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TWICE - CHEER UP

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Topic Starter
[ D Myung ]
This beatmap was submitted using in-game submission on domingo, 22 de enero de 2017 at 17:22:09

Artist: TWICE
Title: CHEER UP
Tags: 나연 정연 모모 사나 지효 미나 다현 채영 쯔위 nayeon jeongyeon momo sana jihyo mina dahyun chaeyoung tzuyu page CHEER UP TWICE 트와이스
BPM: 173
Filesize: 6775kb
Play Time: 03:35
Difficulties Available:
  1. Cheer Up Baby! (5,43 stars, 825 notes)
  2. Hard (3,38 stars, 517 notes)
  3. Insane (5,25 stars, 738 notes)
  4. Normal (1,9 stars, 274 notes)
Download: TWICE - CHEER UP
Information: Scores/Beatmap Listing
---------------
  1. Normal : By ME (Finished)
  2. Hard : By ME (Finished)
  3. Insane : By ME (Finished)
  4. Cheer Up Baby! : By ME (Finished)
Lully
Froм мy мoddιɴɢ qυeυe


ɢeɴerαl

All BG's should have the same size and that size should be 1366 x 768 or half. Just that's rankable.

All Diffs should have the same Timing Point and set a preview point. ~ Every Diff needs the same preview point and Timing Point/s~

~ For the best take a look at the Ranking Criteria to see what's precious. ~


тιмιɴɢ

BPM is fine.
Offset is 1527 on EVERY DIFF.

"Every Diff needs the same Timing Point/s."


ɢαмeplαy


You can't name your another Insane "Momo <3 " when you're going for rank. Players have to know what Diff it is by its name. You could call it "Momosane" for example.



normal
In Normal Diffs, please don't use such a high SV (Slider Velocity) . It's too fast for newbies.
+ Use Distance Snap. It's nice to learn how Distances work in general.

In Easy, Normal and Hards ( Sometimes Insane) DS ( Distance Snap) is a must for newbies to learn how flow works. When you're getting better at mapping i suggest you to turn it of in Insanes, then Hards, then Normals, and.. just keep it in Easy Diffs.


00:23:063 (2,3) - THIS here is very confusing for Newbies. This.. "Side-Switch". Try to avoid this pattern in normals
00:25:144 (6) - Sliders like this are just ugly and .. weird to play. Try to avoid this. Better make this a straight down slider or something.
00:26:531 (2) - Can you see it? Its overlapping with 6 ( ^ ) Try. Please. Try to avoid thoose overlapping stuff. In my opinion almost every type of overlapping is ugly and stuff. For the most mapper it is. But it can be good too but.. its hard to make good overlaps.
Underlaps are the better version of overlaps. Its like.. you're stacking a circle/slider/whatever with a beginning/ending of a slider/circle with each other.
00:31:387 (4) - Better not stack theese. Looks meh, weird to play and unseeable with hd

Mention theese whole things in the diff and it will be better! ~


You Insane Diff is very good for the beginning.
I suggest you to specify yourself on Insane Diffs now. So work more on them and Stuff.

In my opinion Insanes are the easiest Diffs to create. ~ Easy to learn - Hard to master. ~



Good luck with your maps!
I know you can do better. c:


ᑎᕮᐯᕮᖇ GIᐯᕮ ᑌᑭ!
Topic Starter
[ D Myung ]

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


ɢeɴerαl

All BG's should have the same size and that size should be 1366 x 768 or half. Just that's rankable.

All Diffs should have the same Timing Point and set a preview point. ~ Every Diff needs the same preview point and Timing Point/s~

~ For the best take a look at the Ranking Criteria to see what's precious. ~


тιмιɴɢ

BPM is fine.
Offset is 1527 on EVERY DIFF.

"Every Diff needs the same Timing Point/s."


ɢαмeplαy


You can't name your another Insane "Momo <3 " when you're going for rank. Players have to know what Diff it is by its name. You could call it "Momosane" for example.



normal
In Normal Diffs, please don't use such a high SV (Slider Velocity) . It's too fast for newbies.
+ Use Distance Snap. It's nice to learn how Distances work in general.

In Easy, Normal and Hards ( Sometimes Insane) DS ( Distance Snap) is a must for newbies to learn how flow works. When you're getting better at mapping i suggest you to turn it of in Insanes, then Hards, then Normals, and.. just keep it in Easy Diffs.


