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BlackYooh vs. siromaru - BLACK or WHITE?

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Topic Starter
Akali
This beatmap was submitted using in-game submission on 6 listopada 2016 at 19:57:00

Artist: BlackYooh vs. siromaru
Title: BLACK or WHITE?
Tags: Yooh BlackY KAC2013 hardcore symphonic speed schranz sdvx sound voltex KERBEROX
BPM: 185
Filesize: 13461kb
Play Time: 05:43
Difficulties Available:
  1. GRANDMASTER (6,5 stars, 2167 notes)
Download: BlackYooh vs. siromaru - BLACK or WHITE?
Information: Scores/Beatmap Listing
---------------
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Anxient
hply shit
AtHeoN
i was told to post

irc mod wannabe
21:48 Akali: hey
21:48 Akali: do you m4m?
21:49 AtHeoN: i don't even mod lol
21:49 AtHeoN: xd
21:49 AtHeoN: and i hate m4m in general
21:49 Akali: I saw you have some kd :c
21:50 AtHeoN: i just usually pick a random map in #modreqs
21:50 Akali: I need some input on black or white from someone who can actually play it
21:51 AtHeoN: so which map?
21:52 Akali: https://osu.ppy.sh/s/463454
21:53 AtHeoN: 185 bpm 6,65* dafuq
21:53 AtHeoN: xd
21:53 Akali: has some yumps
21:53 AtHeoN: well idk how well i will play it
21:53 AtHeoN: cause rusty af
21:53 Akali: oh inb4
21:53 Akali: it has some nasty 1/3 triangles out of nowhere later
21:54 Akali: I think I need to change those
21:58 AtHeoN: lol that spacing
21:58 AtHeoN: on those jumpstream
21:58 Akali: whoops
21:59 AtHeoN: imo it's a bit overdone xd
21:59 Akali: I guess xd
21:59 Akali: but I want to keep it some of these 1/4s
22:00 Akali: if you had suggestions on what you feel is ok, what is uber cancer and what doesn't go with the music very well, stuff like that
22:00 AtHeoN: 01:07:004 - i like this part
22:01 Akali: really
22:01 Akali: wanted to change it
22:02 Akali: I mean, keep the 1/4 into circle
22:02 Akali: but not this pattern
22:02 AtHeoN: streams feel really fluid
22:02 AtHeoN: didn't have problem jumpstreaming
22:02 AtHeoN: exept those at the end :D
22:04 AtHeoN: 04:51:436 (1) -
22:04 Akali: 04:52:004 (7,1,2) - oh this
22:04 Akali: yeee I guess
22:04 AtHeoN: this is like w t f
22:04 Akali: went symmetry cause I do that when song hypes up
22:05 Akali: WELL
22:05 Akali: it's in the direction of the stream
22:05 Akali: but right waaay too far
22:05 AtHeoN: that's not the point
22:05 AtHeoN: 04:51:598 (2) -
22:05 AtHeoN: this
22:05 AtHeoN: starts like on the totally oposite side
22:06 AtHeoN: you have to make really fast circular movement to actually hit it
22:06 Akali: right
22:06 Akali: will simply nerf this and adjust next stream
22:06 AtHeoN: 04:52:085 (1) - this is fine
22:07 AtHeoN: because it still goes in 1 direction
22:08 Akali: okk
22:08 Akali: will keep that spacing at least
22:08 Akali: or nerf a bit
22:09 Akali: 04:17:706 (1,2,3,1,2,3,1,2,3,1,2,3) - what about these badboys?
22:09 AtHeoN: i can't alternate
22:09 AtHeoN: so can't judge this
22:09 AtHeoN: but it's doable
22:09 Akali: cookiezi sightread 1x100
22:09 Akali: but it's irrelevant
22:09 Akali: 8)
22:09 AtHeoN: i don't see anything wrong with that
22:09 Akali: I kinda want to have it all circles
22:10 Akali: because music is so strong
22:11 AtHeoN: 00:27:922 (4,1) - i don't really like these flow breakers
22:12 Akali: hm right doesn't fit the piano it repeats itself and stuff
22:12 Akali: flows
22:12 Akali: in a way
22:20 Akali: could you savelog and post, warrants kd
22:20 AtHeoN: lol
LukerMaster
Witam bardzo serdecznie!


