:22:085 (1) - and I even thought it was 1/4 jump. Somewhere around x140 y360 would be nice imo (blanket with 01:20:585 (1) - ) Tried something else.
  3. 03:51:710 (4) - To my mind this is too close to next object. I don't see a reason to have that small spacing. Yeah fair enough.

Fractal

  1. 02:59:960 (4,5) - Holy! This jump is insane. Maybe you could shorten it a bit. Reduced a bit. I like having the awkward flow and this seems to be the only way of keeping it whilst reducing the spacing.
  2. 03:12:897 (5) - To my mind, deleting this note would sound better. I think you map the vocal here so it would be good option. I decided to follow the piano here. Since 03:12:710 (4) was significant to map, I might as well follow through.
  3. 03:45:335 - V V V
    x)
    something something "just weak" or however that quote goes.

Sorry that my mod was short. That's all what I really found...
I hope this mod was helpful in anyway!

☆☆☆~~
Thanks for modding!
Warpyc

  • I heard you wanted some quality mods!

    Normal
    00:01:085 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,2,1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,1,1) - Overlap

    Advanced
    00:01:085 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,1,1) - Overlap

    Hard
    00:01:085 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1,2,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,1,1) - Overlap

    Lunatic
    00:01:085 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,1,2,3,4,5,6,1,2,3,1,2,1,2,3,1,2,3,4,5,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,1,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,1,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,4,1,2,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,1,1) - Overlap

    Fractal
    00:01:085 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,1,2,1,2,3,1,1,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,1,2,3,1,2,3,4,5,6,7,8,1,2,1,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,1,1,1) - Overlap
Topic Starter
-Mo-

Warpyc wrote:

.
denied accept all
Dailycare
hi

[Fractal]
*Consider setting OD to 8.5 for an arithmetic progression But tbh, I guess it would work
*01:20:585 (1) - What about changing it to a 3/4 and a circle? I think it would work though the current repeat slider isn't bad.
*01:35:022 (11) - Add a whistle here? idk :p
*02:47:585 (1) - It's just the highest diff, you can give a variety to some rhythm like this. For example, this 1/1 can be changed to 1/2 and 1/4 imo.
*02:57:710 (5) - Add a NC
*03:00:335 (7,8) - I know it ruins pattern and playability but.. there is a strong sound at 03:00:616 - , so I think making 03:00:616 - clickable would be better. like this, this or etc..

[Lunatic]
*00:18:897 (6) - this SV change makes me a bit confused ;w
*00:24:897 (6) - same as above. I think you should gather some opinions of SV changes of those kick sliders.
*01:36:710 (6) - If you wanted to express the strong sound here, then it would be better to make it a 3/4 with a distant spacing. Anyway I want you to fill it with anything else.
*01:54:335 (3) - What about changing this slider to a 1/2 and a circle? The succession of 3/4s was a bit boring to me though it's not a big issue.

[Hard]
*01:12:335 (3) - The spacing with the previous note is around x1.6. I think the spacing should be around x1.5
*01:27:803 - 02:44:303 - It would be fine not to skip those sounds.. Cuz the mapset has Advanced xD

[Advanced]
Pretty decent :v But I just want you to make 00:02:585 (1) - 's end mute. That's all

[Normal]
*A decent diff too. But I wonder if the rhythm usage would be fine. For example, 00:55:085 (1,2,3,4,5,6,7,1) - . Because it's the lowest diff and this mapset doesn't have Easy. I just recommend changing some 1/2s like 00:53:210 (3) - to a circle. And 00:58:835 (2,3,4,5,6,1,2,3) - , Don't follow vocal tooooo much. If you ignore the vocal at 01:00:147 (4) - (follow the drum sound only), then the part can avoid being dense.