00:23:063 (2,3) - THIS here is very confusing for Newbies. This.. "Side-Switch". Try to avoid this pattern in normals
00:25:144 (6) - Sliders like this are just ugly and .. weird to play. Try to avoid this. Better make this a straight down slider or something.
00:26:531 (2) - Can you see it? Its overlapping with 6 ( ^ ) Try. Please. Try to avoid thoose overlapping stuff. In my opinion almost every type of overlapping is ugly and stuff. For the most mapper it is. But it can be good too but.. its hard to make good overlaps.
Underlaps are the better version of overlaps. Its like.. you're stacking a circle/slider/whatever with a beginning/ending of a slider/circle with each other.
00:31:387 (4) - Better not stack theese. Looks meh, weird to play and unseeable with hd

Mention theese whole things in the diff and it will be better! ~


You Insane Diff is very good for the beginning.
I suggest you to specify yourself on Insane Diffs now. So work more on them and Stuff.

In my opinion Insanes are the easiest Diffs to create. ~ Easy to learn - Hard to master. ~



Good luck with your maps!
I know you can do better. c:


ᑎᕮᐯᕮᖇ GIᐯᕮ ᑌᑭ!
All fixed up as you said . The only thing that I wans't understood was this:

''All Diffs should have the same Timing Point and set a preview point. ~ Every Diff needs the same preview point and Timing Point/s~

~ For the best take a look at the Ranking Criteria to see what's precious. ~''

KUDOS FOR YOU :D
mr tribble
m4m from queue, sorry that it took me so long to reply lol, but here it is

Cheer up Baby
00:12:626 - since the start of this song is more calm and slow than the rest of the song, I think you should lower the sv a bit to reflect that

00:24:940 (1) - instead of having the slider end on when she starts the word, because she actually starts saying some thing here 00:25:113 - , maybe have a hitcircle where you are starting the slider now and have a slider starting 00:25:113 - after all, the following hit circle (00:25:286 (2) - ) is not on a strong sound, so it would be more fitting to have a slider end there

00:27:368 (4) - there is literally no sound on this hitcircle, i would suggest making 00:27:194 (3) - a slider to cover the vocals and end on 00:27:368 -

00:30:489 (5) - idk if this was a mistake or not, but the vocals here actually fall more on 00:30:576 - than the red tick before it, kinda weird, so i would maybe have 00:29:969 (4) - end on the blue tick 00:30:229 - and then have another slider covering the stronger sound that is on 00:30:316 -
00:31:357 - while you did nothing technically wrong here, i generally dislike having sliders end on strong sounds, and this one does just that, more of a personal thing i guess

00:33:091 (5) - same here, but even more so that previously stated since this is a drum, i think you should just make the repeating slider a normal slider and have a hitcircle 00:33:438 - which would better cover the song imo

00:36:213 - this will be the last time i point out sliders ending on strong notes, becasue i think you understand how i feel about it by now lol, but just wanted to say that if the strong note falls on a big white tick, probably should have something starting there since it is the start of the next measure :3

00:37:080 (9) - no sound here, make 00:36:906 (8) - a slider to better cover the sound, also you could make 00:36:906 (8) - a slow slider, then have a fast slider following it starting on 00:37:253 (1) - to emphasize the "ding"

speaking of 00:37:253 (1) - , why is it new comboed?

00:40:201 (1) - i do not understand why this is a slider, I think the slider would fit more on teh vocals that are 00:40:028 - and then maybe have hitcircles on
00:40:201 - and another slider 00:40:375 -

00:41:762 (6) - since this is such a strong sound, and it creates a sort of "pause" in the music, i would not have a note 00:41:936 (7) - and move 00:42:109 (8) - to be under 00:41:762 (6) - . This creates a stronger emphasis on 00:41:762 (6) -

00:48:700 (5) - your new combos seem a little strange in terms of when you are doing it, make all the new comboes start on the tall white ticks unless there is some pattern that may require nc for reading

00:55:117 (2,3,4,5) - while i understand why you made the pattern larger here, I do not think it should be as large as it is, mainly because it may be the largest ds in your map and it is not even in the chorus, where the ds is generally the largest. I would suggest nerfing those jumps

01:13:847 (5) - there is no sound here, make previous note slider to better cover it (there are multiple points in this map where it happens)

01:19:570 - strong sounds like here and 01:20:264 - might be better to emphasize more simply because they are so much stronger than the other sounds in the map, maybe have them as sliders (unless immediately followed by a vocal or another strong note) or make the ds slightly more etc