  • [GRANDMASTER]
    00:17:706 (1,2,3,4,1,2,3,4) - Raczej bez whistli, zaraz po tym parcie już pasują
  1. 01:11:544 (1,2,3,4,5) - Brak zmiany w piosence a pattern inny względem położenia obiektów na osi czasu, więc radzę pomyśleć nad zmianą.
    od 01:17:382 do 01:36:841 wstaw histounding z whistli z softów
  2. 02:45:598 (1,2,3,4) - Usuń whistle
  3. 02:51:436 (1,2,3) - Te patterny grają się dziwnie, lepiej by było, gdyby (3) było w tym samym miejscu, co następny slider, lub zrób troszkę większy odstęp.
  4. 02:53:382 (1,2,3,1,2,3) - ^
  5. 02:58:571 (1,2,3,1,2) - ^
  6. 03:01:328 (1,2,1,2,3) - ^
  7. 03:11:869 - Od tego miejsca w beatach 1/1 możesz wstawić hitsoundy Normal
  8. 05:40:733 (1) - Ten slider wycisz w trakcie jego jazdy, pod koniec możesz wrócić 100% głośności
Krótko i na temat, ja osobiście akceptuje osobisty styl mapowania różnych ludzi, więc flowu się nie czepiam, grało się całkiem dobrze.
Fookiz
mod
21:17 Fookiezi: 00:22:896 (1) - slider cant be ranked
21:17 Fookiezi: yknow
21:17 Akali: you know I know that right
21:17 Akali: I just can't say goodbye to it
21:18 Fookiezi: yea i feel you
21:18 Fookiezi: :(
21:18 Akali: stacking these red points takes some time
21:18 Fookiezi: lel
21:18 Fookiezi: 00:51:274 (11,1) - mby more ds
21:18 Fookiezi: i thought it was a stream jump for some reason lel
21:18 Fookiezi: you can leave it like that
21:19 Fookiezi: but idk
21:19 Akali: hm weird
21:19 Akali: far enough but I guess it might happen
21:20 Fookiezi: 01:32:301 (2,5)
21:20 Fookiezi: ugly overlap
21:20 Fookiezi: just an ugly pattern in general that whole thing imo
21:20 Fookiezi: 01:33:598 (3,4,5,6) - this too
21:20 Akali: UGH
21:20 Fookiezi: 01:35:544 (1,2) - idk why this felt weird
21:21 Akali: unacceptable
21:21 Akali: hm ok
21:21 Fookiezi: 01:32:139 (1,2,3,4,5) - i ment this "whole thing"
21:21 Fookiezi: 01:35:544 (1,2) - just flip 2 horizontaly
21:21 Fookiezi: i think it'll be alright lel
21:21 Fookiezi: like in the same place horizontaly
21:22 Akali: well I probably did "reverse" there to have more impact on piano
21:22 Akali: but not necessary I guess
21:22 Fookiezi: oke
21:23 Fookiezi: 01:56:301 (1,2,3,4,1,2,3,4,1,2,3,4,1) - too overboard imo
21:23 Fookiezi: nerf it a little
21:23 Akali: target audience hits that pretty often
21:24 Fookiezi: it flows well
21:24 Fookiezi: just
21:24 Akali: less distance
21:24 Fookiezi: just a little
21:24 Fookiezi: not a lot
21:25 Fookiezi: 02:21:193 (2,3) - ok so now this ds throughout this whole part and the next part that has that ds
21:25 Fookiezi: idk why
21:25 Fookiezi: like honestly keep it
21:25 Fookiezi: just my brain
21:25 Fookiezi: being retarded
21:26 Fookiezi: probably because the other parts had different ds to that sort of thing
21:26 Akali: yee someone else pointed that out too
21:26 Akali: I was like
21:26 Akali: bigger on kiai
21:26 Akali: but the part after kiai is sort of the same anyway intensity wise
21:26 Fookiezi: idk really
21:26 Akali: so will just make it smaller
21:26 Fookiezi: see if someone else points that out too
21:27 Fookiezi: why smaller
21:27 Fookiezi: bigger
21:27 Fookiezi: .-.
21:27 Akali: someone did
21:27 Akali: oh
21:27 Akali: on the second part bigger
21:27 Akali: I thought abotu smaller in kiai
21:27 Fookiezi: oh
21:27 Fookiezi: uhhhh maybe
21:27 Fookiezi: idk you work that out
21:27 Fookiezi: 02:50:787 (1,2) - could be confused with a double
21:28 Fookiezi: maybe just put a tiny jump from 1 to 2
21:28 Fookiezi: in all of these
21:28 Fookiezi: 03:01:166 (4,1) - especially like this is pretty like uh
21:29 Fookiezi: looks
21:29 Fookiezi: like it would continue to a stream and not 1/2
21:29 Akali: hm not sure
21:29 Akali: maybe I'm too used to it
21:29 Fookiezi: idk
21:30 Akali: yee after 1/3
21:30 Akali: makes sense to just jump here
21:30 Fookiezi: oke
21:30 Fookiezi: 03:01:166 (4,1) - this was kind of a strech
21:31 Fookiezi: different flow
21:31 Fookiezi: just kind of felt out of nowhere
21:31 Akali: dunno why 1 is so close
21:31 Fookiezi: oh wait
21:31 Fookiezi: no
21:31 Fookiezi: wiat
21:31 Fookiezi: wrong thing
21:31 Fookiezi: l0l
21:31 Akali: oh lol
21:32 Fookiezi: 04:12:031 (1,2,3,4,5,6,1) - this
21:32 Fookiezi: i meant
21:33 Akali: you think if
21:33 Akali: 04:12:031 (1,2,3,4) - would go in other direction
21:33 Akali: I mean, ctrl h
21:33 Fookiezi: ohhhhhhhh yea
21:33 Fookiezi: nice idea
21:33 Fookiezi: because it comes from dat slider
21:33 Fookiezi: yea do that
21:34 Fookiezi: might work
21:34 Akali: I kinda like to start streams that cut flow just because I hate people
21:34 Fookiezi: lmfo
21:34 Fookiezi: lmfao
21:34 Fookiezi: 04:26:950 (1,2,3,4,5,6) - fix this stream shape
21:34 Fookiezi: l00ks ugly
21:35 Akali: rly
21:35 Fookiezi: y
21:35 Fookiezi: you asked me to nazi
21:35 Akali: ok fuhrer
21:35 Fookiezi: 05:40:733 (1) - ugly
21:35 Fookiezi: l3l
21:35 Akali: might just remove it for sliders idk
21:36 Akali: rly :(
21:36 Fookiezi: but y
21:36 Fookiezi: yes

kodusko plx
EphemeralFetish
M4M Post

Sorry it took a few days to get around to this. I only get sundays off work so zzz.

Ill probably end up modding another map of yours just so I feel even with you.

Solid map, mostly opinions.

  1. 00:03:194 (6,1) - 00:08:383 (6,1) - I feel like these little snaps are out of place in the intro. Ones like 00:04:491 (6,1) - Flow nicely and just fit better for me.
  2. 00:31:896 (1,2,3,4) - Not sure why you chose lower spacing for this stream compared to the previous. It feels stronger on the piano to me. Should space more as it goes.
  3. 01:01:897 (2,3) - A lot of these feel a little overdone. I got 100's on most of them during testplay.
  4. 01:06:599 (2,3,4) - Might be best to fit a slider in here somewhere. Just to make it a bit easier still for players to adjust to the 1/3.
  5. 01:52:653 (1,2,3,4,1) - This doesnt sit right for me, its weird to play for no real reason. All your streams so far have moved nicely from one to the next but its a bit jerky to go into this one, and even more so for the next.
  6. 01:58:005 (1,2,3) - This is probably just me but I couldnt see this coming too clearly on my testplay, might wanna pull it up a bit.
  7. 02:14:951 (7,1) - Now, I highly disagree with these. These first ones arent so bad but when you do this later on in the map I dont think I ever hit any of them, its way too awkward to play and probably even read for some people. As I said these first ones are probably fine but later they are way too overdone.
  8. 02:18:924 (1,2,1,2,1,2,1,2) - Again just me, but this felt so out of place, I think its the only time you ever use a stream like this. I really dont think you need jumps for each group of 2. 02:39:680 (1,2,1,2,1,2,3,4,1) - I guess this one is the same but it felt a lot better, probably because the jumps need more snapping so it just feels better to play.
  9. 02:46:167 (3,4) - Maybe have these be different from the previous 2 like you did for the next combo? Just for a bit of emphasis on the pitch change.
  10. 03:18:437 (6) - Feels strange having the first of those 2 kicks be on a slider tail. I feel it needs to be clickable.
  11. 03:26:545 (4) - Im sure you have a valid reason for covering a kick here but Ill point it out anyways.
  12. 03:31:734 (7,8,9) - CTRL+G Might be nice here, both triples sound the exact same and you get a nice snap movement from the 9 as well.
  13. 04:17:626 (1,2,1,2,1,2,1,2,3,4) - This plays so good, please dont change it ever.
  14. 04:35:626 (8) - Im sure you can play around with this somehow so you dont have a tail on the downbeat. Just feels weird like this.

