Len wrote:
Happy birthday Len!
Lavender wrote:
向爱抚大师低头
Len wrote:
Happy birthday Len!
Lavender wrote:
向爱抚大师低头
I focused on this point and do a lot optimizations, and tried the best to reduce SB Load and the duration of high SB Load (most are <1~1.5s ) while having the same effects to make it more reasonable, since SB Load is guideline.Exa wrote:
Not sure if that's disqualification-worthy but the storyboard exceeds 5.00 sb load at certain parts.
It creates some very nasty spikes that shouldn't be there as the sb load reaches 8.00 at certain points during the choruses.
Great map and sb nonetheless!
Besides, wiki can not be the reference to metadata.IamKwaN wrote:
yf isn't sure, so I am here.Kuo Kyoka wrote:
It should be: かめりあ feat.ななひら
かめりあ feat. ななひら is the artist of the short version in IIDX, you should refer to the album alias i linked for the long version
you have to realize this concept:Adot wrote:
but i think the source metadata is wrong because the full ver it's not served for beatmania IIDX, so the source must be clear. you can check the wiki here
ah, i see. if you say so, the source wasn't problem then.IamKwaN wrote:
you have to realize this concept:
full (or extended) version and short version are originated from the same song. if we put anime name under the source field for full version of opening and ending, then arcade game remixes and full version should be treated the same.
u are truly right but what you wrote is subjective and I have my own thought. They are not poorly mapped as u saidfartownik wrote:
01:18:160 (2,3,4,5,6,7) -
and 01:20:674 (2,3,4,5,6,7) -
Both are poorly mapped compared to the rest of the map. They follow neither the lyrics nor the beat, just an imaginary one, making it very confusing to read.
You're missing a very important beat at 01:18:328 and 01:21:009.
04:46:485 (1,2,3,1,2,3,1) -
04:57:211 (1,2,3,1,2,3,1) -
Yes, I'm going to point out the 1/6s. Why are they there, honestly. You play a map for 4 and a half minutes to randomly miss on a 1/6 stream that is spaced like a regular 1/4 and that was never introduced in the map before. Either: make them sliders like you did at 00:50:339 (1,2,3) or: SWAP them with those sliders, by which I mean moving the 1/6s into the first part of the map to introduce them earlier, but it'd take some moving with patterns.
The map is really fun, hope you can fix those things asap.
01:18:160 (2,3,4,5,6,7) -The music here is totally different from other parts, and IMO I should do some differences on patterns or rhythms to follow the music. So I did this. 2+4 to make the air different, and test player switching finger. And to make them more reasonable, I make them in two parts for coincidence (music are almost same.) And it isn't overmapped.
and 01:20:674 (2,3,4,5,6,7) -
04:46:485 (1,2,3,1,2,3,1) -First, the rhythm is not that random u know. as u said 00:50:339 (1,2,3) - rhythm before are all 1/6s so the rhythm is coincident. Then please notice the patterns in the last kiai. SV are mostly 2.5x and the style is totally different and harder then before. If I just still use 1/6 sliders or swap as u said, it will be poor. What's more, 04:46:819 (1) - 04:57:546 (1) - before the map was qualified, these objects was replaced by 3 circles with a longer stream here. However, in order to make it easier for more players to play, I considered to replace them with a slider.
04:57:211 (1,2,3,1,2,3,1) -
the concept are just almost the same with the current iidx bga though :>Kyubey wrote:
Man, I love your storyboards, they are really different compared to most of boring particle-based effect showcase storyboards nowadays, the effort you put into making the overall idea consistent and sprites you pick for it are great. I wish more storyboarders tried to make some ideas and used sprites instead of just doing random dot-based effects.