01:20:437 (9) - this slider does not start on a sound, move it to 01:20:611 -

Sorry, for slightly cancerous mod, but your map has a lot of noticible (but luckily easily fixable problems) I just pointed out some examples from the start of your map, I would suggest you take most of them and apply them to the rest of your map, because you make the same general mistakes over and over again. Once you have fixed these issues, feel free to message me to mod again and I will gladly do something like an aesthetic mod for you to help you fine tune it. Good luck with your map and do not get discouraged. N E V E R G I V E U P
Topic Starter
[ D Myung ]

mr tribble wrote:

m4m from queue, sorry that it took me so long to reply lol, but here it is

Cheer up Baby
00:12:626 - since the start of this song is more calm and slow than the rest of the song, I think you should lower the sv a bit to reflect that

00:24:940 (1) - instead of having the slider end on when she starts the word, because she actually starts saying some thing here 00:25:113 - , maybe have a hitcircle where you are starting the slider now and have a slider starting 00:25:113 - after all, the following hit circle (00:25:286 (2) - ) is not on a strong sound, so it would be more fitting to have a slider end there

00:27:368 (4) - there is literally no sound on this hitcircle, i would suggest making 00:27:194 (3) - a slider to cover the vocals and end on 00:27:368 -

00:30:489 (5) - idk if this was a mistake or not, but the vocals here actually fall more on 00:30:576 - than the red tick before it, kinda weird, so i would maybe have 00:29:969 (4) - end on the blue tick 00:30:229 - and then have another slider covering the stronger sound that is on 00:30:316 -
00:31:357 - while you did nothing technically wrong here, i generally dislike having sliders end on strong sounds, and this one does just that, more of a personal thing i guess

00:33:091 (5) - same here, but even more so that previously stated since this is a drum, i think you should just make the repeating slider a normal slider and have a hitcircle 00:33:438 - which would better cover the song imo

00:36:213 - this will be the last time i point out sliders ending on strong notes, becasue i think you understand how i feel about it by now lol, but just wanted to say that if the strong note falls on a big white tick, probably should have something starting there since it is the start of the next measure :3

00:37:080 (9) - no sound here, make 00:36:906 (8) - a slider to better cover the sound, also you could make 00:36:906 (8) - a slow slider, then have a fast slider following it starting on 00:37:253 (1) - to emphasize the "ding"

speaking of 00:37:253 (1) - , why is it new comboed?

00:40:201 (1) - i do not understand why this is a slider, I think the slider would fit more on teh vocals that are 00:40:028 - and then maybe have hitcircles on
00:40:201 - and another slider 00:40:375 -

00:41:762 (6) - since this is such a strong sound, and it creates a sort of "pause" in the music, i would not have a note 00:41:936 (7) - and move 00:42:109 (8) - to be under 00:41:762 (6) - . This creates a stronger emphasis on 00:41:762 (6) -

00:48:700 (5) - your new combos seem a little strange in terms of when you are doing it, make all the new comboes start on the tall white ticks unless there is some pattern that may require nc for reading

00:55:117 (2,3,4,5) - while i understand why you made the pattern larger here, I do not think it should be as large as it is, mainly because it may be the largest ds in your map and it is not even in the chorus, where the ds is generally the largest. I would suggest nerfing those jumps

01:13:847 (5) - there is no sound here, make previous note slider to better cover it (there are multiple points in this map where it happens)

01:19:570 - strong sounds like here and 01:20:264 - might be better to emphasize more simply because they are so much stronger than the other sounds in the map, maybe have them as sliders (unless immediately followed by a vocal or another strong note) or make the ds slightly more etc

01:20:437 (9) - this slider does not start on a sound, move it to 01:20:611 -

Sorry, for slightly cancerous mod, but your map has a lot of noticible (but luckily easily fixable problems) I just pointed out some examples from the start of your map, I would suggest you take most of them and apply them to the rest of your map, because you make the same general mistakes over and over again. Once you have fixed these issues, feel free to message me to mod again and I will gladly do something like an aesthetic mod for you to help you fine tune it. Good luck with your map and do not get discouraged. N E V E R G I V E U P

The most of your mod was really helpful. I applied only the parts that I understood xD. When I finished the changes I didn't remember which of these mods I applied so.... I couldn't mark it :s

Thx for your mod :D
Cyron
From mod Queue

First thing I noticed: NC's are quite bad imo. They seem random most of the time and they are supposed to emphasize where the song changes.
Example:
SPOILER
01:03:961 (7) NC should be here since this is where she starts singing the new verse not here 01:04:482 (1).
01:05:349 (5,1) - those NC should be swapped.
01:09:511 (7,1) - Same with those. Combo should start where she says "Shut up baby not a note after that".
01:10:899 (7) - Here should be NC not 01:11:419 (1).