Sorry for the short mod. But you know what you're doing so not much for me to say

Cool map. Nice to see people trying different things. Have a star fam.
NeilPerry
Hi there. M4M for https://osu.ppy.sh/s/487775

U S A!!!! U S A!!!!
Generaly as i told you/ You can improve aesthetic by ONLY grey combo colours in soft part.

About curve and weird moments:

00:28:491 (7,3) - how to read? mark the start of stream a bit. http://puu.sh/qOb89/4485ce297b.jpg like this
00:40:572 (7,8,1) - so close
00:53:951 (1,2,3,4) - im find it weird, but mby ok
01:06:599 (2,3,4) - mark it stronger. or mby nc each note. I dunno :D
01:47:464 (1,2) - how to read? v2
smthing wrong with spacing between them 02:18:113 (8,9) - whole stream not proportional 02:17:951 (6,7,8,9) - or can be that i have problems with eyes :D
02:20:383 (5,6,7,1) - very close IMO
02:38:707 (1,2,3,4) - not perfect
03:12:437 (3,1) - it should be more neat between them
03:24:599 (2,4) - rly close D:
03:25:248 (4,2) - ^
03:26:707 - dont think that miss strong beat here is good idea
03:28:816 - same. (rly dont like beat moments in soft parts like this)
03:33:843 (4,5,6) - make this gap more consistencly and readable cuz of this 03:33:518 (1,2) -
03:36:113 (1,2,3,4,5,6) - sameee
04:05:951 (1,2,3,4) - JUST IMO for me it's bad flow move
04:09:194 (1,2,3) - move down a bit. To not touch previous patterns. 04:08:626 (2,3,1) -

Other looks solid for me


In conclusion: Good map. Mby some aesthetic problems, but it's ok for me in this structure. Good luck.
Mazzerin
m4m
  1. drum-hitfinish.wav has some bullshit in the beginning that isn't really a sound and probably counts as delayed
  2. 00:02:707 (3,4) - no followpoints between these LUL (happens a lot actually RECHECK THIS SHIT)
  3. 00:09:843 (1) - why didn't you just copy paste this slider for the 2nd one and move notes by a few pixels, looks better
  4. 00:22:816 (1) - slider isn't blanketed by the burst :(( also fix the slider after
  5. 00:34:491 (5) - nc, different group
  6. 00:35:464 (9) - change this to 1/8 slider and volume to like 20%
  7. 01:06:924 (1) - kinda weird that these don't change angle according to where circles are but the ones in this measure do (seems inconsistent now on other measures as well)
  8. 01:41:302 (1,2,3,4) - should more more spaced than 01:41:626 (5,6,7,8) - and nc'd (like here 01:46:491 (1,2,3,4,1,2,3,4) - )
  9. 02:23:140 (6,7,1) - flow sucks
  10. 02:26:059 (3,5) - over lap is meh cause it doesn't really happen anywhere else
  11. 03:04:329 (5) - should nc this cause it definitely changes pitch there, also should be higher ds
  12. 03:04:977 (5) - should be more curved like 03:04:653 (1,2,3) - 03:04:734 (2,3,4) - are, so place it at x214 y98 or so
  13. 03:07:248 (5) - 03:07:572 (3) - 03:07:896 (3) - I would put NC on these (cause pitch changes on white tick), also make this 03:08:059 (1,2) - lead into 03:08:221 (3) - somehow differently cause it's of a different group
  14. 03:25:248 (4,2) - too close
  15. 03:52:653 (5,6,7) - move to right a bit
  16. 04:08:221 (3) - move closer to 04:08:545 (1) - gonna be equal with 04:08:383 (4,1) -
  17. 04:17:626 (1) - jumps here were actually good imo, at least make them 4 note jumps into a reverse slider, gonna be super easy to alternate that or even singletap (like on the last group)
  18. 04:29:951 (1) - there are actually 1/6s there that are quite audible, might want to make it a triple for extra cancer same on next one
  19. 04:33:843 (1) - make at least the last 4 notes jumps this is sooo intense
  20. 05:20:383 (4) - move this to the left a bit it's overlapping in an ugly way with 05:20:707 (2) -
  21. 05:40:653 (1) - silence sliderticks
  22. 05:43:248 (1) - silence sliderend
Topic Starter
Akali

NeilPerry wrote:

00:28:491 (7,3) - how to read? mark the start of stream a bit. http://puu.sh/qOb89/4485ce297b.jpg like this
00:40:572 (7,8,1) - so close
00:53:951 (1,2,3,4) - im find it weird, but mby ok whole point of this section is to be kinda funky and sharp with the synth, idk
01:06:599 (2,3,4) - mark it stronger. or mby nc each note. I dunno :D
01:47:464 (1,2) - how to read? v2 I think it's kinda obvious you gonna stream there? idk will keep this in mind
smthing wrong with spacing between them 02:18:113 (8,9) - whole stream not proportional 02:17:951 (6,7,8,9) - or can be that i have problems with eyes :D changed the spacing
02:20:383 (5,6,7,1) - very close IMO
02:38:707 (1,2,3,4) - not perfect
03:12:437 (3,1) - it should be more neat between them
03:24:599 (2,4) - rly close D:
03:25:248 (4,2) - ^
03:26:707 - dont think that miss strong beat here is good idea
03:28:816 - same. (rly dont like beat moments in soft parts like this)
03:33:843 (4,5,6) - make this gap more consistencly and readable cuz of this 03:33:518 (1,2) -
03:36:113 (1,2,3,4,5,6) - sameee pretty sure if you got to that point you can read a simple antijump, it works here imo
04:05:951 (1,2,3,4) - JUST IMO for me it's bad flow move moved a bit
04:09:194 (1,2,3) - move down a bit. To not touch previous patterns. 04:08:626 (2,3,1) -

Other looks solid for me


In conclusion: Good map. Mby some aesthetic problems, but it's ok for me in this structure. Good luck. /quote]