Sorry for short mod. But the placement is just cool, so I wasn't able to find any issues.
Topic Starter
-Mo-

Dailycare wrote:

hi

[Fractal]
*Consider setting OD to 8.5 for an arithmetic progression But tbh, I guess it would work OD8.5 seems pretty high for a low level Extra diff. Bumped to 8.2 though.
*01:20:585 (1) - What about changing it to a 3/4 and a circle? I think it would work though the current repeat slider isn't bad. There is a beat on the red tick, although pretty soft but is the same strength as the blue tick. I think it would be better as is since the vocals here are all the same strength, a repeat slider works well.
*01:35:022 (11) - Add a whistle here? idk :p Not a bad idea but I think this is just an echo in the music and kinda goes against the original arrangement on the song.
*02:47:585 (1) - It's just the highest diff, you can give a variety to some rhythm like this. For example, this 1/1 can be changed to 1/2 and 1/4 imo. Sure I'll try it.
*02:57:710 (5) - Add a NC Okay.
*03:00:335 (7,8) - I know it ruins pattern and playability but.. there is a strong sound at 03:00:616 - , so I think making 03:00:616 - clickable would be better. like this, this or etc.. Pretty good spot actually.

[Lunatic]
*00:18:897 (6) - this SV change makes me a bit confused ;w
*00:24:897 (6) - same as above. I think you should gather some opinions of SV changes of those kick sliders. Got rid of the SV changes.
*01:36:710 (6) - If you wanted to express the strong sound here, then it would be better to make it a 3/4 with a distant spacing. Anyway I want you to fill it with anything else. Used a 1/2.
*01:54:335 (3) - What about changing this slider to a 1/2 and a circle? The succession of 3/4s was a bit boring to me though it's not a big issue. Okay.

[Hard]
*01:12:335 (3) - The spacing with the previous note is around x1.6. I think the spacing should be around x1.5 Doesn't make much of a difference but okay.
*01:27:803 - 02:44:303 - It would be fine not to skip those sounds.. Cuz the mapset has Advanced xD Eh the only way I could map that would be to use a 5-stream, which I think using too many of in this difficulty would mess with the spread. Insane has streams; Hard has triples; Advanced has taps; would be best for the spread.

[Advanced]
Pretty decent :v But I just want you to make 00:02:585 (1) - 's end mute. That's all Didn't do this for the other difficulties, and I don't think it's necessary.

[Normal]
*A decent diff too. But I wonder if the rhythm usage would be fine. For example, 00:55:085 (1,2,3,4,5,6,7,1) - . Because it's the lowest diff and this mapset doesn't have Easy. I just recommend changing some 1/2s like 00:53:210 (3) - to a circle. And 00:58:835 (2,3,4,5,6,1,2,3) - , Don't follow vocal tooooo much. If you ignore the vocal at 01:00:147 (4) - (follow the drum sound only), then the part can avoid being dense. Ehhh maybe. A normal diff is a normal diff to me, regardless if an Easy exists or not. I would much prefer to follow the music better than to compromise for difficulty.

Sorry for short mod. But the placement is just cool, so I wasn't able to find any issues.
Thanks for modding!
Prophecy
Ready for 2nd 少女フラクタル ranked map!!
Satellite
Hello~

[General]
  1. looks fine to me!
[Normal]
  1. 00:12:336 (4) - i think add whistle on slider end more better fit.
  2. 00:13:272 (1) - spinner end sampleset : D and additions : S + add whislte? same as check other difficulty!
  3. 00:32:585 (2) - add whistle on slider end ? on following back rhythm.
  4. 01:55:085 (3,4,5,6,7) - When Easy does not exist, it is not preferable on 1/2 slider spam and circle. so i think add Easy diff more better! (please ask BN/QAT)
  5. 03:32:397 (6) - missing ds
overall : When Easy does not exist, the speed change of slider is not preferable. so I think add new Easy diff should be need =o=

[Advanced]
  1. 00:09:897 (1) - changed circle + 1/2 slider more better.
  2. 00:33:147 (1) - same as above.
  3. 00:45:147 (1) - ^ ( After that mod does not list it if you want to changed Please confirm it by oneself! )
  4. 01:26:585 (1) - You should let you curve a little like 01:26:960 (2) - and 01:27:335 (3) - !!
overall : really nice diff. fun :DDD

[Hard]
  1. 01:20:585 (1,2) - changed 3/4 ?
  2. 01:29:960 (2,1) - little danger on this stack pattern.... hard to read.
overall : not bad =w= nice diff spread.

