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Nanahira - Bassdrop Freaks (Long Ver.)

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Pata-Mon

Kencho wrote:

快把HP改成4我還可以考慮一下
Len
have a nice day
Topic Starter
yf_bmp

Len wrote:

have a nice day
wocao

thx a lot

Len wrote:

Happy birthday Len!
Pata-Mon
nba
Len
Happy birthday Len!
Asphyxia
Great map, also that storyboard is fantastic, grats!
sahuang
Gratz
Lavender
向爱抚大师低头
Akasha-
Even I saw the metadata's post already but still can't be sure about this
It should be: かめりあ feat.ななひら

Anyway congratulation
I really love the storyboard
moonlightleaf

Len wrote:

Happy birthday Len!
moeeee Len
IamKwaN

Kuo Kyoka wrote:

It should be: かめりあ feat.ななひら
yf isn't sure, so I am here.

かめりあ feat. ななひら is the artist of the short version in IIDX, you should refer to the album alias i linked for the long version

Yumeno Himiko

Len wrote:

Happy birthday Len!

Lavender wrote:

向爱抚大师低头
kanor
向爱抚大师低头
Ovoui
Wow, the sb is amazing, gj!
Exa
Not sure if that's disqualification-worthy but the storyboard exceeds 5.00 sb load at certain parts.
It creates some very nasty spikes that shouldn't be there as the sb load reaches 8.00 at certain points during the choruses.

Great map and sb nonetheless!
Topic Starter
yf_bmp

Exa wrote:

Not sure if that's disqualification-worthy but the storyboard exceeds 5.00 sb load at certain parts.
It creates some very nasty spikes that shouldn't be there as the sb load reaches 8.00 at certain points during the choruses.

Great map and sb nonetheless!
I focused on this point and do a lot optimizations, and tried the best to reduce SB Load and the duration of high SB Load (most are <1~1.5s ) while having the same effects to make it more reasonable, since SB Load is guideline.

Besides, lots of maps with great SB (especially ranked) sometimes have the duration of high SB Load (>5.00) for more than 1~1.5s so I think it is okay
pocket-Gao
扑通Orz
-Atri-
Loli's feet is cute and nice though
Signum
Dear yf_bmp teach me how to SB ;w;
Congratulations btw.
Adot
sorry .. i don't want to disturb you.

but i think the source metadata is wrong because the full ver it's not served for beatmania IIDX, so the source must be clear. you can check the wiki here

I hope you got a point of this, thanks
it's up to you to respond this or not.
Topic Starter
yf_bmp

IamKwaN wrote:

Kuo Kyoka wrote:

It should be: かめりあ feat.ななひら
yf isn't sure, so I am here.

かめりあ feat. ななひら is the artist of the short version in IIDX, you should refer to the album alias i linked for the long version

Besides, wiki can not be the reference to metadata.
IamKwaN

Adot wrote:

but i think the source metadata is wrong because the full ver it's not served for beatmania IIDX, so the source must be clear. you can check the wiki here
you have to realize this concept:
full (or extended) version and short version are originated from the same song. if we put anime name under the source field for full version of opening and ending, then arcade game remixes and full version should be treated the same.
Adot

IamKwaN wrote:

you have to realize this concept:
full (or extended) version and short version are originated from the same song. if we put anime name under the source field for full version of opening and ending, then arcade game remixes and full version should be treated the same.
ah, i see. if you say so, the source wasn't problem then.
sorry for my misunderstand, and good luck.

gratz btw
fartownik
01:18:160 (2,3,4,5,6,7) -
and 01:20:674 (2,3,4,5,6,7) -

Both are poorly mapped compared to the rest of the map. They follow neither the lyrics nor the beat, just an imaginary one, making it very confusing to read.
You're missing a very important beat at 01:18:328 and 01:21:009.

04:46:485 (1,2,3,1,2,3,1) -
04:57:211 (1,2,3,1,2,3,1) -

Yes, I'm going to point out the 1/6s. Why are they there, honestly. You play a map for 4 and a half minutes to randomly miss on a 1/6 stream that is spaced like a regular 1/4 and that was never introduced in the map before. Either: make them sliders like you did at 00:50:339 (1,2,3) or: SWAP them with those sliders, by which I mean moving the 1/6s into the first part of the map to introduce them earlier, but it'd take some moving with patterns.

The map is really fun, hope you can fix those things asap.
Kencho
讓你不改HP4
Topic Starter
yf_bmp

fartownik wrote:

01:18:160 (2,3,4,5,6,7) -
and 01:20:674 (2,3,4,5,6,7) -

Both are poorly mapped compared to the rest of the map. They follow neither the lyrics nor the beat, just an imaginary one, making it very confusing to read.
You're missing a very important beat at 01:18:328 and 01:21:009.