Mazzerin wrote:

m4m
  1. drum-hitfinish.wav has some bullshit in the beginning that isn't really a sound and probably counts as delayed sick
  2. 00:02:707 (3,4) - no followpoints between these LUL (happens a lot actually RECHECK THIS SHIT)Jesus, all right gonna remember that
  3. 00:09:843 (1) - why didn't you just copy paste this slider for the 2nd one and move notes by a few pixels, looks better it's the same slider, ctrl+g ctrl+h, gonna change though
  4. 00:22:816 (1) - slider isn't blanketed by the burst :(( also fix the slider after
  5. 00:34:491 (5) - nc, different group
  6. 00:35:464 (9) - change this to 1/8 slider and volume to like 20%
  7. 01:06:924 (1) - kinda weird that these don't change angle according to where circles are but the ones in this measure do (seems inconsistent now on other measures as well) variety, can do different stuff here
  8. 01:41:302 (1,2,3,4) - should more more spaced than 01:41:626 (5,6,7,8) - and nc'd (like here 01:46:491 (1,2,3,4,1,2,3,4) - )
  9. 02:23:140 (6,7,1) - flow sucks
  10. 02:26:059 (3,5) - over lap is meh cause it doesn't really happen anywhere else
  11. 03:04:329 (5) - should nc this cause it definitely changes pitch there, also should be higher ds nc'd but I think harder shape makes up for no ds change
  12. 03:04:977 (5) - should be more curved like 03:04:653 (1,2,3) - 03:04:734 (2,3,4) - are, so place it at x214 y98 or so
  13. 03:07:248 (5) - 03:07:572 (3) - 03:07:896 (3) - I would put NC on these (cause pitch changes on white tick), aesthetics, follow points etc also make this 03:08:059 (1,2) - lead into 03:08:221 (3) - somehow differently cause it's of a different group ???
  14. 03:25:248 (4,2) - too close
  15. 03:52:653 (5,6,7) - move to right a bit
  16. 04:08:221 (3) - move closer to 04:08:545 (1) - gonna be equal with 04:08:383 (4,1) -
  17. 04:17:626 (1) - jumps here were actually good imo, at least make them 4 note jumps into a reverse slider, gonna be super easy to alternate that or even singletap (like on the last group) idk it's so sudden, will think about it
  18. 04:29:951 (1) - there are actually 1/6s there that are quite audible, might want to make it a triple for extra cancer same on next one sounds like a terrible idea, I like it
  19. 04:33:843 (1) - make at least the last 4 notes jumps this is sooo intense
  20. 05:20:383 (4) - move this to the left a bit it's overlapping in an ugly way with 05:20:707 (2) -
  21. 05:40:653 (1) - silence sliderticks
  22. 05:43:248 (1) - silence sliderend
riktoi
[GRANDMASTERguesswhatGRANDMASTERzzz]
02:40:167 (3,4) - you could also separate these because of the sound at 02:40:167 - . have the two 2 hitcircle stacks go a bit touchy touchy

02:51:356 (1,2,3) - since the pitch is slightly different here you could make 02:51:356 (1,2) - this angle different i guess

02:52:977 (2) - having the spacing to be half of what it is here 02:52:005 (1,2) - would fit the pitch perfectly (or maybe increased spacing?)

02:53:302 (1,2,3,1,2,3) - the pitch in these is pretty much the same so this is fine (don't touch)

02:56:221 (4) - (SUGGESTION THAT IS PROBABLY BAD) since these are 1/3 you could make these 02:56:221 (4,5,6) - curve

02:56:545 (1) - also feel like this transition could be improved (02:56:545 (1) - maybe this starting at the middle of this 02:55:897 (1,2,3,4,5,6) - [it would break the neat overlap on 02:56:761 (3) - though])

03:01:248 (2) - maybe move this a bit to the right to give it more kick (if it needs more lol)

03:03:032 (1,2,3,4) - since the piano note changes on every 1/4 i feel like this should also curve in some way

03:03:356 (1,2,3,4) - unless you really wanna keep this i think you could emphasize the piano better

03:04:329 (1,2,3,4,1,2,3,4,5) - this is cool

05:00:437 - schranz loop intensifies

enjoy
Topic Starter
Akali

riktoi wrote:

[GRANDMASTERguesswhatGRANDMASTERzzz]
02:40:167 (3,4) - you could also separate these because of the sound at 02:40:167 - . have the two 2 hitcircle stacks go a bit touchy touchy
makez zenze
02:51:356 (1,2,3) - since the pitch is slightly different here you could make 02:51:356 (1,2) - this angle different i guess
I kinda want to have this symmetrical pairing, I see the point though
02:52:977 (2) - having the spacing to be half of what it is here 02:52:005 (1,2) - would fit the pitch perfectly (or maybe increased spacing?)
like before
02:53:302 (1,2,3,1,2,3) - the pitch in these is pretty much the same so this is fine (don't touch)

02:56:221 (4) - (SUGGESTION THAT IS PROBABLY BAD) since these are 1/3 you could make these 02:56:221 (4,5,6) - curve
but they do curve, what
02:56:545 (1) - also feel like this transition could be improved (02:56:545 (1) - maybe this starting at the middle of this 02:55:897 (1,2,3,4,5,6) - [it would break the neat overlap on 02:56:761 (3) - though]) perfect overlaps in streams aren't that cool tbh so applied, 1 being blanketed by previous stream is better

03:01:248 (2) - maybe move this a bit to the right to give it more kick (if it needs more lol)
I think it's fine? idk

03:03:032 (1,2,3,4) - since the piano note changes on every 1/4 i feel like this should also curve in some way ye cooler transition into square

03:03:356 (1,2,3,4) - unless you really wanna keep this i think you could emphasize the piano better I think it's kinda cool, maybe a bit inconsistent / random but doesn't play bad, + it's a solo not theme so can have more freedom with variety

03:04:329 (1,2,3,4,1,2,3,4,5) - this is cool

05:00:437 - schranz loop intensifies PAM PARAPAM PARAPAM PARAPAM

enjoy
[Hiiro Sakaki]
Heyo~ M4M

[GRANDMASTER]
  1. 00:06:275 (2,4) - Is this overlap intended? As you never overlapped in the intro, it seems weird
  2. 00:22:816 (1) - Not sure why there are green lines when there's no spinner
  3. 00:46:734 (4) - Wouldn't it be better at something like x:160 y:168? (I understand what you did there, but it seems a little bit overkill. What I propose is in 00:53:302 (7,8,9) - style)
  4. 01:17:302 (1) - The curve of this slider seems odd to me, maybe try to rotate it a bit?
  5. 02:16:978 (1) - There's a 1/8 sound here, wanna map it?
  6. 02:19:410 (1,2) - What about rotating those to keep a constant curve with the previous "doubles"
  7. 02:33:194 (1) - Remove NC? (Or add NC 02:12:437 (3) - here)
  8. 02:37:734 (1) - 1/8 sounds again
  9. 02:52:005 (1,2,1,2) - Those could be fancy sliders ;w;
  10. 02:57:194 (1,2,1,2) - ^ ;w;
Sorry for the short mod, good luck !
Topic Starter
Akali

[Hiiro Sakaki] wrote:

Heyo~ M4M

[GRANDMASTER]
  1. 00:06:275 (2,4) - Is this overlap intended? As you never overlapped in the intro, it seems weird ye
  2. 00:22:816 (1) - Not sure why there are green lines when there's no spinner I will be making a slider there in the near future
  3. 00:46:734 (4) - Wouldn't it be better at something like x:160 y:168? (I understand what you did there, but it seems a little bit overkill. What I propose is in 00:53:302 (7,8,9) - style) looks ok and adds a bit of variety while beit somewhat consistent within this section
  4. 01:17:302 (1) - The curve of this slider seems odd to me, maybe try to rotate it a bit? y
  5. 02:16:978 (1) - There's a 1/8 sound here, wanna map it? it's ok to skip them + 02:16:896 (7,1) - want to have this little jump and it's better into normal slider with direction change for emphasis
  6. 02:19:410 (1,2) - What about rotating those to keep a constant curve with the previous "doubles" I like it I think it looks ok
  7. 02:33:194 (1) - Remove NC? (Or add NC 02:12:437 (3) - here)
  8. 02:37:734 (1) - 1/8 sounds again large spacing and synth focus > backbeat here
  9. 02:52:005 (1,2,1,2) - Those could be fancy sliders ;w;
  10. 02:57:194 (1,2,1,2) - ^ ;w; want it to have accuracy pressure + circles fit this ok in general
Sorry for the short mod, good luck !
Izzz
Extended version sounds so odd compared to the 2 min cut version, but I like it.

I can't really mod well tbh but I guess I'll try
00:00:762 (1) - Is this supposed to start a beat early? It only just starts to fade in at 00:01:086 - I can sort of understand why you might've done this, but it seems like it could be accidental.
03:48:599 (4) - Since you don't use the star pattern here, you could maybe have this have 1.5 or so ds because pitch relevancy.
04:30:167 (2,3) - Maybe since this is the first time 1/6th is used and it's kinda out of nowhere maybe make these just one slider or something like that so people are more ready for the next 1/6th triple?
04:31:897 (1,2,3,4) - Maybe find a way to swap ds with 04:32:221 (1,2,3,4) - because pitch relevancy and because then it'll be going fast-regular-slow-really fast instead of regular-fast-slow-really fast which seems like it'd be nicer (at least imo)
Sorry for suck mod, this looks like it'd be fun to play if I was good at the game.
Topic Starter
Akali

Joezapy wrote:

Extended version sounds so odd compared to the 2 min cut version, but I like it.

00:00:762 (1) - Is this supposed to start a beat early? It only just starts to fade in at 00:01:086 - I can sort of understand why you might've done this, but it seems like it could be accidental. i guess
03:48:599 (4) - Since you don't use the star pattern here, you could maybe have this have 1.5 or so ds because pitch relevancy. don't think it's that important
04:30:167 (2,3) - Maybe since this is the first time 1/6th is used and it's kinda out of nowhere maybe make these just one slider or something like that so people are more ready for the next 1/6th triple? ye gotta think of something
04:31:897 (1,2,3,4) - Maybe find a way to swap ds with 04:32:221 (1,2,3,4) - because pitch relevancy and because then it'll be going fast-regular-slow-really fast instead of regular-fast-slow-really fast which seems like it'd be nicer (at least imo) ye good catch
Sorry for suck mod, this looks like it'd be fun to play if I was good at the game.
jeanbernard8865
Sup

Nice music and bg

GRANDMASTER
00:17:626 (1,2,3,4) - My opinion but maybe going in the same pattern as 00:18:924 (1,2,3,4) would feel better ( as in slider --> opposite side instead of doing a slow square )

00:28:978 (3,4,5,6) - we don’t really see that ugly thing in editor cause it’s hidden behind 00:28:005 (1,2,3,4,5,6,7,8) but still, ew. I assume you wanted to do a zigzag-ish shape, but there’s no reason for it either since earlier in that stream ( 00:27:680 (2,3,4,5) ) you did a round shape

00:34:816 (1,2,3,4,5,6,7,8) - shouldn’t this be a bit more spaced ? I mean, it sounds as important as 00:32:870 (1,2,3,4) ( but again, that’s my opinion, I’m not here to tell you how to make your map )

01:01:086 (7,8,9,10,1,2,3,4) - I would have seen 1/3 repeats more here tbh

01:33:518 (3,4,5,6) - this is as spaced as the jump at 02:12:113 (1,2,3,4,5) while it’s a kiai and here it’s a calm part. Meh.

01:34:653 (2,3,4,5) - reads weirdly considering that 01:33:518 (3,4,5,6) was also a line-ish pattern but it was back-and-forth while here it’s a line into a jump

01:34:978 (4,5,6) - same as 01:33:518 (3,4,5,6)

03:28:329 (1,2,3) - dude y u no do like 03:17:951 (4,5,6)

03:38:707 (1,2,3) - ^

04:02:059 (5) - NC ?

04:10:410 (4,1) - why such a huge spacing suddenly ?

04:37:410 (5,9,10) - where da NC’s every 4 like every other streams ? it’s mapped to the same thing in the song too so I don’t see why you removed them

05:36:761 (1) - Why 5-buzzslider instead of starting the triples here ?

I really really like that bg now lol

There’s just something about it idk

Anyway, gl with ranking that, I like the song ( but I won’t be able to play the map for shit, I suck at streaming and even more at technical types of streaming ¯\_(ツ)_/¯
Hysteria
M4M

Grandmaster
00:03:356 (1) - I would CTRL+G this for better flow following the singles movement prior to it.

00:03:680 (1) - If you decide to CTRL+G the slider prior to this one I would change the shape to this. It would yet again increase the flow due to it being oval flow and it would be a nice added blanket.

00:18:924 (1,2,3,4) - Feels and looks weird due to 00:19:248 (2,3) - being so close together while the others got bigger spacing. I would advice to just switch the order of 2 and 3.

00:29:626 (2,3) - Visually it could be better, plays fine though. Could take 00:29:626 (2) - rotate 180 degrees and slap it at the same place.

00:30:518 (4,1) - Why do these have such a big spacing compared to anything else in the section? Sure if you had done it consistetly it would actually fit really good. But for now it feels random, and the player wont really be ready for it. if you decide to keep it like it is then 000:31:248 (1,1) - should both have the same sort of spacing change to keep it consistent.

00:54:437 (5,6,7) - All streams have been somewhat symmetrical except this one, in the sense that before and after a sharp curve the shape of the stream have been the same. 00:53:707 (10) - Before this note it's a straight line, and after it is a straight line. So to fix 00:54:437 (5,6,7) - just take the 3 first copy paste and CTRL+H.

00:55:897 (3,4,5,6) - This is underwhelming. So far throughout the section the shapes of the streams have been interesting and quite tricky, but here it's just a solid plain stack.

01:19:897 (1) - CTRL+G for less awkward movment.

