Kencho wrote:
快把HP改成4我還可以考慮一下
Kencho wrote:
快把HP改成4我還可以考慮一下
wocaoLen wrote:
have a nice day
Len wrote:
Happy birthday Len!
moeeee LenLen wrote:
Happy birthday Len!
yf isn't sure, so I am here.Kuo Kyoka wrote:
It should be: かめりあ feat.ななひら
Len wrote:
Happy birthday Len!
Lavender wrote:
向爱抚大师低头
I focused on this point and do a lot optimizations, and tried the best to reduce SB Load and the duration of high SB Load (most are <1~1.5s ) while having the same effects to make it more reasonable, since SB Load is guideline.Exa wrote:
Not sure if that's disqualification-worthy but the storyboard exceeds 5.00 sb load at certain parts.
It creates some very nasty spikes that shouldn't be there as the sb load reaches 8.00 at certain points during the choruses.
Great map and sb nonetheless!
Besides, wiki can not be the reference to metadata.IamKwaN wrote:
yf isn't sure, so I am here.Kuo Kyoka wrote:
It should be: かめりあ feat.ななひら
かめりあ feat. ななひら is the artist of the short version in IIDX, you should refer to the album alias i linked for the long version
you have to realize this concept:Adot wrote:
but i think the source metadata is wrong because the full ver it's not served for beatmania IIDX, so the source must be clear. you can check the wiki here
ah, i see. if you say so, the source wasn't problem then.IamKwaN wrote:
you have to realize this concept:
full (or extended) version and short version are originated from the same song. if we put anime name under the source field for full version of opening and ending, then arcade game remixes and full version should be treated the same.
u are truly right but what you wrote is subjective and I have my own thought. They are not poorly mapped as u saidfartownik wrote:
01:18:160 (2,3,4,5,6,7) -
and 01:20:674 (2,3,4,5,6,7) -
Both are poorly mapped compared to the rest of the map. They follow neither the lyrics nor the beat, just an imaginary one, making it very confusing to read.
You're missing a very important beat at 01:18:328 and 01:21:009.
04:46:485 (1,2,3,1,2,3,1) -
04:57:211 (1,2,3,1,2,3,1) -
Yes, I'm going to point out the 1/6s. Why are they there, honestly. You play a map for 4 and a half minutes to randomly miss on a 1/6 stream that is spaced like a regular 1/4 and that was never introduced in the map before. Either: make them sliders like you did at 00:50:339 (1,2,3) or: SWAP them with those sliders, by which I mean moving the 1/6s into the first part of the map to introduce them earlier, but it'd take some moving with patterns.
The map is really fun, hope you can fix those things asap.
01:18:160 (2,3,4,5,6,7) -The music here is totally different from other parts, and IMO I should do some differences on patterns or rhythms to follow the music. So I did this. 2+4 to make the air different, and test player switching finger. And to make them more reasonable, I make them in two parts for coincidence (music are almost same.) And it isn't overmapped.
and 01:20:674 (2,3,4,5,6,7) -
04:46:485 (1,2,3,1,2,3,1) -First, the rhythm is not that random u know. as u said 00:50:339 (1,2,3) - rhythm before are all 1/6s so the rhythm is coincident. Then please notice the patterns in the last kiai. SV are mostly 2.5x and the style is totally different and harder then before. If I just still use 1/6 sliders or swap as u said, it will be poor. What's more, 04:46:819 (1) - 04:57:546 (1) - before the map was qualified, these objects was replaced by 3 circles with a longer stream here. However, in order to make it easier for more players to play, I considered to replace them with a slider.
04:57:211 (1,2,3,1,2,3,1) -
the concept are just almost the same with the current iidx bga though :>Kyubey wrote:
Man, I love your storyboards, they are really different compared to most of boring particle-based effect showcase storyboards nowadays, the effort you put into making the overall idea consistent and sprites you pick for it are great. I wish more storyboarders tried to make some ideas and used sprites instead of just doing random dot-based effects.