I kinda knew that, but it's no matter for me since the best thing is it fits the track greatly in osu!, even old storyboards on IOSYS tracks that were made by copying animations and stuff from flash versions of videos looked awesome for me even if I knew where are they from. Final product is what matters.ajeemaniz wrote:
the concept are just almost the same with the current iidx bga though :>
sorry not to reply in time, but I tried my best to think about what u wrote and think it's only a small pronlem..WORSTPOLACKEU wrote:
03:46:484 (2,1,2,3) -
This feels very weird while playing, this has more potential for the rhythm than those sliders and if you would like those sliders then please change the hitsounds because it really is weird to hear triple sound but not clicking anything.
Other than that it's an amazing map!
thx for mod and something is what I wanted to change before it was qualified..WORSTPOLACKEU wrote:
Okay let's mod this.
There are few situations like this, I think it's a bigger issue because it feels really weird to play it.
It can be an issue when you click those sliders but you hear a strong beat on the end out of nowhere, I tend to think I missed a click and the whole rhythm becomes unstable. I think you should change those parts.
00:17:490 (1,2) - That extension onto the strong beat just makes you hold it for too long, I recommend putting a kickslider there instead for the emphasis because now you have the emphasis after the actual strong beat and it ignores the start.
00:55:283 (2,3) - You can hear this is mapped wrong. It's mapped offbeat and doesn't fit the rhythm at all, you can clearly hear it when you play it. won't change this one
01:53:859 (1,1) - 01:54:278 - you just added this beat with hitsound which basically made the pattern worse. The streaming directly after 1/1 starting oin blue tick is not cool and it would be much better if you just didn't invent a beat that doesn't exist in the first place and you just went with stream starting on the white tick because that's how the rhythm in the song goes. If you say you mapped to the vocals, it's 1/6 first and going into 1/4 so that's wrong rhythm too.
01:56:205 (4,5) - I don't know why sliders are made this offbeat way sometimes, it's inconsistent with the rest of the song and quite frankly the strong beats are SCREAMING to be clicked at.
02:13:300 (2,3) - What, this is completely offbeat. You can hear that while playing at once and these things ruin this map which is very fucking sad..
02:15:479 (1,2) - When you hear that strong beat on the end of the slider you should be clicking the next note spaced far away from it. I'd do a 5 stream there instead of what you did, much better playability.
02:24:864 (1,1) - Not a perfect stack.
03:46:652 (1,2,3,4) - This should be this rhythm -> Something like this http://puu.sh/rb9Sf/43926f3417.jpg your rhythm skips so many strong beats it's pain to play and could be much better, doesn't have to be this way but atleast make it fit the beats or hitsound it so it doesn't ignore it. won't change this one
04:18:328 (2,3) - Shorten the slider and make the stream start at white tick, that's when emphasis comes on but sliderend once again, doesn't really make it seen strong. won't change this one, either
04:22:853 (1) - Such an opportunity for an epic slider here. note is ok
04:32:909 (1,2,3) - Not perfect stack.
04:38:188 - This is just my personal opinion, I won't point out more of those but this doesn't need to be mapped and it feels weird to play an additional note in those situations, there are few of those in this map but I think you want it to be this way, this is just something I dislike and it's an overmap. it's ok maybe
I understand the last kiai with the sliderends, it's consistent throughout the kiai so it's fine and you get used to it, no randomness.
You can ignore this mod if you just want to quickrank this although I recommend looking through it to ensure you map has the best quality, also you could probably find some more of those that are just not rhytmically correct and don't really fit.
Amazing map!
Rumia- wrote:
while it dq i just want to say hmm
00:18:076 (2,1) - this is a bit unexpected jumpstream , it is really hard to time it since it jump on first object of the stream which is easily mistimed the following up streams Already changed
01:16:652 (2,3,4) - i think something wrong hear even tho i can hit it but feel like 3 and 4 should swap position just try some unique rhythms. And I thought it is fit music.
01:26:540 (1,1,1,1) - nothing wrong just the slider path look a bit weird (?) ok to play. test by myself
01:52:350 (1,3) - can stack properly i guess okok lol
02:32:993 - here maybe can reduce volume for this part ? feel a bit too loud 60%
04:31:903 (1) - a bit weird why you dont add circle at the cymbal beat on the next red tick it's on purpose.
so much fun