01:30:275 (1) - ^

01:34:167 (1) - ^

01:55:897 (9,10,1) - Plays quite awkward due to the really drastic change in oval flow. I would advice to switch the position of 01:56:059 (10)

02:46:816 (1,2,3) - This isnt aestethically pleasing at all. Looks like you placed 02:47:788 (4) - like it is due to not having any room left because of how previous sliders are placed which ends up making it look random. Could fix it by doing this.

02:48:761 (3) - is stacked ontop of one if the previous sliders but 02:49:086 (4) - is not? This also makes it look random, and sure I understand the increase in spacing on the last slider due to the music getting louder and louder, but that doesn't mean the pattern should end up looking random. Just this would make it looks so much better imo.

03:18:599 (7,8) - You don't to this later in the same section, choose one of them to keep it consistent.

03:30:599 (5) - CTRL+G for same reasons as stated earlier. Better flow and less awkward movement.

04:05:951 (1,2) - The angle between them, THE ANGLE. Either make it sharper or less sharp, 90 degrees is awkward as hell.

05:33:680 (7,8,9,10,11,12) - Underwhelming, none of the other streams in the section are stacked like this. Manually stack it like the rest to keep it consistent.

Overall nice map, GL in the future.
Topic Starter
Akali
sry for late rplies

AyanokoRin wrote:

Sup

Nice music and bg

GRANDMASTER
00:17:626 (1,2,3,4) - My opinion but maybe going in the same pattern as 00:18:924 (1,2,3,4) would feel better ( as in slider --> opposite side instead of doing a slow square ) like, doesn't matter, + it's some variety

00:28:978 (3,4,5,6) - we don’t really see that ugly thing in editor cause it’s hidden behind 00:28:005 (1,2,3,4,5,6,7,8) but still, ew. I assume you wanted to do a zigzag-ish shape, but there’s no reason for it either since earlier in that stream ( 00:27:680 (2,3,4,5) ) you did a round shape

00:34:816 (1,2,3,4,5,6,7,8) - shouldn’t this be a bit more spaced ? I mean, it sounds as important as 00:32:870 (1,2,3,4) ( but again, that’s my opinion, I’m not here to tell you how to make your map ) it's way different

01:01:086 (7,8,9,10,1,2,3,4) - I would have seen 1/3 repeats more here tbh ugh there is no 1/3

01:33:518 (3,4,5,6) - this is as spaced as the jump at 02:12:113 (1,2,3,4,5) while it’s a kiai and here it’s a calm part. Meh. want to have some pressure relatively to other notes, it's fine to do it

01:34:653 (2,3,4,5) - reads weirdly considering that 01:33:518 (3,4,5,6) was also a line-ish pattern but it was back-and-forth while here it’s a line into a jump varity

01:34:978 (4,5,6) - same as 01:33:518 (3,4,5,6) it goes higher pitch than everything else

03:28:329 (1,2,3) - dude y u no do like 03:17:951 (4,5,6)

03:38:707 (1,2,3) - ^ it's a different stanza and keys take the lead over drums this reps them better while keeping the drumline as well

04:02:059 (5) - NC ? ugly

04:10:410 (4,1) - why such a huge spacing suddenly ? don't think it's sudden, there is a build up going + I think it flows ok so is not that significant, will keep this in mind

04:37:410 (5,9,10) - where da NC’s every 4 like every other streams ? it’s mapped to the same thing in the song too so I don’t see why you removed them I think it's rather different? will look into this

05:36:761 (1) - Why 5-buzzslider instead of starting the triples here ? because bass

I really really like that bg now lol

There’s just something about it idk

Anyway, gl with ranking that, I like the song ( but I won’t be able to play the map for shit, I suck at streaming and even more at technical types of streaming ¯\_(ツ)_/¯
Topic Starter
Akali

Hysteria wrote:

M4M

Grandmaster
00:03:356 (1) - I would CTRL+G this for better flow following the singles movement prior to it. k w/e

00:03:680 (1) - If you decide to CTRL+G the slider prior to this one I would change the shape to this. It would yet again increase the flow due to it being oval flow and it would be a nice added blanket.

00:18:924 (1,2,3,4) - Feels and looks weird due to 00:19:248 (2,3) - being so close together while the others got bigger spacing. I would advice to just switch the order of 2 and 3. nice

00:29:626 (2,3) - Visually it could be better, plays fine though. Could take 00:29:626 (2) - rotate 180 degrees and slap it at the same place.

00:30:518 (4,1) - Why do these have such a big spacing compared to anything else in the section? Sure if you had done it consistetly it would actually fit really good. But for now it feels random, and the player wont really be ready for it. if you decide to keep it like it is then 000:31:248 (1,1) - should both have the same sort of spacing change to keep it consistent. incoming section is different so I guess it's for impacting on the start of it, but will keep this part in mind might be worth changing

00:54:437 (5,6,7) - All streams have been somewhat symmetrical except this one, in the sense that before and after a sharp curve the shape of the stream have been the same. 00:53:707 (10) - Before this note it's a straight line, and after it is a straight line. So to fix 00:54:437 (5,6,7) - just take the 3 first copy paste and CTRL+H.

00:55:897 (3,4,5,6) - This is underwhelming. So far throughout the section the shapes of the streams have been interesting and quite tricky, but here it's just a solid plain stack. made a happy little square

01:19:897 (1) - CTRL+G for less awkward movment.

01:30:275 (1) - ^

01:34:167 (1) - ^ k

01:55:897 (9,10,1) - Plays quite awkward due to the really drastic change in oval flow. I would advice to switch the position of 01:56:059 (10) tried something else dunno how it works

02:46:816 (1,2,3) - This isnt aestethically pleasing at all. Looks like you placed 02:47:788 (4) - like it is due to not having any room left because of how previous sliders are placed which ends up making it look random. Could fix it by doing this. k

02:48:761 (3) - is stacked ontop of one if the previous sliders but 02:49:086 (4) - is not? This also makes it look random, and sure I understand the increase in spacing on the last slider due to the music getting louder and louder, but that doesn't mean the pattern should end up looking random. Just this would make it looks so much better imo. meh is fine

03:18:599 (7,8) - You don't to this later in the same section, choose one of them to keep it consistent. feels like the drums are more in the lead here compared to later but ye, might get rid of this

03:30:599 (5) - CTRL+G for same reasons as stated earlier. Better flow and less awkward movement. k

04:05:951 (1,2) - The angle between them, THE ANGLE. Either make it sharper or less sharp, 90 degrees is awkward as hell.

05:33:680 (7,8,9,10,11,12) - Underwhelming, none of the other streams in the section are stacked like this. Manually stack it like the rest to keep it consistent.

Overall nice map, GL in the future.
Haganenno
[General]
I don't find the bg fitting, but I guess that is up to you, as it seems that you are trying to follow LE FREEDOM theme.