04:46:485 (1,2,3,1,2,3,1) -
04:57:211 (1,2,3,1,2,3,1) -

Yes, I'm going to point out the 1/6s. Why are they there, honestly. You play a map for 4 and a half minutes to randomly miss on a 1/6 stream that is spaced like a regular 1/4 and that was never introduced in the map before. Either: make them sliders like you did at 00:50:339 (1,2,3) or: SWAP them with those sliders, by which I mean moving the 1/6s into the first part of the map to introduce them earlier, but it'd take some moving with patterns.

The map is really fun, hope you can fix those things asap.
u are truly right but what you wrote is subjective and I have my own thought. They are not poorly mapped as u said

First I want to say you maybe annoyed when u play the map for the first time, but please notice these places and think it, then try another pc. They maybe not that sudden for u

01:18:160 (2,3,4,5,6,7) -
and 01:20:674 (2,3,4,5,6,7) -
The music here is totally different from other parts, and IMO I should do some differences on patterns or rhythms to follow the music. So I did this. 2+4 to make the air different, and test player switching finger. And to make them more reasonable, I make them in two parts for coincidence (music are almost same.) And it isn't overmapped.
yea u may make it with 5 1/4 circles(or 3+3), it's nice but it's not my thought

04:46:485 (1,2,3,1,2,3,1) -
04:57:211 (1,2,3,1,2,3,1) -
First, the rhythm is not that random u know. as u said 00:50:339 (1,2,3) - rhythm before are all 1/6s so the rhythm is coincident. Then please notice the patterns in the last kiai. SV are mostly 2.5x and the style is totally different and harder then before. If I just still use 1/6 sliders or swap as u said, it will be poor. What's more, 04:46:819 (1) - 04:57:546 (1) - before the map was qualified, these objects was replaced by 3 circles with a longer stream here. However, in order to make it easier for more players to play, I considered to replace them with a slider.

These are bases of my mapping on those objects.
Fycho
What fartownik post makes sense. For 04:46:485 (1,2,3,1,2,3,1) -and 04:57:211 (1,2,3,1,2,3,1) - , sincethey are in last KIAI which is the hardest part, they are fine as the difficulty and the concept. However 1/6 streams that are spaced like 1/4 streams, they are hardly expected when playing. The playability of them are doubtful, so I guess more discussion with other modders before going ranked wouldn't hurt anything.
Pata-Mon
-kevincela-
incredible sb
Kyubey
Man, I love your storyboards, they are really different compared to most of boring particle-based effect showcase storyboards nowadays, the effort you put into making the overall idea consistent and sprites you pick for it are great. I wish more storyboarders tried to make some ideas and used sprites instead of just doing random dot-based effects.
Yumeno Himiko
https://osu.ppy.sh/ss/6058823

记得处理一下lightbeam.png,套个alpha通道上去
Topic Starter
yf_bmp
to Fycho: ok yes rhythm is ok but maybe the distance is a bit far so I decreased that

to fartownik: About the first point, I did some remap there.

to Kyubey & -kevincela-: thank you!

to examination:夏季吧用橡皮擦抹了几下

Besides, 02:08:440 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3) - 04:38:607 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3) - Made the patterns easier
Rizia
rebub#1
smallboat
rebub#2
Topic Starter
yf_bmp
谢船也抽空点图
Arzenvald

Kyubey wrote:

Man, I love your storyboards, they are really different compared to most of boring particle-based effect showcase storyboards nowadays, the effort you put into making the overall idea consistent and sprites you pick for it are great. I wish more storyboarders tried to make some ideas and used sprites instead of just doing random dot-based effects.
the concept are just almost the same with the current iidx bga though :>
either way, agree with the sprited animation.. astonishing storyboard, loved the IIDX playfield part so much
stars /w/
Topic Starter
yf_bmp
thx for star
yes some elements and ideas are from iidx bga but it really takes me time to think about other ideas and realize them to make a complete sb. (Should thx to [Mahua] help me get those elements)
:>
WORSTPOLACKEU
03:46:484 (2,1,2,3) -
This feels very weird while playing, this has more potential for the rhythm than those sliders and if you would like those sliders then please change the hitsounds because it really is weird to hear triple sound but not clicking anything.

Other than that it's an amazing map!
Gust
贝斯大老婆啊,那那西拉
Len
i played it on offline when i was at home
and now, its fine imo.
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