I hope you understand what i'm trying to say by this. When adding NCs add where the song changes or where she makes a small pause and starts singing another verse. Try applying this for the whole song.
[Cheer Up Baby!]
This is more about note placement but NCs are the more important to fix than those imo.

SPOILER
00:19:563 (1,2) - Why are those sliders so different? They should look like the same slider just rotated.
00:20:951 (1,2) - Same
00:35:866 (4,6) - Use the back of the slider as blanket
00:38:641 (1,2) - Blanket here too.
00:44:190 (7,2) - Blanket.
00:53:556 (4,6) - Blanket.
00:59:105 (9,1) - Blanket also NC should be on 00:59:799 (2) - Since that is where the song changed.
01:07:083 (1,1,1) - No need for so many NCs since nothing changes in the song.
01:06:910 (8) - I suggest removing this and replacing it with 01:07:083 (1,1,1) - also add another note on 01:07:777 (1). This way you can sync the sliders with the music better.
01:16:622 (8,9,10,1) - Stacking a note at the end of a slider is usually confusing but there are ranked songs that do that so i guess no problem here.
01:18:183 (6,8) - Blanket.
01:24:426 (1,2) - Blanket here too.
01:38:301 (5) - You can barely see that this slider curves. Either make it curve earlier or not curve at all.
01:45:411 (6,7,8) - Move those a bit so that u can make blanket with 01:44:891 (5) on 01:45:758 (8) .
02:01:020 (6,9) - Blanket.
02:06:223 (6) - This note is not needed here since there is no sound.
More Blankets to fix/add:
02:16:802 (4,6)
02:32:931 (9,1)
02:55:477 (6,9)
03:22:012 (7,1) - first slider as blanket for second
03:23:920 (7,1) - same

02:58:252 (9,1) - Don't overlap this here please.
03:18:717 (1,2) - those should be swapped with 03:18:543 (9).

This is more of a suggestion but i think you should add a spinner in the end so that it'll be the same as Momonsane Diff.

Hope this helps. GL with the map!
Topic Starter
[ D Myung ]

xVortexXz wrote:

From mod Queue

First thing I noticed: NC's are quite bad imo. They seem random most of the time and they are supposed to emphasize where the song changes.
Example:
SPOILER
01:03:961 (7) NC should be here since this is where she starts singing the new verse not here 01:04:482 (1)^.
01:05:349 (5,1) - those NC should be swapped. ^
01:09:511 (7,1) - Same with those. Combo should start where she says "Shut up baby not a note after that". ^(OMG is "cheer up" D:)
01:10:899 (7) - Here should be NC not 01:11:419 (1)^.

I hope you understand what i'm trying to say by this. When adding NCs add where the song changes or where she makes a small pause and starts singing another verse. Try applying this for the whole song.
[Cheer Up Baby!]
This is more about note placement but NCs are the more important to fix than those imo.

SPOILER
00:19:563 (1,2) - Why are those sliders so different? They should look like the same slider just rotated.^
00:20:951 (1,2) - Same^
00:35:866 (4,6) - Use the back of the slider as blanket^
00:38:641 (1,2) - Blanket here too.^
00:44:190 (7,2) - Blanket.^
00:53:556 (4,6) - Blanket.^
00:59:105 (9,1) - Blanket also NC should be on 00:59:799 (2) - Since that is where the song changed. ^
01:07:083 (1,1,1) - No need for so many NCs since nothing changes in the song.^
01:06:910 (8) - I suggest removing this and replacing it with 01:07:083 (1,1,1) - also add another note on 01:07:777 (1). This way you can sync the sliders with the music better.I changed the NCs, but not the places
01:16:622 (8,9,10,1) - Stacking a note at the end of a slider is usually confusing but there are ranked songs that do that so i guess no problem here.
01:18:183 (6,8) - Blanket.^
01:24:426 (1,2) - Blanket here too.^
01:38:301 (5) - You can barely see that this slider curves. Either make it curve earlier or not curve at all.^
01:45:411 (6,7,8) - Move those a bit so that u can make blanket with 01:44:891 (5) on 01:45:758 (8) .^
02:01:020 (6,9) - Blanket.^
02:06:223 (6) - This note is not needed here since there is no sound. ^
More Blankets to fix/add: all ^
02:16:802 (4,6)
02:32:931 (9,1)
02:55:477 (6,9)
03:22:012 (7,1) - first slider as blanket for second^
03:23:920 (7,1) - same^

02:58:252 (9,1) - Don't overlap this here please.^
03:18:717 (1,2) - those should be swapped with 03:18:543 (9)^.