[Lunatic]
  1. 00:07:835 (3,4) - slider velocity *1.00 too fast for me. so changed 0.90 ?
  2. 00:14:960 (1) - nc spam. remove nc fine
  3. 03:22:319 - remove break check ? http://puu.sh/rAzMk/709e760cc2.jpg ( if remove please check all diff
[Fractal]
  1. 03:47:210 (1,2,3,4) - very dangerous. I challenged this stream many times, but never succeeded. (/me noob) so i think don't used 1/8 slider stream more better.
Good luck ~
Topic Starter
-Mo-

Satellite wrote:

Hello~

[General]
  1. looks fine to me!
[Normal]
  1. 00:12:336 (4) - i think add whistle on slider end more better fit. Sounds kinda out of place to me.
  2. 00:13:272 (1) - spinner end sampleset : D and additions : S + add whislte? same as check other difficulty! Oh that's good.
  3. 00:32:585 (2) - add whistle on slider end ? on following back rhythm. Nice.
  4. 01:55:085 (3,4,5,6,7) - When Easy does not exist, it is not preferable on 1/2 slider spam and circle. so i think add Easy diff more better! (please ask BN/QAT) This is a maybe. I understand the reasoning but I personally don't like Easy diffs so eh. I could do one if it's absolutely necessary.
  5. 03:32:397 (6) - missing ds Fixed.
overall : When Easy does not exist, the speed change of slider is not preferable. so I think add new Easy diff should be need =o=

[Advanced]
  1. 00:09:897 (1) - changed circle + 1/2 slider more better.
  2. 00:33:147 (1) - same as above.
  3. 00:45:147 (1) - ^ ( After that mod does not list it if you want to changed Please confirm it by oneself! ) Should've fixed all.
  4. 01:26:585 (1) - You should let you curve a little like 01:26:960 (2) - and 01:27:335 (3) - !! Sure why not.

    overall : really nice diff. fun :DDD

    [Hard]
    1. 01:20:585 (1,2) - changed 3/4 ? I think the current rhythm is best for mapping the most significant beats here.
    2. 01:29:960 (2,1) - little danger on this stack pattern.... hard to read. Changed since this is Hard diff.
    overall : not bad =w= nice diff spread.

    [Lunatic]
    1. 00:07:835 (3,4) - slider velocity *1.00 too fast for me. so changed 0.90 ? Okay.
    2. 00:14:960 (1) - nc spam. remove nc fine Everyone hates this NC
    3. 03:22:319 - remove break check ? http://puu.sh/rAzMk/709e760cc2.jpg ( if remove please check all diff I kind of like the effect this break gives for the silence in the music. It also adds a cool effect for people playing with 100% dim and SB enabled in my opinion.
    [Fractal]
    1. 03:47:210 (1,2,3,4) - very dangerous. I challenged this stream many times, but never succeeded. (/me noob) so i think don't used 1/8 slider stream more better. I know that this is difficult, but it is possible. I feel like the difficulty comes from the aiming rather than the rhythm used though, and I don't think changing these out for normal circles would do much to ease the difficulty except for a possible note-locking issue.
Good luck ~
Thanks for modding!
pishifat
normal
wish you would have waited until i released video about spread cuz i talked about requirements for lowest-diff-normals beyond the 2 star minimum
currently you've got more density than lowest diff should really allow. like entire combos without 1/1 gaps or multiple consecutive 1/2 sliders should really be nerfed
so 00:38:585 (3,4,5) - 00:51:710 (4,1,2,3,4,5,6) - 01:54:335 (2,3,4,5,6,7,1) - this sort of stuff. replacing 1/2 sliders with circles or inserting 1/1 gaps in other ways would make it more acceptable
(an easy would make all this^ irrelevant tho)
03:59:772 (1,1) - doublespinner thing also not really allowed on baby diffs unless there's appropriate recovery time bewteen them gg. combining both to 1 is k

adv
02:08:022 (2,3,4,1) - spacing visually is silly. slider being same as circles better (even if it isn't technically following distance snap)
02:13:085 (1,2,1) - same zzz'

hard
for upper diffs too: 00:50:585 (1) - i get ur doing buildup thing but start from a hitsound volume that's actually audible lol like 25% going up = more appropriate.
02:13:085 (1) - hey more reasonable

insane
00:15:335 (1) - 00:51:335 (1,2) - 02:07:835 (1,2) - 02:13:835 (1,2) - buffer pls t/495246 ctrl+f "buzz"