[GRANDMASTER]
00:17:626 (1,2,3,4) - this has a different beat. Don't place the same sliders as 00:18:924 (1,2,3,4,1,2,3,4) - because it sounds like they are random sliders on silence, both with 0% effect volume and 100% effect volume I've tested this and it still sounds pretty eeeh
00:23:140 - fill this space with something - break or spiner or a long slider. Half your HP goes rip on HDHR SS here, if you are not SSing on HDHR you can fail really easily out of nowhere.
00:34:491 - no need for a strong hitsound here, you're already mapping to a very quiet sound.
00:34:491 (5) - tbh I would actually map this as a hitcircle, that slider feels like one slider too much, the hitcircle would express the pause in the middle of mayehm.
01:06:924 (1,2,1,2,1,2,1,2) - the spacing feels overdone IMO. This whole part feels overdone, the high spacing on the first half of this part makes you lower the spacing/make the movement more comfortable on the second half. I recommend you to lower the spacing and the amplitude of distances on the first part and then adjust the second part.
01:38:059 - I dislike how tenacious you have to be for this part. And it is supposed to be the buildup, not the climax of the song really. I suggest adding a few kicksliders here and there on some more unique sound patterns in this part.
01:40:897 (4,1) - also, some stream jumps aren't optimal. This (4,1) is good, but 01:41:869 (4,1) - and 01:43:815 (4,1) - 01:46:410 (4,1) - 01:51:599 (4,1) - are pretty eeeeeeeeeeeh
01:58:005 (1,2,3) - too cruel imo
What I overall dislike in design about this map is that it has low spaced streams while jump patterns spaced high. This is the antithesis of what the song should bring. Song is very energetic and this backwards design cannot provide the energy and drive it gives for the song so cool. Examples of what I have in mind: 02:01:653 (2,3,4,5,6,7,8,9,10) - 02:09:437 (2,3,4,5,6,7,8,9,10,1) - so the player has to hit a 6 note stream (already pretty hard to finger control for some people) that is spaced further from the slider, is also unevenly spread and after that I have to manage all these hard jumps that usually are also pretty anti-flow. It's pretty unrewarding to play IMO (or I am just bad). Other examples of poor spacing designs would be this: 00:46:734 (4,5,6,7,8) - 00:48:113 (5,6,7) - 00:52:491 (7,8,1,2,3,4) - these parts simply require too much finger and aim control when the song doesn't ask for it. If it was a lindwurm type of song I'd congratulate for what you're doing, but this song is pretty lineair

Now that the rant is over, let's continue:
02:14:951 (7,1,2) - I dislike such jumpstreams, move it a bit to the actual streams, now it's made all clumpsy for no actual reason
02:35:140 (1,2,3) - all the other jump streams are flow, this one isn't.
02:35:789 (1,2,1,2,1,2) - Increasing spacing here isn't the best choice IMO, as I already mentioned, you should increase the stream spacing. Just think about how much the player has to manage - streamjump into kickslider, starting the stream again which feels weird after the kickslider, after the stream you also have to move in a weird direction to snap to that kickslider and the nbegin the stream again. It's very overdone.
02:50:870 (2,3) - all of these are so overspaced. Fix example: 02:53:302 (1,2,3) - something like this would play much better http://puu.sh/rN0Fi/df6563e90e.png
02:55:572 (2,1) - space between these is so much smaller than 02:56:437 (6,1) - make (6,1) smaller
03:01:086 (1,2,3) - reminder that this (2,3) pattern is ruining this whole part
03:40:005 (1,2) - the spacing here is smaller/same as 03:38:707 (1,2) - and there is no reason for 03:38:707 (1,2) - to be this huge. Same goes for all instances of it.
04:05:951 (1,2,3) - no reason to go full anti-flow here
04:10:653 (3,1) - I find this spacing too vertical and not enough horizontal. Overall, another spacing concept I think doesn't fit in this map is that everything is overall too one-dimensional and places where you space out well in both directions do not follow the song well. This is one of the most important things that don't create that powerfull feeling to this map. High noon is a pretty calm song, that's why it fits there, but I don't think this design feels right with this song.
05:10:410 (2,3,4) - parts like these kill momentum. It would've been fine if it was more horizontal and didn't pass onto vertical movement.
04:34:978 - I suggest lowering the overall difficulty for this section, or at least the beginning of it, make it less complex, it definitely feels a bit more calm than the kiai.
04:51:924 (7,1,2) - to add about when you use horizontal spacing wrong, this is a good example. Huge horizontal jump out of nowhere

Overall, I just dislike the design choices. I think you have stayed consistent with your design and it was overall done very well, I just don't think that the style itself serves the music. I also think that everything is too much spaced, there is barely any space to breathe in this map. Everything is consistently hard and when everything is consistently too hard, nothing is special.
Good example would be this: 04:53:626 (1,2,3,1,2) - Out of nowhere I have to jump very quickly horizontally, but then also do a weird triple. After managing that I have to be quick enough to adjust to a very spaced slider part. I don't think it is good.

Cheers, thank you for your M4M :)
7ambda
Wow, that bg is really cool.
Topic Starter
Akali

Haganenno wrote:

[General]
I don't find the bg fitting, but I guess that is up to you, as it seems that you are trying to follow LE FREEDOM theme.

[GRANDMASTER]
00:17:626 (1,2,3,4) - this has a different beat. Don't place the same sliders as 00:18:924 (1,2,3,4,1,2,3,4) - because it sounds like they are random sliders on silence, both with 0% effect volume and 100% effect volume I've tested this and it still sounds pretty eeeh idk seems fine too me
00:23:140 - fill this space with something - break or spiner or a long slider. Half your HP goes rip on HDHR SS here, if you are not SSing on HDHR you can fail really easily out of nowhere. I plan to do a slider
00:34:491 - no need for a strong hitsound here, you're already mapping to a very quiet sound.
00:34:491 (5) - tbh I would actually map this as a hitcircle, that slider feels like one slider too much, the hitcircle would express the pause in the middle of mayehm. nah too wubzy
01:06:924 (1,2,1,2,1,2,1,2) - the spacing feels overdone IMO. This whole part feels overdone, the high spacing on the first half of this part makes you lower the spacing/make the movement more comfortable on the second half. I recommend you to lower the spacing and the amplitude of distances on the first part and then adjust the second part. I think it's fine
01:38:059 - I dislike how tenacious you have to be for this part. And it is supposed to be the buildup, not the climax of the song really. I suggest adding a few kicksliders here and there on some more unique sound patterns in this part.
01:40:897 (4,1) - also, some stream jumps aren't optimal. This (4,1) is good, but 01:41:869 (4,1) - and 01:43:815 (4,1) - 01:46:410 (4,1) - 01:51:599 (4,1) - are pretty eeeeeeeeeeeh ye changing that
01:58:005 (1,2,3) - too cruel imo
What I overall dislike in design about this map is that it has low spaced streams while jump patterns spaced high. This is the antithesis of what the song should bring. Song is very energetic and this backwards design cannot provide the energy and drive it gives for the song so cool. Examples of what I have in mind: 02:01:653 (2,3,4,5,6,7,8,9,10) - 02:09:437 (2,3,4,5,6,7,8,9,10,1) - so the player has to hit a 6 note stream (already pretty hard to finger control for some people) that is spaced further from the slider, is also unevenly spread and after that I have to manage all these hard jumps that usually are also pretty anti-flow. It's pretty unrewarding to play IMO (or I am just bad). Other examples of poor spacing designs would be this: 00:46:734 (4,5,6,7,8) - 00:48:113 (5,6,7) - 00:52:491 (7,8,1,2,3,4) - these parts simply require too much finger and aim control when the song doesn't ask for it. If it was a lindwurm type of song I'd congratulate for what you're doing, but this song is pretty lineair ugh don't think it requires that much control + fits the music for me