This is more of a suggestion but i think you should add a spinner in the end so that it'll be the same as Momonsane Diff. ^

Hope this helps. GL with the map!

THX FOR YOUR MOD ;)
Izzywing
hi from your queue

[normal]

This diff has a few glaring flaws that I'll point out.

- One, the Slider velocity is way too much. Something like 1 or 1.1 is probably better. This would require a soft-remap as you have to adjust your slider lengths.

- Your combos don't make much sense. Generally, people put new combos on downbeats, such as 00:25:110, to match up with changing measures in the song.

- General aesthetics issues.

Some examples of the aesthetics issues on this map.

00:25:110 (5,1,2) - This kind of overlap pattern does not look good.
00:30:313 (3) - sliders like these are overdone; you don't need 3 points on the slider, you can just use one and get an even better shape.
00:35:515 (5,7) - These shapes don't complement each other in any way; this is a recurring problem. Generally if two shapes are very similar, it's best to just copy one of them and rotate it or something like that. You don't have to do this every time, but it's easier on the eyes.

- You have snapping errors. Fix these by checking ai-mod (ctrl+shift+a)

- The distance is not consistent. For a normal difficulty, distance spacing should generally be consistent, This means stick to a distance spacing and do not do things like jumps.

Yeah, that's about it. I suggest looking at some of the recently ranked maps (there's even a ranked version of this song you can look at ~)

[Hard]

Snapping errors, check aimod (ctrl+shift+a)

00:18:174 (1,2), 00:19:562 (3,4), 00:20:949 (5,6) - are all the exact same in the music, but the spacing seems to be random for these patterns.

Generally spacing in this difficulty makes no sense. For a hard, it's a good idea to use a common distance spacing while you're still learning, and maybe use jumps to accentuate some notes (such as claps) or to accentuate strong vocals, etc.

Pretty much everything I said in the mod regarding the Normal diff applies to this diff too...consider the Aesthetics are not good, the comboing doesnt make sense, etc.

Don't be deterred by this mod, as negative as it may sound. Like I said, do some research! Check out what the ranked maps do and what makes them so nice to play and to look at. What do ranked maps have in common that your map doesn't have? etc.

It's hard for me to specifically mod diffs when I think you're going to ultimately have to remap a lot of this set.

Thanks for m4ming, I hope I was able to help you with this.

By the way, increase AR of your Insane diff to around 8.5-8.8 to make it more readable. Also, the HP drain of your "Momosane" is lower than the HP on the hard, fix that.
Dammond
m4m reply

Momonsane
  1. OD on 5*+ difficulty should be higher i think, ~8 or more (if it's timed good)
  2. 100% volume is not working nowadays, put in down to like 80% (this applies to the all difficulties). And the intro part ( 00:18:176 - 00:22:338 ) could be on ~50%, because it's obviously much quiet than the rest
  3. would be more nice to blanket this slider 00:20:951 (1) - to this note 00:19:737 (2)
  4. 00:21:644 (1) - move this sliderend to this? 00:20:604 (5)
  5. 00:39:508 (1,2,3,4,5) - very inconsistent spacing between this. May be will be enough to just move 00:40:028 (3) closer up
  6. 00:53:556 (4,5) - 4 could be more blanket to 5
  7. 00:54:423 (6,7,8) - middle note is too high, compare to the triples which was before. but idk may be you like this shape... (btw i see alot of different triples the entire song, looks not very good for me)
  8. 01:03:961 (1,2,3,4,5,6,7,8) - song dynamics grows, but this part for unknown reason slows down :) especially more spacing could be between sliders
  9. 01:15:408 (1,2,3,4) - smooth rectangle?
  10. 01:19:397 (2,5) - blanket
  11. 01:42:810 (1) - Kappa :) can be confusing for people. whose skin has no sliderends
  12. 02:01:541 (4,5) - 4 f**ks 5 so hard :? + blanket
  13. 02:23:393 (1,2,3,4) - rectangle
  14. 02:27:382 (2,5) - blanket
Actually, remarks was much more. Just one important thing - when you mapping with "Hit animations" option, always watch on items behind. Even it this case (with this option) it must look good, harmonically and not too much overlapped (unless it is a style, but its hard)

sorry if my english is not good enough
Topic Starter
[ D Myung ]

Hobbes2 wrote:

hi from your queue

[normal]

This diff has a few glaring flaws that I'll point out.

- One, the Slider velocity is way too much. Something like 1 or 1.1 is probably better. This would require a soft-remap as you have to adjust your slider lengths.