insaner
wish you'd use less xtreme spacing inthe intro :(
same buffer things as insane

if you can handle the lowest diff call me back!!
Topic Starter
-Mo-

pishifat wrote:

normal
wish you would have waited until i released video about spread cuz i talked about requirements for lowest-diff-normals beyond the 2 star minimum
currently you've got more density than lowest diff should really allow. like entire combos without 1/1 gaps or multiple consecutive 1/2 sliders should really be nerfed
so 00:38:585 (3,4,5) - 00:51:710 (4,1,2,3,4,5,6) - 01:54:335 (2,3,4,5,6,7,1) - this sort of stuff. replacing 1/2 sliders with circles or inserting 1/1 gaps in other ways would make it more acceptable
(an easy would make all this^ irrelevant tho) Sigh. 24m worth of diffs incoming.
03:59:772 (1,1) - doublespinner thing also not really allowed on baby diffs unless there's appropriate recovery time bewteen them gg. combining both to 1 is k Well I've done it before. There is a significant change in the music note being played here that I feel not using two spinners would really be a disappointment in terms of mapping, even on the baby diffs.

adv
02:08:022 (2,3,4,1) - spacing visually is silly. slider being same as circles better (even if it isn't technically following distance snap)
02:13:085 (1,2,1) - same zzz' Yeah these are mistakes.

hard
for upper diffs too: 00:50:585 (1) - i get ur doing buildup thing but start from a hitsound volume that's actually audible lol like 25% going up = more appropriate.
02:13:085 (1) - hey more reasonable Boosted all diffs to start on 25%

insane
00:15:335 (1) - 00:51:335 (1,2) - 02:07:835 (1,2) - 02:13:835 (1,2) - buffer pls t/495246 ctrl+f "buzz" This is a guideline thing isn't it. The thing about these is that they are always placed before the start of a new section and are always used to build up tension. Because of this, their lengths are very predictable. Even if the missed beat could only be heard by a trained ear (which by the way would be way more noticable on something like 00:51:335 (1).), the extra difficulty caused by the mental response required to hold down these buzz sliders and release at a precise time accentuates the tension and build up the music is going through here.

insaner
wish you'd use less xtreme spacing inthe intro :( Nerfed a couple of parts, but it seems to be working.
same buffer things as insane

if you can handle the lowest diff call me back!!

I wrote:

01:26:585 (1) - You should let you curve a little like 01:26:960 (2) - and 01:27:335 (3) - !! Sure why not. Changed my mind on this, I think having a straight line improves the visual flow through 01:26:397 (4,1) and having one be the odd one out helps with the tension build that is happening through this section.
Satellite
recheck for ez

Easy
00:41:585 (3) - offscreen
01:29:772 (1) - add whistle?

seems fine to me. this easy diff.

Fractal
03:47:210 (1,2,3,4) -

-Mo- wrote:

Satellite wrote:

[Fractal]
  1. 03:47:210 (1,2,3,4) - very dangerous. I challenged this stream many times, but never succeeded. (/me noob) so i think don't used 1/8 slider stream more better. I know that this is difficult, but it is possible. I feel like the difficulty comes from the aiming rather than the rhythm used though, and I don't think changing these out for normal circles would do much to ease the difficulty except for a possible note-locking issue.
OK. Then do you not change the direction of slider?

good luck again <3
Topic Starter
-Mo-

Satellite wrote:

recheck for ez

Easy
00:41:585 (3) - offscreen It's like 1 pixel >.<
01:29:772 (1) - add whistle? Sure.

seems fine to me. this easy diff.

Fractal
03:47:210 (1,2,3,4) -OK. Then do you not change the direction of slider? I think it makes it harder to read >.<

good luck again <3
Legendary.

sb stuff tomorrow.
pishifat
Dailycare
Go for rank
Topic Starter
-Mo-
To do list:
- Source -> (?)
東方風神録 ~ Mountain of Faith.
Lasse
no
東方風神録 ~ Mountain of Faith.
Only a minor difference (around the ~), but still important
refer to http://www16.big.or.jp/~zun/html/game.html
http://www16.big.or.jp/~zun/html/th10top.html
would be great to use the more accurate source instead of current one

sb is pretty nice, especially since it doesn't really impact readability with some dim!