Now that the rant is over, let's continue:
02:14:951 (7,1,2) - I dislike such jumpstreams, move it a bit to the actual streams, now it's made all clumpsy for no actual reason really want this here
02:35:140 (1,2,3) - all the other jump streams are flow, this one isn't. 02:35:789 (1,2) - angle on this is similary sharp I think
02:35:789 (1,2,1,2,1,2) - Increasing spacing here isn't the best choice IMO, as I already mentioned, you should increase the stream spacing. Just think about how much the player has to manage - streamjump into kickslider, starting the stream again which feels weird after the kickslider, after the stream you also have to move in a weird direction to snap to that kickslider and the nbegin the stream again. It's very overdone. will use the spacing from previous patterns like this
02:50:870 (2,3) - all of these are so overspaced. Fix example: 02:53:302 (1,2,3) - something like this would play much better http://puu.sh/rN0Fi/df6563e90e.png no they aren't it's pretty intense
02:55:572 (2,1) - space between these is so much smaller than 02:56:437 (6,1) - make (6,1) smaller it's drums vs piano on second instance
03:01:086 (1,2,3) - reminder that this (2,3) pattern is ruining this whole part
03:40:005 (1,2) - the spacing here is smaller/same as 03:38:707 (1,2) - and there is no reason for 03:38:707 (1,2) - to be this huge. Same goes for all instances of it.
04:05:951 (1,2,3) - no reason to go full anti-flow here it's realistically a triple so plays fine
04:10:653 (3,1) - I find this spacing too vertical and not enough horizontal. Overall, another spacing concept I think doesn't fit in this map is that everything is overall too one-dimensional and places where you space out well in both directions do not follow the song well. This is one of the most important things that don't create that powerfull feeling to this map. High noon is a pretty calm song, that's why it fits there, but I don't think this design feels right with this song.
05:10:410 (2,3,4) - parts like these kill momentum. It would've been fine if it was more horizontal and didn't pass onto vertical movement. that's sort of the point of this
04:34:978 - I suggest lowering the overall difficulty for this section, or at least the beginning of it, make it less complex, it definitely feels a bit more calm than the kiai.
04:51:924 (7,1,2) - to add about when you use horizontal spacing wrong, this is a good example. Huge horizontal jump out of nowhere it builds up

Overall, I just dislike the design choices. I think you have stayed consistent with your design and it was overall done very well, I just don't think that the style itself serves the music. I also think that everything is too much spaced, there is barely any space to breathe in this map. Everything is consistently hard and when everything is consistently too hard, nothing is special.
Good example would be this: 04:53:626 (1,2,3,1,2) - Out of nowhere I have to jump very quickly horizontally, but then also do a weird triple. After managing that I have to be quick enough to adjust to a very spaced slider part. I don't think it is good.

Cheers, thank you for your M4M :)
thx
Kotori-Chan
pls goddamn rank this already !!

godly map and a ton of fun <3
awesome hitsounding btw :3
Silverboxer
m4m (well I guess I will see what I can find wrong here first)

00:30:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - obviously these are combo'd in groups of 4 because 4/4 timing but I dont know if the spacing changes fit for this whole thing:
00:30:761 (3,4,1,2,3,4) - all of these notes sound the same to me, but having spacing change between 4 and 1 doesnt make sense.
00:31:410 (3,4,1,2,3,4) - same here
00:32:221 (1,2,3) - awkward because of spacing between these and also the angle you are going from slider 2 to the stream.
00:49:086 (3,4,5) - not a fan of this but im guessing you're gonna keep it
01:34:005 (6,1) - bad flow for a part that doesn't seem to call for it
01:34:653 (2,3,4) - why so small spacing here? listen to how loud notes 3 and 4 are
02:19:897 (3,4) - note on blue tick between these
02:30:194 (2,3,4,5,6,7) - first two circles aren't stacked like the patterns before? 02:09:437 (2,3,4,5,6,7)
02:30:761 (8,9) - increase distance at least a little pls.
02:33:518 (5) - should be further from last note, yeah? the intense part is still happening between these notes, distance shouldn't decrease until after the slider in my opinion
03:08:464 (6,1) - i dont like that this spacing is so much larger than any other stream jump but this whole pattern after this is really nice so maybe just keep it :thinkin:
03:15:356 (1) - should be two circles. two strong beats being a slider feels weird when most of the other notes in this section end on soft beats, and only the active notes are on these strong ones like this [apparently you used custom hit whistle to make a fake strong beat here? why? it still doesnt match with a slider end regardless]
03:16:005 (3) - same with this slider end
03:18:680 (8) - same here with this slider end (another custom hit whistle)
03:28:329 (1,2,3) - swap around notes 2 and 3 on the timeline, i think it fits better
03:38:707 (1,2,3) - same here, swap them so its two 1/2 sliders then a circle
03:41:302 (1,2,3) - maybe same here, but I think for this pattern it could be either way
04:14:383 (1,2,3) - switch 2 and 3 on the timeline here as well so strong beats are on active notes pls (also fits better with that weird noise, synthesizer or whatever the heck, you know)
04:18:599 (1,2,3) - what the heck is this mapped to? I hear 1/4 beats here, and the synthesizer isnt playing on these 1/3 ticks either
04:39:275 (4) - shorter to 1/4, add circle where the current slider end is. this note is too strong and sounds weird, it should be a part of the stream this whole 1/2 slider should be 1/4 circles instead. the beat sounds the same as the stream right after this

i hope i was enough of a pain in your ass, love you babe <3
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