- Your combos don't make much sense. Generally, people put new combos on downbeats, such as 00:25:110, to match up with changing measures in the song.

- General aesthetics issues.

Some examples of the aesthetics issues on this map.

00:25:110 (5,1,2) - This kind of overlap pattern does not look good.
00:30:313 (3) - sliders like these are overdone; you don't need 3 points on the slider, you can just use one and get an even better shape.
00:35:515 (5,7) - These shapes don't complement each other in any way; this is a recurring problem. Generally if two shapes are very similar, it's best to just copy one of them and rotate it or something like that. You don't have to do this every time, but it's easier on the eyes.

- You have snapping errors. Fix these by checking ai-mod (ctrl+shift+a)

- The distance is not consistent. For a normal difficulty, distance spacing should generally be consistent, This means stick to a distance spacing and do not do things like jumps.

Yeah, that's about it. I suggest looking at some of the recently ranked maps (there's even a ranked version of this song you can look at ~)

[Hard]

Snapping errors, check aimod (ctrl+shift+a)

00:18:174 (1,2), 00:19:562 (3,4), 00:20:949 (5,6) - are all the exact same in the music, but the spacing seems to be random for these patterns.

Generally spacing in this difficulty makes no sense. For a hard, it's a good idea to use a common distance spacing while you're still learning, and maybe use jumps to accentuate some notes (such as claps) or to accentuate strong vocals, etc.

Pretty much everything I said in the mod regarding the Normal diff applies to this diff too...consider the Aesthetics are not good, the comboing doesnt make sense, etc.

Don't be deterred by this mod, as negative as it may sound. Like I said, do some research! Check out what the ranked maps do and what makes them so nice to play and to look at. What do ranked maps have in common that your map doesn't have? etc.

It's hard for me to specifically mod diffs when I think you're going to ultimately have to remap a lot of this set.

Thanks for m4ming, I hope I was able to help you with this.

By the way, increase AR of your Insane diff to around 8.5-8.8 to make it more readable. Also, the HP drain of your "Momosane" is lower than the HP on the hard, fix that.

THX FOR YOUR MOD :) IT WAS RELLY HELPFUL
Topic Starter
[ D Myung ]

Dammond wrote:

m4m reply

Momonsane
  1. OD on 5*+ difficulty should be higher i think, ~8 or more (if it's timed good)
  2. 100% volume is not working nowadays, put in down to like 80% (this applies to the all difficulties). And the intro part ( 00:18:176 - 00:22:338 ) could be on ~50%, because it's obviously much quiet than the rest ^
  3. would be more nice to blanket this slider 00:20:951 (1) - to this note 00:19:737 (2)^
  4. 00:21:644 (1) - move this sliderend to this? 00:20:604 (5) ^
  5. 00:39:508 (1,2,3,4,5) - very inconsistent spacing between this. May be will be enough to just move 00:40:028 (3) closer up^
  6. 00:53:556 (4,5) - 4 could be more blanket to 5^
  7. 00:54:423 (6,7,8) - middle note is too high, compare to the triples which was before. but idk may be you like this shape... (btw i see alot of different triples the entire song, looks not very good for me) I will see this triples and think about to change they :)
  8. 01:03:961 (1,2,3,4,5,6,7,8) - song dynamics grows, but this part for unknown reason slows down :) especially more spacing could be between sliders Idk what you mean here
  9. 01:15:408 (1,2,3,4) - smooth rectangle? ^
  10. 01:19:397 (2,5) - blanket^
  11. 01:42:810 (1) - Kappa :) can be confusing for people. whose skin has no sliderends I have that type of skin and It's not a problem for me
  12. 02:01:541 (4,5) - 4 f**ks 5 so hard :? + blanket ^
  13. 02:23:393 (1,2,3,4) - rectangle^
  14. 02:27:382 (2,5) - blanket^
Actually, remarks was much more. Just one important thing - when you mapping with "Hit animations" option, always watch on items behind. Even it this case (with this option) it must look good, harmonically and not too much overlapped (unless it is a style, but its hard)

sorry if my english is not good enough
MikasaSerket
add hitsounds

cheer up baby:
the structure and rhythm are easily anticipated and monotonous. the map either follows the vocals or the background music which is fine to follow either one individually but the problem comes when you aren't combining the two together and are switching between following the vocals and background music repeatedly. example of this is
00:23:726 - vs 00:29:275 - . although 00:29:275 - follows the vocals fine, stuff like 00:23:726 - follows the bg music as 00:24:419 - (the end of the combo) ends directly on a snapping sound and instead of doing that you should add a slider instead which follows how the singer holds (stresses? I dont know music terms) her long note,
before

after

yeah basically saying = add long sliders when the singer is holding a long note to avoid the problem of "appearing to switch in between vocals and bg music"

you skipped a bunch of important beats (and most likely placed something like a slider over the important beat) in places such as 00:31:010 (8) - 00:38:641 (1) - 00:44:190 (7) -