also

sb (from highest diff)
checking those hitlightings in the editor is a pain, but I played it with sb and none seemed (noticeably) off
making color 4 a bit darker should fit nicer with the glow effect on spots like 01:29:585 -
01:55:085 (1,2,3,4,5,6) - why would you not have these colored like


fractal
00:24:241 (8,10) - reducing overlap a little here would be great for readability. maybe http://i.imgur.com/p5teIwc.jpg or whatever
unbuffered 1/8s are fine to me as the bpm is quite low and all
3x3 manual stacks > 4x4 :c idk on spots like 01:07:366 (2,3) - 4x4 looks kinda weird to me, but maybe just because I'm used to my 3x3 ones lol
01:38:397 (14) - why the 1/8
02:08:585 (1) - would feel so much better for the transition if you extended it something like 02:09:897 - or even 02:10:085 - so it ends on a new syllable
same for lower diffs obv
02:13:085 (1,2,3,4,5,6,7,8,1,2) - how about using the lighter version of these combo colors here to get a nice effect going onto 02:14:585 - where music picks up intensity again?
02:54:616 (6,7) - looks like your manual stack broke a bit here
03:22:381 - i'd actually remove the break here, just because the warning arrows kinda kill the sb here http://i.imgur.com/YSL6WKO.jpg, drain should still be fine either way
03:47:210 (1,2,3,4) - I totally get your idea and as much as I love sliderstreams, I'd highly suggest to reduce spacing here to make it more similar to the other ones. even if it fits the patterning/song it becomes a real pain to play. if you moved the whole stream before a little maybe you could try something like http://i.imgur.com/afw08Ws.jpg which imo still feels kinda seperated due to the slidertails being so far from each other but it would probably be a bit nicer then a sudden spaced 1/8 sliderstream 3:47 into this map
could also be more spaced than my quick example, just having them overlap a little really helps I think, at least as far as I can tell from mapping lots of similar streams myself

lunatic
03:20:210 (4) - other things in this pattern are perfectly stacked so manual looks out of place to me
03:22:479 - remove break for same reason as fractal

hard
fine

adv
01:01:835 (3) - could break ds a little for much nicer looking visuals http://i.imgur.com/S3n2EXT.jpg
01:13:835 (3,4,1) - movement ifeels pretty unfitting with all your other patterns in the chorus and doesn't play very well, mainly 01:14:398 (4,1) - transition becuase of all the angle things

nm
00:38:960 (4,5,1) - how about making this a bit less clumped http://i.imgur.com/Ci3G6Gj.jpg
01:29:585 (1) - why not that sb thing from higher diffs? if you add it here, also do so for easy
03:10:835 - - 03:15:710 - feel like making this a break on e/n might be great as the map is quite long and it should really help beginners to let them adjust their mouse/grip and whatever

ez
02:04:085 (3,4,1,2,3) - this being harder than more intense parts of the song is lol pretty sure this is the only time you use so many 1/1 circles in a row
02:13:085 (1) - how about deleting this? gives players a little more break and makes the thing at 02:14:585 (1) - feel more impactful
still think hitsounded sliderticks like this are stupid but whatever

glad you decided to map an easy cause besides dense rhythm this also has has some rather edgy parts readability wise lol

quite a few visuals that trigger me, but other things are nice so I'll just rebubble this after you changed the source and replied to this
(at least I''m quite sure this counts as metadata stuff which should be rebubbled)
Topic Starter
-Mo-

Lasse wrote:

would be great to use the more accurate source instead of current one

New metadata:
Source: 東方風神録 ~ Mountain of Faith.
Tags: Touhou 東方Project Amamiya Miya 天宮みや Even The Endless Wind's Trajectory HiZuMi かませ虎 Kamase-tora ikuo Faith Is For Transient People 信仰は儚き人間の為に Kochiya Sanae 東風谷早苗 TH10 Reitaisai 13 Yuuhei
Added to tags: 東方Project; 信仰は儚き人間の為に
Removed: 東方風神録; Mountain; Of


sb is pretty nice, especially since it doesn't really impact readability with some dim!

also

sb (from highest diff)
checking those hitlightings in the editor is a pain, but I played it with sb and none seemed (noticeably) off
making color 4 a bit darker should fit nicer with the glow effect on spots like 01:29:585 - Glows are the same RGB as the combo colour, and I feel like making both of them darker wouldn't be a good idea.
01:55:085 (1,2,3,4,5,6) - why would you not have these colored like Oh.