00:31:010 (8) -this starts too early, the slider is supposed to start on 00:31:357 (8) - and end 00:31:703 - its similar and matches to the previous slider before it
00:38:641 (1) - this slider ends on 00:38:987 - where the singer starts a new line. it should end on 00:38:814 - and on 00:38:987 - should be a new combo and/or a slider or hitcircle
00:53:902 (6) - ^
00:44:190 (7) - this slider overlaps a beat on 00:44:364 - (which is in the middle of it.)

new combo on 00:48:700 (5) -
no new combo on 00:50:781 (1) -
new combo here 01:05:349 (8) -

01:02:574 - did you just say screw it or something and went straightforward for the jumps. there is a lack of emphasis and because of all the jumps they make the jumps in the kiai a lot less significant. instead, gradually increase the jumps to provide build up to the kiai.

01:12:633 (10,11) - hard to read, dont put 11 directly under 10 since theyre not even in the same triple.
01:16:622 (8,9,10,1) - ^
01:15:581 (3,4,5) - no reason for there to be this much of a big gap in the spacing. reduce spacing.
01:19:397 (4) - This slider is supposed to begin on 01:19:223 - to match the vocals
01:20:437 - missed a beat here, the gap between the two combos is just awkward to listen to.
01:25:987 (8) - slider is supposed to start on 01:25:814 - , again matches the vocals

normal:
might as well not skip a beat on 01:12:625 - because the presumably new player might not catch on the rhythm as well.

01:12:972 (1) - not nc
01:13:665 (2) - yes nc

01:18:174 (6) - whats this even mapped to? the singer begins her high notes on 01:18:521 -

01:19:561 (2) - the rhythm sounds weird when you use a reverse slider in place of a 1/1 slider. use a 1/1 slider instead

ok im done
Topic Starter
[ D Myung ]

MikasaSerket wrote:

add hitsounds

cheer up baby:
the structure and rhythm are easily anticipated and monotonous. the map either follows the vocals or the background music which is fine to follow either one individually but the problem comes when you aren't combining the two together and are switching between following the vocals and background music repeatedly. example of this is
00:23:726 - vs 00:29:275 - . although 00:29:275 - follows the vocals fine, stuff like 00:23:726 - follows the bg music as 00:24:419 - (the end of the combo) ends directly on a snapping sound and instead of doing that you should add a slider instead which follows how the singer holds (stresses? I dont know music terms) her long note,
before

after

yeah basically saying = add long sliders when the singer is holding a long note to avoid the problem of "appearing to switch in between vocals and bg music"¬

you skipped a bunch of important beats (and most likely placed something like a slider over the important beat) in places such as 00:31:010 (8) - 00:38:641 (1) - 00:44:190 (7) - ¬

00:31:010 (8) -this starts too early, the slider is supposed to start on 00:31:357 (8) - and end 00:31:703 - its similar and matches to the previous slider before it ¬
00:38:641 (1) - this slider ends on 00:38:987 - where the singer starts a new line. it should end on 00:38:814 - and on 00:38:987 - should be a new combo and/or a slider or hitcircle¬
00:53:902 (6) - ^¬
00:44:190 (7) - this slider overlaps a beat on 00:44:364 - (which is in the middle of it.) ¬

new combo on 00:48:700 (5) - ¬
no new combo on 00:50:781 (1) -¬
new combo here 01:05:349 (8) - ¬

01:02:574 - did you just say screw it or something and went straightforward for the jumps. there is a lack of emphasis and because of all the jumps they make the jumps in the kiai a lot less significant. instead, gradually increase the jumps to provide build up to the kiai.¬

01:12:633 (10,11) - hard to read, dont put 11 directly under 10 since theyre not even in the same triple.Nope, it's done on purpose
01:16:622 (8,9,10,1) - ^^
01:15:581 (3,4,5) - no reason for there to be this much of a big gap in the spacing. reduce spacing.¬
01:19:397 (4) - This slider is supposed to begin on 01:19:223 - to match the vocals¬
01:20:437 - missed a beat here, the gap between the two combos is just awkward to listen to.¬
01:25:987 (8) - slider is supposed to start on 01:25:814 - , again matches the vocals¬

normal:
might as well not skip a beat on 01:12:625 - because the presumably new player might not catch on the rhythm as well.¬

01:12:972 (1) - not nc¬
01:13:665 (2) - yes nc¬

01:18:174 (6) - whats this even mapped to? the singer begins her high notes on 01:18:521 -¬

01:19:561 (2) - the rhythm sounds weird when you use a reverse slider in place of a 1/1 slider. use a 1/1 slider instead¬

ok im done
Thx for your mod :D
Lilyanna
M4m from your queue

general

-disable widescreen support

Normal

check aimod
ctrl-shift-A
there is unsnapped objects
in normal always use ds there is distance snap unconsistency
00:22:336 (1,4) - u can stack these to avoid overlap also here the ds changes avoid that
i guess i wont mention all the ds u can also go to aimod and check the distance snap http://puu.sh/ruUHW/c1e7b105c4.jpg
that box and it will show u ur distance warnings when u map normal always keep the distance snap on
00:35:515 (2,1) - avoid these kind of overlaps
00:36:209 (3,4,1,2) - blankets can be improved alot of them i wont mention u know x)
your new combo placement is not consistent you should only place nc on downbeat at least try each two downbeats like this
00:36:209 (3) - nc 00:37:249 (1) - remove nc 00:38:983 - nc 00:38:290 (3) - remove nc 00:41:758 - nc ect
00:43:145 (5,6,7) - the 6 almost touching the slider body is making the pattern not appealing
01:12:625 (9,10) - avoid stacked notes like this new players can misread easly in normal also the combo is too long
so basicaly eveything i mentioned keep repeating u need work more on aesthatic for example watch lot of ranked maps in editor study them try make neat patterns also symmetrycal patterns
do some reasrch about flow/neat sliders
i cant mod the rest since the issues above keep repeating also going through the spread u could have changed the main SV that u see on timing which 1.40 on all difficulty making it going up diff by diff make the spread more intresting.
i will be more than happy if u poke me in game ill help you out and give u some guids :)
rohasshiki
Hello! Remember me from M4M? Sorry for the delay, here's your mod! Remember that I am an amateur, so nothing I say needs to be implemented. They are all merely suggestions.

SPOILER
Insane
[*]00:24:070 (5,6,7,8) - These notes are weirdly spaced, especially the first one coming off that small jump sequence.
[*]00:25:457 (9) - this note is poorly spaced, the timing doesn't feel intuitive here. That pause is strange.
[*]00:26:498 (1) - I know approach circles are a thing but this is also a bit awkward as far as spacing and timing goes.
[*]00:27:192 (3,4,5,6,7) - Again, why is the 7th note closer to the rest of the bunch but farther away timing wise? Hard to read and unintuitive.
[*]00:29:966 (6) - poorly spaced and feels unnatural.
[*]00:33:434 (1,2) - ^
[*]00:34:822 (1,2) - ^
[*]00:36:556 (6,7) - Im gonna try to explain it like this: you use stacks all over the place and theres never a transition in the song so you can never really tell whether it's a fast or slow stack with these notes.
[*]00:41:238 (1,2,3,4,5) - spacing and timing again.
[*]00:42:105 (5,6,7) - ^
[*]00:44:186 (1,2,3,4,5,6,7,8,9) - ^
[*]00:50:602 (4,5,6) - heres a good example. Notes 4 and 5 are farther apart but happen much faster. So why is 6 so far timing wise but closer distance wise? Very misleading.
[*]00:53:723 (7,8,1) - ^
[*]01:02:047 (2,3) - you had some decent flow building up, but this abrupt pause doesnt seem to fit. Also, spacing issues.
[*]01:12:799 (1,2,3,4) - spacing is weird here
[*]01:20:602 (6,7) - timing and spacing again. at least start a new combo if you're going to pause for that long.
[*]01:45:053 (6,7) - spacing and timing again
[*]01:52:856 (3,4) - ^
[*]02:28:578 (6,7) - ^
[*]might wanna look at spacings for the entire second chorus. seems a bit off to me
[*]02:59:446 (5,6) - spacing and timing
[*]03:06:382 (10,1,2) - these three are spaced equally but are timed non equally. an example of the sort of issues you're having
[*]03:25:457 (6,7) - spacing and timing
I hate being redundant but i can't stress enough that your map is really hard to read. Many of the spacings and timings just don't make sense, and I'd really recommend looking at it before going for ranked. Good luck!
vrnl
this is a reminder for me to mod this tomorrow. my power keeps going out so i cant use my computer right now ;~;
vrnl
oops double post sry
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