fractal
00:24:241 (8,10) - reducing overlap a little here would be great for readability. maybe http://i.imgur.com/p5teIwc.jpg or whatever Adjusted slightly. Shouldn't need changing too much since there are similar patterns before it.
unbuffered 1/8s are fine to me as the bpm is quite low and all
3x3 manual stacks > 4x4 :c idk on spots like 01:07:366 (2,3) - 4x4 looks kinda weird to me, but maybe just because I'm used to my 3x3 ones lol 4x4 is the default so.
01:38:397 (14) - why the 1/8 I hear piano notes here that go to 1/8 if you slow it right down.
02:08:585 (1) - would feel so much better for the transition if you extended it something like 02:09:897 - or even 02:10:085 - so it ends on a new syllable
same for lower diffs obv This still follows the synths in the background, and I feel like having this be any longer would feel kind of weird. Also I like the effect of delaying the break after this slider.
02:13:085 (1,2,3,4,5,6,7,8,1,2) - how about using the lighter version of these combo colors here to get a nice effect going onto 02:14:585 - where music picks up intensity again? This is cool.
02:54:616 (6,7) - looks like your manual stack broke a bit here Intentional, I do 6:2 for when the flow isn't quite 45 degrees.
03:22:381 - i'd actually remove the break here, just because the warning arrows kinda kill the sb here http://i.imgur.com/YSL6WKO.jpg, drain should still be fine either way Fair point. Oh well.
03:47:210 (1,2,3,4) - I totally get your idea and as much as I love sliderstreams, I'd highly suggest to reduce spacing here to make it more similar to the other ones. even if it fits the patterning/song it becomes a real pain to play. if you moved the whole stream before a little maybe you could try something like http://i.imgur.com/afw08Ws.jpg which imo still feels kinda seperated due to the slidertails being so far from each other but it would probably be a bit nicer then a sudden spaced 1/8 sliderstream 3:47 into this map
could also be more spaced than my quick example, just having them overlap a little really helps I think, at least as far as I can tell from mapping lots of similar streams myself I've been thinking about this particular pattern a lot, and I do have to concede it should be nerfed. It did a combination of yours and Satellite's previous suggestion. It's still fairly spaced head-wise but it should be a little bit smoother to play now.

lunatic
03:20:210 (4) - other things in this pattern are perfectly stacked so manual looks out of place to me Was supposed to be for readability but eh.
03:22:479 - remove break for same reason as fractal Y

hard
fine

adv
01:01:835 (3) - could break ds a little for much nicer looking visuals http://i.imgur.com/S3n2EXT.jpg Okay.
01:13:835 (3,4,1) - movement ifeels pretty unfitting with all your other patterns in the chorus and doesn't play very well, mainly 01:14:398 (4,1) - transition becuase of all the angle things Yeah, changed.

nm
00:38:960 (4,5,1) - how about making this a bit less clumped http://i.imgur.com/Ci3G6Gj.jpg Nice.
01:29:585 (1) - why not that sb thing from higher diffs? if you add it here, also do so for easy Oyeah.
03:10:835 - - 03:15:710 - feel like making this a break on e/n might be great as the map is quite long and it should really help beginners to let them adjust their mouse/grip and whatever I personally prefer having every difficulty have the same drain time. Beginner players need an endurance challenge too.

ez
02:04:085 (3,4,1,2,3) - this being harder than more intense parts of the song is lol pretty sure this is the only time you use so many 1/1 circles in a row Fair enough.
02:13:085 (1) - how about deleting this? gives players a little more break and makes the thing at 02:14:585 (1) - feel more impactful This is for a consistency thing with all of the other diffs.
still think hitsounded sliderticks like this are stupid but whatever

glad you decided to map an easy cause besides dense rhythm this also has has some rather edgy parts readability wise lol

quite a few visuals that trigger me, but other things are nice so I'll just rebubble this after you changed the source and replied to this
(at least I''m quite sure this counts as metadata stuff which should be rebubbled)
Thanks!
Lasse
Topic Starter
-Mo-
Forgot to change the highlights at 03:47:210 fml lol

.
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